wine-wine/dlls/wined3d
Henri Verbeet 5013ec83de wined3d: Consistently use the same stateblock in state_colormat().
These should refer to the same stateblock when we're drawing, but it's still
ugly.
2010-09-24 11:34:15 +02:00
..
Makefile.in makefiles: Add a standard header for all makefiles to replace the common variable initializations. 2010-09-19 12:36:48 +02:00
arb_program_shader.c wined3d: Pass a wined3d_state structure to ffp_clip_emul(). 2010-09-24 11:34:15 +02:00
ati_fragment_shader.c wined3d: Directly pass the texture to texture_activate_dimensions(). 2010-09-24 11:34:14 +02:00
basetexture.c wined3d: Remove IWineD3DBaseTexture::GetTextureDimensions() from the public wined3d interface. 2010-09-18 13:05:44 +02:00
buffer.c wined3d: Move stream state to wined3d_state. 2010-09-21 14:16:58 +02:00
clipper.c wined3d: Get rid of redundant comparisons against NULL / 0. 2010-09-14 09:43:33 -05:00
context.c wined3d: Explicitly document some more consequences of GL locking policy. 2010-09-03 11:05:10 +02:00
cubetexture.c wined3d: Remove IWineD3DBaseTexture::GetTextureDimensions() from the public wined3d interface. 2010-09-18 13:05:44 +02:00
device.c wined3d: Move clip status to wined3d_state. 2010-09-22 12:41:22 +02:00
directx.c wined3d: Add check for Intel GM965/GL960 with Mesa driver. 2010-09-22 19:56:52 +02:00
drawprim.c wined3d: Move the primitive type to wined3d_state. 2010-09-22 12:41:06 +02:00
gl_compat.c
glsl_shader.c wined3d: Move pixel shader constants to wined3d_state. 2010-09-20 13:48:13 +02:00
nvidia_texture_shader.c wined3d: Directly pass the texture to texture_activate_dimensions(). 2010-09-24 11:34:14 +02:00
palette.c wined3d: Get rid of redundant comparisons against NULL / 0. 2010-09-14 09:43:33 -05:00
query.c wined3d: Get rid of redundant comparisons against NULL / 0. 2010-09-14 09:43:33 -05:00
resource.c wined3d: Get rid of redundant comparisons against NULL / 0. 2010-09-14 09:43:33 -05:00
shader.c wined3d: Move the vertex shader to wined3d_state. 2010-09-20 13:48:12 +02:00
shader_sm1.c
shader_sm4.c
state.c wined3d: Consistently use the same stateblock in state_colormat(). 2010-09-24 11:34:15 +02:00
stateblock.c wined3d: Move clip status to wined3d_state. 2010-09-22 12:41:22 +02:00
surface.c wined3d: Get rid of redundant comparisons against NULL / 0. 2010-09-14 09:43:33 -05:00
surface_base.c wined3d: Get rid of redundant comparisons against NULL / 0. 2010-09-14 09:43:33 -05:00
surface_gdi.c wined3d: Rename wined3d_format_desc to wined3d_format. 2010-08-31 14:23:47 +02:00
swapchain.c wined3d: Get rid of redundant comparisons against FALSE. 2010-09-14 11:43:44 -05:00
swapchain_base.c wined3d: Get rid of redundant comparisons against NULL / 0. 2010-09-14 09:43:33 -05:00
swapchain_gdi.c wined3d: Get rid of redundant comparisons against FALSE. 2010-09-14 11:43:44 -05:00
texture.c wined3d: Remove IWineD3DBaseTexture::GetTextureDimensions() from the public wined3d interface. 2010-09-18 13:05:44 +02:00
utils.c wined3d: Directly pass the texture to texture_activate_dimensions(). 2010-09-24 11:34:14 +02:00
version.rc
vertexdeclaration.c wined3d: Don't require wined3d object parents to be COM objects. 2010-09-01 14:01:02 +02:00
view.c wined3d: Don't require wined3d object parents to be COM objects. 2010-09-01 14:01:02 +02:00
volume.c wined3d: Get rid of redundant comparisons against NULL / 0. 2010-09-14 09:43:33 -05:00
volumetexture.c wined3d: Remove IWineD3DBaseTexture::GetTextureDimensions() from the public wined3d interface. 2010-09-18 13:05:44 +02:00
wined3d.spec wined3d: Clippers don't need parents. 2010-09-01 14:00:56 +02:00
wined3d_gl.h wined3d: Add NVDB support. 2010-09-16 10:12:33 -05:00
wined3d_main.c wined3d: Get rid of redundant comparisons against NULL / 0. 2010-09-14 09:43:33 -05:00
wined3d_private.h wined3d: Directly pass the texture to texture_activate_dimensions(). 2010-09-24 11:34:14 +02:00