Commit Graph

4464 Commits (301433b67034983313268022319d4ef4d36a0125)

Author SHA1 Message Date
Henri Verbeet 5013ec83de wined3d: Consistently use the same stateblock in state_colormat().
These should refer to the same stateblock when we're drawing, but it's still
ugly.
2010-09-24 11:34:15 +02:00
Henri Verbeet 7dd4174e05 wined3d: Pass a wined3d_state structure to ffp_clip_emul(). 2010-09-24 11:34:15 +02:00
Henri Verbeet 23e286613f wined3d: Directly pass the texture to texture_activate_dimensions(). 2010-09-24 11:34:14 +02:00
Henri Verbeet 67b7a573b9 wined3d: Pass a wined3d_state structure to set_tex_op(). 2010-09-24 11:34:14 +02:00
Henri Verbeet 578df29b9f wined3d: Pass a wined3d_state structure to set_tex_op_nvrc(). 2010-09-23 12:06:31 +02:00
Henri Verbeet 478a0aae38 wined3d: Pass a wined3d_state structure to is_invalid_op().
Instead of an entire device.
2010-09-23 12:06:27 +02:00
Lauri Kenttä 0d27b6ca70 wined3d: Add check for Intel GM965/GL960 with Mesa driver. 2010-09-22 19:56:52 +02:00
Henri Verbeet f870cf07e8 wined3d: Move clip status to wined3d_state. 2010-09-22 12:41:22 +02:00
Henri Verbeet 9ce3c61a41 wined3d: Move clip plane state to wined3d_state. 2010-09-22 12:41:18 +02:00
Henri Verbeet 4546a13d98 wined3d: Move light state to wined3d_state. 2010-09-22 12:41:13 +02:00
Henri Verbeet f4df53c41a wined3d: Move the primitive type to wined3d_state. 2010-09-22 12:41:06 +02:00
Alexandre Julliard 97c4ab23ab wined3d: Reduce the size of a huge function that takes ages to compile. 2010-09-21 20:16:15 +02:00
Henri Verbeet 98a91e84bc wined3d: Move base vertex state to wined3d_state. 2010-09-21 14:17:07 +02:00
Henri Verbeet 902630efb5 wined3d: Move index buffer state to wined3d_state. 2010-09-21 14:17:03 +02:00
Henri Verbeet 153d8d43aa wined3d: Move stream state to wined3d_state. 2010-09-21 14:16:58 +02:00
Lauri Kenttä 602486bdb4 wined3d: Use the same card selection for both Intel Mesa and binary drivers. 2010-09-20 15:12:32 +02:00
Henri Verbeet b37ce45d6c wined3d: Move pixel shader constants to wined3d_state. 2010-09-20 13:48:13 +02:00
Henri Verbeet 33dfb9539c wined3d: Move the pixel shader to wined3d_state. 2010-09-20 13:48:13 +02:00
Henri Verbeet 8a148cc7c5 wined3d: Move vertex shader constants to wined3d_state. 2010-09-20 13:48:12 +02:00
Henri Verbeet dd4aea36c9 wined3d: Move the vertex shader to wined3d_state. 2010-09-20 13:48:12 +02:00
Roderick Colenbrander d73370313e wined3d: Add Radeon HD3200 to gpu table. 2010-09-20 13:48:12 +02:00
Alexandre Julliard 81b8ee863e makefiles: Add a standard header for all makefiles to replace the common variable initializations. 2010-09-19 12:36:48 +02:00
Henri Verbeet e31ea51bab wined3d: Move the vertex declaration to wined3d_state. 2010-09-18 13:05:54 +02:00
Henri Verbeet d728d5f0ec wined3d: Move texture bindings to wined3d_state. 2010-09-18 13:05:49 +02:00
Henri Verbeet 5a3a4ac77a wined3d: Remove IWineD3DBaseTexture::GetTextureDimensions() from the public wined3d interface. 2010-09-18 13:05:44 +02:00
