wine-wine/dlls/d3drm/tests/d3drm.c

7450 lines
384 KiB
C

/*
* Copyright 2010, 2012 Christian Costa
* Copyright 2012 André Hentschel
* Copyright 2011-2014 Henri Verbeet for CodeWeavers
* Copyright 2014-2015 Aaryaman Vasishta
*
* This library is free software; you can redistribute it and/or
* modify it under the terms of the GNU Lesser General Public
* License as published by the Free Software Foundation; either
* version 2.1 of the License, or (at your option) any later version.
*
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* Lesser General Public License for more details.
*
* You should have received a copy of the GNU Lesser General Public
* License along with this library; if not, write to the Free Software
* Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA
*/
#include <limits.h>
#define COBJMACROS
#include <d3d.h>
#include <initguid.h>
#include <d3drm.h>
#include <d3drmwin.h>
#include "wine/test.h"
#define CHECK_REFCOUNT(obj,rc) \
{ \
int rc_new = rc; \
int count = get_refcount( (IUnknown *)obj ); \
ok(count == rc_new, "Invalid refcount. Expected %d got %d\n", rc_new, count); \
}
static ULONG get_refcount(IUnknown *object)
{
IUnknown_AddRef( object );
return IUnknown_Release( object );
}
static BOOL compare_float(float f, float g, unsigned int ulps)
{
int x = *(int *)&f;
int y = *(int *)&g;
if (x < 0)
x = INT_MIN - x;
if (y < 0)
y = INT_MIN - y;
if (abs(x - y) > ulps)
return FALSE;
return TRUE;
}
#define check_vector(a, b, c, d, e) check_vector_(__LINE__, a, b, c, d, e)
static void check_vector_(unsigned int line, const D3DVECTOR *v, float x, float y, float z, unsigned int ulps)
{
BOOL ret = compare_float(U1(v)->x, x, ulps)
&& compare_float(U2(v)->y, y, ulps)
&& compare_float(U3(v)->z, z, ulps);
ok_(__FILE__, line)(ret, "Got unexpected vector {%.8e, %.8e, %.8e}, expected {%.8e, %.8e, %.8e}.\n",
U1(v)->x, U2(v)->y, U3(v)->z, x, y, z);
}
#define vector_eq(a, b) vector_eq_(__LINE__, a, b)
static void vector_eq_(unsigned int line, const D3DVECTOR *left, const D3DVECTOR *right)
{
check_vector_(line, left, U1(right)->x, U2(right)->y, U3(right)->z, 0);
}
static D3DRMMATRIX4D identity = {
{ 1.0f, 0.0f, 0.0f, 0.0f },
{ 0.0f, 1.0f, 0.0f, 0.0f },
{ 0.0f, 0.0f, 1.0f, 0.0f },
{ 0.0f, 0.0f, 0.0f, 1.0f }
};
static HWND create_window(void)
{
RECT r = {0, 0, 640, 480};
AdjustWindowRect(&r, WS_OVERLAPPEDWINDOW | WS_VISIBLE, FALSE);
return CreateWindowA("static", "d3drm_test", WS_OVERLAPPEDWINDOW | WS_VISIBLE,
CW_USEDEFAULT, CW_USEDEFAULT, r.right - r.left, r.bottom - r.top, NULL, NULL, NULL, NULL);
}
#define test_class_name(a, b) test_class_name_(__LINE__, a, b)
static void test_class_name_(unsigned int line, IDirect3DRMObject *object, const char *name)
{
char cname[64] = {0};
DWORD size, size2;
HRESULT hr;
hr = IDirect3DRMObject_GetClassName(object, NULL, cname);
ok_(__FILE__, line)(hr == E_INVALIDARG, "Got unexpected hr %#x.\n", hr);
hr = IDirect3DRMViewport_GetClassName(object, NULL, NULL);
ok_(__FILE__, line)(hr == E_INVALIDARG, "Got unexpected hr %#x.\n", hr);
size = 0;
hr = IDirect3DRMObject_GetClassName(object, &size, NULL);
ok_(__FILE__, line)(hr == D3DRM_OK, "Failed to get classname size, hr %#x.\n", hr);
ok_(__FILE__, line)(size == strlen(name) + 1, "wrong size: %u\n", size);
size = size2 = !!*name;
hr = IDirect3DRMObject_GetClassName(object, &size, cname);
ok_(__FILE__, line)(hr == E_INVALIDARG, "Got unexpected hr %#x.\n", hr);
ok_(__FILE__, line)(size == size2, "Got size %u.\n", size);
size = sizeof(cname);
hr = IDirect3DRMObject_GetClassName(object, &size, cname);
ok_(__FILE__, line)(hr == D3DRM_OK, "Failed to get classname, hr %#x.\n", hr);
ok_(__FILE__, line)(size == strlen(name) + 1, "wrong size: %u\n", size);
ok_(__FILE__, line)(!strcmp(cname, name), "Expected cname to be \"%s\", but got \"%s\".\n", name, cname);
size = strlen(name) + 1;
hr = IDirect3DRMObject_GetClassName(object, &size, cname);
ok_(__FILE__, line)(hr == D3DRM_OK, "Failed to get classname, hr %#x.\n", hr);
ok_(__FILE__, line)(size == strlen(name) + 1, "wrong size: %u\n", size);
ok_(__FILE__, line)(!strcmp(cname, name), "Expected cname to be \"%s\", but got \"%s\".\n", name, cname);
size = strlen(name);
strcpy(cname, "XXX");
hr = IDirect3DRMObject_GetClassName(object, &size, cname);
ok_(__FILE__, line)(hr == E_INVALIDARG, "Got unexpected hr %#x.\n", hr);
ok_(__FILE__, line)(size == strlen(name), "Wrong classname size: %u.\n", size);
ok_(__FILE__, line)(!strcmp(cname, "XXX"), "Expected unchanged buffer, but got \"%s\".\n", cname);
}
#define test_object_name(a) test_object_name_(__LINE__, a)
static void test_object_name_(unsigned int line, IDirect3DRMObject *object)
{
char name[64] = {0};
HRESULT hr;
DWORD size;
hr = IDirect3DRMObject_GetName(object, NULL, NULL);
ok_(__FILE__, line)(hr == E_INVALIDARG, "Got unexpected hr %#x.\n", hr);
name[0] = 0x1f;
hr = IDirect3DRMObject_GetName(object, NULL, name);
ok_(__FILE__, line)(hr == E_INVALIDARG, "Got unexpected hr %#x.\n", hr);
ok_(__FILE__, line)(name[0] == 0x1f, "Unexpected buffer contents, %#x.\n", name[0]);
/* Name is not set yet. */
size = 100;
hr = IDirect3DRMObject_GetName(object, &size, NULL);
ok_(__FILE__, line)(SUCCEEDED(hr), "Failed to get name size, hr %#x.\n", hr);
ok_(__FILE__, line)(size == 0, "Unexpected size %u.\n", size);
size = sizeof(name);
name[0] = 0x1f;
hr = IDirect3DRMObject_GetName(object, &size, name);
ok_(__FILE__, line)(SUCCEEDED(hr), "Failed to get name size, hr %#x.\n", hr);
ok_(__FILE__, line)(size == 0, "Unexpected size %u.\n", size);
ok_(__FILE__, line)(name[0] == 0, "Unexpected name \"%s\".\n", name);
size = 0;
name[0] = 0x1f;
hr = IDirect3DRMObject_GetName(object, &size, name);
ok_(__FILE__, line)(SUCCEEDED(hr), "Failed to get name size, hr %#x.\n", hr);
ok_(__FILE__, line)(size == 0, "Unexpected size %u.\n", size);
ok_(__FILE__, line)(name[0] == 0x1f, "Unexpected name \"%s\".\n", name);
hr = IDirect3DRMObject_SetName(object, NULL);
ok_(__FILE__, line)(SUCCEEDED(hr), "Got unexpected hr %#x.\n", hr);
hr = IDirect3DRMObject_SetName(object, "name");
ok_(__FILE__, line)(SUCCEEDED(hr), "Failed to set a name, hr %#x.\n", hr);
size = 0;
hr = IDirect3DRMObject_GetName(object, &size, NULL);
ok_(__FILE__, line)(SUCCEEDED(hr), "Failed to get name size, hr %#x.\n", hr);
ok_(__FILE__, line)(size == strlen("name") + 1, "Unexpected size %u.\n", size);
size = strlen("name") + 1;
hr = IDirect3DRMObject_GetName(object, &size, name);
ok_(__FILE__, line)(SUCCEEDED(hr), "Failed to get name size, hr %#x.\n", hr);
ok_(__FILE__, line)(size == strlen("name") + 1, "Unexpected size %u.\n", size);
ok_(__FILE__, line)(!strcmp(name, "name"), "Unexpected name \"%s\".\n", name);
size = 2;
name[0] = 0x1f;
hr = IDirect3DRMObject_GetName(object, &size, name);
ok_(__FILE__, line)(hr == E_INVALIDARG, "Failed to get object name, hr %#x.\n", hr);
ok_(__FILE__, line)(size == 2, "Unexpected size %u.\n", size);
ok_(__FILE__, line)(name[0] == 0x1f, "Got unexpected name \"%s\".\n", name);
hr = IDirect3DRMObject_SetName(object, NULL);
ok_(__FILE__, line)(SUCCEEDED(hr), "Failed to set object name, hr %#x.\n", hr);
size = 1;
hr = IDirect3DRMObject_GetName(object, &size, NULL);
ok_(__FILE__, line)(SUCCEEDED(hr), "Failed to get name size, hr %#x.\n", hr);
ok_(__FILE__, line)(size == 0, "Unexpected size %u.\n", size);
size = 1;
name[0] = 0x1f;
hr = IDirect3DRMObject_GetName(object, &size, name);
ok_(__FILE__, line)(SUCCEEDED(hr), "Failed to get name size, hr %#x.\n", hr);
ok_(__FILE__, line)(size == 0, "Unexpected size %u.\n", size);
ok_(__FILE__, line)(name[0] == 0, "Got unexpected name \"%s\".\n", name);
}
static char data_bad_version[] =
"xof 0302txt 0064\n"
"Header Object\n"
"{\n"
"1; 2; 3;\n"
"}\n";
static char data_no_mesh[] =
"xof 0302txt 0064\n"
"Header Object\n"
"{\n"
"1; 0; 1;\n"
"}\n";
static char data_ok[] =
"xof 0302txt 0064\n"
"Header Object\n"
"{\n"
"1; 0; 1;\n"
"}\n"
"Mesh Object\n"
"{\n"
"4;\n"
"1.0; 0.0; 0.0;,\n"
"0.0; 1.0; 0.0;,\n"
"0.0; 0.0; 1.0;,\n"
"1.0; 1.0; 1.0;;\n"
"3;\n"
"3; 0, 1, 2;,\n"
"3; 1, 2, 3;,\n"
"3; 3, 1, 2;;\n"
"}\n";
static char data_full[] =
"xof 0302txt 0064\n"
"Header { 1; 0; 1; }\n"
"Mesh {\n"
" 3;\n"
" 0.1; 0.2; 0.3;,\n"
" 0.4; 0.5; 0.6;,\n"
" 0.7; 0.8; 0.9;;\n"
" 1;\n"
" 3; 0, 1, 2;;\n"
" MeshMaterialList {\n"
" 1; 1; 0;\n"
" Material {\n"
" 0.0; 1.0; 0.0; 1.0;;\n"
" 30.0;\n"
" 1.0; 0.0; 0.0;;\n"
" 0.5; 0.5; 0.5;;\n"
" TextureFileName {\n"
" \"Texture.bmp\";\n"
" }\n"
" }\n"
" }\n"
" MeshNormals {\n"
" 3;\n"
" 1.1; 1.2; 1.3;,\n"
" 1.4; 1.5; 1.6;,\n"
" 1.7; 1.8; 1.9;;\n"
" 1;"
" 3; 0, 1, 2;;\n"
" }\n"
" MeshTextureCoords {\n"
" 3;\n"
" 0.13; 0.17;,\n"
" 0.23; 0.27;,\n"
" 0.33; 0.37;;\n"
" }\n"
"}\n";
static char data_d3drm_load[] =
"xof 0302txt 0064\n"
"Header Object\n"
"{\n"
"1; 0; 1;\n"
"}\n"
"Mesh Object1\n"
"{\n"
" 1;\n"
" 0.1; 0.2; 0.3;,\n"
" 1;\n"
" 3; 0, 1, 2;;\n"
"}\n"
"Mesh Object2\n"
"{\n"
" 1;\n"
" 0.1; 0.2; 0.3;,\n"
" 1;\n"
" 3; 0, 1, 2;;\n"
"}\n"
"Frame Scene\n"
"{\n"
" {Object1}\n"
" {Object2}\n"
"}\n"
"Material\n"
"{\n"
" 0.1, 0.2, 0.3, 0.4;;\n"
" 0.5;\n"
" 0.6, 0.7, 0.8;;\n"
" 0.9, 1.0, 1.1;;\n"
"}\n";
static char data_frame_mesh_materials[] =
"xof 0302txt 0064\n"
"Header { 1; 0; 1; }\n"
"Frame {\n"
" Mesh mesh1 {\n"
" 5;\n"
" 0.1; 0.2; 0.3;,\n"
" 0.4; 0.5; 0.6;,\n"
" 0.7; 0.8; 0.9;,\n"
" 1.1; 1.2; 1.3;,\n"
" 1.4; 1.5; 1.6;;\n"
" 6;\n"
" 3; 0, 1, 2;,\n"
" 3; 0, 2, 1;,\n"
" 3; 1, 2, 3;,\n"
" 3; 1, 3, 2;,\n"
" 3; 2, 3, 4;,\n"
" 3; 2, 4, 3;;\n"
" MeshMaterialList {\n"
" 3; 6; 0, 1, 1, 2, 2, 2;\n"
" Material mat1 {\n"
" 1.0; 0.0; 0.0; 0.1;;\n"
" 10.0;\n"
" 0.11; 0.12; 0.13;;\n"
" 0.14; 0.15; 0.16;;\n"
" }\n"
" Material mat2 {\n"
" 0.0; 1.0; 0.0; 0.2;;\n"
" 20.0;\n"
" 0.21; 0.22; 0.23;;\n"
" 0.24; 0.25; 0.26;;\n"
" }\n"
" Material mat3 {\n"
" 0.0; 0.0; 1.0; 0.3;;\n"
" 30.0;\n"
" 0.31; 0.32; 0.33;;\n"
" 0.34; 0.35; 0.36;;\n"
" }\n"
" }\n"
" }\n"
"}\n";
static void test_MeshBuilder(void)
{
HRESULT hr;
IDirect3DRM *d3drm;
IDirect3DRMMeshBuilder *pMeshBuilder;
IDirect3DRMMeshBuilder3 *meshbuilder3;
IDirect3DRMMesh *mesh;
D3DRMLOADMEMORY info;
int val;
DWORD val1, val2, val3;
D3DVALUE valu, valv;
D3DVECTOR v[3];
D3DVECTOR n[4];
DWORD f[8];
char name[10];
DWORD size;
D3DCOLOR color;
IUnknown *unk;
hr = Direct3DRMCreate(&d3drm);
ok(hr == D3DRM_OK, "Cannot get IDirect3DRM interface (hr = %x)\n", hr);
hr = IDirect3DRM_CreateMeshBuilder(d3drm, &pMeshBuilder);
ok(hr == D3DRM_OK, "Cannot get IDirect3DRMMeshBuilder interface (hr = %x)\n", hr);
hr = IDirect3DRMMeshBuilder_QueryInterface(pMeshBuilder, &IID_IDirect3DRMObject, (void **)&unk);
ok(SUCCEEDED(hr), "Failed to get IDirect3DRMObject, %#x.\n", hr);
ok(unk == (IUnknown *)pMeshBuilder, "Unexpected interface pointer.\n");
IUnknown_Release(unk);
hr = IDirect3DRMMeshBuilder_QueryInterface(pMeshBuilder, &IID_IDirect3DRMVisual, (void **)&unk);
ok(SUCCEEDED(hr), "Failed to get IDirect3DRMVisual, %#x.\n", hr);
ok(unk == (IUnknown *)pMeshBuilder, "Unexpected interface pointer.\n");
IUnknown_Release(unk);
hr = IDirect3DRMMeshBuilder_QueryInterface(pMeshBuilder, &IID_IDirect3DRMMeshBuilder3, (void **)&meshbuilder3);
ok(SUCCEEDED(hr), "Failed to get IDirect3DRMMeshBuilder3, %#x.\n", hr);
hr = IDirect3DRMMeshBuilder3_QueryInterface(meshbuilder3, &IID_IDirect3DRMObject, (void **)&unk);
ok(SUCCEEDED(hr), "Failed to get IDirect3DRMObject, %#x.\n", hr);
ok(unk == (IUnknown *)pMeshBuilder, "Unexpected interface pointer.\n");
IUnknown_Release(unk);
hr = IDirect3DRMMeshBuilder3_QueryInterface(meshbuilder3, &IID_IDirect3DRMVisual, (void **)&unk);
ok(SUCCEEDED(hr), "Failed to get IDirect3DRMVisual, %#x.\n", hr);
ok(unk == (IUnknown *)pMeshBuilder, "Unexpected interface pointer.\n");
IUnknown_Release(unk);
IDirect3DRMMeshBuilder3_Release(meshbuilder3);
test_class_name((IDirect3DRMObject *)pMeshBuilder, "Builder");
test_object_name((IDirect3DRMObject *)pMeshBuilder);
info.lpMemory = data_bad_version;
info.dSize = strlen(data_bad_version);
hr = IDirect3DRMMeshBuilder_Load(pMeshBuilder, &info, NULL, D3DRMLOAD_FROMMEMORY, NULL, NULL);
ok(hr == D3DRMERR_BADFILE, "Should have returned D3DRMERR_BADFILE (hr = %x)\n", hr);
info.lpMemory = data_no_mesh;
info.dSize = strlen(data_no_mesh);
hr = IDirect3DRMMeshBuilder_Load(pMeshBuilder, &info, NULL, D3DRMLOAD_FROMMEMORY, NULL, NULL);
ok(hr == D3DRMERR_NOTFOUND, "Should have returned D3DRMERR_NOTFOUND (hr = %x)\n", hr);
info.lpMemory = data_ok;
info.dSize = strlen(data_ok);
hr = IDirect3DRMMeshBuilder_Load(pMeshBuilder, &info, NULL, D3DRMLOAD_FROMMEMORY, NULL, NULL);
ok(hr == D3DRM_OK, "Cannot load mesh data (hr = %x)\n", hr);
size = sizeof(name);
hr = IDirect3DRMMeshBuilder_GetName(pMeshBuilder, &size, name);
ok(hr == D3DRM_OK, "IDirect3DRMMeshBuilder_GetName returned hr = %x\n", hr);
ok(!strcmp(name, "Object"), "Retrieved name '%s' instead of 'Object'\n", name);
size = strlen("Object"); /* No space for null character */
hr = IDirect3DRMMeshBuilder_GetName(pMeshBuilder, &size, name);
ok(hr == E_INVALIDARG, "IDirect3DRMMeshBuilder_GetName returned hr = %x\n", hr);
hr = IDirect3DRMMeshBuilder_SetName(pMeshBuilder, NULL);
ok(hr == D3DRM_OK, "IDirect3DRMMeshBuilder_SetName returned hr = %x\n", hr);
size = sizeof(name);
hr = IDirect3DRMMeshBuilder_GetName(pMeshBuilder, &size, name);
ok(hr == D3DRM_OK, "IDirect3DRMMeshBuilder_GetName returned hr = %x\n", hr);
ok(size == 0, "Size should be 0 instead of %u\n", size);
hr = IDirect3DRMMeshBuilder_SetName(pMeshBuilder, "");
ok(hr == D3DRM_OK, "IDirect3DRMMeshBuilder_SetName returned hr = %x\n", hr);
size = sizeof(name);
hr = IDirect3DRMMeshBuilder_GetName(pMeshBuilder, &size, name);
ok(hr == D3DRM_OK, "IDirect3DRMMeshBuilder_GetName returned hr = %x\n", hr);
ok(!strcmp(name, ""), "Retrieved name '%s' instead of ''\n", name);
val = IDirect3DRMMeshBuilder_GetVertexCount(pMeshBuilder);
ok(val == 4, "Wrong number of vertices %d (must be 4)\n", val);
val = IDirect3DRMMeshBuilder_GetFaceCount(pMeshBuilder);
ok(val == 3, "Wrong number of faces %d (must be 3)\n", val);
hr = IDirect3DRMMeshBuilder_GetVertices(pMeshBuilder, &val1, NULL, &val2, NULL, &val3, NULL);
ok(hr == D3DRM_OK, "Cannot get vertices information (hr = %x)\n", hr);
ok(val1 == 4, "Wrong number of vertices %d (must be 4)\n", val1);
ok(val2 == 4, "Wrong number of normals %d (must be 4)\n", val2);
ok(val3 == 22, "Wrong number of face data bytes %d (must be 22)\n", val3);
/* Check that Load method generated default normals */
hr = IDirect3DRMMeshBuilder_GetVertices(pMeshBuilder, NULL, NULL, &val2, n, NULL, NULL);
ok(hr == D3DRM_OK, "Cannot get vertices information (hr = %x)\n", hr);
check_vector(&n[0], 0.577350f, 0.577350f, 0.577350f, 32);
check_vector(&n[1], -0.229416f, 0.688247f, 0.688247f, 32);
check_vector(&n[2], -0.229416f, 0.688247f, 0.688247f, 32);
check_vector(&n[3], -0.577350f, 0.577350f, 0.577350f, 32);
/* Check that Load method generated default texture coordinates (0.0f, 0.0f) for each vertex */
valu = 1.23f;
valv = 3.21f;
hr = IDirect3DRMMeshBuilder_GetTextureCoordinates(pMeshBuilder, 0, &valu, &valv);
ok(hr == D3DRM_OK, "Cannot get texture coordinates (hr = %x)\n", hr);
ok(valu == 0.0f, "Wrong coordinate %f (must be 0.0)\n", valu);
ok(valv == 0.0f, "Wrong coordinate %f (must be 0.0)\n", valv);
valu = 1.23f;
valv = 3.21f;
hr = IDirect3DRMMeshBuilder_GetTextureCoordinates(pMeshBuilder, 1, &valu, &valv);
ok(hr == D3DRM_OK, "Cannot get texture coordinates (hr = %x)\n", hr);
ok(valu == 0.0f, "Wrong coordinate %f (must be 0.0)\n", valu);
ok(valv == 0.0f, "Wrong coordinate %f (must be 0.0)\n", valv);
valu = 1.23f;
valv = 3.21f;
hr = IDirect3DRMMeshBuilder_GetTextureCoordinates(pMeshBuilder, 2, &valu, &valv);
ok(hr == D3DRM_OK, "Cannot get texture coordinates (hr = %x)\n", hr);
ok(valu == 0.0f, "Wrong coordinate %f (must be 0.0)\n", valu);
ok(valv == 0.0f, "Wrong coordinate %f (must be 0.0)\n", valv);
valu = 1.23f;
valv = 3.21f;
hr = IDirect3DRMMeshBuilder_GetTextureCoordinates(pMeshBuilder, 3, &valu, &valv);
ok(hr == D3DRM_OK, "Cannot get texture coordinates (hr = %x)\n", hr);
ok(valu == 0.0f, "Wrong coordinate %f (must be 0.0)\n", valu);
ok(valv == 0.0f, "Wrong coordinate %f (must be 0.0)\n", valv);
hr = IDirect3DRMMeshBuilder_GetTextureCoordinates(pMeshBuilder, 4, &valu, &valv);
ok(hr == D3DRMERR_BADVALUE, "Should fail and return D3DRM_BADVALUE (hr = %x)\n", hr);
valu = 1.23f;
valv = 3.21f;
hr = IDirect3DRMMeshBuilder_SetTextureCoordinates(pMeshBuilder, 0, valu, valv);
ok(hr == D3DRM_OK, "Cannot set texture coordinates (hr = %x)\n", hr);
hr = IDirect3DRMMeshBuilder_SetTextureCoordinates(pMeshBuilder, 4, valu, valv);
ok(hr == D3DRMERR_BADVALUE, "Should fail and return D3DRM_BADVALUE (hr = %x)\n", hr);
valu = 0.0f;
valv = 0.0f;
hr = IDirect3DRMMeshBuilder_GetTextureCoordinates(pMeshBuilder, 0, &valu, &valv);
ok(hr == D3DRM_OK, "Cannot get texture coordinates (hr = %x)\n", hr);
ok(valu == 1.23f, "Wrong coordinate %f (must be 1.23)\n", valu);
ok(valv == 3.21f, "Wrong coordinate %f (must be 3.21)\n", valv);
IDirect3DRMMeshBuilder_Release(pMeshBuilder);
hr = IDirect3DRM_CreateMeshBuilder(d3drm, &pMeshBuilder);
ok(hr == D3DRM_OK, "Cannot get IDirect3DRMMeshBuilder interface (hr = %x)\n", hr);
/* No group in mesh when mesh builder is not loaded */
hr = IDirect3DRMMeshBuilder_CreateMesh(pMeshBuilder, &mesh);
ok(hr == D3DRM_OK, "CreateMesh failed returning hr = %x\n", hr);
if (hr == D3DRM_OK)
{
DWORD nb_groups;
nb_groups = IDirect3DRMMesh_GetGroupCount(mesh);
ok(nb_groups == 0, "GetCroupCount returned %u\n", nb_groups);
IDirect3DRMMesh_Release(mesh);
}
info.lpMemory = data_full;
info.dSize = strlen(data_full);
hr = IDirect3DRMMeshBuilder_Load(pMeshBuilder, &info, NULL, D3DRMLOAD_FROMMEMORY, NULL, NULL);
ok(hr == D3DRM_OK, "Cannot load mesh data (hr = %x)\n", hr);
val = IDirect3DRMMeshBuilder_GetVertexCount(pMeshBuilder);
ok(val == 3, "Wrong number of vertices %d (must be 3)\n", val);
val = IDirect3DRMMeshBuilder_GetFaceCount(pMeshBuilder);
ok(val == 1, "Wrong number of faces %d (must be 1)\n", val);
/* Check no buffer size and too small buffer size errors */
val1 = 1; val2 = 3; val3 = 8;
hr = IDirect3DRMMeshBuilder_GetVertices(pMeshBuilder, &val1, v, &val2, n, &val3, f);
ok(hr == D3DRMERR_BADVALUE, "IDirect3DRMMeshBuilder_GetVertices returned %#x\n", hr);
hr = IDirect3DRMMeshBuilder_GetVertices(pMeshBuilder, NULL, v, &val2, n, &val3, f);
ok(hr == D3DRMERR_BADVALUE, "IDirect3DRMMeshBuilder_GetVertices returned %#x\n", hr);
val1 = 3; val2 = 1; val3 = 8;
hr = IDirect3DRMMeshBuilder_GetVertices(pMeshBuilder, &val1, v, &val2, n, &val3, f);
ok(hr == D3DRMERR_BADVALUE, "IDirect3DRMMeshBuilder_GetVertices returned %#x\n", hr);
hr = IDirect3DRMMeshBuilder_GetVertices(pMeshBuilder, &val1, v, NULL, n, &val3, f);
ok(hr == D3DRMERR_BADVALUE, "IDirect3DRMMeshBuilder_GetVertices returned %#x\n", hr);
val1 = 3; val2 = 3; val3 = 1;
hr = IDirect3DRMMeshBuilder_GetVertices(pMeshBuilder, &val1, v, &val2, n, &val3, f);
ok(hr == D3DRMERR_BADVALUE, "IDirect3DRMMeshBuilder_GetVertices returned %#x\n", hr);
hr = IDirect3DRMMeshBuilder_GetVertices(pMeshBuilder, &val1, v, &val2, n, NULL, f);
ok(hr == D3DRMERR_BADVALUE, "IDirect3DRMMeshBuilder_GetVertices returned %#x\n", hr);
val1 = 3; val2 = 3; val3 = 8;
hr = IDirect3DRMMeshBuilder_GetVertices(pMeshBuilder, &val1, v, &val2, n, &val3, f);
ok(hr == D3DRM_OK, "Cannot get vertices information (hr = %x)\n", hr);
ok(val1 == 3, "Wrong number of vertices %d (must be 3)\n", val1);
ok(val2 == 3, "Wrong number of normals %d (must be 3)\n", val2);
ok(val3 == 8, "Wrong number of face data bytes %d (must be 8)\n", val3);
check_vector(&v[0], 0.1f, 0.2f, 0.3f, 32);
check_vector(&v[1], 0.4f, 0.5f, 0.6f, 32);
check_vector(&v[2], 0.7f, 0.8f, 0.9f, 32);
check_vector(&n[0], 1.1f, 1.2f, 1.3f, 32);
check_vector(&n[1], 1.4f, 1.5f, 1.6f, 32);
check_vector(&n[2], 1.7f, 1.8f, 1.9f, 32);
ok(f[0] == 3 , "Wrong component f[0] = %d (expected 3)\n", f[0]);
ok(f[1] == 0 , "Wrong component f[1] = %d (expected 0)\n", f[1]);
ok(f[2] == 0 , "Wrong component f[2] = %d (expected 0)\n", f[2]);
ok(f[3] == 1 , "Wrong component f[3] = %d (expected 1)\n", f[3]);
ok(f[4] == 1 , "Wrong component f[4] = %d (expected 1)\n", f[4]);
ok(f[5] == 2 , "Wrong component f[5] = %d (expected 2)\n", f[5]);
ok(f[6] == 2 , "Wrong component f[6] = %d (expected 2)\n", f[6]);
ok(f[7] == 0 , "Wrong component f[7] = %d (expected 0)\n", f[7]);
hr = IDirect3DRMMeshBuilder_CreateMesh(pMeshBuilder, &mesh);
ok(hr == D3DRM_OK, "CreateMesh failed returning hr = %x\n", hr);
if (hr == D3DRM_OK)
{
DWORD nb_groups;
unsigned nb_vertices, nb_faces, nb_face_vertices;
DWORD data_size;
IDirect3DRMMaterial *material = (IDirect3DRMMaterial *)0xdeadbeef;
IDirect3DRMTexture *texture = (IDirect3DRMTexture *)0xdeadbeef;
D3DVALUE values[3];
nb_groups = IDirect3DRMMesh_GetGroupCount(mesh);
ok(nb_groups == 1, "GetCroupCount returned %u\n", nb_groups);
hr = IDirect3DRMMesh_GetGroup(mesh, 1, &nb_vertices, &nb_faces, &nb_face_vertices, &data_size, NULL);
ok(hr == D3DRMERR_BADVALUE, "GetCroup returned hr = %x\n", hr);
hr = IDirect3DRMMesh_GetGroup(mesh, 0, &nb_vertices, &nb_faces, &nb_face_vertices, &data_size, NULL);
ok(hr == D3DRM_OK, "GetCroup failed returning hr = %x\n", hr);
ok(nb_vertices == 3, "Wrong number of vertices %u (must be 3)\n", nb_vertices);
ok(nb_faces == 1, "Wrong number of faces %u (must be 1)\n", nb_faces);
ok(nb_face_vertices == 3, "Wrong number of vertices per face %u (must be 3)\n", nb_face_vertices);
ok(data_size == 3, "Wrong number of face data bytes %u (must be 3)\n", data_size);
color = IDirect3DRMMesh_GetGroupColor(mesh, 0);
ok(color == 0xff00ff00, "Wrong color returned %#x instead of %#x\n", color, 0xff00ff00);
hr = IDirect3DRMMesh_GetGroupTexture(mesh, 0, &texture);
ok(hr == D3DRM_OK, "GetCroupTexture failed returning hr = %x\n", hr);
ok(texture == NULL, "No texture should be present\n");
hr = IDirect3DRMMesh_GetGroupMaterial(mesh, 0, &material);
ok(hr == D3DRM_OK, "GetCroupMaterial failed returning hr = %x\n", hr);
ok(material != NULL, "No material present\n");
hr = IDirect3DRMMaterial_GetEmissive(material, &values[0], &values[1], &values[2]);
ok(hr == D3DRM_OK, "Failed to get emissive color, hr %#x.\n", hr);
ok(values[0] == 0.5f, "Got unexpected red component %.8e.\n", values[0]);
ok(values[1] == 0.5f, "Got unexpected green component %.8e.\n", values[1]);
ok(values[2] == 0.5f, "Got unexpected blue component %.8e.\n", values[2]);
hr = IDirect3DRMMaterial_GetSpecular(material, &values[0], &values[1], &values[2]);
ok(hr == D3DRM_OK, "Failed to get specular color, hr %#x.\n", hr);
ok(values[0] == 1.0f, "Got unexpected red component %.8e.\n", values[0]);
ok(values[1] == 0.0f, "Got unexpected green component %.8e.\n", values[1]);
ok(values[2] == 0.0f, "Got unexpected blue component %.8e.\n", values[2]);
values[0] = IDirect3DRMMaterial_GetPower(material);
ok(values[0] == 30.0f, "Got unexpected power value %.8e.\n", values[0]);
IDirect3DRMMaterial_Release(material);
IDirect3DRMMesh_Release(mesh);
}
hr = IDirect3DRMMeshBuilder_Scale(pMeshBuilder, 2, 3 ,4);
ok(hr == D3DRM_OK, "Scale failed returning hr = %x\n", hr);
hr = IDirect3DRMMeshBuilder_GetVertices(pMeshBuilder, &val1, v, &val2, n, &val3, f);
ok(hr == D3DRM_OK, "Cannot get vertices information (hr = %x)\n", hr);
ok(val2 == 3, "Wrong number of normals %d (must be 3)\n", val2);
ok(val1 == 3, "Wrong number of vertices %d (must be 3)\n", val1);
check_vector(&v[0], 0.1f * 2, 0.2f * 3, 0.3f * 4, 32);
check_vector(&v[1], 0.4f * 2, 0.5f * 3, 0.6f * 4, 32);
check_vector(&v[2], 0.7f * 2, 0.8f * 3, 0.9f * 4, 32);
/* Normals are not affected by Scale */
check_vector(&n[0], 1.1f, 1.2f, 1.3f, 32);
check_vector(&n[1], 1.4f, 1.5f, 1.6f, 32);
check_vector(&n[2], 1.7f, 1.8f, 1.9f, 32);
IDirect3DRMMeshBuilder_Release(pMeshBuilder);
IDirect3DRM_Release(d3drm);
}
static void test_MeshBuilder3(void)
{
HRESULT hr;
IDirect3DRM *d3drm;
IDirect3DRM3 *d3drm3;
IDirect3DRMMeshBuilder3 *pMeshBuilder3;
D3DRMLOADMEMORY info;
int val;
DWORD val1;
D3DVALUE valu, valv;
hr = Direct3DRMCreate(&d3drm);
ok(hr == D3DRM_OK, "Cannot get IDirect3DRM interface (hr = %x)\n", hr);
if (FAILED(hr = IDirect3DRM_QueryInterface(d3drm, &IID_IDirect3DRM3, (void **)&d3drm3)))
{
win_skip("Cannot get IDirect3DRM3 interface (hr = %x), skipping tests\n", hr);
IDirect3DRM_Release(d3drm);
return;
}
hr = IDirect3DRM3_CreateMeshBuilder(d3drm3, &pMeshBuilder3);
ok(hr == D3DRM_OK, "Cannot get IDirect3DRMMeshBuilder3 interface (hr = %x)\n", hr);
test_class_name((IDirect3DRMObject *)pMeshBuilder3, "Builder");
test_object_name((IDirect3DRMObject *)pMeshBuilder3);
info.lpMemory = data_bad_version;
info.dSize = strlen(data_bad_version);
hr = IDirect3DRMMeshBuilder3_Load(pMeshBuilder3, &info, NULL, D3DRMLOAD_FROMMEMORY, NULL, NULL);
ok(hr == D3DRMERR_BADFILE, "Should have returned D3DRMERR_BADFILE (hr = %x)\n", hr);
info.lpMemory = data_no_mesh;
info.dSize = strlen(data_no_mesh);
hr = IDirect3DRMMeshBuilder3_Load(pMeshBuilder3, &info, NULL, D3DRMLOAD_FROMMEMORY, NULL, NULL);
ok(hr == D3DRMERR_NOTFOUND, "Should have returned D3DRMERR_NOTFOUND (hr = %x)\n", hr);
info.lpMemory = data_ok;
info.dSize = strlen(data_ok);
hr = IDirect3DRMMeshBuilder3_Load(pMeshBuilder3, &info, NULL, D3DRMLOAD_FROMMEMORY, NULL, NULL);
ok(hr == D3DRM_OK, "Cannot load mesh data (hr = %x)\n", hr);
val = IDirect3DRMMeshBuilder3_GetVertexCount(pMeshBuilder3);
ok(val == 4, "Wrong number of vertices %d (must be 4)\n", val);
val = IDirect3DRMMeshBuilder3_GetFaceCount(pMeshBuilder3);
ok(val == 3, "Wrong number of faces %d (must be 3)\n", val);
hr = IDirect3DRMMeshBuilder3_GetVertices(pMeshBuilder3, 0, &val1, NULL);
ok(hr == D3DRM_OK, "Cannot get vertices information (hr = %x)\n", hr);
ok(val1 == 4, "Wrong number of vertices %d (must be 4)\n", val1);
/* Check that Load method generated default texture coordinates (0.0f, 0.0f) for each vertex */
valu = 1.23f;
valv = 3.21f;
hr = IDirect3DRMMeshBuilder3_GetTextureCoordinates(pMeshBuilder3, 0, &valu, &valv);
ok(hr == D3DRM_OK, "Cannot get texture coordinates (hr = %x)\n", hr);
ok(valu == 0.0f, "Wrong coordinate %f (must be 0.0)\n", valu);
ok(valv == 0.0f, "Wrong coordinate %f (must be 0.0)\n", valv);
valu = 1.23f;
valv = 3.21f;
hr = IDirect3DRMMeshBuilder3_GetTextureCoordinates(pMeshBuilder3, 1, &valu, &valv);
ok(hr == D3DRM_OK, "Cannot get texture coordinates (hr = %x)\n", hr);
ok(valu == 0.0f, "Wrong coordinate %f (must be 0.0)\n", valu);
ok(valv == 0.0f, "Wrong coordinate %f (must be 0.0)\n", valv);
valu = 1.23f;
valv = 3.21f;
hr = IDirect3DRMMeshBuilder3_GetTextureCoordinates(pMeshBuilder3, 2, &valu, &valv);
ok(hr == D3DRM_OK, "Cannot get texture coordinates (hr = %x)\n", hr);
ok(valu == 0.0f, "Wrong coordinate %f (must be 0.0)\n", valu);
ok(valv == 0.0f, "Wrong coordinate %f (must be 0.0)\n", valv);
valu = 1.23f;
valv = 3.21f;
hr = IDirect3DRMMeshBuilder3_GetTextureCoordinates(pMeshBuilder3, 3, &valu, &valv);
ok(hr == D3DRM_OK, "Cannot get texture coordinates (hr = %x)\n", hr);
ok(valu == 0.0f, "Wrong coordinate %f (must be 0.0)\n", valu);
ok(valv == 0.0f, "Wrong coordinate %f (must be 0.0)\n", valv);
hr = IDirect3DRMMeshBuilder3_GetTextureCoordinates(pMeshBuilder3, 4, &valu, &valv);
ok(hr == D3DRMERR_BADVALUE, "Should fail and return D3DRM_BADVALUE (hr = %x)\n", hr);
valu = 1.23f;
valv = 3.21f;
hr = IDirect3DRMMeshBuilder3_SetTextureCoordinates(pMeshBuilder3, 0, valu, valv);
ok(hr == D3DRM_OK, "Cannot set texture coordinates (hr = %x)\n", hr);
hr = IDirect3DRMMeshBuilder3_SetTextureCoordinates(pMeshBuilder3, 4, valu, valv);
ok(hr == D3DRMERR_BADVALUE, "Should fail and return D3DRM_BADVALUE (hr = %x)\n", hr);
valu = 0.0f;
valv = 0.0f;
hr = IDirect3DRMMeshBuilder3_GetTextureCoordinates(pMeshBuilder3, 0, &valu, &valv);
ok(hr == D3DRM_OK, "Cannot get texture coordinates (hr = %x)\n", hr);
ok(valu == 1.23f, "Wrong coordinate %f (must be 1.23)\n", valu);
ok(valv == 3.21f, "Wrong coordinate %f (must be 3.21)\n", valv);
IDirect3DRMMeshBuilder3_Release(pMeshBuilder3);
IDirect3DRM3_Release(d3drm3);
IDirect3DRM_Release(d3drm);
}
static void test_Mesh(void)
{
HRESULT hr;
IDirect3DRM *d3drm;
IDirect3DRMMesh *mesh;
IUnknown *unk;
hr = Direct3DRMCreate(&d3drm);
ok(hr == D3DRM_OK, "Cannot get IDirect3DRM interface (hr = %x)\n", hr);
hr = IDirect3DRM_CreateMesh(d3drm, &mesh);
ok(hr == D3DRM_OK, "Cannot get IDirect3DRMMesh interface (hr = %x)\n", hr);
test_class_name((IDirect3DRMObject *)mesh, "Mesh");
test_object_name((IDirect3DRMObject *)mesh);
hr = IDirect3DRMMesh_QueryInterface(mesh, &IID_IDirect3DRMObject, (void **)&unk);
ok(SUCCEEDED(hr), "Failed to get IDirect3DRMObject, %#x.\n", hr);
IUnknown_Release(unk);
hr = IDirect3DRMMesh_QueryInterface(mesh, &IID_IDirect3DRMVisual, (void **)&unk);
ok(SUCCEEDED(hr), "Failed to get IDirect3DRMVisual, %#x.\n", hr);
IUnknown_Release(unk);
IDirect3DRMMesh_Release(mesh);
IDirect3DRM_Release(d3drm);
}
static void test_Face(void)
{
HRESULT hr;
IDirect3DRM *d3drm;
IDirect3DRM2 *d3drm2;
IDirect3DRM3 *d3drm3;
IDirect3DRMMeshBuilder2 *MeshBuilder2;
IDirect3DRMMeshBuilder3 *MeshBuilder3;
IDirect3DRMFace *face1;
IDirect3DRMObject *obj;
IDirect3DRMFace2 *face2;
IDirect3DRMFaceArray *array1;
D3DRMLOADMEMORY info;
D3DVECTOR v1[4], n1[4], v2[4], n2[4];
D3DCOLOR color;
DWORD count;
int icount;
hr = Direct3DRMCreate(&d3drm);
ok(hr == D3DRM_OK, "Cannot get IDirect3DRM interface (hr = %x)\n", hr);
hr = IDirect3DRM_CreateFace(d3drm, &face1);
ok(hr == D3DRM_OK, "Cannot get IDirect3DRMFace interface (hr = %x)\n", hr);
if (FAILED(hr))
{
skip("Cannot get IDirect3DRMFace interface (hr = %x), skipping tests\n", hr);
IDirect3DRM_Release(d3drm);
return;
}
hr = IDirect3DRMFace_QueryInterface(face1, &IID_IDirect3DRMObject, (void **)&obj);
ok(SUCCEEDED(hr), "Failed to get IDirect3DRMObject, %#x.\n", hr);
ok(obj == (IDirect3DRMObject *)face1, "Unexpected interface pointer.\n");
IDirect3DRMObject_Release(obj);
test_class_name((IDirect3DRMObject *)face1, "Face");
test_object_name((IDirect3DRMObject *)face1);
icount = IDirect3DRMFace_GetVertexCount(face1);
ok(!icount, "wrong VertexCount: %i\n", icount);
IDirect3DRMFace_Release(face1);
if (FAILED(hr = IDirect3DRM_QueryInterface(d3drm, &IID_IDirect3DRM2, (void **)&d3drm2)))
{
win_skip("Cannot get IDirect3DRM2 interface (hr = %x), skipping tests\n", hr);
IDirect3DRM_Release(d3drm);
return;
}
hr = IDirect3DRM2_CreateMeshBuilder(d3drm2, &MeshBuilder2);
ok(hr == D3DRM_OK, "Cannot get IDirect3DRMMeshBuilder2 interface (hr = %x)\n", hr);
icount = IDirect3DRMMeshBuilder2_GetFaceCount(MeshBuilder2);
ok(!icount, "wrong FaceCount: %i\n", icount);
array1 = NULL;
hr = IDirect3DRMMeshBuilder2_GetFaces(MeshBuilder2, &array1);
todo_wine
ok(hr == D3DRM_OK, "Cannot get FaceArray (hr = %x)\n", hr);
hr = IDirect3DRMMeshBuilder2_CreateFace(MeshBuilder2, &face1);
ok(hr == D3DRM_OK, "Cannot get IDirect3DRMFace interface (hr = %x)\n", hr);
icount = IDirect3DRMMeshBuilder2_GetFaceCount(MeshBuilder2);
todo_wine
ok(icount == 1, "wrong FaceCount: %i\n", icount);
array1 = NULL;
hr = IDirect3DRMMeshBuilder2_GetFaces(MeshBuilder2, &array1);
todo_wine
ok(hr == D3DRM_OK, "Cannot get FaceArray (hr = %x)\n", hr);
todo_wine
ok(array1 != NULL, "pArray = %p\n", array1);
if (array1)
{
IDirect3DRMFace *face;
count = IDirect3DRMFaceArray_GetSize(array1);
ok(count == 1, "count = %u\n", count);
hr = IDirect3DRMFaceArray_GetElement(array1, 0, &face);
ok(hr == D3DRM_OK, "Cannot get face (hr = %x)\n", hr);
IDirect3DRMFace_Release(face);
IDirect3DRMFaceArray_Release(array1);
}
icount = IDirect3DRMFace_GetVertexCount(face1);
ok(!icount, "wrong VertexCount: %i\n", icount);
IDirect3DRMFace_Release(face1);
IDirect3DRMMeshBuilder2_Release(MeshBuilder2);
if (FAILED(hr = IDirect3DRM_QueryInterface(d3drm, &IID_IDirect3DRM3, (void **)&d3drm3)))
{
win_skip("Cannot get IDirect3DRM3 interface (hr = %x), skipping tests\n", hr);
IDirect3DRM_Release(d3drm);
return;
}
hr = IDirect3DRM3_CreateMeshBuilder(d3drm3, &MeshBuilder3);
ok(hr == D3DRM_OK, "Cannot get IDirect3DRMMeshBuilder3 interface (hr = %x)\n", hr);
icount = IDirect3DRMMeshBuilder3_GetFaceCount(MeshBuilder3);
ok(!icount, "wrong FaceCount: %i\n", icount);
hr = IDirect3DRMMeshBuilder3_CreateFace(MeshBuilder3, &face2);
ok(hr == D3DRM_OK, "Cannot get IDirect3DRMFace2 interface (hr = %x)\n", hr);
hr = IDirect3DRMFace2_QueryInterface(face2, &IID_IDirect3DRMObject, (void **)&obj);
ok(SUCCEEDED(hr), "Failed to get IDirect3DRMObject, %#x.\n", hr);
hr = IDirect3DRMFace2_QueryInterface(face2, &IID_IDirect3DRMFace, (void **)&face1);
ok(SUCCEEDED(hr), "Failed to get IDirect3DRMObject, %#x.\n", hr);
ok(obj == (IDirect3DRMObject *)face1, "Unexpected interface pointer.\n");
IDirect3DRMFace_Release(face1);
IDirect3DRMObject_Release(obj);
test_class_name((IDirect3DRMObject *)face2, "Face");
test_object_name((IDirect3DRMObject *)face2);
icount = IDirect3DRMMeshBuilder3_GetFaceCount(MeshBuilder3);
todo_wine
ok(icount == 1, "wrong FaceCount: %i\n", icount);
array1 = NULL;
hr = IDirect3DRMMeshBuilder3_GetFaces(MeshBuilder3, &array1);
todo_wine
ok(hr == D3DRM_OK, "Cannot get FaceArray (hr = %x)\n", hr);
todo_wine
ok(array1 != NULL, "pArray = %p\n", array1);
if (array1)
{
IDirect3DRMFace *face;
count = IDirect3DRMFaceArray_GetSize(array1);
ok(count == 1, "count = %u\n", count);
hr = IDirect3DRMFaceArray_GetElement(array1, 0, &face);
ok(hr == D3DRM_OK, "Cannot get face (hr = %x)\n", hr);
IDirect3DRMFace_Release(face);
IDirect3DRMFaceArray_Release(array1);
}
icount = IDirect3DRMFace2_GetVertexCount(face2);
ok(!icount, "wrong VertexCount: %i\n", icount);
info.lpMemory = data_ok;
info.dSize = strlen(data_ok);
hr = IDirect3DRMMeshBuilder3_Load(MeshBuilder3, &info, NULL, D3DRMLOAD_FROMMEMORY, NULL, NULL);
ok(hr == D3DRM_OK, "Cannot load mesh data (hr = %x)\n", hr);
icount = IDirect3DRMMeshBuilder3_GetVertexCount(MeshBuilder3);
ok(icount == 4, "Wrong number of vertices %d (must be 4)\n", icount);
icount = IDirect3DRMMeshBuilder3_GetNormalCount(MeshBuilder3);
ok(icount == 4, "Wrong number of normals %d (must be 4)\n", icount);
icount = IDirect3DRMMeshBuilder3_GetFaceCount(MeshBuilder3);
todo_wine
ok(icount == 4, "Wrong number of faces %d (must be 4)\n", icount);
count = 4;
hr = IDirect3DRMMeshBuilder3_GetVertices(MeshBuilder3, 0, &count, v1);
ok(hr == D3DRM_OK, "Cannot get vertices information (hr = %x)\n", hr);
ok(count == 4, "Wrong number of vertices %d (must be 4)\n", count);
hr = IDirect3DRMMeshBuilder3_GetNormals(MeshBuilder3, 0, &count, n1);
ok(hr == D3DRM_OK, "Cannot get normals information (hr = %x)\n", hr);
ok(count == 4, "Wrong number of normals %d (must be 4)\n", count);
array1 = NULL;
hr = IDirect3DRMMeshBuilder3_GetFaces(MeshBuilder3, &array1);
todo_wine
ok(hr == D3DRM_OK, "Cannot get FaceArray (hr = %x)\n", hr);
todo_wine
ok(array1 != NULL, "pArray = %p\n", array1);
if (array1)
{
IDirect3DRMFace *face;
count = IDirect3DRMFaceArray_GetSize(array1);
ok(count == 4, "count = %u\n", count);
hr = IDirect3DRMFaceArray_GetElement(array1, 1, &face);
ok(hr == D3DRM_OK, "Cannot get face (hr = %x)\n", hr);
hr = IDirect3DRMFace_GetVertices(face, &count, v2, n2);
ok(hr == D3DRM_OK, "Cannot get vertices information (hr = %x)\n", hr);
ok(count == 3, "Wrong number of vertices %d (must be 3)\n", count);
vector_eq(&v1[0], &v2[0]);
vector_eq(&v1[1], &v2[1]);
vector_eq(&v1[2], &v2[2]);
vector_eq(&n1[0], &n2[0]);
vector_eq(&n1[1], &n2[1]);
vector_eq(&n1[2], &n2[2]);
IDirect3DRMFace_Release(face);
IDirect3DRMFaceArray_Release(array1);
}
/* Setting face color. */
hr = IDirect3DRMFace2_SetColor(face2, 0x1f180587);
ok(SUCCEEDED(hr), "Failed to set face color, hr %#x.\n", hr);
color = IDirect3DRMFace2_GetColor(face2);
ok(color == 0x1f180587, "Unexpected color %8x.\n", color);
hr = IDirect3DRMFace2_SetColorRGB(face2, 0.5f, 0.5f, 0.5f);
ok(SUCCEEDED(hr), "Failed to set color, hr %#x.\n", hr);
color = IDirect3DRMFace2_GetColor(face2);
ok(color == 0xff7f7f7f, "Unexpected color %8x.\n", color);
IDirect3DRMFace2_Release(face2);
IDirect3DRMMeshBuilder3_Release(MeshBuilder3);
IDirect3DRM3_Release(d3drm3);
IDirect3DRM2_Release(d3drm2);
IDirect3DRM_Release(d3drm);
}
static void test_Frame(void)
{
HRESULT hr;
IDirect3DRM *d3drm;
IDirect3DRMFrame *pFrameC;
IDirect3DRMFrame *pFrameP1;
IDirect3DRMFrame *pFrameP2;
IDirect3DRMFrame *pFrameTmp;
IDirect3DRMFrame *scene_frame;
IDirect3DRMFrameArray *frame_array;
IDirect3DRMMeshBuilder *mesh_builder;
IDirect3DRMVisual *visual1;
IDirect3DRMVisual *visual_tmp;
IDirect3DRMVisualArray *visual_array;
IDirect3DRMLight *light1;
IDirect3DRMLight *light_tmp;
IDirect3DRMLightArray *light_array;
IDirect3DRMFrame3 *frame3;
DWORD count, options;
ULONG ref, ref2;
D3DCOLOR color;
hr = Direct3DRMCreate(&d3drm);
ok(hr == D3DRM_OK, "Cannot get IDirect3DRM interface (hr = %x)\n", hr);
ref = get_refcount((IUnknown *)d3drm);
hr = IDirect3DRM_CreateFrame(d3drm, NULL, &pFrameC);
ok(hr == D3DRM_OK, "Cannot get IDirect3DRMFrame interface (hr = %x)\n", hr);
CHECK_REFCOUNT(pFrameC, 1);
ref2 = get_refcount((IUnknown *)d3drm);
ok(ref2 > ref, "Expected d3drm object to be referenced.\n");
test_class_name((IDirect3DRMObject *)pFrameC, "Frame");
test_object_name((IDirect3DRMObject *)pFrameC);
hr = IDirect3DRMFrame_GetParent(pFrameC, NULL);
ok(hr == D3DRMERR_BADVALUE, "Should fail and return D3DRM_BADVALUE (hr = %x)\n", hr);
pFrameTmp = (void*)0xdeadbeef;
hr = IDirect3DRMFrame_GetParent(pFrameC, &pFrameTmp);
ok(hr == D3DRM_OK, "Cannot get parent frame (hr = %x)\n", hr);
ok(pFrameTmp == NULL, "pFrameTmp = %p\n", pFrameTmp);
CHECK_REFCOUNT(pFrameC, 1);
frame_array = NULL;
hr = IDirect3DRMFrame_GetChildren(pFrameC, &frame_array);
ok(hr == D3DRM_OK, "Cannot get children (hr = %x)\n", hr);
ok(!!frame_array, "frame_array = %p\n", frame_array);
if (frame_array)
{
count = IDirect3DRMFrameArray_GetSize(frame_array);
ok(count == 0, "count = %u\n", count);
hr = IDirect3DRMFrameArray_GetElement(frame_array, 0, &pFrameTmp);
ok(hr == D3DRMERR_BADVALUE, "Should have returned D3DRMERR_BADVALUE (hr = %x)\n", hr);
ok(pFrameTmp == NULL, "pFrameTmp = %p\n", pFrameTmp);
IDirect3DRMFrameArray_Release(frame_array);
}
hr = IDirect3DRM_CreateFrame(d3drm, NULL, &pFrameP1);
ok(hr == D3DRM_OK, "Cannot get IDirect3DRMFrame interface (hr = %x)\n", hr);
/* GetParent with NULL pointer */
hr = IDirect3DRMFrame_GetParent(pFrameP1, NULL);
ok(hr == D3DRMERR_BADVALUE, "Should have returned D3DRMERR_BADVALUE (hr = %x)\n", hr);
CHECK_REFCOUNT(pFrameP1, 1);
/* [Add/Delete]Child with NULL pointer */
hr = IDirect3DRMFrame_AddChild(pFrameP1, NULL);
ok(hr == D3DRMERR_BADOBJECT, "Should have returned D3DRMERR_BADOBJECT (hr = %x)\n", hr);
CHECK_REFCOUNT(pFrameP1, 1);
hr = IDirect3DRMFrame_DeleteChild(pFrameP1, NULL);
ok(hr == D3DRMERR_BADOBJECT, "Should have returned D3DRMERR_BADOBJECT (hr = %x)\n", hr);
CHECK_REFCOUNT(pFrameP1, 1);
/* Add child to first parent */
pFrameTmp = (void*)0xdeadbeef;
hr = IDirect3DRMFrame_GetParent(pFrameP1, &pFrameTmp);
ok(hr == D3DRM_OK, "Cannot get parent frame (hr = %x)\n", hr);
ok(pFrameTmp == NULL, "pFrameTmp = %p\n", pFrameTmp);
hr = IDirect3DRMFrame_AddChild(pFrameP1, pFrameC);
ok(hr == D3DRM_OK, "Cannot add child frame (hr = %x)\n", hr);
CHECK_REFCOUNT(pFrameP1, 1);
CHECK_REFCOUNT(pFrameC, 2);
hr = IDirect3DRMFrame_GetScene(pFrameC, NULL);
ok(hr == D3DRMERR_BADVALUE, "Expected hr == D3DRMERR_BADVALUE, got %#x.\n", hr);
hr = IDirect3DRMFrame_GetScene(pFrameC, &scene_frame);
ok(SUCCEEDED(hr), "Cannot get scene (hr == %#x).\n", hr);
ok(scene_frame == pFrameP1, "Expected scene frame == %p, got %p.\n", pFrameP1, scene_frame);
CHECK_REFCOUNT(pFrameP1, 2);
IDirect3DRMFrame_Release(scene_frame);
hr = IDirect3DRMFrame_GetScene(pFrameP1, &scene_frame);
ok(SUCCEEDED(hr), "Cannot get scene (hr == %#x).\n", hr);
ok(scene_frame == pFrameP1, "Expected scene frame == %p, got %p.\n", pFrameP1, scene_frame);
CHECK_REFCOUNT(pFrameP1, 2);
IDirect3DRMFrame_Release(scene_frame);
frame_array = NULL;
hr = IDirect3DRMFrame_GetChildren(pFrameP1, &frame_array);
ok(hr == D3DRM_OK, "Cannot get children (hr = %x)\n", hr);
/* In some older version of d3drm, creating IDirect3DRMFrameArray object with GetChildren does not increment refcount of children frames */
ok((get_refcount((IUnknown*)pFrameC) == 3) || broken(get_refcount((IUnknown*)pFrameC) == 2),
"Invalid refcount. Expected 3 (or 2) got %d\n", get_refcount((IUnknown*)pFrameC));
if (frame_array)
{
count = IDirect3DRMFrameArray_GetSize(frame_array);
ok(count == 1, "count = %u\n", count);
hr = IDirect3DRMFrameArray_GetElement(frame_array, 0, &pFrameTmp);
ok(hr == D3DRM_OK, "Cannot get element (hr = %x)\n", hr);
ok(pFrameTmp == pFrameC, "pFrameTmp = %p\n", pFrameTmp);
ok((get_refcount((IUnknown*)pFrameC) == 4) || broken(get_refcount((IUnknown*)pFrameC) == 3),
"Invalid refcount. Expected 4 (or 3) got %d\n", get_refcount((IUnknown*)pFrameC));
IDirect3DRMFrame_Release(pFrameTmp);
ok((get_refcount((IUnknown*)pFrameC) == 3) || broken(get_refcount((IUnknown*)pFrameC) == 2),
"Invalid refcount. Expected 3 (or 2) got %d\n", get_refcount((IUnknown*)pFrameC));
IDirect3DRMFrameArray_Release(frame_array);
CHECK_REFCOUNT(pFrameC, 2);
}
pFrameTmp = (void*)0xdeadbeef;
hr = IDirect3DRMFrame_GetParent(pFrameC, &pFrameTmp);
ok(hr == D3DRM_OK, "Cannot get parent frame (hr = %x)\n", hr);
ok(pFrameTmp == pFrameP1, "pFrameTmp = %p\n", pFrameTmp);
CHECK_REFCOUNT(pFrameP1, 2);
IDirect3DRMFrame_Release(pFrameTmp);
CHECK_REFCOUNT(pFrameP1, 1);
/* Add child to second parent */
hr = IDirect3DRM_CreateFrame(d3drm, NULL, &pFrameP2);
ok(hr == D3DRM_OK, "Cannot get IDirect3DRMFrame interface (hr = %x)\n", hr);
hr = IDirect3DRMFrame_AddChild(pFrameP2, pFrameC);
ok(hr == D3DRM_OK, "Cannot add child frame (hr = %x)\n", hr);
CHECK_REFCOUNT(pFrameC, 2);
frame_array = NULL;
hr = IDirect3DRMFrame_GetChildren(pFrameP2, &frame_array);
ok(hr == D3DRM_OK, "Cannot get children (hr = %x)\n", hr);
if (frame_array)
{
count = IDirect3DRMFrameArray_GetSize(frame_array);
ok(count == 1, "count = %u\n", count);
hr = IDirect3DRMFrameArray_GetElement(frame_array, 0, &pFrameTmp);
ok(hr == D3DRM_OK, "Cannot get element (hr = %x)\n", hr);
ok(pFrameTmp == pFrameC, "pFrameTmp = %p\n", pFrameTmp);
IDirect3DRMFrame_Release(pFrameTmp);
IDirect3DRMFrameArray_Release(frame_array);
}
frame_array = NULL;
hr = IDirect3DRMFrame_GetChildren(pFrameP1, &frame_array);
ok(hr == D3DRM_OK, "Cannot get children (hr = %x)\n", hr);
if (frame_array)
{
count = IDirect3DRMFrameArray_GetSize(frame_array);
ok(count == 0, "count = %u\n", count);
pFrameTmp = (void*)0xdeadbeef;
hr = IDirect3DRMFrameArray_GetElement(frame_array, 0, &pFrameTmp);
ok(hr == D3DRMERR_BADVALUE, "Should have returned D3DRMERR_BADVALUE (hr = %x)\n", hr);
ok(pFrameTmp == NULL, "pFrameTmp = %p\n", pFrameTmp);
IDirect3DRMFrameArray_Release(frame_array);
}
hr = IDirect3DRMFrame_GetScene(pFrameC, &scene_frame);
ok(SUCCEEDED(hr), "Cannot get scene (hr == %#x).\n", hr);
ok(scene_frame == pFrameP2, "Expected scene frame == %p, got %p.\n", pFrameP2, scene_frame);
CHECK_REFCOUNT(pFrameP2, 2);
IDirect3DRMFrame_Release(scene_frame);
hr = IDirect3DRMFrame_GetScene(pFrameP2, &scene_frame);
ok(SUCCEEDED(hr), "Cannot get scene (hr == %#x).\n", hr);
ok(scene_frame == pFrameP2, "Expected scene frame == %p, got %p.\n", pFrameP2, scene_frame);
CHECK_REFCOUNT(pFrameP2, 2);
IDirect3DRMFrame_Release(scene_frame);
pFrameTmp = (void*)0xdeadbeef;
