wine-wine/dlls/d3d8
Chip Davis 42e932e63f wined3d: Remove WINED3D_RS_EDGEANTIALIAS.
Handle this render state similarly to D3DRS_ZFUNC, by mapping it in the
client DLLs.

As far as I can tell, save for the fact that it's only supposed to apply
to lines forming a convex outline, it's roughly equivalent to
D3DRS_ANTIALIASEDLINEENABLE. We definitely handled it the same way.

Curiously, even though we supported the render state, we didn't set the
corresponding capability bit. Do that now.

Signed-off-by: Chip Davis <cdavis@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2020-04-17 19:40:26 +02:00
..
tests wined3d: Do not clip the cursor after changing display modes. 2020-04-09 21:04:04 +02:00
Makefile.in
buffer.c
d3d8.spec
d3d8_main.c
d3d8_private.h d3d8: Introduce a helper to convert d3d8 device types to wined3d types. 2020-03-31 17:25:26 +02:00
device.c wined3d: Remove WINED3D_RS_EDGEANTIALIAS. 2020-04-17 19:40:26 +02:00
directx.c d3d8: Introduce a helper to convert d3d8 device types to wined3d types. 2020-03-31 17:25:26 +02:00
shader.c
surface.c d3d8: Introduce helpers to convert between d3d8 and wined3d multisample types. 2020-03-31 17:25:24 +02:00
swapchain.c
texture.c d3d8: Introduce helpers to convert between d3d8 and wined3d multisample types. 2020-03-31 17:25:24 +02:00
version.rc
vertexdeclaration.c d3d8: Fix stream data skip count in convert_to_wined3d_declaration(). 2019-10-29 23:30:47 +01:00
volume.c