/* * Copyright 2010, 2012 Christian Costa * Copyright 2012 André Hentschel * Copyright 2011-2014 Henri Verbeet for CodeWeavers * Copyright 2014-2015 Aaryaman Vasishta * * This library is free software; you can redistribute it and/or * modify it under the terms of the GNU Lesser General Public * License as published by the Free Software Foundation; either * version 2.1 of the License, or (at your option) any later version. * * This library is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU * Lesser General Public License for more details. * * You should have received a copy of the GNU Lesser General Public * License along with this library; if not, write to the Free Software * Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA */ #include #define COBJMACROS #include #include #include #include #include "wine/test.h" #define CHECK_REFCOUNT(obj,rc) \ { \ int rc_new = rc; \ int count = get_refcount( (IUnknown *)obj ); \ ok(count == rc_new, "Invalid refcount. Expected %d got %d\n", rc_new, count); \ } static ULONG get_refcount(IUnknown *object) { IUnknown_AddRef( object ); return IUnknown_Release( object ); } static BOOL compare_float(float f, float g, unsigned int ulps) { int x = *(int *)&f; int y = *(int *)&g; if (x < 0) x = INT_MIN - x; if (y < 0) y = INT_MIN - y; if (abs(x - y) > ulps) return FALSE; return TRUE; } #define check_vector(a, b, c, d, e) check_vector_(__LINE__, a, b, c, d, e) static void check_vector_(unsigned int line, const D3DVECTOR *v, float x, float y, float z, unsigned int ulps) { BOOL ret = compare_float(U1(v)->x, x, ulps) && compare_float(U2(v)->y, y, ulps) && compare_float(U3(v)->z, z, ulps); ok_(__FILE__, line)(ret, "Got unexpected vector {%.8e, %.8e, %.8e}, expected {%.8e, %.8e, %.8e}.\n", U1(v)->x, U2(v)->y, U3(v)->z, x, y, z); } #define vector_eq(a, b) vector_eq_(__LINE__, a, b) static void vector_eq_(unsigned int line, const D3DVECTOR *left, const D3DVECTOR *right) { check_vector_(line, left, U1(right)->x, U2(right)->y, U3(right)->z, 0); } static D3DRMMATRIX4D identity = { { 1.0f, 0.0f, 0.0f, 0.0f }, { 0.0f, 1.0f, 0.0f, 0.0f }, { 0.0f, 0.0f, 1.0f, 0.0f }, { 0.0f, 0.0f, 0.0f, 1.0f } }; static HWND create_window(void) { RECT r = {0, 0, 640, 480}; AdjustWindowRect(&r, WS_OVERLAPPEDWINDOW | WS_VISIBLE, FALSE); return CreateWindowA("static", "d3drm_test", WS_OVERLAPPEDWINDOW | WS_VISIBLE, CW_USEDEFAULT, CW_USEDEFAULT, r.right - r.left, r.bottom - r.top, NULL, NULL, NULL, NULL); } #define test_class_name(a, b) test_class_name_(__LINE__, a, b) static void test_class_name_(unsigned int line, IDirect3DRMObject *object, const char *name) { char cname[64] = {0}; DWORD size, size2; HRESULT hr; hr = IDirect3DRMObject_GetClassName(object, NULL, cname); ok_(__FILE__, line)(hr == E_INVALIDARG, "Got unexpected hr %#x.\n", hr); hr = IDirect3DRMViewport_GetClassName(object, NULL, NULL); ok_(__FILE__, line)(hr == E_INVALIDARG, "Got unexpected hr %#x.\n", hr); size = 0; hr = IDirect3DRMObject_GetClassName(object, &size, NULL); ok_(__FILE__, line)(hr == D3DRM_OK, "Failed to get classname size, hr %#x.\n", hr); ok_(__FILE__, line)(size == strlen(name) + 1, "wrong size: %u\n", size); size = size2 = !!*name; hr = IDirect3DRMObject_GetClassName(object, &size, cname); ok_(__FILE__, line)(hr == E_INVALIDARG, "Got unexpected hr %#x.\n", hr); ok_(__FILE__, line)(size == size2, "Got size %u.\n", size); size = sizeof(cname); hr = IDirect3DRMObject_GetClassName(object, &size, cname); ok_(__FILE__, line)(hr == D3DRM_OK, "Failed to get classname, hr %#x.\n", hr); ok_(__FILE__, line)(size == strlen(name) + 1, "wrong size: %u\n", size); ok_(__FILE__, line)(!strcmp(cname, name), "Expected cname to be \"%s\", but got \"%s\".\n", name, cname); size = strlen(name) + 1; hr = IDirect3DRMObject_GetClassName(object, &size, cname); ok_(__FILE__, line)(hr == D3DRM_OK, "Failed to get classname, hr %#x.\n", hr); ok_(__FILE__, line)(size == strlen(name) + 1, "wrong size: %u\n", size); ok_(__FILE__, line)(!strcmp(cname, name), "Expected cname to be \"%s\", but got \"%s\".\n", name, cname); size = strlen(name); strcpy(cname, "XXX"); hr = IDirect3DRMObject_GetClassName(object, &size, cname); ok_(__FILE__, line)(hr == E_INVALIDARG, "Got unexpected hr %#x.\n", hr); ok_(__FILE__, line)(size == strlen(name), "Wrong classname size: %u.\n", size); ok_(__FILE__, line)(!strcmp(cname, "XXX"), "Expected unchanged buffer, but got \"%s\".\n", cname); } #define test_object_name(a) test_object_name_(__LINE__, a) static void test_object_name_(unsigned int line, IDirect3DRMObject *object) { char name[64] = {0}; HRESULT hr; DWORD size; hr = IDirect3DRMObject_GetName(object, NULL, NULL); ok_(__FILE__, line)(hr == E_INVALIDARG, "Got unexpected hr %#x.\n", hr); name[0] = 0x1f; hr = IDirect3DRMObject_GetName(object, NULL, name); ok_(__FILE__, line)(hr == E_INVALIDARG, "Got unexpected hr %#x.\n", hr); ok_(__FILE__, line)(name[0] == 0x1f, "Unexpected buffer contents, %#x.\n", name[0]); /* Name is not set yet. */ size = 100; hr = IDirect3DRMObject_GetName(object, &size, NULL); ok_(__FILE__, line)(SUCCEEDED(hr), "Failed to get name size, hr %#x.\n", hr); ok_(__FILE__, line)(size == 0, "Unexpected size %u.\n", size); size = sizeof(name); name[0] = 0x1f; hr = IDirect3DRMObject_GetName(object, &size, name); ok_(__FILE__, line)(SUCCEEDED(hr), "Failed to get name size, hr %#x.\n", hr); ok_(__FILE__, line)(size == 0, "Unexpected size %u.\n", size); ok_(__FILE__, line)(name[0] == 0, "Unexpected name \"%s\".\n", name); size = 0; name[0] = 0x1f; hr = IDirect3DRMObject_GetName(object, &size, name); ok_(__FILE__, line)(SUCCEEDED(hr), "Failed to get name size, hr %#x.\n", hr); ok_(__FILE__, line)(size == 0, "Unexpected size %u.\n", size); ok_(__FILE__, line)(name[0] == 0x1f, "Unexpected name \"%s\".\n", name); hr = IDirect3DRMObject_SetName(object, NULL); ok_(__FILE__, line)(SUCCEEDED(hr), "Got unexpected hr %#x.\n", hr); hr = IDirect3DRMObject_SetName(object, "name"); ok_(__FILE__, line)(SUCCEEDED(hr), "Failed to set a name, hr %#x.\n", hr); size = 0; hr = IDirect3DRMObject_GetName(object, &size, NULL); ok_(__FILE__, line)(SUCCEEDED(hr), "Failed to get name size, hr %#x.\n", hr); ok_(__FILE__, line)(size == strlen("name") + 1, "Unexpected size %u.\n", size); size = strlen("name") + 1; hr = IDirect3DRMObject_GetName(object, &size, name); ok_(__FILE__, line)(SUCCEEDED(hr), "Failed to get name size, hr %#x.\n", hr); ok_(__FILE__, line)(size == strlen("name") + 1, "Unexpected size %u.\n", size); ok_(__FILE__, line)(!strcmp(name, "name"), "Unexpected name \"%s\".\n", name); size = 2; name[0] = 0x1f; hr = IDirect3DRMObject_GetName(object, &size, name); ok_(__FILE__, line)(hr == E_INVALIDARG, "Failed to get object name, hr %#x.\n", hr); ok_(__FILE__, line)(size == 2, "Unexpected size %u.\n", size); ok_(__FILE__, line)(name[0] == 0x1f, "Got unexpected name \"%s\".\n", name); hr = IDirect3DRMObject_SetName(object, NULL); ok_(__FILE__, line)(SUCCEEDED(hr), "Failed to set object name, hr %#x.\n", hr); size = 1; hr = IDirect3DRMObject_GetName(object, &size, NULL); ok_(__FILE__, line)(SUCCEEDED(hr), "Failed to get name size, hr %#x.\n", hr); ok_(__FILE__, line)(size == 0, "Unexpected size %u.\n", size); size = 1; name[0] = 0x1f; hr = IDirect3DRMObject_GetName(object, &size, name); ok_(__FILE__, line)(SUCCEEDED(hr), "Failed to get name size, hr %#x.\n", hr); ok_(__FILE__, line)(size == 0, "Unexpected size %u.\n", size); ok_(__FILE__, line)(name[0] == 0, "Got unexpected name \"%s\".