wine-wine/dlls/d2d1
Giovanni Mascellani 1a985ae8d6 d2d1: Implement rounded rectangle drawing.
Currently rounded parts are approximated with quadratic Bézier curves.

Signed-off-by: Giovanni Mascellani <gio@debian.org>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
(cherry picked from commit f04bcb2d1b)
Signed-off-by: Michael Stefaniuc <mstefani@winehq.org>
2020-05-02 14:04:06 +02:00
..
tests d2d1: Implement rounded rectangle drawing. 2020-05-02 14:04:06 +02:00
Makefile.in
bitmap.c d2d1: Improve bitmap creation DPI handling. 2019-10-27 19:15:19 +01:00
bitmap_render_target.c
brush.c d2d1: Only create shader resource views for drawable bitmaps. 2019-09-25 21:11:22 +02:00
d2d1.spec
d2d1_private.h d2d1: Implement rounded rectangle drawing. 2020-05-02 14:04:06 +02:00
dc_render_target.c d2d1: Only create shader resource views for drawable bitmaps. 2019-09-25 21:11:22 +02:00
device.c d2d1: Don't update device context DPI values when changing targets. 2019-10-27 19:15:17 +01:00
effect.c
factory.c d2d1: Implement rounded rectangle drawing. 2020-05-02 14:04:06 +02:00
geometry.c d2d1: Implement rounded rectangle drawing. 2020-05-02 14:04:06 +02:00
hwnd_render_target.c
layer.c
mesh.c
state_block.c
stroke.c
version.rc
wic_render_target.c