hr = IDirect3DRMFrame_GetParent(pFrameC, &pFrameTmp);
ok(hr == D3DRM_OK, "Cannot get parent frame (hr = %x)\n", hr);
ok(pFrameTmp == pFrameP2, "pFrameTmp = %p\n", pFrameTmp);
CHECK_REFCOUNT(pFrameP2, 2);
CHECK_REFCOUNT(pFrameC, 2);
IDirect3DRMFrame_Release(pFrameTmp);
CHECK_REFCOUNT(pFrameP2, 1);
/* Add child again */
hr = IDirect3DRMFrame_AddChild(pFrameP2, pFrameC);
ok(hr == D3DRM_OK, "Cannot add child frame (hr = %x)\n", hr);
CHECK_REFCOUNT(pFrameC, 2);
frame_array = NULL;
hr = IDirect3DRMFrame_GetChildren(pFrameP2, &frame_array);
ok(hr == D3DRM_OK, "Cannot get children (hr = %x)\n", hr);
if (frame_array)
{
count = IDirect3DRMFrameArray_GetSize(frame_array);
ok(count == 1, "count = %u\n", count);
hr = IDirect3DRMFrameArray_GetElement(frame_array, 0, &pFrameTmp);
ok(hr == D3DRM_OK, "Cannot get element (hr = %x)\n", hr);
ok(pFrameTmp == pFrameC, "pFrameTmp = %p\n", pFrameTmp);
IDirect3DRMFrame_Release(pFrameTmp);
IDirect3DRMFrameArray_Release(frame_array);
}
/* Delete child */
hr = IDirect3DRMFrame_DeleteChild(pFrameP2, pFrameC);
ok(hr == D3DRM_OK, "Cannot delete child frame (hr = %x)\n", hr);
CHECK_REFCOUNT(pFrameC, 1);
frame_array = NULL;
hr = IDirect3DRMFrame_GetChildren(pFrameP2, &frame_array);
ok(hr == D3DRM_OK, "Cannot get children (hr = %x)\n", hr);
if (frame_array)
{
count = IDirect3DRMFrameArray_GetSize(frame_array);
ok(count == 0, "count = %u\n", count);
pFrameTmp = (void*)0xdeadbeef;
hr = IDirect3DRMFrameArray_GetElement(frame_array, 0, &pFrameTmp);
ok(hr == D3DRMERR_BADVALUE, "Should have returned D3DRMERR_BADVALUE (hr = %x)\n", hr);
ok(pFrameTmp == NULL, "pFrameTmp = %p\n", pFrameTmp);
IDirect3DRMFrameArray_Release(frame_array);
}
pFrameTmp = (void*)0xdeadbeef;
hr = IDirect3DRMFrame_GetParent(pFrameC, &pFrameTmp);
ok(hr == D3DRM_OK, "Cannot get parent frame (hr = %x)\n", hr);
ok(pFrameTmp == NULL, "pFrameTmp = %p\n", pFrameTmp);
/* Add two children */
hr = IDirect3DRMFrame_AddChild(pFrameP2, pFrameC);
ok(hr == D3DRM_OK, "Cannot add child frame (hr = %x)\n", hr);
CHECK_REFCOUNT(pFrameC, 2);
hr = IDirect3DRMFrame_AddChild(pFrameP2, pFrameP1);
ok(hr == D3DRM_OK, "Cannot add child frame (hr = %x)\n", hr);
CHECK_REFCOUNT(pFrameP1, 2);
frame_array = NULL;
hr = IDirect3DRMFrame_GetChildren(pFrameP2, &frame_array);
ok(hr == D3DRM_OK, "Cannot get children (hr = %x)\n", hr);
if (frame_array)
{
count = IDirect3DRMFrameArray_GetSize(frame_array);
ok(count == 2, "count = %u\n", count);
hr = IDirect3DRMFrameArray_GetElement(frame_array, 0, &pFrameTmp);
ok(hr == D3DRM_OK, "Cannot get element (hr = %x)\n", hr);
ok(pFrameTmp == pFrameC, "pFrameTmp = %p\n", pFrameTmp);
IDirect3DRMFrame_Release(pFrameTmp);
hr = IDirect3DRMFrameArray_GetElement(frame_array, 1, &pFrameTmp);
ok(hr == D3DRM_OK, "Cannot get element (hr = %x)\n", hr);
ok(pFrameTmp == pFrameP1, "pFrameTmp = %p\n", pFrameTmp);
IDirect3DRMFrame_Release(pFrameTmp);
IDirect3DRMFrameArray_Release(frame_array);
}
/* [Add/Delete]Visual with NULL pointer */
hr = IDirect3DRMFrame_AddVisual(pFrameP1, NULL);
ok(hr == D3DRMERR_BADOBJECT, "Should have returned D3DRMERR_BADOBJECT (hr = %x)\n", hr);
CHECK_REFCOUNT(pFrameP1, 2);
hr = IDirect3DRMFrame_DeleteVisual(pFrameP1, NULL);
ok(hr == D3DRMERR_BADOBJECT, "Should have returned D3DRMERR_BADOBJECT (hr = %x)\n", hr);
CHECK_REFCOUNT(pFrameP1, 2);
/* Create Visual */
hr = IDirect3DRM_CreateMeshBuilder(d3drm, &mesh_builder);
ok(hr == D3DRM_OK, "Cannot get IDirect3DRMMeshBuilder interface (hr = %x)\n", hr);
visual1 = (IDirect3DRMVisual *)mesh_builder;
/* Add Visual to first parent */
hr = IDirect3DRMFrame_AddVisual(pFrameP1, visual1);
ok(hr == D3DRM_OK, "Cannot add visual (hr = %x)\n", hr);
CHECK_REFCOUNT(pFrameP1, 2);
CHECK_REFCOUNT(visual1, 2);
visual_array = NULL;
hr = IDirect3DRMFrame_GetVisuals(pFrameP1, &visual_array);
ok(hr == D3DRM_OK, "Cannot get visuals (hr = %x)\n", hr);
if (visual_array)
{
count = IDirect3DRMVisualArray_GetSize(visual_array);
ok(count == 1, "count = %u\n", count);
hr = IDirect3DRMVisualArray_GetElement(visual_array, 0, &visual_tmp);
ok(hr == D3DRM_OK, "Cannot get element (hr = %x)\n", hr);
ok(visual_tmp == visual1, "visual_tmp = %p\n", visual_tmp);
IDirect3DRMVisual_Release(visual_tmp);
IDirect3DRMVisualArray_Release(visual_array);
}
/* Delete Visual */
hr = IDirect3DRMFrame_DeleteVisual(pFrameP1, visual1);
ok(hr == D3DRM_OK, "Cannot delete visual (hr = %x)\n", hr);
CHECK_REFCOUNT(pFrameP1, 2);
IDirect3DRMMeshBuilder_Release(mesh_builder);
/* [Add/Delete]Light with NULL pointer */
hr = IDirect3DRMFrame_AddLight(pFrameP1, NULL);
ok(hr == D3DRMERR_BADOBJECT, "Should have returned D3DRMERR_BADOBJECT (hr = %x)\n", hr);
CHECK_REFCOUNT(pFrameP1, 2);
hr = IDirect3DRMFrame_DeleteLight(pFrameP1, NULL);
ok(hr == D3DRMERR_BADOBJECT, "Should have returned D3DRMERR_BADOBJECT (hr = %x)\n", hr);
CHECK_REFCOUNT(pFrameP1, 2);
/* Create Light */
hr = IDirect3DRM_CreateLightRGB(d3drm, D3DRMLIGHT_SPOT, 0.1, 0.2, 0.3, &light1);
ok(hr == D3DRM_OK, "Cannot get IDirect3DRMLight interface (hr = %x)\n", hr);
/* Add Light to first parent */
hr = IDirect3DRMFrame_AddLight(pFrameP1, light1);
ok(hr == D3DRM_OK, "Cannot add light (hr = %x)\n", hr);
CHECK_REFCOUNT(pFrameP1, 2);
CHECK_REFCOUNT(light1, 2);
light_array = NULL;
hr = IDirect3DRMFrame_GetLights(pFrameP1, &light_array);
ok(hr == D3DRM_OK, "Cannot get lights (hr = %x)\n", hr);
if (light_array)
{
count = IDirect3DRMLightArray_GetSize(light_array);
ok(count == 1, "count = %u\n", count);
hr = IDirect3DRMLightArray_GetElement(light_array, 0, &light_tmp);
ok(hr == D3DRM_OK, "Cannot get element (hr = %x)\n", hr);
ok(light_tmp == light1, "light_tmp = %p\n", light_tmp);
IDirect3DRMLight_Release(light_tmp);
IDirect3DRMLightArray_Release(light_array);
}
/* Delete Light */
hr = IDirect3DRMFrame_DeleteLight(pFrameP1, light1);
ok(hr == D3DRM_OK, "Cannot delete light (hr = %x)\n", hr);
CHECK_REFCOUNT(pFrameP1, 2);
IDirect3DRMLight_Release(light1);
/* Test SceneBackground on first parent */
color = IDirect3DRMFrame_GetSceneBackground(pFrameP1);
ok(color == 0xff000000, "wrong color (%x)\n", color);
hr = IDirect3DRMFrame_SetSceneBackground(pFrameP1, 0xff180587);
ok(hr == D3DRM_OK, "Cannot set color (hr = %x)\n", hr);
color = IDirect3DRMFrame_GetSceneBackground(pFrameP1);
ok(color == 0xff180587, "wrong color (%x)\n", color);
hr = IDirect3DRMFrame_SetSceneBackgroundRGB(pFrameP1, 0.5, 0.5, 0.5);
ok(hr == D3DRM_OK, "Cannot set color (hr = %x)\n", hr);
color = IDirect3DRMFrame_GetSceneBackground(pFrameP1);
ok(color == 0xff7f7f7f, "wrong color (%x)\n", color);
/* Traversal options. */
hr = IDirect3DRMFrame_QueryInterface(pFrameP2, &IID_IDirect3DRMFrame3, (void **)&frame3);
ok(SUCCEEDED(hr), "Failed to get IDirect3DRMFrame3 interface, hr %#x.\n", hr);
hr = IDirect3DRMFrame3_GetTraversalOptions(frame3, NULL);
ok(hr == D3DRMERR_BADVALUE, "Unexpected hr %#x.\n", hr);
options = 0;
hr = IDirect3DRMFrame3_GetTraversalOptions(frame3, &options);
ok(SUCCEEDED(hr), "Failed to get traversal options, hr %#x.\n", hr);
ok(options == (D3DRMFRAME_RENDERENABLE | D3DRMFRAME_PICKENABLE), "Unexpected default options %#x.\n", options);
hr = IDirect3DRMFrame3_SetTraversalOptions(frame3, 0);
ok(SUCCEEDED(hr), "Unexpected hr %#x.\n", hr);
hr = IDirect3DRMFrame3_SetTraversalOptions(frame3, 0xf0000000);
ok(hr == D3DRMERR_BADVALUE, "Unexpected hr %#x.\n", hr);
hr = IDirect3DRMFrame3_SetTraversalOptions(frame3, 0xf0000000 | D3DRMFRAME_PICKENABLE);
ok(hr == D3DRMERR_BADVALUE, "Unexpected hr %#x.\n", hr);
options = 0xf;
hr = IDirect3DRMFrame3_GetTraversalOptions(frame3, &options);
ok(SUCCEEDED(hr), "Failed to get traversal options, hr %#x.\n", hr);
ok(options == 0, "Unexpected traversal options %#x.\n", options);
hr = IDirect3DRMFrame3_SetTraversalOptions(frame3, D3DRMFRAME_PICKENABLE);
ok(SUCCEEDED(hr), "Failed to set traversal options, hr %#x.\n", hr);
options = 0;
hr = IDirect3DRMFrame3_GetTraversalOptions(frame3, &options);
ok(SUCCEEDED(hr), "Failed to get traversal options, hr %#x.\n", hr);
ok(options == D3DRMFRAME_PICKENABLE, "Unexpected traversal options %#x.\n", options);
IDirect3DRMFrame3_Release(frame3);
/* Cleanup */
IDirect3DRMFrame_Release(pFrameP2);
CHECK_REFCOUNT(pFrameC, 1);
CHECK_REFCOUNT(pFrameP1, 1);
IDirect3DRMFrame_Release(pFrameC);
IDirect3DRMFrame_Release(pFrameP1);
IDirect3DRM_Release(d3drm);
}
struct destroy_context
{
IDirect3DRMObject *obj;
unsigned int test_idx;
int called;
};
struct callback_order
{
void *callback;
void *context;
} corder[3], d3drm_corder[3];
static void CDECL destroy_callback(IDirect3DRMObject *obj, void *arg)
{
struct destroy_context *ctxt = arg;
ok(ctxt->called == 1 || ctxt->called == 2, "got called counter %d\n", ctxt->called);
ok(obj == ctxt->obj, "called with %p, expected %p\n", obj, ctxt->obj);
d3drm_corder[ctxt->called].callback = &destroy_callback;
d3drm_corder[ctxt->called++].context = ctxt;
}
static void CDECL destroy_callback1(IDirect3DRMObject *obj, void *arg)
{
struct destroy_context *ctxt = (struct destroy_context*)arg;
ok(ctxt->called == 0, "got called counter %d\n", ctxt->called);
ok(obj == ctxt->obj, "called with %p, expected %p\n", obj, ctxt->obj);
d3drm_corder[ctxt->called].callback = &destroy_callback1;
d3drm_corder[ctxt->called++].context = ctxt;
}
static void test_destroy_callback(unsigned int test_idx, REFCLSID clsid, REFIID iid)
{
struct destroy_context context;
IDirect3DRMObject *obj;
IUnknown *unknown;
IDirect3DRM *d3drm;
HRESULT hr;
int i;
hr = Direct3DRMCreate(&d3drm);
ok(SUCCEEDED(hr), "Test %u: Cannot get IDirect3DRM interface (hr = %x).\n", test_idx, hr);
hr = IDirect3DRM_CreateObject(d3drm, clsid, NULL, iid, (void **)&unknown);
ok(hr == D3DRM_OK, "Test %u: Cannot get IDirect3DRMObject interface (hr = %x).\n", test_idx, hr);
hr = IUnknown_QueryInterface(unknown, &IID_IDirect3DRMObject, (void**)&obj);
ok(hr == D3DRM_OK, "Test %u: expected D3DRM_OK (hr = %x).\n", test_idx, hr);
IUnknown_Release(unknown);
context.called = 0;
context.test_idx = test_idx;
context.obj = obj;
hr = IDirect3DRMObject_AddDestroyCallback(obj, NULL, &context);
ok(hr == D3DRMERR_BADVALUE, "Test %u: expected D3DRMERR_BADVALUE (hr = %x).\n", test_idx, hr);
hr = IDirect3DRMObject_AddDestroyCallback(obj, destroy_callback, &context);
ok(hr == D3DRM_OK, "Test %u: expected D3DRM_OK (hr = %x).\n", test_idx, hr);
corder[2].callback = &destroy_callback;
corder[2].context = &context;
/* same callback added twice */
hr = IDirect3DRMObject_AddDestroyCallback(obj, destroy_callback, &context);
ok(hr == D3DRM_OK, "Test %u: expected D3DRM_OK (hr = %x).\n", test_idx, hr);
corder[1].callback = &destroy_callback;
corder[1].context = &context;
hr = IDirect3DRMObject_DeleteDestroyCallback(obj, destroy_callback1, NULL);
ok(hr == D3DRM_OK, "Test %u: expected D3DRM_OK (hr = %x).\n", test_idx, hr);
hr = IDirect3DRMObject_DeleteDestroyCallback(obj, destroy_callback1, &context);
ok(hr == D3DRM_OK, "Test %u: expected D3DRM_OK (hr = %x).\n", test_idx, hr);
/* add one more */
hr = IDirect3DRMObject_AddDestroyCallback(obj, destroy_callback1, &context);
ok(hr == D3DRM_OK, "Test %u: expected D3DRM_OK (hr = %x).\n", test_idx, hr);
corder[0].callback = &destroy_callback1;
corder[0].context = &context;
hr = IDirect3DRMObject_DeleteDestroyCallback(obj, NULL, NULL);
ok(hr == D3DRMERR_BADVALUE, "Test %u: expected D3DRM_BADVALUE (hr = %x).\n", test_idx, hr);
context.called = 0;
IDirect3DRMObject_Release(obj);
ok(context.called == 3, "Test %u: got %d, expected 3.\n", test_idx, context.called);
for (i = 0; i < context.called; i++)
{
ok(corder[i].callback == d3drm_corder[i].callback
&& corder[i].context == d3drm_corder[i].context,
"Expected callback = %p, context = %p. Got callback = %p, context = %p.\n", d3drm_corder[i].callback,
d3drm_corder[i].context, corder[i].callback, corder[i].context);
}
/* test this pattern - add cb1, add cb2, add cb1, delete cb1 */
hr = IDirect3DRM_CreateObject(d3drm, clsid, NULL, iid, (void **)&unknown);
ok(hr == D3DRM_OK, "Test %u: Cannot get IDirect3DRMObject interface (hr = %x).\n", test_idx, hr);
hr = IUnknown_QueryInterface(unknown, &IID_IDirect3DRMObject, (void**)&obj);
ok(hr == D3DRM_OK, "Test %u: expected D3DRM_OK (hr = %x).\n", test_idx, hr);
IUnknown_Release(unknown);
hr = IDirect3DRMObject_AddDestroyCallback(obj, destroy_callback, &context);
ok(hr == D3DRM_OK, "Test %u: expected D3DRM_OK (hr = %x).\n", test_idx, hr);
corder[1].callback = &destroy_callback;
corder[1].context = &context;
hr = IDirect3DRMObject_AddDestroyCallback(obj, destroy_callback1, &context);
ok(hr == D3DRM_OK, "Test %u: expected D3DRM_OK (hr = %x).\n", test_idx, hr);
corder[0].callback = &destroy_callback1;
corder[0].context = &context;
hr = IDirect3DRMObject_AddDestroyCallback(obj, destroy_callback, &context);
ok(hr == D3DRM_OK, "Test %u: expected D3DRM_OK (hr = %x).\n", test_idx, hr);
hr = IDirect3DRMObject_DeleteDestroyCallback(obj, destroy_callback, &context);
ok(hr == D3DRM_OK, "Test %u: expected D3DRM_OK (hr = %x).\n", test_idx, hr);
context.called = 0;
hr = IDirect3DRMObject_QueryInterface(obj, &IID_IDirect3DRMObject, (void**)&context.obj);
ok(hr == D3DRM_OK, "Test %u: expected D3DRM_OK (hr = %x).\n", test_idx, hr);
IDirect3DRMObject_Release(context.obj);
IUnknown_Release(unknown);
ok(context.called == 2, "Test %u: got %d, expected 2.\n", test_idx, context.called);
for (i = 0; i < context.called; i++)
{
ok(corder[i].callback == d3drm_corder[i].callback
&& corder[i].context == d3drm_corder[i].context,
"Expected callback = %p, context = %p. Got callback = %p, context = %p.\n", d3drm_corder[i].callback,
d3drm_corder[i].context, corder[i].callback, corder[i].context);
}
IDirect3DRM_Release(d3drm);
}
static void test_object(void)
{
static const struct
{
REFCLSID clsid;
REFIID iid;
BOOL takes_d3drm_ref;
}
tests[] =
{
{ &CLSID_CDirect3DRMDevice, &IID_IDirect3DRMDevice },
{ &CLSID_CDirect3DRMDevice, &IID_IDirect3DRMDevice2 },
{ &CLSID_CDirect3DRMDevice, &IID_IDirect3DRMDevice3 },
{ &CLSID_CDirect3DRMDevice, &IID_IDirect3DRMWinDevice },
{ &CLSID_CDirect3DRMTexture, &IID_IDirect3DRMTexture },
{ &CLSID_CDirect3DRMTexture, &IID_IDirect3DRMTexture2 },
{ &CLSID_CDirect3DRMTexture, &IID_IDirect3DRMTexture3 },
{ &CLSID_CDirect3DRMViewport, &IID_IDirect3DRMViewport },
{ &CLSID_CDirect3DRMViewport, &IID_IDirect3DRMViewport2 },
{ &CLSID_CDirect3DRMFace, &IID_IDirect3DRMFace },
{ &CLSID_CDirect3DRMFace, &IID_IDirect3DRMFace2 },
{ &CLSID_CDirect3DRMMeshBuilder, &IID_IDirect3DRMMeshBuilder, TRUE },
{ &CLSID_CDirect3DRMMeshBuilder, &IID_IDirect3DRMMeshBuilder2, TRUE },
{ &CLSID_CDirect3DRMMeshBuilder, &IID_IDirect3DRMMeshBuilder3, TRUE },
{ &CLSID_CDirect3DRMFrame, &IID_IDirect3DRMFrame, TRUE },
{ &CLSID_CDirect3DRMFrame, &IID_IDirect3DRMFrame2, TRUE },
{ &CLSID_CDirect3DRMFrame, &IID_IDirect3DRMFrame3, TRUE },
{ &CLSID_CDirect3DRMLight, &IID_IDirect3DRMLight, TRUE },
{ &CLSID_CDirect3DRMMaterial, &IID_IDirect3DRMMaterial, TRUE },
{ &CLSID_CDirect3DRMMaterial, &IID_IDirect3DRMMaterial2, TRUE },
{ &CLSID_CDirect3DRMMesh, &IID_IDirect3DRMMesh, TRUE },
{ &CLSID_CDirect3DRMAnimation, &IID_IDirect3DRMAnimation, TRUE },
{ &CLSID_CDirect3DRMAnimation, &IID_IDirect3DRMAnimation2, TRUE },
{ &CLSID_CDirect3DRMWrap, &IID_IDirect3DRMWrap },
};
IDirect3DRM *d3drm1;
IDirect3DRM2 *d3drm2;
IDirect3DRM3 *d3drm3;
IUnknown *unknown = (IUnknown *)0xdeadbeef;
HRESULT hr;
ULONG ref1, ref2, ref3, ref4;
int i;
hr = Direct3DRMCreate(&d3drm1);
ok(SUCCEEDED(hr), "Cannot get IDirect3DRM interface (hr = %#x).\n", hr);
ref1 = get_refcount((IUnknown *)d3drm1);
hr = IDirect3DRM_QueryInterface(d3drm1, &IID_IDirect3DRM2, (void **)&d3drm2);
ok(SUCCEEDED(hr), "Cannot get IDirect3DRM2 interface (hr = %#x).\n", hr);
hr = IDirect3DRM_QueryInterface(d3drm1, &IID_IDirect3DRM3, (void **)&d3drm3);
ok(SUCCEEDED(hr), "Cannot get IDirect3DRM3 interface (hr = %#x).\n", hr);
hr = IDirect3DRM_CreateObject(d3drm1, &CLSID_DirectDraw, NULL, &IID_IDirectDraw, (void **)&unknown);
ok(hr == CLASSFACTORY_E_FIRST, "Expected hr == CLASSFACTORY_E_FIRST, got %#x.\n", hr);
ok(!unknown, "Expected object returned == NULL, got %p.\n", unknown);
for (i = 0; i < ARRAY_SIZE(tests); ++i)
{
unknown = (IUnknown *)0xdeadbeef;
hr = IDirect3DRM_CreateObject(d3drm1, NULL, NULL, tests[i].iid, (void **)&unknown);
ok(hr == D3DRMERR_BADVALUE, "Test %u: expected hr == D3DRMERR_BADVALUE, got %#x.\n", i, hr);
ok(!unknown, "Expected object returned == NULL, got %p.\n", unknown);
unknown = (IUnknown *)0xdeadbeef;
hr = IDirect3DRM_CreateObject(d3drm1, tests[i].clsid, NULL, NULL, (void **)&unknown);
ok(hr == D3DRMERR_BADVALUE, "Test %u: expected hr == D3DRMERR_BADVALUE, got %#x.\n", i, hr);
ok(!unknown, "Expected object returned == NULL, got %p.\n", unknown);
hr = IDirect3DRM_CreateObject(d3drm1, tests[i].clsid, NULL, NULL, NULL);
ok(hr == D3DRMERR_BADVALUE, "Test %u: expected hr == D3DRMERR_BADVALUE, got %#x.\n", i, hr);
hr = IDirect3DRM_CreateObject(d3drm1, tests[i].clsid, NULL, tests[i].iid, (void **)&unknown);
ok(SUCCEEDED(hr), "Test %u: expected hr == D3DRM_OK, got %#x.\n", i, hr);
if (SUCCEEDED(hr))
{
ref2 = get_refcount((IUnknown *)d3drm1);
if (tests[i].takes_d3drm_ref)
ok(ref2 > ref1, "Test %u: expected ref2 > ref1, got ref1 = %u, ref2 = %u.\n", i, ref1, ref2);
else
ok(ref2 == ref1, "Test %u: expected ref2 == ref1, got ref1 = %u, ref2 = %u.\n", i, ref1, ref2);
ref3 = get_refcount((IUnknown *)d3drm2);
ok(ref3 == ref1, "Test %u: expected ref3 == ref1, got ref1 = %u, ref3 = %u.\n", i, ref1, ref3);
ref4 = get_refcount((IUnknown *)d3drm3);
ok(ref4 == ref1, "Test %u: expected ref4 == ref1, got ref1 = %u, ref4 = %u.\n", i, ref1, ref4);
IUnknown_Release(unknown);
ref2 = get_refcount((IUnknown *)d3drm1);
ok(ref2 == ref1, "Test %u: expected ref2 == ref1, got ref1 = %u, ref2 = %u.\n", i, ref1, ref2);
ref3 = get_refcount((IUnknown *)d3drm2);
ok(ref3 == ref1, "Test %u: expected ref3 == ref1, got ref1 = %u, ref3 = %u.\n", i, ref1, ref3);
ref4 = get_refcount((IUnknown *)d3drm3);
ok(ref4 == ref1, "Test %u: expected ref4 == ref1, got ref1 = %u, ref4 = %u.\n", i, ref1, ref4);
/* test Add/Destroy callbacks */
test_destroy_callback(i, tests[i].clsid, tests[i].iid);
hr = IDirect3DRM2_CreateObject(d3drm2, tests[i].clsid, NULL, tests[i].iid, (void **)&unknown);
ok(SUCCEEDED(hr), "Test %u: expected hr == D3DRM_OK, got %#x.\n", i, hr);
ref2 = get_refcount((IUnknown *)d3drm1);
if (tests[i].takes_d3drm_ref)
ok(ref2 > ref1, "Test %u: expected ref2 > ref1, got ref1 = %u, ref2 = %u.\n", i, ref1, ref2);
else
ok(ref2 == ref1, "Test %u: expected ref2 == ref1, got ref1 = %u, ref2 = %u.\n", i, ref1, ref2);
ref3 = get_refcount((IUnknown *)d3drm2);
ok(ref3 == ref1, "Test %u: expected ref3 == ref1, got ref1 = %u, ref3 = %u.\n", i, ref1, ref3);
ref4 = get_refcount((IUnknown *)d3drm3);
ok(ref4 == ref1, "Test %u: expected ref4 == ref1, got ref1 = %u, ref4 = %u.\n", i, ref1, ref4);
IUnknown_Release(unknown);
ref2 = get_refcount((IUnknown *)d3drm1);
ok(ref2 == ref1, "Test %u: expected ref2 == ref1, got ref1 = %u, ref2 = %u.\n", i, ref1, ref2);
ref3 = get_refcount((IUnknown *)d3drm2);
ok(ref3 == ref1, "Test %u: expected ref3 == ref1, got ref1 = %u, ref3 = %u.\n", i, ref1, ref3);
ref4 = get_refcount((IUnknown *)d3drm3);
ok(ref4 == ref1, "Test %u: expected ref4 == ref1, got ref1 = %u, ref4 = %u.\n", i, ref1, ref4);
hr = IDirect3DRM3_CreateObject(d3drm3, tests[i].clsid, NULL, tests[i].iid, (void **)&unknown);
ok(SUCCEEDED(hr), "Test %u: expected hr == D3DRM_OK, got %#x.\n", i, hr);
ref2 = get_refcount((IUnknown *)d3drm1);
if (tests[i].takes_d3drm_ref)
ok(ref2 > ref1, "Test %u: expected ref2 > ref1, got ref1 = %u, ref2 = %u.\n", i, ref1, ref2);
else
ok(ref2 == ref1, "Test %u: expected ref2 == ref1, got ref1 = %u, ref2 = %u.\n", i, ref1, ref2);
ref3 = get_refcount((IUnknown *)d3drm2);
ok(ref3 == ref1, "Test %u: expected ref3 == ref1, got ref1 = %u, ref3 = %u.\n", i, ref1, ref3);
ref4 = get_refcount((IUnknown *)d3drm3);
ok(ref4 == ref1, "Test %u: expected ref4 == ref1, got ref1 = %u, ref4 = %u.\n", i, ref1, ref4);
IUnknown_Release(unknown);
ref2 = get_refcount((IUnknown *)d3drm1);
ok(ref2 == ref1, "Test %u: expected ref2 == ref1, got ref1 = %u, ref2 = %u.\n", i, ref1, ref2);
ref3 = get_refcount((IUnknown *)d3drm2);
ok(ref3 == ref1, "Test %u: expected ref3 == ref1, got ref1 = %u, ref3 = %u.\n", i, ref1, ref3);
ref4 = get_refcount((IUnknown *)d3drm3);
ok(ref4 == ref1, "Test %u: expected ref4 == ref1, got ref1 = %u, ref4 = %u.\n", i, ref1, ref4);
}
}
IDirect3DRM_Release(d3drm1);
IDirect3DRM2_Release(d3drm2);
IDirect3DRM3_Release(d3drm3);
}
static void test_Viewport(void)
{
IDirectDrawClipper *clipper;
HRESULT hr;
IDirect3DRM *d3drm1;
IDirect3DRM2 *d3drm2;
IDirect3DRM3 *d3drm3;
IDirect3DRMDevice *device1, *d3drm_device1;
IDirect3DRMDevice3 *device3, *d3drm_device3;
IDirect3DRMFrame *frame;
IDirect3DRMFrame3 *frame3;
IDirect3DRMViewport *viewport;
IDirect3DRMViewport2 *viewport2;
IDirect3DViewport *d3d_viewport;
D3DVIEWPORT vp;
D3DVALUE expected_val;
IDirect3DRMObject *obj, *obj2;
GUID driver;
HWND window;
RECT rc;
DWORD data, ref1, ref2, ref3, ref4;
DWORD initial_ref1, initial_ref2, initial_ref3, device_ref, frame_ref, frame_ref2, viewport_ref;
window = create_window();
GetClientRect(window, &rc);
hr = Direct3DRMCreate(&d3drm1);
ok(hr == D3DRM_OK, "Cannot get IDirect3DRM interface (hr = %x)\n", hr);
hr = IDirect3DRM_QueryInterface(d3drm1, &IID_IDirect3DRM2, (void **)&d3drm2);
ok(SUCCEEDED(hr), "Cannot get IDirect3DRM2 interface (hr = %#x).\n", hr);
hr = IDirect3DRM_QueryInterface(d3drm1, &IID_IDirect3DRM3, (void **)&d3drm3);
ok(SUCCEEDED(hr), "Cannot get IDirect3DRM3 interface (hr = %#x).\n", hr);
initial_ref1 = get_refcount((IUnknown *)d3drm1);
initial_ref2 = get_refcount((IUnknown *)d3drm2);
initial_ref3 = get_refcount((IUnknown *)d3drm3);
hr = DirectDrawCreateClipper(0, &clipper, NULL);
ok(hr == DD_OK, "Cannot get IDirectDrawClipper interface (hr = %x)\n", hr);
hr = IDirectDrawClipper_SetHWnd(clipper, 0, window);
ok(hr == DD_OK, "Cannot set HWnd to Clipper (hr = %x)\n", hr);
memcpy(&driver, &IID_IDirect3DRGBDevice, sizeof(GUID));
hr = IDirect3DRM3_CreateDeviceFromClipper(d3drm3, clipper, &driver, rc.right, rc.bottom, &device3);
ok(hr == D3DRM_OK, "Cannot get IDirect3DRMDevice interface (hr = %x)\n", hr);
hr = IDirect3DRMDevice3_QueryInterface(device3, &IID_IDirect3DRMDevice, (void **)&device1);
ok(SUCCEEDED(hr), "Cannot get IDirect3DRMDevice interface (hr = %#x).\n", hr);
hr = IDirect3DRM_CreateFrame(d3drm1, NULL, &frame);
ok(hr == D3DRM_OK, "Cannot get IDirect3DRMFrame interface (hr = %x)\n", hr);
hr = IDirect3DRM3_CreateFrame(d3drm3, NULL, &frame3);
ok(SUCCEEDED(hr), "Cannot get IDirect3DRMFrame3 interface (hr = %x).\n", hr);
ref1 = get_refcount((IUnknown *)d3drm1);
ref2 = get_refcount((IUnknown *)d3drm2);
ref3 = get_refcount((IUnknown *)d3drm3);
device_ref = get_refcount((IUnknown *)device1);
frame_ref = get_refcount((IUnknown *)frame);
hr = IDirect3DRM_CreateViewport(d3drm1, device1, frame, 0, 0, 0, 0, &viewport);
ok(SUCCEEDED(hr), "Cannot get IDirect3DRMViewport interface (hr = %#x)\n", hr);
ref4 = get_refcount((IUnknown *)d3drm1);
ok(ref4 > ref1, "Expected ref4 > ref1, got ref1 = %u, ref4 = %u.\n", ref1, ref4);
ref4 = get_refcount((IUnknown *)d3drm2);
ok(ref4 == ref2, "Expected ref4 == ref2, got ref2 = %u, ref4 = %u.\n", ref2, ref4);
ref4 = get_refcount((IUnknown *)d3drm3);
ok(ref4 == ref3, "Expected ref4 == ref3, got ref3 = %u, ref4 = %u.\n", ref3, ref4);
ref4 = get_refcount((IUnknown *)device1);
ok(ref4 == device_ref, "Expected ref4 == device_ref, got device_ref = %u, ref4 = %u.\n", device_ref, ref4);
ref4 = get_refcount((IUnknown *)frame);
ok(ref4 > frame_ref, "Expected ref4 > frame_ref, got frame_ref = %u, ref4 = %u.\n", frame_ref, ref4);
hr = IDirect3DRMViewport_GetDevice(viewport, &d3drm_device1);
ok(SUCCEEDED(hr), "Cannot get IDirect3DRMDevice interface (hr = %x)\n", hr);
ok(device1 == d3drm_device1, "Expected device returned = %p, got %p.\n", device1, d3drm_device1);
IDirect3DRMDevice_Release(d3drm_device1);
IDirect3DRMViewport_Release(viewport);
ref4 = get_refcount((IUnknown *)d3drm1);
ok(ref4 == ref1, "Expected ref4 == ref1, got ref1 = %u, ref4 = %u.\n", ref1, ref4);
ref4 = get_refcount((IUnknown *)d3drm2);
ok(ref4 == ref2, "Expected ref4 == ref2, got ref2 = %u, ref4 = %u.\n", ref2, ref4);
ref4 = get_refcount((IUnknown *)d3drm3);
ok(ref4 == ref3, "Expected ref4 == ref3, got ref3 = %u, ref4 = %u.\n", ref3, ref4);
ref4 = get_refcount((IUnknown *)device1);
ok(ref4 == device_ref, "Expected ref4 == device_ref, got device_ref = %u, ref4 = %u.\n", device_ref, ref4);
ref4 = get_refcount((IUnknown *)frame);
ok(ref4 == frame_ref, "Expected ref4 == frame_ref, got frame_ref = %u, ref4 = %u.\n", frame_ref, ref4);
hr = IDirect3DRM2_CreateViewport(d3drm2, device1, frame, 0, 0, 0, 0, &viewport);
ok(SUCCEEDED(hr), "Cannot get IDirect3DRMViewport interface (hr = %#x)\n", hr);
ref4 = get_refcount((IUnknown *)d3drm1);
ok(ref4 > ref1, "Expected ref4 > ref1, got ref1 = %u, ref4 = %u.\n", ref1, ref4);
ref4 = get_refcount((IUnknown *)d3drm2);
ok(ref4 == ref2, "Expected ref4 == ref2, got ref2 = %u, ref4 = %u.\n", ref2, ref4);
ref4 = get_refcount((IUnknown *)d3drm3);
ok(ref4 == ref3, "Expected ref4 == ref3, got ref3 = %u, ref4 = %u.\n", ref3, ref4);
ref4 = get_refcount((IUnknown *)device1);
ok(ref4 == device_ref, "Expected ref4 == device_ref, got device_ref = %u, ref4 = %u.\n", device_ref, ref4);
ref4 = get_refcount((IUnknown *)frame);
ok(ref4 > frame_ref, "Expected ref4 > frame_ref, got frame_ref = %u, ref4 = %u.\n", frame_ref, ref4);
hr = IDirect3DRMViewport_GetDevice(viewport, &d3drm_device1);
ok(SUCCEEDED(hr), "Cannot get IDirect3DRMDevice interface (hr = %x)\n", hr);
ok(device1 == d3drm_device1, "Expected device returned = %p, got %p.\n", device1, d3drm_device1);
IDirect3DRMDevice_Release(d3drm_device1);
IDirect3DRMViewport_Release(viewport);
ref4 = get_refcount((IUnknown *)d3drm1);
ok(ref4 == ref1, "Expected ref4 == ref1, got ref1 = %u, ref4 = %u.\n", ref1, ref4);
ref4 = get_refcount((IUnknown *)d3drm2);
ok(ref4 == ref2, "Expected ref4 == ref2, got ref2 = %u, ref4 = %u.\n", ref2, ref4);
ref4 = get_refcount((IUnknown *)d3drm3);
ok(ref4 == ref3, "Expected ref4 == ref3, got ref3 = %u, ref4 = %u.\n", ref3, ref4);
ref4 = get_refcount((IUnknown *)device1);
ok(ref4 == device_ref, "Expected ref4 == device_ref, got device_ref = %u, ref4 = %u.\n", device_ref, ref4);
ref4 = get_refcount((IUnknown *)frame);
ok(ref4 == frame_ref, "Expected ref4 == frame_ref, got frame_ref = %u, ref4 = %u.\n", frame_ref, ref4);
device_ref = get_refcount((IUnknown *)device3);
frame_ref2 = get_refcount((IUnknown *)frame3);
hr = IDirect3DRM3_CreateViewport(d3drm3, device3, frame3, 0, 0, 0, 0, &viewport2);
ok(SUCCEEDED(hr), "Cannot get IDirect3DRMViewport2 interface (hr = %#x)\n", hr);
ref4 = get_refcount((IUnknown *)d3drm1);
ok(ref4 > ref1, "Expected ref4 > ref1, got ref1 = %u, ref4 = %u.\n", ref1, ref4);
ref4 = get_refcount((IUnknown *)d3drm2);
ok(ref4 == ref2, "Expected ref4 == ref2, got ref2 = %u, ref4 = %u.\n", ref2, ref4);
ref4 = get_refcount((IUnknown *)d3drm3);
ok(ref4 == ref3, "Expected ref4 == ref3, got ref3 = %u, ref4 = %u.\n", ref3, ref4);
ref4 = get_refcount((IUnknown *)device3);
ok(ref4 == device_ref, "Expected ref4 == device_ref, got device_ref = %u, ref4 = %u.\n", device_ref, ref4);
ref4 = get_refcount((IUnknown *)frame3);
ok(ref4 > frame_ref2, "Expected ref4 > frame_ref2, got frame_ref2 = %u, ref4 = %u.\n", frame_ref2, ref4);
hr = IDirect3DRMViewport2_GetDevice(viewport2, &d3drm_device3);
ok(SUCCEEDED(hr), "Cannot get IDirect3DRMDevice3 interface (hr = %x)\n", hr);
ok(device3 == d3drm_device3, "Expected device returned = %p, got %p.\n", device3, d3drm_device3);
IDirect3DRMDevice3_Release(d3drm_device3);
IDirect3DRMViewport2_Release(viewport2);
ref4 = get_refcount((IUnknown *)d3drm1);
ok(ref4 == ref1, "Expected ref4 == ref1, got ref1 = %u, ref4 = %u.\n", ref1, ref4);
ref4 = get_refcount((IUnknown *)d3drm2);
ok(ref4 == ref2, "Expected ref4 == ref2, got ref2 = %u, ref4 = %u.\n", ref2, ref4);
ref4 = get_refcount((IUnknown *)d3drm3);
ok(ref4 == ref3, "Expected ref4 == ref3, got ref3 = %u, ref4 = %u.\n", ref3, ref4);
ref4 = get_refcount((IUnknown *)device3);
ok(ref4 == device_ref, "Expected ref4 == device_ref, got device_ref = %u, ref4 = %u.\n", device_ref, ref4);
ref4 = get_refcount((IUnknown *)frame3);
ok(ref4 == frame_ref2, "Expected ref4 == frame_ref2, got frame_ref2 = %u, ref4 = %u.\n", frame_ref2, ref4);
/* Test all failures together */
hr = IDirect3DRM_CreateViewport(d3drm1, NULL, frame, rc.left, rc.top, rc.right, rc.bottom, &viewport);
ok(hr == D3DRMERR_BADOBJECT, "Expected hr == D3DRMERR_BADOBJECT, got %#x.\n", hr);
hr = IDirect3DRM_CreateViewport(d3drm1, device1, NULL, rc.left, rc.top, rc.right, rc.bottom, &viewport);
ok(hr == D3DRMERR_BADOBJECT, "Expected hr == D3DRMERR_BADOBJECT, got %#x.\n", hr);
hr = IDirect3DRM_CreateViewport(d3drm1, device1, frame, rc.left, rc.top, rc.right + 1, rc.bottom + 1, &viewport);
ok(hr == D3DRMERR_BADVALUE, "Expected hr == D3DRMERR_BADVALUE, got %#x.\n", hr);
hr = IDirect3DRM_CreateViewport(d3drm1, device1, frame, rc.left, rc.top, rc.right + 1, rc.bottom, &viewport);
ok(hr == D3DRMERR_BADVALUE, "Expected hr == D3DRMERR_BADVALUE, got %#x.\n", hr);
hr = IDirect3DRM_CreateViewport(d3drm1, device1, frame, rc.left, rc.top, rc.right, rc.bottom + 1, &viewport);
ok(hr == D3DRMERR_BADVALUE, "Expected hr == D3DRMERR_BADVALUE, got %#x.\n", hr);
hr = IDirect3DRM_CreateViewport(d3drm1, device1, frame, rc.left, rc.top, rc.right, rc.bottom, NULL);
ok(hr == D3DRMERR_BADVALUE, "Expected hr == D3DRMERR_BADVALUE, got %#x.\n", hr);
hr = IDirect3DRM2_CreateViewport(d3drm2, NULL, frame, rc.left, rc.top, rc.right, rc.bottom, &viewport);
ok(hr == D3DRMERR_BADOBJECT, "Expected hr == D3DRMERR_BADOBJECT, got %#x.\n", hr);
hr = IDirect3DRM2_CreateViewport(d3drm2, device1, NULL, rc.left, rc.top, rc.right, rc.bottom, &viewport);
ok(hr == D3DRMERR_BADOBJECT, "Expected hr == D3DRMERR_BADOBJECT, got %#x.\n", hr);
hr = IDirect3DRM2_CreateViewport(d3drm2, device1, frame, rc.left, rc.top, rc.right + 1, rc.bottom + 1, &viewport);
ok(hr == D3DRMERR_BADVALUE, "Expected hr == D3DRMERR_BADVALUE, got %#x.\n", hr);
hr = IDirect3DRM2_CreateViewport(d3drm2, device1, frame, rc.left, rc.top, rc.right + 1, rc.bottom, &viewport);
ok(hr == D3DRMERR_BADVALUE, "Expected hr == D3DRMERR_BADVALUE, got %#x.\n", hr);
hr = IDirect3DRM2_CreateViewport(d3drm2, device1, frame, rc.left, rc.top, rc.right, rc.bottom + 1, &viewport);
ok(hr == D3DRMERR_BADVALUE, "Expected hr == D3DRMERR_BADVALUE, got %#x.\n", hr);
hr = IDirect3DRM2_CreateViewport(d3drm2, device1, frame, rc.left, rc.top, rc.right, rc.bottom, NULL);
ok(hr == D3DRMERR_BADVALUE, "Expected hr == D3DRMERR_BADVALUE, got %#x.\n", hr);
hr = IDirect3DRM3_CreateViewport(d3drm3, NULL, frame3, rc.left, rc.top, rc.right, rc.bottom, &viewport2);
ok(hr == D3DRMERR_BADOBJECT, "Expected hr == D3DRMERR_BADOBJECT, got %#x.\n", hr);
hr = IDirect3DRM3_CreateViewport(d3drm3, device3, NULL, rc.left, rc.top, rc.right, rc.bottom, &viewport2);
ok(hr == D3DRMERR_BADOBJECT, "Expected hr == D3DRMERR_BADOBJECT, got %#x.\n", hr);
hr = IDirect3DRM3_CreateViewport(d3drm3, device3, frame3, rc.left, rc.top, rc.right + 1, rc.bottom + 1, &viewport2);
ok(hr == D3DRMERR_BADVALUE, "Expected hr == D3DRMERR_BADVALUE, got %#x.\n", hr);
hr = IDirect3DRM3_CreateViewport(d3drm3, device3, frame3, rc.left, rc.top, rc.right + 1, rc.bottom, &viewport2);
ok(hr == D3DRMERR_BADVALUE, "Expected hr == D3DRMERR_BADVALUE, got %#x.\n", hr);
hr = IDirect3DRM3_CreateViewport(d3drm3, device3, frame3, rc.left, rc.top, rc.right, rc.bottom + 1, &viewport2);
ok(hr == D3DRMERR_BADVALUE, "Expected hr == D3DRMERR_BADVALUE, got %#x.\n", hr);
hr = IDirect3DRM3_CreateViewport(d3drm3, device3, frame3, rc.left, rc.top, rc.right, rc.bottom, NULL);
ok(hr == D3DRMERR_BADVALUE, "Expected hr == D3DRMERR_BADVALUE, got %#x.\n", hr);
hr = IDirect3DRM2_CreateViewport(d3drm2, device1, frame, rc.left, rc.top, rc.right, rc.bottom, &viewport);
ok(hr == D3DRM_OK, "Cannot get IDirect3DRMViewport interface (hr = %#x)\n", hr);
hr = IDirect3DRMViewport_GetDirect3DViewport(viewport, &d3d_viewport);
ok(SUCCEEDED(hr), "Cannot get IDirect3DViewport interface (hr = %#x).\n", hr);
viewport_ref = get_refcount((IUnknown *)d3d_viewport);
hr = IDirect3DRMViewport_GetDirect3DViewport(viewport, &d3d_viewport);
ok(SUCCEEDED(hr), "Cannot get IDirect3DViewport interface (hr = %#x).\n", hr);
ref4 = get_refcount((IUnknown *)d3d_viewport);
ok(ref4 > viewport_ref, "Expected ref4 > viewport_ref, got ref4 = %u, viewport_ref = %u.\n", ref4, viewport_ref);
IDirect3DViewport_Release(d3d_viewport);
ref4 = get_refcount((IUnknown *)d3d_viewport);
ok(ref4 == viewport_ref, "Expected ref4 == viewport_ref, got ref4 = %u, viewport_ref = %u.\n", ref4, viewport_ref);
IDirect3DViewport_Release(d3d_viewport);
hr = IDirect3DRMViewport_GetDirect3DViewport(viewport, &d3d_viewport);
ok(SUCCEEDED(hr), "Cannot get IDirect3DViewport interface (hr = %#x).\n", hr);
vp.dwSize = sizeof(vp);
hr = IDirect3DViewport_GetViewport(d3d_viewport, &vp);
ok(SUCCEEDED(hr), "Cannot get D3DVIEWPORT struct (hr = %#x).\n", hr);
ok(vp.dwWidth == rc.right, "Expected viewport width = %u, got %u.\n", rc.right, vp.dwWidth);
ok(vp.dwHeight == rc.bottom, "Expected viewport height = %u, got %u.\n", rc.bottom, vp.dwHeight);
ok(vp.dwX == rc.left, "Expected viewport X position = %u, got %u.\n", rc.left, vp.dwX);
ok(vp.dwY == rc.top, "Expected viewport Y position = %u, got %u.\n", rc.top, vp.dwY);
expected_val = (rc.right > rc.bottom) ? (rc.right / 2.0f) : (rc.bottom / 2.0f);
ok(vp.dvScaleX == expected_val, "Expected dvScaleX = %f, got %f.\n", expected_val, vp.dvScaleX);
ok(vp.dvScaleY == expected_val, "Expected dvScaleY = %f, got %f.\n", expected_val, vp.dvScaleY);
expected_val = vp.dwWidth / (2.0f * vp.dvScaleX);
ok(vp.dvMaxX == expected_val, "Expected dvMaxX = %f, got %f.\n", expected_val, vp.dvMaxX);
expected_val = vp.dwHeight / (2.0f * vp.dvScaleY);
ok(vp.dvMaxY == expected_val, "Expected dvMaxY = %f, got %f.\n", expected_val, vp.dvMaxY);
IDirect3DViewport_Release(d3d_viewport);
IDirect3DRMViewport_Release(viewport);
hr = IDirect3DRM3_CreateViewport(d3drm3, device3, frame3, rc.left, rc.top, rc.right, rc.bottom, &viewport2);
ok(hr == D3DRM_OK, "Cannot get IDirect3DRMViewport2 interface (hr = %#x)\n", hr);
hr = IDirect3DRMViewport2_GetDirect3DViewport(viewport2, &d3d_viewport);
ok(SUCCEEDED(hr), "Cannot get IDirect3DViewport interface (hr = %#x).\n", hr);
viewport_ref = get_refcount((IUnknown *)d3d_viewport);
hr = IDirect3DRMViewport2_GetDirect3DViewport(viewport2, &d3d_viewport);
ok(SUCCEEDED(hr), "Cannot get IDirect3DViewport interface (hr = %#x).\n", hr);
ref4 = get_refcount((IUnknown *)d3d_viewport);
ok(ref4 > viewport_ref, "Expected ref4 > viewport_ref, got ref4 = %u, viewport_ref = %u.\n", ref4, viewport_ref);
IDirect3DViewport_Release(d3d_viewport);
ref4 = get_refcount((IUnknown *)d3d_viewport);
ok(ref4 == viewport_ref, "Expected ref4 == viewport_ref, got ref4 = %u, viewport_ref = %u.\n", ref4, viewport_ref);
IDirect3DViewport_Release(d3d_viewport);
hr = IDirect3DRMViewport2_GetDirect3DViewport(viewport2, &d3d_viewport);
ok(SUCCEEDED(hr), "Cannot get IDirect3DViewport interface (hr = %#x).\n", hr);
vp.dwSize = sizeof(vp);
hr = IDirect3DViewport_GetViewport(d3d_viewport, &vp);
ok(SUCCEEDED(hr), "Cannot get D3DVIEWPORT struct (hr = %#x).\n", hr);
ok(vp.dwWidth == rc.right, "Expected viewport width = %u, got %u.\n", rc.right, vp.dwWidth);
ok(vp.dwHeight == rc.bottom, "Expected viewport height = %u, got %u.\n", rc.bottom, vp.dwHeight);
ok(vp.dwX == rc.left, "Expected viewport X position = %u, got %u.\n", rc.left, vp.dwX);
ok(vp.dwY == rc.top, "Expected viewport Y position = %u, got %u.\n", rc.top, vp.dwY);
expected_val = (rc.right > rc.bottom) ? (rc.right / 2.0f) : (rc.bottom / 2.0f);
ok(vp.dvScaleX == expected_val, "Expected dvScaleX = %f, got %f.\n", expected_val, vp.dvScaleX);
ok(vp.dvScaleY == expected_val, "Expected dvScaleY = %f, got %f.\n", expected_val, vp.dvScaleY);
expected_val = vp.dwWidth / (2.0f * vp.dvScaleX);
ok(vp.dvMaxX == expected_val, "Expected dvMaxX = %f, got %f.\n", expected_val, vp.dvMaxX);
expected_val = vp.dwHeight / (2.0f * vp.dvScaleY);
ok(vp.dvMaxY == expected_val, "Expected dvMaxY = %f, got %f.\n", expected_val, vp.dvMaxY);
IDirect3DViewport_Release(d3d_viewport);
IDirect3DRMViewport2_Release(viewport2);
hr = IDirect3DRM_CreateViewport(d3drm1, device1, frame, rc.left, rc.top, rc.right, rc.bottom, &viewport);
ok(hr == D3DRM_OK, "Cannot get IDirect3DRMViewport interface (hr = %x)\n", hr);
hr = IDirect3DRMViewport_GetDirect3DViewport(viewport, &d3d_viewport);
ok(SUCCEEDED(hr), "Cannot get IDirect3DViewport interface (hr = %#x).\n", hr);
viewport_ref = get_refcount((IUnknown *)d3d_viewport);
hr = IDirect3DRMViewport_GetDirect3DViewport(viewport, &d3d_viewport);
ok(SUCCEEDED(hr), "Cannot get IDirect3DViewport interface (hr = %#x).\n", hr);
ref4 = get_refcount((IUnknown *)d3d_viewport);
ok(ref4 > viewport_ref, "Expected ref4 > viewport_ref, got ref4 = %u, viewport_ref = %u.\n", ref4, viewport_ref);
IDirect3DViewport_Release(d3d_viewport);
ref4 = get_refcount((IUnknown *)d3d_viewport);
ok(ref4 == viewport_ref, "Expected ref4 == viewport_ref, got ref4 = %u, viewport_ref = %u.\n", ref4, viewport_ref);
IDirect3DViewport_Release(d3d_viewport);
hr = IDirect3DRMViewport_GetDirect3DViewport(viewport, &d3d_viewport);
ok(SUCCEEDED(hr), "Cannot get IDirect3DViewport interface (hr = %#x).\n", hr);
vp.dwSize = sizeof(vp);
hr = IDirect3DViewport_GetViewport(d3d_viewport, &vp);
ok(SUCCEEDED(hr), "Cannot get D3DVIEWPORT struct (hr = %#x).\n", hr);
ok(vp.dwWidth == rc.right, "Expected viewport width = %u, got %u.\n", rc.right, vp.dwWidth);
ok(vp.dwHeight == rc.bottom, "Expected viewport height = %u, got %u.\n", rc.bottom, vp.dwHeight);
ok(vp.dwX == rc.left, "Expected viewport X position = %u, got %u.\n", rc.left, vp.dwX);
ok(vp.dwY == rc.top, "Expected viewport Y position = %u, got %u.\n", rc.top, vp.dwY);
expected_val = (rc.right > rc.bottom) ? (rc.right / 2.0f) : (rc.bottom / 2.0f);
ok(vp.dvScaleX == expected_val, "Expected dvScaleX = %f, got %f.\n", expected_val, vp.dvScaleX);
ok(vp.dvScaleY == expected_val, "Expected dvScaleY = %f, got %f.\n", expected_val, vp.dvScaleY);
expected_val = vp.dwWidth / (2.0f * vp.dvScaleX);
ok(vp.dvMaxX == expected_val, "Expected dvMaxX = %f, got %f.\n", expected_val, vp.dvMaxX);
expected_val = vp.dwHeight / (2.0f * vp.dvScaleY);
ok(vp.dvMaxY == expected_val, "Expected dvMaxY = %f, got %f.\n", expected_val, vp.dvMaxY);
IDirect3DViewport_Release(d3d_viewport);
hr = IDirect3DRMViewport_QueryInterface(viewport, &IID_IDirect3DRMObject, (void**)&obj);
ok(hr == D3DRM_OK, "expected D3DRM_OK (hr = %x)\n", hr);
ok((IDirect3DRMObject*)viewport == obj, "got object pointer %p, expected %p\n", obj, viewport);
hr = IDirect3DRMViewport_QueryInterface(viewport, &IID_IDirect3DRMViewport2, (void**)&viewport2);
ok(hr == D3DRM_OK, "expected D3DRM_OK (hr = %x)\n", hr);
hr = IDirect3DRMViewport2_QueryInterface(viewport2, &IID_IDirect3DRMObject, (void**)&obj2);
ok(hr == D3DRM_OK, "expected D3DRM_OK (hr = %x)\n", hr);
ok(obj == obj2, "got object pointer %p, expected %p\n", obj2, obj);
ok((IUnknown*)viewport != (IUnknown*)viewport2, "got viewport1 %p, viewport2 %p\n", viewport, viewport2);
IDirect3DRMViewport2_Release(viewport2);
IDirect3DRMObject_Release(obj);
IDirect3DRMObject_Release(obj2);
test_class_name((IDirect3DRMObject *)viewport, "Viewport");
test_object_name((IDirect3DRMObject *)viewport);
/* AppData */
hr = IDirect3DRMViewport_SetAppData(viewport, 0);
ok(hr == D3DRM_OK, "expected D3DRM_OK (hr = %x)\n", hr);
hr = IDirect3DRMViewport_SetAppData(viewport, 0);
ok(hr == D3DRM_OK, "expected D3DRM_OK (hr = %x)\n", hr);
hr = IDirect3DRMViewport_SetAppData(viewport, 1);
ok(hr == D3DRM_OK, "expected D3DRM_OK (hr = %x)\n", hr);
hr = IDirect3DRMViewport_SetAppData(viewport, 1);
ok(hr == D3DRM_OK, "expected D3DRM_OK (hr = %x)\n", hr);
hr = IDirect3DRMViewport_QueryInterface(viewport, &IID_IDirect3DRMViewport2, (void**)&viewport2);
ok(hr == D3DRM_OK, "expected D3DRM_OK (hr = %x)\n", hr);
data = IDirect3DRMViewport2_GetAppData(viewport2);
ok(data == 1, "got %x\n", data);
IDirect3DRMViewport2_Release(viewport2);
IDirect3DRMViewport_Release(viewport);
/* IDirect3DRMViewport*::Init tests */
ref1 = get_refcount((IUnknown *)d3drm1);
ref2 = get_refcount((IUnknown *)d3drm2);
ref3 = get_refcount((IUnknown *)d3drm3);
hr = IDirect3DRM_CreateObject(d3drm1, &CLSID_CDirect3DRMViewport, NULL, &IID_IDirect3DRMViewport,
(void **)&viewport);
ok(SUCCEEDED(hr), "Cannot get IDirect3DRMViewport interface (hr = %#x).\n", hr);
ref4 = get_refcount((IUnknown *)d3drm1);
ok(ref4 == ref1, "Expected ref4 == ref1, got ref1 = %u, ref4 = %u.\n", ref1, ref4);
ref4 = get_refcount((IUnknown *)d3drm2);
ok(ref4 == ref2, "Expected ref4 == ref2, got ref2 = %u, ref4 = %u.\n", ref2, ref4);
ref4 = get_refcount((IUnknown *)d3drm3);
ok(ref4 == ref3, "Expected ref4 == ref3, got ref3 = %u, ref4 = %u.\n", ref3, ref4);
hr = IDirect3DRMViewport_GetDirect3DViewport(viewport, &d3d_viewport);
ok(hr == D3DRMERR_BADOBJECT, "Expected hr == D3DRMERR_BADOBJECT, got %#x.\n", hr);
hr = IDirect3DRMViewport_GetDevice(viewport, &d3drm_device1);
ok(hr == D3DRMERR_BADOBJECT, "Expected hr == D3DRMERR_BADOBJECT, got %#x.\n", hr);
/* Test all failures together */
hr = IDirect3DRMViewport_Init(viewport, NULL, frame, rc.left, rc.top, rc.right, rc.bottom);
ok(hr == D3DRMERR_BADOBJECT, "Expected hr == D3DRMERR_BADOBJECT, got %#x.\n", hr);
hr = IDirect3DRMViewport_Init(viewport, device1, NULL, rc.left, rc.top, rc.right, rc.bottom);
ok(hr == D3DRMERR_BADOBJECT, "Expected hr == D3DRMERR_BADOBJECT, got %#x.\n", hr);
hr = IDirect3DRMViewport_Init(viewport, device1, frame, rc.left, rc.top, rc.right + 1, rc.bottom + 1);
ok(hr == D3DRMERR_BADOBJECT, "Expected hr == D3DRMERR_BADOBJECT, got %#x.\n", hr);
hr = IDirect3DRMViewport_Init(viewport, device1, frame, rc.left, rc.top, rc.right + 1, rc.bottom);
ok(hr == D3DRMERR_BADOBJECT, "Expected hr == D3DRMERR_BADOBJECT, got %#x.\n", hr);
hr = IDirect3DRMViewport_Init(viewport, device1, frame, rc.left, rc.top, rc.right, rc.bottom + 1);
ok(hr == D3DRMERR_BADOBJECT, "Expected hr == D3DRMERR_BADOBJECT, got %#x.\n", hr);
device_ref = get_refcount((IUnknown *)device1);
frame_ref = get_refcount((IUnknown *)frame);
hr = IDirect3DRMViewport_Init(viewport, device1, frame, rc.left, rc.top, rc.right, rc.bottom);
ok(SUCCEEDED(hr), "Cannot initialize IDirect3DRMViewport interface (hr = %#x).\n", hr);
ref4 = get_refcount((IUnknown *)d3drm1);
ok(ref4 > ref1, "Expected ref4 > ref1, got ref1 = %u, ref4 = %u.\n", ref1, ref4);
ref4 = get_refcount((IUnknown *)d3drm2);
ok(ref4 == ref2, "Expected ref4 == ref2, got ref2 = %u, ref4 = %u.\n", ref2, ref4);
ref4 = get_refcount((IUnknown *)d3drm3);
ok(ref4 == ref3, "Expected ref4 == ref3, got ref3 = %u, ref4 = %u.\n", ref3, ref4);
ref4 = get_refcount((IUnknown *)device1);
ok(ref4 == device_ref, "Expected ref4 == device_ref, got device_ref = %u, ref4 = %u.\n", device_ref, ref4);
ref4 = get_refcount((IUnknown *)frame);