\n", name); } static char data_bad_version[] = "xof 0302txt 0064\n" "Header Object\n" "{\n" "1; 2; 3;\n" "}\n"; static char data_no_mesh[] = "xof 0302txt 0064\n" "Header Object\n" "{\n" "1; 0; 1;\n" "}\n"; static char data_ok[] = "xof 0302txt 0064\n" "Header Object\n" "{\n" "1; 0; 1;\n" "}\n" "Mesh Object\n" "{\n" "4;\n" "1.0; 0.0; 0.0;,\n" "0.0; 1.0; 0.0;,\n" "0.0; 0.0; 1.0;,\n" "1.0; 1.0; 1.0;;\n" "3;\n" "3; 0, 1, 2;,\n" "3; 1, 2, 3;,\n" "3; 3, 1, 2;;\n" "}\n"; static char data_full[] = "xof 0302txt 0064\n" "Header { 1; 0; 1; }\n" "Mesh {\n" " 3;\n" " 0.1; 0.2; 0.3;,\n" " 0.4; 0.5; 0.6;,\n" " 0.7; 0.8; 0.9;;\n" " 1;\n" " 3; 0, 1, 2;;\n" " MeshMaterialList {\n" " 1; 1; 0;\n" " Material {\n" " 0.0; 1.0; 0.0; 1.0;;\n" " 30.0;\n" " 1.0; 0.0; 0.0;;\n" " 0.5; 0.5; 0.5;;\n" " TextureFileName {\n" " \"Texture.bmp\";\n" " }\n" " }\n" " }\n" " MeshNormals {\n" " 3;\n" " 1.1; 1.2; 1.3;,\n" " 1.4; 1.5; 1.6;,\n" " 1.7; 1.8; 1.9;;\n" " 1;" " 3; 0, 1, 2;;\n" " }\n" " MeshTextureCoords {\n" " 3;\n" " 0.13; 0.17;,\n" " 0.23; 0.27;,\n" " 0.33; 0.37;;\n" " }\n" "}\n"; static char data_d3drm_load[] = "xof 0302txt 0064\n" "Header Object\n" "{\n" "1; 0; 1;\n" "}\n" "Mesh Object1\n" "{\n" " 1;\n" " 0.1; 0.2; 0.3;,\n" " 1;\n" " 3; 0, 1, 2;;\n" "}\n" "Mesh Object2\n" "{\n" " 1;\n" " 0.1; 0.2; 0.3;,\n" " 1;\n" " 3; 0, 1, 2;;\n" "}\n" "Frame Scene\n" "{\n" " {Object1}\n" " {Object2}\n" "}\n" "Material\n" "{\n" " 0.1, 0.2, 0.3, 0.4;;\n" " 0.5;\n" " 0.6, 0.7, 0.8;;\n" " 0.9, 1.0, 1.1;;\n" "}\n"; static char data_frame_mesh_materials[] = "xof 0302txt 0064\n" "Header { 1; 0; 1; }\n" "Frame {\n" " Mesh mesh1 {\n" " 5;\n" " 0.1; 0.2; 0.3;,\n" " 0.4; 0.5; 0.6;,\n" " 0.7; 0.8; 0.9;,\n" " 1.1; 1.2; 1.3;,\n" " 1.4; 1.5; 1.6;;\n" " 6;\n" " 3; 0, 1, 2;,\n" " 3; 0, 2, 1;,\n" " 3; 1, 2, 3;,\n" " 3; 1, 3, 2;,\n" " 3; 2, 3, 4;,\n" " 3; 2, 4, 3;;\n" " MeshMaterialList {\n" " 3; 6; 0, 1, 1, 2, 2, 2;\n" " Material mat1 {\n" " 1.0; 0.0; 0.0; 0.1;;\n" " 10.0;\n" " 0.11; 0.12; 0.13;;\n" " 0.14; 0.15; 0.16;;\n" " }\n" " Material mat2 {\n" " 0.0; 1.0; 0.0; 0.2;;\n" " 20.0;\n" " 0.21; 0.22; 0.23;;\n" " 0.24; 0.25; 0.26;;\n" " }\n" " Material mat3 {\n" " 0.0; 0.0; 1.0; 0.3;;\n" " 30.0;\n" " 0.31; 0.32; 0.33;;\n" " 0.34; 0.35; 0.36;;\n" " }\n" " }\n" " }\n" "}\n"; static void test_MeshBuilder(void) { HRESULT hr; IDirect3DRM *d3drm; IDirect3DRMMeshBuilder *pMeshBuilder; IDirect3DRMMeshBuilder3 *meshbuilder3; IDirect3DRMMesh *mesh; D3DRMLOADMEMORY info; int val; DWORD val1, val2, val3; D3DVALUE valu, valv; D3DVECTOR v[3]; D3DVECTOR n[4]; DWORD f[8]; char name[10]; DWORD size; D3DCOLOR color; IUnknown *unk; hr = Direct3DRMCreate(&d3drm); ok(hr == D3DRM_OK, "Cannot get IDirect3DRM interface (hr = %x)\n", hr); hr = IDirect3DRM_CreateMeshBuilder(d3drm, &pMeshBuilder); ok(hr == D3DRM_OK, "Cannot get IDirect3DRMMeshBuilder interface (hr = %x)\n", hr); hr = IDirect3DRMMeshBuilder_QueryInterface(pMeshBuilder, &IID_IDirect3DRMObject, (void **)&unk); ok(SUCCEEDED(hr), "Failed to get IDirect3DRMObject, %#x.\n", hr); ok(unk == (IUnknown *)pMeshBuilder, "Unexpected interface pointer.\n"); IUnknown_Release(unk); hr = IDirect3DRMMeshBuilder_QueryInterface(pMeshBuilder, &IID_IDirect3DRMVisual, (void **)&unk); ok(SUCCEEDED(hr), "Failed to get IDirect3DRMVisual, %#x.\n", hr); ok(unk == (IUnknown *)pMeshBuilder, "Unexpected interface pointer.\n"); IUnknown_Release(unk); hr = IDirect3DRMMeshBuilder_QueryInterface(pMeshBuilder, &IID_IDirect3DRMMeshBuilder3, (void **)&meshbuilder3); ok(SUCCEEDED(hr), "Failed to get IDirect3DRMMeshBuilder3, %#x.\n", hr); hr = IDirect3DRMMeshBuilder3_QueryInterface(meshbuilder3, &IID_IDirect3DRMObject, (void **)&unk); ok(SUCCEEDED(hr), "Failed to get IDirect3DRMObject, %#x.\n", hr); ok(unk == (IUnknown *)pMeshBuilder, "Unexpected interface pointer.\n"); IUnknown_Release(unk); hr = IDirect3DRMMeshBuilder3_QueryInterface(meshbuilder3, &IID_IDirect3DRMVisual, (void **)&unk); ok(SUCCEEDED(hr), "Failed to get IDirect3DRMVisual, %#x.\n", hr); ok(unk == (IUnknown *)pMeshBuilder, "Unexpected interface pointer.\n"); IUnknown_Release(unk); IDirect3DRMMeshBuilder3_Release(meshbuilder3); test_class_name((IDirect3DRMObject *)pMeshBuilder, "Builder"); test_object_name((IDirect3DRMObject *)pMeshBuilder); info.lpMemory = data_bad_version; info.dSize = strlen(data_bad_version); hr = IDirect3DRMMeshBuilder_Load(pMeshBuilder, &info, NULL, D3DRMLOAD_FROMMEMORY, NULL, NULL); ok(hr == D3DRMERR_BADFILE, "Should have returned D3DRMERR_BADFILE (hr = %x)\n", hr); info.lpMemory = data_no_mesh; info.dSize = strlen(data_no_mesh); hr = IDirect3DRMMeshBuilder_Load(pMeshBuilder, &info, NULL, D3DRMLOAD_FROMMEMORY, NULL, NULL); ok(hr == D3DRMERR_NOTFOUND, "Should have returned D3DRMERR_NOTFOUND (hr = %x)\n", hr); info.lpMemory = data_ok; info.dSize = strlen(data_ok); hr = IDirect3DRMMeshBuilder_Load(pMeshBuilder, &info, NULL, D3DRMLOAD_FROMMEMORY, NULL, NULL); ok(hr == D3DRM_OK, "Cannot load mesh data (hr = %x)\n", hr); size = sizeof(name); hr = IDirect3DRMMeshBuilder_GetName(pMeshBuilder, &size, name); ok(hr == D3DRM_OK, "IDirect3DRMMeshBuilder_GetName returned hr = %x\n", hr); ok(!strcmp(name, "Object"), "Retrieved name '%s' instead of 'Object'\n", name); size = strlen("Object"); /* No space for null character */ hr = IDirect3DRMMeshBuilder_GetName(pMeshBuilder, &size, name); ok(hr == E_INVALIDARG, "IDirect3DRMMeshBuilder_GetName returned hr = %x\n", hr); hr = IDirect3DRMMeshBuilder_SetName(pMeshBuilder, NULL); ok(hr == D3DRM_OK, "IDirect3DRMMeshBuilder_SetName returned hr = %x\n", hr); size = sizeof(name); hr = IDirect3DRMMeshBuilder_GetName(pMeshBuilder, &size, name); ok(hr == D3DRM_OK, "IDirect3DRMMeshBuilder_GetName returned hr = %x\n", hr); ok(size == 0, "Size should be 0 instead of %u\n", size); hr = IDirect3DRMMeshBuilder_SetName(pMeshBuilder, ""); ok(hr == D3DRM_OK, "IDirect3DRMMeshBuilder_SetName returned hr = %x\n", hr); size = sizeof(name); hr = IDirect3DRMMeshBuilder_GetName(pMeshBuilder, &size, name); ok(hr == D3DRM_OK, "IDirect3DRMMeshBuilder_GetName returned hr = %x\n", hr); ok(!strcmp(name, ""), "Retrieved name '%s' instead of ''\n", name); val = IDirect3DRMMeshBuilder_GetVertexCount(pMeshBuilder); ok(val == 4, "Wrong number of vertices %d (must be 4)\n", val); val = IDirect3DRMMeshBuilder_GetFaceCount(pMeshBuilder); ok(val == 3, "Wrong number of faces %d (must be 3)\n", val); hr = IDirect3DRMMeshBuilder_GetVertices(pMeshBuilder, &val1, NULL, &val2, NULL, &val3, NULL); ok(hr == D3DRM_OK, "Cannot get vertices information (hr = %x)\n", hr); ok(val1 == 4, "Wrong number of vertices %d (must be 4)\n", val1); ok(val2 == 4, "Wrong number of normals %d (must be 4)\n", val2); ok(val3 == 22, "Wrong number of face data bytes %d (must be 22)\n", val3); /* Check that Load method generated default normals */ hr = IDirect3DRMMeshBuilder_GetVertices(pMeshBuilder, NULL, NULL, &val2, n, NULL, NULL); ok(hr == D3DRM_OK, "Cannot get vertices information (hr = %x)\n", hr); check_vector(&n[0], 0.577350f, 0.577350f, 0.577350f, 32); check_vector(&n[1], -0.229416f, 0.688247f, 0.688247f, 32); check_vector(&n[2], -0.229416f, 0.688247f, 0.688247f, 32); check_vector(&n[3], -0.577350f, 0.577350f, 0.577350f, 32); /* Check that Load method generated default texture coordinates (0.0f, 0.0f) for each vertex */ valu = 1.23f; valv = 3.21f; hr = IDirect3DRMMeshBuilder_GetTextureCoordinates(pMeshBuilder, 0, &valu, &valv); ok(hr == D3DRM_OK, "Cannot get texture coordinates (hr = %x)\n", hr); ok(valu == 0.0f, "Wrong coordinate %f (must be 0.0)\n", valu); ok(valv == 0.0f, "Wrong coordinate %f (must be 0.0)\n", valv); valu = 1.23f; valv = 3.21f; hr = IDirect3DRMMeshBuilder_GetTextureCoordinates(pMeshBuilder, 1, &valu, &valv); ok(hr == D3DRM_OK, "Cannot get texture coordinates (hr = %x)\n", hr); ok(valu == 0.0f, "Wrong coordinate %f (must be 0.0)\n", valu); ok(valv == 0.0f, "Wrong coordinate %f (must be 0.0)\n", valv); valu = 1.23f; valv = 3.21f; hr = IDirect3DRMMeshBuilder_GetTextureCoordinates(pMeshBuilder, 2, &valu, &valv); ok(hr == D3DRM_OK, "Cannot get texture coordinates (hr = %x)\n", hr); ok(valu == 0.0f, "Wrong coordinate %f (must be 0.0)\n", valu); ok(valv == 0.0f, "Wrong coordinate %f (must be 0.0)\n", valv); valu = 1.23f; valv = 3.21f; hr = IDirect3DRMMeshBuilder_GetTextureCoordinates(pMeshBuilder, 3, &valu, &valv); ok(hr == D3DRM_OK, "Cannot get texture coordinates (hr = %x)\n", hr); ok(valu == 0.0f, "Wrong coordinate %f (must be 0.0)\n", valu); ok(valv == 0.0f, "Wrong coordinate %f (must be 0.0)\n", valv); hr = IDirect3DRMMeshBuilder_GetTextureCoordinates(pMeshBuilder, 4, &valu, &valv); ok(hr == D3DRMERR_BADVALUE, "Should fail and return D3DRM_BADVALUE (hr = %x)\n", hr); valu = 1.23f; valv = 3.21f; hr = IDirect3DRMMeshBuilder_SetTextureCoordinates(pMeshBuilder, 0, valu, valv); ok(hr == D3DRM_OK, "Cannot set texture coordinates (hr = %x)\n", hr); hr = IDirect3DRMMeshBuilder_SetTextureCoordinates(pMeshBuilder, 4, valu, valv); ok(hr == D3DRMERR_BADVALUE, "Should fail and return D3DRM_BADVALUE (hr = %x)\n", hr); valu = 0.0f; valv = 0.0f; hr = IDirect3DRMMeshBuilder_GetTextureCoordinates(pMeshBuilder, 0, &valu, &valv); ok(hr == D3DRM_OK, "Cannot get texture coordinates (hr = %x)\n", hr); ok(valu == 1.23f, "Wrong coordinate %f (must be 1.23)\n", valu); ok(valv == 3.21f, "Wrong coordinate %f (must