Henri Verbeet 2e119ecd28 wined3d: Move the texture's target field to the base texture struct. 2010-09-18 13:05:36 +02:00
Ričardas Barkauskas dc1356484c wined3d: Add NVDB support. 2010-09-16 10:12:33 -05:00
Henri Verbeet 8fdfc736bf wined3d: Move sampler states to wined3d_state. 2010-09-16 10:12:24 -05:00
Henri Verbeet 5b3c1a2082 wined3d: Move texture states to wined3d_state. 2010-09-16 10:12:17 -05:00
Henri Verbeet 597da9907a wined3d: Move transforms to wined3d_state. 2010-09-16 10:12:06 -05:00
Henri Verbeet 5f6ced2767 wined3d: Move the material to wined3d_state. 2010-09-16 10:11:57 -05:00
Henri Verbeet 16d9c91b97 wined3d: Move the viewport to wined3d_state. 2010-09-15 10:33:26 -05:00
Henri Verbeet 937eb7e600 wined3d: Move the scissor rect to wined3d_state. 2010-09-15 10:33:20 -05:00
Henri Verbeet 1ef4f075c1 wined3d: Introduce a separate structure for stateblock states.
We'd like to not pass an entire stateblock to things like state handlers and
the shader backend, because those then use the stateblock to get to the
device and through there to all the rest of wined3d. This would also be
required for serialization of wined3d draw and state change commands into a
single GL context. Resource updates would be explicitly excluded from
serialization.
2010-09-15 10:33:14 -05:00
Rico Schüller e6d52c0c8b wined3d: Add argument check for Type to Get/SetTextureStageState(). 2010-09-14 13:32:00 -05:00
Henri Verbeet 6ce848bee4 wined3d: Introduce a structure for stream state. 2010-09-14 11:43:54 -05:00
Henri Verbeet 0b15963b4e wined3d: Get rid of redundant comparisons against FALSE. 2010-09-14 11:43:44 -05:00
Henri Verbeet b68d257710 wined3d: Get rid of redundant comparisons against NULL / 0. 2010-09-14 09:43:33 -05:00
Henri Verbeet fd7c1cbf05 wined3d: IWineD3DBuffer_GetDesc() should never fail. 2010-09-14 09:43:22 -05:00
Jesse Litton ad917d366c wined3d: Recognize GeForce GTX 465. 2010-09-14 09:43:15 -05:00
Roderick Colenbrander 4baf7a52f0 wined3d: Move video memory override to init_driver_info. 2010-09-13 13:28:28 -05:00
Roderick Colenbrander 192e0dc433 wined3d: Store amount of video memory in gpu_description_table. 2010-09-13 13:28:15 -05:00
Roderick Colenbrander 27fb5e2d74 wined3d: Add legacy ATI cards. 2010-09-13 13:27:21 -05:00
Mikko Rasa b46183a2b4 wined3d: Recognize GeForce GTX 460. 2010-09-09 18:03:18 +02:00
Roderick Colenbrander a352ad2097 wined3d: Add Intel gpu and driver information. 2010-09-09 13:20:37 +02:00
Roderick Colenbrander d79bbdca51 wined3d: Add AMD NT6x drivers. 2010-09-09 13:20:36 +02:00
Roderick Colenbrander ae5d8698f9 wined3d: Add Nvidia NT6x driver information. 2010-09-09 13:20:36 +02:00
Joris Huizer 2fd50cb4b8 wined3d: Fix typo in checkGLcall. 2010-09-09 12:45:30 +02:00
Henri Verbeet 955858e97d wined3d: IWineD3DVolume_GetDesc() should never fail. 2010-09-08 13:31:49 +02:00
Henri Verbeet 53183b4cf3 wined3d: IWineD3DSurface_GetDesc() should never fail. 2010-09-08 13:31:43 +02:00