ok(ref4 > frame_ref, "Expected ref4 > frame_ref, got frame_ref = %u, ref4 = %u.\n", frame_ref, ref4);
hr = IDirect3DRMViewport_GetDevice(viewport, &d3drm_device1);
ok(SUCCEEDED(hr), "Cannot get IDirect3DRMDevice3 interface (hr = %x)\n", hr);
ok(device1 == d3drm_device1, "Expected device returned = %p, got %p.\n", device3, d3drm_device3);
IDirect3DRMDevice_Release(d3drm_device1);
hr = IDirect3DRMViewport_GetDirect3DViewport(viewport, &d3d_viewport);
ok(SUCCEEDED(hr), "Cannot get IDirect3DViewport interface (hr = %#x).\n", hr);
viewport_ref = get_refcount((IUnknown *)d3d_viewport);
hr = IDirect3DRMViewport_GetDirect3DViewport(viewport, &d3d_viewport);
ok(SUCCEEDED(hr), "Cannot get IDirect3DViewport interface (hr = %#x).\n", hr);
ref4 = get_refcount((IUnknown *)d3d_viewport);
ok(ref4 > viewport_ref, "Expected ref4 > viewport_ref, got ref4 = %u, viewport_ref = %u.\n", ref4, viewport_ref);
IDirect3DViewport_Release(d3d_viewport);
ref4 = get_refcount((IUnknown *)d3d_viewport);
ok(ref4 == viewport_ref, "Expected ref4 == viewport_ref, got ref4 = %u, viewport_ref = %u.\n", ref4, viewport_ref);
IDirect3DViewport_Release(d3d_viewport);
hr = IDirect3DRMViewport_GetDirect3DViewport(viewport, &d3d_viewport);
ok(SUCCEEDED(hr), "Cannot get IDirect3DViewport interface (hr = %#x).\n", hr);
vp.dwSize = sizeof(vp);
hr = IDirect3DViewport_GetViewport(d3d_viewport, &vp);
ok(SUCCEEDED(hr), "Cannot get D3DVIEWPORT struct (hr = %#x).\n", hr);
ok(vp.dwWidth == rc.right, "Expected viewport width = %u, got %u.\n", rc.right, vp.dwWidth);
ok(vp.dwHeight == rc.bottom, "Expected viewport height = %u, got %u.\n", rc.bottom, vp.dwHeight);
ok(vp.dwX == rc.left, "Expected viewport X position = %u, got %u.\n", rc.left, vp.dwX);
ok(vp.dwY == rc.top, "Expected viewport Y position = %u, got %u.\n", rc.top, vp.dwY);
expected_val = (rc.right > rc.bottom) ? (rc.right / 2.0f) : (rc.bottom / 2.0f);
ok(vp.dvScaleX == expected_val, "Expected dvScaleX = %f, got %f.\n", expected_val, vp.dvScaleX);
ok(vp.dvScaleY == expected_val, "Expected dvScaleY = %f, got %f.\n", expected_val, vp.dvScaleY);
expected_val = vp.dwWidth / (2.0f * vp.dvScaleX);
ok(vp.dvMaxX == expected_val, "Expected dvMaxX = %f, got %f.\n", expected_val, vp.dvMaxX);
expected_val = vp.dwHeight / (2.0f * vp.dvScaleY);
ok(vp.dvMaxY == expected_val, "Expected dvMaxY = %f, got %f.\n", expected_val, vp.dvMaxY);
IDirect3DViewport_Release(d3d_viewport);
hr = IDirect3DRMViewport_Init(viewport, device1, frame, rc.left, rc.top, rc.right, rc.bottom);
ok(hr == D3DRMERR_BADOBJECT, "Expected hr == D3DRMERR_BADOBJECT, got %#x.\n", hr);
IDirect3DRMViewport_Release(viewport);
ref4 = get_refcount((IUnknown *)d3drm1);
todo_wine ok(ref4 > ref1, "Expected ref4 > ref1, got ref1 = %u, ref4 = %u.\n", ref1, ref4);
ref4 = get_refcount((IUnknown *)d3drm2);
ok(ref4 == ref2, "Expected ref4 == ref2, got ref2 = %u, ref4 = %u.\n", ref2, ref4);
ref4 = get_refcount((IUnknown *)d3drm3);
ok(ref4 == ref3, "Expected ref4 == ref3, got ref3 = %u, ref4 = %u.\n", ref3, ref4);
ref4 = get_refcount((IUnknown *)device1);
ok(ref4 == device_ref, "Expected ref4 == device_ref, got device_ref = %u, ref4 = %u.\n", device_ref, ref4);
ref4 = get_refcount((IUnknown *)frame);
todo_wine ok(ref4 > frame_ref, "Expected ref4 > frame_ref, got frame_ref = %u, ref4 = %u.\n", frame_ref, ref4);
ref1 = get_refcount((IUnknown *)d3drm1);
ref2 = get_refcount((IUnknown *)d3drm2);
ref3 = get_refcount((IUnknown *)d3drm3);
hr = IDirect3DRM3_CreateObject(d3drm2, &CLSID_CDirect3DRMViewport, NULL, &IID_IDirect3DRMViewport2,
(void **)&viewport2);
ok(SUCCEEDED(hr), "Cannot get IDirect3DRMViewport2 interface (hr = %#x).\n", hr);
ref4 = get_refcount((IUnknown *)d3drm1);
ok(ref4 == ref1, "Expected ref4 == ref1, got ref1 = %u, ref4 = %u.\n", ref1, ref4);
ref4 = get_refcount((IUnknown *)d3drm2);
ok(ref4 == ref2, "Expected ref4 == ref2, got ref2 = %u, ref4 = %u.\n", ref2, ref4);
ref4 = get_refcount((IUnknown *)d3drm3);
ok(ref4 == ref3, "Expected ref4 == ref3, got ref3 = %u, ref4 = %u.\n", ref3, ref4);
hr = IDirect3DRMViewport2_GetDirect3DViewport(viewport2, &d3d_viewport);
ok(hr == D3DRMERR_BADOBJECT, "Expected hr == D3DRMERR_BADOBJECT, got %#x.\n", hr);
hr = IDirect3DRMViewport2_GetDevice(viewport2, &d3drm_device3);
ok(hr == D3DRMERR_BADOBJECT, "Expected hr == D3DRMERR_BADOBJECT, got %#x.\n", hr);
hr = IDirect3DRMViewport2_Init(viewport2, NULL, frame3, rc.left, rc.top, rc.right, rc.bottom);
ok(hr == D3DRMERR_BADOBJECT, "Expected hr == D3DRMERR_BADOBJECT, got %#x.\n", hr);
hr = IDirect3DRMViewport2_Init(viewport2, device3, NULL, rc.left, rc.top, rc.right, rc.bottom);
ok(hr == D3DRMERR_BADOBJECT, "Expected hr == D3DRMERR_BADOBJECT, got %#x.\n", hr);
hr = IDirect3DRMViewport2_Init(viewport2, device3, frame3, rc.left, rc.top, rc.right + 1, rc.bottom + 1);
ok(hr == D3DRMERR_BADOBJECT, "Expected hr == D3DRMERR_BADOBJECT, got %#x.\n", hr);
hr = IDirect3DRMViewport2_Init(viewport2, device3, frame3, rc.left, rc.top, rc.right + 1, rc.bottom);
ok(hr == D3DRMERR_BADOBJECT, "Expected hr == D3DRMERR_BADOBJECT, got %#x.\n", hr);
hr = IDirect3DRMViewport2_Init(viewport2, device3, frame3, rc.left, rc.top, rc.right, rc.bottom + 1);
ok(hr == D3DRMERR_BADOBJECT, "Expected hr == D3DRMERR_BADOBJECT, got %#x.\n", hr);
device_ref = get_refcount((IUnknown *)device3);
frame_ref2 = get_refcount((IUnknown *)frame3);
hr = IDirect3DRMViewport2_Init(viewport2, device3, frame3, rc.left, rc.top, rc.right, rc.bottom);
ok(SUCCEEDED(hr), "Cannot initialize IDirect3DRMViewport2 interface (hr = %#x).\n", hr);
ref4 = get_refcount((IUnknown *)device3);
ok(ref4 == device_ref, "Expected ref4 == device_ref, got device_ref = %u, ref4 = %u.\n", device_ref, ref4);
ref4 = get_refcount((IUnknown *)frame3);
ok(ref4 > frame_ref2, "Expected ref4 > frame_ref2, got frame_ref2 = %u, ref4 = %u.\n", frame_ref2, ref4);
hr = IDirect3DRMViewport2_GetDevice(viewport2, &d3drm_device3);
ok(SUCCEEDED(hr), "Cannot get IDirect3DRMDevice3 interface (hr = %x)\n", hr);
ok(device3 == d3drm_device3, "Expected device returned = %p, got %p.\n", device3, d3drm_device3);
IDirect3DRMDevice3_Release(d3drm_device3);
hr = IDirect3DRMViewport2_GetDirect3DViewport(viewport2, &d3d_viewport);
ok(SUCCEEDED(hr), "Cannot get IDirect3DViewport interface (hr = %#x).\n", hr);
viewport_ref = get_refcount((IUnknown *)d3d_viewport);
hr = IDirect3DRMViewport2_GetDirect3DViewport(viewport2, &d3d_viewport);
ok(SUCCEEDED(hr), "Cannot get IDirect3DViewport interface (hr = %#x).\n", hr);
ref4 = get_refcount((IUnknown *)d3d_viewport);
ok(ref4 > viewport_ref, "Expected ref4 > viewport_ref, got ref4 = %u, viewport_ref = %u.\n", ref4, viewport_ref);
IDirect3DViewport_Release(d3d_viewport);
ref4 = get_refcount((IUnknown *)d3d_viewport);
ok(ref4 == viewport_ref, "Expected ref4 == viewport_ref, got ref4 = %u, viewport_ref = %u.\n", ref4, viewport_ref);
IDirect3DViewport_Release(d3d_viewport);
hr = IDirect3DRMViewport2_GetDirect3DViewport(viewport2, &d3d_viewport);
ok(SUCCEEDED(hr), "Cannot get IDirect3DViewport interface (hr = %#x).\n", hr);
vp.dwSize = sizeof(vp);
hr = IDirect3DViewport_GetViewport(d3d_viewport, &vp);
ok(SUCCEEDED(hr), "Cannot get D3DVIEWPORT struct (hr = %#x).\n", hr);
ok(vp.dwWidth == rc.right, "Expected viewport width = %u, got %u.\n", rc.right, vp.dwWidth);
ok(vp.dwHeight == rc.bottom, "Expected viewport height = %u, got %u.\n", rc.bottom, vp.dwHeight);
ok(vp.dwX == rc.left, "Expected viewport X position = %u, got %u.\n", rc.left, vp.dwX);
ok(vp.dwY == rc.top, "Expected viewport Y position = %u, got %u.\n", rc.top, vp.dwY);
expected_val = (rc.right > rc.bottom) ? (rc.right / 2.0f) : (rc.bottom / 2.0f);
ok(vp.dvScaleX == expected_val, "Expected dvScaleX = %f, got %f.\n", expected_val, vp.dvScaleX);
ok(vp.dvScaleY == expected_val, "Expected dvScaleY = %f, got %f.\n", expected_val, vp.dvScaleY);
expected_val = vp.dwWidth / (2.0f * vp.dvScaleX);
ok(vp.dvMaxX == expected_val, "Expected dvMaxX = %f, got %f.\n", expected_val, vp.dvMaxX);
expected_val = vp.dwHeight / (2.0f * vp.dvScaleY);
ok(vp.dvMaxY == expected_val, "Expected dvMaxY = %f, got %f.\n", expected_val, vp.dvMaxY);
IDirect3DViewport_Release(d3d_viewport);
hr = IDirect3DRMViewport2_Init(viewport2, device3, frame3, rc.left, rc.top, rc.right, rc.bottom);
ok(hr == D3DRMERR_BADOBJECT, "Expected hr == D3DRMERR_BADOBJECT, got %#x.\n", hr);
IDirect3DRMViewport2_Release(viewport2);
ref4 = get_refcount((IUnknown *)d3drm1);
todo_wine ok(ref4 > ref1, "Expected ref4 > ref1, got ref1 = %u, ref4 = %u.\n", ref1, ref4);
ref4 = get_refcount((IUnknown *)d3drm2);
ok(ref4 == ref2, "Expected ref4 == ref2, got ref2 = %u, ref4 = %u.\n", ref2, ref4);
ref4 = get_refcount((IUnknown *)d3drm3);
ok(ref4 == ref3, "Expected ref4 == ref3, got ref3 = %u, ref4 = %u.\n", ref3, ref4);
ref4 = get_refcount((IUnknown *)device3);
ok(ref4 == device_ref, "Expected ref4 == device_ref, got device_ref = %u, ref4 = %u.\n", device_ref, ref4);
ref4 = get_refcount((IUnknown *)frame3);
todo_wine ok(ref4 > frame_ref2, "Expected ref4 > frame_ref2, got frame_ref2 = %u, ref4 = %u.\n", frame_ref2, ref4);
IDirect3DRMDevice3_Release(device3);
IDirect3DRMDevice_Release(device1);
ref4 = get_refcount((IUnknown *)d3drm1);
ok(ref4 > initial_ref1, "Expected ref4 > initial_ref1, got initial_ref1 = %u, ref4 = %u.\n", initial_ref1, ref4);
ref4 = get_refcount((IUnknown *)d3drm2);
ok(ref4 == initial_ref2, "Expected ref4 == initial_ref2, got initial_ref2 = %u, ref4 = %u.\n", initial_ref2, ref4);
ref4 = get_refcount((IUnknown *)d3drm3);
ok(ref4 == initial_ref3, "Expected ref4 == initial_ref3, got initial_ref3 = %u, ref4 = %u.\n", initial_ref3, ref4);
ref4 = get_refcount((IUnknown *)frame);
ok(ref4 == frame_ref, "Expected ref4 == frame_ref, got frame_ref = %u, ref4 = %u.\n", frame_ref, ref4);
ref4 = get_refcount((IUnknown *)frame3);
ok(ref4 == frame_ref2, "Expected ref4 == frame_ref2, got frame_ref2 = %u, ref4 = %u.\n", frame_ref2, ref4);
IDirect3DRMFrame3_Release(frame3);
ref4 = get_refcount((IUnknown *)d3drm1);
ok(ref4 > initial_ref1, "Expected ref4 > initial_ref1, got initial_ref1 = %u, ref4 = %u.\n", initial_ref1, ref4);
ref4 = get_refcount((IUnknown *)d3drm2);
ok(ref4 == initial_ref2, "Expected ref4 == initial_ref2, got initial_ref2 = %u, ref4 = %u.\n", initial_ref2, ref4);
ref4 = get_refcount((IUnknown *)d3drm3);
ok(ref4 == initial_ref3, "Expected ref4 == initial_ref3, got initial_ref3 = %u, ref4 = %u.\n", initial_ref3, ref4);
IDirect3DRMFrame_Release(frame);
ref4 = get_refcount((IUnknown *)d3drm1);
ok(ref4 == initial_ref1, "Expected ref4 == initial_ref1, got initial_ref1 = %u, ref4 = %u.\n", initial_ref1, ref4);
ref4 = get_refcount((IUnknown *)d3drm2);
ok(ref4 == initial_ref2, "Expected ref4 == initial_ref2, got initial_ref2 = %u, ref4 = %u.\n", initial_ref2, ref4);
ref4 = get_refcount((IUnknown *)d3drm3);
ok(ref4 == initial_ref3, "Expected ref4 == initial_ref3, got initial_ref3 = %u, ref4 = %u.\n", initial_ref3, ref4);
IDirectDrawClipper_Release(clipper);
IDirect3DRM3_Release(d3drm3);
IDirect3DRM2_Release(d3drm2);
IDirect3DRM_Release(d3drm1);
DestroyWindow(window);
}
static void test_Light(void)
{
IDirect3DRMObject *object;
HRESULT hr;
IDirect3DRM *d3drm;
IDirect3DRMLight *light;
D3DRMLIGHTTYPE type;
D3DCOLOR color;
hr = Direct3DRMCreate(&d3drm);
ok(hr == D3DRM_OK, "Cannot get IDirect3DRM interface (hr = %x)\n", hr);
hr = IDirect3DRM_CreateLightRGB(d3drm, D3DRMLIGHT_SPOT, 0.5, 0.5, 0.5, &light);
ok(hr == D3DRM_OK, "Cannot get IDirect3DRMLight interface (hr = %x)\n", hr);
hr = IDirect3DRMLight_QueryInterface(light, &IID_IDirect3DRMObject, (void **)&object);
ok(SUCCEEDED(hr), "Failed to get IDirect3DRMObject, hr %#x.\n", hr);
IDirect3DRMObject_Release(object);
test_class_name((IDirect3DRMObject *)light, "Light");
test_object_name((IDirect3DRMObject *)light);
type = IDirect3DRMLight_GetType(light);
ok(type == D3DRMLIGHT_SPOT, "wrong type (%u)\n", type);
color = IDirect3DRMLight_GetColor(light);
ok(color == 0xff7f7f7f, "wrong color (%x)\n", color);
hr = IDirect3DRMLight_SetType(light, D3DRMLIGHT_POINT);
ok(hr == D3DRM_OK, "Cannot set type (hr = %x)\n", hr);
type = IDirect3DRMLight_GetType(light);
ok(type == D3DRMLIGHT_POINT, "wrong type (%u)\n", type);
hr = IDirect3DRMLight_SetColor(light, 0xff180587);
ok(hr == D3DRM_OK, "Cannot set color (hr = %x)\n", hr);
color = IDirect3DRMLight_GetColor(light);
ok(color == 0xff180587, "wrong color (%x)\n", color);
hr = IDirect3DRMLight_SetColorRGB(light, 0.5, 0.5, 0.5);
ok(hr == D3DRM_OK, "Cannot set color (hr = %x)\n", hr);
color = IDirect3DRMLight_GetColor(light);
ok(color == 0xff7f7f7f, "wrong color (%x)\n", color);
IDirect3DRMLight_Release(light);
IDirect3DRM_Release(d3drm);
}
static void test_Material2(void)
{
HRESULT hr;
IDirect3DRM *d3drm;
IDirect3DRM3 *d3drm3;
IDirect3DRMMaterial2 *material2;
D3DVALUE r, g, b;
hr = Direct3DRMCreate(&d3drm);
ok(hr == D3DRM_OK, "Cannot get IDirect3DRM interface (hr = %x)\n", hr);
if (FAILED(hr = IDirect3DRM_QueryInterface(d3drm, &IID_IDirect3DRM3, (void **)&d3drm3)))
{
win_skip("Cannot get IDirect3DRM3 interface (hr = %x), skipping tests\n", hr);
IDirect3DRM_Release(d3drm);
return;
}
hr = IDirect3DRM3_CreateMaterial(d3drm3, 18.5f, &material2);
ok(hr == D3DRM_OK, "Cannot get IDirect3DRMMaterial2 interface (hr = %x)\n", hr);
test_class_name((IDirect3DRMObject *)material2, "Material");
test_object_name((IDirect3DRMObject *)material2);
r = IDirect3DRMMaterial2_GetPower(material2);
ok(r == 18.5f, "wrong power (%f)\n", r);
hr = IDirect3DRMMaterial2_GetEmissive(material2, &r, &g, &b);
ok(hr == D3DRM_OK, "Cannot get emissive (hr = %x)\n", hr);
ok(r == 0.0f && g == 0.0f && b == 0.0f, "wrong emissive r=%f g=%f b=%f, expected r=0.0 g=0.0 b=0.0\n", r, g, b);
hr = IDirect3DRMMaterial2_GetSpecular(material2, &r, &g, &b);
ok(hr == D3DRM_OK, "Cannot get emissive (hr = %x)\n", hr);
ok(r == 1.0f && g == 1.0f && b == 1.0f, "wrong specular r=%f g=%f b=%f, expected r=1.0 g=1.0 b=1.0\n", r, g, b);
hr = IDirect3DRMMaterial2_GetAmbient(material2, &r, &g, &b);
ok(hr == D3DRM_OK, "Cannot get emissive (hr = %x)\n", hr);
ok(r == 0.0f && g == 0.0f && b == 0.0f, "wrong ambient r=%f g=%f b=%f, expected r=0.0 g=0.0 b=0.0\n", r, g, b);
hr = IDirect3DRMMaterial2_SetPower(material2, 5.87f);
ok(hr == D3DRM_OK, "Cannot set power (hr = %x)\n", hr);
r = IDirect3DRMMaterial2_GetPower(material2);
ok(r == 5.87f, "wrong power (%f)\n", r);
hr = IDirect3DRMMaterial2_SetEmissive(material2, 0.5f, 0.5f, 0.5f);
ok(hr == D3DRM_OK, "Cannot set emissive (hr = %x)\n", hr);
hr = IDirect3DRMMaterial2_GetEmissive(material2, &r, &g, &b);
ok(hr == D3DRM_OK, "Cannot get emissive (hr = %x)\n", hr);
ok(r == 0.5f && g == 0.5f && b == 0.5f, "wrong emissive r=%f g=%f b=%f, expected r=0.5 g=0.5 b=0.5\n", r, g, b);
hr = IDirect3DRMMaterial2_SetSpecular(material2, 0.6f, 0.6f, 0.6f);
ok(hr == D3DRM_OK, "Cannot set specular (hr = %x)\n", hr);
hr = IDirect3DRMMaterial2_GetSpecular(material2, &r, &g, &b);
ok(hr == D3DRM_OK, "Cannot get specular (hr = %x)\n", hr);
ok(r == 0.6f && g == 0.6f && b == 0.6f, "wrong specular r=%f g=%f b=%f, expected r=0.6 g=0.6 b=0.6\n", r, g, b);
hr = IDirect3DRMMaterial2_SetAmbient(material2, 0.7f, 0.7f, 0.7f);
ok(hr == D3DRM_OK, "Cannot set ambient (hr = %x)\n", hr);
hr = IDirect3DRMMaterial2_GetAmbient(material2, &r, &g, &b);
ok(hr == D3DRM_OK, "Cannot get ambient (hr = %x)\n", hr);
ok(r == 0.7f && g == 0.7f && b == 0.7f, "wrong ambient r=%f g=%f b=%f, expected r=0.7 g=0.7 b=0.7\n", r, g, b);
IDirect3DRMMaterial2_Release(material2);
IDirect3DRM3_Release(d3drm3);
IDirect3DRM_Release(d3drm);
}
static void test_Texture(void)
{
HRESULT hr;
IDirect3DRM *d3drm1;
IDirect3DRM2 *d3drm2;
IDirect3DRM3 *d3drm3;
IDirect3DRMTexture *texture1;
IDirect3DRMTexture2 *texture2;
IDirect3DRMTexture3 *texture3;
IDirectDrawSurface *surface;
D3DRMIMAGE initimg =
{
2, 2, 1, 1, 32,
TRUE, 2 * sizeof(DWORD), NULL, NULL,
0x000000ff, 0x0000ff00, 0x00ff0000, 0xff000000, 0, NULL
},
testimg =
{
0, 0, 0, 0, 0,
TRUE, 0, (void *)0xcafebabe, NULL,
0x000000ff, 0x0000ff00, 0x00ff0000, 0, 0, NULL
},
*d3drm_img = NULL;
DWORD pixel[4] = { 20000, 30000, 10000, 0 };
ULONG ref1, ref2, ref3, ref4;
hr = Direct3DRMCreate(&d3drm1);
ok(SUCCEEDED(hr), "Cannot get IDirect3DRM interface (hr = %x)\n", hr);
ref1 = get_refcount((IUnknown *)d3drm1);
hr = IDirect3DRM_QueryInterface(d3drm1, &IID_IDirect3DRM2, (void **)&d3drm2);
ok(SUCCEEDED(hr), "Cannot get IDirect3DRM2 interface (hr = %x).\n", hr);
hr = IDirect3DRM_QueryInterface(d3drm1, &IID_IDirect3DRM3, (void **)&d3drm3);
ok(SUCCEEDED(hr), "Cannot get IDirect3DRM3 interface (hr = %x).\n", hr);
/* Test NULL params */
texture1 = (IDirect3DRMTexture *)0xdeadbeef;
hr = IDirect3DRM_CreateTexture(d3drm1, NULL, &texture1);
ok(hr == D3DRMERR_BADVALUE, "Expected hr == D3DRMERR_BADVALUE, got %#x.\n", hr);
ok(!texture1, "Expected texture returned == NULL, got %p.\n", texture1);
hr = IDirect3DRM_CreateTexture(d3drm1, NULL, NULL);
ok(hr == D3DRMERR_BADVALUE, "Expected hr == D3DRMERR_BADVALUE, got %#x.\n", hr);
texture2 = (IDirect3DRMTexture2 *)0xdeadbeef;
hr = IDirect3DRM2_CreateTexture(d3drm2, NULL, &texture2);
ok(hr == D3DRMERR_BADVALUE, "Expected hr == D3DRMERR_BADVALUE, got %#x.\n", hr);
ok(!texture2, "Expected texture returned == NULL, got %p.\n", texture2);
hr = IDirect3DRM2_CreateTexture(d3drm2, NULL, NULL);
ok(hr == D3DRMERR_BADVALUE, "Expected hr == D3DRMERR_BADVALUE, got %#x.\n", hr);
texture3 = (IDirect3DRMTexture3 *)0xdeadbeef;
hr = IDirect3DRM3_CreateTexture(d3drm3, NULL, &texture3);
ok(hr == D3DRMERR_BADVALUE, "Expected hr == D3DRMERR_BADVALUE, got %#x.\n", hr);
ok(!texture3, "Expected texture returned == NULL, got %p.\n", texture3);
hr = IDirect3DRM3_CreateTexture(d3drm3, NULL, NULL);
ok(hr == D3DRMERR_BADVALUE, "Expected hr == D3DRMERR_BADVALUE, got %#x.\n", hr);
/* Tests for validation of D3DRMIMAGE struct */
hr = IDirect3DRM_CreateTexture(d3drm1, &testimg, &texture1);
ok(SUCCEEDED(hr), "Cannot get IDirect3DRMTexture interface (hr = %#x)\n", hr);
hr = IDirect3DRM2_CreateTexture(d3drm2, &testimg, &texture2);
ok(SUCCEEDED(hr), "Cannot get IDirect3DRMTexture2 interface (hr = %#x)\n", hr);
hr = IDirect3DRM3_CreateTexture(d3drm3, &testimg, &texture3);
ok(SUCCEEDED(hr), "Cannot get IDirect3DRMTexture3 interface (hr = %#x)\n", hr);
IDirect3DRMTexture_Release(texture1);
IDirect3DRMTexture2_Release(texture2);
IDirect3DRMTexture3_Release(texture3);
testimg.rgb = 0;
testimg.palette = (void *)0xdeadbeef;
testimg.palette_size = 0x39;
hr = IDirect3DRM_CreateTexture(d3drm1, &testimg, &texture1);
ok(SUCCEEDED(hr), "Cannot get IDirect3DRMTexture interface (hr = %#x)\n", hr);
hr = IDirect3DRM2_CreateTexture(d3drm2, &testimg, &texture2);
ok(SUCCEEDED(hr), "Cannot get IDirect3DRMTexture2 interface (hr = %#x)\n", hr);
hr = IDirect3DRM3_CreateTexture(d3drm3, &testimg, &texture3);
ok(SUCCEEDED(hr), "Cannot get IDirect3DRMTexture3 interface (hr = %#x)\n", hr);
IDirect3DRMTexture_Release(texture1);
IDirect3DRMTexture2_Release(texture2);
IDirect3DRMTexture3_Release(texture3);
initimg.rgb = 0;
texture1 = (IDirect3DRMTexture *)0xdeadbeef;
hr = IDirect3DRM_CreateTexture(d3drm1, &initimg, &texture1);
ok(hr == D3DRMERR_BADVALUE, "Expected hr == D3DRMERR_BADVALUE, got %#x.\n", hr);
ok(!texture1, "Expected texture == NULL, got %p.\n", texture1);
texture2 = (IDirect3DRMTexture2 *)0xdeadbeef;
hr = IDirect3DRM2_CreateTexture(d3drm2, &initimg, &texture2);
ok(hr == D3DRMERR_BADVALUE, "Expected hr == D3DRMERR_BADVALUE, got %#x.\n", hr);
ok(!texture2, "Expected texture == NULL, got %p.\n", texture2);
texture3 = (IDirect3DRMTexture3 *)0xdeadbeef;
hr = IDirect3DRM3_CreateTexture(d3drm3, &initimg, &texture3);
ok(hr == D3DRMERR_BADVALUE, "Expected hr == D3DRMERR_BADVALUE, got %#x.\n", hr);
ok(!texture3, "Expected texture == NULL, got %p.\n", texture3);
initimg.rgb = 1;
initimg.red_mask = 0;
hr = IDirect3DRM_CreateTexture(d3drm1, &initimg, &texture1);
ok(hr == D3DRMERR_BADVALUE, "Expected hr == D3DRMERR_BADVALUE, got %#x.\n", hr);
hr = IDirect3DRM2_CreateTexture(d3drm2, &initimg, &texture2);
ok(hr == D3DRMERR_BADVALUE, "Expected hr == D3DRMERR_BADVALUE, got %#x.\n", hr);
hr = IDirect3DRM3_CreateTexture(d3drm3, &initimg, &texture3);
ok(hr == D3DRMERR_BADVALUE, "Expected hr == D3DRMERR_BADVALUE, got %#x.\n", hr);
initimg.red_mask = 0x000000ff;
initimg.green_mask = 0;
hr = IDirect3DRM_CreateTexture(d3drm1, &initimg, &texture1);
ok(hr == D3DRMERR_BADVALUE, "Expected hr == D3DRMERR_BADVALUE, got %#x.\n", hr);
hr = IDirect3DRM2_CreateTexture(d3drm2, &initimg, &texture2);
ok(hr == D3DRMERR_BADVALUE, "Expected hr == D3DRMERR_BADVALUE, got %#x.\n", hr);
hr = IDirect3DRM3_CreateTexture(d3drm3, &initimg, &texture3);
ok(hr == D3DRMERR_BADVALUE, "Expected hr == D3DRMERR_BADVALUE, got %#x.\n", hr);
initimg.green_mask = 0x0000ff00;
initimg.blue_mask = 0;
hr = IDirect3DRM_CreateTexture(d3drm1, &initimg, &texture1);
ok(hr == D3DRMERR_BADVALUE, "Expected hr == D3DRMERR_BADVALUE, got %#x.\n", hr);
hr = IDirect3DRM2_CreateTexture(d3drm2, &initimg, &texture2);
ok(hr == D3DRMERR_BADVALUE, "Expected hr == D3DRMERR_BADVALUE, got %#x.\n", hr);
hr = IDirect3DRM3_CreateTexture(d3drm3, &initimg, &texture3);
ok(hr == D3DRMERR_BADVALUE, "Expected hr == D3DRMERR_BADVALUE, got %#x.\n", hr);
initimg.blue_mask = 0x00ff0000;
initimg.buffer1 = NULL;
hr = IDirect3DRM_CreateTexture(d3drm1, &initimg, &texture1);
ok(hr == D3DRMERR_BADVALUE, "Expected hr == D3DRMERR_BADVALUE, got %#x.\n", hr);
hr = IDirect3DRM2_CreateTexture(d3drm2, &initimg, &texture2);
ok(hr == D3DRMERR_BADVALUE, "Expected hr == D3DRMERR_BADVALUE, got %#x.\n", hr);
hr = IDirect3DRM3_CreateTexture(d3drm3, &initimg, &texture3);
ok(hr == D3DRMERR_BADVALUE, "Expected hr == D3DRMERR_BADVALUE, got %#x.\n", hr);
initimg.buffer1 = &pixel;
hr = IDirect3DRM_CreateTexture(d3drm1, &initimg, &texture1);
ok(SUCCEEDED(hr), "Cannot get IDirect3DRMTexture interface (hr = %#x)\n", hr);
ref2 = get_refcount((IUnknown *)d3drm1);
ok(ref2 > ref1, "expected ref2 > ref1, got ref1 = %u , ref2 = %u.\n", ref1, ref2);
ref3 = get_refcount((IUnknown *)d3drm2);
ok(ref3 == ref1, "expected ref3 == ref1, got ref1 = %u , ref3 = %u.\n", ref1, ref3);
ref4 = get_refcount((IUnknown *)d3drm3);
ok(ref4 == ref1, "expected ref4 == ref1, got ref1 = %u , ref4 = %u.\n", ref1, ref4);
hr = IDirect3DRM2_CreateTexture(d3drm2, &initimg, &texture2);
ok(SUCCEEDED(hr), "Cannot get IDirect3DRMTexture2 interface (hr = %#x)\n", hr);
ref2 = get_refcount((IUnknown *)d3drm1);
ok(ref2 > ref1 + 1, "expected ref2 > (ref1 + 1), got ref1 = %u , ref2 = %u.\n", ref1, ref2);
ref3 = get_refcount((IUnknown *)d3drm2);
ok(ref3 == ref1, "expected ref3 == ref1, got ref1 = %u , ref3 = %u.\n", ref1, ref3);
ref4 = get_refcount((IUnknown *)d3drm3);
ok(ref4 == ref1, "expected ref4 == ref1, got ref1 = %u , ref4 = %u.\n", ref1, ref4);
hr = IDirect3DRM3_CreateTexture(d3drm3, &initimg, &texture3);
ok(SUCCEEDED(hr), "Cannot get IDirect3DRMTexture3 interface (hr = %#x)\n", hr);
ref2 = get_refcount((IUnknown *)d3drm1);
ok(ref2 > ref1 + 2, "expected ref2 > (ref1 + 2), got ref1 = %u , ref2 = %u.\n", ref1, ref2);
ref3 = get_refcount((IUnknown *)d3drm2);
ok(ref3 == ref1, "expected ref3 == ref1, got ref1 = %u , ref3 = %u.\n", ref1, ref3);
ref4 = get_refcount((IUnknown *)d3drm3);
ok(ref4 == ref1, "expected ref4 == ref1, got ref1 = %u , ref4 = %u.\n", ref1, ref4);
/* Created from image, GetSurface() does not work. */
hr = IDirect3DRMTexture3_GetSurface(texture3, 0, NULL);
ok(hr == D3DRMERR_BADVALUE, "GetSurface() expected to fail, %#x\n", hr);
hr = IDirect3DRMTexture3_GetSurface(texture3, 0, &surface);
ok(hr == D3DRMERR_NOTCREATEDFROMDDS, "GetSurface() expected to fail, %#x\n", hr);
/* Test all failures together */
test_class_name((IDirect3DRMObject *)texture1, "Texture");
test_class_name((IDirect3DRMObject *)texture2, "Texture");
test_class_name((IDirect3DRMObject *)texture3, "Texture");
test_object_name((IDirect3DRMObject *)texture1);
test_object_name((IDirect3DRMObject *)texture2);
test_object_name((IDirect3DRMObject *)texture3);
d3drm_img = IDirect3DRMTexture_GetImage(texture1);
ok(!!d3drm_img, "Failed to get image.\n");
ok(d3drm_img == &initimg, "Expected image returned == %p, got %p.\n", &initimg, d3drm_img);
IDirect3DRMTexture_Release(texture1);
ref2 = get_refcount((IUnknown *)d3drm1);
ok(ref2 - 2 == ref1, "expected (ref2 - 2) == ref1, got ref1 = %u, ref2 = %u.\n", ref1, ref2);
ref3 = get_refcount((IUnknown *)d3drm2);
ok(ref3 == ref1, "expected ref3 == ref1, got ref1 = %u, ref3 = %u.\n", ref1, ref3);
ref4 = get_refcount((IUnknown *)d3drm3);
ok(ref4 == ref1, "expected ref4 == ref1, got ref1 = %u, ref4 = %u.\n", ref1, ref4);
d3drm_img = NULL;
d3drm_img = IDirect3DRMTexture2_GetImage(texture2);
ok(!!d3drm_img, "Failed to get image.\n");
ok(d3drm_img == &initimg, "Expected image returned == %p, got %p.\n", &initimg, d3drm_img);
IDirect3DRMTexture2_Release(texture2);
ref2 = get_refcount((IUnknown *)d3drm1);
ok(ref2 - 1 == ref1, "expected (ref2 - 1) == ref1, got ref1 = %u, ref2 = %u.\n", ref1, ref2);
ref3 = get_refcount((IUnknown *)d3drm2);
ok(ref3 == ref1, "expected ref3 == ref1, got ref1 = %u, ref3 = %u.\n", ref1, ref3);
ref4 = get_refcount((IUnknown *)d3drm3);
ok(ref4 == ref1, "expected ref4 == ref1, got ref1 = %u, ref4 = %u.\n", ref1, ref4);
d3drm_img = NULL;
d3drm_img = IDirect3DRMTexture3_GetImage(texture3);
ok(!!d3drm_img, "Failed to get image.\n");
ok(d3drm_img == &initimg, "Expected image returned == %p, got %p.\n", &initimg, d3drm_img);
IDirect3DRMTexture3_Release(texture3);
ref2 = get_refcount((IUnknown *)d3drm1);
ok(ref2 == ref1, "expected ref2 == ref1, got ref1 = %u, ref2 = %u.\n", ref1, ref2);
ref3 = get_refcount((IUnknown *)d3drm2);
ok(ref3 == ref1, "expected ref3 == ref1, got ref1 = %u, ref3 = %u.\n", ref1, ref3);
ref4 = get_refcount((IUnknown *)d3drm3);
ok(ref4 == ref1, "expected ref4 == ref1, got ref1 = %u, ref4 = %u.\n", ref1, ref4);
/* InitFromImage tests */
/* Tests for validation of D3DRMIMAGE struct */
testimg.rgb = 1;
testimg.palette = NULL;
testimg.palette_size = 0;
hr = IDirect3DRM2_CreateObject(d3drm2, &CLSID_CDirect3DRMTexture, NULL, &IID_IDirect3DRMTexture2,
(void **)&texture2);
ok(SUCCEEDED(hr), "Cannot get IDirect3DRMTexture2 interface (hr = %#x).\n", hr);
hr = IDirect3DRM3_CreateObject(d3drm3, &CLSID_CDirect3DRMTexture, NULL, &IID_IDirect3DRMTexture3,
(void **)&texture3);
ok(SUCCEEDED(hr), "Cannot get IDirect3DRMTexture3 interface (hr = %#x).\n", hr);
hr = IDirect3DRMTexture2_InitFromImage(texture2, &testimg);
ok(SUCCEEDED(hr), "Cannot initialize IDirect3DRMTexture2 interface (hr = %#x)\n", hr);
hr = IDirect3DRMTexture3_InitFromImage(texture3, &testimg);
ok(SUCCEEDED(hr), "Cannot initialize IDirect3DRMTexture3 interface (hr = %#x)\n", hr);
IDirect3DRMTexture2_Release(texture2);
IDirect3DRMTexture3_Release(texture3);
testimg.rgb = 0;
testimg.palette = (void *)0xdeadbeef;
testimg.palette_size = 0x39;
hr = IDirect3DRM2_CreateObject(d3drm2, &CLSID_CDirect3DRMTexture, NULL, &IID_IDirect3DRMTexture2,
(void **)&texture2);
ok(SUCCEEDED(hr), "Cannot get IDirect3DRMTexture2 interface (hr = %#x).\n", hr);
hr = IDirect3DRM3_CreateObject(d3drm3, &CLSID_CDirect3DRMTexture, NULL, &IID_IDirect3DRMTexture3,
(void **)&texture3);
ok(SUCCEEDED(hr), "Cannot get IDirect3DRMTexture3 interface (hr = %#x).\n", hr);
hr = IDirect3DRMTexture2_InitFromImage(texture2, &testimg);
ok(SUCCEEDED(hr), "Cannot initialize IDirect3DRMTexture2 interface (hr = %#x)\n", hr);
hr = IDirect3DRMTexture3_InitFromImage(texture3, &testimg);
ok(SUCCEEDED(hr), "Cannot initialize IDirect3DRMTexture3 interface (hr = %#x)\n", hr);
IDirect3DRMTexture2_Release(texture2);
IDirect3DRMTexture3_Release(texture3);
hr = IDirect3DRM2_CreateObject(d3drm2, &CLSID_CDirect3DRMTexture, NULL, &IID_IDirect3DRMTexture2,
(void **)&texture2);
ok(SUCCEEDED(hr), "Cannot get IDirect3DRMTexture2 interface (hr = %#x).\n", hr);
ref2 = get_refcount((IUnknown *)texture2);
hr = IDirect3DRMTexture2_InitFromImage(texture2, NULL);
ok(hr == D3DRMERR_BADOBJECT, "Expected hr == D3DRMERR_BADOBJECT, got %#x.\n", hr);
ref3 = get_refcount((IUnknown *)texture2);
ok(ref3 == ref2, "expected ref3 == ref2, got ref2 = %u , ref3 = %u.\n", ref2, ref3);
hr = IDirect3DRM3_CreateObject(d3drm3, &CLSID_CDirect3DRMTexture, NULL, &IID_IDirect3DRMTexture3,
(void **)&texture3);
ok(SUCCEEDED(hr), "Cannot get IDirect3DRMTexture3 interface (hr = %#x).\n", hr);
ref2 = get_refcount((IUnknown *)texture3);
hr = IDirect3DRMTexture3_InitFromImage(texture3, NULL);
ok(hr == D3DRMERR_BADOBJECT, "Expected hr == D3DRMERR_BADOBJECT, got %#x.\n", hr);
ref3 = get_refcount((IUnknown *)texture3);
ok(ref3 == ref2, "expected ref3 == ref2, got ref2 = %u , ref3 = %u.\n", ref2, ref3);
initimg.rgb = 0;
hr = IDirect3DRMTexture2_InitFromImage(texture2, &initimg);
ok(hr == D3DRMERR_BADOBJECT, "Expected hr == D3DRMERR_BADOBJECT, got %#x.\n", hr);
hr = IDirect3DRMTexture3_InitFromImage(texture3, &initimg);
ok(hr == D3DRMERR_BADOBJECT, "Expected hr == D3DRMERR_BADOBJECT, got %#x.\n", hr);
initimg.rgb = 1;
initimg.red_mask = 0;
hr = IDirect3DRMTexture2_InitFromImage(texture2, &initimg);
ok(hr == D3DRMERR_BADOBJECT, "Expected hr == D3DRMERR_BADOBJECT, got %#x.\n", hr);
hr = IDirect3DRMTexture3_InitFromImage(texture3, &initimg);
ok(hr == D3DRMERR_BADOBJECT, "Expected hr == D3DRMERR_BADOBJECT, got %#x.\n", hr);
initimg.red_mask = 0x000000ff;
initimg.green_mask = 0;
hr = IDirect3DRMTexture2_InitFromImage(texture2, &initimg);
ok(hr == D3DRMERR_BADOBJECT, "Expected hr == D3DRMERR_BADOBJECT, got %#x.\n", hr);
hr = IDirect3DRMTexture3_InitFromImage(texture3, &initimg);
ok(hr == D3DRMERR_BADOBJECT, "Expected hr == D3DRMERR_BADOBJECT, got %#x.\n", hr);
initimg.green_mask = 0x0000ff00;
initimg.blue_mask = 0;
hr = IDirect3DRMTexture2_InitFromImage(texture2, &initimg);
ok(hr == D3DRMERR_BADOBJECT, "Expected hr == D3DRMERR_BADOBJECT, got %#x.\n", hr);
hr = IDirect3DRMTexture3_InitFromImage(texture3, &initimg);
ok(hr == D3DRMERR_BADOBJECT, "Expected hr == D3DRMERR_BADOBJECT, got %#x.\n", hr);
initimg.blue_mask = 0x00ff0000;
initimg.buffer1 = NULL;
hr = IDirect3DRMTexture2_InitFromImage(texture2, &initimg);
ok(hr == D3DRMERR_BADOBJECT, "Expected hr == D3DRMERR_BADOBJECT, got %#x.\n", hr);
hr = IDirect3DRMTexture3_InitFromImage(texture3, &initimg);
ok(hr == D3DRMERR_BADOBJECT, "Expected hr == D3DRMERR_BADOBJECT, got %#x.\n", hr);
initimg.buffer1 = &pixel;
d3drm_img = NULL;
hr = IDirect3DRMTexture2_InitFromImage(texture2, &initimg);
ok(SUCCEEDED(hr), "Cannot initialize IDirect3DRMTexture2 from image (hr = %#x).\n", hr);
ref2 = get_refcount((IUnknown *)d3drm1);
ok(ref2 > ref1, "expected ref2 > ref1, got ref1 = %u , ref2 = %u.\n", ref1, ref2);
ref3 = get_refcount((IUnknown *)d3drm2);
ok(ref3 == ref1, "expected ref3 == ref1, got ref1 = %u , ref3 = %u.\n", ref1, ref3);
ref4 = get_refcount((IUnknown *)d3drm3);
ok(ref4 == ref1, "expected ref4 == ref1, got ref1 = %u , ref4 = %u.\n", ref1, ref4);
hr = IDirect3DRMTexture2_InitFromImage(texture2, &initimg);
ok(hr == D3DRMERR_BADOBJECT, "Expected hr == D3DRMERR_BADOBJECT, got %#x.\n", hr);
/* Release leaked reference to d3drm1 */
IDirect3DRM_Release(d3drm1);
d3drm_img = IDirect3DRMTexture2_GetImage(texture2);
ok(!!d3drm_img, "Failed to get image.\n");
ok(d3drm_img == &initimg, "Expected image returned == %p, got %p.\n", &initimg, d3drm_img);
IDirect3DRMTexture2_Release(texture2);
ref2 = get_refcount((IUnknown *)d3drm1);
ok(ref2 == ref1, "expected ref2 == ref1, got ref1 = %u, ref2 = %u.\n", ref1, ref2);
ref3 = get_refcount((IUnknown *)d3drm2);
ok(ref3 == ref1, "expected ref3 == ref1, got ref1 = %u, ref3 = %u.\n", ref1, ref3);
ref4 = get_refcount((IUnknown *)d3drm3);
ok(ref4 == ref1, "expected ref4 == ref1, got ref1 = %u, ref4 = %u.\n", ref1, ref4);
d3drm_img = NULL;
hr = IDirect3DRMTexture3_InitFromImage(texture3, &initimg);
ok(SUCCEEDED(hr), "Cannot initialize IDirect3DRMTexture3 from image (hr = %#x).\n", hr);
ref2 = get_refcount((IUnknown *)d3drm1);
ok(ref2 > ref1, "expected ref2 > ref1, got ref1 = %u , ref2 = %u.\n", ref1, ref2);
ref3 = get_refcount((IUnknown *)d3drm2);
ok(ref3 == ref1, "expected ref3 == ref1, got ref1 = %u , ref3 = %u.\n", ref1, ref3);
ref4 = get_refcount((IUnknown *)d3drm3);
ok(ref4 == ref1, "expected ref4 == ref1, got ref1 = %u , ref4 = %u.\n", ref1, ref4);
hr = IDirect3DRMTexture3_InitFromImage(texture3, &initimg);
ok(hr == D3DRMERR_BADOBJECT, "Expected hr == D3DRMERR_BADOBJECT, got %#x.\n", hr);
IDirect3DRM_Release(d3drm1);
d3drm_img = IDirect3DRMTexture3_GetImage(texture3);
ok(!!d3drm_img, "Failed to get image.\n");
ok(d3drm_img == &initimg, "Expected image returned == %p, got %p.\n", &initimg, d3drm_img);
IDirect3DRMTexture3_Release(texture3);
ref2 = get_refcount((IUnknown *)d3drm1);
ok(ref2 == ref1, "expected ref2 == ref1, got ref1 = %u, ref2 = %u.\n", ref1, ref2);
ref3 = get_refcount((IUnknown *)d3drm2);
ok(ref3 == ref1, "expected ref3 == ref1, got ref1 = %u, ref3 = %u.\n", ref1, ref3);
ref4 = get_refcount((IUnknown *)d3drm3);
ok(ref4 == ref1, "expected ref4 == ref1, got ref1 = %u, ref4 = %u.\n", ref1, ref4);
IDirect3DRM3_Release(d3drm3);
IDirect3DRM2_Release(d3drm2);
IDirect3DRM_Release(d3drm1);
}
static void test_Device(void)
{
IDirectDrawClipper *pClipper;
HRESULT hr;
IDirect3DRM *d3drm;
IDirect3DRMDevice *device;
IDirect3DRMWinDevice *win_device;
GUID driver;
HWND window;
RECT rc;
window = create_window();
GetClientRect(window, &rc);
hr = Direct3DRMCreate(&d3drm);
ok(hr == D3DRM_OK, "Cannot get IDirect3DRM interface (hr = %x)\n", hr);
hr = DirectDrawCreateClipper(0, &pClipper, NULL);
ok(hr == DD_OK, "Cannot get IDirectDrawClipper interface (hr = %x)\n", hr);
hr = IDirectDrawClipper_SetHWnd(pClipper, 0, window);
ok(hr == DD_OK, "Cannot set HWnd to Clipper (hr = %x)\n", hr);
memcpy(&driver, &IID_IDirect3DRGBDevice, sizeof(GUID));
hr = IDirect3DRM3_CreateDeviceFromClipper(d3drm, pClipper, &driver, rc.right, rc.bottom, &device);
ok(hr == D3DRM_OK, "Cannot get IDirect3DRMDevice interface (hr = %x)\n", hr);
test_class_name((IDirect3DRMObject *)device, "Device");
test_object_name((IDirect3DRMObject *)device);
/* WinDevice */
if (FAILED(hr = IDirect3DRMDevice_QueryInterface(device, &IID_IDirect3DRMWinDevice, (void **)&win_device)))
{
win_skip("Cannot get IDirect3DRMWinDevice interface (hr = %x), skipping tests\n", hr);
goto cleanup;
}
test_class_name((IDirect3DRMObject *)win_device, "Device");
test_object_name((IDirect3DRMObject *)win_device);
IDirect3DRMWinDevice_Release(win_device);
cleanup:
IDirect3DRMDevice_Release(device);
IDirectDrawClipper_Release(pClipper);
IDirect3DRM_Release(d3drm);
DestroyWindow(window);
}
static void test_frame_transform(void)
{
HRESULT hr;
IDirect3DRM *d3drm;
IDirect3DRMFrame *frame;
D3DRMMATRIX4D matrix;
hr = Direct3DRMCreate(&d3drm);
ok(hr == D3DRM_OK, "Cannot get IDirect3DRM interface (hr = %x)\n", hr);
hr = IDirect3DRM_CreateFrame(d3drm, NULL, &frame);
ok(hr == D3DRM_OK, "Cannot get IDirect3DRMFrame interface (hr = %x)\n", hr);
hr = IDirect3DRMFrame_GetTransform(frame, matrix);
ok(hr == D3DRM_OK, "IDirect3DRMFrame_GetTransform returned hr = %x\n", hr);
ok(!memcmp(matrix, identity, sizeof(D3DRMMATRIX4D)), "Returned matrix is not identity\n");
IDirect3DRMFrame_Release(frame);
IDirect3DRM_Release(d3drm);
}
static int nb_objects = 0;
static const GUID* refiids[] =
{
&IID_IDirect3DRMMeshBuilder,
&IID_IDirect3DRMMeshBuilder,
&IID_IDirect3DRMFrame,
&IID_IDirect3DRMMaterial /* Not taken into account and not notified */
};
static void __cdecl object_load_callback(IDirect3DRMObject *object, REFIID objectguid, void *arg)
{
ok(object != NULL, "Arg 1 should not be null\n");
ok(IsEqualGUID(objectguid, refiids[nb_objects]), "Arg 2 is incorrect\n");
ok(arg == (void *)0xdeadbeef, "Arg 3 should be 0xdeadbeef (got %p)\n", arg);
nb_objects++;
}
static void test_d3drm_load(void)
{
HRESULT hr;
IDirect3DRM *d3drm;
D3DRMLOADMEMORY info;
const GUID* req_refiids[] = { &IID_IDirect3DRMMeshBuilder, &IID_IDirect3DRMFrame, &IID_IDirect3DRMMaterial };
hr = Direct3DRMCreate(&d3drm);
ok(hr == D3DRM_OK, "Cannot get IDirect3DRM interface (hr = %x)\n", hr);
info.lpMemory = data_d3drm_load;
info.dSize = strlen(data_d3drm_load);
hr = IDirect3DRM_Load(d3drm, &info, NULL, (GUID **)req_refiids, 3, D3DRMLOAD_FROMMEMORY,
object_load_callback, (void *)0xdeadbeef, NULL, NULL, NULL);
ok(hr == D3DRM_OK, "Cannot load data (hr = %x)\n", hr);
ok(nb_objects == 3, "Should have loaded 3 objects (got %d)\n", nb_objects);
IDirect3DRM_Release(d3drm);
}
IDirect3DRMMeshBuilder *mesh_builder = NULL;
static void __cdecl object_load_callback_frame(IDirect3DRMObject *object, REFIID object_guid, void *arg)
{
HRESULT hr;
IDirect3DRMFrame *frame;
IDirect3DRMVisualArray *array;
IDirect3DRMVisual *visual;
ULONG size;
char name[128];
hr = IDirect3DRMObject_QueryInterface(object, &IID_IDirect3DRMFrame, (void**)&frame);
ok(hr == D3DRM_OK, "IDirect3DRMObject_QueryInterface returned %x\n", hr);
hr = IDirect3DRMFrame_GetVisuals(frame, &array);
ok(hr == D3DRM_OK, "IDirect3DRMFrame_GetVisuals returned %x\n", hr);
size = IDirect3DRMVisualArray_GetSize(array);
ok(size == 1, "Wrong size %u returned, expected 1\n", size);
hr = IDirect3DRMVisualArray_GetElement(array, 0, &visual);
ok(hr == D3DRM_OK, "IDirect3DRMVisualArray_GetElement returned %x\n", hr);
hr = IDirect3DRMVisual_QueryInterface(visual, &IID_IDirect3DRMMeshBuilder, (void**)&mesh_builder);
ok(hr == D3DRM_OK, "IDirect3DRMVisualArray_GetSize returned %x\n", hr);
size = sizeof(name);
hr = IDirect3DRMMeshBuilder_GetName(mesh_builder, &size, name);
ok(hr == D3DRM_OK, "IDirect3DRMMeshBuilder_GetName returned %x\n", hr);
ok(!strcmp(name, "mesh1"), "Wrong name %s, expected mesh1\n", name);
IDirect3DRMVisual_Release(visual);
IDirect3DRMVisualArray_Release(array);
IDirect3DRMFrame_Release(frame);
}
struct {
int vertex_count;
int face_count;
int vertex_per_face;
int face_data_size;
DWORD color;
float power;
float specular[3];
float emissive[3];
} groups[3] = {
{ 4, 3, 3, 9, 0x4c0000ff, 30.0f, { 0.31f, 0.32f, 0.33f }, { 0.34f, 0.35f, 0.36f } },
{ 4, 2, 3, 6, 0x3300ff00, 20.0f, { 0.21f, 0.22f, 0.23f }, { 0.24f, 0.25f, 0.26f } },
{ 3, 1, 3, 3, 0x19ff0000, 10.0f, { 0.11f, 0.12f, 0.13f }, { 0.14f, 0.15f, 0.16f } }
};
static void test_frame_mesh_materials(void)
{
HRESULT hr;
IDirect3DRM *d3drm;
D3DRMLOADMEMORY info;
const GUID *req_refiids[] = { &IID_IDirect3DRMFrame };
IDirect3DRMMesh *mesh;
ULONG size;
IDirect3DRMMaterial *material;
IDirect3DRMTexture *texture;
int i;
hr = Direct3DRMCreate(&d3drm);
ok(hr == D3DRM_OK, "Direct3DRMCreate returned %x\n", hr);
info.lpMemory = data_frame_mesh_materials;
info.dSize = strlen(data_frame_mesh_materials);
hr = IDirect3DRM_Load(d3drm, &info, NULL, (GUID**)req_refiids, 1, D3DRMLOAD_FROMMEMORY, object_load_callback_frame, (void*)0xdeadbeef, NULL, NULL, NULL);
ok(hr == D3DRM_OK, "Cannot load data (hr = %x)\n", hr);
hr = IDirect3DRMMeshBuilder_CreateMesh(mesh_builder, &mesh);
ok(hr == D3DRM_OK, "IDirect3DRMMeshBuilder_CreateMesh returned %x\n", hr);
size = IDirect3DRMMesh_GetGroupCount(mesh);
ok(size == 3, "Wrong size %u returned, expected 3\n", size);
for (i = 0; i < size; i++)
{
D3DVALUE red, green, blue, power;
D3DCOLOR color;
unsigned vertex_count, face_count, vertex_per_face;
DWORD face_data_size;
hr = IDirect3DRMMesh_GetGroup(mesh, i, &vertex_count, &face_count, &vertex_per_face, &face_data_size, NULL);
ok(hr == D3DRM_OK, "Group %d: IDirect3DRMMesh_GetGroup returned %x\n", i, hr);
ok(vertex_count == groups[i].vertex_count, "Group %d: Wrong vertex count %d, expected %d\n", i, vertex_count, groups[i].vertex_count);
ok(face_count == groups[i].face_count, "Group %d: Wrong face count %d; expected %d\n", i, face_count, groups[i].face_count);
ok(vertex_per_face == groups[i].vertex_per_face, "Group %d: Wrong vertex per face %d, expected %d\n", i, vertex_per_face, groups[i].vertex_per_face);
ok(face_data_size == groups[i].face_data_size, "Group %d: Wrong face data size %d, expected %d\n", i, face_data_size, groups[i].face_data_size);
color = IDirect3DRMMesh_GetGroupColor(mesh, i);
ok(color == groups[i].color, "Group %d: Wrong color %x, expected %x\n", i, color, groups[i].color);
hr = IDirect3DRMMesh_GetGroupMaterial(mesh, i, &material);
ok(hr == D3DRM_OK, "Group %d: IDirect3DRMMesh_GetGroupMaterial returned %x\n", i, hr);
ok(material != NULL, "Group %d: No material\n", i);
power = IDirect3DRMMaterial_GetPower(material);
ok(power == groups[i].power, "Group %d: Wrong power %f, expected %f\n", i, power, groups[i].power);
hr = IDirect3DRMMaterial_GetSpecular(material, &red, &green, &blue);
ok(hr == D3DRM_OK, "Group %d: IDirect3DRMMaterial_GetSpecular returned %x\n", i, hr);
ok(red == groups[i].specular[0], "Group %d: Wrong specular red %f, expected %f\n", i, red, groups[i].specular[0]);
ok(green == groups[i].specular[1], "Group %d: Wrong specular green %f, pD3DRMexpected %f\n", i, green, groups[i].specular[1]);
ok(blue == groups[i].specular[2], "Group %d: Wrong specular blue %f, expected %f\n", i, blue, groups[i].specular[2]);
hr = IDirect3DRMMaterial_GetEmissive(material, &red, &green, &blue);
ok(hr == D3DRM_OK, "Group %d: IDirect3DRMMaterial_GetEmissive returned %x\n", i, hr);
ok(red == groups[i].emissive[0], "Group %d: Wrong emissive red %f, expected %f\n", i, red, groups[i].emissive[0]);
ok(green == groups[i].emissive[1], "Group %d: Wrong emissive green %f, expected %f\n", i, green, groups[i].emissive[1]);
ok(blue == groups[i].emissive[2], "Group %d: Wrong emissive blue %f, expected %f\n", i, blue, groups[i].emissive[2]);
hr = IDirect3DRMMesh_GetGroupTexture(mesh, i, &texture);
ok(hr == D3DRM_OK, "Group %d: IDirect3DRMMesh_GetGroupTexture returned %x\n", i, hr);
ok(!texture, "Group %d: Unexpected texture\n", i);
if (material)
IDirect3DRMMaterial_Release(material);
if (texture)
IDirect3DRMTexture_Release(texture);
}
IDirect3DRMMesh_Release(mesh);
IDirect3DRMMeshBuilder_Release(mesh_builder);
IDirect3DRM_Release(d3drm);
}
struct qi_test
{
REFIID iid;
REFIID refcount_iid;
REFIID vtable_iid;
HRESULT hr;
};
static void test_qi(const char *test_name, IUnknown *base_iface,
REFIID refcount_iid, const struct qi_test *tests, UINT entry_count)
{
ULONG refcount, expected_refcount;
IUnknown *iface1, *iface2;
HRESULT hr;
UINT i, j;
for (i = 0; i < entry_count; ++i)
{
hr = IUnknown_QueryInterface(base_iface, tests[i].iid, (void **)&iface1);
ok(hr == tests[i].hr, "Got hr %#x for test \"%s\" %u.\n", hr, test_name, i);
if (SUCCEEDED(hr))
{
for (j = 0; j < entry_count; ++j)
{
hr = IUnknown_QueryInterface(iface1, tests[j].iid, (void **)&iface2);
ok(hr == tests[j].hr, "Got hr %#x for test \"%s\" %u, %u.\n", hr, test_name, i, j);
if (SUCCEEDED(hr))
{
expected_refcount = 0;
if (IsEqualGUID(refcount_iid, tests[j].refcount_iid))
++expected_refcount;
if (IsEqualGUID(tests[i].refcount_iid, tests[j].refcount_iid))
++expected_refcount;
refcount = IUnknown_Release(iface2);
ok(refcount == expected_refcount, "Got refcount %u for test \"%s\" %u, %u, expected %u.\n",
refcount, test_name, i, j, expected_refcount);
if (tests[i].vtable_iid && tests[j].vtable_iid && IsEqualGUID(tests[i].vtable_iid, tests[j].vtable_iid))
ok(iface1 == iface2,
"Expected iface1 == iface2 for test \"%s\" %u, %u. Got iface1 = %p, iface 2 = %p.\n",
test_name, i, j, iface1, iface2);
else if (tests[i].vtable_iid && tests[j].vtable_iid)