be 3.21)\n", valv); IDirect3DRMMeshBuilder_Release(pMeshBuilder); hr = IDirect3DRM_CreateMeshBuilder(d3drm, &pMeshBuilder); ok(hr == D3DRM_OK, "Cannot get IDirect3DRMMeshBuilder interface (hr = %x)\n", hr); /* No group in mesh when mesh builder is not loaded */ hr = IDirect3DRMMeshBuilder_CreateMesh(pMeshBuilder, &mesh); ok(hr == D3DRM_OK, "CreateMesh failed returning hr = %x\n", hr); if (hr == D3DRM_OK) { DWORD nb_groups; nb_groups = IDirect3DRMMesh_GetGroupCount(mesh); ok(nb_groups == 0, "GetCroupCount returned %u\n", nb_groups); IDirect3DRMMesh_Release(mesh); } info.lpMemory = data_full; info.dSize = strlen(data_full); hr = IDirect3DRMMeshBuilder_Load(pMeshBuilder, &info, NULL, D3DRMLOAD_FROMMEMORY, NULL, NULL); ok(hr == D3DRM_OK, "Cannot load mesh data (hr = %x)\n", hr); val = IDirect3DRMMeshBuilder_GetVertexCount(pMeshBuilder); ok(val == 3, "Wrong number of vertices %d (must be 3)\n", val); val = IDirect3DRMMeshBuilder_GetFaceCount(pMeshBuilder); ok(val == 1, "Wrong number of faces %d (must be 1)\n", val); /* Check no buffer size and too small buffer size errors */ val1 = 1; val2 = 3; val3 = 8; hr = IDirect3DRMMeshBuilder_GetVertices(pMeshBuilder, &val1, v, &val2, n, &val3, f); ok(hr == D3DRMERR_BADVALUE, "IDirect3DRMMeshBuilder_GetVertices returned %#x\n", hr); hr = IDirect3DRMMeshBuilder_GetVertices(pMeshBuilder, NULL, v, &val2, n, &val3, f); ok(hr == D3DRMERR_BADVALUE, "IDirect3DRMMeshBuilder_GetVertices returned %#x\n", hr); val1 = 3; val2 = 1; val3 = 8; hr = IDirect3DRMMeshBuilder_GetVertices(pMeshBuilder, &val1, v, &val2, n, &val3, f); ok(hr == D3DRMERR_BADVALUE, "IDirect3DRMMeshBuilder_GetVertices returned %#x\n", hr); hr = IDirect3DRMMeshBuilder_GetVertices(pMeshBuilder, &val1, v, NULL, n, &val3, f); ok(hr == D3DRMERR_BADVALUE, "IDirect3DRMMeshBuilder_GetVertices returned %#x\n", hr); val1 = 3; val2 = 3; val3 = 1; hr = IDirect3DRMMeshBuilder_GetVertices(pMeshBuilder, &val1, v, &val2, n, &val3, f); ok(hr == D3DRMERR_BADVALUE, "IDirect3DRMMeshBuilder_GetVertices returned %#x\n", hr); hr = IDirect3DRMMeshBuilder_GetVertices(pMeshBuilder, &val1, v, &val2, n, NULL, f); ok(hr == D3DRMERR_BADVALUE, "IDirect3DRMMeshBuilder_GetVertices returned %#x\n", hr); val1 = 3; val2 = 3; val3 = 8; hr = IDirect3DRMMeshBuilder_GetVertices(pMeshBuilder, &val1, v, &val2, n, &val3, f); ok(hr == D3DRM_OK, "Cannot get vertices information (hr = %x)\n", hr); ok(val1 == 3, "Wrong number of vertices %d (must be 3)\n", val1); ok(val2 == 3, "Wrong number of normals %d (must be 3)\n", val2); ok(val3 == 8, "Wrong number of face data bytes %d (must be 8)\n", val3); check_vector(&v[0], 0.1f, 0.2f, 0.3f, 32); check_vector(&v[1], 0.4f, 0.5f, 0.6f, 32); check_vector(&v[2], 0.7f, 0.8f, 0.9f, 32); check_vector(&n[0], 1.1f, 1.2f, 1.3f, 32); check_vector(&n[1], 1.4f, 1.5f, 1.6f, 32); check_vector(&n[2], 1.7f, 1.8f, 1.9f, 32); ok(f[0] == 3 , "Wrong component f[0] = %d (expected 3)\n", f[0]); ok(f[1] == 0 , "Wrong component f[1] = %d (expected 0)\n", f[1]); ok(f[2] == 0 , "Wrong component f[2] = %d (expected 0)\n", f[2]); ok(f[3] == 1 , "Wrong component f[3] = %d (expected 1)\n", f[3]); ok(f[4] == 1 , "Wrong component f[4] = %d (expected 1)\n", f[4]); ok(f[5] == 2 , "Wrong component f[5] = %d (expected 2)\n", f[5]); ok(f[6] == 2 , "Wrong component f[6] = %d (expected 2)\n", f[6]); ok(f[7] == 0 , "Wrong component f[7] = %d (expected 0)\n", f[7]); hr = IDirect3DRMMeshBuilder_CreateMesh(pMeshBuilder, &mesh); ok(hr == D3DRM_OK, "CreateMesh failed returning hr = %x\n", hr); if (hr == D3DRM_OK) { DWORD nb_groups; unsigned nb_vertices, nb_faces, nb_face_vertices; DWORD data_size; IDirect3DRMMaterial *material = (IDirect3DRMMaterial *)0xdeadbeef; IDirect3DRMTexture *texture = (IDirect3DRMTexture *)0xdeadbeef; D3DVALUE values[3]; nb_groups = IDirect3DRMMesh_GetGroupCount(mesh); ok(nb_groups == 1, "GetCroupCount returned %u\n", nb_groups); hr = IDirect3DRMMesh_GetGroup(mesh, 1, &nb_vertices, &nb_faces, &nb_face_vertices, &data_size, NULL); ok(hr == D3DRMERR_BADVALUE, "GetCroup returned hr = %x\n", hr); hr = IDirect3DRMMesh_GetGroup(mesh, 0, &nb_vertices, &nb_faces, &nb_face_vertices, &data_size, NULL); ok(hr == D3DRM_OK, "GetCroup failed returning hr = %x\n", hr); ok(nb_vertices == 3, "Wrong number of vertices %u (must be 3)\n", nb_vertices); ok(nb_faces == 1, "Wrong number of faces %u (must be 1)\n", nb_faces); ok(nb_face_vertices == 3, "Wrong number of vertices per face %u (must be 3)\n", nb_face_vertices); ok(data_size == 3, "Wrong number of face data bytes %u (must be 3)\n", data_size); color = IDirect3DRMMesh_GetGroupColor(mesh, 0); ok(color == 0xff00ff00, "Wrong color returned %#x instead of %#x\n", color, 0xff00ff00); hr = IDirect3DRMMesh_GetGroupTexture(mesh, 0, &texture); ok(hr == D3DRM_OK, "GetCroupTexture failed returning hr = %x\n", hr); ok(texture == NULL, "No texture should be present\n"); hr = IDirect3DRMMesh_GetGroupMaterial(mesh, 0, &material); ok(hr == D3DRM_OK, "GetCroupMaterial failed returning hr = %x\n", hr); ok(material != NULL, "No material present\n"); hr = IDirect3DRMMaterial_GetEmissive(material, &values[0], &values[1], &values[2]); ok(hr == D3DRM_OK, "Failed to get emissive color, hr %#x.\n", hr); ok(values[0] == 0.5f, "Got unexpected red component %.8e.\n", values[0]); ok(values[1] == 0.5f, "Got unexpected green component %.8e.\n", values[1]); ok(values[2] == 0.5f, "Got unexpected blue component %.8e.\n", values[2]); hr = IDirect3DRMMaterial_GetSpecular(material, &values[0], &values[1], &values[2]); ok(hr == D3DRM_OK, "Failed to get specular color, hr %#x.\n", hr); ok(values[0] == 1.0f, "Got unexpected red component %.8e.\n", values[0]); ok(values[1] == 0.0f, "Got unexpected green component %.8e.\n", values[1]); ok(values[2] == 0.0f, "Got unexpected blue component %.8e.\n", values[2]); values[0] = IDirect3DRMMaterial_GetPower(material); ok(values[0] == 30.0f, "Got unexpected power value %.8e.\n", values[0]); IDirect3DRMMaterial_Release(material); IDirect3DRMMesh_Release(mesh); } hr = IDirect3DRMMeshBuilder_Scale(pMeshBuilder, 2, 3 ,4); ok(hr == D3DRM_OK, "Scale failed returning hr = %x\n", hr); hr = IDirect3DRMMeshBuilder_GetVertices(pMeshBuilder, &val1, v, &val2, n, &val3, f); ok(hr == D3DRM_OK, "Cannot get vertices information (hr = %x)\n", hr); ok(val2 == 3, "Wrong number of normals %d (must be 3)\n", val2); ok(val1 == 3, "Wrong number of vertices %d (must be 3)\n", val1); check_vector(&v[0], 0.1f * 2, 0.2f * 3, 0.3f * 4, 32); check_vector(&v[1], 0.4f * 2, 0.5f * 3, 0.6f * 4, 32); check_vector(&v[2], 0.7f * 2, 0.8f * 3, 0.9f * 4, 32); /* Normals are not affected by Scale */ check_vector(&n[0], 1.1f, 1.2f, 1.3f, 32); check_vector(&n[1], 1.4f, 1.5f, 1.6f, 32); check_vector(&n[2], 1.7f, 1.8f, 1.9f, 32); IDirect3DRMMeshBuilder_Release(pMeshBuilder); IDirect3DRM_Release(d3drm); } static void test_MeshBuilder3(void) { HRESULT hr; IDirect3DRM *d3drm; IDirect3DRM3 *d3drm3; IDirect3DRMMeshBuilder3 *pMeshBuilder3; D3DRMLOADMEMORY info; int val; DWORD val1; D3DVALUE valu, valv; hr = Direct3DRMCreate(&d3drm); ok(hr == D3DRM_OK, "Cannot get IDirect3DRM interface (hr = %x)\n", hr); if (FAILED(hr = IDirect3DRM_QueryInterface(d3drm, &IID_IDirect3DRM3, (void **)&d3drm3))) { win_skip("Cannot get IDirect3DRM3 interface (hr = %x), skipping tests\n", hr); IDirect3DRM_Release(d3drm); return; } hr = IDirect3DRM3_CreateMeshBuilder(d3drm3, &pMeshBuilder3); ok(hr == D3DRM_OK, "Cannot get IDirect3DRMMeshBuilder3 interface (hr = %x)\n", hr); test_class_name((IDirect3DRMObject *)pMeshBuilder3, "Builder"); test_object_name((IDirect3DRMObject *)pMeshBuilder3); info.lpMemory = data_bad_version; info.dSize = strlen(data_bad_version); hr = IDirect3DRMMeshBuilder3_Load(pMeshBuilder3, &info, NULL, D3DRMLOAD_FROMMEMORY, NULL, NULL); ok(hr == D3DRMERR_BADFILE, "Should have returned D3DRMERR_BADFILE (hr = %x)\n", hr); info.lpMemory = data_no_mesh; info.dSize = strlen(data_no_mesh); hr = IDirect3DRMMeshBuilder3_Load(pMeshBuilder3, &info, NULL, D3DRMLOAD_FROMMEMORY, NULL, NULL); ok(hr == D3DRMERR_NOTFOUND, "Should have returned D3DRMERR_NOTFOUND (hr = %x)\n", hr); info.lpMemory = data_ok; info.dSize = strlen(data_ok); hr = IDirect3DRMMeshBuilder3_Load(pMeshBuilder3, &info, NULL, D3DRMLOAD_FROMMEMORY, NULL, NULL); ok(hr == D3DRM_OK, "Cannot load mesh data (hr = %x)\n", hr); val = IDirect3DRMMeshBuilder3_GetVertexCount(pMeshBuilder3); ok(val == 4, "Wrong