ddraw: Keep a ddraw object reference in d3d7 vertex buffers.

Signed-off-by: Matteo Bruni <mbruni@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
oldstable
Matteo Bruni 2017-03-08 20:45:44 +01:00 committed by Alexandre Julliard
parent c3521cd673
commit 2568fd2e00
1 changed files with 12 additions and 9 deletions

View File

@ -81,25 +81,27 @@ static ULONG WINAPI d3d_vertex_buffer7_Release(IDirect3DVertexBuffer7 *iface)
TRACE("%p decreasing refcount to %u.\n", buffer, ref);
if (ref == 0)
if (!ref)
{
struct wined3d_buffer *curVB = NULL;
struct wined3d_buffer *vb = NULL;
UINT offset, stride;
/* D3D7 Vertex buffers don't stay bound in the device, they are passed
* as a parameter to drawPrimitiveVB. DrawPrimitiveVB sets them as the
* stream source in wined3d, and they should get unset there before
/* D3D7 vertex buffers don't stay bound in the device, they are passed
* as a parameter to DrawPrimitiveVB. DrawPrimitiveVB sets them as the
* stream source in wined3d and they should get unset there before
* they are destroyed. */
wined3d_mutex_lock();
wined3d_device_get_stream_source(buffer->ddraw->wined3d_device,
0, &curVB, &offset, &stride);
if (curVB == buffer->wined3d_buffer)
wined3d_device_get_stream_source(buffer->ddraw->wined3d_device, 0, &vb, &offset, &stride);
if (vb == buffer->wined3d_buffer)
wined3d_device_set_stream_source(buffer->ddraw->wined3d_device, 0, NULL, 0, 0);
wined3d_vertex_declaration_decref(buffer->wined3d_declaration);
wined3d_buffer_decref(buffer->wined3d_buffer);
wined3d_mutex_unlock();
if (buffer->version == 7)
IDirectDraw7_Release(&buffer->ddraw->IDirectDraw7_iface);
HeapFree(GetProcessHeap(), 0, buffer);
}
@ -451,7 +453,8 @@ HRESULT d3d_vertex_buffer_create(struct d3d_vertex_buffer **vertex_buf,
buffer->IDirect3DVertexBuffer7_iface.lpVtbl = &d3d_vertex_buffer7_vtbl;
buffer->ref = 1;
buffer->version = ddraw->d3dversion;
if (buffer->version == 7)
IDirectDraw7_AddRef(&ddraw->IDirectDraw7_iface);
buffer->ddraw = ddraw;
buffer->Caps = desc->dwCaps;
buffer->fvf = desc->dwFVF;