ok(iface1 != iface2,
"Expected iface1 != iface2 for test \"%s\" %u, %u. Got iface1 == iface2 == %p.\n",
test_name, i, j, iface1);
}
}
expected_refcount = 0;
if (IsEqualGUID(refcount_iid, tests[i].refcount_iid))
++expected_refcount;
refcount = IUnknown_Release(iface1);
ok(refcount == expected_refcount, "Got refcount %u for test \"%s\" %u, expected %u.\n",
refcount, test_name, i, expected_refcount);
}
}
}
static void test_d3drm_qi(void)
{
static const struct qi_test tests[] =
{
{ &IID_IDirect3DRM3, &IID_IDirect3DRM3, &IID_IDirect3DRM3, S_OK },
{ &IID_IDirect3DRM2, &IID_IDirect3DRM2, &IID_IDirect3DRM2, S_OK },
{ &IID_IDirect3DRM, &IID_IDirect3DRM, &IID_IDirect3DRM, S_OK },
{ &IID_IDirect3DRMDevice, NULL, NULL, CLASS_E_CLASSNOTAVAILABLE },
{ &IID_IDirect3DRMObject, NULL, NULL, CLASS_E_CLASSNOTAVAILABLE },
{ &IID_IDirect3DRMObject2, NULL, NULL, CLASS_E_CLASSNOTAVAILABLE },
{ &IID_IDirect3DRMDevice2, NULL, NULL, CLASS_E_CLASSNOTAVAILABLE },
{ &IID_IDirect3DRMDevice3, NULL, NULL, CLASS_E_CLASSNOTAVAILABLE },
{ &IID_IDirect3DRMViewport, NULL, NULL, CLASS_E_CLASSNOTAVAILABLE },
{ &IID_IDirect3DRMViewport2, NULL, NULL, CLASS_E_CLASSNOTAVAILABLE },
{ &IID_IDirect3DRMFrame, NULL, NULL, CLASS_E_CLASSNOTAVAILABLE },
{ &IID_IDirect3DRMFrame2, NULL, NULL, CLASS_E_CLASSNOTAVAILABLE },
{ &IID_IDirect3DRMFrame3, NULL, NULL, CLASS_E_CLASSNOTAVAILABLE },
{ &IID_IDirect3DRMVisual, NULL, NULL, CLASS_E_CLASSNOTAVAILABLE },
{ &IID_IDirect3DRMMesh, NULL, NULL, CLASS_E_CLASSNOTAVAILABLE },
{ &IID_IDirect3DRMMeshBuilder, NULL, NULL, CLASS_E_CLASSNOTAVAILABLE },
{ &IID_IDirect3DRMMeshBuilder2, NULL, NULL, CLASS_E_CLASSNOTAVAILABLE },
{ &IID_IDirect3DRMMeshBuilder3, NULL, NULL, CLASS_E_CLASSNOTAVAILABLE },
{ &IID_IDirect3DRMFace, NULL, NULL, CLASS_E_CLASSNOTAVAILABLE },
{ &IID_IDirect3DRMFace2, NULL, NULL, CLASS_E_CLASSNOTAVAILABLE },
{ &IID_IDirect3DRMLight, NULL, NULL, CLASS_E_CLASSNOTAVAILABLE },
{ &IID_IDirect3DRMTexture, NULL, NULL, CLASS_E_CLASSNOTAVAILABLE },
{ &IID_IDirect3DRMTexture2, NULL, NULL, CLASS_E_CLASSNOTAVAILABLE },
{ &IID_IDirect3DRMTexture3, NULL, NULL, CLASS_E_CLASSNOTAVAILABLE },
{ &IID_IDirect3DRMWrap, NULL, NULL, CLASS_E_CLASSNOTAVAILABLE },
{ &IID_IDirect3DRMMaterial, NULL, NULL, CLASS_E_CLASSNOTAVAILABLE },
{ &IID_IDirect3DRMMaterial2, NULL, NULL, CLASS_E_CLASSNOTAVAILABLE },
{ &IID_IDirect3DRMAnimation, NULL, NULL, CLASS_E_CLASSNOTAVAILABLE },
{ &IID_IDirect3DRMAnimation2, NULL, NULL, CLASS_E_CLASSNOTAVAILABLE },
{ &IID_IDirect3DRMAnimationSet, NULL, NULL, CLASS_E_CLASSNOTAVAILABLE },
{ &IID_IDirect3DRMAnimationSet2, NULL, NULL, CLASS_E_CLASSNOTAVAILABLE },
{ &IID_IDirect3DRMObjectArray, NULL, NULL, CLASS_E_CLASSNOTAVAILABLE },
{ &IID_IDirect3DRMDeviceArray, NULL, NULL, CLASS_E_CLASSNOTAVAILABLE },
{ &IID_IDirect3DRMViewportArray, NULL, NULL, CLASS_E_CLASSNOTAVAILABLE },
{ &IID_IDirect3DRMFrameArray, NULL, NULL, CLASS_E_CLASSNOTAVAILABLE },
{ &IID_IDirect3DRMVisualArray, NULL, NULL, CLASS_E_CLASSNOTAVAILABLE },
{ &IID_IDirect3DRMLightArray, NULL, NULL, CLASS_E_CLASSNOTAVAILABLE },
{ &IID_IDirect3DRMPickedArray, NULL, NULL, CLASS_E_CLASSNOTAVAILABLE },
{ &IID_IDirect3DRMFaceArray, NULL, NULL, CLASS_E_CLASSNOTAVAILABLE },
{ &IID_IDirect3DRMAnimationArray, NULL, NULL, CLASS_E_CLASSNOTAVAILABLE },
{ &IID_IDirect3DRMUserVisual, NULL, NULL, CLASS_E_CLASSNOTAVAILABLE },
{ &IID_IDirect3DRMShadow, NULL, NULL, CLASS_E_CLASSNOTAVAILABLE },
{ &IID_IDirect3DRMShadow2, NULL, NULL, CLASS_E_CLASSNOTAVAILABLE },
{ &IID_IDirect3DRMInterpolator, NULL, NULL, CLASS_E_CLASSNOTAVAILABLE },
{ &IID_IDirect3DRMProgressiveMesh, NULL, NULL, CLASS_E_CLASSNOTAVAILABLE },
{ &IID_IDirect3DRMPicked2Array, NULL, NULL, CLASS_E_CLASSNOTAVAILABLE },
{ &IID_IDirect3DRMClippedVisual, NULL, NULL, CLASS_E_CLASSNOTAVAILABLE },
{ &IID_IDirectDrawClipper, NULL, NULL, CLASS_E_CLASSNOTAVAILABLE },
{ &IID_IDirectDrawSurface7, NULL, NULL, CLASS_E_CLASSNOTAVAILABLE },
{ &IID_IDirectDrawSurface4, NULL, NULL, CLASS_E_CLASSNOTAVAILABLE },
{ &IID_IDirectDrawSurface3, NULL, NULL, CLASS_E_CLASSNOTAVAILABLE },
{ &IID_IDirectDrawSurface2, NULL, NULL, CLASS_E_CLASSNOTAVAILABLE },
{ &IID_IDirectDrawSurface, NULL, NULL, CLASS_E_CLASSNOTAVAILABLE },
{ &IID_IDirect3DDevice7, NULL, NULL, CLASS_E_CLASSNOTAVAILABLE },
{ &IID_IDirect3DDevice3, NULL, NULL, CLASS_E_CLASSNOTAVAILABLE },
{ &IID_IDirect3DDevice2, NULL, NULL, CLASS_E_CLASSNOTAVAILABLE },
{ &IID_IDirect3DDevice, NULL, NULL, CLASS_E_CLASSNOTAVAILABLE },
{ &IID_IDirect3D7, NULL, NULL, CLASS_E_CLASSNOTAVAILABLE },
{ &IID_IDirect3D3, NULL, NULL, CLASS_E_CLASSNOTAVAILABLE },
{ &IID_IDirect3D2, NULL, NULL, CLASS_E_CLASSNOTAVAILABLE },
{ &IID_IDirect3D, NULL, NULL, CLASS_E_CLASSNOTAVAILABLE },
{ &IID_IDirectDraw7, NULL, NULL, CLASS_E_CLASSNOTAVAILABLE },
{ &IID_IDirectDraw4, NULL, NULL, CLASS_E_CLASSNOTAVAILABLE },
{ &IID_IDirectDraw3, NULL, NULL, CLASS_E_CLASSNOTAVAILABLE },
{ &IID_IDirectDraw2, NULL, NULL, CLASS_E_CLASSNOTAVAILABLE },
{ &IID_IDirectDraw, NULL, NULL, CLASS_E_CLASSNOTAVAILABLE },
{ &IID_IDirect3DLight, NULL, NULL, CLASS_E_CLASSNOTAVAILABLE },
{ &IID_IUnknown, &IID_IDirect3DRM, &IID_IDirect3DRM, S_OK },
};
HRESULT hr;
IDirect3DRM *d3drm;
hr = Direct3DRMCreate(&d3drm);
ok(hr == D3DRM_OK, "Cannot get IDirect3DRM interface (hr = %x)\n", hr);
test_qi("d3drm_qi", (IUnknown *)d3drm, &IID_IDirect3DRM, tests, ARRAY_SIZE(tests));
IDirect3DRM_Release(d3drm);
}
static void test_frame_qi(void)
{
static const struct qi_test tests[] =
{
{ &IID_IDirect3DRMFrame3, &IID_IUnknown, &IID_IDirect3DRMFrame3, S_OK },
{ &IID_IDirect3DRMFrame2, &IID_IUnknown, &IID_IDirect3DRMFrame2, S_OK },
{ &IID_IDirect3DRMFrame, &IID_IUnknown, &IID_IDirect3DRMFrame, S_OK },
{ &IID_IDirect3DRM, NULL, NULL, CLASS_E_CLASSNOTAVAILABLE },
{ &IID_IDirect3DRMDevice, NULL, NULL, CLASS_E_CLASSNOTAVAILABLE },
{ &IID_IDirect3DRMObject, &IID_IUnknown, &IID_IDirect3DRMFrame, S_OK },
{ &IID_IDirect3DRMDevice2, NULL, NULL, CLASS_E_CLASSNOTAVAILABLE },
{ &IID_IDirect3DRMDevice3, NULL, NULL, CLASS_E_CLASSNOTAVAILABLE },
{ &IID_IDirect3DRMViewport, NULL, NULL, CLASS_E_CLASSNOTAVAILABLE },
{ &IID_IDirect3DRMViewport2, NULL, NULL, CLASS_E_CLASSNOTAVAILABLE },
{ &IID_IDirect3DRM3, NULL, NULL, CLASS_E_CLASSNOTAVAILABLE },
{ &IID_IDirect3DRM2, NULL, NULL, CLASS_E_CLASSNOTAVAILABLE },
{ &IID_IDirect3DRMVisual, &IID_IUnknown, &IID_IDirect3DRMFrame, S_OK },
{ &IID_IDirect3DRMMesh, NULL, NULL, CLASS_E_CLASSNOTAVAILABLE },
{ &IID_IDirect3DRMMeshBuilder, NULL, NULL, CLASS_E_CLASSNOTAVAILABLE },
{ &IID_IDirect3DRMMeshBuilder2, NULL, NULL, CLASS_E_CLASSNOTAVAILABLE },
{ &IID_IDirect3DRMMeshBuilder3, NULL, NULL, CLASS_E_CLASSNOTAVAILABLE },
{ &IID_IDirect3DRMFace, NULL, NULL, CLASS_E_CLASSNOTAVAILABLE },
{ &IID_IDirect3DRMFace2, NULL, NULL, CLASS_E_CLASSNOTAVAILABLE },
{ &IID_IDirect3DRMLight, NULL, NULL, CLASS_E_CLASSNOTAVAILABLE },
{ &IID_IDirect3DRMTexture, NULL, NULL, CLASS_E_CLASSNOTAVAILABLE },
{ &IID_IDirect3DRMTexture2, NULL, NULL, CLASS_E_CLASSNOTAVAILABLE },
{ &IID_IDirect3DRMTexture3, NULL, NULL, CLASS_E_CLASSNOTAVAILABLE },
{ &IID_IDirect3DRMWrap, NULL, NULL, CLASS_E_CLASSNOTAVAILABLE },
{ &IID_IDirect3DRMMaterial, NULL, NULL, CLASS_E_CLASSNOTAVAILABLE },
{ &IID_IDirect3DRMMaterial2, NULL, NULL, CLASS_E_CLASSNOTAVAILABLE },
{ &IID_IDirect3DRMAnimation, NULL, NULL, CLASS_E_CLASSNOTAVAILABLE },
{ &IID_IDirect3DRMAnimation2, NULL, NULL, CLASS_E_CLASSNOTAVAILABLE },
{ &IID_IDirect3DRMAnimationSet, NULL, NULL, CLASS_E_CLASSNOTAVAILABLE },
{ &IID_IDirect3DRMAnimationSet2, NULL, NULL, CLASS_E_CLASSNOTAVAILABLE },
{ &IID_IDirect3DRMObjectArray, NULL, NULL, CLASS_E_CLASSNOTAVAILABLE },
{ &IID_IDirect3DRMDeviceArray, NULL, NULL, CLASS_E_CLASSNOTAVAILABLE },
{ &IID_IDirect3DRMViewportArray, NULL, NULL, CLASS_E_CLASSNOTAVAILABLE },
{ &IID_IDirect3DRMFrameArray, NULL, NULL, CLASS_E_CLASSNOTAVAILABLE },
{ &IID_IDirect3DRMVisualArray, NULL, NULL, CLASS_E_CLASSNOTAVAILABLE },
{ &IID_IDirect3DRMLightArray, NULL, NULL, CLASS_E_CLASSNOTAVAILABLE },
{ &IID_IDirect3DRMPickedArray, NULL, NULL, CLASS_E_CLASSNOTAVAILABLE },
{ &IID_IDirect3DRMFaceArray, NULL, NULL, CLASS_E_CLASSNOTAVAILABLE },
{ &IID_IDirect3DRMAnimationArray, NULL, NULL, CLASS_E_CLASSNOTAVAILABLE },
{ &IID_IDirect3DRMUserVisual, NULL, NULL, CLASS_E_CLASSNOTAVAILABLE },
{ &IID_IDirect3DRMShadow, NULL, NULL, CLASS_E_CLASSNOTAVAILABLE },
{ &IID_IDirect3DRMShadow2, NULL, NULL, CLASS_E_CLASSNOTAVAILABLE },
{ &IID_IDirect3DRMInterpolator, NULL, NULL, CLASS_E_CLASSNOTAVAILABLE },
{ &IID_IDirect3DRMProgressiveMesh, NULL, NULL, CLASS_E_CLASSNOTAVAILABLE },
{ &IID_IDirect3DRMPicked2Array, NULL, NULL, CLASS_E_CLASSNOTAVAILABLE },
{ &IID_IDirect3DRMClippedVisual, NULL, NULL, CLASS_E_CLASSNOTAVAILABLE },
{ &IID_IDirectDrawClipper, NULL, NULL, CLASS_E_CLASSNOTAVAILABLE },
{ &IID_IDirectDrawSurface7, NULL, NULL, CLASS_E_CLASSNOTAVAILABLE },
{ &IID_IDirectDrawSurface4, NULL, NULL, CLASS_E_CLASSNOTAVAILABLE },
{ &IID_IDirectDrawSurface3, NULL, NULL, CLASS_E_CLASSNOTAVAILABLE },
{ &IID_IDirectDrawSurface2, NULL, NULL, CLASS_E_CLASSNOTAVAILABLE },
{ &IID_IDirectDrawSurface, NULL, NULL, CLASS_E_CLASSNOTAVAILABLE },
{ &IID_IDirect3DDevice7, NULL, NULL, CLASS_E_CLASSNOTAVAILABLE },
{ &IID_IDirect3DDevice3, NULL, NULL, CLASS_E_CLASSNOTAVAILABLE },
{ &IID_IDirect3DDevice2, NULL, NULL, CLASS_E_CLASSNOTAVAILABLE },
{ &IID_IDirect3DDevice, NULL, NULL, CLASS_E_CLASSNOTAVAILABLE },
{ &IID_IDirect3D7, NULL, NULL, CLASS_E_CLASSNOTAVAILABLE },
{ &IID_IDirect3D3, NULL, NULL, CLASS_E_CLASSNOTAVAILABLE },
{ &IID_IDirect3D2, NULL, NULL, CLASS_E_CLASSNOTAVAILABLE },
{ &IID_IDirect3D, NULL, NULL, CLASS_E_CLASSNOTAVAILABLE },
{ &IID_IDirectDraw7, NULL, NULL, CLASS_E_CLASSNOTAVAILABLE },
{ &IID_IDirectDraw4, NULL, NULL, CLASS_E_CLASSNOTAVAILABLE },
{ &IID_IDirectDraw3, NULL, NULL, CLASS_E_CLASSNOTAVAILABLE },
{ &IID_IDirectDraw2, NULL, NULL, CLASS_E_CLASSNOTAVAILABLE },
{ &IID_IDirectDraw, NULL, NULL, CLASS_E_CLASSNOTAVAILABLE },
{ &IID_IDirect3DLight, NULL, NULL, CLASS_E_CLASSNOTAVAILABLE },
{ &IID_IUnknown, &IID_IUnknown, NULL, S_OK },
};
HRESULT hr;
IDirect3DRM *d3drm1;
IDirect3DRM2 *d3drm2;
IDirect3DRM3 *d3drm3;
IDirect3DRMFrame *frame1;
IDirect3DRMFrame2 *frame2;
IDirect3DRMFrame3 *frame3;
IUnknown *unknown;
hr = Direct3DRMCreate(&d3drm1);
ok(hr == D3DRM_OK, "Cannot get IDirect3DRM interface (hr = %x)\n", hr);
hr = IDirect3DRM_CreateFrame(d3drm1, NULL, &frame1);
ok(hr == D3DRM_OK, "Failed to create frame1 (hr = %x)\n", hr);
hr = IDirect3DRMFrame_QueryInterface(frame1, &IID_IUnknown, (void **)&unknown);
ok(hr == D3DRM_OK, "Failed to create IUnknown from frame1 (hr = %x)\n", hr);
IDirect3DRMFrame_Release(frame1);
test_qi("frame1_qi", unknown, &IID_IUnknown, tests, ARRAY_SIZE(tests));
IUnknown_Release(unknown);
hr = IDirect3DRM_QueryInterface(d3drm1, &IID_IDirect3DRM2, (void **)&d3drm2);
ok(hr == D3DRM_OK, "Cannot get IDirect3DRM2 interface (hr = %x).\n", hr);
hr = IDirect3DRM2_CreateFrame(d3drm2, NULL, &frame2);
ok(hr == D3DRM_OK, "Failed to create frame2 (hr = %x)\n", hr);
hr = IDirect3DRMFrame2_QueryInterface(frame2, &IID_IUnknown, (void **)&unknown);
ok(hr == D3DRM_OK, "Failed to create IUnknown from frame2 (hr = %x)\n", hr);
IDirect3DRMFrame2_Release(frame2);
test_qi("frame2_qi", unknown, &IID_IUnknown, tests, ARRAY_SIZE(tests));
IUnknown_Release(unknown);
hr = IDirect3DRM_QueryInterface(d3drm1, &IID_IDirect3DRM3, (void **)&d3drm3);
ok(hr == D3DRM_OK, "Cannot get IDirect3DRM3 interface (hr = %x).\n", hr);
hr = IDirect3DRM3_CreateFrame(d3drm3, NULL, &frame3);
ok(hr == D3DRM_OK, "Failed to create frame3 (hr = %x)\n", hr);
hr = IDirect3DRMFrame3_QueryInterface(frame3, &IID_IUnknown, (void **)&unknown);
ok(hr == D3DRM_OK, "Failed to create IUnknown from frame3 (hr = %x)\n", hr);
IDirect3DRMFrame3_Release(frame3);
test_qi("frame3_qi", unknown, &IID_IUnknown, tests, ARRAY_SIZE(tests));
IUnknown_Release(unknown);
IDirect3DRM3_Release(d3drm3);
IDirect3DRM2_Release(d3drm2);
IDirect3DRM_Release(d3drm1);
}
static void test_device_qi(void)
{
static const struct qi_test tests[] =
{
{ &IID_IDirect3DRM3, NULL, NULL, CLASS_E_CLASSNOTAVAILABLE },
{ &IID_IDirect3DRM2, NULL, NULL, CLASS_E_CLASSNOTAVAILABLE },
{ &IID_IDirect3DRM, NULL, NULL, CLASS_E_CLASSNOTAVAILABLE },
{ &IID_IDirect3DRMDevice, &IID_IUnknown, &IID_IDirect3DRMDevice, S_OK, },
{ &IID_IDirect3DRMDevice2, &IID_IUnknown, &IID_IDirect3DRMDevice2, S_OK, },
{ &IID_IDirect3DRMDevice3, &IID_IUnknown, &IID_IDirect3DRMDevice3, S_OK, },
{ &IID_IDirect3DRMWinDevice, &IID_IUnknown, &IID_IDirect3DRMWinDevice, S_OK, },
{ &IID_IDirect3DRMObject, &IID_IUnknown, &IID_IDirect3DRMDevice, S_OK, },
{ &IID_IDirect3DRMViewport, NULL, NULL, CLASS_E_CLASSNOTAVAILABLE },
{ &IID_IDirect3DRMViewport2, NULL, NULL, CLASS_E_CLASSNOTAVAILABLE },
{ &IID_IDirect3DRMFrame, NULL, NULL, CLASS_E_CLASSNOTAVAILABLE },
{ &IID_IDirect3DRMFrame2, NULL, NULL, CLASS_E_CLASSNOTAVAILABLE },
{ &IID_IDirect3DRMFrame3, NULL, NULL, CLASS_E_CLASSNOTAVAILABLE },
{ &IID_IDirect3DRMVisual, NULL, NULL, CLASS_E_CLASSNOTAVAILABLE },
{ &IID_IDirect3DRMMesh, NULL, NULL, CLASS_E_CLASSNOTAVAILABLE },
{ &IID_IDirect3DRMMeshBuilder, NULL, NULL, CLASS_E_CLASSNOTAVAILABLE },
{ &IID_IDirect3DRMMeshBuilder2, NULL, NULL, CLASS_E_CLASSNOTAVAILABLE },
{ &IID_IDirect3DRMMeshBuilder3, NULL, NULL, CLASS_E_CLASSNOTAVAILABLE },
{ &IID_IDirect3DRMFace, NULL, NULL, CLASS_E_CLASSNOTAVAILABLE },
{ &IID_IDirect3DRMFace2, NULL, NULL, CLASS_E_CLASSNOTAVAILABLE },
{ &IID_IDirect3DRMLight, NULL, NULL, CLASS_E_CLASSNOTAVAILABLE },
{ &IID_IDirect3DRMTexture, NULL, NULL, CLASS_E_CLASSNOTAVAILABLE },
{ &IID_IDirect3DRMTexture2, NULL, NULL, CLASS_E_CLASSNOTAVAILABLE },
{ &IID_IDirect3DRMTexture3, NULL, NULL, CLASS_E_CLASSNOTAVAILABLE },
{ &IID_IDirect3DRMWrap, NULL, NULL, CLASS_E_CLASSNOTAVAILABLE },
{ &IID_IDirect3DRMMaterial, NULL, NULL, CLASS_E_CLASSNOTAVAILABLE },
{ &IID_IDirect3DRMMaterial2, NULL, NULL, CLASS_E_CLASSNOTAVAILABLE },
{ &IID_IDirect3DRMAnimation, NULL, NULL, CLASS_E_CLASSNOTAVAILABLE },
{ &IID_IDirect3DRMAnimation2, NULL, NULL, CLASS_E_CLASSNOTAVAILABLE },
{ &IID_IDirect3DRMAnimationSet, NULL, NULL, CLASS_E_CLASSNOTAVAILABLE },
{ &IID_IDirect3DRMAnimationSet2, NULL, NULL, CLASS_E_CLASSNOTAVAILABLE },
{ &IID_IDirect3DRMObjectArray, NULL, NULL, CLASS_E_CLASSNOTAVAILABLE },
{ &IID_IDirect3DRMDeviceArray, NULL, NULL, CLASS_E_CLASSNOTAVAILABLE },
{ &IID_IDirect3DRMViewportArray, NULL, NULL, CLASS_E_CLASSNOTAVAILABLE },
{ &IID_IDirect3DRMFrameArray, NULL, NULL, CLASS_E_CLASSNOTAVAILABLE },
{ &IID_IDirect3DRMVisualArray, NULL, NULL, CLASS_E_CLASSNOTAVAILABLE },
{ &IID_IDirect3DRMLightArray, NULL, NULL, CLASS_E_CLASSNOTAVAILABLE },
{ &IID_IDirect3DRMPickedArray, NULL, NULL, CLASS_E_CLASSNOTAVAILABLE },
{ &IID_IDirect3DRMFaceArray, NULL, NULL, CLASS_E_CLASSNOTAVAILABLE },
{ &IID_IDirect3DRMAnimationArray, NULL, NULL, CLASS_E_CLASSNOTAVAILABLE },
{ &IID_IDirect3DRMUserVisual, NULL, NULL, CLASS_E_CLASSNOTAVAILABLE },
{ &IID_IDirect3DRMShadow, NULL, NULL, CLASS_E_CLASSNOTAVAILABLE },
{ &IID_IDirect3DRMShadow2, NULL, NULL, CLASS_E_CLASSNOTAVAILABLE },
{ &IID_IDirect3DRMInterpolator, NULL, NULL, CLASS_E_CLASSNOTAVAILABLE },
{ &IID_IDirect3DRMProgressiveMesh, NULL, NULL, CLASS_E_CLASSNOTAVAILABLE },
{ &IID_IDirect3DRMPicked2Array, NULL, NULL, CLASS_E_CLASSNOTAVAILABLE },
{ &IID_IDirect3DRMClippedVisual, NULL, NULL, CLASS_E_CLASSNOTAVAILABLE },
{ &IID_IDirectDrawClipper, NULL, NULL, CLASS_E_CLASSNOTAVAILABLE },
{ &IID_IDirectDrawSurface7, NULL, NULL, CLASS_E_CLASSNOTAVAILABLE },
{ &IID_IDirectDrawSurface4, NULL, NULL, CLASS_E_CLASSNOTAVAILABLE },
{ &IID_IDirectDrawSurface3, NULL, NULL, CLASS_E_CLASSNOTAVAILABLE },
{ &IID_IDirectDrawSurface2, NULL, NULL, CLASS_E_CLASSNOTAVAILABLE },
{ &IID_IDirectDrawSurface, NULL, NULL, CLASS_E_CLASSNOTAVAILABLE },
{ &IID_IDirect3DDevice7, NULL, NULL, CLASS_E_CLASSNOTAVAILABLE },
{ &IID_IDirect3DDevice3, NULL, NULL, CLASS_E_CLASSNOTAVAILABLE },
{ &IID_IDirect3DDevice2, NULL, NULL, CLASS_E_CLASSNOTAVAILABLE },
{ &IID_IDirect3DDevice, NULL, NULL, CLASS_E_CLASSNOTAVAILABLE },
{ &IID_IDirect3D7, NULL, NULL, CLASS_E_CLASSNOTAVAILABLE },
{ &IID_IDirect3D3, NULL, NULL, CLASS_E_CLASSNOTAVAILABLE },
{ &IID_IDirect3D2, NULL, NULL, CLASS_E_CLASSNOTAVAILABLE },
{ &IID_IDirect3D, NULL, NULL, CLASS_E_CLASSNOTAVAILABLE },
{ &IID_IDirectDraw7, NULL, NULL, CLASS_E_CLASSNOTAVAILABLE },
{ &IID_IDirectDraw4, NULL, NULL, CLASS_E_CLASSNOTAVAILABLE },
{ &IID_IDirectDraw3, NULL, NULL, CLASS_E_CLASSNOTAVAILABLE },
{ &IID_IDirectDraw2, NULL, NULL, CLASS_E_CLASSNOTAVAILABLE },
{ &IID_IDirectDraw, NULL, NULL, CLASS_E_CLASSNOTAVAILABLE },
{ &IID_IDirect3DLight, NULL, NULL, CLASS_E_CLASSNOTAVAILABLE },
{ &IID_IUnknown, &IID_IUnknown, NULL, S_OK, },
};
HRESULT hr;
IDirect3DRM *d3drm1;
IDirect3DRM2 *d3drm2;
IDirect3DRM3 *d3drm3;
IDirectDrawClipper *clipper;
IDirect3DRMDevice *device1;
IDirect3DRMDevice2 *device2;
IDirect3DRMDevice3 *device3;
IUnknown *unknown;
HWND window;
GUID driver;
RECT rc;
window = create_window();
GetClientRect(window, &rc);
hr = DirectDrawCreateClipper(0, &clipper, NULL);
ok(hr == DD_OK, "Cannot get IDirectDrawClipper interface (hr = %x)\n", hr);
hr = IDirectDrawClipper_SetHWnd(clipper, 0, window);
ok(hr == DD_OK, "Cannot set HWnd to Clipper (hr = %x)\n", hr);
hr = Direct3DRMCreate(&d3drm1);
ok(SUCCEEDED(hr), "Cannot get IDirect3DRM interface (hr = %x)\n", hr);
memcpy(&driver, &IID_IDirect3DRGBDevice, sizeof(GUID));
hr = IDirect3DRM_CreateDeviceFromClipper(d3drm1, clipper, &driver, rc.right, rc.bottom, &device1);
ok(SUCCEEDED(hr), "Cannot get IDirect3DRMDevice interface (hr = %x)\n", hr);
hr = IDirect3DRMDevice_QueryInterface(device1, &IID_IUnknown, (void **)&unknown);
ok(SUCCEEDED(hr), "Cannot get IUnknown interface from IDirect3DRMDevice (hr = %x)\n", hr);
IDirect3DRMDevice_Release(device1);
test_qi("device1_qi", unknown, &IID_IUnknown, tests, ARRAY_SIZE(tests));
IUnknown_Release(unknown);
hr = IDirect3DRM_QueryInterface(d3drm1, &IID_IDirect3DRM2, (void **)&d3drm2);
ok(SUCCEEDED(hr), "Cannot get IDirect3DRM2 interface (hr = %x).\n", hr);
hr = IDirect3DRM2_CreateDeviceFromClipper(d3drm2, clipper, &driver, rc.right, rc.bottom, &device2);
ok(SUCCEEDED(hr), "Cannot get IDirect3DRMDevice2 interface (hr = %x)\n", hr);
hr = IDirect3DRMDevice2_QueryInterface(device2, &IID_IUnknown, (void **)&unknown);
ok(SUCCEEDED(hr), "Cannot get IUnknown interface from IDirect3DRMDevice2 (hr = %x)\n", hr);
IDirect3DRMDevice2_Release(device2);
test_qi("device2_qi", unknown, &IID_IUnknown, tests, ARRAY_SIZE(tests));
IUnknown_Release(unknown);
hr = IDirect3DRM_QueryInterface(d3drm1, &IID_IDirect3DRM3, (void **)&d3drm3);
ok(SUCCEEDED(hr), "Cannot get IDirect3DRM3 interface (hr = %x).\n", hr);
hr = IDirect3DRM3_CreateDeviceFromClipper(d3drm3, clipper, &driver, rc.right, rc.bottom, &device3);
ok(SUCCEEDED(hr), "Cannot get IDirect3DRMDevice3 interface (hr = %x)\n", hr);
IDirect3DRMDevice3_QueryInterface(device3, &IID_IUnknown, (void **)&unknown);
ok(SUCCEEDED(hr), "Cannot get IUnknown interface from IDirect3DRMDevice3 (hr = %x)\n", hr);
IDirect3DRMDevice3_Release(device3);
test_qi("device3_qi", unknown, &IID_IUnknown, tests, ARRAY_SIZE(tests));
IUnknown_Release(unknown);
IDirectDrawClipper_Release(clipper);
IDirect3DRM3_Release(d3drm3);
IDirect3DRM2_Release(d3drm2);
IDirect3DRM_Release(d3drm1);
DestroyWindow(window);
}
static HRESULT CALLBACK surface_callback(IDirectDrawSurface *surface, DDSURFACEDESC *desc, void *context)
{
IDirectDrawSurface **primary = context;
if (desc->ddsCaps.dwCaps & DDSCAPS_PRIMARYSURFACE)
{
*primary = surface;
return DDENUMRET_CANCEL;
}
IDirectDrawSurface_Release(surface);
return DDENUMRET_OK;
}
static void test_create_device_from_clipper1(void)
{
DDSCAPS caps = { DDSCAPS_ZBUFFER };
IDirect3DRM *d3drm1 = NULL;
IDirectDraw *ddraw = NULL;
IUnknown *unknown = NULL;
IDirect3DRMDevice *device1 = (IDirect3DRMDevice *)0xdeadbeef;
IDirect3DDevice *d3ddevice1 = NULL;
IDirectDrawClipper *clipper = NULL, *d3drm_clipper = NULL;
IDirectDrawSurface *surface = NULL, *ds = NULL, *d3drm_primary = NULL;
IDirectDrawSurface7 *surface7 = NULL;
DDSURFACEDESC desc, surface_desc;
DWORD expected_flags, ret_val;
HWND window;
GUID driver = IID_IDirect3DRGBDevice;
HRESULT hr;
ULONG ref1, ref2, cref1, cref2;
RECT rc;
window = create_window();
GetClientRect(window, &rc);
hr = DirectDrawCreateClipper(0, &clipper, NULL);
ok(hr == DD_OK, "Cannot get IDirectDrawClipper interface (hr = %x).\n", hr);
hr = IDirectDrawClipper_SetHWnd(clipper, 0, window);
ok(hr == DD_OK, "Cannot set HWnd to Clipper (hr = %x).\n", hr);
hr = Direct3DRMCreate(&d3drm1);
ok(hr == D3DRM_OK, "Cannot get IDirect3DRM interface (hr = %x).\n", hr);
ref1 = get_refcount((IUnknown *)d3drm1);
cref1 = get_refcount((IUnknown *)clipper);
hr = IDirect3DRM_CreateDeviceFromClipper(d3drm1, clipper, &driver, 0, 0, &device1);
ok(hr == D3DRMERR_BADVALUE, "Expected hr == D3DRMERR_BADVALUE, got %x.\n", hr);
ok(device1 == NULL, "Expected device returned == NULL, got %p.\n", device1);
/* If NULL is passed for clipper, CreateDeviceFromClipper returns D3DRMERR_BADVALUE */
hr = IDirect3DRM_CreateDeviceFromClipper(d3drm1, NULL, &driver, 300, 200, &device1);
ok(hr == D3DRMERR_BADVALUE, "Expected hr == D3DRMERR_BADVALUE, got %x.\n", hr);
hr = IDirect3DRM_CreateDeviceFromClipper(d3drm1, clipper, &driver, 300, 200, NULL);
ok(hr == D3DRMERR_BADVALUE, "Expected hr == D3DRMERR_BADVALUE, got %x.\n", hr);
hr = IDirect3DRM_CreateDeviceFromClipper(d3drm1, clipper, &driver, 300, 200, &device1);
ok(hr == D3DRM_OK, "Cannot create IDirect3DRMDevice interface (hr = %x).\n", hr);
ref2 = get_refcount((IUnknown *)d3drm1);
ok(ref2 > ref1, "expected ref2 > ref1, got ref1 = %u , ref2 = %u.\n", ref1, ref2);
cref2 = get_refcount((IUnknown *)clipper);
ok(cref2 > cref1, "expected cref2 > cref1, got cref1 = %u , cref2 = %u.\n", cref1, cref2);
ret_val = IDirect3DRMDevice_GetWidth(device1);
ok(ret_val == 300, "Expected device width = 300, got %u.\n", ret_val);
ret_val = IDirect3DRMDevice_GetHeight(device1);
ok(ret_val == 200, "Expected device height == 200, got %u.\n", ret_val);
/* Fetch immediate mode device in order to access render target */
hr = IDirect3DRMDevice_GetDirect3DDevice(device1, &d3ddevice1);
ok(hr == D3DRM_OK, "Cannot get IDirect3DDevice interface (hr = %x).\n", hr);
hr = IDirect3DDevice_QueryInterface(d3ddevice1, &IID_IDirectDrawSurface, (void **)&surface);
ok(hr == DD_OK, "Cannot get surface to the render target (hr = %x).\n", hr);
hr = IDirectDrawSurface_GetClipper(surface, &d3drm_clipper);
ok(hr == DDERR_NOCLIPPERATTACHED, "Expected hr == DDERR_NOCLIPPERATTACHED, got %x.\n", hr);
/* Check if CreateDeviceFromClipper creates a primary surface and attaches the clipper to it */
hr = IDirectDrawSurface_QueryInterface(surface, &IID_IDirectDrawSurface7, (void **)&surface7);
ok(hr == DD_OK, "Cannot get IDirectDrawSurface7 interface (hr = %x).\n", hr);
IDirectDrawSurface7_GetDDInterface(surface7, (void **)&unknown);
hr = IUnknown_QueryInterface(unknown, &IID_IDirectDraw, (void **)&ddraw);
ok(hr == DD_OK, "Cannot get IDirectDraw interface (hr = %x).\n", hr);
IUnknown_Release(unknown);
hr = IDirectDraw_EnumSurfaces(ddraw, DDENUMSURFACES_ALL | DDENUMSURFACES_DOESEXIST,
NULL, &d3drm_primary, surface_callback);
ok(hr == DD_OK, "Failed to enumerate surfaces (hr = %x).\n", hr);
ok(d3drm_primary != NULL, "No primary surface was enumerated.\n");
hr = IDirectDrawSurface_GetClipper(d3drm_primary, &d3drm_clipper);
ok(hr == DD_OK, "Cannot get attached clipper from primary surface (hr = %x).\n", hr);
ok(d3drm_clipper == clipper, "Expected clipper returned == %p, got %p.\n", clipper , d3drm_clipper);
IDirectDrawClipper_Release(d3drm_clipper);
IDirectDrawSurface_Release(d3drm_primary);
IDirectDrawSurface7_Release(surface7);
IDirectDraw_Release(ddraw);
/* Check properties of render target and depth surface */
surface_desc.dwSize = sizeof(surface_desc);
hr = IDirectDrawSurface_GetSurfaceDesc(surface, &surface_desc);
ok(hr == DD_OK, "Cannot get surface desc structure (hr = %x).\n", hr);
ok((surface_desc.dwWidth == 300) && (surface_desc.dwHeight == 200), "Expected surface dimensions = 300, 200, got %u, %u.\n",
surface_desc.dwWidth, surface_desc.dwHeight);
ok((surface_desc.ddsCaps.dwCaps & (DDSCAPS_OFFSCREENPLAIN | DDSCAPS_3DDEVICE)) == (DDSCAPS_OFFSCREENPLAIN | DDSCAPS_3DDEVICE),
"Expected caps containing %x, got %x.\n", DDSCAPS_OFFSCREENPLAIN | DDSCAPS_3DDEVICE, surface_desc.ddsCaps.dwCaps);
expected_flags = DDSD_PIXELFORMAT | DDSD_CAPS | DDSD_WIDTH | DDSD_HEIGHT | DDSD_PITCH;
ok(surface_desc.dwFlags == expected_flags, "Expected %x for flags, got %x.\n", expected_flags, surface_desc.dwFlags);
hr = DirectDrawCreate(NULL, &ddraw, NULL);
ok(hr == DD_OK, "Cannot get IDirectDraw interface (hr = %x).\n", hr);
desc.dwSize = sizeof(desc);
hr = IDirectDraw_GetDisplayMode(ddraw, &desc);
ok(hr == DD_OK, "Cannot get IDirectDraw display mode (hr = %x)\n", hr);
ok(desc.ddpfPixelFormat.dwRGBBitCount == surface_desc.ddpfPixelFormat.dwRGBBitCount, "Expected %u bpp, got %u bpp.\n",
surface_desc.ddpfPixelFormat.dwRGBBitCount, desc.ddpfPixelFormat.dwRGBBitCount);
hr = IDirectDrawSurface_GetAttachedSurface(surface, &caps, &ds);
ok(hr == DD_OK, "Cannot get attached depth surface (hr = %x).\n", hr);
desc.dwSize = sizeof(desc);
hr = IDirectDrawSurface_GetSurfaceDesc(ds, &desc);
ok(hr == DD_OK, "Cannot get z surface desc structure (hr = %x).\n", hr);
ok((desc.dwWidth == 300) && (desc.dwHeight == 200), "Expected surface dimensions = 300, 200, got %u, %u.\n",
desc.dwWidth, desc.dwHeight);
ok((desc.ddsCaps.dwCaps & DDSCAPS_ZBUFFER) == DDSCAPS_ZBUFFER, "Expected caps containing %x, got %x.\n", DDSCAPS_ZBUFFER, desc.ddsCaps.dwCaps);
expected_flags = DDSD_ZBUFFERBITDEPTH | DDSD_CAPS | DDSD_WIDTH | DDSD_HEIGHT | DDSD_PITCH;
ok(desc.dwFlags == expected_flags, "Expected %x for flags, got %x.\n", expected_flags, desc.dwFlags);
ok(desc.dwZBufferBitDepth == 16, "Expected 16 for Z buffer bit depth, got %u.\n", desc.dwZBufferBitDepth);
ok(desc.ddpfPixelFormat.dwStencilBitMask == 0, "Expected 0 stencil bits, got %x.\n", desc.ddpfPixelFormat.dwStencilBitMask);
/* Release old objects and check refcount of device and clipper */
IDirectDrawSurface_Release(ds);
ds = NULL;
IDirectDrawSurface_Release(surface);
surface = NULL;
IDirect3DDevice_Release(d3ddevice1);
d3ddevice1 = NULL;
IDirect3DRMDevice_Release(device1);
ref2 = get_refcount((IUnknown *)d3drm1);
ok(ref1 == ref2, "expected ref1 == ref2, got ref1 = %u, ref2 = %u.\n", ref1, ref2);
cref2 = get_refcount((IUnknown *)clipper);
ok(cref1 == cref2, "expected cref1 == cref2, got cref1 = %u, cref2 = %u.\n", cref1, cref2);
/* Test if render target format follows the screen format */
hr = IDirectDraw_GetDisplayMode(ddraw, &desc);
ok(hr == DD_OK, "Cannot get IDirectDraw display mode (hr = %x)\n", hr);
hr = IDirectDraw_SetDisplayMode(ddraw, desc.dwWidth, desc.dwHeight, 16);
ok(hr == DD_OK, "Cannot set display mode to 16bpp (hr = %x).\n", hr);
hr = IDirectDraw_GetDisplayMode(ddraw, &desc);
ok(hr == DD_OK, "Cannot get IDirectDraw display mode (hr = %x)\n", hr);
ok(desc.ddpfPixelFormat.dwRGBBitCount == 16, "Expected 16 bpp, got %u.\n", desc.ddpfPixelFormat.dwRGBBitCount);
hr = IDirect3DRM_CreateDeviceFromClipper(d3drm1, clipper, &driver, rc.right, rc.bottom, &device1);
ok(hr == D3DRM_OK, "Cannot create IDirect3DRMDevice interface (hr = %x).\n", hr);
hr = IDirect3DRMDevice_GetDirect3DDevice(device1, &d3ddevice1);
ok(hr == D3DRM_OK, "Cannot get IDirect3DDevice interface (hr = %x).\n", hr);
hr = IDirect3DDevice_QueryInterface(d3ddevice1, &IID_IDirectDrawSurface, (void **)&surface);
ok(hr == DD_OK, "Cannot get surface to the render target (hr = %x).\n", hr);
surface_desc.dwSize = sizeof(surface_desc);
hr = IDirectDrawSurface_GetSurfaceDesc(surface, &surface_desc);
ok(hr == DD_OK, "Cannot get surface desc structure (hr = %x).\n", hr);
todo_wine ok(surface_desc.ddpfPixelFormat.dwRGBBitCount == 16, "Expected 16bpp, got %ubpp.\n",
surface_desc.ddpfPixelFormat.dwRGBBitCount);
hr = IDirectDraw2_RestoreDisplayMode(ddraw);
ok(SUCCEEDED(hr), "RestoreDisplayMode failed, hr %#x.\n", hr);
if (ds)
IDirectDrawSurface_Release(ds);
IDirectDrawSurface_Release(surface);
IDirect3DDevice_Release(d3ddevice1);
IDirect3DRMDevice_Release(device1);
IDirect3DRM_Release(d3drm1);
IDirectDrawClipper_Release(clipper);
IDirectDraw_Release(ddraw);
DestroyWindow(window);
}
static void test_create_device_from_clipper2(void)
{
DDSCAPS caps = { DDSCAPS_ZBUFFER };
IDirect3DRM *d3drm1 = NULL;
IDirect3DRM2 *d3drm2 = NULL;
IDirectDraw *ddraw = NULL;
IUnknown *unknown = NULL;
IDirect3DRMDevice2 *device2 = (IDirect3DRMDevice2 *)0xdeadbeef;
IDirect3DDevice2 *d3ddevice2 = NULL;
IDirectDrawClipper *clipper = NULL, *d3drm_clipper = NULL;
IDirectDrawSurface *surface = NULL, *ds = NULL, *d3drm_primary = NULL;
IDirectDrawSurface7 *surface7 = NULL;
DDSURFACEDESC desc, surface_desc;
DWORD expected_flags, ret_val;
HWND window;
GUID driver = IID_IDirect3DRGBDevice;
HRESULT hr;
ULONG ref1, ref2, ref3, cref1, cref2;
RECT rc;
window = create_window();
GetClientRect(window, &rc);
hr = DirectDrawCreateClipper(0, &clipper, NULL);
ok(hr == DD_OK, "Cannot get IDirectDrawClipper interface (hr = %x).\n", hr);
hr = IDirectDrawClipper_SetHWnd(clipper, 0, window);
ok(hr == DD_OK, "Cannot set HWnd to Clipper (hr = %x).\n", hr);
hr = Direct3DRMCreate(&d3drm1);
ok(hr == D3DRM_OK, "Cannot get IDirect3DRM interface (hr = %x).\n", hr);
ref1 = get_refcount((IUnknown *)d3drm1);
cref1 = get_refcount((IUnknown *)clipper);
hr = IDirect3DRM_QueryInterface(d3drm1, &IID_IDirect3DRM2, (void **)&d3drm2);
ok(hr == D3DRM_OK, "Cannot get IDirect3DRM2 interface (hr = %x).\n", hr);
ref2 = get_refcount((IUnknown *)d3drm2);
hr = IDirect3DRM2_CreateDeviceFromClipper(d3drm2, clipper, &driver, 0, 0, &device2);
ok(hr == D3DRMERR_BADVALUE, "Expected hr == D3DRMERR_BADVALUE, got %x.\n", hr);
ok(device2 == NULL, "Expected device returned == NULL, got %p.\n", device2);
/* If NULL is passed for clipper, CreateDeviceFromClipper returns D3DRMERR_BADVALUE */
hr = IDirect3DRM2_CreateDeviceFromClipper(d3drm2, NULL, &driver, 300, 200, &device2);
ok(hr == D3DRMERR_BADVALUE, "Expected hr == D3DRMERR_BADVALUE, got %x.\n", hr);
hr = IDirect3DRM2_CreateDeviceFromClipper(d3drm2, clipper, &driver, 300, 200, NULL);
ok(hr == D3DRMERR_BADVALUE, "Expected hr == D3DRMERR_BADVALUE, got %x.\n", hr);
hr = IDirect3DRM2_CreateDeviceFromClipper(d3drm2, clipper, &driver, 300, 200, &device2);
ok(hr == D3DRM_OK, "Cannot create IDirect3DRMDevice2 interface (hr = %x).\n", hr);
ref3 = get_refcount((IUnknown *)d3drm1);
ok(ref3 > ref1, "expected ref3 > ref1, got ref1 = %u , ref3 = %u.\n", ref1, ref3);
ref3 = get_refcount((IUnknown *)d3drm2);
ok(ref3 == ref2, "expected ref3 == ref2, got ref2 = %u , ref3 = %u.\n", ref2, ref3);
cref2 = get_refcount((IUnknown *)clipper);
ok(cref2 > cref1, "expected cref2 > cref1, got cref1 = %u , cref2 = %u.\n", cref1, cref2);
ret_val = IDirect3DRMDevice2_GetWidth(device2);
ok(ret_val == 300, "Expected device width = 300, got %u.\n", ret_val);
ret_val = IDirect3DRMDevice2_GetHeight(device2);
ok(ret_val == 200, "Expected device height == 200, got %u.\n", ret_val);
/* Fetch immediate mode device in order to access render target */
hr = IDirect3DRMDevice2_GetDirect3DDevice2(device2, &d3ddevice2);
ok(hr == D3DRM_OK, "Cannot get IDirect3DDevice2 interface (hr = %x).\n", hr);
hr = IDirect3DDevice2_GetRenderTarget(d3ddevice2, &surface);
ok(hr == DD_OK, "Cannot get surface to the render target (hr = %x).\n", hr);
hr = IDirectDrawSurface_GetClipper(surface, &d3drm_clipper);
ok(hr == DDERR_NOCLIPPERATTACHED, "Expected hr == DDERR_NOCLIPPERATTACHED, got %x.\n", hr);
/* Check if CreateDeviceFromClipper creates a primary surface and attaches the clipper to it */
hr = IDirectDrawSurface_QueryInterface(surface, &IID_IDirectDrawSurface7, (void **)&surface7);
ok(hr == DD_OK, "Cannot get IDirectDrawSurface7 interface (hr = %x).\n", hr);
IDirectDrawSurface7_GetDDInterface(surface7, (void **)&unknown);
hr = IUnknown_QueryInterface(unknown, &IID_IDirectDraw, (void **)&ddraw);
ok(hr == DD_OK, "Cannot get IDirectDraw interface (hr = %x).\n", hr);
IUnknown_Release(unknown);
hr = IDirectDraw_EnumSurfaces(ddraw, DDENUMSURFACES_ALL | DDENUMSURFACES_DOESEXIST,
NULL, &d3drm_primary, surface_callback);
ok(hr == DD_OK, "Failed to enumerate surfaces (hr = %x).\n", hr);
ok(d3drm_primary != NULL, "No primary surface was enumerated.\n");
hr = IDirectDrawSurface_GetClipper(d3drm_primary, &d3drm_clipper);
ok(hr == DD_OK, "Cannot get attached clipper from primary surface (hr = %x).\n", hr);
ok(d3drm_clipper == clipper, "Expected clipper returned == %p, got %p.\n", clipper , d3drm_clipper);
IDirectDrawClipper_Release(d3drm_clipper);
IDirectDrawSurface_Release(d3drm_primary);
IDirectDrawSurface7_Release(surface7);
IDirectDraw_Release(ddraw);
/* Check properties of render target and depth surface */
surface_desc.dwSize = sizeof(surface_desc);
hr = IDirectDrawSurface_GetSurfaceDesc(surface, &surface_desc);
ok(hr == DD_OK, "Cannot get surface desc structure (hr = %x).\n", hr);
ok((surface_desc.dwWidth == 300) && (surface_desc.dwHeight == 200), "Expected surface dimensions = 300, 200, got %u, %u.\n",
surface_desc.dwWidth, surface_desc.dwHeight);
ok((surface_desc.ddsCaps.dwCaps & (DDSCAPS_OFFSCREENPLAIN | DDSCAPS_3DDEVICE)) == (DDSCAPS_OFFSCREENPLAIN | DDSCAPS_3DDEVICE),
"Expected caps containing %x, got %x.\n", DDSCAPS_OFFSCREENPLAIN | DDSCAPS_3DDEVICE, surface_desc.ddsCaps.dwCaps);
expected_flags = DDSD_PIXELFORMAT | DDSD_CAPS | DDSD_WIDTH | DDSD_HEIGHT | DDSD_PITCH;
ok(surface_desc.dwFlags == expected_flags, "Expected %x for flags, got %x.\n", expected_flags, surface_desc.dwFlags);
hr = DirectDrawCreate(NULL, &ddraw, NULL);
ok(hr == DD_OK, "Cannot get IDirectDraw interface (hr = %x).\n", hr);
desc.dwSize = sizeof(desc);
hr = IDirectDraw_GetDisplayMode(ddraw, &desc);
ok(hr == DD_OK, "Cannot get IDirectDraw display mode (hr = %x)\n", hr);
ok(desc.ddpfPixelFormat.dwRGBBitCount == surface_desc.ddpfPixelFormat.dwRGBBitCount, "Expected %u bpp, got %u bpp.\n",
surface_desc.ddpfPixelFormat.dwRGBBitCount, desc.ddpfPixelFormat.dwRGBBitCount);
hr = IDirectDrawSurface_GetAttachedSurface(surface, &caps, &ds);
ok(hr == DD_OK, "Cannot get attached depth surface (hr = %x).\n", hr);
desc.dwSize = sizeof(desc);
hr = IDirectDrawSurface_GetSurfaceDesc(ds, &desc);
ok(hr == DD_OK, "Cannot get z surface desc structure (hr = %x).\n", hr);
ok((desc.dwWidth == 300) && (desc.dwHeight == 200), "Expected surface dimensions = 300, 200, got %u, %u.\n",
desc.dwWidth, desc.dwHeight);
ok((desc.ddsCaps.dwCaps & DDSCAPS_ZBUFFER) == DDSCAPS_ZBUFFER, "Expected caps containing %x, got %x.\n", DDSCAPS_ZBUFFER, desc.ddsCaps.dwCaps);
expected_flags = DDSD_ZBUFFERBITDEPTH | DDSD_CAPS | DDSD_WIDTH | DDSD_HEIGHT | DDSD_PITCH;
ok(desc.dwFlags == expected_flags, "Expected %x for flags, got %x.\n", expected_flags, desc.dwFlags);
ok(desc.dwZBufferBitDepth == 16, "Expected 16 for Z buffer bit depth, got %u.\n", desc.dwZBufferBitDepth);
ok(desc.ddpfPixelFormat.dwStencilBitMask == 0, "Expected 0 stencil bits, got %x.\n", desc.ddpfPixelFormat.dwStencilBitMask);
/* Release old objects and check refcount of device and clipper */
IDirectDrawSurface_Release(ds);
ds = NULL;
IDirectDrawSurface_Release(surface);
surface = NULL;
IDirect3DDevice2_Release(d3ddevice2);
d3ddevice2 = NULL;
IDirect3DRMDevice2_Release(device2);
ref3 = get_refcount((IUnknown *)d3drm1);
ok(ref1 == ref3, "expected ref1 == ref3, got ref1 = %u, ref3 = %u.\n", ref1, ref3);
ref3 = get_refcount((IUnknown *)d3drm2);
ok(ref3 == ref2, "expected ref3 == ref2, got ref2 = %u , ref3 = %u.\n", ref2, ref3);
cref2 = get_refcount((IUnknown *)clipper);
ok(cref1 == cref2, "expected cref1 == cref2, got cref1 = %u, cref2 = %u.\n", cref1, cref2);
/* Test if render target format follows the screen format */
hr = IDirectDraw_GetDisplayMode(ddraw, &desc);
ok(hr == DD_OK, "Cannot get IDirectDraw display mode (hr = %x)\n", hr);
hr = IDirectDraw_SetDisplayMode(ddraw, desc.dwWidth, desc.dwHeight, 16);
ok(hr == DD_OK, "Cannot set display mode to 16bpp (hr = %x).\n", hr);
hr = IDirectDraw_GetDisplayMode(ddraw, &desc);
ok(hr == DD_OK, "Cannot get IDirectDraw display mode (hr = %x)\n", hr);
ok(desc.ddpfPixelFormat.dwRGBBitCount == 16, "Expected 16 bpp, got %u.\n", desc.ddpfPixelFormat.dwRGBBitCount);
hr = IDirect3DRM2_CreateDeviceFromClipper(d3drm2, clipper, &driver, rc.right, rc.bottom, &device2);
ok(hr == D3DRM_OK, "Cannot create IDirect3DRMDevice2 interface (hr = %x).\n", hr);
hr = IDirect3DRMDevice2_GetDirect3DDevice2(device2, &d3ddevice2);
ok(hr == D3DRM_OK, "Cannot get IDirect3DDevice2 interface (hr = %x).\n", hr);
hr = IDirect3DDevice2_GetRenderTarget(d3ddevice2, &surface);
ok(hr == DD_OK, "Cannot get surface to the render target (hr = %x).\n", hr);
surface_desc.dwSize = sizeof(surface_desc);
hr = IDirectDrawSurface_GetSurfaceDesc(surface, &surface_desc);
ok(hr == DD_OK, "Cannot get surface desc structure (hr = %x).\n", hr);
todo_wine ok(surface_desc.ddpfPixelFormat.dwRGBBitCount == 16, "Expected 16bpp, got %ubpp.\n",
surface_desc.ddpfPixelFormat.dwRGBBitCount);
hr = IDirectDraw2_RestoreDisplayMode(ddraw);
ok(SUCCEEDED(hr), "RestoreDisplayMode failed, hr %#x.\n", hr);
IDirectDrawSurface_Release(surface);
IDirect3DDevice2_Release(d3ddevice2);
IDirect3DRMDevice2_Release(device2);
IDirect3DRM2_Release(d3drm2);
IDirect3DRM_Release(d3drm1);
IDirectDrawClipper_Release(clipper);
IDirectDraw_Release(ddraw);
DestroyWindow(window);
}
static void test_create_device_from_clipper3(void)
{
DDSCAPS caps = { DDSCAPS_ZBUFFER };
IDirect3DRM *d3drm1 = NULL;
IDirect3DRM3 *d3drm3 = NULL;
IDirectDraw *ddraw = NULL;
IUnknown *unknown = NULL;
IDirect3DRMDevice3 *device3 = (IDirect3DRMDevice3 *)0xdeadbeef;
IDirect3DDevice2 *d3ddevice2 = NULL;
IDirectDrawClipper *clipper = NULL, *d3drm_clipper = NULL;
IDirectDrawSurface *surface = NULL, *ds = NULL, *d3drm_primary = NULL;
IDirectDrawSurface7 *surface7 = NULL;
DDSURFACEDESC desc, surface_desc;
DWORD expected_flags, ret_val;
HWND window;
GUID driver = IID_IDirect3DRGBDevice;
HRESULT hr;
ULONG ref1, ref2, ref3, cref1, cref2;
RECT rc;
window = create_window();
GetClientRect(window, &rc);
hr = DirectDrawCreateClipper(0, &clipper, NULL);
ok(hr == DD_OK, "Cannot get IDirectDrawClipper interface (hr = %x).\n", hr);
hr = IDirectDrawClipper_SetHWnd(clipper, 0, window);
ok(hr == DD_OK, "Cannot set HWnd to Clipper (hr = %x).\n", hr);
hr = Direct3DRMCreate(&d3drm1);
ok(hr == D3DRM_OK, "Cannot get IDirect3DRM interface (hr = %x).\n", hr);
ref1 = get_refcount((IUnknown *)d3drm1);
cref1 = get_refcount((IUnknown *)clipper);
hr = IDirect3DRM_QueryInterface(d3drm1, &IID_IDirect3DRM3, (void **)&d3drm3);
ok(hr == D3DRM_OK, "Cannot get IDirect3DRM3 interface (hr = %x).\n", hr);
ref2 = get_refcount((IUnknown *)d3drm3);
hr = IDirect3DRM3_CreateDeviceFromClipper(d3drm3, clipper, &driver, 0, 0, &device3);
ok(hr == D3DRMERR_BADVALUE, "Expected hr == D3DRMERR_BADVALUE, got %x.\n", hr);
ok(device3 == NULL, "Expected device returned == NULL, got %p.\n", device3);
/* If NULL is passed for clipper, CreateDeviceFromClipper returns D3DRMERR_BADVALUE */
hr = IDirect3DRM3_CreateDeviceFromClipper(d3drm3, NULL, &driver, 300, 200, &device3);
ok(hr == D3DRMERR_BADVALUE, "Expected hr == D3DRMERR_BADVALUE, got %x.\n", hr);
hr = IDirect3DRM3_CreateDeviceFromClipper(d3drm3, clipper, &driver, 300, 200, NULL);
ok(hr == D3DRMERR_BADVALUE, "Expected hr == D3DRMERR_BADVALUE, got %x.\n", hr);
hr = IDirect3DRM3_CreateDeviceFromClipper(d3drm3, clipper, &driver, 300, 200, &device3);
ok(hr == D3DRM_OK, "Cannot create IDirect3DRMDevice3 interface (hr = %x).\n", hr);
ref3 = get_refcount((IUnknown *)d3drm1);
ok(ref3 > ref1, "expected ref3 > ref1, got ref1 = %u , ref3 = %u.\n", ref1, ref3);
ref3 = get_refcount((IUnknown *)d3drm3);
ok(ref3 == ref2, "expected ref3 == ref2, got ref2 = %u , ref3 = %u.\n", ref2, ref3);
cref2 = get_refcount((IUnknown *)clipper);
ok(cref2 > cref1, "expected cref2 > cref1, got cref1 = %u , cref2 = %u.\n", cref1, cref2);
ret_val = IDirect3DRMDevice3_GetWidth(device3);
ok(ret_val == 300, "Expected device width = 300, got %u.\n", ret_val);
ret_val = IDirect3DRMDevice3_GetHeight(device3);
ok(ret_val == 200, "Expected device height == 200, got %u.\n", ret_val);
/* Fetch immediate mode device in order to access render target */
hr = IDirect3DRMDevice3_GetDirect3DDevice2(device3, &d3ddevice2);
ok(hr == D3DRM_OK, "Cannot get IDirect3DDevice2 interface (hr = %x).\n", hr);
hr = IDirect3DDevice2_GetRenderTarget(d3ddevice2, &surface);
ok(hr == DD_OK, "Cannot get surface to the render target (hr = %x).\n", hr);
hr = IDirectDrawSurface_GetClipper(surface, &d3drm_clipper);
ok(hr == DDERR_NOCLIPPERATTACHED, "Expected hr == DDERR_NOCLIPPERATTACHED, got %x.\n", hr);
/* Check if CreateDeviceFromClipper creates a primary surface and attaches the clipper to it */
hr = IDirectDrawSurface_QueryInterface(surface, &IID_IDirectDrawSurface7, (void **)&surface7);
ok(hr == DD_OK, "Cannot get IDirectDrawSurface7 interface (hr = %x).\n", hr);
IDirectDrawSurface7_GetDDInterface(surface7, (void **)&unknown);
hr = IUnknown_QueryInterface(unknown, &IID_IDirectDraw, (void **)&ddraw);
ok(hr == DD_OK, "Cannot get IDirectDraw interface (hr = %x).\n", hr);
IUnknown_Release(unknown);
hr = IDirectDraw_EnumSurfaces(ddraw, DDENUMSURFACES_ALL | DDENUMSURFACES_DOESEXIST,
NULL, &d3drm_primary, surface_callback);
ok(hr == DD_OK, "Failed to enumerate surfaces (hr = %x).\n", hr);
ok(d3drm_primary != NULL, "No primary surface was enumerated.\n");
hr = IDirectDrawSurface_GetClipper(d3drm_primary, &d3drm_clipper);
ok(hr == DD_OK, "Cannot get attached clipper from primary surface (hr = %x).\n", hr);
ok(d3drm_clipper == clipper, "Expected clipper returned == %p, got %p.\n", clipper , d3drm_clipper);
IDirectDrawClipper_Release(d3drm_clipper);
IDirectDrawSurface_Release(d3drm_primary);
IDirectDrawSurface7_Release(surface7);
IDirectDraw_Release(ddraw);
/* Check properties of render target and depth surface */
surface_desc.dwSize = sizeof(surface_desc);
hr = IDirectDrawSurface_GetSurfaceDesc(surface, &surface_desc);
ok(hr == DD_OK, "Cannot get surface desc structure (hr = %x).\n", hr);
ok((surface_desc.dwWidth == 300) && (surface_desc.dwHeight == 200), "Expected surface dimensions = 300, 200, got %u, %u.\n",
surface_desc.dwWidth, surface_desc.dwHeight);
ok((surface_desc.ddsCaps.dwCaps & (DDSCAPS_OFFSCREENPLAIN | DDSCAPS_3DDEVICE)) == (DDSCAPS_OFFSCREENPLAIN | DDSCAPS_3DDEVICE),
"Expected caps containing %x, got %x.\n", DDSCAPS_OFFSCREENPLAIN | DDSCAPS_3DDEVICE, surface_desc.ddsCaps.dwCaps);
expected_flags = DDSD_PIXELFORMAT | DDSD_CAPS | DDSD_WIDTH | DDSD_HEIGHT | DDSD_PITCH;
ok(surface_desc.dwFlags == expected_flags, "Expected %x for flags, got %x.\n", expected_flags, surface_desc.dwFlags);
hr = DirectDrawCreate(NULL, &ddraw, NULL);
ok(hr == DD_OK, "Cannot get IDirectDraw interface (hr = %x).\n", hr);
desc.dwSize = sizeof(desc);
hr = IDirectDraw_GetDisplayMode(ddraw, &desc);
ok(hr == DD_OK, "Cannot get IDirectDraw display mode (hr = %x)\n", hr);
ok(desc.ddpfPixelFormat.dwRGBBitCount == surface_desc.ddpfPixelFormat.dwRGBBitCount, "Expected %u bpp, got %u bpp.\n",