number of vertices %d (must be 4)\n", val); val = IDirect3DRMMeshBuilder3_GetFaceCount(pMeshBuilder3); ok(val == 3, "Wrong number of faces %d (must be 3)\n", val); hr = IDirect3DRMMeshBuilder3_GetVertices(pMeshBuilder3, 0, &val1, NULL); ok(hr == D3DRM_OK, "Cannot get vertices information (hr = %x)\n", hr); ok(val1 == 4, "Wrong number of vertices %d (must be 4)\n", val1); /* Check that Load method generated default texture coordinates (0.0f, 0.0f) for each vertex */ valu = 1.23f; valv = 3.21f; hr = IDirect3DRMMeshBuilder3_GetTextureCoordinates(pMeshBuilder3, 0, &valu, &valv); ok(hr == D3DRM_OK, "Cannot get texture coordinates (hr = %x)\n", hr); ok(valu == 0.0f, "Wrong coordinate %f (must be 0.0)\n", valu); ok(valv == 0.0f, "Wrong coordinate %f (must be 0.0)\n", valv); valu = 1.23f; valv = 3.21f; hr = IDirect3DRMMeshBuilder3_GetTextureCoordinates(pMeshBuilder3, 1, &valu, &valv); ok(hr == D3DRM_OK, "Cannot get texture coordinates (hr = %x)\n", hr); ok(valu == 0.0f, "Wrong coordinate %f (must be 0.0)\n", valu); ok(valv == 0.0f, "Wrong coordinate %f (must be 0.0)\n", valv); valu = 1.23f; valv = 3.21f; hr = IDirect3DRMMeshBuilder3_GetTextureCoordinates(pMeshBuilder3, 2, &valu, &valv); ok(hr == D3DRM_OK, "Cannot get texture coordinates (hr = %x)\n", hr); ok(valu == 0.0f, "Wrong coordinate %f (must be 0.0)\n", valu); ok(valv == 0.0f, "Wrong coordinate %f (must be 0.0)\n", valv); valu = 1.23f; valv = 3.21f; hr = IDirect3DRMMeshBuilder3_GetTextureCoordinates(pMeshBuilder3, 3, &valu, &valv); ok(hr == D3DRM_OK, "Cannot get texture coordinates (hr = %x)\n", hr); ok(valu == 0.0f, "Wrong coordinate %f (must be 0.0)\n", valu); ok(valv == 0.0f, "Wrong coordinate %f (must be 0.0)\n", valv); hr = IDirect3DRMMeshBuilder3_GetTextureCoordinates(pMeshBuilder3, 4, &valu, &valv); ok(hr == D3DRMERR_BADVALUE, "Should fail and return D3DRM_BADVALUE (hr = %x)\n", hr); valu = 1.23f; valv = 3.21f; hr = IDirect3DRMMeshBuilder3_SetTextureCoordinates(pMeshBuilder3, 0, valu, valv); ok(hr == D3DRM_OK, "Cannot set texture coordinates (hr = %x)\n", hr); hr = IDirect3DRMMeshBuilder3_SetTextureCoordinates(pMeshBuilder3, 4, valu, valv); ok(hr == D3DRMERR_BADVALUE, "Should fail and return D3DRM_BADVALUE (hr = %x)\n", hr); valu = 0.0f; valv = 0.0f; hr = IDirect3DRMMeshBuilder3_GetTextureCoordinates(pMeshBuilder3, 0, &valu, &valv); ok(hr == D3DRM_OK, "Cannot get texture coordinates (hr = %x)\n", hr); ok(valu == 1.23f, "Wrong coordinate %f (must be 1.23)\n", valu); ok(valv == 3.21f, "Wrong coordinate %f (must be 3.21)\n", valv); IDirect3DRMMeshBuilder3_Release(pMeshBuilder3); IDirect3DRM3_Release(d3drm3); IDirect3DRM_Release(d3drm); } static void test_Mesh(void) { HRESULT hr; IDirect3DRM *d3drm; IDirect3DRMMesh *mesh; IUnknown *unk; hr = Direct3DRMCreate(&d3drm); ok(hr == D3DRM_OK, "Cannot get IDirect3DRM interface (hr = %x)\n", hr); hr = IDirect3DRM_CreateMesh(d3drm, &mesh); ok(hr == D3DRM_OK, "Cannot get IDirect3DRMMesh interface (hr = %x)\n", hr); test_class_name((IDirect3DRMObject *)mesh, "Mesh"); test_object_name((IDirect3DRMObject *)mesh); hr = IDirect3DRMMesh_QueryInterface(mesh, &IID_IDirect3DRMObject, (void **)&unk); ok(SUCCEEDED(hr), "Failed to get IDirect3DRMObject, %#x.\n", hr); IUnknown_Release(unk); hr = IDirect3DRMMesh_QueryInterface(mesh, &IID_IDirect3DRMVisual, (void **)&unk); ok(SUCCEEDED(hr), "Failed to get IDirect3DRMVisual, %#x.\n", hr); IUnknown_Release(unk); IDirect3DRMMesh_Release(mesh); IDirect3DRM_Release(d3drm); } static void test_Face(void) { HRESULT hr; IDirect3DRM *d3drm; IDirect3DRM2 *d3drm2; IDirect3DRM3 *d3drm3; IDirect3DRMMeshBuilder2 *MeshBuilder2; IDirect3DRMMeshBuilder3 *MeshBuilder3; IDirect3DRMFace *face1; IDirect3DRMObject *obj; IDirect3DRMFace2 *face2; IDirect3DRMFaceArray *array1; D3DRMLOADMEMORY info; D3DVECTOR v1[4], n1[4], v2[4], n2[4]; D3DCOLOR color; DWORD count; int icount; hr = Direct3DRMCreate(&d3drm); ok(hr == D3DRM_OK, "Cannot get IDirect3DRM interface (hr = %x)\n", hr); hr = IDirect3DRM_CreateFace(d3drm, &face1); ok(hr == D3DRM_OK, "Cannot get IDirect3DRMFace interface (hr = %x)\n", hr); if (FAILED(hr)) { skip("Cannot get IDirect3DRMFace interface (hr = %x), skipping tests\n", hr); IDirect3DRM_Release(d3drm); return; } hr = IDirect3DRMFace_QueryInterface(face1, &IID_IDirect3DRMObject, (void **)&obj); ok(SUCCEEDED(hr), "Failed to get IDirect3DRMObject, %#x.\n", hr); ok(obj == (IDirect3DRMObject *)face1, "Unexpected interface pointer.\n"); IDirect3DRMObject_Release(obj); test_class_name((IDirect3DRMObject *)face1, "Face"); test_object_name((IDirect3DRMObject *)face1); icount = IDirect3DRMFace_GetVertexCount(face1); ok(!icount, "wrong VertexCount: %i\n", icount); IDirect3DRMFace_Release(face1); if (FAILED(hr = IDirect3DRM_QueryInterface(d3drm, &IID_IDirect3DRM2, (void **)&d3drm2))) { win_skip("Cannot get IDirect3DRM2 interface (hr = %x), skipping tests\n", hr); IDirect3DRM_Release(d3drm); return; } hr = IDirect3DRM2_CreateMeshBuilder(d3drm2, &MeshBuilder2); ok(hr == D3DRM_OK, "Cannot get IDirect3DRMMeshBuilder2 interface (hr = %x)\n", hr); icount = IDirect3DRMMeshBuilder2_GetFaceCount(MeshBuilder2); ok(!icount, "wrong FaceCount: %i\n", icount); array1 = NULL; hr = IDirect3DRMMeshBuilder2_GetFaces(MeshBuilder2, &array1); todo_wine ok(hr == D3DRM_OK, "Cannot get FaceArray (hr = %x)\n", hr); hr = IDirect3DRMMeshBuilder2_CreateFace(MeshBuilder2, &face1); ok(hr == D3DRM_OK, "Cannot get IDirect3DRMFace interface (hr = %x)\n", hr); icount = IDirect3DRMMeshBuilder2_GetFaceCount(MeshBuilder2); todo_wine ok(icount == 1, "wrong FaceCount: %i\n", icount); array1 = NULL; hr = IDirect3DRMMeshBuilder2_GetFaces(MeshBuilder2, &array1); todo_wine ok(hr == D3DRM_OK, "Cannot get FaceArray (hr = %x)\n", hr); todo_wine ok(array1 != NULL, "pArray = %p\n", array1); if (array1) { IDirect3DRMFace *face; count = IDirect3DRMFaceArray_GetSize(array1); ok(count == 1, "count = %u\n", count); hr = IDirect3DRMFaceArray_GetElement(array1, 0, &face); ok(hr == D3DRM_OK, "Cannot get face (hr = %x)\n", hr); IDirect3DRMFace_Release(face); IDirect3DRMFaceArray_Release(array1); } icount = IDirect3DRMFace_GetVertexCount(face1); ok(!icount, "wrong VertexCount: %i\n", icount); IDirect3DRMFace_Release(face1); IDirect3DRMMeshBuilder2_Release(MeshBuilder2); if (FAILED(hr = IDirect3DRM_QueryInterface(d3drm, &IID_IDirect3DRM3, (void **)&d3drm3))) { win_skip("Cannot get IDirect3DRM3 interface (hr = %x), skipping tests\n", hr); IDirect3DRM_Release(d3drm); return; } hr = IDirect3DRM3_CreateMeshBuilder(d3drm3, &MeshBuilder3); ok(hr == D3DRM_OK, "Cannot get IDirect3DRMMeshBuilder3 interface (hr = %x)\n", hr); icount = IDirect3DRMMeshBuilder3_GetFaceCount(MeshBuilder3); ok(!icount, "wrong FaceCount: %i\n", icount); hr = IDirect3DRMMeshBuilder3_CreateFace(MeshBuilder3, &face2); ok(hr == D3DRM_OK, "Cannot get IDirect3DRMFace2 interface (hr = %x)\n", hr); hr = IDirect3DRMFace2_QueryInterface(face2, &IID_IDirect3DRMObject, (void **)&obj); ok(SUCCEEDED(hr), "Failed to get IDirect3DRMObject, %#x.\n", hr); hr = IDirect3DRMFace2_QueryInterface(face2, &IID_IDirect3DRMFace, (void **)&face1); ok(SUCCEEDED(hr), "Failed to get IDirect3DRMObject, %#x.\n", hr); ok(obj == (IDirect3DRMObject *)face1, "Unexpected interface pointer.