wine-wine/dlls/wined3d
Henri Verbeet 63ed42ac39 wined3d: Ignore WINED3D_MAP_DISCARD when used together with WINED3D_MAP_NOOVERWRITE.
This fixes a performance issue exposed by commit
afb2aa2512.

Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2018-01-03 17:46:56 +01:00
..
Makefile.in
arb_program_shader.c wined3d: Recognize SM5 eval_sample_index instruction. 2017-12-11 18:21:15 +01:00
ati_fragment_shader.c wined3d: Get rid of unneeded includes. 2017-10-19 16:53:49 +02:00
buffer.c
context.c wined3d: Avoid calling removed/deprecated GL functions in SetupForBlit(). 2017-12-08 18:20:18 +01:00
cs.c wined3d: Detect depth bias scale value per format. 2017-12-06 17:00:50 +01:00
device.c wined3d: Do not modify depth test state in wined3d_device_reset(). 2017-12-07 19:14:35 +01:00
directx.c wined3d: Fix device format support checks for multiple usages. 2017-12-11 18:21:09 +01:00
drawprim.c wined3d: Invalidate pixel shader only when rasterization is toggled. 2017-11-07 21:24:45 +01:00
gl_compat.c
glsl_shader.c wined3d: Recognize SM5 eval_sample_index instruction. 2017-12-11 18:21:15 +01:00
nvidia_texture_shader.c wined3d: Get rid of unneeded includes. 2017-10-19 16:53:49 +02:00
palette.c
query.c wined3d: Get rid of most of the redundant query flushes. 2017-09-11 18:42:35 +02:00
resource.c wined3d: Ignore WINED3D_MAP_DISCARD when used together with WINED3D_MAP_NOOVERWRITE. 2018-01-03 17:46:56 +01:00
sampler.c wined3d: Add ARB_texture_filter_anisotropic extension. 2017-09-18 09:22:49 +02:00
shader.c wined3d: Recognize SM5 eval_sample_index instruction. 2017-12-11 18:21:15 +01:00
shader_sm1.c
shader_sm4.c wined3d: Recognize SM5 eval_sample_index instruction. 2017-12-11 18:21:15 +01:00
state.c wined3d: Add support for D3D10+ depth bias. 2017-12-06 17:00:55 +01:00
stateblock.c wined3d: Store only supported user clip planes. 2017-12-05 20:30:06 +01:00
surface.c wined3d: Consider CPU blitter when clearing discarded textures. 2017-12-21 16:06:02 +01:00
swapchain.c wined3d: Show the device window when changing fullscreen resolutions. 2017-12-01 15:56:54 +01:00
texture.c wined3d: Implement manual mipmap generation. 2017-12-05 20:30:05 +01:00
utils.c wined3d: Add support for D3D10+ depth bias. 2017-12-06 17:00:55 +01:00
version.rc
vertexdeclaration.c
view.c wined3d: Only allow swapchain textures to have mismatched sRGB setting in resource views. 2017-12-08 18:20:08 +01:00
wined3d.spec wined3d: Implement manual mipmap generation. 2017-12-05 20:30:05 +01:00
wined3d_gl.h wined3d: Implement SV_CullDistance. 2017-12-05 20:30:06 +01:00
wined3d_main.c wined3d: Raise the default max_gl_version for specific cases. 2017-12-07 19:14:53 +01:00
wined3d_private.h wined3d: Recognize SM5 eval_sample_index instruction. 2017-12-11 18:21:15 +01:00