surface_desc.ddpfPixelFormat.dwRGBBitCount, desc.ddpfPixelFormat.dwRGBBitCount);
hr = IDirectDrawSurface_GetAttachedSurface(surface, &caps, &ds);
ok(hr == DD_OK, "Cannot get attached depth surface (hr = %x).\n", hr);
desc.dwSize = sizeof(desc);
hr = IDirectDrawSurface_GetSurfaceDesc(ds, &desc);
ok(hr == DD_OK, "Cannot get z surface desc structure (hr = %x).\n", hr);
ok((desc.dwWidth == 300) && (desc.dwHeight == 200), "Expected surface dimensions = 300, 200, got %u, %u.\n",
desc.dwWidth, desc.dwHeight);
ok((desc.ddsCaps.dwCaps & DDSCAPS_ZBUFFER) == DDSCAPS_ZBUFFER, "Expected caps containing %x, got %x.\n", DDSCAPS_ZBUFFER, desc.ddsCaps.dwCaps);
expected_flags = DDSD_ZBUFFERBITDEPTH | DDSD_CAPS | DDSD_WIDTH | DDSD_HEIGHT | DDSD_PITCH;
ok(desc.dwFlags == expected_flags, "Expected %x for flags, got %x.\n", expected_flags, desc.dwFlags);
ok(desc.dwZBufferBitDepth == 16, "Expected 16 for Z buffer bit depth, got %u.\n", desc.dwZBufferBitDepth);
ok(desc.ddpfPixelFormat.dwStencilBitMask == 0, "Expected 0 stencil bits, got %x.\n", desc.ddpfPixelFormat.dwStencilBitMask);
/* Release old objects and check refcount of device and clipper */
IDirectDrawSurface_Release(ds);
ds = NULL;
IDirectDrawSurface_Release(surface);
surface = NULL;
IDirect3DDevice2_Release(d3ddevice2);
d3ddevice2 = NULL;
IDirect3DRMDevice3_Release(device3);
ref3 = get_refcount((IUnknown *)d3drm1);
ok(ref1 == ref3, "expected ref1 == ref3, got ref1 = %u, ref3 = %u.\n", ref1, ref3);
ref3 = get_refcount((IUnknown *)d3drm3);
ok(ref3 == ref2, "expected ref3 == ref2, got ref2 = %u , ref3 = %u.\n", ref2, ref3);
cref2 = get_refcount((IUnknown *)clipper);
ok(cref1 == cref2, "expected cref1 == cref2, got cref1 = %u, cref2 = %u.\n", cref1, cref2);
/* Test if render target format follows the screen format */
hr = IDirectDraw_GetDisplayMode(ddraw, &desc);
ok(hr == DD_OK, "Cannot get IDirectDraw display mode (hr = %x)\n", hr);
hr = IDirectDraw_SetDisplayMode(ddraw, desc.dwWidth, desc.dwHeight, 16);
ok(hr == DD_OK, "Cannot set display mode to 16bpp (hr = %x).\n", hr);
hr = IDirectDraw_GetDisplayMode(ddraw, &desc);
ok(hr == DD_OK, "Cannot get IDirectDraw display mode (hr = %x)\n", hr);
ok(desc.ddpfPixelFormat.dwRGBBitCount == 16, "Expected 16 bpp, got %u.\n", desc.ddpfPixelFormat.dwRGBBitCount);
hr = IDirect3DRM3_CreateDeviceFromClipper(d3drm3, clipper, &driver, rc.right, rc.bottom, &device3);
ok(hr == D3DRM_OK, "Cannot create IDirect3DRMDevice3 interface (hr = %x).\n", hr);
hr = IDirect3DRMDevice3_GetDirect3DDevice2(device3, &d3ddevice2);
ok(hr == D3DRM_OK, "Cannot get IDirect3DDevice2 interface (hr = %x).\n", hr);
hr = IDirect3DDevice2_GetRenderTarget(d3ddevice2, &surface);
ok(hr == DD_OK, "Cannot get surface to the render target (hr = %x).\n", hr);
surface_desc.dwSize = sizeof(surface_desc);
hr = IDirectDrawSurface_GetSurfaceDesc(surface, &surface_desc);
ok(hr == DD_OK, "Cannot get surface desc structure (hr = %x).\n", hr);
todo_wine ok(surface_desc.ddpfPixelFormat.dwRGBBitCount == 16, "Expected 16bpp, got %ubpp.\n",
surface_desc.ddpfPixelFormat.dwRGBBitCount);
hr = IDirectDraw2_RestoreDisplayMode(ddraw);
ok(SUCCEEDED(hr), "RestoreDisplayMode failed, hr %#x.\n", hr);
IDirectDrawSurface_Release(surface);
IDirect3DDevice2_Release(d3ddevice2);
IDirect3DRMDevice3_Release(device3);
IDirect3DRM3_Release(d3drm3);
IDirect3DRM_Release(d3drm1);
IDirectDrawClipper_Release(clipper);
IDirectDraw_Release(ddraw);
DestroyWindow(window);
}
static void test_create_device_from_surface1(void)
{
DDSCAPS caps = { DDSCAPS_ZBUFFER };
DDSURFACEDESC desc;
IDirectDraw *ddraw = NULL;
IDirect3DRM *d3drm1 = NULL;
IDirect3DRMDevice *device1 = (IDirect3DRMDevice *)0xdeadbeef;
IDirect3DDevice *d3ddevice1 = NULL;
IDirectDrawSurface *surface = NULL, *ds = NULL, *d3drm_surface = NULL, *d3drm_ds = NULL;
DWORD expected_flags, ret_val;
HWND window;
GUID driver = IID_IDirect3DRGBDevice;
ULONG ref1, ref2, surface_ref1, surface_ref2;
RECT rc;
BOOL use_sysmem_zbuffer = FALSE;
HRESULT hr;
hr = DirectDrawCreate(NULL, &ddraw, NULL);
ok(hr == DD_OK, "Cannot get IDirectDraw interface (hr = %x).\n", hr);
window = create_window();
GetClientRect(window, &rc);
hr = IDirectDraw_SetCooperativeLevel(ddraw, window, DDSCL_NORMAL);
ok(SUCCEEDED(hr), "Failed to set cooperative level, hr %#x.\n", hr);
hr = Direct3DRMCreate(&d3drm1);
ok(hr == D3DRM_OK, "Cannot get IDirect3DRM interface (hr = %x).\n", hr);
ref1 = get_refcount((IUnknown *)d3drm1);
/* Create a surface and use it to create the retained mode device. */
memset(&desc, 0, sizeof(desc));
desc.dwSize = sizeof(desc);
desc.dwFlags = DDSD_CAPS | DDSD_WIDTH | DDSD_HEIGHT;
desc.ddsCaps.dwCaps = DDSCAPS_OFFSCREENPLAIN;
desc.dwWidth = rc.right;
desc.dwHeight = rc.bottom;
hr = IDirectDraw_CreateSurface(ddraw, &desc, &surface, NULL);
ok(SUCCEEDED(hr), "Failed to create surface, hr %#x.\n", hr);
hr = IDirect3DRM_CreateDeviceFromSurface(d3drm1, &driver, ddraw, surface, &device1);
ok(hr == DDERR_INVALIDCAPS, "Expected hr == DDERR_INVALIDCAPS, got %x.\n", hr);
ok(device1 == NULL, "Expected device returned == NULL, got %p.\n", device1);
IDirectDrawSurface_Release(surface);
desc.ddsCaps.dwCaps |= DDSCAPS_3DDEVICE;
hr = IDirectDraw_CreateSurface(ddraw, &desc, &surface, NULL);
ok(SUCCEEDED(hr), "Failed to create surface, hr %#x.\n", hr);
surface_ref1 = get_refcount((IUnknown *)surface);
hr = IDirect3DRM_CreateDeviceFromSurface(d3drm1, &driver, ddraw, surface, NULL);
ok(hr == D3DRMERR_BADVALUE, "Expected hr == DDERR_BADVALUE, got %x.\n", hr);
hr = IDirect3DRM_CreateDeviceFromSurface(d3drm1, &driver, ddraw, NULL, &device1);
ok(hr == D3DRMERR_BADDEVICE, "Expected hr == DDERR_BADDEVICE, got %x.\n", hr);
hr = IDirect3DRM_CreateDeviceFromSurface(d3drm1, &driver, NULL, surface, &device1);
ok(hr == D3DRMERR_BADDEVICE, "Expected hr == DDERR_BADDEVICE, got %x.\n", hr);
hr = IDirect3DRM_CreateDeviceFromSurface(d3drm1, &driver, ddraw, surface, &device1);
ok(SUCCEEDED(hr), "Cannot create IDirect3DRMDevice interface (hr = %x).\n", hr);
ref2 = get_refcount((IUnknown *)d3drm1);
ok(ref2 > ref1, "expected ref2 > ref1, got ref1 = %u , ref2 = %u.\n", ref1, ref2);
surface_ref2 = get_refcount((IUnknown *)surface);
ok(surface_ref2 > surface_ref1, "Expected surface_ref2 > surface_ref1, got surface_ref1 = %u, surface_ref2 = %u.\n", surface_ref1, surface_ref2);
ret_val = IDirect3DRMDevice_GetWidth(device1);
ok(ret_val == rc.right, "Expected device width = 300, got %u.\n", ret_val);
ret_val = IDirect3DRMDevice_GetHeight(device1);
ok(ret_val == rc.bottom, "Expected device height == 200, got %u.\n", ret_val);
/* Check if CreateDeviceFromSurface creates a primary surface */
hr = IDirectDraw_EnumSurfaces(ddraw, DDENUMSURFACES_ALL | DDENUMSURFACES_DOESEXIST,
NULL, &d3drm_surface, surface_callback);
ok(hr == DD_OK, "Failed to enumerate surfaces (hr = %x).\n", hr);
ok(d3drm_surface == NULL, "No primary surface should have enumerated (%p).\n", d3drm_surface);
hr = IDirect3DRMDevice_GetDirect3DDevice(device1, &d3ddevice1);
ok(hr == D3DRM_OK, "Cannot get IDirect3DDevice interface (hr = %x).\n", hr);
hr = IDirect3DDevice_QueryInterface(d3ddevice1, &IID_IDirectDrawSurface, (void **)&d3drm_surface);
ok(hr == DD_OK, "Cannot get surface to the render target (hr = %x).\n", hr);
ok(surface == d3drm_surface, "Expected surface returned == %p, got %p.\n", surface, d3drm_surface);
/* Check properties of attached depth surface */
hr = IDirectDrawSurface_GetAttachedSurface(d3drm_surface, &caps, &ds);
ok(hr == DD_OK, "Cannot get attached depth surface (hr = %x).\n", hr);
memset(&desc, 0, sizeof(desc));
desc.dwSize = sizeof(desc);
hr = IDirectDrawSurface_GetSurfaceDesc(ds, &desc);
ok(hr == DD_OK, "Cannot get z surface desc structure (hr = %x).\n", hr);
use_sysmem_zbuffer = desc.ddsCaps.dwCaps & DDSCAPS_SYSTEMMEMORY;
ok((desc.dwWidth == rc.right) && (desc.dwHeight == rc.bottom), "Expected surface dimensions = %u, %u, got %u, %u.\n",
rc.right, rc.bottom, desc.dwWidth, desc.dwHeight);
ok(desc.ddsCaps.dwCaps & DDSCAPS_ZBUFFER, "Expected caps containing %x, got %x.\n", DDSCAPS_ZBUFFER, desc.ddsCaps.dwCaps);
expected_flags = DDSD_ZBUFFERBITDEPTH | DDSD_CAPS | DDSD_WIDTH | DDSD_HEIGHT | DDSD_PITCH;
ok(desc.dwFlags == expected_flags, "Expected %x for flags, got %x.\n", expected_flags, desc.dwFlags);
IDirectDrawSurface_Release(ds);
IDirect3DDevice_Release(d3ddevice1);
IDirectDrawSurface_Release(d3drm_surface);
IDirect3DRMDevice_Release(device1);
ref2 = get_refcount((IUnknown *)d3drm1);
ok(ref1 == ref2, "expected ref1 == ref2, got ref1 = %u, ref2 = %u.\n", ref1, ref2);
surface_ref2 = get_refcount((IUnknown *)surface);
ok(surface_ref2 == surface_ref1, "Expected surface_ref2 == surface_ref1, got surface_ref1 = %u, surface_ref2 = %u.\n",
surface_ref1, surface_ref2);
hr = IDirectDrawSurface_GetAttachedSurface(surface, &caps, &ds);
ok(hr == DD_OK, "Cannot get attached depth surface (hr = %x).\n", hr);
/*The render target still holds a reference to ds as the depth surface remains attached to it, so refcount will be 1*/
ref1 = IDirectDrawSurface_Release(ds);
ok(ref1 == 1, "Expected ref1 == 1, got %u.\n", ref1);
ref1 = IDirectDrawSurface_Release(surface);
ok(ref1 == 0, "Expected Render target refcount == 0, got %u.\n", ref1);
memset(&desc, 0, sizeof(desc));
desc.dwSize = sizeof(desc);
desc.dwFlags = DDSD_CAPS | DDSD_WIDTH | DDSD_HEIGHT;
desc.ddsCaps.dwCaps = DDSCAPS_OFFSCREENPLAIN | DDSCAPS_3DDEVICE;
desc.dwWidth = rc.right;
desc.dwHeight = rc.bottom;
hr = IDirectDraw_CreateSurface(ddraw, &desc, &surface, NULL);
ok(SUCCEEDED(hr), "Failed to create surface, hr %#x.\n", hr);
memset(&desc, 0, sizeof(desc));
desc.dwSize = sizeof(desc);
desc.dwFlags = DDSD_CAPS | DDSD_ZBUFFERBITDEPTH | DDSD_WIDTH | DDSD_HEIGHT;
desc.ddsCaps.dwCaps = DDSCAPS_ZBUFFER | (use_sysmem_zbuffer ? DDSCAPS_SYSTEMMEMORY : 0);
desc.dwZBufferBitDepth = 16;
desc.dwWidth = rc.right;
desc.dwHeight = rc.bottom;
hr = IDirectDraw_CreateSurface(ddraw, &desc, &ds, NULL);
ok(hr == DD_OK, "Cannot create depth surface (hr = %x).\n", hr);
hr = IDirectDrawSurface_AddAttachedSurface(surface, ds);
ok(SUCCEEDED(hr), "Failed to attach depth buffer, hr %#x.\n", hr);
hr = IDirect3DRM_CreateDeviceFromSurface(d3drm1, &driver, ddraw, surface, &device1);
ok(SUCCEEDED(hr), "Cannot create IDirect3DRMDevice interface (hr = %x).\n", hr);
hr = IDirect3DRMDevice2_GetDirect3DDevice(device1, &d3ddevice1);
ok(hr == D3DRM_OK, "Cannot get IDirect3DDevice interface (hr = %x).\n", hr);
hr = IDirect3DDevice_QueryInterface(d3ddevice1, &IID_IDirectDrawSurface, (void **)&d3drm_surface);
ok(hr == DD_OK, "Cannot get surface to the render target (hr = %x).\n", hr);
ok(surface == d3drm_surface, "Expected surface returned == %p, got %p.\n", surface, d3drm_surface);
/* Check if depth surface matches the one we created */
hr = IDirectDrawSurface_GetAttachedSurface(d3drm_surface, &caps, &d3drm_ds);
ok(hr == DD_OK, "Cannot get attached depth surface (hr = %x).\n", hr);
ok(ds == d3drm_ds, "Expected depth surface (%p) == surface created internally (%p).\n", ds, d3drm_ds);
IDirectDrawSurface_Release(d3drm_ds);
IDirectDrawSurface_Release(d3drm_surface);
IDirectDrawSurface_Release(ds);
IDirect3DDevice_Release(d3ddevice1);
IDirect3DRMDevice_Release(device1);
hr = IDirectDrawSurface_GetAttachedSurface(surface, &caps, &ds);
ok(hr == DD_OK, "Cannot get attached depth surface (hr = %x).\n", hr);
/*The render target still holds a reference to ds as the depth surface remains attached to it, so refcount will be 1*/
ref1 = IDirectDrawSurface_Release(ds);
ok(ref1 == 1, "Expected ref1 == 1, got %u.\n", ref1);
ref1 = IDirectDrawSurface_Release(surface);
ok(ref1 == 0, "Expected Render target refcount == 0, got %u.\n", ref1);
IDirect3DRM_Release(d3drm1);
IDirectDraw_Release(ddraw);
DestroyWindow(window);
}
static void test_create_device_from_surface2(void)
{
DDSCAPS caps = { DDSCAPS_ZBUFFER };
DDSURFACEDESC desc;
IDirectDraw *ddraw = NULL;
IDirect3DRM *d3drm1 = NULL;
IDirect3DRM2 *d3drm2 = NULL;
IDirect3DRMDevice2 *device2 = (IDirect3DRMDevice2 *)0xdeadbeef;
IDirect3DDevice2 *d3ddevice2 = NULL;
IDirectDrawSurface *surface = NULL, *ds = NULL, *d3drm_surface = NULL, *d3drm_ds = NULL;
DWORD expected_flags, ret_val;
HWND window;
GUID driver = IID_IDirect3DRGBDevice;
ULONG ref1, ref2, ref3, surface_ref1, surface_ref2;
RECT rc;
BOOL use_sysmem_zbuffer = FALSE;
HRESULT hr;
hr = DirectDrawCreate(NULL, &ddraw, NULL);
ok(hr == DD_OK, "Cannot get IDirectDraw interface (hr = %x).\n", hr);
window = create_window();
GetClientRect(window, &rc);
hr = IDirectDraw_SetCooperativeLevel(ddraw, window, DDSCL_NORMAL);
ok(SUCCEEDED(hr), "Failed to set cooperative level, hr %#x.\n", hr);
hr = Direct3DRMCreate(&d3drm1);
ok(hr == D3DRM_OK, "Cannot get IDirect3DRM interface (hr = %x).\n", hr);
ref1 = get_refcount((IUnknown *)d3drm1);
hr = IDirect3DRM_QueryInterface(d3drm1, &IID_IDirect3DRM2, (void **)&d3drm2);
ok(hr == D3DRM_OK, "Cannot get IDirect3DRM2 interface (hr = %x).\n", hr);
ref2 = get_refcount((IUnknown *)d3drm2);
/* Create a surface and use it to create the retained mode device. */
memset(&desc, 0, sizeof(desc));
desc.dwSize = sizeof(desc);
desc.dwFlags = DDSD_CAPS | DDSD_WIDTH | DDSD_HEIGHT;
desc.ddsCaps.dwCaps = DDSCAPS_OFFSCREENPLAIN;
desc.dwWidth = rc.right;
desc.dwHeight = rc.bottom;
hr = IDirectDraw_CreateSurface(ddraw, &desc, &surface, NULL);
ok(SUCCEEDED(hr), "Failed to create surface, hr %#x.\n", hr);
hr = IDirect3DRM2_CreateDeviceFromSurface(d3drm2, &driver, ddraw, surface, &device2);
ok(hr == DDERR_INVALIDCAPS, "Expected hr == DDERR_INVALIDCAPS, got %x.\n", hr);
ok(device2 == NULL, "Expected device returned == NULL, got %p.\n", device2);
IDirectDrawSurface_Release(surface);
desc.ddsCaps.dwCaps |= DDSCAPS_3DDEVICE;
hr = IDirectDraw_CreateSurface(ddraw, &desc, &surface, NULL);
ok(SUCCEEDED(hr), "Failed to create surface, hr %#x.\n", hr);
surface_ref1 = get_refcount((IUnknown *)surface);
hr = IDirect3DRM2_CreateDeviceFromSurface(d3drm2, &driver, ddraw, surface, NULL);
ok(hr == D3DRMERR_BADVALUE, "Expected hr == DDERR_BADVALUE, got %x.\n", hr);
hr = IDirect3DRM2_CreateDeviceFromSurface(d3drm2, &driver, ddraw, NULL, &device2);
ok(hr == D3DRMERR_BADDEVICE, "Expected hr == DDERR_BADDEVICE, got %x.\n", hr);
hr = IDirect3DRM2_CreateDeviceFromSurface(d3drm2, &driver, NULL, surface, &device2);
ok(hr == D3DRMERR_BADDEVICE, "Expected hr == DDERR_BADDEVICE, got %x.\n", hr);
hr = IDirect3DRM2_CreateDeviceFromSurface(d3drm2, &driver, ddraw, surface, &device2);
ok(SUCCEEDED(hr), "Cannot create IDirect3DRMDevice2 interface (hr = %x).\n", hr);
ref3 = get_refcount((IUnknown *)d3drm1);
ok(ref3 > ref1, "expected ref3 > ref1, got ref1 = %u , ref3 = %u.\n", ref1, ref3);
ref3 = get_refcount((IUnknown *)d3drm2);
ok(ref3 == ref2, "expected ref3 == ref2, got ref2 = %u , ref3 = %u.\n", ref2, ref3);
surface_ref2 = get_refcount((IUnknown *)surface);
ok(surface_ref2 > surface_ref1, "Expected surface_ref2 > surface_ref1, got surface_ref1 = %u, surface_ref2 = %u.\n", surface_ref1, surface_ref2);
ret_val = IDirect3DRMDevice2_GetWidth(device2);
ok(ret_val == rc.right, "Expected device width = 300, got %u.\n", ret_val);
ret_val = IDirect3DRMDevice2_GetHeight(device2);
ok(ret_val == rc.bottom, "Expected device height == 200, got %u.\n", ret_val);
/* Check if CreateDeviceFromSurface creates a primary surface */
hr = IDirectDraw_EnumSurfaces(ddraw, DDENUMSURFACES_ALL | DDENUMSURFACES_DOESEXIST,
NULL, &d3drm_surface, surface_callback);
ok(hr == DD_OK, "Failed to enumerate surfaces (hr = %x).\n", hr);
ok(d3drm_surface == NULL, "No primary surface should have enumerated (%p).\n", d3drm_surface);
hr = IDirect3DRMDevice2_GetDirect3DDevice2(device2, &d3ddevice2);
ok(hr == D3DRM_OK, "Cannot get IDirect3DDevice2 interface (hr = %x).\n", hr);
hr = IDirect3DDevice2_GetRenderTarget(d3ddevice2, &d3drm_surface);
ok(hr == DD_OK, "Cannot get surface to the render target (hr = %x).\n", hr);
ok(surface == d3drm_surface, "Expected surface returned == %p, got %p.\n", surface, d3drm_surface);
/* Check properties of attached depth surface */
hr = IDirectDrawSurface_GetAttachedSurface(d3drm_surface, &caps, &ds);
ok(hr == DD_OK, "Cannot get attached depth surface (hr = %x).\n", hr);
memset(&desc, 0, sizeof(desc));
desc.dwSize = sizeof(desc);
hr = IDirectDrawSurface_GetSurfaceDesc(ds, &desc);
ok(hr == DD_OK, "Cannot get z surface desc structure (hr = %x).\n", hr);
use_sysmem_zbuffer = desc.ddsCaps.dwCaps & DDSCAPS_SYSTEMMEMORY;
ok((desc.dwWidth == rc.right) && (desc.dwHeight == rc.bottom), "Expected surface dimensions = %u, %u, got %u, %u.\n",
rc.right, rc.bottom, desc.dwWidth, desc.dwHeight);
ok(desc.ddsCaps.dwCaps & DDSCAPS_ZBUFFER, "Expected caps containing %x, got %x.\n", DDSCAPS_ZBUFFER, desc.ddsCaps.dwCaps);
expected_flags = DDSD_ZBUFFERBITDEPTH | DDSD_CAPS | DDSD_WIDTH | DDSD_HEIGHT | DDSD_PITCH;
ok(desc.dwFlags == expected_flags, "Expected %x for flags, got %x.\n", expected_flags, desc.dwFlags);
IDirectDrawSurface_Release(ds);
IDirect3DDevice2_Release(d3ddevice2);
IDirectDrawSurface_Release(d3drm_surface);
IDirect3DRMDevice2_Release(device2);
ref3 = get_refcount((IUnknown *)d3drm1);
ok(ref1 == ref3, "expected ref1 == ref3, got ref1 = %u, ref3 = %u.\n", ref1, ref3);
ref3 = get_refcount((IUnknown *)d3drm2);
ok(ref3 == ref2, "expected ref3 == ref2, got ref2 = %u , ref3 = %u.\n", ref2, ref3);
surface_ref2 = get_refcount((IUnknown *)surface);
ok(surface_ref2 == surface_ref1, "Expected surface_ref2 == surface_ref1, got surface_ref1 = %u, surface_ref2 = %u.\n",
surface_ref1, surface_ref2);
hr = IDirectDrawSurface_GetAttachedSurface(surface, &caps, &ds);
ok(hr == DD_OK, "Cannot get attached depth surface (hr = %x).\n", hr);
/*The render target still holds a reference to ds as the depth surface remains attached to it, so refcount will be 1*/
ref1 = IDirectDrawSurface_Release(ds);
ok(ref1 == 1, "Expected ref1 == 1, got %u.\n", ref1);
ref1 = IDirectDrawSurface_Release(surface);
ok(ref1 == 0, "Expected Render target refcount == 0, got %u.\n", ref1);
memset(&desc, 0, sizeof(desc));
desc.dwSize = sizeof(desc);
desc.dwFlags = DDSD_CAPS | DDSD_WIDTH | DDSD_HEIGHT;
desc.ddsCaps.dwCaps = DDSCAPS_OFFSCREENPLAIN | DDSCAPS_3DDEVICE;
desc.dwWidth = rc.right;
desc.dwHeight = rc.bottom;
hr = IDirectDraw_CreateSurface(ddraw, &desc, &surface, NULL);
ok(SUCCEEDED(hr), "Failed to create surface, hr %#x.\n", hr);
memset(&desc, 0, sizeof(desc));
desc.dwSize = sizeof(desc);
desc.dwFlags = DDSD_CAPS | DDSD_ZBUFFERBITDEPTH | DDSD_WIDTH | DDSD_HEIGHT;
desc.ddsCaps.dwCaps = DDSCAPS_ZBUFFER | (use_sysmem_zbuffer ? DDSCAPS_SYSTEMMEMORY : 0);
desc.dwZBufferBitDepth = 16;
desc.dwWidth = rc.right;
desc.dwHeight = rc.bottom;
hr = IDirectDraw_CreateSurface(ddraw, &desc, &ds, NULL);
ok(hr == DD_OK, "Cannot create depth surface (hr = %x).\n", hr);
hr = IDirectDrawSurface_AddAttachedSurface(surface, ds);
ok(SUCCEEDED(hr), "Failed to attach depth buffer, hr %#x.\n", hr);
hr = IDirect3DRM2_CreateDeviceFromSurface(d3drm2, &driver, ddraw, surface, &device2);
ok(SUCCEEDED(hr), "Cannot create IDirect3DRMDevice2 interface (hr = %x).\n", hr);
hr = IDirect3DRMDevice2_GetDirect3DDevice2(device2, &d3ddevice2);
ok(hr == D3DRM_OK, "Cannot get IDirect3DDevice2 interface (hr = %x).\n", hr);
hr = IDirect3DDevice2_GetRenderTarget(d3ddevice2, &d3drm_surface);
ok(hr == DD_OK, "Cannot get surface to the render target (hr = %x).\n", hr);
ok(surface == d3drm_surface, "Expected surface returned == %p, got %p.\n", surface, d3drm_surface);
/* Check if depth surface matches the one we created */
hr = IDirectDrawSurface_GetAttachedSurface(d3drm_surface, &caps, &d3drm_ds);
ok(hr == DD_OK, "Cannot get attached depth surface (hr = %x).\n", hr);
ok(ds == d3drm_ds, "Expected depth surface (%p) == surface created internally (%p).\n", ds, d3drm_ds);
IDirectDrawSurface_Release(d3drm_ds);
IDirectDrawSurface_Release(d3drm_surface);
IDirectDrawSurface_Release(ds);
IDirect3DDevice2_Release(d3ddevice2);
IDirect3DRMDevice2_Release(device2);
hr = IDirectDrawSurface_GetAttachedSurface(surface, &caps, &ds);
ok(hr == DD_OK, "Cannot get attached depth surface (hr = %x).\n", hr);
/*The render target still holds a reference to ds as the depth surface remains attached to it, so refcount will be 1*/
ref1 = IDirectDrawSurface_Release(ds);
ok(ref1 == 1, "Expected ref1 == 1, got %u.\n", ref1);
ref1 = IDirectDrawSurface_Release(surface);
ok(ref1 == 0, "Expected Render target refcount == 0, got %u.\n", ref1);
IDirect3DRM2_Release(d3drm2);
IDirect3DRM_Release(d3drm1);
IDirectDraw_Release(ddraw);
DestroyWindow(window);
}
static void test_create_device_from_surface3(void)
{
DDSCAPS caps = { DDSCAPS_ZBUFFER };
DDSURFACEDESC desc;
IDirectDraw *ddraw = NULL;
IDirect3DRM *d3drm1 = NULL;
IDirect3DRM3 *d3drm3 = NULL;
IDirect3DRMDevice3 *device3 = (IDirect3DRMDevice3 *)0xdeadbeef;
IDirect3DDevice2 *d3ddevice2 = NULL;
IDirectDrawSurface *surface = NULL, *ds = NULL, *d3drm_surface = NULL, *d3drm_ds = NULL;
DWORD expected_flags, ret_val;
HWND window;
GUID driver = IID_IDirect3DRGBDevice;
ULONG ref1, ref2, ref3, surface_ref1, surface_ref2;
RECT rc;
BOOL use_sysmem_zbuffer = FALSE;
HRESULT hr;
hr = DirectDrawCreate(NULL, &ddraw, NULL);
ok(hr == DD_OK, "Cannot get IDirectDraw interface (hr = %x).\n", hr);
window = create_window();
GetClientRect(window, &rc);
hr = IDirectDraw_SetCooperativeLevel(ddraw, window, DDSCL_NORMAL);
ok(SUCCEEDED(hr), "Failed to set cooperative level, hr %#x.\n", hr);
hr = Direct3DRMCreate(&d3drm1);
ok(hr == D3DRM_OK, "Cannot get IDirect3DRM interface (hr = %x).\n", hr);
ref1 = get_refcount((IUnknown *)d3drm1);
hr = IDirect3DRM_QueryInterface(d3drm1, &IID_IDirect3DRM3, (void **)&d3drm3);
ok(hr == D3DRM_OK, "Cannot get IDirect3DRM3 interface (hr = %x).\n", hr);
ref2 = get_refcount((IUnknown *)d3drm3);
/* Create a surface and use it to create the retained mode device. */
memset(&desc, 0, sizeof(desc));
desc.dwSize = sizeof(desc);
desc.dwFlags = DDSD_CAPS | DDSD_WIDTH | DDSD_HEIGHT;
desc.ddsCaps.dwCaps = DDSCAPS_OFFSCREENPLAIN;
desc.dwWidth = rc.right;
desc.dwHeight = rc.bottom;
hr = IDirectDraw_CreateSurface(ddraw, &desc, &surface, NULL);
ok(SUCCEEDED(hr), "Failed to create surface, hr %#x.\n", hr);
hr = IDirect3DRM3_CreateDeviceFromSurface(d3drm3, &driver, ddraw, surface, 0, &device3);
ok(hr == DDERR_INVALIDCAPS, "Expected hr == DDERR_INVALIDCAPS, got %x.\n", hr);
ok(device3 == NULL, "Expected device returned == NULL, got %p.\n", device3);
IDirectDrawSurface_Release(surface);
desc.ddsCaps.dwCaps |= DDSCAPS_3DDEVICE;
hr = IDirectDraw_CreateSurface(ddraw, &desc, &surface, NULL);
ok(SUCCEEDED(hr), "Failed to create surface, hr %#x.\n", hr);
surface_ref1 = get_refcount((IUnknown *)surface);
hr = IDirect3DRM3_CreateDeviceFromSurface(d3drm3, &driver, ddraw, surface, 0, NULL);
ok(hr == D3DRMERR_BADVALUE, "Expected hr == DDERR_BADVALUE, got %x.\n", hr);
hr = IDirect3DRM3_CreateDeviceFromSurface(d3drm3, &driver, ddraw, NULL, 0, &device3);
ok(hr == D3DRMERR_BADDEVICE, "Expected hr == DDERR_BADDEVICE, got %x.\n", hr);
hr = IDirect3DRM3_CreateDeviceFromSurface(d3drm3, &driver, NULL, surface, 0, &device3);
ok(hr == D3DRMERR_BADDEVICE, "Expected hr == DDERR_BADDEVICE, got %x.\n", hr);
hr = IDirect3DRM3_CreateDeviceFromSurface(d3drm3, &driver, ddraw, surface, 0, &device3);
ok(SUCCEEDED(hr), "Cannot create IDirect3DRMDevice3 interface (hr = %x).\n", hr);
ref3 = get_refcount((IUnknown *)d3drm1);
ok(ref3 > ref1, "expected ref3 > ref1, got ref1 = %u , ref3 = %u.\n", ref1, ref3);
ref3 = get_refcount((IUnknown *)d3drm3);
ok(ref3 == ref2, "expected ref3 == ref2, got ref2 = %u , ref3 = %u.\n", ref2, ref3);
surface_ref2 = get_refcount((IUnknown *)surface);
ok(surface_ref2 > surface_ref1, "Expected surface_ref2 > surface_ref1, got surface_ref1 = %u, surface_ref2 = %u.\n", surface_ref1, surface_ref2);
ret_val = IDirect3DRMDevice3_GetWidth(device3);
ok(ret_val == rc.right, "Expected device width = 300, got %u.\n", ret_val);
ret_val = IDirect3DRMDevice3_GetHeight(device3);
ok(ret_val == rc.bottom, "Expected device height == 200, got %u.\n", ret_val);
/* Check if CreateDeviceFromSurface creates a primary surface */
hr = IDirectDraw_EnumSurfaces(ddraw, DDENUMSURFACES_ALL | DDENUMSURFACES_DOESEXIST,
NULL, &d3drm_surface, surface_callback);
ok(hr == DD_OK, "Failed to enumerate surfaces (hr = %x).\n", hr);
ok(d3drm_surface == NULL, "No primary surface should have enumerated (%p).\n", d3drm_surface);
hr = IDirect3DRMDevice3_GetDirect3DDevice2(device3, &d3ddevice2);
ok(hr == D3DRM_OK, "Cannot get IDirect3DDevice2 interface (hr = %x).\n", hr);
hr = IDirect3DDevice2_GetRenderTarget(d3ddevice2, &d3drm_surface);
ok(hr == DD_OK, "Cannot get surface to the render target (hr = %x).\n", hr);
ok(surface == d3drm_surface, "Expected surface returned == %p, got %p.\n", surface, d3drm_surface);
/* Check properties of attached depth surface */
hr = IDirectDrawSurface_GetAttachedSurface(d3drm_surface, &caps, &ds);
ok(hr == DD_OK, "Cannot get attached depth surface (hr = %x).\n", hr);
memset(&desc, 0, sizeof(desc));
desc.dwSize = sizeof(desc);
hr = IDirectDrawSurface_GetSurfaceDesc(ds, &desc);
ok(hr == DD_OK, "Cannot get z surface desc structure (hr = %x).\n", hr);
use_sysmem_zbuffer = desc.ddsCaps.dwCaps & DDSCAPS_SYSTEMMEMORY;
ok((desc.dwWidth == rc.right) && (desc.dwHeight == rc.bottom), "Expected surface dimensions = %u, %u, got %u, %u.\n",
rc.right, rc.bottom, desc.dwWidth, desc.dwHeight);
ok(desc.ddsCaps.dwCaps & DDSCAPS_ZBUFFER, "Expected caps containing %x, got %x.\n", DDSCAPS_ZBUFFER, desc.ddsCaps.dwCaps);
expected_flags = DDSD_ZBUFFERBITDEPTH | DDSD_CAPS | DDSD_WIDTH | DDSD_HEIGHT | DDSD_PITCH;
ok(desc.dwFlags == expected_flags, "Expected %x for flags, got %x.\n", expected_flags, desc.dwFlags);
IDirectDrawSurface_Release(ds);
IDirect3DDevice2_Release(d3ddevice2);
IDirectDrawSurface_Release(d3drm_surface);
IDirect3DRMDevice3_Release(device3);
ref3 = get_refcount((IUnknown *)d3drm1);
ok(ref1 == ref3, "expected ref1 == ref3, got ref1 = %u, ref3 = %u.\n", ref1, ref3);
ref3 = get_refcount((IUnknown *)d3drm3);
ok(ref3 == ref2, "expected ref3 == ref2, got ref2 = %u , ref3 = %u.\n", ref2, ref3);
surface_ref2 = get_refcount((IUnknown *)surface);
ok(surface_ref2 == surface_ref1, "Expected surface_ref2 == surface_ref1, got surface_ref1 = %u, surface_ref2 = %u.\n",
surface_ref1, surface_ref2);
/* In version 3, d3drm will destroy all references of the depth surface it created internally. */
hr = IDirectDrawSurface_GetAttachedSurface(surface, &caps, &ds);
todo_wine ok(hr == DDERR_NOTFOUND, "Expected hr == DDERR_NOTFOUND, got %x.\n", hr);
if (SUCCEEDED(hr))
IDirectDrawSurface_Release(ds);
ref1 = IDirectDrawSurface_Release(surface);
ok(ref1 == 0, "Expected Render target refcount == 0, got %u.\n", ref1);
memset(&desc, 0, sizeof(desc));
desc.dwSize = sizeof(desc);
desc.dwFlags = DDSD_CAPS | DDSD_WIDTH | DDSD_HEIGHT;
desc.ddsCaps.dwCaps = DDSCAPS_OFFSCREENPLAIN | DDSCAPS_3DDEVICE;
desc.dwWidth = rc.right;
desc.dwHeight = rc.bottom;
hr = IDirectDraw_CreateSurface(ddraw, &desc, &surface, NULL);
ok(SUCCEEDED(hr), "Failed to create surface, hr %#x.\n", hr);
memset(&desc, 0, sizeof(desc));
desc.dwSize = sizeof(desc);
desc.dwFlags = DDSD_CAPS | DDSD_ZBUFFERBITDEPTH | DDSD_WIDTH | DDSD_HEIGHT;
desc.ddsCaps.dwCaps = DDSCAPS_ZBUFFER | (use_sysmem_zbuffer ? DDSCAPS_SYSTEMMEMORY : 0);
desc.dwZBufferBitDepth = 16;
desc.dwWidth = rc.right;
desc.dwHeight = rc.bottom;
hr = IDirectDraw_CreateSurface(ddraw, &desc, &ds, NULL);
ok(hr == DD_OK, "Cannot create depth surface (hr = %x).\n", hr);
hr = IDirectDrawSurface_AddAttachedSurface(surface, ds);
ok(SUCCEEDED(hr), "Failed to attach depth buffer, hr %#x.\n", hr);
hr = IDirect3DRM3_CreateDeviceFromSurface(d3drm3, &driver, ddraw, surface, D3DRMDEVICE_NOZBUFFER, &device3);
ok(SUCCEEDED(hr), "Cannot create IDirect3DRMDevice3 interface (hr = %x).\n", hr);
hr = IDirect3DRMDevice3_GetDirect3DDevice2(device3, &d3ddevice2);
ok(hr == D3DRM_OK, "Cannot get IDirect3DDevice2 interface (hr = %x).\n", hr);
hr = IDirect3DDevice2_GetRenderTarget(d3ddevice2, &d3drm_surface);
ok(hr == DD_OK, "Cannot get surface to the render target (hr = %x).\n", hr);
ok(surface == d3drm_surface, "Expected surface returned == %p, got %p.\n", surface, d3drm_surface);
/* Check if depth surface matches the one we created */
hr = IDirectDrawSurface_GetAttachedSurface(d3drm_surface, &caps, &d3drm_ds);
ok(hr == DD_OK, "Cannot get attached depth surface (hr = %x).\n", hr);
ok(ds == d3drm_ds, "Expected depth surface (%p) == surface created internally (%p).\n", ds, d3drm_ds);
IDirectDrawSurface_Release(d3drm_ds);
IDirectDrawSurface_Release(d3drm_surface);
IDirectDrawSurface_Release(ds);
IDirect3DDevice2_Release(d3ddevice2);
IDirect3DRMDevice3_Release(device3);
hr = IDirectDrawSurface_GetAttachedSurface(surface, &caps, &ds);
ok(hr == DD_OK, "Cannot get attached depth surface (hr = %x).\n", hr);
/* The render target still holds a reference to ds as the depth surface remains attached to it, so refcount will be 1*/
ref1 = IDirectDrawSurface_Release(ds);
ok(ref1 == 1, "Expected ref1 == 1, got %u.\n", ref1);
/* What happens if we pass no flags and still attach our own depth surface? */
hr = IDirect3DRM3_CreateDeviceFromSurface(d3drm3, &driver, ddraw, surface, 0, &device3);
ok(SUCCEEDED(hr), "Cannot create IDirect3DRMDevice3 interface (hr = %x).\n", hr);
hr = IDirect3DRMDevice3_GetDirect3DDevice2(device3, &d3ddevice2);
ok(hr == D3DRM_OK, "Cannot get IDirect3DDevice2 interface (hr = %x).\n", hr);
hr = IDirect3DDevice2_GetRenderTarget(d3ddevice2, &d3drm_surface);
ok(hr == DD_OK, "Cannot get surface to the render target (hr = %x).\n", hr);
ok(surface == d3drm_surface, "Expected surface returned == %p, got %p.\n", surface, d3drm_surface);
/* Check if depth surface matches the one we created */
hr = IDirectDrawSurface_GetAttachedSurface(d3drm_surface, &caps, &d3drm_ds);
ok(hr == DD_OK, "Cannot get attached depth surface (hr = %x).\n", hr);
ok(ds == d3drm_ds, "Expected depth surface (%p) == surface created internally (%p).\n", ds, d3drm_ds);
IDirectDrawSurface_Release(d3drm_ds);
IDirectDrawSurface_Release(d3drm_surface);
IDirect3DDevice2_Release(d3ddevice2);
IDirect3DRMDevice3_Release(device3);
hr = IDirectDrawSurface_GetAttachedSurface(surface, &caps, &ds);
ok(hr == DD_OK, "Cannot get attached depth surface (hr = %x).\n", hr);
/*The render target still holds a reference to ds as the depth surface remains attached to it, so refcount will be 1*/
ref1 = IDirectDrawSurface_Release(ds);
ok(ref1 == 1, "Expected ref1 == 1, got %u.\n", ref1);
ref1 = IDirectDrawSurface_Release(surface);
ok(ref1 == 0, "Expected Render target refcount == 0, got %u.\n", ref1);
memset(&desc, 0, sizeof(desc));
desc.dwSize = sizeof(desc);
desc.dwFlags = DDSD_CAPS | DDSD_WIDTH | DDSD_HEIGHT;
desc.ddsCaps.dwCaps = DDSCAPS_OFFSCREENPLAIN | DDSCAPS_3DDEVICE;
desc.dwWidth = rc.right;
desc.dwHeight = rc.bottom;
hr = IDirectDraw_CreateSurface(ddraw, &desc, &surface, NULL);
ok(SUCCEEDED(hr), "Failed to create surface, hr %#x.\n", hr);
/* What happens if we don't pass D3DRMDEVICE_NOZBUFFER and still not attach our own depth surface? */
hr = IDirect3DRM3_CreateDeviceFromSurface(d3drm3, &driver, ddraw, surface, D3DRMDEVICE_NOZBUFFER, &device3);
ok(SUCCEEDED(hr), "Cannot create IDirect3DRMDevice3 interface (hr = %x).\n", hr);
hr = IDirect3DRMDevice3_GetDirect3DDevice2(device3, &d3ddevice2);
ok(hr == D3DRM_OK, "Cannot get IDirect3DDevice2 interface (hr = %x).\n", hr);
hr = IDirect3DDevice2_GetRenderTarget(d3ddevice2, &d3drm_surface);
ok(hr == DD_OK, "Cannot get surface to the render target (hr = %x).\n", hr);
ok(surface == d3drm_surface, "Expected surface returned == %p, got %p.\n", surface, d3drm_surface);
/* Check if depth surface matches the one we created */
hr = IDirectDrawSurface_GetAttachedSurface(d3drm_surface, &caps, &d3drm_ds);
ok(hr == DDERR_NOTFOUND, "Expected hr == DDERR_NOTFOUND, got %x).\n", hr);
IDirectDrawSurface_Release(d3drm_surface);
IDirect3DDevice2_Release(d3ddevice2);
IDirect3DRMDevice3_Release(device3);
ref1 = IDirectDrawSurface_Release(surface);
ok(ref1 == 0, "Expected Render target refcount == 0, got %u.\n", ref1);
IDirect3DRM3_Release(d3drm3);
IDirect3DRM_Release(d3drm1);
IDirectDraw_Release(ddraw);
DestroyWindow(window);
}
static IDirect3DDevice *create_device1(IDirectDraw *ddraw, HWND window, IDirectDrawSurface **ds)
{
static const DWORD z_depths[] = { 32, 24, 16 };
IDirectDrawSurface *surface;
IDirect3DDevice *device = NULL;
DDSURFACEDESC surface_desc;
unsigned int i;
HRESULT hr;
RECT rc;
GetClientRect(window, &rc);
hr = IDirectDraw_SetCooperativeLevel(ddraw, window, DDSCL_NORMAL);
ok(SUCCEEDED(hr), "Failed to set cooperative level, hr %#x.\n", hr);
memset(&surface_desc, 0, sizeof(surface_desc));
surface_desc.dwSize = sizeof(surface_desc);
surface_desc.dwFlags = DDSD_CAPS | DDSD_WIDTH | DDSD_HEIGHT;
surface_desc.ddsCaps.dwCaps = DDSCAPS_OFFSCREENPLAIN | DDSCAPS_3DDEVICE;
surface_desc.dwWidth = rc.right;
surface_desc.dwHeight = rc.bottom;
hr = IDirectDraw_CreateSurface(ddraw, &surface_desc, &surface, NULL);
ok(SUCCEEDED(hr), "Failed to create surface, hr %#x.\n", hr);
/* We used to use EnumDevices() for this, but it seems
* D3DDEVICEDESC.dwDeviceZBufferBitDepth only has a very casual
* relationship with reality. */
for (i = 0; i < ARRAY_SIZE(z_depths); ++i)
{
memset(&surface_desc, 0, sizeof(surface_desc));
surface_desc.dwSize = sizeof(surface_desc);
surface_desc.dwFlags = DDSD_CAPS | DDSD_ZBUFFERBITDEPTH | DDSD_WIDTH | DDSD_HEIGHT;
surface_desc.ddsCaps.dwCaps = DDSCAPS_ZBUFFER;
U2(surface_desc).dwZBufferBitDepth = z_depths[i];
surface_desc.dwWidth = rc.right;
surface_desc.dwHeight = rc.bottom;
if (FAILED(IDirectDraw_CreateSurface(ddraw, &surface_desc, ds, NULL)))
continue;
hr = IDirectDrawSurface_AddAttachedSurface(surface, *ds);
ok(SUCCEEDED(hr), "Failed to attach depth buffer, hr %#x.\n", hr);
if (FAILED(hr))
{
IDirectDrawSurface_Release(*ds);
continue;
}
if (SUCCEEDED(IDirectDrawSurface_QueryInterface(surface, &IID_IDirect3DHALDevice, (void **)&device)))
break;
IDirectDrawSurface_DeleteAttachedSurface(surface, 0, *ds);
IDirectDrawSurface_Release(*ds);
*ds = NULL;
}
IDirectDrawSurface_Release(surface);
return device;
}
static void test_create_device_from_d3d1(void)
{
IDirectDraw *ddraw1 = NULL, *temp_ddraw1;
IDirect3D *d3d1 = NULL, *temp_d3d1;
IDirect3DRM *d3drm1 = NULL;
IDirect3DRMDevice *device1 = (IDirect3DRMDevice *)0xdeadbeef;
IDirect3DRMDevice2 *device2;
IDirect3DRMDevice3 *device3;
IDirect3DDevice *d3ddevice1 = NULL, *d3drm_d3ddevice1 = NULL, *temp_d3ddevice1;
IDirect3DDevice2 *d3ddevice2 = (IDirect3DDevice2 *)0xdeadbeef;
IDirectDrawSurface *surface = NULL, *ds = NULL, *d3drm_ds = NULL;
DWORD expected_flags, ret_val;
DDSCAPS caps = { DDSCAPS_ZBUFFER };
DDSURFACEDESC desc;
RECT rc;
HWND window;
ULONG ref1, ref2, ref3, ref4, device_ref1, device_ref2, d3d_ref1, d3d_ref2;
HRESULT hr;
hr = DirectDrawCreate(NULL, &ddraw1, NULL);
ok(hr == DD_OK, "Cannot get IDirectDraw interface (hr = %x).\n", hr);
window = create_window();
GetClientRect(window, &rc);
hr = IDirectDraw_QueryInterface(ddraw1, &IID_IDirect3D, (void **)&d3d1);
ok(hr == DD_OK, "Cannot get IDirect3D2 interface (hr = %x).\n", hr);
d3d_ref1 = get_refcount((IUnknown *)d3d1);
/* Create the immediate mode device */
d3ddevice1 = create_device1(ddraw1, window, &ds);
if (d3ddevice1 == NULL)
{
win_skip("Cannot create IM device, skipping tests.\n");
IDirect3D_Release(d3d1);
IDirectDraw_Release(ddraw1);
return;
}
device_ref1 = get_refcount((IUnknown *)d3ddevice1);
hr = Direct3DRMCreate(&d3drm1);
ok(hr == D3DRM_OK, "Cannot get IDirect3DRM interface (hr = %x).\n", hr);
ref1 = get_refcount((IUnknown *)d3drm1);
hr = IDirect3DRM_CreateDeviceFromD3D(d3drm1, NULL, d3ddevice1, &device1);
ok(hr == D3DRMERR_BADVALUE, "Expected hr == D3DRMERR_BADVALUE, got %x.\n", hr);
ok(device1 == NULL, "Expected device returned == NULL, got %p.\n", device1);
hr = IDirect3DRM_CreateDeviceFromD3D(d3drm1, d3d1, NULL, &device1);
ok(hr == D3DRMERR_BADVALUE, "Expected hr == D3DRMERR_BADVALUE, got %x.\n", hr);
hr = IDirect3DRM_CreateDeviceFromD3D(d3drm1, d3d1, d3ddevice1, NULL);
ok(hr == D3DRMERR_BADVALUE, "Expected hr == D3DRMERR_BADVALUE, got %x.\n", hr);
hr = IDirect3DRM_CreateDeviceFromD3D(d3drm1, d3d1, d3ddevice1, &device1);
ok(hr == DD_OK, "Failed to create IDirect3DRMDevice interface (hr = %x)\n", hr);
ref2 = get_refcount((IUnknown *)d3drm1);
ok(ref2 > ref1, "expected ref2 > ref1, got ref1 = %u , ref2 = %u.\n", ref1, ref2);
device_ref2 = get_refcount((IUnknown *)d3ddevice1);
ok(device_ref2 > device_ref1, "Expected device_ref2 > device_ref1, got device_ref1 = %u, device_ref2 = %u.\n", device_ref1, device_ref2);
d3d_ref2 = get_refcount((IUnknown *)d3d1);
ok(d3d_ref2 > d3d_ref1, "Expected d3d_ref2 > d3d_ref1, got d3d_ref1 = %u, d3d_ref2 = %u.\n", d3d_ref1, d3d_ref2);
ret_val = IDirect3DRMDevice_GetWidth(device1);
ok(ret_val == rc.right, "Expected device width = 300, got %u.\n", ret_val);
ret_val = IDirect3DRMDevice_GetHeight(device1);
ok(ret_val == rc.bottom, "Expected device height == 200, got %u.\n", ret_val);
hr = IDirect3DRMDevice_QueryInterface(device1, &IID_IDirect3DRMDevice2, (void **)&device2);
ok(SUCCEEDED(hr), "Cannot get IDirect3DRMDevice2 Interface (hr = %x).\n", hr);
hr = IDirect3DRMDevice2_GetDirect3DDevice2(device2, &d3ddevice2);
ok(SUCCEEDED(hr), "Expected hr == D3DRM_OK, got %#x.\n", hr);
ok(d3ddevice2 == NULL, "Expected d3ddevice2 == NULL, got %p.\n", d3ddevice2);
IDirect3DRMDevice2_Release(device2);
d3ddevice2 = (IDirect3DDevice2 *)0xdeadbeef;
hr = IDirect3DRMDevice_QueryInterface(device1, &IID_IDirect3DRMDevice3, (void **)&device3);
ok(hr == DD_OK, "Cannot get IDirect3DRMDevice3 Interface (hr = %x).\n", hr);
hr = IDirect3DRMDevice3_GetDirect3DDevice2(device3, &d3ddevice2);
ok(hr == D3DRMERR_BADOBJECT, "Expected hr == D3DRMERR_BADOBJECT, got %#x.\n", hr);
ok(d3ddevice2 == NULL, "Expected d3ddevice2 == NULL, got %p.\n", d3ddevice2);
IDirect3DRMDevice3_Release(device3);
hr = IDirectDraw_EnumSurfaces(ddraw1, DDENUMSURFACES_ALL | DDENUMSURFACES_DOESEXIST,
NULL, &surface, surface_callback);
ok(hr == DD_OK, "Failed to enumerate surfaces (hr = %x).\n", hr);
ok(surface == NULL, "No primary surface should have enumerated (%p).\n", surface);
hr = IDirect3DRMDevice_GetDirect3DDevice(device1, &d3drm_d3ddevice1);
ok(hr == D3DRM_OK, "Cannot get IDirect3DDevice interface (hr = %x).\n", hr);
ok(d3ddevice1 == d3drm_d3ddevice1, "Expected Immediate Mode device created == %p, got %p.\n", d3ddevice1, d3drm_d3ddevice1);
/* Check properties of render target and depth surfaces */
hr = IDirect3DDevice_QueryInterface(d3drm_d3ddevice1, &IID_IDirectDrawSurface, (void **)&surface);
ok(hr == DD_OK, "Cannot get surface to the render target (hr = %x).\n", hr);
memset(&desc, 0, sizeof(desc));
desc.dwSize = sizeof(desc);
hr = IDirectDrawSurface_GetSurfaceDesc(surface, &desc);
ok(hr == DD_OK, "Cannot get surface desc structure (hr = %x).\n", hr);
ok((desc.dwWidth == rc.right) && (desc.dwHeight == rc.bottom), "Expected surface dimensions = %u, %u, got %u, %u.\n",
rc.right, rc.bottom, desc.dwWidth, desc.dwHeight);
ok((desc.ddsCaps.dwCaps & (DDSCAPS_OFFSCREENPLAIN | DDSCAPS_3DDEVICE)) == (DDSCAPS_OFFSCREENPLAIN | DDSCAPS_3DDEVICE),
"Expected caps containing %x, got %x.\n", DDSCAPS_OFFSCREENPLAIN | DDSCAPS_3DDEVICE, desc.ddsCaps.dwCaps);
expected_flags = DDSD_PIXELFORMAT | DDSD_CAPS | DDSD_WIDTH | DDSD_HEIGHT | DDSD_PITCH;
ok(desc.dwFlags == expected_flags, "Expected %x for flags, got %x.\n", expected_flags, desc.dwFlags);
hr = IDirectDrawSurface_GetAttachedSurface(surface, &caps, &d3drm_ds);
ok(hr == DD_OK, "Cannot get attached depth surface (hr = %x).\n", hr);
ok(ds == d3drm_ds, "Expected depth surface (%p) == surface created internally (%p).\n", ds, d3drm_ds);
desc.dwSize = sizeof(desc);
hr = IDirectDrawSurface_GetSurfaceDesc(ds, &desc);
ok(hr == DD_OK, "Cannot get z surface desc structure (hr = %x).\n", hr);
ok((desc.dwWidth == rc.right) && (desc.dwHeight == rc.bottom), "Expected surface dimensions = %u, %u, got %u, %u.\n",
rc.right, rc.bottom, desc.dwWidth, desc.dwHeight);
ok((desc.ddsCaps.dwCaps & DDSCAPS_ZBUFFER) == DDSCAPS_ZBUFFER, "Expected caps containing %x, got %x.\n", DDSCAPS_ZBUFFER, desc.ddsCaps.dwCaps);
expected_flags = DDSD_ZBUFFERBITDEPTH | DDSD_CAPS | DDSD_WIDTH | DDSD_HEIGHT | DDSD_PITCH;
ok(desc.dwFlags == expected_flags, "Expected %x for flags, got %x.\n", expected_flags, desc.dwFlags);
IDirectDrawSurface_Release(d3drm_ds);
IDirectDrawSurface_Release(ds);
IDirectDrawSurface_Release(surface);
IDirect3DDevice_Release(d3drm_d3ddevice1);
IDirect3DRMDevice_Release(device1);
ref2 = get_refcount((IUnknown *)d3drm1);
ok(ref1 == ref2, "expected ref1 == ref2, got ref1 = %u, ref2 = %u.\n", ref1, ref2);
device_ref2 = get_refcount((IUnknown *)d3ddevice1);
ok(device_ref2 == device_ref1, "Expected device_ref2 == device_ref1, got device_ref1 = %u, device_ref2 = %u.\n", device_ref1, device_ref2);
/* InitFromD3D tests */
hr = IDirect3DRM_CreateObject(d3drm1, &CLSID_CDirect3DRMDevice, NULL, &IID_IDirect3DRMDevice, (void **)&device1);
ok(SUCCEEDED(hr), "Cannot get IDirect3DRMDevice interface (hr = %#x).\n", hr);
hr = IDirect3DRMDevice_InitFromD3D(device1, NULL, d3ddevice1);
ok(hr == D3DRMERR_BADVALUE, "Expected hr == D3DRMERR_BADVALUE, got %#x.\n", hr);
hr = IDirect3DRMDevice_InitFromD3D(device1, d3d1, NULL);
ok(hr == D3DRMERR_BADVALUE, "Expected hr == D3DRMERR_BADVALUE, got %#x.\n", hr);
hr = IDirect3DRMDevice_InitFromD3D(device1, d3d1, d3ddevice1);
ok(SUCCEEDED(hr), "Failed to initialise IDirect3DRMDevice interface (hr = %#x)\n", hr);
ref2 = get_refcount((IUnknown *)d3drm1);
ok(ref2 > ref1, "expected ref2 > ref1, got ref1 = %u , ref2 = %u.\n", ref1, ref2);
device_ref2 = get_refcount((IUnknown *)d3ddevice1);
ok(device_ref2 > device_ref1, "Expected device_ref2 > device_ref1, got device_ref1 = %u, device_ref2 = %u.\n",
device_ref1, device_ref2);
d3d_ref2 = get_refcount((IUnknown *)d3d1);
ok(d3d_ref2 > d3d_ref1, "Expected d3d_ref2 > d3d_ref1, got d3d_ref1 = %u, d3d_ref2 = %u.\n", d3d_ref1, d3d_ref2);
ret_val = IDirect3DRMDevice_GetWidth(device1);
ok(ret_val == rc.right, "Expected device width = 300, got %u.\n", ret_val);
ret_val = IDirect3DRMDevice_GetHeight(device1);
ok(ret_val == rc.bottom, "Expected device height == 200, got %u.\n", ret_val);
hr = IDirect3DRMDevice_InitFromD3D(device1, d3d1, d3ddevice1);
ok(hr == D3DRMERR_BADOBJECT, "Expected hr == D3DRMERR_BADOBJECT, got %#x.\n", hr);
ref3 = get_refcount((IUnknown *)d3drm1);
ok(ref3 > ref1, "expected ref3 > ref1, got ref1 = %u , ref3 = %u.\n", ref1, ref3);
ref3 = get_refcount((IUnknown *)d3ddevice1);
ok(ref3 > device_ref2, "Expected ref3 > device_ref2, got ref3 = %u, device_ref2 = %u.\n", ref3, device_ref2);
ref3 = get_refcount((IUnknown *)d3d1);
ok(ref3 > d3d_ref2, "Expected ref3 > d3d_ref2, got ref3 = %u, d3d_ref2 = %u.\n", ref3, d3d_ref2);
/* Release leaked references */
while (IDirect3DRM_Release(d3drm1) > ref2);
while (IDirect3DDevice_Release(d3ddevice1) > device_ref2);
while (IDirect3D_Release(d3d1) > d3d_ref2);
hr = DirectDrawCreate(NULL, &temp_ddraw1, NULL);
ok(SUCCEEDED(hr), "Cannot get IDirectDraw interface (hr = %#x).\n", hr);
ref4 = get_refcount((IUnknown *)temp_ddraw1);
hr = IDirectDraw_QueryInterface(temp_ddraw1, &IID_IDirect3D, (void **)&temp_d3d1);