\n"); IDirect3DRMFace_Release(face1); IDirect3DRMObject_Release(obj); test_class_name((IDirect3DRMObject *)face2, "Face"); test_object_name((IDirect3DRMObject *)face2); icount = IDirect3DRMMeshBuilder3_GetFaceCount(MeshBuilder3); todo_wine ok(icount == 1, "wrong FaceCount: %i\n", icount); array1 = NULL; hr = IDirect3DRMMeshBuilder3_GetFaces(MeshBuilder3, &array1); todo_wine ok(hr == D3DRM_OK, "Cannot get FaceArray (hr = %x)\n", hr); todo_wine ok(array1 != NULL, "pArray = %p\n", array1); if (array1) { IDirect3DRMFace *face; count = IDirect3DRMFaceArray_GetSize(array1); ok(count == 1, "count = %u\n", count); hr = IDirect3DRMFaceArray_GetElement(array1, 0, &face); ok(hr == D3DRM_OK, "Cannot get face (hr = %x)\n", hr); IDirect3DRMFace_Release(face); IDirect3DRMFaceArray_Release(array1); } icount = IDirect3DRMFace2_GetVertexCount(face2); ok(!icount, "wrong VertexCount: %i\n", icount); info.lpMemory = data_ok; info.dSize = strlen(data_ok); hr = IDirect3DRMMeshBuilder3_Load(MeshBuilder3, &info, NULL, D3DRMLOAD_FROMMEMORY, NULL, NULL); ok(hr == D3DRM_OK, "Cannot load mesh data (hr = %x)\n", hr); icount = IDirect3DRMMeshBuilder3_GetVertexCount(MeshBuilder3); ok(icount == 4, "Wrong number of vertices %d (must be 4)\n", icount); icount = IDirect3DRMMeshBuilder3_GetNormalCount(MeshBuilder3); ok(icount == 4, "Wrong number of normals %d (must be 4)\n", icount); icount = IDirect3DRMMeshBuilder3_GetFaceCount(MeshBuilder3); todo_wine ok(icount == 4, "Wrong number of faces %d (must be 4)\n", icount); count = 4; hr = IDirect3DRMMeshBuilder3_GetVertices(MeshBuilder3, 0, &count, v1); ok(hr == D3DRM_OK, "Cannot get vertices information (hr = %x)\n", hr); ok(count == 4, "Wrong number of vertices %d (must be 4)\n", count); hr = IDirect3DRMMeshBuilder3_GetNormals(MeshBuilder3, 0, &count, n1); ok(hr == D3DRM_OK, "Cannot get normals information (hr = %x)\n", hr); ok(count == 4, "Wrong number of normals %d (must be 4)\n", count); array1 = NULL; hr = IDirect3DRMMeshBuilder3_GetFaces(MeshBuilder3, &array1); todo_wine ok(hr == D3DRM_OK, "Cannot get FaceArray (hr = %x)\n", hr); todo_wine ok(array1 != NULL, "pArray = %p\n", array1); if (array1) { IDirect3DRMFace *face; count = IDirect3DRMFaceArray_GetSize(array1); ok(count == 4, "count = %u\n", count); hr = IDirect3DRMFaceArray_GetElement(array1, 1, &face); ok(hr == D3DRM_OK, "Cannot get face (hr = %x)\n", hr); hr = IDirect3DRMFace_GetVertices(face, &count, v2, n2); ok(hr == D3DRM_OK, "Cannot get vertices information (hr = %x)\n", hr); ok(count == 3, "Wrong number of vertices %d (must be 3)\n", count); vector_eq(&v1[0], &v2[0]); vector_eq(&v1[1], &v2[1]); vector_eq(&v1[2], &v2[2]); vector_eq(&n1[0], &n2[0]); vector_eq(&n1[1], &n2[1]); vector_eq(&n1[2], &n2[2]); IDirect3DRMFace_Release(face); IDirect3DRMFaceArray_Release(array1); } /* Setting face color. */ hr = IDirect3DRMFace2_SetColor(face2, 0x1f180587); ok(SUCCEEDED(hr), "Failed to set face color, hr %#x.\n", hr); color = IDirect3DRMFace2_GetColor(face2); ok(color == 0x1f180587, "Unexpected color %8x.\n", color); hr = IDirect3DRMFace2_SetColorRGB(face2, 0.5f, 0.5f, 0.5f); ok(SUCCEEDED(hr), "Failed to set color, hr %#x.\n", hr); color = IDirect3DRMFace2_GetColor(face2); ok(color == 0xff7f7f7f, "Unexpected color %8x.\n", color); IDirect3DRMFace2_Release(face2); IDirect3DRMMeshBuilder3_Release(MeshBuilder3); IDirect3DRM3_Release(d3drm3); IDirect3DRM2_Release(d3drm2); IDirect3DRM_Release(d3drm); } static void test_Frame(void) { HRESULT hr; IDirect3DRM *d3drm; IDirect3DRMFrame *pFrameC; IDirect3DRMFrame *pFrameP1; IDirect3DRMFrame *pFrameP2; IDirect3DRMFrame *pFrameTmp; IDirect3DRMFrame *scene_frame; IDirect3DRMFrameArray *frame_array; IDirect3DRMMeshBuilder *mesh_builder; IDirect3DRMVisual *visual1; IDirect3DRMVisual *visual_tmp; IDirect3DRMVisualArray *visual_array; IDirect3DRMLight *light1; IDirect3DRMLight *light_tmp; IDirect3DRMLightArray *light_array; IDirect3DRMFrame3 *frame3; DWORD count, options; ULONG ref, ref2; D3DCOLOR color; hr = Direct3DRMCreate(&d3drm); ok(hr == D3DRM_OK, "Cannot get IDirect3DRM interface (hr = %x)\n", hr); ref = get_refcount((IUnknown *)d3drm); hr = IDirect3DRM_CreateFrame(d3drm, NULL, &pFrameC); ok(hr == D3DRM_OK, "Cannot get IDirect3DRMFrame interface (hr = %x)\n", hr); CHECK_REFCOUNT(pFrameC, 1); ref2 = get_refcount((IUnknown *)d3drm); ok(ref2 > ref, "Expected d3drm object to be referenced.\n"); test_class_name((IDirect3DRMObject *)pFrameC, "Frame"); test_object_name((IDirect3DRMObject *)pFrameC); hr = IDirect3DRMFrame_GetParent(pFrameC, NULL); ok(hr == D3DRMERR_BADVALUE, "Should fail and return D3DRM_BADVALUE (hr = %x)\n", hr); pFrameTmp = (void*)0xdeadbeef; hr = IDirect3DRMFrame_GetParent(pFrameC, &pFrameTmp); ok(hr == D3DRM_OK, "Cannot get parent frame (hr = %x)\n", hr); ok(pFrameTmp == NULL, "pFrameTmp = %p\n", pFrameTmp); CHECK_REFCOUNT(pFrameC, 1); frame_array = NULL; hr = IDirect3DRMFrame_GetChildren(pFrameC, &frame_array); ok(hr == D3DRM_OK, "Cannot get children (hr = %x)\n", hr); ok(!!frame_array, "frame_array = %p\n", frame_array); if (frame_array) { count = IDirect3DRMFrameArray_GetSize(frame_array); ok(count == 0, "count = %u\n", count); hr = IDirect3DRMFrameArray_GetElement(frame_array, 0, &pFrameTmp); ok(hr == D3DRMERR_BADVALUE, "Should have returned D3DRMERR_BADVALUE (hr = %x)\n", hr); ok(pFrameTmp == NULL, "pFrameTmp = %p\n", pFrameTmp); IDirect3DRMFrameArray_Release(frame_array); } hr = IDirect3DRM_CreateFrame(d3drm, NULL, &pFrameP1); ok(hr == D3DRM_OK, "Cannot get IDirect3DRMFrame interface (hr = %x)\n", hr); /* GetParent with NULL pointer */ hr = IDirect3DRMFrame_GetParent(pFrameP1, NULL); ok(hr == D3DRMERR_BADVALUE, "Should have returned D3DRMERR_BADVALUE (hr = %x)\n", hr); CHECK_REFCOUNT(pFrameP1, 1); /* [Add/Delete]Child with NULL pointer */ hr = IDirect3DRMFrame_AddChild(pFrameP1, NULL); ok(hr == D3DRMERR_BADOBJECT, "Should have returned D3DRMERR_BADOBJECT (hr = %x)\n", hr); CHECK_REFCOUNT(pFrameP1, 1); hr = IDirect3DRMFrame_DeleteChild(pFrameP1, NULL); ok(hr == D3DRMERR_BADOBJECT, "Should have returned D3DRMERR_BADOBJECT (hr = %x)\n", hr); CHECK_REFCOUNT(pFrameP1, 1); /* Add child to first parent */ pFrameTmp = (void*)0xdeadbeef; hr = IDirect3DRMFrame_GetParent(pFrameP1, &pFrameTmp); ok(hr == D3DRM_OK, "Cannot get parent frame (hr = %x)\n", hr); ok(pFrameTmp == NULL, "pFrameTmp = %p\n", pFrameTmp); hr = IDirect3DRMFrame_AddChild(pFrameP1, pFrameC); ok(hr == D3DRM_OK, "Cannot add child frame (hr = %x)\n", hr); CHECK_REFCOUNT(pFrameP1, 1); CHECK_REFCOUNT(pFrameC, 2); hr = IDirect3DRMFrame_GetScene(pFrameC, NULL); ok(hr == D3DRMERR_BADVALUE, "Expected hr == D3DRMERR_BADVALUE, got %#x.\n", hr); hr = IDirect3DRMFrame_GetScene(pFrameC, &scene_frame); ok(SUCCEEDED(hr), "Cannot get scene (hr == %#x).\n", hr); ok(scene_frame == pFrameP1, "Expected scene frame == %p, got %p.\n", pFrameP1, scene_frame); CHECK_REFCOUNT(pFrameP1, 2); IDirect3DRMFrame_Release(scene_frame); hr = IDirect3DRMFrame_GetScene(pFrameP1, &scene_frame); ok(SUCCEEDED(hr), "Cannot get scene (hr == %#x).\n", hr); ok(scene_frame == pFrameP1, "Expected scene frame == %p, got %p.\n", pFrameP1, scene_frame); CHECK_REFCOUNT(pFrameP1, 2); IDirect3DRMFrame_Release(scene_frame); frame_array = NULL; hr = IDirect3DRMFrame_GetChildren(pFrameP1, &frame_array); ok(hr == D3DRM_OK, "Cannot get children (hr = %x)\n", hr); /* In some older version of d3drm, creating IDirect3DRMFrameArray object with GetChildren does not increment refcount of children frames */ ok((get_refcount((IUnknown*)pFrameC) == 3) || broken(get_refcount((IUnknown*)pFrameC) == 2), "Invalid refcount. Expected 3 (or 2) got %d\n", get_refcount((IUnknown*)pFrameC)); if (frame_array) { count = IDirect3DRMFrameArray_GetSize(frame_array); ok(count == 1, "count = %u\n", count); hr = IDirect3DRMFrameArray_GetElement(frame_array, 0, &pFrameTmp); ok(hr == D3DRM_OK, "Cannot get element (hr = %x)\n", hr); ok(pFrameTmp == pFrameC, "pFrameTmp = %p\n", pFrameTmp); ok((get_refcount((IUnknown*)pFrameC) == 4) || broken(get_refcount((IUnknown*)pFrameC) == 3), "Invalid refcount. Expected 4 (or 3) got %d\n", get_refcount((IUnknown*)pFrameC)); IDirect3DRMFrame_Release(pFrameTmp); ok((get_refcount((IUnknown*)pFrameC) == 3) || broken(get_refcount((IUnknown*)pFrameC) == 2), "Invalid refcount. Expected 3 (or 2) got %d\n", get_refcount((IUnknown*)pFrameC)); IDirect3DRMFrameArray_Release(frame_array); CHECK_REFCOUNT(pFrameC, 2); } pFrameTmp = (void*)0xdeadbeef; hr = IDirect3DRMFrame_GetParent(pFrameC, &pFrameTmp); ok(hr == D3DRM_OK, "Cannot get parent frame (hr = %x)\n", hr); ok(pFrameTmp == pFrameP1, "pFrameTmp = %p\n", pFrameTmp); CHECK_REFCOUNT(pFrameP1, 2); IDirect3DRMFrame_Release(pFrameTmp); CHECK_REFCOUNT(pFrameP1, 1); /* Add child to second parent */ hr = IDirect3DRM_CreateFrame(d3drm, NULL, &pFrameP2); ok(hr == D3DRM_OK, "Cannot get IDirect3DRMFrame interface (hr = %x)\n", hr); hr = IDirect3DRMFrame_AddChild(pFrameP2, pFrameC); ok(hr == D3DRM_OK, "Cannot add child frame (hr = %x)\n", hr); CHECK_REFCOUNT(pFrameC, 2); frame_array = NULL; hr = IDirect3DRMFrame_GetChildren(pFrameP2, &frame_array); ok(hr == D3DRM_OK, "Cannot get children (hr = %x)\n", hr); if (frame_array) { count = IDirect3DRMFrameArray_GetSize(frame_array); ok(count == 1, "count = %u\n", count); hr = IDirect3DRMFrameArray_GetElement(frame_array, 0, &pFrameTmp); ok(hr == D3DRM_OK, "Cannot get element (hr = %x)\n", hr); ok(pFrameTmp == pFrameC, "pFrameTmp = %p\n", pFrameTmp); IDirect3DRMFrame_Release(pFrameTmp); IDirect3DRMFrameArray_Release(frame_array); } frame_array = NULL; hr = IDirect3DRMFrame_GetChildren(pFrameP1, &frame_array); ok(hr == D3DRM_OK, "Cannot get children (hr = %x)\n", hr); if (frame_array) { count = IDirect3DRMFrameArray_GetSize(frame_array); ok(count == 0, "count = %u\n", count); pFrameTmp = (void*)0xdeadbeef; hr = IDirect3DRMFrameArray_GetElement(frame_array, 0, &pFrameTmp); ok(hr == D3DRMERR_BADVALUE, "Should have returned D3DRMERR_BADVALUE (hr = %x)\n", hr); ok(pFrameTmp == NULL, "pFrameTmp = %p\n", pFrameTmp); IDirect3DRMFrameArray_Release(frame_array); } hr = IDirect3DRMFrame_GetScene(pFrameC, &scene_frame); ok(SUCCEEDED(hr), "Cannot get scene (hr == %#x).