wined3d: Invalidate pixel shader only when rasterization is toggled.

Signed-off-by: Józef Kucia <jkucia@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
oldstable
Józef Kucia 2017-11-07 14:29:17 +01:00 committed by Alexandre Julliard
parent 9b8404bfda
commit 4cfa13c533
3 changed files with 18 additions and 6 deletions

View File

@ -648,7 +648,7 @@ void draw_primitive(struct wined3d_device *device, const struct wined3d_state *s
{
const struct wined3d_shader *shader = state->shader[WINED3D_SHADER_TYPE_GEOMETRY];
if (shader->u.gs.so_desc.rasterizer_stream_idx == WINED3D_NO_RASTERIZER_STREAM)
if (is_rasterization_disabled(shader))
{
glEnable(GL_RASTERIZER_DISCARD);
checkGLcall("enable rasterizer discard");

View File

@ -266,6 +266,7 @@ struct glsl_context_data
{
struct glsl_shader_prog_link *glsl_program;
GLenum vertex_color_clamp;
BOOL rasterization_disabled;
};
struct glsl_ps_compiled_shader
@ -8062,7 +8063,6 @@ static GLuint shader_glsl_generate_geometry_shader(const struct wined3d_context
struct shader_glsl_priv *priv, const struct wined3d_shader *shader, const struct gs_compile_args *args)
{
struct wined3d_string_buffer_list *string_buffers = &priv->string_buffers;
const struct wined3d_stream_output_desc *so_desc = &shader->u.gs.so_desc;
const struct wined3d_shader_reg_maps *reg_maps = &shader->reg_maps;
struct wined3d_string_buffer *buffer = &priv->shader_buffer;
const struct wined3d_gl_info *gl_info = context->gl_info;
@ -8089,9 +8089,9 @@ static GLuint shader_glsl_generate_geometry_shader(const struct wined3d_context
if (!gl_info->supported[ARB_CLIP_CONTROL])
shader_addline(buffer, "uniform vec4 pos_fixup;\n");
if (so_desc->rasterizer_stream_idx == WINED3D_NO_RASTERIZER_STREAM)
if (is_rasterization_disabled(shader))
{
shader_glsl_generate_stream_output_setup(priv, shader, so_desc);
shader_glsl_generate_stream_output_setup(priv, shader, &shader->u.gs.so_desc);
}
else
{
@ -10013,7 +10013,7 @@ static void set_glsl_shader_program(const struct wined3d_context *context, const
}
/* A pixel shader is not used when rasterization is disabled. */
if (gshader && gshader->u.gs.so_desc.rasterizer_stream_idx == WINED3D_NO_RASTERIZER_STREAM)
if (is_rasterization_disabled(gshader))
{
ps_id = 0;
ps_list = NULL;
@ -11366,7 +11366,13 @@ static void glsl_vertex_pipe_hs(struct wined3d_context *context,
static void glsl_vertex_pipe_geometry_shader(struct wined3d_context *context,
const struct wined3d_state *state, DWORD state_id)
{
context->shader_update_mask |= 1u << WINED3D_SHADER_TYPE_PIXEL;
struct glsl_context_data *ctx_data = context->shader_backend_data;
BOOL rasterization_disabled;
rasterization_disabled = is_rasterization_disabled(state->shader[WINED3D_SHADER_TYPE_GEOMETRY]);
if (ctx_data->rasterization_disabled != rasterization_disabled)
context->shader_update_mask |= 1u << WINED3D_SHADER_TYPE_PIXEL;
ctx_data->rasterization_disabled = rasterization_disabled;
if (state->shader[WINED3D_SHADER_TYPE_DOMAIN])
context->shader_update_mask |= 1u << WINED3D_SHADER_TYPE_DOMAIN;

View File

@ -4325,6 +4325,12 @@ static inline BOOL needs_interpolation_qualifiers_for_shader_outputs(const struc
return gl_info->glsl_version < MAKEDWORD_VERSION(4, 40);
}
static inline BOOL is_rasterization_disabled(const struct wined3d_shader *geometry_shader)
{
return geometry_shader
&& geometry_shader->u.gs.so_desc.rasterizer_stream_idx == WINED3D_NO_RASTERIZER_STREAM;
}
static inline DWORD wined3d_extract_bits(const DWORD *bitstream,
unsigned int offset, unsigned int count)
{