ok(SUCCEEDED(hr), "Cannot get IDirect3D2 interface (hr = %#x).\n", hr);
temp_d3ddevice1 = create_device1(temp_ddraw1, window, &surface);
hr = IDirect3DRMDevice_InitFromD3D(device1, temp_d3d1, temp_d3ddevice1);
ok(hr == D3DRMERR_BADOBJECT, "Expected hr == D3DRMERR_BADOBJECT, got %#x.\n", hr);
ref3 = get_refcount((IUnknown *)d3drm1);
ok(ref3 > ref2, "expected ref3 > ref1, got ref1 = %u , ref3 = %u.\n", ref1, ref3);
ref3 = get_refcount((IUnknown *)temp_d3ddevice1);
ok(ref3 == device_ref2, "Expected ref3 == device_ref2, got ref3 = %u, device_ref2 = %u.\n", ref3, device_ref2);
ref3 = get_refcount((IUnknown *)temp_d3d1);
todo_wine ok(ref3 < d3d_ref2, "Expected ref3 < d3d_ref2, got ref3 = %u, d3d_ref2 = %u.\n", ref3, d3d_ref2);
/* Release leaked references */
while (IDirect3DRM_Release(d3drm1) > ref2);
while (IDirect3DDevice_Release(temp_d3ddevice1) > 0);
while (IDirect3D_Release(temp_d3d1) > ref4);
IDirectDrawSurface_Release(surface);
IDirectDraw_Release(temp_ddraw1);
d3ddevice2 = (IDirect3DDevice2 *)0xdeadbeef;
hr = IDirect3DRMDevice_QueryInterface(device1, &IID_IDirect3DRMDevice2, (void **)&device2);
ok(SUCCEEDED(hr), "Cannot get IDirect3DRMDevice2 Interface (hr = %x).\n", hr);
hr = IDirect3DRMDevice2_GetDirect3DDevice2(device2, &d3ddevice2);
ok(SUCCEEDED(hr), "Expected hr == D3DRM_OK, got %#x.\n", hr);
ok(d3ddevice2 == NULL, "Expected d3ddevice2 == NULL, got %p.\n", d3ddevice2);
IDirect3DRMDevice2_Release(device2);
d3ddevice2 = (IDirect3DDevice2 *)0xdeadbeef;
hr = IDirect3DRMDevice_QueryInterface(device1, &IID_IDirect3DRMDevice3, (void **)&device3);
ok(SUCCEEDED(hr), "Cannot get IDirect3DRMDevice3 Interface (hr = %#x).\n", hr);
hr = IDirect3DRMDevice3_GetDirect3DDevice2(device3, &d3ddevice2);
ok(hr == D3DRMERR_BADOBJECT, "Expected hr == D3DRMERR_BADOBJECT, got %#x.\n", hr);
ok(d3ddevice2 == NULL, "Expected d3ddevice2 == NULL, got %p.\n", d3ddevice2);
IDirect3DRMDevice3_Release(device3);
surface = NULL;
hr = IDirectDraw_EnumSurfaces(ddraw1, DDENUMSURFACES_ALL | DDENUMSURFACES_DOESEXIST,
NULL, &surface, surface_callback);
ok(SUCCEEDED(hr), "Failed to enumerate surfaces (hr = %#x).\n", hr);
ok(surface == NULL, "No primary surface should have enumerated (%p).\n", surface);
hr = IDirect3DRMDevice_GetDirect3DDevice(device1, &d3drm_d3ddevice1);
ok(SUCCEEDED(hr), "Cannot get IDirect3DDevice interface (hr = %#x).\n", hr);
ok(d3ddevice1 == d3drm_d3ddevice1, "Expected Immediate Mode device created == %p, got %p.\n",
d3ddevice1, d3drm_d3ddevice1);
/* Check properties of render target and depth surfaces */
hr = IDirect3DDevice_QueryInterface(d3drm_d3ddevice1, &IID_IDirectDrawSurface, (void **)&surface);
ok(SUCCEEDED(hr), "Cannot get surface to the render target (hr = %#x).\n", hr);
memset(&desc, 0, sizeof(desc));
desc.dwSize = sizeof(desc);
hr = IDirectDrawSurface_GetSurfaceDesc(surface, &desc);
ok(SUCCEEDED(hr), "Cannot get surface desc structure (hr = %#x).\n", hr);
ok((desc.dwWidth == rc.right) && (desc.dwHeight == rc.bottom), "Expected surface dimensions = %u, %u, got %u, %u.\n",
rc.right, rc.bottom, desc.dwWidth, desc.dwHeight);
ok((desc.ddsCaps.dwCaps & (DDSCAPS_OFFSCREENPLAIN | DDSCAPS_3DDEVICE)) == (DDSCAPS_OFFSCREENPLAIN|DDSCAPS_3DDEVICE),
"Expected caps containing %x, got %x.\n", DDSCAPS_OFFSCREENPLAIN | DDSCAPS_3DDEVICE, desc.ddsCaps.dwCaps);
expected_flags = DDSD_PIXELFORMAT | DDSD_CAPS | DDSD_WIDTH | DDSD_HEIGHT | DDSD_PITCH;
ok(desc.dwFlags == expected_flags, "Expected %x for flags, got %x.\n", expected_flags, desc.dwFlags);
hr = IDirectDrawSurface_GetAttachedSurface(surface, &caps, &d3drm_ds);
ok(SUCCEEDED(hr), "Cannot get attached depth surface (hr = %x).\n", hr);
ok(ds == d3drm_ds, "Expected depth surface (%p) == surface created internally (%p).\n", ds, d3drm_ds);
desc.dwSize = sizeof(desc);
hr = IDirectDrawSurface_GetSurfaceDesc(ds, &desc);
ok(SUCCEEDED(hr), "Cannot get z surface desc structure (hr = %#x).\n", hr);
ok((desc.dwWidth == rc.right) && (desc.dwHeight == rc.bottom), "Expected surface dimensions = %u, %u, got %u, %u.\n",
rc.right, rc.bottom, desc.dwWidth, desc.dwHeight);
ok((desc.ddsCaps.dwCaps & DDSCAPS_ZBUFFER) == DDSCAPS_ZBUFFER, "Expected caps containing %#x, got %#x.\n",
DDSCAPS_ZBUFFER, desc.ddsCaps.dwCaps);
expected_flags = DDSD_ZBUFFERBITDEPTH | DDSD_CAPS | DDSD_WIDTH | DDSD_HEIGHT | DDSD_PITCH;
ok(desc.dwFlags == expected_flags, "Expected %#x for flags, got %#x.\n", expected_flags, desc.dwFlags);
IDirectDrawSurface_Release(d3drm_ds);
IDirectDrawSurface_Release(ds);
IDirectDrawSurface_Release(surface);
IDirect3DDevice_Release(d3drm_d3ddevice1);
IDirect3DRMDevice_Release(device1);
ref2 = get_refcount((IUnknown *)d3drm1);
ok(ref1 == ref2, "expected ref1 == ref2, got ref1 = %u, ref2 = %u.\n", ref1, ref2);
device_ref2 = get_refcount((IUnknown *)d3ddevice1);
ok(device_ref2 == device_ref1, "Expected device_ref2 == device_ref1, got device_ref1 = %u, device_ref2 = %u.\n",
device_ref1, device_ref2);
d3d_ref2 = get_refcount((IUnknown *)d3d1);
todo_wine ok(d3d_ref2 > d3d_ref1, "Expected d3d_ref2 > d3d_ref1, got d3d_ref1 = %u, d3d_ref2 = %u.\n", d3d_ref1,
d3d_ref2);
IDirect3DRM_Release(d3drm1);
IDirect3DDevice_Release(d3ddevice1);
IDirect3D_Release(d3d1);
IDirectDraw_Release(ddraw1);
DestroyWindow(window);
}
static IDirect3DDevice2 *create_device2(IDirectDraw2 *ddraw, HWND window, IDirectDrawSurface **ds)
{
static const DWORD z_depths[] = { 32, 24, 16 };
IDirectDrawSurface *surface;
IDirect3DDevice2 *device = NULL;
DDSURFACEDESC surface_desc;
IDirect3D2 *d3d;
unsigned int i;
HRESULT hr;
RECT rc;
GetClientRect(window, &rc);
hr = IDirectDraw2_SetCooperativeLevel(ddraw, window, DDSCL_NORMAL);
ok(SUCCEEDED(hr), "Failed to set cooperative level, hr %#x.\n", hr);
memset(&surface_desc, 0, sizeof(surface_desc));
surface_desc.dwSize = sizeof(surface_desc);
surface_desc.dwFlags = DDSD_CAPS | DDSD_WIDTH | DDSD_HEIGHT;
surface_desc.ddsCaps.dwCaps = DDSCAPS_OFFSCREENPLAIN | DDSCAPS_3DDEVICE;
surface_desc.dwWidth = rc.right;
surface_desc.dwHeight = rc.bottom;
hr = IDirectDraw2_CreateSurface(ddraw, &surface_desc, &surface, NULL);
ok(SUCCEEDED(hr), "Failed to create surface, hr %#x.\n", hr);
hr = IDirectDraw2_QueryInterface(ddraw, &IID_IDirect3D2, (void **)&d3d);
if (FAILED(hr))
{
IDirectDrawSurface_Release(surface);
*ds = NULL;
return NULL;
}
/* We used to use EnumDevices() for this, but it seems
* D3DDEVICEDESC.dwDeviceZBufferBitDepth only has a very casual
* relationship with reality. */
for (i = 0; i < ARRAY_SIZE(z_depths); ++i)
{
memset(&surface_desc, 0, sizeof(surface_desc));
surface_desc.dwSize = sizeof(surface_desc);
surface_desc.dwFlags = DDSD_CAPS | DDSD_ZBUFFERBITDEPTH | DDSD_WIDTH | DDSD_HEIGHT;
surface_desc.ddsCaps.dwCaps = DDSCAPS_ZBUFFER;
U2(surface_desc).dwZBufferBitDepth = z_depths[i];
surface_desc.dwWidth = rc.right;
surface_desc.dwHeight = rc.bottom;
if (FAILED(IDirectDraw2_CreateSurface(ddraw, &surface_desc, ds, NULL)))
continue;
hr = IDirectDrawSurface_AddAttachedSurface(surface, *ds);
ok(SUCCEEDED(hr), "Failed to attach depth buffer, hr %#x.\n", hr);
if (FAILED(hr))
{
IDirectDrawSurface_Release(*ds);
continue;
}
if (SUCCEEDED(IDirect3D2_CreateDevice(d3d, &IID_IDirect3DHALDevice, surface, &device)))
break;
IDirectDrawSurface_DeleteAttachedSurface(surface, 0, *ds);
IDirectDrawSurface_Release(*ds);
*ds = NULL;
}
IDirect3D2_Release(d3d);
IDirectDrawSurface_Release(surface);
return device;
}
static void test_create_device_from_d3d2(void)
{
IDirectDraw *ddraw1 = NULL, *temp_ddraw1;
IDirectDraw2 *ddraw2 = NULL, *temp_ddraw2;
IDirect3D* d3d1;
IDirect3D2 *d3d2 = NULL, *temp_d3d2;
IDirect3DRM *d3drm1 = NULL;
IDirect3DRM2 *d3drm2 = NULL;
IDirect3DRMDevice *device1;
IDirect3DRMDevice2 *device2 = (IDirect3DRMDevice2 *)0xdeadbeef;
IDirect3DDevice *d3ddevice1;
IDirect3DDevice2 *d3ddevice2 = NULL, *d3drm_d3ddevice2 = NULL, *temp_d3ddevice2;
IDirectDrawSurface *surface = NULL, *ds = NULL, *d3drm_ds = NULL;
DWORD expected_flags, ret_val;
DDSCAPS caps = { DDSCAPS_ZBUFFER };
DDSURFACEDESC desc;
RECT rc;
HWND window;
ULONG ref1, ref2, ref3, ref4, ref5, device_ref1, device_ref2, d3d_ref1, d3d_ref2;
HRESULT hr;
hr = DirectDrawCreate(NULL, &ddraw1, NULL);
ok(hr == DD_OK, "Cannot get IDirectDraw interface (hr = %x).\n", hr);
window = create_window();
GetClientRect(window, &rc);
hr = IDirectDraw_QueryInterface(ddraw1, &IID_IDirect3D2, (void **)&d3d2);
ok(hr == DD_OK, "Cannot get IDirect3D2 interface (hr = %x).\n", hr);
hr = IDirectDraw_QueryInterface(ddraw1, &IID_IDirectDraw2, (void **)&ddraw2);
ok(hr == DD_OK, "Cannot get IDirectDraw2 interface (hr = %x).\n", hr);
d3d_ref1 = get_refcount((IUnknown *)d3d2);
/* Create the immediate mode device */
d3ddevice2 = create_device2(ddraw2, window, &ds);
if (d3ddevice2 == NULL)
{
win_skip("Cannot create IM device, skipping tests.\n");
IDirect3D2_Release(d3d2);
IDirectDraw2_Release(ddraw2);
IDirectDraw_Release(ddraw1);
return;
}
device_ref1 = get_refcount((IUnknown *)d3ddevice2);
hr = Direct3DRMCreate(&d3drm1);
ok(hr == D3DRM_OK, "Cannot get IDirect3DRM interface (hr = %x).\n", hr);
ref1 = get_refcount((IUnknown *)d3drm1);
hr = IDirect3DRM_QueryInterface(d3drm1, &IID_IDirect3DRM2, (void **)&d3drm2);
ok(hr == D3DRM_OK, "Cannot get IDirect3DRM2 interface (hr = %x).\n", hr);
ref2 = get_refcount((IUnknown *)d3drm2);
hr = IDirect3DRM2_CreateDeviceFromD3D(d3drm2, NULL, d3ddevice2, &device2);
ok(hr == D3DRMERR_BADVALUE, "Expected hr == D3DRMERR_BADVALUE, got %x.\n", hr);
ok(device2 == NULL, "Expected device returned == NULL, got %p.\n", device2);
hr = IDirect3DRM2_CreateDeviceFromD3D(d3drm2, d3d2, NULL, &device2);
ok(hr == D3DRMERR_BADVALUE, "Expected hr == D3DRMERR_BADVALUE, got %x.\n", hr);
hr = IDirect3DRM2_CreateDeviceFromD3D(d3drm2, d3d2, d3ddevice2, NULL);
ok(hr == D3DRMERR_BADVALUE, "Expected hr == D3DRMERR_BADVALUE, got %x.\n", hr);
hr = IDirect3DRM2_CreateDeviceFromD3D(d3drm2, d3d2, d3ddevice2, &device2);
ok(hr == DD_OK, "Failed to create IDirect3DRMDevice2 interface (hr = %x)\n", hr);
ref3 = get_refcount((IUnknown *)d3drm1);
ok(ref3 > ref1, "expected ref3 > ref1, got ref1 = %u , ref3 = %u.\n", ref1, ref3);
ref3 = get_refcount((IUnknown *)d3drm2);
ok(ref3 == ref2, "expected ref3 == ref2, got ref2 = %u , ref3 = %u.\n", ref2, ref3);
device_ref2 = get_refcount((IUnknown *)d3ddevice2);
ok(device_ref2 > device_ref1, "Expected device_ref2 > device_ref1, got device_ref1 = %u, device_ref2 = %u.\n", device_ref1, device_ref2);
d3d_ref2 = get_refcount((IUnknown *)d3d2);
ok(d3d_ref2 > d3d_ref1, "Expected d3d_ref2 > d3d_ref1, got d3d_ref1 = %u, d3d_ref2 = %u.\n", d3d_ref1, d3d_ref2);
ret_val = IDirect3DRMDevice2_GetWidth(device2);
ok(ret_val == rc.right, "Expected device width = 300, got %u.\n", ret_val);
ret_val = IDirect3DRMDevice2_GetHeight(device2);
ok(ret_val == rc.bottom, "Expected device height == 200, got %u.\n", ret_val);
hr = IDirectDraw_EnumSurfaces(ddraw1, DDENUMSURFACES_ALL | DDENUMSURFACES_DOESEXIST,
NULL, &surface, surface_callback);
ok(hr == DD_OK, "Failed to enumerate surfaces (hr = %x).\n", hr);
ok(surface == NULL, "No primary surface should have enumerated (%p).\n", surface);
hr = IDirect3DRMDevice2_GetDirect3DDevice2(device2, &d3drm_d3ddevice2);
ok(hr == D3DRM_OK, "Cannot get IDirect3DDevice2 interface (hr = %x).\n", hr);
ok(d3ddevice2 == d3drm_d3ddevice2, "Expected Immediate Mode device created == %p, got %p.\n", d3ddevice2, d3drm_d3ddevice2);
/* Check properties of render target and depth surfaces */
hr = IDirect3DDevice2_GetRenderTarget(d3drm_d3ddevice2, &surface);
ok(hr == DD_OK, "Cannot get surface to the render target (hr = %x).\n", hr);
memset(&desc, 0, sizeof(desc));
desc.dwSize = sizeof(desc);
hr = IDirectDrawSurface_GetSurfaceDesc(surface, &desc);
ok(hr == DD_OK, "Cannot get surface desc structure (hr = %x).\n", hr);
ok((desc.dwWidth == rc.right) && (desc.dwHeight == rc.bottom), "Expected surface dimensions = %u, %u, got %u, %u.\n",
rc.right, rc.bottom, desc.dwWidth, desc.dwHeight);
ok((desc.ddsCaps.dwCaps & (DDSCAPS_OFFSCREENPLAIN | DDSCAPS_3DDEVICE)) == (DDSCAPS_OFFSCREENPLAIN | DDSCAPS_3DDEVICE),
"Expected caps containing %x, got %x.\n", DDSCAPS_OFFSCREENPLAIN | DDSCAPS_3DDEVICE, desc.ddsCaps.dwCaps);
expected_flags = DDSD_PIXELFORMAT | DDSD_CAPS | DDSD_WIDTH | DDSD_HEIGHT | DDSD_PITCH;
ok(desc.dwFlags == expected_flags, "Expected %x for flags, got %x.\n", expected_flags, desc.dwFlags);
hr = IDirectDrawSurface_GetAttachedSurface(surface, &caps, &d3drm_ds);
ok(hr == DD_OK, "Cannot get attached depth surface (hr = %x).\n", hr);
ok(ds == d3drm_ds, "Expected depth surface (%p) == surface created internally (%p).\n", ds, d3drm_ds);
desc.dwSize = sizeof(desc);
hr = IDirectDrawSurface_GetSurfaceDesc(ds, &desc);
ok(hr == DD_OK, "Cannot get z surface desc structure (hr = %x).\n", hr);
ok((desc.dwWidth == rc.right) && (desc.dwHeight == rc.bottom), "Expected surface dimensions = %u, %u, got %u, %u.\n",
rc.right, rc.bottom, desc.dwWidth, desc.dwHeight);
ok((desc.ddsCaps.dwCaps & DDSCAPS_ZBUFFER) == DDSCAPS_ZBUFFER, "Expected caps containing %x, got %x.\n", DDSCAPS_ZBUFFER, desc.ddsCaps.dwCaps);
expected_flags = DDSD_ZBUFFERBITDEPTH | DDSD_CAPS | DDSD_WIDTH | DDSD_HEIGHT | DDSD_PITCH;
ok(desc.dwFlags == expected_flags, "Expected %x for flags, got %x.\n", expected_flags, desc.dwFlags);
IDirectDrawSurface_Release(d3drm_ds);
IDirectDrawSurface_Release(ds);
IDirectDrawSurface_Release(surface);
IDirect3DDevice2_Release(d3drm_d3ddevice2);
IDirect3DRMDevice2_Release(device2);
ref3 = get_refcount((IUnknown *)d3drm1);
ok(ref1 == ref3, "expected ref1 == ref3, got ref1 = %u, ref3 = %u.\n", ref1, ref3);
ref3 = get_refcount((IUnknown *)d3drm2);
ok(ref3 == ref2, "expected ref3 == ref2, got ref2 = %u , ref3 = %u.\n", ref2, ref3);
device_ref2 = get_refcount((IUnknown *)d3ddevice2);
ok(device_ref2 == device_ref1, "Expected device_ref2 == device_ref1, got device_ref1 = %u, device_ref2 = %u.\n", device_ref1, device_ref2);
d3d_ref2 = get_refcount((IUnknown *)d3d2);
ok(d3d_ref2 == d3d_ref1, "Expected d3d_ref2 == d3d_ref1, got d3d_ref1 = %u, d3d_ref2 = %u.\n", d3d_ref1, d3d_ref2);
/* InitFromD3D tests */
hr = IDirect3DRM2_CreateObject(d3drm2, &CLSID_CDirect3DRMDevice, NULL, &IID_IDirect3DRMDevice2, (void **)&device2);
ok(SUCCEEDED(hr), "Cannot get IDirect3DRMDevice2 interface (hr = %#x).\n", hr);
hr = IDirectDraw_QueryInterface(ddraw1, &IID_IDirect3D, (void **)&d3d1);
ok(SUCCEEDED(hr), "Cannot get IDirect3D interface (hr = %x).\n", hr);
if (SUCCEEDED(hr = IDirect3DDevice2_QueryInterface(d3ddevice2, &IID_IDirect3DDevice, (void **)&d3ddevice1)))
{
hr = IDirect3DRMDevice2_InitFromD3D(device2, d3d1, d3ddevice1);
ok(hr == E_NOINTERFACE, "Expected hr == E_NOINTERFACE, got %#x.\n", hr);
hr = IDirect3DRMDevice2_InitFromD3D(device2, NULL, d3ddevice1);
ok(hr == D3DRMERR_BADVALUE, "Expected hr == D3DRMERR_BADVALUE, got %#x.\n", hr);
hr = IDirect3DRMDevice2_InitFromD3D(device2, d3d1, NULL);
ok(hr == D3DRMERR_BADVALUE, "Expected hr == D3DRMERR_BADVALUE, got %#x.\n", hr);
hr = IDirect3DRMDevice2_QueryInterface(device2, &IID_IDirect3DRMDevice, (void **)&device1);
ok(SUCCEEDED(hr), "Cannot obtain IDirect3DRMDevice interface (hr = %#x).\n", hr);
hr = IDirect3DRMDevice_InitFromD3D(device1, d3d1, d3ddevice1);
todo_wine ok(hr == E_NOINTERFACE, "Expected hr == E_NOINTERFACE, got %#x.\n", hr);
IDirect3DRMDevice_Release(device1);
if (SUCCEEDED(hr))
{
IDirect3DRMDevice_Release(device1);
hr = IDirect3DRM2_CreateObject(d3drm2, &CLSID_CDirect3DRMDevice, NULL, &IID_IDirect3DRMDevice2,
(void **)&device2);
ok(SUCCEEDED(hr), "Cannot get IDirect3DRMDevice2 interface (hr = %#x).\n", hr);
}
}
IDirect3D_Release(d3d1);
IDirect3DDevice_Release(d3ddevice1);
hr = IDirect3DRMDevice2_InitFromD3D2(device2, NULL, d3ddevice2);
ok(hr == D3DRMERR_BADVALUE, "Expected hr == D3DRMERR_BADVALUE, got %#x.\n", hr);
hr = IDirect3DRMDevice2_InitFromD3D2(device2, d3d2, NULL);
ok(hr == D3DRMERR_BADVALUE, "Expected hr == D3DRMERR_BADVALUE, got %#x.\n", hr);
hr = IDirect3DRMDevice2_InitFromD3D2(device2, d3d2, d3ddevice2);
ok(SUCCEEDED(hr), "Failed to initialise IDirect3DRMDevice2 interface (hr = %#x)\n", hr);
ref4 = get_refcount((IUnknown *)d3drm1);
ok(ref4 > ref1, "Expected ref4 > ref1, got ref1 = %u , ref4 = %u.\n", ref1, ref4);
device_ref2 = get_refcount((IUnknown *)d3ddevice2);
ok(device_ref2 > device_ref1, "Expected device_ref2 > device_ref1, got device_ref1 = %u, device_ref2 = %u.\n",
device_ref1, device_ref2);
d3d_ref2 = get_refcount((IUnknown *)d3d2);
ok(d3d_ref2 > d3d_ref1, "Expected d3d_ref2 > d3d_ref1, got d3d_ref1 = %u, d3d_ref2 = %u.\n", d3d_ref1, d3d_ref2);
ret_val = IDirect3DRMDevice2_GetWidth(device2);
ok(ret_val == rc.right, "Expected device width = 300, got %u.\n", ret_val);
ret_val = IDirect3DRMDevice2_GetHeight(device2);
ok(ret_val == rc.bottom, "Expected device height == 200, got %u.\n", ret_val);
hr = IDirect3DRMDevice2_InitFromD3D2(device2, d3d2, d3ddevice2);
ok(hr == D3DRMERR_BADOBJECT, "Expected hr == D3DRMERR_BADOBJECT, got %#x.\n", hr);
ref3 = get_refcount((IUnknown *)d3drm1);
ok(ref3 > ref1, "expected ref3 > ref1, got ref1 = %u , ref3 = %u.\n", ref1, ref3);
ref3 = get_refcount((IUnknown *)d3ddevice2);
ok(ref3 > device_ref2, "Expected ref3 > device_ref2, got ref3 = %u, device_ref2 = %u.\n", ref3, device_ref2);
ref3 = get_refcount((IUnknown *)d3d2);
ok(ref3 > d3d_ref2, "Expected ref3 > d3d_ref2, got ref3 = %u, d3d_ref2 = %u.\n", ref3, d3d_ref2);
/* Release leaked references */
while (IDirect3DRM_Release(d3drm1) > ref4);
while (IDirect3DDevice2_Release(d3ddevice2) > device_ref2);
while (IDirect3D2_Release(d3d2) > d3d_ref2);
hr = DirectDrawCreate(NULL, &temp_ddraw1, NULL);
ok(SUCCEEDED(hr), "Cannot get IDirectDraw interface (hr = %#x).\n", hr);
hr = IDirectDraw_QueryInterface(temp_ddraw1, &IID_IDirect3D2, (void **)&temp_d3d2);
ok(SUCCEEDED(hr), "Cannot get IDirect3D2 interface (hr = %#x).\n", hr);
ref5 = get_refcount((IUnknown *)temp_d3d2);
hr = IDirectDraw_QueryInterface(temp_ddraw1, &IID_IDirectDraw2, (void **)&temp_ddraw2);
ok(SUCCEEDED(hr), "Cannot get IDirectDraw2 interface (hr = %#x).\n", hr);
temp_d3ddevice2 = create_device2(temp_ddraw2, window, &surface);
hr = IDirect3DRMDevice2_InitFromD3D2(device2, temp_d3d2, temp_d3ddevice2);
ok(hr == D3DRMERR_BADOBJECT, "Expected hr == D3DRMERR_BADOBJECT, got %#x.\n", hr);
ref3 = get_refcount((IUnknown *)d3drm1);
ok(ref3 > ref4, "expected ref3 > ref4, got ref3 = %u , ref4 = %u.\n", ref3, ref4);
ref3 = get_refcount((IUnknown *)temp_d3ddevice2);
ok(ref3 == device_ref2, "Expected ref3 == device_ref2, got ref3 = %u, device_ref2 = %u.\n", ref3, device_ref2);
ref3 = get_refcount((IUnknown *)temp_d3d2);
ok(ref3 == d3d_ref2, "Expected ref3 == d3d_ref2, got ref3 = %u, d3d_ref2 = %u.\n", ref3, d3d_ref2);
/* Release leaked references */
while (IDirect3DRM_Release(d3drm1) > ref4);
while (IDirect3DDevice2_Release(temp_d3ddevice2) > 0);
while (IDirect3D2_Release(temp_d3d2) >= ref5);
IDirectDrawSurface_Release(surface);
IDirectDraw2_Release(temp_ddraw2);
IDirectDraw_Release(temp_ddraw1);
surface = NULL;
hr = IDirectDraw_EnumSurfaces(ddraw1, DDENUMSURFACES_ALL | DDENUMSURFACES_DOESEXIST,
NULL, &surface, surface_callback);
ok(SUCCEEDED(hr), "Failed to enumerate surfaces (hr = %#x).\n", hr);
ok(surface == NULL, "No primary surface should have enumerated (%p).\n", surface);
hr = IDirect3DRMDevice2_GetDirect3DDevice2(device2, &d3drm_d3ddevice2);
ok(SUCCEEDED(hr), "Cannot get IDirect3DDevice2 interface (hr = %#x).\n", hr);
ok(d3ddevice2 == d3drm_d3ddevice2, "Expected Immediate Mode device created == %p, got %p.\n", d3ddevice2,
d3drm_d3ddevice2);
/* Check properties of render target and depth surfaces */
hr = IDirect3DDevice2_GetRenderTarget(d3drm_d3ddevice2, &surface);
ok(SUCCEEDED(hr), "Cannot get surface to the render target (hr = %#x).\n", hr);
memset(&desc, 0, sizeof(desc));
desc.dwSize = sizeof(desc);
hr = IDirectDrawSurface_GetSurfaceDesc(surface, &desc);
ok(SUCCEEDED(hr), "Cannot get surface desc structure (hr = %#x).\n", hr);
ok((desc.dwWidth == rc.right) && (desc.dwHeight == rc.bottom), "Expected surface dimensions = %u, %u, got %u, %u.\n",
rc.right, rc.bottom, desc.dwWidth, desc.dwHeight);
ok((desc.ddsCaps.dwCaps & (DDSCAPS_OFFSCREENPLAIN | DDSCAPS_3DDEVICE)) == (DDSCAPS_OFFSCREENPLAIN|DDSCAPS_3DDEVICE),
"Expected caps containing %#x, got %#x.\n", DDSCAPS_OFFSCREENPLAIN | DDSCAPS_3DDEVICE, desc.ddsCaps.dwCaps);
expected_flags = DDSD_PIXELFORMAT | DDSD_CAPS | DDSD_WIDTH | DDSD_HEIGHT | DDSD_PITCH;
ok(desc.dwFlags == expected_flags, "Expected %#x for flags, got %#x.\n", expected_flags, desc.dwFlags);
hr = IDirectDrawSurface_GetAttachedSurface(surface, &caps, &d3drm_ds);
ok(SUCCEEDED(hr), "Cannot get attached depth surface (hr = %x).\n", hr);
ok(ds == d3drm_ds, "Expected depth surface (%p) == surface created internally (%p).\n", ds, d3drm_ds);
desc.dwSize = sizeof(desc);
hr = IDirectDrawSurface_GetSurfaceDesc(ds, &desc);
ok(SUCCEEDED(hr), "Cannot get z surface desc structure (hr = %x).\n", hr);
ok((desc.dwWidth == rc.right) && (desc.dwHeight == rc.bottom), "Expected surface dimensions = %u, %u, got %u, %u.\n",
rc.right, rc.bottom, desc.dwWidth, desc.dwHeight);
ok((desc.ddsCaps.dwCaps & DDSCAPS_ZBUFFER) == DDSCAPS_ZBUFFER, "Expected caps containing %#x, got %#x.\n",
DDSCAPS_ZBUFFER, desc.ddsCaps.dwCaps);
expected_flags = DDSD_ZBUFFERBITDEPTH | DDSD_CAPS | DDSD_WIDTH | DDSD_HEIGHT | DDSD_PITCH;
ok(desc.dwFlags == expected_flags, "Expected %#x for flags, got %#x.\n", expected_flags, desc.dwFlags);
IDirectDrawSurface_Release(d3drm_ds);
IDirectDrawSurface_Release(ds);
IDirectDrawSurface_Release(surface);
IDirect3DDevice2_Release(d3drm_d3ddevice2);
IDirect3DRMDevice2_Release(device2);
ref3 = get_refcount((IUnknown *)d3drm1);
ok(ref1 == ref3, "Expected ref1 == ref3, got ref1 = %u, ref3 = %u.\n", ref1, ref3);
ref3 = get_refcount((IUnknown *)d3drm2);
ok(ref3 == ref2, "Expected ref3 == ref2, got ref2 = %u , ref3 = %u.\n", ref2, ref3);
device_ref2 = get_refcount((IUnknown *)d3ddevice2);
ok(device_ref2 == device_ref1, "Expected device_ref2 == device_ref1, got device_ref1 = %u, device_ref2 = %u.\n",
device_ref1, device_ref2);
d3d_ref2 = get_refcount((IUnknown *)d3d2);
ok(d3d_ref2 == d3d_ref1, "Expected d3d_ref2 == d3d_ref1, got d3d_ref1 = %u, d3d_ref2 = %u.\n", d3d_ref1, d3d_ref2);
IDirect3DRM2_Release(d3drm2);
IDirect3DRM_Release(d3drm1);
IDirect3DDevice2_Release(d3ddevice2);
IDirect3D2_Release(d3d2);
IDirectDraw2_Release(ddraw2);
IDirectDraw_Release(ddraw1);
DestroyWindow(window);
}
static void test_create_device_from_d3d3(void)
{
IDirectDraw *ddraw1 = NULL, *temp_ddraw1;
IDirectDraw2 *ddraw2 = NULL, *temp_ddraw2;
IDirect3D *d3d1;
IDirect3D2 *d3d2 = NULL, *temp_d3d2;
IDirect3DRM *d3drm1 = NULL;
IDirect3DRM3 *d3drm3 = NULL;
IDirect3DRMDevice *device1;
IDirect3DRMDevice3 *device3 = (IDirect3DRMDevice3 *)0xdeadbeef;
IDirect3DDevice *d3ddevice1;
IDirect3DDevice2 *d3ddevice2 = NULL, *d3drm_d3ddevice2 = NULL, *temp_d3ddevice2;
IDirectDrawSurface *surface = NULL, *ds = NULL, *d3drm_ds = NULL;
DWORD expected_flags, ret_val;
DDSCAPS caps = { DDSCAPS_ZBUFFER };
DDSURFACEDESC desc;
RECT rc;
HWND window;
ULONG ref1, ref2, ref3, ref4, ref5, device_ref1, device_ref2, d3d_ref1, d3d_ref2;
HRESULT hr;
hr = DirectDrawCreate(NULL, &ddraw1, NULL);
ok(hr == DD_OK, "Cannot get IDirectDraw interface (hr = %x).\n", hr);
window = create_window();
GetClientRect(window, &rc);
hr = IDirectDraw_QueryInterface(ddraw1, &IID_IDirect3D2, (void **)&d3d2);
ok(hr == DD_OK, "Cannot get IDirect3D2 interface (hr = %x).\n", hr);
hr = IDirectDraw_QueryInterface(ddraw1, &IID_IDirectDraw2, (void **)&ddraw2);
ok(hr == DD_OK, "Cannot get IDirectDraw2 interface (hr = %x).\n", hr);
d3d_ref1 = get_refcount((IUnknown *)d3d2);
/* Create the immediate mode device */
d3ddevice2 = create_device2(ddraw2, window, &ds);
if (d3ddevice2 == NULL)
{
win_skip("Cannot create IM device, skipping tests.\n");
IDirect3D2_Release(d3d2);
IDirectDraw2_Release(ddraw2);
IDirectDraw_Release(ddraw1);
return;
}
device_ref1 = get_refcount((IUnknown *)d3ddevice2);
hr = Direct3DRMCreate(&d3drm1);
ok(hr == D3DRM_OK, "Cannot get IDirect3DRM interface (hr = %x).\n", hr);
ref1 = get_refcount((IUnknown *)d3drm1);
hr = IDirect3DRM_QueryInterface(d3drm1, &IID_IDirect3DRM3, (void **)&d3drm3);
ok(hr == D3DRM_OK, "Cannot get IDirect3DRM3 interface (hr = %x).\n", hr);
ref2 = get_refcount((IUnknown *)d3drm3);
hr = IDirect3DRM3_CreateDeviceFromD3D(d3drm3, NULL, d3ddevice2, &device3);
ok(hr == D3DRMERR_BADVALUE, "Expected hr == D3DRMERR_BADVALUE, got %x.\n", hr);
ok(device3 == NULL, "Expected device returned == NULL, got %p.\n", device3);
hr = IDirect3DRM3_CreateDeviceFromD3D(d3drm3, d3d2, NULL, &device3);
ok(hr == D3DRMERR_BADVALUE, "Expected hr == D3DRMERR_BADVALUE, got %x.\n", hr);
hr = IDirect3DRM3_CreateDeviceFromD3D(d3drm3, d3d2, d3ddevice2, NULL);
ok(hr == D3DRMERR_BADVALUE, "Expected hr == D3DRMERR_BADVALUE, got %x.\n", hr);
hr = IDirect3DRM3_CreateDeviceFromD3D(d3drm3, d3d2, d3ddevice2, &device3);
ok(hr == DD_OK, "Failed to create IDirect3DRMDevice3 interface (hr = %x)\n", hr);
ref3 = get_refcount((IUnknown *)d3drm1);
ok(ref3 > ref1, "expected ref3 > ref1, got ref1 = %u , ref3 = %u.\n", ref1, ref3);
ref3 = get_refcount((IUnknown *)d3drm3);
ok(ref3 == ref2, "expected ref3 == ref2, got ref2 = %u , ref3 = %u.\n", ref2, ref3);
device_ref2 = get_refcount((IUnknown *)d3ddevice2);
ok(device_ref2 > device_ref1, "Expected device_ref2 > device_ref1, got device_ref1 = %u, device_ref2 = %u.\n", device_ref1, device_ref2);
ret_val = IDirect3DRMDevice3_GetWidth(device3);
ok(ret_val == rc.right, "Expected device width = 300, got %u.\n", ret_val);
ret_val = IDirect3DRMDevice3_GetHeight(device3);
ok(ret_val == rc.bottom, "Expected device height == 200, got %u.\n", ret_val);
hr = IDirectDraw_EnumSurfaces(ddraw1, DDENUMSURFACES_ALL | DDENUMSURFACES_DOESEXIST,
NULL, &surface, surface_callback);
ok(hr == DD_OK, "Failed to enumerate surfaces (hr = %x).\n", hr);
ok(surface == NULL, "No primary surface should have enumerated (%p).\n", surface);
hr = IDirect3DRMDevice3_GetDirect3DDevice2(device3, &d3drm_d3ddevice2);
ok(hr == D3DRM_OK, "Cannot get IDirect3DDevice2 interface (hr = %x).\n", hr);
ok(d3ddevice2 == d3drm_d3ddevice2, "Expected Immediate Mode device created == %p, got %p.\n", d3ddevice2, d3drm_d3ddevice2);
/* Check properties of render target and depth surfaces */
hr = IDirect3DDevice2_GetRenderTarget(d3drm_d3ddevice2, &surface);
ok(hr == DD_OK, "Cannot get surface to the render target (hr = %x).\n", hr);
memset(&desc, 0, sizeof(desc));
desc.dwSize = sizeof(desc);
hr = IDirectDrawSurface_GetSurfaceDesc(surface, &desc);
ok(hr == DD_OK, "Cannot get surface desc structure (hr = %x).\n", hr);
ok((desc.dwWidth == rc.right) && (desc.dwHeight == rc.bottom), "Expected surface dimensions = %u, %u, got %u, %u.\n",
rc.right, rc.bottom, desc.dwWidth, desc.dwHeight);
ok((desc.ddsCaps.dwCaps & (DDSCAPS_OFFSCREENPLAIN | DDSCAPS_3DDEVICE)) == (DDSCAPS_OFFSCREENPLAIN | DDSCAPS_3DDEVICE),
"Expected caps containing %x, got %x.\n", DDSCAPS_OFFSCREENPLAIN | DDSCAPS_3DDEVICE, desc.ddsCaps.dwCaps);
expected_flags = DDSD_PIXELFORMAT | DDSD_CAPS | DDSD_WIDTH | DDSD_HEIGHT | DDSD_PITCH;
ok(desc.dwFlags == expected_flags, "Expected %x for flags, got %x.\n", expected_flags, desc.dwFlags);
hr = IDirectDrawSurface_GetAttachedSurface(surface, &caps, &d3drm_ds);
ok(hr == DD_OK, "Cannot get attached depth surface (hr = %x).\n", hr);
ok(ds == d3drm_ds, "Expected depth surface (%p) == surface created internally (%p).\n", ds, d3drm_ds);
desc.dwSize = sizeof(desc);
hr = IDirectDrawSurface_GetSurfaceDesc(ds, &desc);
ok(hr == DD_OK, "Cannot get z surface desc structure (hr = %x).\n", hr);
ok((desc.dwWidth == rc.right) && (desc.dwHeight == rc.bottom), "Expected surface dimensions = %u, %u, got %u, %u.\n",
rc.right, rc.bottom, desc.dwWidth, desc.dwHeight);
ok((desc.ddsCaps.dwCaps & DDSCAPS_ZBUFFER) == DDSCAPS_ZBUFFER, "Expected caps containing %x, got %x.\n", DDSCAPS_ZBUFFER, desc.ddsCaps.dwCaps);
expected_flags = DDSD_ZBUFFERBITDEPTH | DDSD_CAPS | DDSD_WIDTH | DDSD_HEIGHT | DDSD_PITCH;
ok(desc.dwFlags == expected_flags, "Expected %x for flags, got %x.\n", expected_flags, desc.dwFlags);
IDirectDrawSurface_Release(d3drm_ds);
IDirectDrawSurface_Release(ds);
IDirectDrawSurface_Release(surface);
IDirect3DDevice2_Release(d3drm_d3ddevice2);
IDirect3DRMDevice3_Release(device3);
ref3 = get_refcount((IUnknown *)d3drm1);
ok(ref1 == ref3, "expected ref1 == ref3, got ref1 = %u, ref3 = %u.\n", ref1, ref3);
ref3 = get_refcount((IUnknown *)d3drm3);
ok(ref3 == ref2, "expected ref3 == ref2, got ref2 = %u , ref3 = %u.\n", ref2, ref3);
device_ref2 = get_refcount((IUnknown *)d3ddevice2);
ok(device_ref2 == device_ref1, "Expected device_ref2 == device_ref1, got device_ref1 = %u, device_ref2 = %u.\n", device_ref1, device_ref2);
d3d_ref2 = get_refcount((IUnknown *)d3d2);
ok(d3d_ref2 == d3d_ref1, "Expected d3d_ref2 == d3d_ref1, got d3d_ref1 = %u, d3d_ref2 = %u.\n", d3d_ref1, d3d_ref2);
/* InitFromD3D tests */
hr = IDirect3DRM3_CreateObject(d3drm3, &CLSID_CDirect3DRMDevice, NULL, &IID_IDirect3DRMDevice3, (void **)&device3);
ok(SUCCEEDED(hr), "Cannot get IDirect3DRMDevice3 interface (hr = %#x).\n", hr);
hr = IDirectDraw_QueryInterface(ddraw1, &IID_IDirect3D, (void **)&d3d1);
ok(SUCCEEDED(hr), "Cannot get IDirect3D interface (hr = %#x).\n", hr);
if (SUCCEEDED(hr = IDirect3DDevice2_QueryInterface(d3ddevice2, &IID_IDirect3DDevice, (void **)&d3ddevice1)))
{
hr = IDirect3DRMDevice3_InitFromD3D(device3, d3d1, d3ddevice1);
ok(hr == E_NOINTERFACE, "Expected hr == E_NOINTERFACE, got %#x.\n", hr);
hr = IDirect3DRMDevice3_InitFromD3D(device3, NULL, d3ddevice1);
ok(hr == D3DRMERR_BADVALUE, "Expected hr == D3DRMERR_BADVALUE, got %#x.\n", hr);
hr = IDirect3DRMDevice3_InitFromD3D(device3, d3d1, NULL);
ok(hr == D3DRMERR_BADVALUE, "Expected hr == D3DRMERR_BADVALUE, got %#x.\n", hr);
hr = IDirect3DRMDevice3_QueryInterface(device3, &IID_IDirect3DRMDevice, (void **)&device1);
ok(SUCCEEDED(hr), "Cannot obtain IDirect3DRMDevice interface (hr = %#x).\n", hr);
hr = IDirect3DRMDevice_InitFromD3D(device1, d3d1, d3ddevice1);
todo_wine ok(hr == E_NOINTERFACE, "Expected hr == E_NOINTERFACE, got %#x.\n", hr);
IDirect3DRMDevice_Release(device1);
if (SUCCEEDED(hr))
{
IDirect3DRMDevice_Release(device1);
hr = IDirect3DRM3_CreateObject(d3drm3, &CLSID_CDirect3DRMDevice, NULL, &IID_IDirect3DRMDevice3,
(void **)&device3);
ok(SUCCEEDED(hr), "Cannot get IDirect3DRMDevice3 interface (hr = %#x).\n", hr);
}
}
IDirect3D_Release(d3d1);
IDirect3DDevice_Release(d3ddevice1);
hr = IDirect3DRMDevice3_InitFromD3D2(device3, NULL, d3ddevice2);
ok(hr == D3DRMERR_BADVALUE, "Expected hr == D3DRMERR_BADVALUE, got %#x.\n", hr);
hr = IDirect3DRMDevice3_InitFromD3D2(device3, d3d2, NULL);
ok(hr == D3DRMERR_BADVALUE, "Expected hr == D3DRMERR_BADVALUE, got %#x.\n", hr);
hr = IDirect3DRMDevice3_InitFromD3D2(device3, d3d2, d3ddevice2);
ok(SUCCEEDED(hr), "Failed to initialise IDirect3DRMDevice2 interface (hr = %#x)\n", hr);
ref4 = get_refcount((IUnknown *)d3drm1);
ok(ref4 > ref1, "Expected ref4 > ref1, got ref1 = %u , ref4 = %u.\n", ref1, ref4);
device_ref2 = get_refcount((IUnknown *)d3ddevice2);
ok(device_ref2 > device_ref1, "Expected device_ref2 > device_ref1, got device_ref1 = %u, device_ref2 = %u.\n",
device_ref1, device_ref2);
d3d_ref2 = get_refcount((IUnknown *)d3d2);
ok(d3d_ref2 > d3d_ref1, "Expected d3d_ref2 > d3d_ref1, got d3d_ref1 = %u, d3d_ref2 = %u.\n", d3d_ref1, d3d_ref2);
ret_val = IDirect3DRMDevice3_GetWidth(device3);
ok(ret_val == rc.right, "Expected device width = 300, got %u.\n", ret_val);
ret_val = IDirect3DRMDevice3_GetHeight(device3);
ok(ret_val == rc.bottom, "Expected device height == 200, got %u.\n", ret_val);
hr = IDirect3DRMDevice3_InitFromD3D2(device3, d3d2, d3ddevice2);
ok(hr == D3DRMERR_BADOBJECT, "Expected hr == D3DRMERR_BADOBJECT, got %#x.\n", hr);
ref3 = get_refcount((IUnknown *)d3drm1);
ok(ref3 > ref1, "expected ref3 > ref1, got ref1 = %u , ref3 = %u.\n", ref1, ref3);
ref3 = get_refcount((IUnknown *)d3ddevice2);
ok(ref3 > device_ref2, "Expected ref3 > device_ref2, got ref3 = %u, device_ref2 = %u.\n", ref3, device_ref2);
ref3 = get_refcount((IUnknown *)d3d2);
ok(ref3 > d3d_ref2, "Expected ref3 > d3d_ref2, got ref3 = %u, d3d_ref2 = %u.\n", ref3, d3d_ref2);
/* Release leaked references */
while (IDirect3DRM_Release(d3drm1) > ref4);
while (IDirect3DDevice2_Release(d3ddevice2) > device_ref2);
while (IDirect3D2_Release(d3d2) > d3d_ref2);
hr = DirectDrawCreate(NULL, &temp_ddraw1, NULL);
ok(SUCCEEDED(hr), "Cannot get IDirectDraw interface (hr = %#x).\n", hr);
hr = IDirectDraw_QueryInterface(temp_ddraw1, &IID_IDirect3D2, (void **)&temp_d3d2);
ok(SUCCEEDED(hr), "Cannot get IDirect3D2 interface (hr = %#x).\n", hr);
ref5 = get_refcount((IUnknown *)temp_d3d2);
hr = IDirectDraw_QueryInterface(temp_ddraw1, &IID_IDirectDraw2, (void **)&temp_ddraw2);
ok(SUCCEEDED(hr), "Cannot get IDirectDraw2 interface (hr = %#x).\n", hr);
temp_d3ddevice2 = create_device2(temp_ddraw2, window, &surface);
hr = IDirect3DRMDevice3_InitFromD3D2(device3, temp_d3d2, temp_d3ddevice2);
ok(hr == D3DRMERR_BADOBJECT, "Expected hr == D3DRMERR_BADOBJECT, got %#x.\n", hr);
ref3 = get_refcount((IUnknown *)d3drm1);
ok(ref3 > ref4, "expected ref3 > ref4, got ref3 = %u , ref4 = %u.\n", ref3, ref4);
ref3 = get_refcount((IUnknown *)temp_d3ddevice2);
ok(ref3 == device_ref2, "Expected ref3 == device_ref2, got ref3 = %u, device_ref2 = %u.\n", ref3, device_ref2);
ref3 = get_refcount((IUnknown *)temp_d3d2);
ok(ref3 == d3d_ref2, "Expected ref3 == d3d_ref2, got ref3 = %u, d3d_ref2 = %u.\n", ref3, d3d_ref2);
/* Release leaked references */
while (IDirect3DRM_Release(d3drm1) > ref4);
while (IDirect3DDevice2_Release(temp_d3ddevice2) > 0);
while (IDirect3D2_Release(temp_d3d2) >= ref5);
IDirectDrawSurface_Release(surface);
IDirectDraw2_Release(temp_ddraw2);
IDirectDraw_Release(temp_ddraw1);
surface = NULL;
hr = IDirectDraw_EnumSurfaces(ddraw1, DDENUMSURFACES_ALL | DDENUMSURFACES_DOESEXIST,
NULL, &surface, surface_callback);
ok(SUCCEEDED(hr), "Failed to enumerate surfaces (hr = %#x).\n", hr);
ok(surface == NULL, "No primary surface should have enumerated (%p).\n", surface);
hr = IDirect3DRMDevice3_GetDirect3DDevice2(device3, &d3drm_d3ddevice2);
ok(SUCCEEDED(hr), "Cannot get IDirect3DDevice2 interface (hr = %#x).\n", hr);
ok(d3ddevice2 == d3drm_d3ddevice2, "Expected Immediate Mode device created == %p, got %p.\n", d3ddevice2,
d3drm_d3ddevice2);
/* Check properties of render target and depth surfaces */
hr = IDirect3DDevice2_GetRenderTarget(d3drm_d3ddevice2, &surface);
ok(SUCCEEDED(hr), "Cannot get surface to the render target (hr = %#x).\n", hr);
memset(&desc, 0, sizeof(desc));
desc.dwSize = sizeof(desc);
hr = IDirectDrawSurface_GetSurfaceDesc(surface, &desc);
ok(SUCCEEDED(hr), "Cannot get surface desc structure (hr = %x).\n", hr);
ok((desc.dwWidth == rc.right) && (desc.dwHeight == rc.bottom), "Expected surface dimensions = %u, %u, got %u, %u.\n",
rc.right, rc.bottom, desc.dwWidth, desc.dwHeight);
ok((desc.ddsCaps.dwCaps & (DDSCAPS_OFFSCREENPLAIN | DDSCAPS_3DDEVICE)) == (DDSCAPS_OFFSCREENPLAIN|DDSCAPS_3DDEVICE),
"Expected caps containing %#x, got %#x.\n", DDSCAPS_OFFSCREENPLAIN | DDSCAPS_3DDEVICE, desc.ddsCaps.dwCaps);
expected_flags = DDSD_PIXELFORMAT | DDSD_CAPS | DDSD_WIDTH | DDSD_HEIGHT | DDSD_PITCH;
ok(desc.dwFlags == expected_flags, "Expected %#x for flags, got %#x.\n", expected_flags, desc.dwFlags);
hr = IDirectDrawSurface_GetAttachedSurface(surface, &caps, &d3drm_ds);
ok(SUCCEEDED(hr), "Cannot get attached depth surface (hr = %x).\n", hr);
ok(ds == d3drm_ds, "Expected depth surface (%p) == surface created internally (%p).\n", ds, d3drm_ds);
desc.dwSize = sizeof(desc);
hr = IDirectDrawSurface_GetSurfaceDesc(ds, &desc);
ok(SUCCEEDED(hr), "Cannot get z surface desc structure (hr = %x).\n", hr);
ok((desc.dwWidth == rc.right) && (desc.dwHeight == rc.bottom), "Expected surface dimensions = %u, %u, got %u, %u.\n",
rc.right, rc.bottom, desc.dwWidth, desc.dwHeight);
ok((desc.ddsCaps.dwCaps & DDSCAPS_ZBUFFER) == DDSCAPS_ZBUFFER, "Expected caps containing %x, got %#x.\n",
DDSCAPS_ZBUFFER, desc.ddsCaps.dwCaps);
expected_flags = DDSD_ZBUFFERBITDEPTH | DDSD_CAPS | DDSD_WIDTH | DDSD_HEIGHT | DDSD_PITCH;
ok(desc.dwFlags == expected_flags, "Expected %#x for flags, got %#x.\n", expected_flags, desc.dwFlags);
IDirectDrawSurface_Release(d3drm_ds);
IDirectDrawSurface_Release(ds);
IDirectDrawSurface_Release(surface);
IDirect3DDevice2_Release(d3drm_d3ddevice2);
IDirect3DRMDevice3_Release(device3);
ref3 = get_refcount((IUnknown *)d3drm1);
ok(ref1 == ref3, "expected ref1 == ref3, got ref1 = %u, ref3 = %u.\n", ref1, ref3);
ref3 = get_refcount((IUnknown *)d3drm3);
ok(ref3 == ref2, "expected ref3 == ref2, got ref2 = %u , ref3 = %u.\n", ref2, ref3);
device_ref2 = get_refcount((IUnknown *)d3ddevice2);
ok(device_ref2 == device_ref1, "Expected device_ref2 == device_ref1, got device_ref1 = %u, device_ref2 = %u.\n",
device_ref1, device_ref2);
d3d_ref2 = get_refcount((IUnknown *)d3d2);
ok(d3d_ref2 == d3d_ref1, "Expected d3d_ref2 == d3d_ref1, got d3d_ref1 = %u, d3d_ref2 = %u.\n", d3d_ref1, d3d_ref2);
IDirect3DRM3_Release(d3drm3);
IDirect3DRM_Release(d3drm1);
IDirect3DDevice2_Release(d3ddevice2);
IDirect3D2_Release(d3d2);
IDirectDraw2_Release(ddraw2);
IDirectDraw_Release(ddraw1);
DestroyWindow(window);
}
static char *create_bitmap(unsigned int w, unsigned int h, BOOL palettized)
{
unsigned int bpp = palettized ? 8 : 24;
BITMAPFILEHEADER file_header;
DWORD written, size, ret;
unsigned char *buffer;
char path[MAX_PATH];
unsigned int i, j;
BITMAPINFO *info;
char *filename;
HANDLE file;
ret = GetTempPathA(MAX_PATH, path);
ok(ret, "Failed to get temporary file path.\n");
filename = HeapAlloc(GetProcessHeap(), 0, MAX_PATH);
ret = GetTempFileNameA(path, "d3d", 0, filename);
ok(ret, "Failed to get filename.\n");
file = CreateFileA(filename, GENERIC_WRITE, 0, NULL, OPEN_EXISTING, 0, NULL);
ok(file != INVALID_HANDLE_VALUE, "Failed to open temporary file \"%s\".\n", filename);
size = FIELD_OFFSET(BITMAPINFO, bmiColors[palettized ? 256 : 0]);
memset(&file_header, 0, sizeof(file_header));
file_header.bfType = 0x4d42; /* BM */
file_header.bfOffBits = sizeof(file_header) + size;
file_header.bfSize = file_header.bfOffBits + w * h * (bpp / 8);
ret = WriteFile(file, &file_header, sizeof(file_header), &written, NULL);
ok(ret && written == sizeof(file_header), "Failed to write file header.\n");
info = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, size);
info->bmiHeader.biSize = sizeof(info->bmiHeader);
info->bmiHeader.biBitCount = bpp;
info->bmiHeader.biPlanes = 1;
info->bmiHeader.biWidth = w;
info->bmiHeader.biHeight = h;
info->bmiHeader.biCompression = BI_RGB;
if (palettized)
{
for (i = 0; i < 256; ++i)
{
info->bmiColors[i].rgbBlue = i;
info->bmiColors[i].rgbGreen = i;
info->bmiColors[i].rgbRed = i;
}
}
ret = WriteFile(file, info, size, &written, NULL);
ok(ret && written == size, "Failed to write bitmap info.\n");
HeapFree(GetProcessHeap(), 0, info);
size = w * h * (bpp / 8);
buffer = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, size);
for (i = 0, j = 0; i < size;)
{
if (palettized)
{
buffer[i++] = j++;
j %= 256;
}
else
{
buffer[i++] = j % 251;
buffer[i++] = j % 239;
buffer[i++] = j++ % 247;
}
}
ret = WriteFile(file, buffer, size, &written, NULL);
ok(ret && written == size, "Failed to write bitmap data.\n");
HeapFree(GetProcessHeap(), 0, buffer);
CloseHandle(file);
return filename;
}
static void test_bitmap_data(unsigned int test_idx, const D3DRMIMAGE *img,
BOOL upside_down, unsigned int w, unsigned int h, BOOL palettized)
{
const unsigned char *data = img->buffer1;
unsigned int i, j;
ok(img->width == w, "Test %u: Got unexpected image width %u, expected %u.\n", test_idx, img->width, w);
ok(img->height == h, "Test %u: Got unexpected image height %u, expected %u.\n", test_idx, img->height, h);
ok(img->aspectx == 1, "Test %u: Got unexpected image aspectx %u.\n", test_idx, img->aspectx);
ok(img->aspecty == 1, "Test %u: Got unexpected image aspecty %u.\n", test_idx, img->aspecty);
ok(!img->buffer2, "Test %u: Got unexpected image buffer2 %p.\n", test_idx, img->buffer2);
/* The image is palettized if the total number of colors used is <= 256. */
if (w * h > 256 && !palettized)
{
/* D3drm aligns the 24bpp texture to 4 bytes in the buffer, with one
* byte padding from 24bpp texture. */
ok(img->depth == 32, "Test %u: Got unexpected image depth %u.\n", test_idx, img->depth);
ok(img->rgb == TRUE, "Test %u: Got unexpected image rgb %#x.\n", test_idx, img->rgb);
ok(img->bytes_per_line == w * 4, "Test %u: Got unexpected image bytes per line %u, expected %u.\n",
test_idx, img->bytes_per_line, w * 4);
ok(img->red_mask == 0xff0000, "Test %u: Got unexpected image red mask %#x.\n", test_idx, img->red_mask);
ok(img->green_mask == 0x00ff00, "Test %u: Got unexpected image green mask %#x.\n", test_idx, img->green_mask);
ok(img->blue_mask == 0x0000ff, "Test %u: Got unexpected image blue mask %#x.\n", test_idx, img->blue_mask);
ok(!img->alpha_mask, "Test %u: Got unexpected image alpha mask %#x.\n", test_idx, img->alpha_mask);
ok(!img->palette_size, "Test %u: Got unexpected palette size %u.\n", test_idx, img->palette_size);
ok(!img->palette, "Test %u: Got unexpected image palette %p.\n", test_idx, img->palette);
for (i = 0; i < h; ++i)
{
for (j = 0; j < w; ++j)
{
const unsigned char *ptr = &data[i * img->bytes_per_line + j * 4];
unsigned int idx = upside_down ? (h - 1 - i) * w + j : i * w + j;
if (ptr[0] != idx % 251 || ptr[1] != idx % 239 || ptr[2] != idx % 247 || ptr[3] != 0xff)
{
ok(0, "Test %u: Got unexpected color 0x%02x%02x%02x%02x at position %u, %u, "
"expected 0x%02x%02x%02x%02x.\n", test_idx, ptr[0], ptr[1], ptr[2], ptr[3],
j, i, idx % 251, idx % 239, idx % 247, 0xff);
return;
}
}
}
return;
}
ok(img->depth == 8, "Test %u: Got unexpected image depth %u.\n", test_idx, img->depth);
ok(!img->rgb, "Test %u: Got unexpected image rgb %#x.\n", test_idx, img->rgb);
ok(img->red_mask == 0xff, "Test %u: Got unexpected image red mask %#x.\n", test_idx, img->red_mask);
ok(img->green_mask == 0xff, "Test %u: Got unexpected image green mask %#x.\n", test_idx, img->green_mask);
ok(img->blue_mask == 0xff, "Test %u: Got unexpected image blue mask %#x.\n", test_idx, img->blue_mask);
ok(!img->alpha_mask, "Test %u: Got unexpected image alpha mask %#x.\n", test_idx, img->alpha_mask);
ok(!!img->palette, "Test %u: Got unexpected image palette %p.\n", test_idx, img->palette);
if (!palettized)
{
/* In this case, bytes_per_line is aligned to the next multiple of
* 4 from width. */
ok(img->bytes_per_line == ((w + 3) & ~3), "Test %u: Got unexpected image bytes per line %u, expected %u.\n",
test_idx, img->bytes_per_line, (w + 3) & ~3);
ok(img->palette_size == w * h, "Test %u: Got unexpected palette size %u, expected %u.\n",
test_idx, img->palette_size, w * h);
for (i = 0; i < img->palette_size; ++i)
{
unsigned int idx = upside_down ? (h - 1) * w - i + (i % w) * 2 : i;
ok(img->palette[i].red == idx % 251
&& img->palette[i].green == idx % 239 && img->palette[i].blue == idx % 247,
"Test %u: Got unexpected palette entry (%u) color 0x%02x%02x%02x.\n",
test_idx, i, img->palette[i].red, img->palette[i].green, img->palette[i].blue);