\n", hr); ok(scene_frame == pFrameP2, "Expected scene frame == %p, got %p.\n", pFrameP2, scene_frame); CHECK_REFCOUNT(pFrameP2, 2); IDirect3DRMFrame_Release(scene_frame); hr = IDirect3DRMFrame_GetScene(pFrameP2, &scene_frame); ok(SUCCEEDED(hr), "Cannot get scene (hr == %#x).\n", hr); ok(scene_frame == pFrameP2, "Expected scene frame == %p, got %p.\n", pFrameP2, scene_frame); CHECK_REFCOUNT(pFrameP2, 2); IDirect3DRMFrame_Release(scene_frame); pFrameTmp = (void*)0xdeadbeef; hr = IDirect3DRMFrame_GetParent(pFrameC, &pFrameTmp); ok(hr == D3DRM_OK, "Cannot get parent frame (hr = %x)\n", hr); ok(pFrameTmp == pFrameP2, "pFrameTmp = %p\n", pFrameTmp); CHECK_REFCOUNT(pFrameP2, 2); CHECK_REFCOUNT(pFrameC, 2); IDirect3DRMFrame_Release(pFrameTmp); CHECK_REFCOUNT(pFrameP2, 1); /* Add child again */ hr = IDirect3DRMFrame_AddChild(pFrameP2, pFrameC); ok(hr == D3DRM_OK, "Cannot add child frame (hr = %x)\n", hr); CHECK_REFCOUNT(pFrameC, 2); frame_array = NULL; hr = IDirect3DRMFrame_GetChildren(pFrameP2, &frame_array); ok(hr == D3DRM_OK, "Cannot get children (hr = %x)\n", hr); if (frame_array) { count = IDirect3DRMFrameArray_GetSize(frame_array); ok(count == 1, "count = %u\n", count); hr = IDirect3DRMFrameArray_GetElement(frame_array, 0, &pFrameTmp); ok(hr == D3DRM_OK, "Cannot get element (hr = %x)\n", hr); ok(pFrameTmp == pFrameC, "pFrameTmp = %p\n", pFrameTmp); IDirect3DRMFrame_Release(pFrameTmp); IDirect3DRMFrameArray_Release(frame_array); } /* Delete child */ hr = IDirect3DRMFrame_DeleteChild(pFrameP2, pFrameC); ok(hr == D3DRM_OK, "Cannot delete child frame (hr = %x)\n", hr); CHECK_REFCOUNT(pFrameC, 1); frame_array = NULL; hr = IDirect3DRMFrame_GetChildren(pFrameP2, &frame_array); ok(hr == D3DRM_OK, "Cannot get children (hr = %x)\n", hr); if (frame_array) { count = IDirect3DRMFrameArray_GetSize(frame_array); ok(count == 0, "count = %u\n", count); pFrameTmp = (void*)0xdeadbeef; hr = IDirect3DRMFrameArray_GetElement(frame_array, 0, &pFrameTmp); ok(hr == D3DRMERR_BADVALUE, "Should have returned D3DRMERR_BADVALUE (hr = %x)\n", hr); ok(pFrameTmp == NULL, "pFrameTmp = %p\n", pFrameTmp); IDirect3DRMFrameArray_Release(frame_array); } pFrameTmp = (void*)0xdeadbeef; hr = IDirect3DRMFrame_GetParent(pFrameC, &pFrameTmp); ok(hr == D3DRM_OK, "Cannot get parent frame (hr = %x)\n", hr); ok(pFrameTmp == NULL, "pFrameTmp = %p\n", pFrameTmp); /* Add two children */ hr = IDirect3DRMFrame_AddChild(pFrameP2, pFrameC); ok(hr == D3DRM_OK, "Cannot add child frame (hr = %x)\n", hr); CHECK_REFCOUNT(pFrameC, 2); hr = IDirect3DRMFrame_AddChild(pFrameP2, pFrameP1); ok(hr == D3DRM_OK, "Cannot add child frame (hr = %x)\n", hr); CHECK_REFCOUNT(pFrameP1, 2); frame_array = NULL; hr = IDirect3DRMFrame_GetChildren(pFrameP2, &frame_array); ok(hr == D3DRM_OK, "Cannot get children (hr = %x)\n", hr); if (frame_array) { count = IDirect3DRMFrameArray_GetSize(frame_array); ok(count == 2, "count = %u\n", count); hr = IDirect3DRMFrameArray_GetElement(frame_array, 0, &pFrameTmp); ok(hr == D3DRM_OK, "Cannot get element (hr = %x)\n", hr); ok(pFrameTmp == pFrameC, "pFrameTmp = %p\n", pFrameTmp); IDirect3DRMFrame_Release(pFrameTmp); hr = IDirect3DRMFrameArray_GetElement(frame_array, 1, &pFrameTmp); ok(hr == D3DRM_OK, "Cannot get element (hr = %x)\n", hr); ok(pFrameTmp == pFrameP1, "pFrameTmp = %p\n", pFrameTmp); IDirect3DRMFrame_Release(pFrameTmp); IDirect3DRMFrameArray_Release(frame_array); } /* [Add/Delete]Visual with NULL pointer */ hr = IDirect3DRMFrame_AddVisual(pFrameP1, NULL); ok(hr == D3DRMERR_BADOBJECT, "Should have returned D3DRMERR_BADOBJECT (hr = %x)\n", hr); CHECK_REFCOUNT(pFrameP1, 2); hr = IDirect3DRMFrame_DeleteVisual(pFrameP1, NULL); ok(hr == D3DRMERR_BADOBJECT, "Should have returned D3DRMERR_BADOBJECT (hr = %x)\n", hr); CHECK_REFCOUNT(pFrameP1, 2); /* Create Visual */ hr = IDirect3DRM_CreateMeshBuilder(d3drm, &mesh_builder); ok(hr == D3DRM_OK, "Cannot get IDirect3DRMMeshBuilder interface (hr = %x)\n", hr); visual1 = (IDirect3DRMVisual *)mesh_builder; /* Add Visual to first parent */ hr = IDirect3DRMFrame_AddVisual(pFrameP1, visual1); ok(hr == D3DRM_OK, "Cannot add visual (hr = %x)\n", hr); CHECK_REFCOUNT(pFrameP1, 2); CHECK_REFCOUNT(visual1, 2); visual_array = NULL; hr = IDirect3DRMFrame_GetVisuals(pFrameP1, &visual_array); ok(hr == D3DRM_OK, "Cannot get visuals (hr = %x)\n", hr); if (visual_array) { count = IDirect3DRMVisualArray_GetSize(visual_array); ok(count == 1, "count = %u\n", count); hr = IDirect3DRMVisualArray_GetElement(visual_array, 0, &visual_tmp); ok(hr == D3DRM_OK, "Cannot get element (hr = %x)\n", hr); ok(visual_tmp == visual1, "visual_tmp = %p\n", visual_tmp); IDirect3DRMVisual_Release(visual_tmp); IDirect3DRMVisualArray_Release(visual_array); } /* Delete Visual */ hr = IDirect3DRMFrame_DeleteVisual(pFrameP1, visual1); ok(hr == D3DRM_OK, "Cannot delete visual (hr = %x)\n", hr); CHECK_REFCOUNT(pFrameP1, 2); IDirect3DRMMeshBuilder_Release(mesh_builder); /* [Add/Delete]Light with NULL pointer */ hr = IDirect3DRMFrame_AddLight(pFrameP1, NULL); ok(hr == D3DRMERR_BADOBJECT, "Should have returned D3DRMERR_BADOBJECT (hr = %x)\n", hr); CHECK_REFCOUNT(pFrameP1, 2); hr = IDirect3DRMFrame_DeleteLight(pFrameP1, NULL); ok(hr == D3DRMERR_BADOBJECT, "Should have returned D3DRMERR_BADOBJECT (hr = %x)\n", hr); CHECK_REFCOUNT(pFrameP1, 2); /* Create Light */ hr = IDirect3DRM_CreateLightRGB(d3drm, D3DRMLIGHT_SPOT, 0.1, 0.2, 0.3, &light1); ok(hr == D3DRM_OK, "Cannot get IDirect3DRMLight interface (hr = %x)\n", hr); /* Add Light to first parent */ hr = IDirect3DRMFrame_AddLight(pFrameP1, light1); ok(hr == D3DRM_OK, "Cannot add light (hr = %x)\n", hr); CHECK_REFCOUNT(pFrameP1, 2); CHECK_REFCOUNT(light1, 2); light_array = NULL; hr = IDirect3DRMFrame_GetLights(pFrameP1, &light_array); ok(hr == D3DRM_OK, "Cannot get lights (hr = %x)\n", hr); if (light_array) { count = IDirect3DRMLightArray_GetSize(light_array); ok(count == 1, "count = %u\n", count); hr = IDirect3DRMLightArray_GetElement(light_array, 0, &light_tmp); ok(hr == D3DRM_OK, "Cannot get element (hr = %x)\n", hr); ok(light_tmp == light1, "light_tmp = %p\n", light_tmp); IDirect3DRMLight_Release(light_tmp); IDirect3DRMLightArray_Release(light_array); } /* Delete Light */ hr = IDirect3DRMFrame_DeleteLight(pFrameP1, light1); ok(hr == D3DRM_OK, "Cannot delete light (hr = %x)\n", hr); CHECK_REFCOUNT(pFrameP1, 2); IDirect3DRMLight_Release(light1); /* Test SceneBackground on first parent */ color = IDirect3DRMFrame_GetSceneBackground(pFrameP1); ok(color == 0xff000000, "wrong color (%x)\n", color); hr = IDirect3DRMFrame_SetSceneBackground(pFrameP1, 0xff180587); ok(hr == D3DRM_OK, "Cannot set color (hr = %x)\n", hr); color = IDirect3DRMFrame_GetSceneBackground(pFrameP1); ok(color == 0xff180587, "wrong color (%x)\n", color); hr = IDirect3DRMFrame_SetSceneBackgroundRGB(pFrameP1, 0.5, 0.5, 0.5); ok(hr == D3DRM_OK, "Cannot set color (hr = %x)\n", hr); color = IDirect3DRMFrame_GetSceneBackground(pFrameP1); ok(color == 0xff7f7f7f, "wrong color (%x)\n", color); /* Traversal options. */ hr = IDirect3DRMFrame_QueryInterface(pFrameP2, &IID_IDirect3DRMFrame3, (void **)&frame3); ok(SUCCEEDED(hr), "Failed to get IDirect3DRMFrame3 interface, hr %#x.\n", hr); hr = IDirect3DRMFrame3_GetTraversalOptions(frame3, NULL); ok(hr == D3DRMERR_BADVALUE, "Unexpected hr %#x.\n", hr); options = 0; hr = IDirect3DRMFrame3_GetTraversalOptions(frame3, &options); ok(SUCCEEDED(hr), "Failed to get traversal options, hr %#x.\n", hr); ok(options == (D3DRMFRAME_RENDERENABLE | D3DRMFRAME_PICKENABLE), "Unexpected default options %#x.\n", options); hr = IDirect3DRMFrame3_SetTraversalOptions(frame3, 0); ok(SUCCEEDED(hr), "Unexpected hr %#x.\n", hr); hr = IDirect3DRMFrame3_SetTraversalOptions(frame3, 0xf0000000); ok(hr == D3DRMERR_BADVALUE, "Unexpected hr %#x.