wine-wine/dlls/ddraw
Józef Kucia 46fa862dc4 ddraw: Set depth test state while resetting device.
wined3d will not do this anymore.

Signed-off-by: Józef Kucia <jkucia@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2017-12-07 19:14:31 +01:00
..
tests ddraw/tests: Redundant mode sets are broken on Windows 10. 2017-12-05 21:01:24 +01:00
Makefile.in
clipper.c
ddraw.c ddraw: Cleanup ddraw_get_d3dcaps(). 2017-12-04 11:51:51 +01:00
ddraw.spec ddraw: Implement GetSurfaceFromDC(). 2017-02-10 21:29:40 +01:00
ddraw_classes.idl
ddraw_private.h ddraw: Store all 32 user clip planes. 2017-12-05 20:30:06 +01:00
device.c ddraw: Also store supported user clip planes. 2017-12-07 19:14:06 +01:00
executebuffer.c wined3d: Add support for patch list primitive type. 2017-05-19 14:01:35 +02:00
light.c
main.c ddraw: Avoid destroying ddraw objects from DllMain(). 2017-03-01 10:29:18 +01:00
material.c
palette.c ddraw: Remove references to IWineD3DDevice that doesn't exist anymore. 2017-02-27 09:56:31 +01:00
surface.c ddraw: Set depth test state while resetting device. 2017-12-07 19:14:31 +01:00
utils.c ddraw: Implement depth/colour fills on top of wined3d_device_clear_rendertarget_view(). 2017-03-30 09:01:57 +02:00
version.rc
vertexbuffer.c ddraw: Keep a ddraw object reference in d3d7 vertex buffers. 2017-03-09 20:13:23 +01:00
viewport.c