ok(img->palette[i].flags == D3DRMPALETTE_READONLY,
"Test %u: Got unexpected palette entry (%u) flags %#x.\n",
test_idx, i, img->palette[i].flags);
}
for (i = 0; i < h; ++i)
{
for (j = 0; j < w; ++j)
{
if (data[i * img->bytes_per_line + j] != i * w + j)
{
ok(0, "Test %u: Got unexpected color 0x%02x at position %u, %u, expected 0x%02x.\n",
test_idx, data[i * img->bytes_per_line + j], j, i, i * w + j);
return;
}
}
}
return;
}
/* bytes_per_line is not always aligned by d3drm depending on the
* format. */
ok(img->bytes_per_line == w, "Test %u: Got unexpected image bytes per line %u, expected %u.\n",
test_idx, img->bytes_per_line, w);
ok(img->palette_size == 256, "Test %u: Got unexpected palette size %u.\n", test_idx, img->palette_size);
for (i = 0; i < 256; ++i)
{
ok(img->palette[i].red == i && img->palette[i].green == i && img->palette[i].blue == i,
"Test %u: Got unexpected palette entry (%u) color 0x%02x%02x%02x.\n",
test_idx, i, img->palette[i].red, img->palette[i].green, img->palette[i].blue);
ok(img->palette[i].flags == D3DRMPALETTE_READONLY,
"Test %u: Got unexpected palette entry (%u) flags %#x.\n",
test_idx, i, img->palette[i].flags);
}
for (i = 0; i < h; ++i)
{
for (j = 0; j < w; ++j)
{
unsigned int idx = upside_down ? (h - 1 - i) * w + j : i * w + j;
if (data[i * img->bytes_per_line + j] != idx % 256)
{
ok(0, "Test %u: Got unexpected color 0x%02x at position %u, %u, expected 0x%02x.\n",
test_idx, data[i * img->bytes_per_line + j], j, i, idx % 256);
return;
}
}
}
}
static void test_load_texture(void)
{
IDirect3DRMTexture3 *texture3;
IDirect3DRMTexture2 *texture2;
IDirect3DRMTexture *texture1;
D3DRMIMAGE *d3drm_img;
IDirect3DRM3 *d3drm3;
IDirect3DRM2 *d3drm2;
IDirect3DRM *d3drm1;
ULONG ref1, ref2;
unsigned int i;
char *filename;
HRESULT hr;
BOOL ret;
static const struct
{
unsigned int w;
unsigned int h;
BOOL palettized;
}
tests[] =
{
{100, 100, TRUE },
{99, 100, TRUE },
{100, 100, FALSE},
{99, 100, FALSE},
{3, 39, FALSE},
};
hr = Direct3DRMCreate(&d3drm1);
ok(hr == D3DRM_OK, "Failed to create IDirect3DRM object, hr %#x.\n", hr);
hr = IDirect3DRM_QueryInterface(d3drm1, &IID_IDirect3DRM2, (void **)&d3drm2);
ok(SUCCEEDED(hr), "Failed to get IDirect3DRM2 interface, hr %#x.\n", hr);
hr = IDirect3DRM_QueryInterface(d3drm1, &IID_IDirect3DRM3, (void **)&d3drm3);
ok(SUCCEEDED(hr), "Failed to get IDirect3DRM3 interface, hr %#x.\n", hr);
ref1 = get_refcount((IUnknown *)d3drm1);
/* Test all failures together. */
texture1 = (IDirect3DRMTexture *)0xdeadbeef;
hr = IDirect3DRM_LoadTexture(d3drm1, NULL, &texture1);
ok(hr == D3DRMERR_BADVALUE, "Got unexpected hr %#x.\n", hr);
ok(!texture1, "Got unexpected texture %p.\n", texture1);
texture1 = (IDirect3DRMTexture *)0xdeadbeef;
hr = IDirect3DRM_LoadTexture(d3drm1, "", &texture1);
ok(hr == D3DRMERR_FILENOTFOUND, "Got unexpected hr %#x.\n", hr);
ok(!texture1, "Got unexpected texture %p.\n", texture1);
hr = IDirect3DRM_LoadTexture(d3drm1, NULL, NULL);
ok(hr == D3DRMERR_BADVALUE, "Got unexpected hr %#x.\n", hr);
texture2 = (IDirect3DRMTexture2 *)0xdeadbeef;
hr = IDirect3DRM2_LoadTexture(d3drm2, NULL, &texture2);
ok(hr == D3DRMERR_FILENOTFOUND, "Got unexpected hr %#x.\n", hr);
ok(!texture2, "Got unexpected texture %p.\n", texture2);
texture2 = (IDirect3DRMTexture2 *)0xdeadbeef;
hr = IDirect3DRM2_LoadTexture(d3drm2, "", &texture2);
ok(hr == D3DRMERR_FILENOTFOUND, "Got unexpected hr %#x.\n", hr);
ok(!texture2, "Got unexpected texture %p.\n", texture2);
hr = IDirect3DRM2_LoadTexture(d3drm2, NULL, NULL);
ok(hr == D3DRMERR_BADVALUE, "Got unexpected hr %#x.\n", hr);
texture3 = (IDirect3DRMTexture3 *)0xdeadbeef;
hr = IDirect3DRM3_LoadTexture(d3drm3, NULL, &texture3);
ok(hr == D3DRMERR_FILENOTFOUND, "Got unexpected hr %#x.\n", hr);
ok(!texture3, "Got unexpected texture %p.\n", texture3);
texture3 = (IDirect3DRMTexture3 *)0xdeadbeef;
hr = IDirect3DRM_LoadTexture(d3drm3, "", &texture3);
ok(hr == D3DRMERR_FILENOTFOUND, "Got unexpected hr %#x.\n", hr);
ok(!texture3, "Got unexpected texture %p.\n", texture3);
hr = IDirect3DRM3_LoadTexture(d3drm3, NULL, NULL);
ok(hr == D3DRMERR_BADVALUE, "Got unexpected hr %#x.\n", hr);
for (i = 0; i < ARRAY_SIZE(tests); ++i)
{
filename = create_bitmap(tests[i].w, tests[i].h, tests[i].palettized);
hr = IDirect3DRM_LoadTexture(d3drm1, filename, &texture1);
ok(SUCCEEDED(hr), "Test %u: Failed to load texture, hr %#x.\n", i, hr);
ref2 = get_refcount((IUnknown *)d3drm1);
ok(ref2 > ref1, "Test %u: expected ref2 > ref1, got ref1 %u, ref2 %u.\n", i, ref1, ref2);
hr = IDirect3DRMTexture_InitFromFile(texture1, filename);
ok(hr == D3DRMERR_BADOBJECT, "Test %u: Got unexpected hr %#x.\n", i, hr);
/* InitFromFile() seems to AddRef() IDirect3DRM even if it fails. */
IDirect3DRM_Release(d3drm1);
d3drm_img = IDirect3DRMTexture_GetImage(texture1);
ok(!!d3drm_img, "Test %u: Failed to get image.\n", i);
test_bitmap_data(i * 7, d3drm_img, FALSE, tests[i].w, tests[i].h, tests[i].palettized);
IDirect3DRMTexture_Release(texture1);
ref2 = get_refcount((IUnknown *)d3drm1);
ok(ref1 == ref2, "Test %u: expected ref1 == ref2, got ref1 = %u, ref2 = %u.\n", i, ref1, ref2);
hr = IDirect3DRM_CreateObject(d3drm1, &CLSID_CDirect3DRMTexture,
NULL, &IID_IDirect3DRMTexture, (void **)&texture1);
ok(SUCCEEDED(hr), "Test %u: Failed to create texture, hr %#x.\n", i, hr);
hr = IDirect3DRMTexture_InitFromFile(texture1, NULL);
ok(hr == D3DRMERR_BADOBJECT, "Test %u: Got unexpected hr %#x.\n", i, hr);
hr = IDirect3DRMTexture_InitFromFile(texture1, "");
ok(hr == D3DRMERR_BADOBJECT, "Test %u: Got unexpected hr %#x.\n", i, hr);
hr = IDirect3DRMTexture_InitFromFile(texture1, filename);
ok(SUCCEEDED(hr), "Test %u: Failed to initialise texture from file, hr %#x.\n", i, hr);
d3drm_img = IDirect3DRMTexture_GetImage(texture1);
ok(!!d3drm_img, "Test %u: Failed to get image.\n", i);
test_bitmap_data(i * 7 + 1, d3drm_img, FALSE, tests[i].w, tests[i].h, tests[i].palettized);
IDirect3DRMTexture_Release(texture1);
hr = IDirect3DRM2_LoadTexture(d3drm2, filename, &texture2);
ok(SUCCEEDED(hr), "Test %u: Failed to load texture, hr %#x.\n", i, hr);
ref2 = get_refcount((IUnknown *)d3drm1);
ok(ref2 > ref1, "Test %u: expected ref2 > ref1, got ref1 %u, ref2 %u.\n", i, ref1, ref2);
hr = IDirect3DRMTexture2_InitFromFile(texture2, filename);
ok(hr == D3DRMERR_BADOBJECT, "Test %u: Got unexpected hr %#x.\n", i, hr);
IDirect3DRM_Release(d3drm1);
d3drm_img = IDirect3DRMTexture2_GetImage(texture2);
ok(!!d3drm_img, "Test %u: Failed to get image.\n", i);
test_bitmap_data(i * 7 + 2, d3drm_img, TRUE, tests[i].w, tests[i].h, tests[i].palettized);
IDirect3DRMTexture2_Release(texture2);
ref2 = get_refcount((IUnknown *)d3drm1);
ok(ref1 == ref2, "Test %u: expected ref1 == ref2, got ref1 = %u, ref2 = %u.\n", i, ref1, ref2);
hr = IDirect3DRM2_CreateObject(d3drm2, &CLSID_CDirect3DRMTexture,
NULL, &IID_IDirect3DRMTexture2, (void **)&texture2);
ok(SUCCEEDED(hr), "Test %u: Failed to create texture, hr %#x.\n", i, hr);
hr = IDirect3DRMTexture2_InitFromFile(texture2, NULL);
ok(hr == D3DRMERR_BADOBJECT, "Test %u: Got unexpected hr %#x.\n", i, hr);
hr = IDirect3DRMTexture2_InitFromFile(texture2, "");
ok(hr == D3DRMERR_BADOBJECT, "Test %u: Got unexpected hr %#x.\n", i, hr);
hr = IDirect3DRMTexture2_InitFromFile(texture2, filename);
ok(SUCCEEDED(hr), "Test %u: Failed to initialise texture from file, hr %#x.\n", i, hr);
d3drm_img = IDirect3DRMTexture2_GetImage(texture2);
ok(!!d3drm_img, "Test %u: Failed to get image.\n", i);
test_bitmap_data(i * 7 + 3, d3drm_img, TRUE, tests[i].w, tests[i].h, tests[i].palettized);
IDirect3DRMTexture2_Release(texture2);
hr = IDirect3DRM3_LoadTexture(d3drm3, filename, &texture3);
ok(SUCCEEDED(hr), "Test %u: Failed to load texture, hr %#x.\n", i, hr);
ref2 = get_refcount((IUnknown *)d3drm1);
ok(ref2 > ref1, "Test %u: expected ref2 > ref1, got ref1 %u, ref2 %u.\n", i, ref1, ref2);
hr = IDirect3DRMTexture3_InitFromFile(texture3, filename);
ok(hr == D3DRMERR_BADOBJECT, "Test %u: Got unexpected hr %#x.\n", i, hr);
IDirect3DRM_Release(d3drm1);
d3drm_img = IDirect3DRMTexture3_GetImage(texture3);
ok(!!d3drm_img, "Test %u: Failed to get image.\n", i);
test_bitmap_data(i * 7 + 4, d3drm_img, TRUE, tests[i].w, tests[i].h, tests[i].palettized);
/* Test whether querying a version 1 texture from version 3 causes a
* change in the loading behavior. */
hr = IDirect3DRMTexture3_QueryInterface(texture3, &IID_IDirect3DRMTexture, (void **)&texture1);
ok(SUCCEEDED(hr), "Failed to get IDirect3DRMTexture interface, hr %#x.\n", hr);
d3drm_img = IDirect3DRMTexture_GetImage(texture1);
ok(!!d3drm_img, "Test %u: Failed to get image.\n", i);
test_bitmap_data(i * 7 + 5, d3drm_img, TRUE, tests[i].w, tests[i].h, tests[i].palettized);
IDirect3DRMTexture_Release(texture1);
IDirect3DRMTexture3_Release(texture3);
ref2 = get_refcount((IUnknown *)d3drm1);
ok(ref1 == ref2, "Test %u: expected ref1 == ref2, got ref1 = %u, ref2 = %u.\n", i, ref1, ref2);
hr = IDirect3DRM3_CreateObject(d3drm3, &CLSID_CDirect3DRMTexture,
NULL, &IID_IDirect3DRMTexture3, (void **)&texture3);
ok(SUCCEEDED(hr), "Test %u: Failed to create texture, hr %#x.\n", i, hr);
hr = IDirect3DRMTexture3_InitFromFile(texture3, NULL);
ok(hr == D3DRMERR_BADOBJECT, "Test %u: Got unexpected hr %#x.\n", i, hr);
hr = IDirect3DRMTexture3_InitFromFile(texture3, "");
ok(hr == D3DRMERR_BADOBJECT, "Test %u: Got unexpected hr %#x.\n", i, hr);
hr = IDirect3DRMTexture3_InitFromFile(texture3, filename);
ok(SUCCEEDED(hr), "Test %u: Failed to initialize texture from file, hr %#x.\n", i, hr);
d3drm_img = IDirect3DRMTexture3_GetImage(texture3);
ok(!!d3drm_img, "Test %u: Failed to get image.\n", i);
test_bitmap_data(i * 7 + 6, d3drm_img, TRUE, tests[i].w, tests[i].h, tests[i].palettized);
IDirect3DRMTexture3_Release(texture3);
ret = DeleteFileA(filename);
ok(ret, "Test %u: Failed to delete bitmap \"%s\".\n", i, filename);
HeapFree(GetProcessHeap(), 0, filename);
}
IDirect3DRM3_Release(d3drm3);
IDirect3DRM2_Release(d3drm2);
IDirect3DRM_Release(d3drm1);
}
static void test_texture_qi(void)
{
static const struct qi_test tests[] =
{
{ &IID_IDirect3DRM3, NULL, NULL, CLASS_E_CLASSNOTAVAILABLE },
{ &IID_IDirect3DRM2, NULL, NULL, CLASS_E_CLASSNOTAVAILABLE },
{ &IID_IDirect3DRM, NULL, NULL, CLASS_E_CLASSNOTAVAILABLE },
{ &IID_IDirect3DRMDevice, NULL, NULL, CLASS_E_CLASSNOTAVAILABLE },
{ &IID_IDirect3DRMDevice2, NULL, NULL, CLASS_E_CLASSNOTAVAILABLE },
{ &IID_IDirect3DRMDevice3, NULL, NULL, CLASS_E_CLASSNOTAVAILABLE },
{ &IID_IDirect3DRMWinDevice, NULL, NULL, CLASS_E_CLASSNOTAVAILABLE },
{ &IID_IDirect3DRMObject, &IID_IUnknown, &IID_IDirect3DRMTexture, S_OK },
{ &IID_IDirect3DRMViewport, NULL, NULL, CLASS_E_CLASSNOTAVAILABLE },
{ &IID_IDirect3DRMViewport2, NULL, NULL, CLASS_E_CLASSNOTAVAILABLE },
{ &IID_IDirect3DRMFrame, NULL, NULL, CLASS_E_CLASSNOTAVAILABLE },
{ &IID_IDirect3DRMFrame2, NULL, NULL, CLASS_E_CLASSNOTAVAILABLE },
{ &IID_IDirect3DRMFrame3, NULL, NULL, CLASS_E_CLASSNOTAVAILABLE },
{ &IID_IDirect3DRMVisual, &IID_IUnknown, &IID_IDirect3DRMTexture, S_OK },
{ &IID_IDirect3DRMMesh, NULL, NULL, CLASS_E_CLASSNOTAVAILABLE },
{ &IID_IDirect3DRMMeshBuilder, NULL, NULL, CLASS_E_CLASSNOTAVAILABLE },
{ &IID_IDirect3DRMMeshBuilder2, NULL, NULL, CLASS_E_CLASSNOTAVAILABLE },
{ &IID_IDirect3DRMMeshBuilder3, NULL, NULL, CLASS_E_CLASSNOTAVAILABLE },
{ &IID_IDirect3DRMFace, NULL, NULL, CLASS_E_CLASSNOTAVAILABLE },
{ &IID_IDirect3DRMFace2, NULL, NULL, CLASS_E_CLASSNOTAVAILABLE },
{ &IID_IDirect3DRMLight, NULL, NULL, CLASS_E_CLASSNOTAVAILABLE },
{ &IID_IDirect3DRMTexture, &IID_IUnknown, &IID_IDirect3DRMTexture, S_OK },
{ &IID_IDirect3DRMTexture2, &IID_IUnknown, &IID_IDirect3DRMTexture2, S_OK },
{ &IID_IDirect3DRMTexture3, &IID_IUnknown, &IID_IDirect3DRMTexture3, S_OK },
{ &IID_IDirect3DRMWrap, NULL, NULL, CLASS_E_CLASSNOTAVAILABLE },
{ &IID_IDirect3DRMMaterial, NULL, NULL, CLASS_E_CLASSNOTAVAILABLE },
{ &IID_IDirect3DRMMaterial2, NULL, NULL, CLASS_E_CLASSNOTAVAILABLE },
{ &IID_IDirect3DRMAnimation, NULL, NULL, CLASS_E_CLASSNOTAVAILABLE },
{ &IID_IDirect3DRMAnimation2, NULL, NULL, CLASS_E_CLASSNOTAVAILABLE },
{ &IID_IDirect3DRMAnimationSet, NULL, NULL, CLASS_E_CLASSNOTAVAILABLE },
{ &IID_IDirect3DRMAnimationSet2, NULL, NULL, CLASS_E_CLASSNOTAVAILABLE },
{ &IID_IDirect3DRMObjectArray, NULL, NULL, CLASS_E_CLASSNOTAVAILABLE },
{ &IID_IDirect3DRMDeviceArray, NULL, NULL, CLASS_E_CLASSNOTAVAILABLE },
{ &IID_IDirect3DRMViewportArray, NULL, NULL, CLASS_E_CLASSNOTAVAILABLE },
{ &IID_IDirect3DRMFrameArray, NULL, NULL, CLASS_E_CLASSNOTAVAILABLE },
{ &IID_IDirect3DRMVisualArray, NULL, NULL, CLASS_E_CLASSNOTAVAILABLE },
{ &IID_IDirect3DRMLightArray, NULL, NULL, CLASS_E_CLASSNOTAVAILABLE },
{ &IID_IDirect3DRMPickedArray, NULL, NULL, CLASS_E_CLASSNOTAVAILABLE },
{ &IID_IDirect3DRMFaceArray, NULL, NULL, CLASS_E_CLASSNOTAVAILABLE },
{ &IID_IDirect3DRMAnimationArray, NULL, NULL, CLASS_E_CLASSNOTAVAILABLE },
{ &IID_IDirect3DRMUserVisual, NULL, NULL, CLASS_E_CLASSNOTAVAILABLE },
{ &IID_IDirect3DRMShadow, NULL, NULL, CLASS_E_CLASSNOTAVAILABLE },
{ &IID_IDirect3DRMShadow2, NULL, NULL, CLASS_E_CLASSNOTAVAILABLE },
{ &IID_IDirect3DRMInterpolator, NULL, NULL, CLASS_E_CLASSNOTAVAILABLE },
{ &IID_IDirect3DRMProgressiveMesh, NULL, NULL, CLASS_E_CLASSNOTAVAILABLE },
{ &IID_IDirect3DRMPicked2Array, NULL, NULL, CLASS_E_CLASSNOTAVAILABLE },
{ &IID_IDirect3DRMClippedVisual, NULL, NULL, CLASS_E_CLASSNOTAVAILABLE },
{ &IID_IDirectDrawClipper, NULL, NULL, CLASS_E_CLASSNOTAVAILABLE },
{ &IID_IDirectDrawSurface7, NULL, NULL, CLASS_E_CLASSNOTAVAILABLE },
{ &IID_IDirectDrawSurface4, NULL, NULL, CLASS_E_CLASSNOTAVAILABLE },
{ &IID_IDirectDrawSurface3, NULL, NULL, CLASS_E_CLASSNOTAVAILABLE },
{ &IID_IDirectDrawSurface2, NULL, NULL, CLASS_E_CLASSNOTAVAILABLE },
{ &IID_IDirectDrawSurface, NULL, NULL, CLASS_E_CLASSNOTAVAILABLE },
{ &IID_IDirect3DDevice7, NULL, NULL, CLASS_E_CLASSNOTAVAILABLE },
{ &IID_IDirect3DDevice3, NULL, NULL, CLASS_E_CLASSNOTAVAILABLE },
{ &IID_IDirect3DDevice2, NULL, NULL, CLASS_E_CLASSNOTAVAILABLE },
{ &IID_IDirect3DDevice, NULL, NULL, CLASS_E_CLASSNOTAVAILABLE },
{ &IID_IDirect3D7, NULL, NULL, CLASS_E_CLASSNOTAVAILABLE },
{ &IID_IDirect3D3, NULL, NULL, CLASS_E_CLASSNOTAVAILABLE },
{ &IID_IDirect3D2, NULL, NULL, CLASS_E_CLASSNOTAVAILABLE },
{ &IID_IDirect3D, NULL, NULL, CLASS_E_CLASSNOTAVAILABLE },
{ &IID_IDirectDraw7, NULL, NULL, CLASS_E_CLASSNOTAVAILABLE },
{ &IID_IDirectDraw4, NULL, NULL, CLASS_E_CLASSNOTAVAILABLE },
{ &IID_IDirectDraw3, NULL, NULL, CLASS_E_CLASSNOTAVAILABLE },
{ &IID_IDirectDraw2, NULL, NULL, CLASS_E_CLASSNOTAVAILABLE },
{ &IID_IDirectDraw, NULL, NULL, CLASS_E_CLASSNOTAVAILABLE },
{ &IID_IDirect3DLight, NULL, NULL, CLASS_E_CLASSNOTAVAILABLE },
{ &IID_IUnknown, &IID_IUnknown, NULL, S_OK, },
};
HRESULT hr;
IDirect3DRM *d3drm1;
IDirect3DRM2 *d3drm2;
IDirect3DRM3 *d3drm3;
IDirect3DRMTexture *texture1;
IDirect3DRMTexture2 *texture2;
IDirect3DRMTexture3 *texture3;
IUnknown *unknown;
char *filename;
BOOL check;
hr = Direct3DRMCreate(&d3drm1);
ok(SUCCEEDED(hr), "Cannot get IDirect3DRM interface (hr = %#x)\n", hr);
filename = create_bitmap(1, 1, TRUE);
hr = IDirect3DRM_LoadTexture(d3drm1, filename, &texture1);
ok(SUCCEEDED(hr), "Failed to load texture (hr = %#x).\n", hr);
ok(SUCCEEDED(hr), "Cannot get IDirect3DRMTexture interface (hr = %#x)\n", hr);
hr = IDirect3DRMTexture_QueryInterface(texture1, &IID_IUnknown, (void **)&unknown);
ok(SUCCEEDED(hr), "Cannot get IUnknown interface from IDirect3DRMTexture (hr = %#x)\n", hr);
IDirect3DRMTexture_Release(texture1);
test_qi("texture1_qi", unknown, &IID_IUnknown, tests, ARRAY_SIZE(tests));
IUnknown_Release(unknown);
hr = IDirect3DRM_QueryInterface(d3drm1, &IID_IDirect3DRM2, (void **)&d3drm2);
ok(SUCCEEDED(hr), "Cannot get IDirect3DRM2 interface (hr = %#x).\n", hr);
hr = IDirect3DRM2_LoadTexture(d3drm2, filename, &texture2);
ok(SUCCEEDED(hr), "Failed to load texture (hr = %#x).\n", hr);
hr = IDirect3DRMTexture2_QueryInterface(texture2, &IID_IUnknown, (void **)&unknown);
ok(SUCCEEDED(hr), "Cannot get IUnknown interface from IDirect3DRMTexture2 (hr = %#x)\n", hr);
IDirect3DRMTexture2_Release(texture2);
test_qi("texture2_qi", unknown, &IID_IUnknown, tests, ARRAY_SIZE(tests));
IUnknown_Release(unknown);
hr = IDirect3DRM_QueryInterface(d3drm1, &IID_IDirect3DRM3, (void **)&d3drm3);
ok(SUCCEEDED(hr), "Cannot get IDirect3DRM3 interface (hr = %#x).\n", hr);
hr = IDirect3DRM3_LoadTexture(d3drm3, filename, &texture3);
ok(SUCCEEDED(hr), "Failed to load texture (hr = %#x).\n", hr);
ok(SUCCEEDED(hr), "Cannot get IDirect3DRMTexture3 interface (hr = %#x)\n", hr);
hr = IDirect3DRMTexture3_QueryInterface(texture3, &IID_IUnknown, (void **)&unknown);
ok(SUCCEEDED(hr), "Cannot get IUnknown interface from IDirect3DRMTexture3 (hr = %#x)\n", hr);
IDirect3DRMTexture3_Release(texture3);
test_qi("texture3_qi", unknown, &IID_IUnknown, tests, ARRAY_SIZE(tests));
IUnknown_Release(unknown);
IDirect3DRM3_Release(d3drm3);
IDirect3DRM2_Release(d3drm2);
IDirect3DRM_Release(d3drm1);
check = DeleteFileA(filename);
ok(check, "Cannot delete image stored in %s (error = %d).\n", filename, GetLastError());
HeapFree(GetProcessHeap(), 0, filename);
}
static void test_viewport_qi(void)
{
IDirect3DRM *d3drm1;
IDirect3DRM2 *d3drm2;
IDirect3DRM3 *d3drm3;
IDirect3DRMFrame *frame1, *camera1;
IDirect3DRMFrame3 *frame3, *camera3;
IDirect3DRMDevice *device1;
IDirect3DRMDevice3 *device3;
IDirectDrawClipper *clipper;
IDirect3DRMViewport *viewport1;
IDirect3DRMViewport2 *viewport2;
IUnknown *unknown;
GUID driver = IID_IDirect3DRGBDevice;
HRESULT hr;
static const struct qi_test tests[] =
{
{ &IID_IDirect3DRM3, NULL, NULL, CLASS_E_CLASSNOTAVAILABLE },
{ &IID_IDirect3DRM2, NULL, NULL, CLASS_E_CLASSNOTAVAILABLE },
{ &IID_IDirect3DRM, NULL, NULL, CLASS_E_CLASSNOTAVAILABLE },
{ &IID_IDirect3DRMDevice, NULL, NULL, CLASS_E_CLASSNOTAVAILABLE },
{ &IID_IDirect3DRMDevice2, NULL, NULL, CLASS_E_CLASSNOTAVAILABLE },
{ &IID_IDirect3DRMDevice3, NULL, NULL, CLASS_E_CLASSNOTAVAILABLE },
{ &IID_IDirect3DRMWinDevice, NULL, NULL, CLASS_E_CLASSNOTAVAILABLE },
{ &IID_IDirect3DRMObject, &IID_IUnknown, &IID_IDirect3DRMViewport, S_OK },
{ &IID_IDirect3DRMViewport, &IID_IUnknown, &IID_IDirect3DRMViewport, S_OK },
{ &IID_IDirect3DRMViewport2, &IID_IUnknown, &IID_IDirect3DRMViewport2, S_OK },
{ &IID_IDirect3DRMFrame, NULL, NULL, CLASS_E_CLASSNOTAVAILABLE },
{ &IID_IDirect3DRMFrame2, NULL, NULL, CLASS_E_CLASSNOTAVAILABLE },
{ &IID_IDirect3DRMFrame3, NULL, NULL, CLASS_E_CLASSNOTAVAILABLE },
{ &IID_IDirect3DRMVisual, NULL, NULL, CLASS_E_CLASSNOTAVAILABLE },
{ &IID_IDirect3DRMMesh, NULL, NULL, CLASS_E_CLASSNOTAVAILABLE },
{ &IID_IDirect3DRMMeshBuilder, NULL, NULL, CLASS_E_CLASSNOTAVAILABLE },
{ &IID_IDirect3DRMMeshBuilder2, NULL, NULL, CLASS_E_CLASSNOTAVAILABLE },
{ &IID_IDirect3DRMMeshBuilder3, NULL, NULL, CLASS_E_CLASSNOTAVAILABLE },
{ &IID_IDirect3DRMFace, NULL, NULL, CLASS_E_CLASSNOTAVAILABLE },
{ &IID_IDirect3DRMFace2, NULL, NULL, CLASS_E_CLASSNOTAVAILABLE },
{ &IID_IDirect3DRMLight, NULL, NULL, CLASS_E_CLASSNOTAVAILABLE },
{ &IID_IDirect3DRMTexture, NULL, NULL, CLASS_E_CLASSNOTAVAILABLE },
{ &IID_IDirect3DRMTexture2, NULL, NULL, CLASS_E_CLASSNOTAVAILABLE },
{ &IID_IDirect3DRMTexture3, NULL, NULL, CLASS_E_CLASSNOTAVAILABLE },
{ &IID_IDirect3DRMWrap, NULL, NULL, CLASS_E_CLASSNOTAVAILABLE },
{ &IID_IDirect3DRMMaterial, NULL, NULL, CLASS_E_CLASSNOTAVAILABLE },
{ &IID_IDirect3DRMMaterial2, NULL, NULL, CLASS_E_CLASSNOTAVAILABLE },
{ &IID_IDirect3DRMAnimation, NULL, NULL, CLASS_E_CLASSNOTAVAILABLE },
{ &IID_IDirect3DRMAnimation2, NULL, NULL, CLASS_E_CLASSNOTAVAILABLE },
{ &IID_IDirect3DRMAnimationSet, NULL, NULL, CLASS_E_CLASSNOTAVAILABLE },
{ &IID_IDirect3DRMAnimationSet2, NULL, NULL, CLASS_E_CLASSNOTAVAILABLE },
{ &IID_IDirect3DRMObjectArray, NULL, NULL, CLASS_E_CLASSNOTAVAILABLE },
{ &IID_IDirect3DRMDeviceArray, NULL, NULL, CLASS_E_CLASSNOTAVAILABLE },
{ &IID_IDirect3DRMViewportArray, NULL, NULL, CLASS_E_CLASSNOTAVAILABLE },
{ &IID_IDirect3DRMFrameArray, NULL, NULL, CLASS_E_CLASSNOTAVAILABLE },
{ &IID_IDirect3DRMVisualArray, NULL, NULL, CLASS_E_CLASSNOTAVAILABLE },
{ &IID_IDirect3DRMLightArray, NULL, NULL, CLASS_E_CLASSNOTAVAILABLE },
{ &IID_IDirect3DRMPickedArray, NULL, NULL, CLASS_E_CLASSNOTAVAILABLE },
{ &IID_IDirect3DRMFaceArray, NULL, NULL, CLASS_E_CLASSNOTAVAILABLE },
{ &IID_IDirect3DRMAnimationArray, NULL, NULL, CLASS_E_CLASSNOTAVAILABLE },
{ &IID_IDirect3DRMUserVisual, NULL, NULL, CLASS_E_CLASSNOTAVAILABLE },
{ &IID_IDirect3DRMShadow, NULL, NULL, CLASS_E_CLASSNOTAVAILABLE },
{ &IID_IDirect3DRMShadow2, NULL, NULL, CLASS_E_CLASSNOTAVAILABLE },
{ &IID_IDirect3DRMInterpolator, NULL, NULL, CLASS_E_CLASSNOTAVAILABLE },
{ &IID_IDirect3DRMProgressiveMesh, NULL, NULL, CLASS_E_CLASSNOTAVAILABLE },
{ &IID_IDirect3DRMPicked2Array, NULL, NULL, CLASS_E_CLASSNOTAVAILABLE },
{ &IID_IDirect3DRMClippedVisual, NULL, NULL, CLASS_E_CLASSNOTAVAILABLE },
{ &IID_IDirectDrawClipper, NULL, NULL, CLASS_E_CLASSNOTAVAILABLE },
{ &IID_IDirectDrawSurface7, NULL, NULL, CLASS_E_CLASSNOTAVAILABLE },
{ &IID_IDirectDrawSurface4, NULL, NULL, CLASS_E_CLASSNOTAVAILABLE },
{ &IID_IDirectDrawSurface3, NULL, NULL, CLASS_E_CLASSNOTAVAILABLE },
{ &IID_IDirectDrawSurface2, NULL, NULL, CLASS_E_CLASSNOTAVAILABLE },
{ &IID_IDirectDrawSurface, NULL, NULL, CLASS_E_CLASSNOTAVAILABLE },
{ &IID_IDirect3DDevice7, NULL, NULL, CLASS_E_CLASSNOTAVAILABLE },
{ &IID_IDirect3DDevice3, NULL, NULL, CLASS_E_CLASSNOTAVAILABLE },
{ &IID_IDirect3DDevice2, NULL, NULL, CLASS_E_CLASSNOTAVAILABLE },
{ &IID_IDirect3DDevice, NULL, NULL, CLASS_E_CLASSNOTAVAILABLE },
{ &IID_IDirect3D7, NULL, NULL, CLASS_E_CLASSNOTAVAILABLE },
{ &IID_IDirect3D3, NULL, NULL, CLASS_E_CLASSNOTAVAILABLE },
{ &IID_IDirect3D2, NULL, NULL, CLASS_E_CLASSNOTAVAILABLE },
{ &IID_IDirect3D, NULL, NULL, CLASS_E_CLASSNOTAVAILABLE },
{ &IID_IDirectDraw7, NULL, NULL, CLASS_E_CLASSNOTAVAILABLE },
{ &IID_IDirectDraw4, NULL, NULL, CLASS_E_CLASSNOTAVAILABLE },
{ &IID_IDirectDraw3, NULL, NULL, CLASS_E_CLASSNOTAVAILABLE },
{ &IID_IDirectDraw2, NULL, NULL, CLASS_E_CLASSNOTAVAILABLE },
{ &IID_IDirectDraw, NULL, NULL, CLASS_E_CLASSNOTAVAILABLE },
{ &IID_IDirect3DLight, NULL, NULL, CLASS_E_CLASSNOTAVAILABLE },
{ &IID_IUnknown, &IID_IUnknown, NULL, S_OK, },
};
hr = DirectDrawCreateClipper(0, &clipper, NULL);
ok(SUCCEEDED(hr), "Cannot get IDirectDrawClipper interface (hr = %#x).\n", hr);
hr = Direct3DRMCreate(&d3drm1);
ok(SUCCEEDED(hr), "Cannot get IDirect3DRM interface (hr = %#x).\n", hr);
hr = IDirect3DRM_CreateDeviceFromClipper(d3drm1, clipper, &driver, 640, 480, &device1);
ok(SUCCEEDED(hr), "Cannot get IDirect3DRMDevice interface (hr = %#x).\n", hr);
hr = IDirect3DRM_CreateFrame(d3drm1, NULL, &frame1);
ok(SUCCEEDED(hr), "Cannot get IDirect3DRMFrame interface (hr = %#x)\n", hr);
hr = IDirect3DRM_CreateFrame(d3drm1, frame1, &camera1);
ok(SUCCEEDED(hr), "Cannot get IDirect3DRMFrame interface (hr = %#x)\n", hr);
hr = IDirect3DRM_CreateViewport(d3drm1, device1, camera1, 0, 0, 640, 480, &viewport1);
ok(SUCCEEDED(hr), "Cannot get IDirect3DRMViewport interface (hr = %#x)\n", hr);
hr = IDirect3DRMViewport_QueryInterface(viewport1, &IID_IUnknown, (void **)&unknown);
ok(SUCCEEDED(hr), "Cannot get IUnknown interface (hr = %#x).\n", hr);
IDirect3DRMViewport_Release(viewport1);
test_qi("viewport1_qi", unknown, &IID_IUnknown, tests, ARRAY_SIZE(tests));
IUnknown_Release(unknown);
hr = IDirect3DRM_QueryInterface(d3drm1, &IID_IDirect3DRM2, (void **)&d3drm2);
ok(SUCCEEDED(hr), "Cannot get IDirect3DRM2 interface (hr = %#x).\n", hr);
hr = IDirect3DRM2_CreateViewport(d3drm2, device1, camera1, 0, 0, 640, 480, &viewport1);
ok(SUCCEEDED(hr), "Cannot get IDirect3DRMViewport interface (hr = %#x)\n", hr);
hr = IDirect3DRMViewport_QueryInterface(viewport1, &IID_IUnknown, (void **)&unknown);
ok(SUCCEEDED(hr), "Cannot get IUnknown interface (hr = %#x).\n", hr);
IDirect3DRMViewport_Release(viewport1);
test_qi("viewport1_qi", unknown, &IID_IUnknown, tests, ARRAY_SIZE(tests));
IUnknown_Release(unknown);
IDirect3DRMDevice_Release(device1);
IDirect3DRMFrame_Release(camera1);
IDirect3DRMFrame_Release(frame1);
hr = IDirect3DRM_QueryInterface(d3drm1, &IID_IDirect3DRM3, (void **)&d3drm3);
ok(SUCCEEDED(hr), "Cannot get IDirect3DRM3 interface (hr = %#x).\n", hr);
hr = IDirect3DRM3_CreateDeviceFromClipper(d3drm3, clipper, &driver, 640, 480, &device3);
ok(SUCCEEDED(hr), "Cannot get IDirect3DRMDevice3 interface (hr = %#x).\n", hr);
hr = IDirect3DRM3_CreateFrame(d3drm3, NULL, &frame3);
ok(SUCCEEDED(hr), "Cannot get IDirect3DRMFrame3 interface (hr = %#x)\n", hr);
hr = IDirect3DRM3_CreateFrame(d3drm3, frame3, &camera3);
ok(SUCCEEDED(hr), "Cannot get IDirect3DRMFrame3 interface (hr = %#x)\n", hr);
hr = IDirect3DRM3_CreateViewport(d3drm3, device3, camera3, 0, 0, 640, 480, &viewport2);
ok(SUCCEEDED(hr), "Cannot get IDirect3DRMViewport2 interface (hr = %#x)\n", hr);
hr = IDirect3DRMViewport2_QueryInterface(viewport2, &IID_IUnknown, (void **)&unknown);
ok(SUCCEEDED(hr), "Cannot get IUnknown interface (hr = %#x).\n", hr);
IDirect3DRMViewport_Release(viewport2);
test_qi("viewport2_qi", unknown, &IID_IUnknown, tests, ARRAY_SIZE(tests));
IUnknown_Release(unknown);
IDirect3DRMDevice3_Release(device3);
IDirect3DRMFrame3_Release(camera3);
IDirect3DRMFrame3_Release(frame3);
IDirectDrawClipper_Release(clipper);
IDirect3DRM3_Release(d3drm3);
IDirect3DRM2_Release(d3drm2);
IDirect3DRM_Release(d3drm1);
}
static D3DCOLOR get_surface_color(IDirectDrawSurface *surface, UINT x, UINT y)
{
RECT rect = { x, y, x + 1, y + 1 };
DDSURFACEDESC surface_desc;
D3DCOLOR color;
HRESULT hr;
memset(&surface_desc, 0, sizeof(surface_desc));
surface_desc.dwSize = sizeof(surface_desc);
hr = IDirectDrawSurface_Lock(surface, &rect, &surface_desc, DDLOCK_READONLY | DDLOCK_WAIT, NULL);
ok(SUCCEEDED(hr), "Failed to lock surface, hr %#x.\n", hr);
if (FAILED(hr))
return 0xdeadbeef;
color = *((DWORD *)surface_desc.lpSurface) & 0x00ffffff;
hr = IDirectDrawSurface_Unlock(surface, NULL);
ok(SUCCEEDED(hr), "Failed to unlock surface, hr %#x.\n", hr);
return color;
}
static IDirect3DDevice2 *create_device2_without_ds(IDirectDraw2 *ddraw, HWND window)
{
IDirectDrawSurface *surface;
IDirect3DDevice2 *device = NULL;
DDSURFACEDESC surface_desc;
IDirect3D2 *d3d;
HRESULT hr;
RECT rc;
GetClientRect(window, &rc);
hr = IDirectDraw2_SetCooperativeLevel(ddraw, window, DDSCL_NORMAL);
ok(SUCCEEDED(hr), "Failed to set cooperative level, hr %#x.\n", hr);
memset(&surface_desc, 0, sizeof(surface_desc));
surface_desc.dwSize = sizeof(surface_desc);
surface_desc.dwFlags = DDSD_CAPS | DDSD_WIDTH | DDSD_HEIGHT;
surface_desc.ddsCaps.dwCaps = DDSCAPS_OFFSCREENPLAIN | DDSCAPS_3DDEVICE;
surface_desc.dwWidth = rc.right;
surface_desc.dwHeight = rc.bottom;
hr = IDirectDraw2_CreateSurface(ddraw, &surface_desc, &surface, NULL);
ok(SUCCEEDED(hr), "Failed to create surface, hr %#x.\n", hr);
hr = IDirectDraw2_QueryInterface(ddraw, &IID_IDirect3D2, (void **)&d3d);
if (FAILED(hr))
{
IDirectDrawSurface_Release(surface);
return NULL;
}
IDirect3D2_CreateDevice(d3d, &IID_IDirect3DHALDevice, surface, &device);
IDirect3D2_Release(d3d);
IDirectDrawSurface_Release(surface);
return device;
}
static BOOL compare_color(D3DCOLOR c1, D3DCOLOR c2, BYTE max_diff)
{
if ((c1 & 0xff) - (c2 & 0xff) > max_diff) return FALSE;
c1 >>= 8; c2 >>= 8;
if ((c1 & 0xff) - (c2 & 0xff) > max_diff) return FALSE;
c1 >>= 8; c2 >>= 8;
if ((c1 & 0xff) - (c2 & 0xff) > max_diff) return FALSE;
c1 >>= 8; c2 >>= 8;
if ((c1 & 0xff) - (c2 & 0xff) > max_diff) return FALSE;
return TRUE;
}
static void clear_depth_surface(IDirectDrawSurface *surface, DWORD value)
{
HRESULT hr;
DDBLTFX fx;
memset(&fx, 0, sizeof(fx));
fx.dwSize = sizeof(fx);
U5(fx).dwFillDepth = value;
hr = IDirectDrawSurface_Blt(surface, NULL, NULL, NULL, DDBLT_DEPTHFILL | DDBLT_WAIT, &fx);
ok(SUCCEEDED(hr), "Got unexpected hr %#x.\n", hr);
}
static void set_execute_data(IDirect3DExecuteBuffer *execute_buffer, UINT vertex_count, UINT offset, UINT len)
{
D3DEXECUTEDATA exec_data;
HRESULT hr;
memset(&exec_data, 0, sizeof(exec_data));
exec_data.dwSize = sizeof(exec_data);
exec_data.dwVertexCount = vertex_count;
exec_data.dwInstructionOffset = offset;
exec_data.dwInstructionLength = len;
hr = IDirect3DExecuteBuffer_SetExecuteData(execute_buffer, &exec_data);
ok(SUCCEEDED(hr), "Failed to set execute data, hr %#x.\n", hr);
}
static void emit_set_ts(void **ptr, D3DTRANSFORMSTATETYPE state, DWORD value)
{
D3DINSTRUCTION *inst = *ptr;
D3DSTATE *ts = (D3DSTATE *)(inst + 1);
inst->bOpcode = D3DOP_STATETRANSFORM;
inst->bSize = sizeof(*ts);
inst->wCount = 1;
U1(*ts).dtstTransformStateType = state;
U2(*ts).dwArg[0] = value;
*ptr = ts + 1;
}
static void emit_set_rs(void **ptr, D3DRENDERSTATETYPE state, DWORD value)
{
D3DINSTRUCTION *inst = *ptr;
D3DSTATE *rs = (D3DSTATE *)(inst + 1);
inst->bOpcode = D3DOP_STATERENDER;
inst->bSize = sizeof(*rs);
inst->wCount = 1;
U1(*rs).drstRenderStateType = state;
U2(*rs).dwArg[0] = value;
*ptr = rs + 1;
}
static void emit_process_vertices(void **ptr, DWORD flags, WORD base_idx, DWORD vertex_count)
{
D3DINSTRUCTION *inst = *ptr;
D3DPROCESSVERTICES *pv = (D3DPROCESSVERTICES *)(inst + 1);
inst->bOpcode = D3DOP_PROCESSVERTICES;
inst->bSize = sizeof(*pv);
inst->wCount = 1;
pv->dwFlags = flags;
pv->wStart = base_idx;
pv->wDest = 0;
pv->dwCount = vertex_count;
pv->dwReserved = 0;
*ptr = pv + 1;
}
static void emit_tquad(void **ptr, WORD base_idx)
{
D3DINSTRUCTION *inst = *ptr;
D3DTRIANGLE *tri = (D3DTRIANGLE *)(inst + 1);
inst->bOpcode = D3DOP_TRIANGLE;
inst->bSize = sizeof(*tri);
inst->wCount = 2;
U1(*tri).v1 = base_idx;
U2(*tri).v2 = base_idx + 1;
U3(*tri).v3 = base_idx + 2;
tri->wFlags = D3DTRIFLAG_START;
++tri;
U1(*tri).v1 = base_idx + 2;
U2(*tri).v2 = base_idx + 1;
U3(*tri).v3 = base_idx + 3;
tri->wFlags = D3DTRIFLAG_ODD;
++tri;
*ptr = tri;
}
static void emit_end(void **ptr)
{
D3DINSTRUCTION *inst = *ptr;
inst->bOpcode = D3DOP_EXIT;
inst->bSize = 0;
inst->wCount = 0;
*ptr = inst + 1;
}
static void d3d_draw_quad1(IDirect3DDevice *device, IDirect3DViewport *viewport)
{
IDirect3DExecuteBuffer *execute_buffer;
D3DEXECUTEBUFFERDESC exec_desc;
HRESULT hr;
void *ptr;
UINT inst_length;
D3DMATRIXHANDLE world_handle, view_handle, proj_handle;
static D3DMATRIX mat =
{
1.0f, 0.0f, 0.0f, 0.0f,
0.0f, 1.0f, 0.0f, 0.0f,
0.0f, 0.0f, 1.0f, 0.0f,
0.0f, 0.0f, 0.0f, 1.0f,
};
static const D3DLVERTEX quad_strip[] =
{
{{-1.0f}, {-1.0f}, {0.00f}, 0, {0xffbada55}, {0}, {0.0f}, {0.0f}},
{{-1.0f}, { 1.0f}, {0.00f}, 0, {0xffbada55}, {0}, {0.0f}, {0.0f}},
{{ 1.0f}, {-1.0f}, {1.00f}, 0, {0xffbada55}, {0}, {0.0f}, {0.0f}},
{{ 1.0f}, { 1.0f}, {1.00f}, 0, {0xffbada55}, {0}, {0.0f}, {0.0f}},
};
hr = IDirect3DDevice_CreateMatrix(device, &world_handle);
ok(hr == D3D_OK, "Creating a matrix object failed, hr %#x.\n", hr);
hr = IDirect3DDevice_SetMatrix(device, world_handle, &mat);
ok(hr == D3D_OK, "Setting a matrix object failed, hr %#x.\n", hr);
hr = IDirect3DDevice_CreateMatrix(device, &view_handle);
ok(hr == D3D_OK, "Creating a matrix object failed, hr %#x.\n", hr);
hr = IDirect3DDevice_SetMatrix(device, view_handle, &mat);
ok(hr == D3D_OK, "Setting a matrix object failed, hr %#x.\n", hr);
hr = IDirect3DDevice_CreateMatrix(device, &proj_handle);
ok(hr == D3D_OK, "Creating a matrix object failed, hr %#x.\n", hr);
hr = IDirect3DDevice_SetMatrix(device, proj_handle, &mat);
ok(hr == D3D_OK, "Setting a matrix object failed, hr %#x.\n", hr);
memset(&exec_desc, 0, sizeof(exec_desc));
exec_desc.dwSize = sizeof(exec_desc);
exec_desc.dwFlags = D3DDEB_BUFSIZE | D3DDEB_CAPS;
exec_desc.dwBufferSize = 1024;
exec_desc.dwCaps = D3DDEBCAPS_SYSTEMMEMORY;
hr = IDirect3DDevice_CreateExecuteBuffer(device, &exec_desc, &execute_buffer, NULL);
ok(SUCCEEDED(hr), "Failed to create execute buffer, hr %#x.\n", hr);
hr = IDirect3DExecuteBuffer_Lock(execute_buffer, &exec_desc);
ok(SUCCEEDED(hr), "Failed to lock execute buffer, hr %#x.\n", hr);
memcpy(exec_desc.lpData, quad_strip, sizeof(quad_strip));
ptr = ((BYTE *)exec_desc.lpData) + sizeof(quad_strip);
emit_set_ts(&ptr, D3DTRANSFORMSTATE_WORLD, world_handle);
emit_set_ts(&ptr, D3DTRANSFORMSTATE_VIEW, view_handle);
emit_set_ts(&ptr, D3DTRANSFORMSTATE_PROJECTION, proj_handle);
emit_set_rs(&ptr, D3DRENDERSTATE_CLIPPING, FALSE);
emit_set_rs(&ptr, D3DRENDERSTATE_ZENABLE, TRUE);
emit_set_rs(&ptr, D3DRENDERSTATE_FOGENABLE, FALSE);
emit_set_rs(&ptr, D3DRENDERSTATE_CULLMODE, D3DCULL_NONE);
emit_set_rs(&ptr, D3DRENDERSTATE_SHADEMODE, D3DSHADE_FLAT);
emit_process_vertices(&ptr, D3DPROCESSVERTICES_TRANSFORM, 0, 4);
emit_tquad(&ptr, 0);
emit_end(&ptr);
inst_length = (BYTE *)ptr - (BYTE *)exec_desc.lpData;
inst_length -= sizeof(quad_strip);
hr = IDirect3DExecuteBuffer_Unlock(execute_buffer);
ok(SUCCEEDED(hr), "Failed to unlock execute buffer, hr %#x.\n", hr);
hr = IDirect3DDevice_BeginScene(device);
set_execute_data(execute_buffer, 4, sizeof(quad_strip), inst_length);
hr = IDirect3DDevice_Execute(device, execute_buffer, viewport, D3DEXECUTE_CLIPPED);
ok(SUCCEEDED(hr), "Failed to execute exec buffer, hr %#x.\n", hr);
hr = IDirect3DDevice_EndScene(device);
ok(SUCCEEDED(hr), "Failed to end scene, hr %#x.\n", hr);
IDirect3DExecuteBuffer_Release(execute_buffer);
}
static void test_viewport_clear1(void)
{
DDSCAPS caps = { DDSCAPS_ZBUFFER };
IDirectDraw *ddraw;
IDirectDrawClipper *clipper;
IDirect3DRM *d3drm1;
IDirect3DRMFrame *frame1, *camera1;
IDirect3DRMDevice *device1;
IDirect3DViewport *d3d_viewport;
IDirect3DRMViewport *viewport1;
IDirect3DDevice *d3d_device1;
IDirectDrawSurface *surface, *ds, *d3drm_ds;
HWND window;
GUID driver = IID_IDirect3DRGBDevice;
HRESULT hr;
D3DCOLOR ret_color;
RECT rc;
window = create_window();
GetClientRect(window, &rc);
hr = DirectDrawCreate(NULL, &ddraw, NULL);
ok(SUCCEEDED(hr), "Cannot create IDirectDraw interface (hr = %#x).\n", hr);
hr = IDirectDraw_SetCooperativeLevel(ddraw, window, DDSCL_NORMAL);
ok(SUCCEEDED(hr), "Failed to set cooperative level (hr = %#x).\n", hr);
hr = IDirectDraw_CreateClipper(ddraw, 0, &clipper, NULL);
ok(SUCCEEDED(hr), "Cannot create clipper (hr = %#x).\n", hr);
hr = IDirectDrawClipper_SetHWnd(clipper, 0, window);
ok(SUCCEEDED(hr), "Cannot set HWnd to Clipper (hr = %#x)\n", hr);
hr = Direct3DRMCreate(&d3drm1);
ok(SUCCEEDED(hr), "Cannot get IDirect3DRM interface (hr = %#x).\n", hr);
hr = IDirect3DRM_CreateDeviceFromClipper(d3drm1, clipper, &driver, rc.right, rc.bottom, &device1);
ok(hr == D3DRM_OK, "Cannot get IDirect3DRMDevice interface (hr = %#x)\n", hr);
hr = IDirect3DRM_CreateFrame(d3drm1, NULL, &frame1);
ok(SUCCEEDED(hr), "Cannot get IDirect3DRMFrame interface (hr = %#x)\n", hr);
hr = IDirect3DRM_CreateFrame(d3drm1, frame1, &camera1);
ok(SUCCEEDED(hr), "Cannot get IDirect3DRMFrame interface (hr = %#x)\n", hr);
hr = IDirect3DRM_CreateViewport(d3drm1, device1, camera1, 0, 0, rc.right,
rc.bottom, &viewport1);
ok(SUCCEEDED(hr), "Cannot get IDirect3DRMViewport2 interface (hr = %#x)\n", hr);
/* Fetch immediate mode device and viewport */
hr = IDirect3DRMDevice_GetDirect3DDevice(device1, &d3d_device1);
ok(SUCCEEDED(hr), "Cannot get IDirect3DDevice interface (hr = %#x).\n", hr);
hr = IDirect3DRMViewport_GetDirect3DViewport(viewport1, &d3d_viewport);
ok(SUCCEEDED(hr), "Cannot get IDirect3DViewport interface (hr = %#x).\n", hr);
hr = IDirect3DDevice_QueryInterface(d3d_device1, &IID_IDirectDrawSurface, (void **)&surface);
ok(SUCCEEDED(hr), "Cannot get surface to the render target (hr = %#x).\n", hr);
ret_color = get_surface_color(surface, 320, 240);
ok(compare_color(ret_color, 0, 1), "Got unexpected color 0x%08x.\n", ret_color);
/* Clear uses the scene frame's background color. */
hr = IDirect3DRMFrame_SetSceneBackgroundRGB(frame1, 1.0f, 1.0f, 1.0f);
ok(SUCCEEDED(hr), "Cannot set scene background RGB (hr = %#x)\n", hr);
ret_color = IDirect3DRMFrame_GetSceneBackground(frame1);
ok(ret_color == 0xffffffff, "Expected scene color returned == 0xffffffff, got %#x.\n", ret_color);
hr = IDirect3DRMFrame_SetSceneBackgroundRGB(camera1, 0.0f, 1.0f, 0.0f);
ok(SUCCEEDED(hr), "Cannot set scene background RGB (hr = %#x)\n", hr);
ret_color = IDirect3DRMFrame_GetSceneBackground(camera1);
ok(ret_color == 0xff00ff00, "Expected scene color returned == 0xff00ff00, got %#x.\n", ret_color);
CHECK_REFCOUNT(frame1, 1);
hr = IDirect3DRMViewport_Clear(viewport1);
ok(SUCCEEDED(hr), "Cannot clear viewport (hr = %#x).\n", hr);
ret_color = get_surface_color(surface, 320, 240);
ok(compare_color(ret_color, 0x00ffffff, 1), "Got unexpected color 0x%08x.\n", ret_color);
CHECK_REFCOUNT(frame1, 1);
hr = IDirect3DRMFrame_SetSceneBackgroundRGB(frame1, 0.0f, 0.0f, 1.0f);
ok(SUCCEEDED(hr), "Cannot set scene background RGB (hr = %#x)\n", hr);
ret_color = IDirect3DRMFrame_GetSceneBackground(frame1);
ok(ret_color == 0xff0000ff, "Expected scene color returned == 0xff00ff00, got %#x.\n", ret_color);
hr = IDirect3DRMViewport_Configure(viewport1, 0, 0, rc.right, rc.bottom);
todo_wine ok(SUCCEEDED(hr), "Cannot configure viewport (hr = %#x).\n", hr);
hr = IDirect3DRMViewport_Clear(viewport1);
ok(SUCCEEDED(hr), "Cannot clear viewport (hr = %#x).\n", hr);
ret_color = get_surface_color(surface, 100, 200);
ok(compare_color(ret_color, 0x000000ff, 1), "Got unexpected color 0x%08x.\n", ret_color);
d3d_draw_quad1(d3d_device1, d3d_viewport);
ret_color = get_surface_color(surface, 100, 200);
ok(compare_color(ret_color, 0x00bada55, 1), "Got unexpected color 0x%08x.\n", ret_color);
hr = IDirectDrawSurface_GetAttachedSurface(surface, &caps, &ds);
ok(SUCCEEDED(hr), "Cannot get attached depth surface (hr = %x).\n", hr);
hr = IDirect3DRMViewport_Configure(viewport1, 0, 0, rc.right, rc.bottom);
todo_wine ok(SUCCEEDED(hr), "Cannot configure viewport (hr = %#x).\n", hr);
hr = IDirect3DRMViewport_Clear(viewport1);
ok(SUCCEEDED(hr), "Cannot clear viewport (hr = %#x).\n", hr);
ret_color = get_surface_color(surface, 100, 200);
ok(compare_color(ret_color, 0x000000ff, 1), "Got unexpected color 0x%08x.\n", ret_color);
/* Fill the depth surface with a value lower than the quad's depth value. */
clear_depth_surface(ds, 0x7fff);
/* Depth test passes here */
d3d_draw_quad1(d3d_device1, d3d_viewport);
ret_color = get_surface_color(surface, 100, 200);
ok(compare_color(ret_color, 0x00bada55, 1), "Got unexpected color 0x%08x.\n", ret_color);
/* Depth test fails here */
ret_color = get_surface_color(surface, 500, 400);
ok(compare_color(ret_color, 0x000000ff, 1), "Got unexpected color 0x%08x.\n", ret_color);
/* Check what happens if we release the depth surface that d3drm created, and clear the viewport */
hr = IDirectDrawSurface_DeleteAttachedSurface(surface, 0, ds);
ok(SUCCEEDED(hr), "Cannot delete attached surface (hr = %#x).\n", hr);
d3drm_ds = (IDirectDrawSurface *)0xdeadbeef;
hr = IDirectDrawSurface_GetAttachedSurface(surface, &caps, &d3drm_ds);
ok(hr == DDERR_NOTFOUND, "Expected hr == DDERR_NOTFOUND, got %#x.\n", hr);
ok(d3drm_ds == NULL, "Expected NULL z-surface, got %p.\n", d3drm_ds);
clear_depth_surface(ds, 0x7fff);
hr = IDirect3DRMViewport_Configure(viewport1, 0, 0, rc.right, rc.bottom);
todo_wine ok(SUCCEEDED(hr), "Cannot configure viewport (hr = %#x).\n", hr);
hr = IDirect3DRMViewport_Clear(viewport1);
ok(SUCCEEDED(hr), "Cannot clear viewport (hr = %#x).\n", hr);
ret_color = get_surface_color(surface, 100, 200);
ok(compare_color(ret_color, 0x000000ff, 1), "Got unexpected color 0x%08x.\n", ret_color);
hr = IDirectDrawSurface_AddAttachedSurface(surface, ds);
ok(SUCCEEDED(hr), "Failed to attach depth buffer, hr %#x.\n", hr);
IDirectDrawSurface_Release(ds);
d3d_draw_quad1(d3d_device1, d3d_viewport);
ret_color = get_surface_color(surface, 100, 200);
ok(compare_color(ret_color, 0x00bada55, 1), "Got unexpected color 0x%08x.\n", ret_color);
ret_color = get_surface_color(surface, 500, 400);
ok(compare_color(ret_color, 0x000000ff, 1), "Got unexpected color 0x%08x.\n", ret_color);
IDirect3DViewport_Release(d3d_viewport);
IDirectDrawSurface_Release(surface);
IDirect3DDevice_Release(d3d_device1);
IDirect3DRMViewport_Release(viewport1);
IDirect3DRMFrame_Release(frame1);
IDirect3DRMFrame_Release(camera1);
IDirect3DRMDevice_Release(device1);
IDirect3DRM_Release(d3drm1);
IDirectDrawClipper_Release(clipper);
IDirectDraw_Release(ddraw);
DestroyWindow(window);
}
static void draw_quad2(IDirect3DDevice2 *device, IDirect3DViewport *viewport)
{
static D3DLVERTEX tquad[] =
{
{{-1.0f}, {-1.0f}, {0.0f}, 0, {0xffbada55}, {0}, {0.0f}, {0.0f}},
{{-1.0f}, { 1.0f}, {0.0f}, 0, {0xffbada55}, {0}, {0.0f}, {1.0f}},
{{ 1.0f}, {-1.0f}, {1.0f}, 0, {0xffbada55}, {0}, {1.0f}, {0.0f}},
{{ 1.0f}, { 1.0f}, {1.0f}, 0, {0xffbada55}, {0}, {1.0f}, {1.0f}},
};
static D3DMATRIX mat =
{
1.0f, 0.0f, 0.0f, 0.0f,
0.0f, 1.0f, 0.0f, 0.0f,
0.0f, 0.0f, 1.0f, 0.0f,
0.0f, 0.0f, 0.0f, 1.0f,
};
IDirect3DViewport2 *viewport2;
HRESULT hr;
hr = IDirect3DDevice2_SetTransform(device, D3DTRANSFORMSTATE_WORLD, &mat);
ok(SUCCEEDED(hr), "Failed to set world transform, hr %#x.\n", hr);
hr = IDirect3DDevice2_SetTransform(device, D3DTRANSFORMSTATE_VIEW, &mat);
ok(SUCCEEDED(hr), "Failed to set view transform, hr %#x.\n", hr);
hr = IDirect3DDevice2_SetTransform(device, D3DTRANSFORMSTATE_PROJECTION, &mat);
ok(SUCCEEDED(hr), "Failed to set projection transform, hr %#x.\n", hr);
hr = IDirect3DViewport_QueryInterface(viewport, &IID_IDirect3DViewport2, (void **)&viewport2);
ok(SUCCEEDED(hr), "Cannot get IDirect3DViewport2 interface (hr = %#x).\n", hr);
hr = IDirect3DDevice2_SetCurrentViewport(device, viewport2);
ok(SUCCEEDED(hr), "Failed to activate the viewport, hr %#x.\n", hr);
IDirect3DViewport2_Release(viewport2);
hr = IDirect3DDevice2_SetRenderState(device, D3DRENDERSTATE_ZENABLE, D3DZB_TRUE);
ok(SUCCEEDED(hr), "Failed to enable z testing, hr %#x.\n", hr);
hr = IDirect3DDevice2_SetRenderState(device, D3DRENDERSTATE_ZFUNC, D3DCMP_LESSEQUAL);
ok(SUCCEEDED(hr), "Failed to set the z function, hr %#x.\n", hr);
hr = IDirect3DDevice2_BeginScene(device);
ok(SUCCEEDED(hr), "Failed to begin scene, hr %#x.\n", hr);
hr = IDirect3DDevice2_DrawPrimitive(device, D3DPT_TRIANGLESTRIP, D3DVT_LVERTEX, tquad, 4, 0);
ok(SUCCEEDED(hr), "Failed to draw, hr %#x.\n", hr);
hr = IDirect3DDevice2_EndScene(device);
ok(SUCCEEDED(hr), "Failed to end scene, hr %#x.\n", hr);
}
static void test_viewport_clear2(void)
{
DDSCAPS caps = { DDSCAPS_ZBUFFER };
IDirect3D2 *d3d2;
IDirectDraw *ddraw1;
IDirectDraw2 *ddraw2;
IDirectDrawClipper *clipper;
IDirect3DRM *d3drm1;
IDirect3DRM3 *d3drm3;
IDirect3DRMFrame3 *frame3, *camera3;
IDirect3DRMDevice3 *device3;
IDirect3DViewport *d3d_viewport;
IDirect3DRMViewport2 *viewport2;
IDirect3DDevice2 *d3d_device2;
IDirectDrawSurface *surface, *ds, *d3drm_ds;
HWND window;
GUID driver = IID_IDirect3DRGBDevice;
HRESULT hr;
D3DCOLOR ret_color;
RECT rc;
window = create_window();
GetClientRect(window, &rc);
hr = DirectDrawCreate(NULL, &ddraw1, NULL);
ok(SUCCEEDED(hr), "Cannot create IDirectDraw interface (hr = %#x).\n", hr);
hr = IDirectDraw_SetCooperativeLevel(ddraw1, window, DDSCL_NORMAL);
ok(SUCCEEDED(hr), "Failed to set cooperative level (hr = %#x).\n", hr);
hr = IDirectDraw_CreateClipper(ddraw1, 0, &clipper, NULL);
ok(SUCCEEDED(hr), "Cannot create clipper (hr = %#x).\n", hr);
hr = IDirectDrawClipper_SetHWnd(clipper, 0, window);
ok(SUCCEEDED(hr), "Cannot set HWnd to Clipper (hr = %#x)\n", hr);
