wine-wine/dlls/wined3d
Matteo Bruni db80aba5ad wined3d: Drop redundant check for instanced rendering from drawStridedFast.
We need GL_ARB_instanced_arrays to be able to take the fastest path and
that's already checked in draw_primitive.  Note that
GL_ARB_instanced_arrays provides glDrawElementsInstanced if
GL_ARB_draw_instanced is not supported so we don't need to explicitly
check for the latter.
2015-03-02 13:48:00 +09:00
..
Makefile.in
arb_program_shader.c wined3d: Recognize the SM4 or opcode. 2015-02-11 23:05:17 +09:00
ati_fragment_shader.c
buffer.c wined3d: Check the d3d buffer to find converted attributes. 2015-02-06 22:20:26 +09:00
context.c wined3d: Set GL_UNPACK_ALIGNMENT to 1. 2015-02-20 22:53:09 +09:00
cs.c wined3d: Implement WINED3DSIH_SAMPLE in the GLSL shader backend. 2015-01-19 14:31:32 +01:00
device.c wined3d: Make sure the correct texture is bound in device_update_volume. 2015-02-19 17:52:03 +09:00
directx.c wined3d: Remove an obsolete comment. 2015-03-02 13:47:46 +09:00
drawprim.c wined3d: Drop redundant check for instanced rendering from drawStridedFast. 2015-03-02 13:48:00 +09:00
gl_compat.c wined3d: Prefer the core glActiveTexture function. 2015-01-09 11:49:33 +01:00
glsl_shader.c wined3d: Apply modifiers after floatBitsToInt()/floatBitsToUint() in shader_glsl_add_src_param(). 2015-02-18 23:21:49 +09:00
nvidia_texture_shader.c
palette.c wined3d: Set palettes on the swapchain. 2014-06-30 22:04:53 +02:00
query.c wined3d: Use the core version of the asynchronous queries functions. 2015-02-02 22:39:05 +09:00
resource.c wined3d: Do not validate format restrictions for buffers. 2015-02-11 23:05:04 +09:00
sampler.c wined3d: Create GL sampler objects for wined3d sampler objects. 2015-01-15 17:24:43 +01:00
shader.c wined3d: Recognize the SM4 or opcode. 2015-02-11 23:05:17 +09:00
shader_sm1.c wined3d: Record the data type of shader resources. 2014-12-03 11:14:25 +01:00
shader_sm4.c wined3d: Recognize the SM4 or opcode. 2015-02-11 23:05:17 +09:00
state.c wined3d: Drop a few unnecessary &x[0]. 2015-03-02 13:47:52 +09:00
stateblock.c wined3d: Unbind shader resource views in state_unbind_resources(). 2014-12-01 11:00:22 +01:00
surface.c wined3d: Add a couple checkGLcall() in surface_prepare_rb(). 2015-03-02 13:47:56 +09:00
swapchain.c wined3d: Filter messages generated by focus handling. 2014-12-08 14:18:43 +01:00
texture.c wined3d: Reject unsupported pitches in wined3d_surface_update_desc(). 2015-02-19 17:51:47 +09:00
utils.c wined3d: Read WINED3D_TEXTURE_COLOR_KEY and gl_color_key to find format conversions. 2015-02-18 22:02:39 +09:00
version.rc
vertexdeclaration.c wined3d: Add support for appending vertex declaration elements. 2015-02-13 18:53:17 +09:00
view.c wined3d: Keep a reference to the resource in shader resource views. 2014-12-01 11:00:23 +01:00
volume.c wined3d: Set GL_UNPACK_ALIGNMENT to 1. 2015-02-20 22:53:09 +09:00
wined3d.spec wined3d: Fix the .spec. 2015-02-12 22:12:11 +09:00
wined3d_gl.h wined3d: Remove ARB_/EXT_TEXTURE_ENV_ADD. 2015-02-26 20:08:57 +09:00
wined3d_main.c wined3d: Fix trace output of emulated_textureram. 2014-09-02 15:07:09 +02:00
wined3d_private.h wined3d: Manage color key changes in the texture. 2015-02-18 22:02:33 +09:00