wined3d: Check the d3d buffer to find converted attributes.

This fixes some tests with ARB shaders that were broken since
1360af6adc. When buffer_internal_preload
is called by context_update_stream_info, si->elements[i].data is not yet
set.
oldstable
Stefan Dösinger 2015-02-06 10:46:48 +01:00 committed by Alexandre Julliard
parent 2f2e1b98fd
commit da5041eb4b
1 changed files with 16 additions and 16 deletions

View File

@ -266,7 +266,7 @@ static BOOL buffer_process_converted_attribute(struct wined3d_buffer *This,
#define WINED3D_BUFFER_FIXUP_XYZRHW 0x02
static BOOL buffer_check_attribute(struct wined3d_buffer *This, const struct wined3d_stream_info *si,
UINT attrib_idx, DWORD fixup_flags, DWORD *stride_this_run)
const struct wined3d_state *state, UINT attrib_idx, DWORD fixup_flags, DWORD *stride_this_run)
{
const struct wined3d_stream_info_element *attrib = &si->elements[attrib_idx];
enum wined3d_format_id format;
@ -276,7 +276,7 @@ static BOOL buffer_check_attribute(struct wined3d_buffer *This, const struct win
* there, on nonexistent attribs the vbo is 0.
*/
if (!(si->use_map & (1 << attrib_idx))
|| attrib->data.buffer_object != This->buffer_object)
|| state->streams[attrib->stream_idx].buffer != This)
return FALSE;
format = attrib->format->id;
@ -304,7 +304,7 @@ static BOOL buffer_check_attribute(struct wined3d_buffer *This, const struct win
}
static BOOL buffer_find_decl(struct wined3d_buffer *This, const struct wined3d_stream_info *si,
DWORD fixup_flags)
const struct wined3d_state *state, DWORD fixup_flags)
{
UINT stride_this_run = 0;
BOOL ret = FALSE;
@ -378,31 +378,31 @@ static BOOL buffer_find_decl(struct wined3d_buffer *This, const struct wined3d_s
* texcoord needs no conversion while a FLOAT4 positiont needs one
*/
ret = buffer_check_attribute(This, si, WINED3D_FFP_POSITION,
ret = buffer_check_attribute(This, si, state, WINED3D_FFP_POSITION,
fixup_flags, &stride_this_run) || ret;
fixup_flags &= ~WINED3D_BUFFER_FIXUP_XYZRHW;
ret = buffer_check_attribute(This, si, WINED3D_FFP_NORMAL,
ret = buffer_check_attribute(This, si, state, WINED3D_FFP_NORMAL,
fixup_flags, &stride_this_run) || ret;
ret = buffer_check_attribute(This, si, WINED3D_FFP_DIFFUSE,
ret = buffer_check_attribute(This, si, state, WINED3D_FFP_DIFFUSE,
fixup_flags, &stride_this_run) || ret;
ret = buffer_check_attribute(This, si, WINED3D_FFP_SPECULAR,
ret = buffer_check_attribute(This, si, state, WINED3D_FFP_SPECULAR,
fixup_flags, &stride_this_run) || ret;
ret = buffer_check_attribute(This, si, WINED3D_FFP_TEXCOORD0,
ret = buffer_check_attribute(This, si, state, WINED3D_FFP_TEXCOORD0,
fixup_flags, &stride_this_run) || ret;
ret = buffer_check_attribute(This, si, WINED3D_FFP_TEXCOORD1,
ret = buffer_check_attribute(This, si, state, WINED3D_FFP_TEXCOORD1,
fixup_flags, &stride_this_run) || ret;
ret = buffer_check_attribute(This, si, WINED3D_FFP_TEXCOORD2,
ret = buffer_check_attribute(This, si, state, WINED3D_FFP_TEXCOORD2,
fixup_flags, &stride_this_run) || ret;
ret = buffer_check_attribute(This, si, WINED3D_FFP_TEXCOORD3,
ret = buffer_check_attribute(This, si, state, WINED3D_FFP_TEXCOORD3,
fixup_flags, &stride_this_run) || ret;
ret = buffer_check_attribute(This, si, WINED3D_FFP_TEXCOORD4,
ret = buffer_check_attribute(This, si, state, WINED3D_FFP_TEXCOORD4,
fixup_flags, &stride_this_run) || ret;
ret = buffer_check_attribute(This, si, WINED3D_FFP_TEXCOORD5,
ret = buffer_check_attribute(This, si, state, WINED3D_FFP_TEXCOORD5,
fixup_flags, &stride_this_run) || ret;
ret = buffer_check_attribute(This, si, WINED3D_FFP_TEXCOORD6,
ret = buffer_check_attribute(This, si, state, WINED3D_FFP_TEXCOORD6,
fixup_flags, &stride_this_run) || ret;
ret = buffer_check_attribute(This, si, WINED3D_FFP_TEXCOORD7,
ret = buffer_check_attribute(This, si, state, WINED3D_FFP_TEXCOORD7,
fixup_flags, &stride_this_run) || ret;
if (!stride_this_run && This->conversion_map)
@ -767,7 +767,7 @@ void buffer_internal_preload(struct wined3d_buffer *buffer, struct wined3d_conte
fixup_flags |= WINED3D_BUFFER_FIXUP_XYZRHW;
}
decl_changed = buffer_find_decl(buffer, &context->stream_info, fixup_flags);
decl_changed = buffer_find_decl(buffer, &context->stream_info, state, fixup_flags);
buffer->flags |= WINED3D_BUFFER_HASDESC;
}