\n", hr); hr = IDirect3DRMFrame3_SetTraversalOptions(frame3, 0xf0000000 | D3DRMFRAME_PICKENABLE); ok(hr == D3DRMERR_BADVALUE, "Unexpected hr %#x.\n", hr); options = 0xf; hr = IDirect3DRMFrame3_GetTraversalOptions(frame3, &options); ok(SUCCEEDED(hr), "Failed to get traversal options, hr %#x.\n", hr); ok(options == 0, "Unexpected traversal options %#x.\n", options); hr = IDirect3DRMFrame3_SetTraversalOptions(frame3, D3DRMFRAME_PICKENABLE); ok(SUCCEEDED(hr), "Failed to set traversal options, hr %#x.\n", hr); options = 0; hr = IDirect3DRMFrame3_GetTraversalOptions(frame3, &options); ok(SUCCEEDED(hr), "Failed to get traversal options, hr %#x.\n", hr); ok(options == D3DRMFRAME_PICKENABLE, "Unexpected traversal options %#x.\n", options); IDirect3DRMFrame3_Release(frame3); /* Cleanup */ IDirect3DRMFrame_Release(pFrameP2); CHECK_REFCOUNT(pFrameC, 1); CHECK_REFCOUNT(pFrameP1, 1); IDirect3DRMFrame_Release(pFrameC); IDirect3DRMFrame_Release(pFrameP1); IDirect3DRM_Release(d3drm); } struct destroy_context { IDirect3DRMObject *obj; unsigned int test_idx; int called; }; struct callback_order { void *callback; void *context; } corder[3], d3drm_corder[3]; static void CDECL destroy_callback(IDirect3DRMObject *obj, void *arg) { struct destroy_context *ctxt = arg; ok(ctxt->called == 1 || ctxt->called == 2, "got called counter %d\n", ctxt->called); ok(obj == ctxt->obj, "called with %p, expected %p\n", obj, ctxt->obj); d3drm_corder[ctxt->called].callback = &destroy_callback; d3drm_corder[ctxt->called++].context = ctxt; } static void CDECL destroy_callback1(IDirect3DRMObject *obj, void *arg) { struct destroy_context *ctxt = (struct destroy_context*)arg; ok(ctxt->called == 0, "got called counter %d\n", ctxt->called); ok(obj == ctxt->obj, "called with %p, expected %p\n", obj, ctxt->obj); d3drm_corder[ctxt->called].callback = &destroy_callback1; d3drm_corder[ctxt->called++].context = ctxt; } static void test_destroy_callback(unsigned int test_idx, REFCLSID clsid, REFIID iid) { struct destroy_context context; IDirect3DRMObject *obj; IUnknown *unknown; IDirect3DRM *d3drm; HRESULT hr; int i; hr = Direct3DRMCreate(&d3drm); ok(SUCCEEDED(hr), "Test %u: Cannot get IDirect3DRM interface (hr = %x).\n", test_idx, hr); hr = IDirect3DRM_CreateObject(d3drm, clsid, NULL, iid, (void **)&unknown); ok(hr == D3DRM_OK, "Test %u: Cannot get IDirect3DRMObject interface (hr = %x).\n", test_idx, hr); hr = IUnknown_QueryInterface(unknown, &IID_IDirect3DRMObject, (void**)&obj); ok(hr == D3DRM_OK, "Test %u: expected D3DRM_OK (hr = %x).\n", test_idx, hr); IUnknown_Release(unknown); context.called = 0; context.test_idx = test_idx; context.obj = obj; hr = IDirect3DRMObject_AddDestroyCallback(obj, NULL, &context); ok(hr == D3DRMERR_BADVALUE, "Test %u: expected D3DRMERR_BADVALUE (hr = %x).\n", test_idx, hr); hr = IDirect3DRMObject_AddDestroyCallback(obj, destroy_callback, &context); ok(hr == D3DRM_OK, "Test %u: expected D3DRM_OK (hr = %x).\n", test_idx, hr); corder[2].callback = &destroy_callback; corder[2].context = &context; /* same callback added twice */ hr = IDirect3DRMObject_AddDestroyCallback(obj, destroy_callback, &context); ok(hr == D3DRM_OK, "Test %u: expected D3DRM_OK (hr = %x).\n", test_idx, hr); corder[1].callback = &destroy_callback; corder[1].context = &context; hr = IDirect3DRMObject_DeleteDestroyCallback(obj, destroy_callback1, NULL); ok(hr == D3DRM_OK, "Test %u: expected D3DRM_OK (hr = %x).\n", test_idx, hr); hr = IDirect3DRMObject_DeleteDestroyCallback(obj, destroy_callback1, &context); ok(hr == D3DRM_OK, "Test %u: expected D3DRM_OK (hr = %x).\n", test_idx, hr); /* add one more */ hr = IDirect3DRMObject_AddDestroyCallback(obj, destroy_callback1, &context); ok(hr == D3DRM_OK, "Test %u: expected D3DRM_OK (hr = %x).\n", test_idx, hr); corder[0].callback = &destroy_callback1; corder[0].context = &context; hr = IDirect3DRMObject_DeleteDestroyCallback(obj, NULL, NULL); ok(hr == D3DRMERR_BADVALUE, "Test %u: expected D3DRM_BADVALUE (hr = %x).\n", test_idx, hr); context.called = 0; IDirect3DRMObject_Release(obj); ok(context.called == 3, "Test %u: got %d, expected 3.\n", test_idx, context.called); for (i = 0; i < context.called; i++) { ok(corder[i].callback == d3drm_corder[i].callback && corder[i].context == d3drm_corder[i].context, "Expected callback = %p, context = %p. Got callback = %p, context = %p.\n", d3drm_corder[i].callback, d3drm_corder[i].context, corder[i].callback, corder[i].context); } /* test this pattern - add cb1, add cb2, add cb1, delete cb1 */ hr = IDirect3DRM_CreateObject(d3drm, clsid, NULL, iid, (void **)&unknown); ok(hr == D3DRM_OK, "Test %u: Cannot get IDirect3DRMObject interface (hr = %x).\n", test_idx, hr); hr = IUnknown_QueryInterface(unknown, &IID_IDirect3DRMObject, (void**)&obj); ok(hr == D3DRM_OK, "Test %u: expected D3DRM_OK (hr = %x).\n", test_idx, hr); IUnknown_Release(unknown); hr = IDirect3DRMObject_AddDestroyCallback(obj, destroy_callback, &context); ok(hr == D3DRM_OK, "Test %u: expected D3DRM_OK (hr = %x).\n", test_idx, hr); corder[1].callback = &destroy_callback; corder[1].context = &context; hr = IDirect3DRMObject_AddDestroyCallback(obj, destroy_callback1, &context); ok(hr == D3DRM_OK, "Test %u: expected D3DRM_OK (hr = %x).\n", test_idx, hr); corder[0].callback = &destroy_callback1; corder[0].context = &context; hr = IDirect3DRMObject_AddDestroyCallback(obj, destroy_callback, &context); ok(hr == D3DRM_OK, "Test %u: expected D3DRM_OK (hr = %x).\n", test_idx, hr); hr = IDirect3DRMObject_DeleteDestroyCallback(obj, destroy_callback, &context); ok(hr == D3DRM_OK, "Test %u: expected D3DRM_OK (hr = %x).\n", test_idx, hr); context.called = 0; hr = IDirect3DRMObject_QueryInterface(obj, &IID_IDirect3DRMObject, (void**)&context.obj); ok(hr == D3DRM_OK, "Test %u: expected D3DRM_OK (hr = %x).\n", test_idx, hr); IDirect3DRMObject_Release(context.obj); IUnknown_Release(unknown); ok(context.called == 2, "Test %u: got %d, expected 2.\n", test_idx, context.called); for (i = 0; i < context.called; i++) { ok(corder[i].callback == d3drm_corder[i].callback && corder[i].context == d3drm_corder[i].context, "Expected callback = %p, context = %p. Got callback = %p, context = %p.\n", d3drm_corder[i].callback, d3drm_corder[i].context, corder[i].callback, corder[i].context); } IDirect3DRM_Release(d3drm); } static void test_object(void) { static const struct { REFCLSID clsid; REFIID iid; BOOL takes_d3drm_ref; } tests[] = { { &CLSID_CDirect3DRMDevice, &IID_IDirect3DRMDevice }, { &CLSID_CDirect3DRMDevice, &IID_IDirect3DRMDevice2 }, { &CLSID_CDirect3DRMDevice, &IID_IDirect3DRMDevice3 }, { &CLSID_CDirect3DRMDevice, &IID_IDirect3DRMWinDevice }, { &CLSID_CDirect3DRMTexture, &IID_IDirect3DRMTexture }, { &CLSID_CDirect3DRMTexture, &IID_IDirect3DRMTexture2 }, { &CLSID_CDirect3DRMTexture, &IID_IDirect3DRMTexture3 }, { &CLSID_CDirect3DRMViewport, &IID_IDirect3DRMViewport }, { &CLSID_CDirect3DRMViewport, &IID_IDirect3DRMViewport2 }, { &CLSID_CDirect3DRMFace, &IID_IDirect3DRMFace }, { &CLSID_CDirect3DRMFace, &IID_IDirect3DRMFace2 }, { &CLSID_CDirect3DRMMeshBuilder, &IID_IDirect3DRMMeshBuilder, TRUE }, { &CLSID_CDirect3DRMMeshBuilder, &IID_IDirect3DRMMeshBuilder2, TRUE }, { &CLSID_CDirect3DRMMeshBuilder, &IID_IDirect3DRMMeshBuilder3, TRUE }, { &CLSID_CDirect3DRMFrame, &IID_IDirect3DRMFrame, TRUE }, { &CLSID_CDirect3DRMFrame, &IID_IDirect3DRMFrame2, TRUE }, { &CLSID_CDirect3DRMFrame, &IID_IDirect3DRMFrame3, TRUE }, { &CLSID_CDirect3DRMLight, &IID_IDirect3DRMLight, TRUE }, { &CLSID_CDirect3DRMMaterial, &IID_IDirect3DRMMaterial, TRUE }, { &CLSID_CDirect3DRMMaterial, &IID_IDirect3DRMMaterial2, TRUE }, { &CLSID_CDirect3DRMMesh, &IID_IDirect3DRMMesh, TRUE }, { &CLSID_CDirect3DRMAnimation, &IID_IDirect3DRMAnimation, TRUE }, { &CLSID_CDirect3DRMAnimation, &IID_IDirect3DRMAnimation2, TRUE }, { &CLSID_CDirect3DRMWrap, &IID_IDirect3DRMWrap }, }; IDirect3DRM *d3drm1; IDirect3DRM2 *d3drm2; IDirect3DRM3 *d3drm3; IUnknown *unknown = (IUnknown *)0xdeadbeef; HRESULT hr; ULONG ref1, ref2, ref3, ref4; int i; hr = Direct3DRMCreate(&d3drm1); ok(SUCCEEDED(hr), "Cannot get IDirect3DRM interface (hr = %#x).\n", hr); ref1 = get_refcount((IUnknown *)d3drm1); hr = IDirect3DRM_QueryInterface(d3drm1, &IID_IDirect3DRM2, (void **)&d3drm2); ok(SUCCEEDED(hr), "Cannot get IDirect3DRM2 interface (hr = %#x).\n", hr); hr = IDirect3DRM_QueryInterface(d3drm1, &IID_IDirect3DRM3, (void **)&d3drm3); ok(SUCCEEDED(hr), "Cannot get IDirect3DRM3 interface (hr = %#x).