hr = Direct3DRMCreate(&d3drm1);
ok(SUCCEEDED(hr), "Cannot get IDirect3DRM interface (hr = %#x).\n", hr);
hr = IDirect3DRM_QueryInterface(d3drm1, &IID_IDirect3DRM3, (void **)&d3drm3);
ok(SUCCEEDED(hr), "Cannot get IDirect3DRM3 interface (hr = %#x).\n", hr);
hr = IDirect3DRM3_CreateDeviceFromClipper(d3drm3, clipper, &driver, rc.right, rc.bottom, &device3);
ok(hr == D3DRM_OK, "Cannot get IDirect3DRMDevice3 interface (hr = %#x)\n", hr);
hr = IDirect3DRM3_CreateFrame(d3drm3, NULL, &frame3);
ok(SUCCEEDED(hr), "Cannot get IDirect3DRMFrame3 interface (hr = %#x)\n", hr);
hr = IDirect3DRM3_CreateFrame(d3drm3, frame3, &camera3);
ok(SUCCEEDED(hr), "Cannot get IDirect3DRMFrame3 interface (hr = %#x)\n", hr);
hr = IDirect3DRM3_CreateViewport(d3drm3, device3, camera3, 0, 0, rc.right,
rc.bottom, &viewport2);
ok(SUCCEEDED(hr), "Cannot get IDirect3DRMViewport2 interface (hr = %#x)\n", hr);
/* Fetch immediate mode device in order to access render target and test its color. */
hr = IDirect3DRMDevice3_GetDirect3DDevice2(device3, &d3d_device2);
ok(SUCCEEDED(hr), "Cannot get IDirect3DDevice2 interface (hr = %#x).\n", hr);
hr = IDirect3DDevice2_GetRenderTarget(d3d_device2, &surface);
ok(SUCCEEDED(hr), "Cannot get surface to the render target (hr = %#x).\n", hr);
ret_color = get_surface_color(surface, 320, 240);
ok(compare_color(ret_color, 0, 1), "Got unexpected color 0x%08x.\n", ret_color);
/* Clear uses the scene frame's background color. */
hr = IDirect3DRMFrame3_SetSceneBackgroundRGB(frame3, 1.0f, 1.0f, 1.0f);
ok(SUCCEEDED(hr), "Cannot set scene background RGB (hr = %#x)\n", hr);
ret_color = IDirect3DRMFrame3_GetSceneBackground(frame3);
ok(ret_color == 0xffffffff, "Expected scene color returned == 0xffffffff, got %#x.\n", ret_color);
hr = IDirect3DRMFrame3_SetSceneBackgroundRGB(camera3, 0.0f, 1.0f, 0.0f);
ok(SUCCEEDED(hr), "Cannot set scene background RGB (hr = %#x)\n", hr);
ret_color = IDirect3DRMFrame3_GetSceneBackground(camera3);
ok(ret_color == 0xff00ff00, "Expected scene color returned == 0xff00ff00, got %#x.\n", ret_color);
CHECK_REFCOUNT(frame3, 1);
hr = IDirect3DRMViewport2_Clear(viewport2, D3DRMCLEAR_ALL);
ok(SUCCEEDED(hr), "Cannot clear viewport (hr = %#x).\n", hr);
ret_color = get_surface_color(surface, 320, 240);
ok(compare_color(ret_color, 0x00ffffff, 1), "Got unexpected color 0x%08x.\n", ret_color);
CHECK_REFCOUNT(frame3, 1);
hr = IDirect3DRMViewport2_GetDirect3DViewport(viewport2, &d3d_viewport);
ok(SUCCEEDED(hr), "Cannot get IDirect3DViewport interface (hr = %#x).\n", hr);
hr = IDirect3DRMViewport2_Clear(viewport2, D3DRMCLEAR_ALL);
ok(SUCCEEDED(hr), "Cannot clear viewport (hr = %#x).\n", hr);
/* d3drm seems to be calling BeginScene when Clear is called. */
hr = IDirect3DDevice2_BeginScene(d3d_device2);
todo_wine ok(hr == D3DERR_SCENE_IN_SCENE, "Expected hr == D3DERR_SCENE_IN_SCENE, got %#x.\n", hr);
hr = IDirect3DDevice2_EndScene(d3d_device2);
ok(SUCCEEDED(hr), "Failed to end scene, hr %#x.\n", hr);
ret_color = get_surface_color(surface, 320, 240);
ok(compare_color(ret_color, 0x00ffffff, 1), "Got unexpected color 0x%08x.\n", ret_color);
/* We're using d3d to draw using IDirect3DDevice2 created from d3drm. */
draw_quad2(d3d_device2, d3d_viewport);
ret_color = get_surface_color(surface, 320, 240);
ok(compare_color(ret_color, 0x00bada55, 1), "Got unexpected color 0x%08x.\n", ret_color);
/* Without calling Configure, Clear doesn't work. */
hr = IDirect3DRMViewport2_Clear(viewport2, D3DRMCLEAR_ALL);
ok(SUCCEEDED(hr), "Cannot clear viewport (hr = %#x).\n", hr);
ret_color = get_surface_color(surface, 320, 240);
todo_wine ok(compare_color(ret_color, 0x00bada55, 1), "Got unexpected color 0x%08x.\n", ret_color);
hr = IDirect3DRMViewport2_Configure(viewport2, 0, 0, rc.right, rc.bottom);
todo_wine ok(SUCCEEDED(hr), "Cannot configure viewport (hr = %#x).\n", hr);
hr = IDirect3DRMViewport2_Clear(viewport2, D3DRMCLEAR_ALL);
ok(SUCCEEDED(hr), "Cannot clear viewport (hr = %#x).\n", hr);
ret_color = get_surface_color(surface, 320, 240);
ok(compare_color(ret_color, 0x00ffffff, 1), "Got unexpected color 0x%08x.\n", ret_color);
/* Fetch attached depth surface and see if viewport clears it if it's detached from the render target. */
hr = IDirectDrawSurface_GetAttachedSurface(surface, &caps, &ds);
ok(SUCCEEDED(hr), "Cannot get attached depth surface (hr = %x).\n", hr);
clear_depth_surface(ds, 0x39);
draw_quad2(d3d_device2, d3d_viewport);
ret_color = get_surface_color(surface, 320, 240);
ok(compare_color(ret_color, 0x00ffffff, 1), "Got unexpected color 0x%08x.\n", ret_color);
hr = IDirectDrawSurface_DeleteAttachedSurface(surface, 0, ds);
ok(SUCCEEDED(hr), "Cannot delete attached surface (hr = %#x).\n", hr);
d3drm_ds = (IDirectDrawSurface *)0xdeadbeef;
hr = IDirectDrawSurface_GetAttachedSurface(surface, &caps, &d3drm_ds);
ok(hr == DDERR_NOTFOUND, "Expected hr == DDERR_NOTFOUND, got %#x.\n", hr);
ok(d3drm_ds == NULL, "Expected NULL z-surface, got %p.\n", d3drm_ds);
clear_depth_surface(ds, 0x7fff);
/* This version of Clear still clears the depth surface even if it's deleted from the render target. */
hr = IDirect3DRMViewport2_Configure(viewport2, 0, 0, rc.right, rc.bottom);
todo_wine ok(SUCCEEDED(hr), "Cannot configure viewport (hr = %#x).\n", hr);
hr = IDirect3DRMViewport2_Clear(viewport2, D3DRMCLEAR_ALL);
ok(SUCCEEDED(hr), "Cannot clear viewport (hr = %#x).\n", hr);
hr = IDirectDrawSurface_AddAttachedSurface(surface, ds);
ok(SUCCEEDED(hr), "Failed to attach depth buffer, hr %#x.\n", hr);
ret_color = get_surface_color(surface, 320, 240);
ok(compare_color(ret_color, 0x00ffffff, 1), "Got unexpected color 0x%08x.\n", ret_color);
draw_quad2(d3d_device2, d3d_viewport);
ret_color = get_surface_color(surface, 100, 200);
ok(compare_color(ret_color, 0x00bada55, 1), "Got unexpected color 0x%08x.\n", ret_color);
ret_color = get_surface_color(surface, 500, 400);
todo_wine ok(compare_color(ret_color, 0x00bada55, 1), "Got unexpected color 0x%08x.\n", ret_color);
/* Clear with no flags */
hr = IDirect3DRMViewport2_Configure(viewport2, 0, 0, rc.right, rc.bottom);
todo_wine ok(SUCCEEDED(hr), "Cannot configure viewport (hr = %#x).\n", hr);
hr = IDirect3DRMViewport2_Clear(viewport2, 0);
ok(SUCCEEDED(hr), "Cannot clear viewport (hr = %#x).\n", hr);
ret_color = get_surface_color(surface, 320, 240);
todo_wine ok(compare_color(ret_color, 0x00bada55, 1), "Got unexpected color 0x%08x.\n", ret_color);
hr = IDirect3DRMViewport2_Configure(viewport2, 0, 0, rc.right, rc.bottom);
todo_wine ok(SUCCEEDED(hr), "Cannot configure viewport (hr = %#x).\n", hr);
hr = IDirect3DRMViewport2_Clear(viewport2, D3DRMCLEAR_ALL);
ok(SUCCEEDED(hr), "Cannot clear viewport (hr = %#x).\n", hr);
ret_color = get_surface_color(surface, 320, 240);
ok(compare_color(ret_color, 0x00ffffff, 1), "Got unexpected color 0x%08x.\n", ret_color);
IDirect3DViewport_Release(d3d_viewport);
IDirectDrawSurface_Release(surface);
IDirectDrawSurface_Release(ds);
IDirect3DDevice2_Release(d3d_device2);
IDirect3DRMViewport2_Release(viewport2);
IDirect3DRMDevice3_Release(device3);
/* Create device without depth surface attached */
hr = IDirectDraw_QueryInterface(ddraw1, &IID_IDirectDraw2, (void **)&ddraw2);
ok(SUCCEEDED(hr), "Cannot get IDirectDraw2 interface (hr = %#x).\n", hr);
hr = IDirectDraw_QueryInterface(ddraw1, &IID_IDirect3D2, (void **)&d3d2);
ok(SUCCEEDED(hr), "Cannot get IDirect3D2 interface (hr = %x).\n", hr);
d3d_device2 = create_device2_without_ds(ddraw2, window);
if (!d3d_device2)
goto cleanup;
hr = IDirect3DRM3_CreateDeviceFromD3D(d3drm3, d3d2, d3d_device2, &device3);
ok(SUCCEEDED(hr), "Failed to create IDirect3DRMDevice interface (hr = %#x)\n", hr);
hr = IDirect3DRM3_CreateViewport(d3drm3, device3, camera3, 0, 0, rc.right,
rc.bottom, &viewport2);
ok(SUCCEEDED(hr), "Cannot get IDirect3DRMViewport2 interface (hr = %#x)\n", hr);
hr = IDirect3DDevice2_GetRenderTarget(d3d_device2, &surface);
ok(SUCCEEDED(hr), "Cannot get surface to the render target (hr = %#x).\n", hr);
hr = IDirect3DRMViewport2_Clear(viewport2, D3DRMCLEAR_ALL);
ok(SUCCEEDED(hr), "Cannot clear viewport (hr = %#x).\n", hr);
ret_color = get_surface_color(surface, 320, 240);
ok(compare_color(ret_color, 0x00ffffff, 1), "Got unexpected color 0x%08x.\n", ret_color);
hr = IDirect3DRMViewport2_Clear(viewport2, D3DRMCLEAR_ZBUFFER);
ok(SUCCEEDED(hr), "Cannot clear viewport (hr = %#x).\n", hr);
IDirectDrawSurface_Release(surface);
IDirect3DRMViewport2_Release(viewport2);
IDirect3DRMDevice3_Release(device3);
IDirect3DDevice2_Release(d3d_device2);
cleanup:
IDirect3DRMFrame3_Release(camera3);
IDirect3DRMFrame3_Release(frame3);
IDirect3DRM3_Release(d3drm3);
IDirect3DRM_Release(d3drm1);
IDirectDrawClipper_Release(clipper);
IDirect3D2_Release(d3d2);
IDirectDraw2_Release(ddraw2);
IDirectDraw_Release(ddraw1);
DestroyWindow(window);
}
static void test_create_texture_from_surface(void)
{
D3DRMIMAGE testimg =
{
0, 0, 0, 0, 0,
TRUE, 0, (void *)0xcafebabe, NULL,
0x000000ff, 0x0000ff00, 0x00ff0000, 0, 0, NULL
};
IDirectDrawSurface *surface = NULL, *surface2 = NULL, *ds = NULL;
IDirect3DRMTexture *texture1;
IDirect3DRMTexture2 *texture2;
IDirect3DRMTexture3 *texture3;
IDirectDraw *ddraw = NULL;
IDirect3DRM *d3drm1 = NULL;
IDirect3DRM2 *d3drm2 = NULL;
IDirect3DRM3 *d3drm3 = NULL;
ULONG ref1, ref2, ref3;
D3DRMIMAGE *image;
DDSURFACEDESC desc;
HWND window;
HRESULT hr;
RECT rc;
hr = DirectDrawCreate(NULL, &ddraw, NULL);
ok(hr == DD_OK, "Cannot get IDirectDraw interface (hr = %x).\n", hr);
window = create_window();
GetClientRect(window, &rc);
hr = IDirectDraw_SetCooperativeLevel(ddraw, window, DDSCL_NORMAL);
ok(SUCCEEDED(hr), "Failed to set cooperative level, hr %#x.\n", hr);
hr = Direct3DRMCreate(&d3drm1);
ok(hr == D3DRM_OK, "Cannot get IDirect3DRM interface (hr = %x).\n", hr);
hr = IDirect3DRM_QueryInterface(d3drm1, &IID_IDirect3DRM2, (void **)&d3drm2);
ok(SUCCEEDED(hr), "Cannot get IDirect3DRM2 interface (hr = %x).\n", hr);
hr = IDirect3DRM_QueryInterface(d3drm1, &IID_IDirect3DRM3, (void **)&d3drm3);
ok(SUCCEEDED(hr), "Cannot get IDirect3DRM3 interface (hr = %x).\n", hr);
/* Create a surface and use it to create a texture. */
memset(&desc, 0, sizeof(desc));
desc.dwSize = sizeof(desc);
desc.dwFlags = DDSD_CAPS | DDSD_WIDTH | DDSD_HEIGHT;
desc.ddsCaps.dwCaps = DDSCAPS_OFFSCREENPLAIN;
desc.dwWidth = rc.right;
desc.dwHeight = rc.bottom;
hr = IDirectDraw_CreateSurface(ddraw, &desc, &surface, NULL);
ok(SUCCEEDED(hr), "Failed to create surface, hr %#x.\n", hr);
hr = IDirectDraw_CreateSurface(ddraw, &desc, &surface2, NULL);
ok(SUCCEEDED(hr), "Failed to create surface, hr %#x.\n", hr);
/* Test NULL params */
texture1 = (IDirect3DRMTexture *)0xdeadbeef;
hr = IDirect3DRM_CreateTextureFromSurface(d3drm1, NULL, &texture1);
ok(hr == D3DRMERR_BADVALUE, "Expected hr == D3DRMERR_BADVALUE, got %#x.\n", hr);
ok(!texture1, "Expected texture returned == NULL, got %p.\n", texture1);
hr = IDirect3DRM_CreateTextureFromSurface(d3drm1, NULL, NULL);
ok(hr == D3DRMERR_BADVALUE, "Expected hr == D3DRMERR_BADVALUE, got %#x.\n", hr);
texture2 = (IDirect3DRMTexture2 *)0xdeadbeef;
hr = IDirect3DRM2_CreateTextureFromSurface(d3drm2, NULL, &texture2);
ok(hr == D3DRMERR_BADVALUE, "Expected hr == D3DRMERR_BADVALUE, got %#x.\n", hr);
ok(!texture2, "Expected texture returned == NULL, got %p.\n", texture2);
hr = IDirect3DRM2_CreateTextureFromSurface(d3drm2, NULL, NULL);
ok(hr == D3DRMERR_BADVALUE, "Expected hr == D3DRMERR_BADVALUE, got %#x.\n", hr);
texture3 = (IDirect3DRMTexture3 *)0xdeadbeef;
hr = IDirect3DRM3_CreateTextureFromSurface(d3drm3, NULL, &texture3);
ok(hr == D3DRMERR_BADVALUE, "Expected hr == D3DRMERR_BADVALUE, got %#x.\n", hr);
ok(!texture3, "Expected texture returned == NULL, got %p.\n", texture3);
hr = IDirect3DRM3_CreateTextureFromSurface(d3drm3, NULL, NULL);
ok(hr == D3DRMERR_BADVALUE, "Expected hr == D3DRMERR_BADVALUE, got %#x.\n", hr);
ok(get_refcount((IUnknown *)surface) == 1, "Unexpected surface refcount.\n");
hr = IDirect3DRM_CreateTextureFromSurface(d3drm1, surface, &texture1);
ok(SUCCEEDED(hr), "Failed to create texture, hr %#x.\n", hr);
ok(get_refcount((IUnknown *)surface) == 2, "Unexpected surface refcount.\n");
image = IDirect3DRMTexture_GetImage(texture1);
ok(image == NULL, "Unexpected image, %p.\n", image);
hr = IDirect3DRMTexture_InitFromSurface(texture1, NULL);
ok(hr == D3DRMERR_BADOBJECT, "Expected hr == D3DRMERR_BADOBJECT, got %#x.\n", hr);
IDirect3DRMTexture_Release(texture1);
ok(get_refcount((IUnknown *)surface) == 1, "Unexpected surface refcount.\n");
hr = IDirect3DRM2_CreateTextureFromSurface(d3drm2, surface, &texture2);
ok(SUCCEEDED(hr), "Failed to create texture, hr %#x.\n", hr);
ok(get_refcount((IUnknown *)surface) == 2, "Unexpected surface refcount.\n");
image = IDirect3DRMTexture2_GetImage(texture2);
ok(image == NULL, "Unexpected image, %p.\n", image);
hr = IDirect3DRMTexture2_InitFromSurface(texture2, NULL);
ok(hr == D3DRMERR_BADOBJECT, "Expected hr == D3DRMERR_BADOBJECT, got %#x.\n", hr);
IDirect3DRMTexture_Release(texture2);
ok(get_refcount((IUnknown *)surface) == 1, "Unexpected surface refcount.\n");
hr = IDirect3DRM3_CreateTextureFromSurface(d3drm3, surface, &texture3);
ok(SUCCEEDED(hr), "Failed to create texture, hr %#x.\n", hr);
ok(get_refcount((IUnknown *)surface) == 2, "Unexpected surface refcount.\n");
image = IDirect3DRMTexture3_GetImage(texture3);
ok(image == NULL, "Unexpected image, %p.\n", image);
hr = IDirect3DRMTexture3_InitFromSurface(texture3, NULL);
ok(hr == D3DRMERR_BADOBJECT, "Expected hr == D3DRMERR_BADOBJECT, got %#x.\n", hr);
hr = IDirect3DRMTexture3_GetSurface(texture3, 0, NULL);
ok(hr == D3DRMERR_BADVALUE, "Expected hr == D3DRMERR_BADVALUE, got %#x.\n", hr);
hr = IDirect3DRMTexture3_GetSurface(texture3, 0, &ds);
ok(SUCCEEDED(hr), "Failed to get surface, hr %#x.\n", hr);
ok(ds == surface, "Expected same surface back.\n");
IDirectDrawSurface_Release(ds);
/* Init already initialized texture with same surface. */
hr = IDirect3DRMTexture3_InitFromSurface(texture3, surface);
ok(hr == D3DRMERR_BADOBJECT, "Expected a failure, hr %#x.\n", hr);
/* Init already initialized texture with different surface. */
hr = IDirect3DRMTexture3_InitFromSurface(texture3, surface2);
ok(hr == D3DRMERR_BADOBJECT, "Expected a failure, hr %#x.\n", hr);
hr = IDirect3DRMTexture3_GetSurface(texture3, 0, &ds);
ok(SUCCEEDED(hr), "Failed to get surface, hr %#x.\n", hr);
ok(ds == surface, "Expected same surface back.\n");
IDirectDrawSurface_Release(ds);
ref1 = get_refcount((IUnknown *)d3drm1);
ref2 = get_refcount((IUnknown *)d3drm2);
ref3 = get_refcount((IUnknown *)d3drm3);
hr = IDirect3DRMTexture3_InitFromImage(texture3, &testimg);
ok(hr == D3DRMERR_BADOBJECT, "Expected a failure, hr %#x.\n", hr);
ok(ref1 < get_refcount((IUnknown *)d3drm1), "Expected d3drm1 reference taken.\n");
ok(ref2 == get_refcount((IUnknown *)d3drm2), "Expected d3drm2 reference unchanged.\n");
ok(ref3 == get_refcount((IUnknown *)d3drm3), "Expected d3drm3 reference unchanged.\n");
/* Release leaked reference to d3drm1 */
IDirect3DRM_Release(d3drm1);
IDirect3DRMTexture_Release(texture3);
/* Create from image, initialize from surface. */
hr = IDirect3DRM3_CreateTexture(d3drm3, &testimg, &texture3);
ok(SUCCEEDED(hr), "Cannot get IDirect3DRMTexture3 interface (hr = %#x)\n", hr);
ref1 = get_refcount((IUnknown *)d3drm1);
ref2 = get_refcount((IUnknown *)d3drm2);
ref3 = get_refcount((IUnknown *)d3drm3);
hr = IDirect3DRMTexture3_InitFromSurface(texture3, surface);
ok(hr == D3DRMERR_BADOBJECT, "Expected a failure, hr %#x.\n", hr);
ok(ref1 < get_refcount((IUnknown *)d3drm1), "Expected d3drm1 reference taken.\n");
ok(ref2 == get_refcount((IUnknown *)d3drm2), "Expected d3drm2 reference unchanged.\n");
ok(ref3 == get_refcount((IUnknown *)d3drm3), "Expected d3drm3 reference unchanged.\n");
/* Release leaked reference to d3drm1 */
IDirect3DRM_Release(d3drm1);
IDirect3DRMTexture3_Release(texture3);
IDirectDrawSurface_Release(surface2);
IDirectDrawSurface_Release(surface);
IDirect3DRM3_Release(d3drm3);
IDirect3DRM2_Release(d3drm2);
IDirect3DRM_Release(d3drm1);
IDirectDraw_Release(ddraw);
}
static void test_animation(void)
{
IDirect3DRMAnimation2 *animation2;
IDirect3DRMAnimation *animation;
D3DRMANIMATIONOPTIONS options;
IDirect3DRMObject *obj, *obj2;
D3DRMANIMATIONKEY keys[10];
IDirect3DRMFrame3 *frame3;
IDirect3DRMFrame *frame;
D3DRMANIMATIONKEY key;
IDirect3DRM *d3drm1;
D3DRMQUATERNION q;
DWORD count, i;
HRESULT hr;
D3DVECTOR v;
hr = Direct3DRMCreate(&d3drm1);
ok(SUCCEEDED(hr), "Failed to create IDirect3DRM instance, hr 0x%08x.\n", hr);
hr = IDirect3DRM_CreateAnimation(d3drm1, NULL);
ok(hr == D3DRMERR_BADVALUE, "Unexpected hr 0x%08x.\n", hr);
CHECK_REFCOUNT(d3drm1, 1);
hr = IDirect3DRM_CreateAnimation(d3drm1, &animation);
ok(SUCCEEDED(hr), "Failed to create animation hr 0x%08x.\n", hr);
CHECK_REFCOUNT(d3drm1, 2);
test_class_name((IDirect3DRMObject *)animation, "Animation");
hr = IDirect3DRMAnimation_QueryInterface(animation, &IID_IDirect3DRMAnimation2, (void **)&animation2);
ok(SUCCEEDED(hr), "Failed to get IDirect3DRMAnimation2, hr 0x%08x.\n", hr);
ok(animation != (void *)animation2, "Expected different interface pointer.\n");
hr = IDirect3DRMAnimation_QueryInterface(animation, &IID_IDirect3DRMObject, (void **)&obj);
ok(SUCCEEDED(hr), "Failed to get IDirect3DRMObject, hr 0x%08x.\n", hr);
hr = IDirect3DRMAnimation2_QueryInterface(animation2, &IID_IDirect3DRMObject, (void **)&obj2);
ok(SUCCEEDED(hr), "Failed to get IDirect3DRMObject, hr 0x%08x.\n", hr);
ok(obj == obj2 && obj == (IDirect3DRMObject *)animation, "Unexpected object pointer.\n");
IDirect3DRMObject_Release(obj);
IDirect3DRMObject_Release(obj2);
/* Set animated frame, get it back. */
hr = IDirect3DRM_CreateFrame(d3drm1, NULL, &frame);
ok(SUCCEEDED(hr), "Failed to create a frame, hr %#x.\n", hr);
hr = IDirect3DRMAnimation_SetFrame(animation, NULL);
ok(SUCCEEDED(hr), "Failed to reset frame, hr %#x.\n", hr);
CHECK_REFCOUNT(frame, 1);
hr = IDirect3DRMAnimation_SetFrame(animation, frame);
ok(SUCCEEDED(hr), "Failed to set a frame, hr %#x.\n", hr);
CHECK_REFCOUNT(frame, 1);
hr = IDirect3DRMAnimation2_GetFrame(animation2, NULL);
ok(hr == D3DRMERR_BADVALUE, "Unexpected hr %#x.\n", hr);
hr = IDirect3DRMAnimation2_GetFrame(animation2, &frame3);
ok(SUCCEEDED(hr), "Failed to get the frame, %#x.\n", hr);
ok(frame3 != (void *)frame, "Unexpected interface pointer.\n");
CHECK_REFCOUNT(frame, 2);
IDirect3DRMFrame3_Release(frame3);
hr = IDirect3DRMAnimation_SetFrame(animation, NULL);
ok(SUCCEEDED(hr), "Failed to reset frame, hr %#x.\n", hr);
hr = IDirect3DRMFrame_QueryInterface(frame, &IID_IDirect3DRMFrame3, (void **)&frame3);
ok(SUCCEEDED(hr), "Failed to get IDirect3DRMFrame3, hr %#x.\n", hr);
CHECK_REFCOUNT(frame3, 2);
hr = IDirect3DRMAnimation2_SetFrame(animation2, frame3);
ok(SUCCEEDED(hr), "Failed to set a frame, hr %#x.\n", hr);
CHECK_REFCOUNT(frame3, 2);
IDirect3DRMFrame3_Release(frame3);
IDirect3DRMFrame_Release(frame);
/* Animation options. */
options = IDirect3DRMAnimation_GetOptions(animation);
ok(options == (D3DRMANIMATION_CLOSED | D3DRMANIMATION_LINEARPOSITION),
"Unexpected default options %#x.\n", options);
/* Undefined mask value */
hr = IDirect3DRMAnimation_SetOptions(animation, 0xf0000000);
ok(hr == D3DRMERR_BADVALUE, "Unexpected hr %#x.\n", hr);
options = IDirect3DRMAnimation_GetOptions(animation);
ok(options == (D3DRMANIMATION_CLOSED | D3DRMANIMATION_LINEARPOSITION),
"Unexpected default options %#x.\n", options);
/* Ambiguous mask */
hr = IDirect3DRMAnimation_SetOptions(animation, D3DRMANIMATION_OPEN | D3DRMANIMATION_CLOSED);
ok(hr == D3DRMERR_BADVALUE, "Unexpected hr %#x.\n", hr);
hr = IDirect3DRMAnimation_SetOptions(animation, D3DRMANIMATION_LINEARPOSITION | D3DRMANIMATION_SPLINEPOSITION);
ok(hr == D3DRMERR_BADVALUE, "Unexpected hr %#x.\n", hr);
hr = IDirect3DRMAnimation_SetOptions(animation, D3DRMANIMATION_SCALEANDROTATION | D3DRMANIMATION_POSITION);
ok(hr == D3DRMERR_BADVALUE, "Unexpected hr %#x.\n", hr);
options = IDirect3DRMAnimation_GetOptions(animation);
ok(options == (D3DRMANIMATION_CLOSED | D3DRMANIMATION_LINEARPOSITION),
"Unexpected default options %#x.\n", options);
/* Mask contains undefined bits together with valid one. */
hr = IDirect3DRMAnimation_SetOptions(animation, 0xf0000000 | D3DRMANIMATION_OPEN);
ok(SUCCEEDED(hr), "Failed to set animation options, hr %#x.\n", hr);
options = IDirect3DRMAnimation_GetOptions(animation);
ok(options == (0xf0000000 | D3DRMANIMATION_OPEN), "Unexpected animation options %#x.\n", options);
hr = IDirect3DRMAnimation_SetOptions(animation, D3DRMANIMATION_SCALEANDROTATION);
ok(SUCCEEDED(hr), "Failed to set animation options, hr %#x.\n", hr);
options = IDirect3DRMAnimation_GetOptions(animation);
ok(options == D3DRMANIMATION_SCALEANDROTATION, "Unexpected options %#x.\n", options);
hr = IDirect3DRMAnimation_SetOptions(animation, D3DRMANIMATION_OPEN);
ok(SUCCEEDED(hr), "Failed to set animation options, hr %#x.\n", hr);
options = IDirect3DRMAnimation_GetOptions(animation);
ok(options == D3DRMANIMATION_OPEN, "Unexpected options %#x.\n", options);
hr = IDirect3DRMAnimation_SetOptions(animation, 0);
ok(hr == D3DRMERR_BADVALUE, "Unexpected hr %#x.\n", hr);
options = IDirect3DRMAnimation_GetOptions(animation);
ok(options == D3DRMANIMATION_OPEN, "Unexpected options %#x.\n", options);
/* Key management. */
hr = IDirect3DRMAnimation_AddPositionKey(animation, 0.0f, 1.0f, 0.0f, 0.0f);
ok(SUCCEEDED(hr), "Failed to add position key, hr %#x.\n", hr);
hr = IDirect3DRMAnimation_AddScaleKey(animation, 0.0f, 1.0f, 2.0f, 1.0f);
ok(SUCCEEDED(hr), "Failed to add scale key, hr %#x.\n", hr);
hr = IDirect3DRMAnimation_AddPositionKey(animation, 0.0f, 2.0f, 0.0f, 0.0f);
ok(SUCCEEDED(hr), "Failed to add position key, hr %#x.\n", hr);
hr = IDirect3DRMAnimation_AddPositionKey(animation, 99.0f, 3.0f, 1.0f, 0.0f);
ok(SUCCEEDED(hr), "Failed to add position key, hr %#x.\n", hr);
hr = IDirect3DRMAnimation_AddPositionKey(animation, 80.0f, 4.0f, 1.0f, 0.0f);
ok(SUCCEEDED(hr), "Failed to add position key, hr %#x.\n", hr);
v.x = 1.0f;
v.y = 0.0f;
v.z = 0.0f;
D3DRMQuaternionFromRotation(&q, &v, 1.0f);
/* NULL quaternion pointer leads to a crash on Windows. */
hr = IDirect3DRMAnimation_AddRotateKey(animation, 0.0f, &q);
ok(SUCCEEDED(hr), "Failed to add rotation key, hr %#.x\n", hr);
count = 0;
memset(keys, 0, sizeof(keys));
hr = IDirect3DRMAnimation2_GetKeys(animation2, 0.0f, 99.0f, &count, keys);
ok(SUCCEEDED(hr), "Failed to get animation keys, hr %#x.\n", hr);
ok(count == 6, "Unexpected key count %u.\n", count);
ok(keys[0].dwKeyType == D3DRMANIMATION_ROTATEKEY, "Unexpected key type %u.\n", keys[0].dwKeyType);
ok(keys[1].dwKeyType == D3DRMANIMATION_POSITIONKEY, "Unexpected key type %u.\n", keys[1].dwKeyType);
ok(keys[2].dwKeyType == D3DRMANIMATION_POSITIONKEY, "Unexpected key type %u.\n", keys[2].dwKeyType);
ok(keys[3].dwKeyType == D3DRMANIMATION_POSITIONKEY, "Unexpected key type %u.\n", keys[3].dwKeyType);
ok(keys[4].dwKeyType == D3DRMANIMATION_POSITIONKEY, "Unexpected key type %u.\n", keys[4].dwKeyType);
ok(keys[5].dwKeyType == D3DRMANIMATION_SCALEKEY, "Unexpected key type %u.\n", keys[5].dwKeyType);
/* Relative order, keys are returned sorted by time. */
ok(keys[1].dvTime == 0.0f, "Unexpected key time %.8e.\n", keys[1].dvTime);
ok(keys[2].dvTime == 0.0f, "Unexpected key time %.8e.\n", keys[2].dvTime);
ok(keys[3].dvTime == 80.0f, "Unexpected key time %.8e.\n", keys[3].dvTime);
ok(keys[4].dvTime == 99.0f, "Unexpected key time %.8e.\n", keys[4].dvTime);
/* For keys with same time, order they were added in is kept. */
ok(keys[1].dvPositionKey.x == 1.0f, "Unexpected key position x %.8e.\n", keys[1].dvPositionKey.x);
ok(keys[2].dvPositionKey.x == 2.0f, "Unexpected key position x %.8e.\n", keys[2].dvPositionKey.x);
ok(keys[3].dvPositionKey.x == 4.0f, "Unexpected key position x %.8e.\n", keys[3].dvPositionKey.x);
ok(keys[4].dvPositionKey.x == 3.0f, "Unexpected key position x %.8e.\n", keys[4].dvPositionKey.x);
for (i = 0; i < count; i++)
{
ok(keys[i].dwSize == sizeof(*keys), "%u: unexpected dwSize value %u.\n", i, keys[i].dwSize);
todo_wine
{
switch (keys[i].dwKeyType)
{
case D3DRMANIMATION_ROTATEKEY:
ok((keys[i].dwID & 0xf0000000) == 0x40000000, "%u: unexpected id mask %#x.\n", i, keys[i].dwID);
break;
case D3DRMANIMATION_POSITIONKEY:
ok((keys[i].dwID & 0xf0000000) == 0x80000000, "%u: unexpected id mask %#x.\n", i, keys[i].dwID);
break;
case D3DRMANIMATION_SCALEKEY:
ok((keys[i].dwID & 0xf0000000) == 0xc0000000, "%u: unexpected id mask %#x.\n", i, keys[i].dwID);
break;
default:
ok(0, "%u: unknown key type %d.\n", i, keys[i].dwKeyType);
}
}
}
/* No keys in this range. */
count = 10;
hr = IDirect3DRMAnimation2_GetKeys(animation2, 100.0f, 200.0f, &count, NULL);
ok(hr == D3DRMERR_NOSUCHKEY, "Unexpected hr %#x.\n", hr);
ok(count == 0, "Unexpected key count %u.\n", count);
count = 10;
hr = IDirect3DRMAnimation2_GetKeys(animation2, 100.0f, 200.0f, &count, keys);
ok(hr == D3DRMERR_NOSUCHKEY, "Unexpected hr %#x.\n", hr);
ok(count == 0, "Unexpected key count %u.\n", count);
count = 10;
hr = IDirect3DRMAnimation2_GetKeys(animation2, 0.0f, 0.0f, &count, NULL);
ok(SUCCEEDED(hr), "Failed to get animation keys, hr %#x.\n", hr);
ok(count == 4, "Unexpected key count %u.\n", count);
hr = IDirect3DRMAnimation2_GetKeys(animation2, 0.0f, 100.0f, NULL, NULL);
ok(hr == D3DRMERR_BADVALUE, "Unexpected hr %#x.\n", hr);
/* Time is 0-based. */
hr = IDirect3DRMAnimation2_GetKeys(animation2, -100.0f, -50.0f, NULL, NULL);
ok(hr == D3DRMERR_BADVALUE, "Unexpected hr %#x.\n", hr);
count = 10;
hr = IDirect3DRMAnimation2_GetKeys(animation2, -100.0f, -50.0f, &count, NULL);
ok(hr == D3DRMERR_NOSUCHKEY, "Unexpected hr %#x.\n", hr);
ok(count == 0, "Unexpected key count %u.\n", count);
count = 10;
hr = IDirect3DRMAnimation2_GetKeys(animation2, -100.0f, 100.0f, &count, NULL);
ok(SUCCEEDED(hr), "Failed to get animation keys, hr %#x.\n", hr);
ok(count == 6, "Unexpected key count %u.\n", count);
/* AddKey() tests. */
hr = IDirect3DRMAnimation2_AddKey(animation2, NULL);
ok(hr == E_INVALIDARG, "Unexpected hr %#x.\n", hr);
memset(&key, 0, sizeof(key));
key.dwKeyType = D3DRMANIMATION_POSITIONKEY;
hr = IDirect3DRMAnimation2_AddKey(animation2, &key);
ok(hr == E_INVALIDARG, "Unexpected hr %#x.\n", hr);
memset(&key, 0, sizeof(key));
key.dwSize = sizeof(key) - 1;
key.dwKeyType = D3DRMANIMATION_POSITIONKEY;
hr = IDirect3DRMAnimation2_AddKey(animation2, &key);
ok(hr == E_INVALIDARG, "Unexpected hr %#x.\n", hr);
memset(&key, 0, sizeof(key));
key.dwSize = sizeof(key) + 1;
key.dwKeyType = D3DRMANIMATION_POSITIONKEY;
hr = IDirect3DRMAnimation2_AddKey(animation2, &key);
ok(hr == E_INVALIDARG, "Unexpected hr %#x.\n", hr);
memset(&key, 0, sizeof(key));
key.dwSize = sizeof(key);
key.dwKeyType = D3DRMANIMATION_POSITIONKEY;
key.dvPositionKey.x = 8.0f;
hr = IDirect3DRMAnimation2_AddKey(animation2, &key);
ok(SUCCEEDED(hr), "Failed to add key, hr %#x.\n", hr);
/* Delete tests. */
hr = IDirect3DRMAnimation_AddRotateKey(animation, 0.0f, &q);
ok(SUCCEEDED(hr), "Failed to add rotation key, hr %#.x\n", hr);
hr = IDirect3DRMAnimation_AddScaleKey(animation, 0.0f, 1.0f, 2.0f, 1.0f);
ok(SUCCEEDED(hr), "Failed to add scale key, hr %#x.\n", hr);
count = 0;
memset(keys, 0, sizeof(keys));
hr = IDirect3DRMAnimation2_GetKeys(animation2, -1000.0f, 1000.0f, &count, keys);
ok(SUCCEEDED(hr), "Failed to get key count, hr %#x.\n", hr);
ok(count == 9, "Unexpected key count %u.\n", count);
ok(keys[0].dwKeyType == D3DRMANIMATION_ROTATEKEY, "Unexpected key type %u.\n", keys[0].dwKeyType);
ok(keys[1].dwKeyType == D3DRMANIMATION_ROTATEKEY, "Unexpected key type %u.\n", keys[1].dwKeyType);
ok(keys[2].dwKeyType == D3DRMANIMATION_POSITIONKEY, "Unexpected key type %u.\n", keys[2].dwKeyType);
ok(keys[3].dwKeyType == D3DRMANIMATION_POSITIONKEY, "Unexpected key type %u.\n", keys[3].dwKeyType);
ok(keys[4].dwKeyType == D3DRMANIMATION_POSITIONKEY, "Unexpected key type %u.\n", keys[4].dwKeyType);
ok(keys[5].dwKeyType == D3DRMANIMATION_POSITIONKEY, "Unexpected key type %u.\n", keys[5].dwKeyType);
ok(keys[6].dwKeyType == D3DRMANIMATION_POSITIONKEY, "Unexpected key type %u.\n", keys[6].dwKeyType);
ok(keys[7].dwKeyType == D3DRMANIMATION_SCALEKEY, "Unexpected key type %u.\n", keys[7].dwKeyType);
ok(keys[8].dwKeyType == D3DRMANIMATION_SCALEKEY, "Unexpected key type %u.\n", keys[8].dwKeyType);
ok(keys[0].dvTime == 0.0f, "Unexpected key time %.8e.\n", keys[0].dvTime);
ok(keys[1].dvTime == 0.0f, "Unexpected key time %.8e.\n", keys[1].dvTime);
ok(keys[2].dvTime == 0.0f, "Unexpected key time %.8e.\n", keys[2].dvTime);
ok(keys[3].dvTime == 0.0f, "Unexpected key time %.8e.\n", keys[3].dvTime);
ok(keys[4].dvTime == 0.0f, "Unexpected key time %.8e.\n", keys[4].dvTime);
ok(keys[5].dvTime == 80.0f, "Unexpected key time %.8e.\n", keys[5].dvTime);
ok(keys[6].dvTime == 99.0f, "Unexpected key time %.8e.\n", keys[6].dvTime);
ok(keys[7].dvTime == 0.0f, "Unexpected key time %.8e.\n", keys[7].dvTime);
ok(keys[8].dvTime == 0.0f, "Unexpected key time %.8e.\n", keys[8].dvTime);
hr = IDirect3DRMAnimation_DeleteKey(animation, -100.0f);
ok(SUCCEEDED(hr), "Failed to delete keys, hr %#x.\n", hr);
hr = IDirect3DRMAnimation_DeleteKey(animation, 100.0f);
ok(SUCCEEDED(hr), "Failed to delete keys, hr %#x.\n", hr);
/* Only first Position keys are not removed. */
hr = IDirect3DRMAnimation_DeleteKey(animation, 0.0f);
ok(SUCCEEDED(hr), "Failed to delete keys, hr %#x.\n", hr);
count = 0;
memset(keys, 0, sizeof(keys));
hr = IDirect3DRMAnimation2_GetKeys(animation2, 0.0f, 100.0f, &count, keys);
ok(SUCCEEDED(hr), "Failed to get key count, hr %#x.\n", hr);
ok(count == 6, "Unexpected key count %u.\n", count);
ok(keys[0].dwKeyType == D3DRMANIMATION_ROTATEKEY, "Unexpected key type %u.\n", keys[0].dwKeyType);
ok(keys[1].dwKeyType == D3DRMANIMATION_POSITIONKEY, "Unexpected key type %u.\n", keys[1].dwKeyType);
ok(keys[2].dwKeyType == D3DRMANIMATION_POSITIONKEY, "Unexpected key type %u.\n", keys[2].dwKeyType);
ok(keys[3].dwKeyType == D3DRMANIMATION_POSITIONKEY, "Unexpected key type %u.\n", keys[3].dwKeyType);
ok(keys[4].dwKeyType == D3DRMANIMATION_POSITIONKEY, "Unexpected key type %u.\n", keys[4].dwKeyType);
ok(keys[5].dwKeyType == D3DRMANIMATION_SCALEKEY, "Unexpected key type %u.\n", keys[5].dwKeyType);
ok(keys[0].dvTime == 0.0f, "Unexpected key time %.8e.\n", keys[0].dvTime);
ok(keys[1].dvTime == 0.0f, "Unexpected key time %.8e.\n", keys[1].dvTime);
ok(keys[2].dvTime == 0.0f, "Unexpected key time %.8e.\n", keys[2].dvTime);
ok(keys[3].dvTime == 80.0f, "Unexpected key time %.8e.\n", keys[3].dvTime);
ok(keys[4].dvTime == 99.0f, "Unexpected key time %.8e.\n", keys[4].dvTime);
ok(keys[5].dvTime == 0.0f, "Unexpected key time %.8e.\n", keys[5].dvTime);
hr = IDirect3DRMAnimation_DeleteKey(animation, 0.0f);
ok(SUCCEEDED(hr), "Failed to delete keys, hr %#x.\n", hr);
count = 0;
hr = IDirect3DRMAnimation2_GetKeys(animation2, 0.0f, 100.0f, &count, NULL);
ok(SUCCEEDED(hr), "Failed to get key count, hr %#x.\n", hr);
ok(count == 3, "Unexpected key count %u.\n", count);
IDirect3DRMAnimation2_Release(animation2);
IDirect3DRMAnimation_Release(animation);
IDirect3DRM_Release(d3drm1);
}
static void test_animation_qi(void)
{
static const struct qi_test tests[] =
{
{ &IID_IDirect3DRMAnimation2, &IID_IUnknown, &IID_IDirect3DRMAnimation2, S_OK },
{ &IID_IDirect3DRMAnimation, &IID_IUnknown, &IID_IDirect3DRMAnimation, S_OK },
{ &IID_IDirect3DRM, NULL, NULL, CLASS_E_CLASSNOTAVAILABLE },
{ &IID_IDirect3DRMDevice, NULL, NULL, CLASS_E_CLASSNOTAVAILABLE },
{ &IID_IDirect3DRMObject, &IID_IUnknown, &IID_IDirect3DRMAnimation, S_OK },
{ &IID_IDirect3DRMDevice2, NULL, NULL, CLASS_E_CLASSNOTAVAILABLE },
{ &IID_IDirect3DRMDevice3, NULL, NULL, CLASS_E_CLASSNOTAVAILABLE },
{ &IID_IDirect3DRMViewport, NULL, NULL, CLASS_E_CLASSNOTAVAILABLE },
{ &IID_IDirect3DRMViewport2, NULL, NULL, CLASS_E_CLASSNOTAVAILABLE },
{ &IID_IDirect3DRM3, NULL, NULL, CLASS_E_CLASSNOTAVAILABLE },
{ &IID_IDirect3DRM2, NULL, NULL, CLASS_E_CLASSNOTAVAILABLE },
{ &IID_IDirect3DRMVisual, NULL, NULL, CLASS_E_CLASSNOTAVAILABLE },
{ &IID_IDirect3DRMMesh, NULL, NULL, CLASS_E_CLASSNOTAVAILABLE },
{ &IID_IDirect3DRMMeshBuilder, NULL, NULL, CLASS_E_CLASSNOTAVAILABLE },
{ &IID_IDirect3DRMMeshBuilder2, NULL, NULL, CLASS_E_CLASSNOTAVAILABLE },
{ &IID_IDirect3DRMMeshBuilder3, NULL, NULL, CLASS_E_CLASSNOTAVAILABLE },
{ &IID_IDirect3DRMFace, NULL, NULL, CLASS_E_CLASSNOTAVAILABLE },
{ &IID_IDirect3DRMFace2, NULL, NULL, CLASS_E_CLASSNOTAVAILABLE },
{ &IID_IDirect3DRMLight, NULL, NULL, CLASS_E_CLASSNOTAVAILABLE },
{ &IID_IDirect3DRMTexture, NULL, NULL, CLASS_E_CLASSNOTAVAILABLE },
{ &IID_IDirect3DRMTexture2, NULL, NULL, CLASS_E_CLASSNOTAVAILABLE },
{ &IID_IDirect3DRMTexture3, NULL, NULL, CLASS_E_CLASSNOTAVAILABLE },
{ &IID_IDirect3DRMMaterial, NULL, NULL, CLASS_E_CLASSNOTAVAILABLE },
{ &IID_IDirect3DRMMaterial2, NULL, NULL, CLASS_E_CLASSNOTAVAILABLE },
{ &IID_IDirect3DRMAnimationSet, NULL, NULL, CLASS_E_CLASSNOTAVAILABLE },
{ &IID_IDirect3DRMAnimationSet2, NULL, NULL, CLASS_E_CLASSNOTAVAILABLE },
{ &IID_IDirect3DRMObjectArray, NULL, NULL, CLASS_E_CLASSNOTAVAILABLE },
{ &IID_IDirect3DRMDeviceArray, NULL, NULL, CLASS_E_CLASSNOTAVAILABLE },
{ &IID_IDirect3DRMViewportArray, NULL, NULL, CLASS_E_CLASSNOTAVAILABLE },
{ &IID_IDirect3DRMFrameArray, NULL, NULL, CLASS_E_CLASSNOTAVAILABLE },
{ &IID_IDirect3DRMVisualArray, NULL, NULL, CLASS_E_CLASSNOTAVAILABLE },
{ &IID_IDirect3DRMLightArray, NULL, NULL, CLASS_E_CLASSNOTAVAILABLE },
{ &IID_IDirect3DRMPickedArray, NULL, NULL, CLASS_E_CLASSNOTAVAILABLE },
{ &IID_IDirect3DRMFaceArray, NULL, NULL, CLASS_E_CLASSNOTAVAILABLE },
{ &IID_IDirect3DRMAnimationArray, NULL, NULL, CLASS_E_CLASSNOTAVAILABLE },
{ &IID_IDirect3DRMUserVisual, NULL, NULL, CLASS_E_CLASSNOTAVAILABLE },
{ &IID_IDirect3DRMShadow, NULL, NULL, CLASS_E_CLASSNOTAVAILABLE },
{ &IID_IDirect3DRMShadow2, NULL, NULL, CLASS_E_CLASSNOTAVAILABLE },
{ &IID_IDirect3DRMInterpolator, NULL, NULL, CLASS_E_CLASSNOTAVAILABLE },
{ &IID_IDirect3DRMProgressiveMesh, NULL, NULL, CLASS_E_CLASSNOTAVAILABLE },
{ &IID_IDirect3DRMPicked2Array, NULL, NULL, CLASS_E_CLASSNOTAVAILABLE },
{ &IID_IDirect3DRMClippedVisual, NULL, NULL, CLASS_E_CLASSNOTAVAILABLE },
{ &IID_IDirectDrawClipper, NULL, NULL, CLASS_E_CLASSNOTAVAILABLE },
{ &IID_IDirectDrawSurface7, NULL, NULL, CLASS_E_CLASSNOTAVAILABLE },
{ &IID_IDirectDrawSurface4, NULL, NULL, CLASS_E_CLASSNOTAVAILABLE },
{ &IID_IDirectDrawSurface3, NULL, NULL, CLASS_E_CLASSNOTAVAILABLE },
{ &IID_IDirectDrawSurface2, NULL, NULL, CLASS_E_CLASSNOTAVAILABLE },
{ &IID_IDirectDrawSurface, NULL, NULL, CLASS_E_CLASSNOTAVAILABLE },
{ &IID_IDirect3DDevice7, NULL, NULL, CLASS_E_CLASSNOTAVAILABLE },
{ &IID_IDirect3DDevice3, NULL, NULL, CLASS_E_CLASSNOTAVAILABLE },
{ &IID_IDirect3DDevice2, NULL, NULL, CLASS_E_CLASSNOTAVAILABLE },
{ &IID_IDirect3DDevice, NULL, NULL, CLASS_E_CLASSNOTAVAILABLE },
{ &IID_IDirect3D7, NULL, NULL, CLASS_E_CLASSNOTAVAILABLE },
{ &IID_IDirect3D3, NULL, NULL, CLASS_E_CLASSNOTAVAILABLE },
{ &IID_IDirect3D2, NULL, NULL, CLASS_E_CLASSNOTAVAILABLE },
{ &IID_IDirect3D, NULL, NULL, CLASS_E_CLASSNOTAVAILABLE },
{ &IID_IDirectDraw7, NULL, NULL, CLASS_E_CLASSNOTAVAILABLE },
{ &IID_IDirectDraw4, NULL, NULL, CLASS_E_CLASSNOTAVAILABLE },
{ &IID_IDirectDraw3, NULL, NULL, CLASS_E_CLASSNOTAVAILABLE },
{ &IID_IDirectDraw2, NULL, NULL, CLASS_E_CLASSNOTAVAILABLE },
{ &IID_IDirectDraw, NULL, NULL, CLASS_E_CLASSNOTAVAILABLE },
{ &IID_IDirect3DLight, NULL, NULL, CLASS_E_CLASSNOTAVAILABLE },
{ &IID_IUnknown, &IID_IUnknown, NULL, S_OK },
};
IDirect3DRMAnimation2 *animation2;
IDirect3DRMAnimation *animation;
IDirect3DRM3 *d3drm3;
IDirect3DRM *d3drm1;
IUnknown *unknown;
HRESULT hr;
hr = Direct3DRMCreate(&d3drm1);
ok(SUCCEEDED(hr), "Failed to create d3drm instance, hr %#x.\n", hr);
hr = IDirect3DRM_CreateAnimation(d3drm1, &animation);
ok(SUCCEEDED(hr), "Failed to create animation hr %#x.\n", hr);
hr = IDirect3DRMAnimation_QueryInterface(animation, &IID_IUnknown, (void **)&unknown);
ok(SUCCEEDED(hr), "Failed to get IUnknown from animation, hr %#x.\n", hr);
IDirect3DRMAnimation_Release(animation);
test_qi("animation_qi", unknown, &IID_IUnknown, tests, ARRAY_SIZE(tests));
IUnknown_Release(unknown);
hr = IDirect3DRM_QueryInterface(d3drm1, &IID_IDirect3DRM3, (void **)&d3drm3);
ok(SUCCEEDED(hr), "Failed to get IDirect3DRM3, hr %#x.\n", hr);
hr = IDirect3DRM3_CreateAnimation(d3drm3, &animation2);
ok(SUCCEEDED(hr), "Failed to create animation hr %#x.\n", hr);
hr = IDirect3DRMAnimation2_QueryInterface(animation2, &IID_IUnknown, (void **)&unknown);
ok(SUCCEEDED(hr), "Failed to get IUnknown from animation, hr %#x.\n", hr);
IDirect3DRMAnimation2_Release(animation2);
test_qi("animation2_qi", unknown, &IID_IUnknown, tests, ARRAY_SIZE(tests));
IUnknown_Release(unknown);
IDirect3DRM3_Release(d3drm3);
IDirect3DRM_Release(d3drm1);
}
static void test_wrap(void)
{
IDirect3DRMWrap *wrap;
IDirect3DRM *d3drm1;
HRESULT hr;
hr = Direct3DRMCreate(&d3drm1);
ok(SUCCEEDED(hr), "Failed to create IDirect3DRM instance, hr %#x.\n", hr);
hr = IDirect3DRM_CreateObject(d3drm1, &CLSID_CDirect3DRMWrap, NULL, &IID_IDirect3DRMWrap, (void **)&wrap);
ok(SUCCEEDED(hr), "Failed to create wrap instance, hr %#x.\n", hr);
test_class_name((IDirect3DRMObject *)wrap, "");
IDirect3DRMWrap_Release(wrap);
IDirect3DRM_Release(d3drm1);
}
static void test_wrap_qi(void)
{
static const struct qi_test tests[] =
{
{ &IID_IDirect3DRMWrap, &IID_IUnknown, &IID_IDirect3DRMWrap, S_OK },
{ &IID_IDirect3DRM, NULL, NULL, CLASS_E_CLASSNOTAVAILABLE },
{ &IID_IDirect3DRMDevice, NULL, NULL, CLASS_E_CLASSNOTAVAILABLE },
{ &IID_IDirect3DRMObject, &IID_IUnknown, &IID_IDirect3DRMWrap, S_OK },
{ &IID_IDirect3DRMDevice2, NULL, NULL, CLASS_E_CLASSNOTAVAILABLE },
{ &IID_IDirect3DRMDevice3, NULL, NULL, CLASS_E_CLASSNOTAVAILABLE },
{ &IID_IDirect3DRMViewport, NULL, NULL, CLASS_E_CLASSNOTAVAILABLE },
{ &IID_IDirect3DRMViewport2, NULL, NULL, CLASS_E_CLASSNOTAVAILABLE },
{ &IID_IDirect3DRM3, NULL, NULL, CLASS_E_CLASSNOTAVAILABLE },
{ &IID_IDirect3DRM2, NULL, NULL, CLASS_E_CLASSNOTAVAILABLE },
{ &IID_IDirect3DRMVisual, NULL, NULL, CLASS_E_CLASSNOTAVAILABLE },
{ &IID_IDirect3DRMMesh, NULL, NULL, CLASS_E_CLASSNOTAVAILABLE },
{ &IID_IDirect3DRMMeshBuilder, NULL, NULL, CLASS_E_CLASSNOTAVAILABLE },
{ &IID_IDirect3DRMMeshBuilder2, NULL, NULL, CLASS_E_CLASSNOTAVAILABLE },
{ &IID_IDirect3DRMMeshBuilder3, NULL, NULL, CLASS_E_CLASSNOTAVAILABLE },
{ &IID_IDirect3DRMFace, NULL, NULL, CLASS_E_CLASSNOTAVAILABLE },
{ &IID_IDirect3DRMFace2, NULL, NULL, CLASS_E_CLASSNOTAVAILABLE },
{ &IID_IDirect3DRMLight, NULL, NULL, CLASS_E_CLASSNOTAVAILABLE },
{ &IID_IDirect3DRMTexture, NULL, NULL, CLASS_E_CLASSNOTAVAILABLE },
{ &IID_IDirect3DRMTexture2, NULL, NULL, CLASS_E_CLASSNOTAVAILABLE },
{ &IID_IDirect3DRMTexture3, NULL, NULL, CLASS_E_CLASSNOTAVAILABLE },
{ &IID_IDirect3DRMMaterial, NULL, NULL, CLASS_E_CLASSNOTAVAILABLE },
{ &IID_IDirect3DRMMaterial2, NULL, NULL, CLASS_E_CLASSNOTAVAILABLE },
{ &IID_IDirect3DRMAnimation, NULL, NULL, CLASS_E_CLASSNOTAVAILABLE },
{ &IID_IDirect3DRMAnimation2, NULL, NULL, CLASS_E_CLASSNOTAVAILABLE },
{ &IID_IDirect3DRMAnimationSet, NULL, NULL, CLASS_E_CLASSNOTAVAILABLE },
{ &IID_IDirect3DRMAnimationSet2, NULL, NULL, CLASS_E_CLASSNOTAVAILABLE },
{ &IID_IDirect3DRMObjectArray, NULL, NULL, CLASS_E_CLASSNOTAVAILABLE },
{ &IID_IDirect3DRMDeviceArray, NULL, NULL, CLASS_E_CLASSNOTAVAILABLE },
{ &IID_IDirect3DRMViewportArray, NULL, NULL, CLASS_E_CLASSNOTAVAILABLE },
{ &IID_IDirect3DRMFrameArray, NULL, NULL, CLASS_E_CLASSNOTAVAILABLE },
{ &IID_IDirect3DRMVisualArray, NULL, NULL, CLASS_E_CLASSNOTAVAILABLE },
{ &IID_IDirect3DRMLightArray, NULL, NULL, CLASS_E_CLASSNOTAVAILABLE },
{ &IID_IDirect3DRMPickedArray, NULL, NULL, CLASS_E_CLASSNOTAVAILABLE },
{ &IID_IDirect3DRMFaceArray, NULL, NULL, CLASS_E_CLASSNOTAVAILABLE },
{ &IID_IDirect3DRMAnimationArray, NULL, NULL, CLASS_E_CLASSNOTAVAILABLE },
{ &IID_IDirect3DRMUserVisual, NULL, NULL, CLASS_E_CLASSNOTAVAILABLE },
{ &IID_IDirect3DRMShadow, NULL, NULL, CLASS_E_CLASSNOTAVAILABLE },
{ &IID_IDirect3DRMShadow2, NULL, NULL, CLASS_E_CLASSNOTAVAILABLE },
{ &IID_IDirect3DRMInterpolator, NULL, NULL, CLASS_E_CLASSNOTAVAILABLE },
{ &IID_IDirect3DRMProgressiveMesh, NULL, NULL, CLASS_E_CLASSNOTAVAILABLE },
{ &IID_IDirect3DRMPicked2Array, NULL, NULL, CLASS_E_CLASSNOTAVAILABLE },
{ &IID_IDirect3DRMClippedVisual, NULL, NULL, CLASS_E_CLASSNOTAVAILABLE },
{ &IID_IDirectDrawClipper, NULL, NULL, CLASS_E_CLASSNOTAVAILABLE },
{ &IID_IDirectDrawSurface7, NULL, NULL, CLASS_E_CLASSNOTAVAILABLE },
{ &IID_IDirectDrawSurface4, NULL, NULL, CLASS_E_CLASSNOTAVAILABLE },
{ &IID_IDirectDrawSurface3, NULL, NULL, CLASS_E_CLASSNOTAVAILABLE },
{ &IID_IDirectDrawSurface2, NULL, NULL, CLASS_E_CLASSNOTAVAILABLE },
{ &IID_IDirectDrawSurface, NULL, NULL, CLASS_E_CLASSNOTAVAILABLE },
{ &IID_IDirect3DDevice7, NULL, NULL, CLASS_E_CLASSNOTAVAILABLE },
{ &IID_IDirect3DDevice3, NULL, NULL, CLASS_E_CLASSNOTAVAILABLE },
{ &IID_IDirect3DDevice2, NULL, NULL, CLASS_E_CLASSNOTAVAILABLE },
{ &IID_IDirect3DDevice, NULL, NULL, CLASS_E_CLASSNOTAVAILABLE },
{ &IID_IDirect3D7, NULL, NULL, CLASS_E_CLASSNOTAVAILABLE },
{ &IID_IDirect3D3, NULL, NULL, CLASS_E_CLASSNOTAVAILABLE },
{ &IID_IDirect3D2, NULL, NULL, CLASS_E_CLASSNOTAVAILABLE },
{ &IID_IDirect3D, NULL, NULL, CLASS_E_CLASSNOTAVAILABLE },
{ &IID_IDirectDraw7, NULL, NULL, CLASS_E_CLASSNOTAVAILABLE },
{ &IID_IDirectDraw4, NULL, NULL, CLASS_E_CLASSNOTAVAILABLE },
{ &IID_IDirectDraw3, NULL, NULL, CLASS_E_CLASSNOTAVAILABLE },
{ &IID_IDirectDraw2, NULL, NULL, CLASS_E_CLASSNOTAVAILABLE },
{ &IID_IDirectDraw, NULL, NULL, CLASS_E_CLASSNOTAVAILABLE },
{ &IID_IDirect3DLight, NULL, NULL, CLASS_E_CLASSNOTAVAILABLE },
{ &IID_IUnknown, &IID_IUnknown, NULL, S_OK },
};
IDirect3DRMWrap *wrap;
IDirect3DRM *d3drm1;
IUnknown *unknown;
HRESULT hr;
hr = Direct3DRMCreate(&d3drm1);
ok(SUCCEEDED(hr), "Failed to create d3drm instance, hr %#x.\n", hr);
hr = IDirect3DRM_CreateObject(d3drm1, &CLSID_CDirect3DRMWrap, NULL, &IID_IDirect3DRMWrap, (void **)&wrap);
ok(SUCCEEDED(hr), "Failed to create wrap instance, hr %#x.\n", hr);
hr = IDirect3DRMWrap_QueryInterface(wrap, &IID_IUnknown, (void **)&unknown);
ok(SUCCEEDED(hr), "Failed to get IUnknown from wrap (hr = %#x)\n", hr);
IDirect3DRMWrap_Release(wrap);
test_qi("wrap_qi", unknown, &IID_IUnknown, tests, ARRAY_SIZE(tests));
IUnknown_Release(unknown);
IDirect3DRM_Release(d3drm1);
}
START_TEST(d3drm)
{
test_MeshBuilder();
test_MeshBuilder3();
test_Mesh();
test_Face();
test_Frame();
test_Device();
test_object();
test_Viewport();
test_Light();
test_Material2();
test_Texture();
test_frame_transform();
test_d3drm_load();
test_frame_mesh_materials();
test_d3drm_qi();
test_frame_qi();
test_device_qi();
test_create_device_from_clipper1();
test_create_device_from_clipper2();
test_create_device_from_clipper3();
test_create_device_from_surface1();
test_create_device_from_surface2();
test_create_device_from_surface3();
test_create_device_from_d3d1();
test_create_device_from_d3d2();
test_create_device_from_d3d3();
test_load_texture();
test_texture_qi();
test_viewport_qi();
test_viewport_clear1();
test_viewport_clear2();
test_create_texture_from_surface();
test_animation();
test_animation_qi();
test_wrap();
test_wrap_qi();
}