wine-wine/dlls/wined3d
Henri Verbeet 62651d65f4 wined3d: Raise the default max_gl_version for specific cases.
Effectively, this will enable Direct3D 11 by default on AMD and Intel
hardware.

Yes, this patch is awful.

Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2017-12-07 19:14:53 +01:00
..
Makefile.in
arb_program_shader.c wined3d: Introduce a blitter based on ARB_copy_image. 2017-11-15 23:35:04 +01:00
ati_fragment_shader.c wined3d: Get rid of unneeded includes. 2017-10-19 16:53:49 +02:00
buffer.c wined3d: Change wined3d_buffer_copy() return type to void. 2017-08-08 20:02:03 +09:00
context.c wined3d: Unbind currently bound FBOs before dispatching compute shaders. 2017-12-04 15:04:02 +01:00
cs.c wined3d: Detect depth bias scale value per format. 2017-12-06 17:00:50 +01:00
device.c wined3d: Do not modify depth test state in wined3d_device_reset(). 2017-12-07 19:14:35 +01:00
directx.c wined3d: Raise the default max_gl_version for specific cases. 2017-12-07 19:14:53 +01:00
drawprim.c wined3d: Invalidate pixel shader only when rasterization is toggled. 2017-11-07 21:24:45 +01:00
gl_compat.c
glsl_shader.c wined3d: Fix relative addressing for SM4+ vertex shader inputs. 2017-12-07 19:14:11 +01:00
nvidia_texture_shader.c wined3d: Get rid of unneeded includes. 2017-10-19 16:53:49 +02:00
palette.c
query.c wined3d: Get rid of most of the redundant query flushes. 2017-09-11 18:42:35 +02:00
resource.c
sampler.c wined3d: Add ARB_texture_filter_anisotropic extension. 2017-09-18 09:22:49 +02:00
shader.c wined3d: Fix relative addressing for SM4+ vertex shader inputs. 2017-12-07 19:14:11 +01:00
shader_sm1.c
shader_sm4.c wined3d: Fix SM4 discard_z instruction. 2017-12-01 15:56:54 +01:00
state.c wined3d: Add support for D3D10+ depth bias. 2017-12-06 17:00:55 +01:00
stateblock.c wined3d: Store only supported user clip planes. 2017-12-05 20:30:06 +01:00
surface.c wined3d: Use raw blits in wined3d_device_copy_resource(). 2017-11-15 23:35:04 +01:00
swapchain.c wined3d: Show the device window when changing fullscreen resolutions. 2017-12-01 15:56:54 +01:00
texture.c wined3d: Implement manual mipmap generation. 2017-12-05 20:30:05 +01:00
utils.c wined3d: Add support for D3D10+ depth bias. 2017-12-06 17:00:55 +01:00
version.rc
vertexdeclaration.c
view.c wined3d: Do not call wined3d_from_cs() in shader_resource_view_generate_mipmaps(). 2017-12-07 19:14:40 +01:00
wined3d.spec wined3d: Implement manual mipmap generation. 2017-12-05 20:30:05 +01:00
wined3d_gl.h wined3d: Implement SV_CullDistance. 2017-12-05 20:30:06 +01:00
wined3d_main.c wined3d: Raise the default max_gl_version for specific cases. 2017-12-07 19:14:53 +01:00
wined3d_private.h wined3d: Raise the default max_gl_version for specific cases. 2017-12-07 19:14:53 +01:00