\n", hr); hr = IDirect3DRM_CreateObject(d3drm1, &CLSID_DirectDraw, NULL, &IID_IDirectDraw, (void **)&unknown); ok(hr == CLASSFACTORY_E_FIRST, "Expected hr == CLASSFACTORY_E_FIRST, got %#x.\n", hr); ok(!unknown, "Expected object returned == NULL, got %p.\n", unknown); for (i = 0; i < ARRAY_SIZE(tests); ++i) { unknown = (IUnknown *)0xdeadbeef; hr = IDirect3DRM_CreateObject(d3drm1, NULL, NULL, tests[i].iid, (void **)&unknown); ok(hr == D3DRMERR_BADVALUE, "Test %u: expected hr == D3DRMERR_BADVALUE, got %#x.\n", i, hr); ok(!unknown, "Expected object returned == NULL, got %p.\n", unknown); unknown = (IUnknown *)0xdeadbeef; hr = IDirect3DRM_CreateObject(d3drm1, tests[i].clsid, NULL, NULL, (void **)&unknown); ok(hr == D3DRMERR_BADVALUE, "Test %u: expected hr == D3DRMERR_BADVALUE, got %#x.\n", i, hr); ok(!unknown, "Expected object returned == NULL, got %p.\n", unknown); hr = IDirect3DRM_CreateObject(d3drm1, tests[i].clsid, NULL, NULL, NULL); ok(hr == D3DRMERR_BADVALUE, "Test %u: expected hr == D3DRMERR_BADVALUE, got %#x.\n", i, hr); hr = IDirect3DRM_CreateObject(d3drm1, tests[i].clsid, NULL, tests[i].iid, (void **)&unknown); ok(SUCCEEDED(hr), "Test %u: expected hr == D3DRM_OK, got %#x.\n", i, hr); if (SUCCEEDED(hr)) { ref2 = get_refcount((IUnknown *)d3drm1); if (tests[i].takes_d3drm_ref) ok(ref2 > ref1, "Test %u: expected ref2 > ref1, got ref1 = %u, ref2 = %u.\n", i, ref1, ref2); else ok(ref2 == ref1, "Test %u: expected ref2 == ref1, got ref1 = %u, ref2 = %u.\n", i, ref1, ref2); ref3 = get_refcount((IUnknown *)d3drm2); ok(ref3 == ref1, "Test %u: expected ref3 == ref1, got ref1 = %u, ref3 = %u.\n", i, ref1, ref3); ref4 = get_refcount((IUnknown *)d3drm3); ok(ref4 == ref1, "Test %u: expected ref4 == ref1, got ref1 = %u, ref4 = %u.\n", i, ref1, ref4); IUnknown_Release(unknown); ref2 = get_refcount((IUnknown *)d3drm1); ok(ref2 == ref1, "Test %u: expected ref2 == ref1, got ref1 = %u, ref2 = %u.\n", i, ref1, ref2); ref3 = get_refcount((IUnknown *)d3drm2); ok(ref3 == ref1, "Test %u: expected ref3 == ref1, got ref1 = %u, ref3 = %u.\n", i, ref1, ref3); ref4 = get_refcount((IUnknown *)d3drm3); ok(ref4 == ref1, "Test %u: expected ref4 == ref1, got ref1 = %u, ref4 = %u.\n", i, ref1, ref4); /* test Add/Destroy callbacks */ test_destroy_callback(i, tests[i].clsid, tests[i].iid); hr = IDirect3DRM2_CreateObject(d3drm2, tests[i].clsid, NULL, tests[i].iid, (void **)&unknown); ok(SUCCEEDED(hr), "Test %u: expected hr == D3DRM_OK, got %#x.\n", i, hr); ref2 = get_refcount((IUnknown *)d3drm1); if (tests[i].takes_d3drm_ref) ok(ref2 > ref1, "Test %u: expected ref2 > ref1, got ref1 = %u, ref2 = %u.\n", i, ref1, ref2); else ok(ref2 == ref1, "Test %u: expected ref2 == ref1, got ref1 = %u, ref2 = %u.\n", i, ref1, ref2); ref3 = get_refcount((IUnknown *)d3drm2); ok(ref3 == ref1, "Test %u: expected ref3 == ref1, got ref1 = %u, ref3 = %u.\n", i, ref1, ref3); ref4 = get_refcount((IUnknown *)d3drm3); ok(ref4 == ref1, "Test %u: expected ref4 == ref1, got ref1 = %u, ref4 = %u.\n", i, ref1, ref4); IUnknown_Release(unknown); ref2 = get_refcount((IUnknown *)d3drm1); ok(ref2 == ref1, "Test %u: expected ref2 == ref1, got ref1 = %u, ref2 = %u.\n", i, ref1, ref2); ref3 = get_refcount((IUnknown *)d3drm2); ok(ref3 == ref1, "Test %u: expected ref3 == ref1, got ref1 = %u, ref3 = %u.\n", i, ref1, ref3); ref4 = get_refcount((IUnknown *)d3drm3); ok(ref4 == ref1, "Test %u: expected ref4 == ref1, got ref1 = %u, ref4 = %u.\n", i, ref1, ref4); hr = IDirect3DRM3_CreateObject(d3drm3, tests[i].clsid, NULL, tests[i].iid, (void **)&unknown); ok(SUCCEEDED(hr), "Test %u: expected hr == D3DRM_OK, got %#x.\n", i, hr); ref2 = get_refcount((IUnknown *)d3drm1); if (tests[i].takes_d3drm_ref) ok(ref2 > ref1, "Test %u: expected ref2 > ref1, got ref1 = %u, ref2 = %u.\n", i, ref1, ref2); else ok(ref2 == ref1, "Test %u: expected ref2 == ref1, got ref1 = %u, ref2 = %u.\n", i, ref1, ref2); ref3 = get_refcount((IUnknown *)d3drm2); ok(ref3 == ref1, "Test %u: expected ref3 == ref1, got ref1 = %u, ref3 = %u.\n", i, ref1, ref3); ref4 = get_refcount((IUnknown *)d3drm3); ok(ref4 == ref1, "Test %u: expected ref4 == ref1, got ref1 = %u, ref4 = %u.\n", i, ref1, ref4); IUnknown_Release(unknown); ref2 = get_refcount((IUnknown *)d3drm1); ok(ref2 == ref1, "Test %u: expected ref2 == ref1, got ref1 = %u, ref2 = %u.\n", i, ref1, ref2); ref3 = get_refcount((IUnknown *)d3drm2); ok(ref3 == ref1, "Test %u: expected ref3 == ref1, got ref1 = %u, ref3 = %u.\n", i, ref1, ref3); ref4 = get_refcount((IUnknown *)d3drm3); ok(ref4 == ref1, "Test %u: expected ref4 == ref1, got ref1 = %u, ref4 = %u.\n", i, ref1, ref4); } } IDirect3DRM_Release(d3drm1); IDirect3DRM2_Release(d3drm2); IDirect3DRM3_Release(d3drm3); } static void test_Viewport(void) { IDirectDrawClipper *clipper; HRESULT hr; IDirect3DRM *d3drm1; IDirect3DRM2 *d3drm2; IDirect3DRM3 *d3drm3; IDirect3DRMDevice *device1, *d3drm_device1; IDirect3DRMDevice3 *device3, *d3drm_device3; IDirect3DRMFrame *frame; IDirect3DRMFrame3 *frame3; IDirect3DRMViewport *viewport; IDirect3DRMViewport2 *viewport2; IDirect3DViewport *d3d_viewport; D3DVIEWPORT vp; D3DVALUE expected_val; IDirect3DRMObject *obj, *obj2; GUID driver; HWND window; RECT rc; DWORD data, ref1, ref2, ref3, ref4; DWORD initial_ref1, initial_ref2, initial_ref3, device_ref, frame_ref, frame_ref2, viewport_ref; window = create_window(); GetClientRect(window, &rc); hr = Direct3DRMCreate(&d3drm1); ok(hr == D3DRM_OK, "Cannot get IDirect3DRM interface (hr = %x)\n", hr); hr = IDirect3DRM_QueryInterface(d3drm1, &IID_IDirect3DRM2, (void **)&d3drm2); ok(SUCCEEDED(hr), "Cannot get IDirect3DRM2 interface (hr = %#x).\n", hr); hr = IDirect3DRM_QueryInterface(d3drm1, &IID_IDirect3DRM3, (void **)&d3drm3); ok(SUCCEEDED(hr), "Cannot get IDirect3DRM3 interface (hr = %#x).\n", hr); initial_ref1 = get_refcount((IUnknown *)d3drm1); initial_ref2 = get_refcount((IUnknown *)d3drm2); initial_ref3 = get_refcount((IUnknown *)d3drm3); hr = DirectDrawCreateClipper(0, &clipper, NULL); ok(hr == DD_OK, "Cannot get IDirectDrawClipper interface (hr = %x)\n", hr); hr = IDirectDrawClipper_SetHWnd(clipper, 0, window); ok(hr == DD_OK, "Cannot set HWnd to Clipper (hr = %x)\n", hr); memcpy(&driver, &IID_IDirect3DRGBDevice, sizeof(GUID)); hr = IDirect3DRM3_CreateDeviceFromClipper(d3drm3, clipper, &driver, rc.right, rc.bottom, &device3); ok(hr == D3DRM_OK, "Cannot get IDirect3DRMDevice interface (hr = %x)\n", hr); hr = IDirect3DRMDevice3_QueryInterface(device3, &IID_IDirect3DRMDevice, (void **)&device1); ok(SUCCEEDED(hr), "Cannot get IDirect3DRMDevice interface (hr = %#x).\n", hr); hr = IDirect3DRM_CreateFrame(d3drm1, NULL, &frame); ok(hr == D3DRM_OK, "Cannot get IDirect3DRMFrame interface (hr = %x)\n", hr); hr = IDirect3DRM3_CreateFrame(d3drm3, NULL, &frame3); ok(SUCCEEDED(hr), "Cannot get IDirect3DRMFrame3 interface (hr = %x).\n", hr); ref1 = get_refcount((IUnknown *)d3drm1); ref2 = get_refcount((IUnknown *)d3drm2); ref3 = get_refcount((IUnknown *)d3drm3); device_ref = get_refcount((IUnknown *)device1); frame_ref = get_refcount((IUnknown *)frame); hr = IDirect3DRM_CreateViewport(d3drm1, device1, frame, 0, 0, 0, 0, &viewport); ok(SUCCEEDED(hr), "Cannot get IDirect3DRMViewport interface (hr = %#x)\n", hr); ref4 = get_refcount((IUnknown *)d3drm1); ok(ref4 > ref1, "Expected ref4 > ref1, got ref1 = %u, ref4 = %u.\n", ref1, ref4); ref4 = get_refcount((IUnknown *)d3drm2); ok(ref4 == ref2, "Expected ref4 == ref2, got ref2 = %u, ref4 = %u.\n", ref2, ref4); ref4 = get_refcount((IUnknown *)d3drm3); ok(ref4 == ref3, "Expected ref4 == ref3, got ref3 = %u, ref4 = %u.\n", ref3, ref4); ref4 = get_refcount((IUnknown *)device1); ok(ref4 == device_ref, "Expected ref4 == device_ref, got device_ref = %u, ref4 = %u.\n", device_ref, ref4); ref4 = get_refcount((IUnknown *)frame); ok(ref4 > frame_ref, "Expected ref4 > frame_ref, got frame_ref = %u, ref4 = %u.\n", frame_ref, ref4); hr = IDirect3DRMViewport_GetDevice(viewport, &d3drm_device1); ok(SUCCEEDED(hr), "Cannot get IDirect3DRMDevice interface (hr = %x)\n", hr); ok(device1 == d3drm_device1, "Expected device returned = %p, got %p.\n", device1, d3drm_device1); IDirect3DRMDevice_Release(d3drm_device1); IDirect3DRMViewport_Release(viewport); ref4 = get_refcount((IUnknown *)d3drm1); ok(ref4 == ref1, "Expected ref4 == ref1, got ref1 = %u, ref4 = %u.\n", ref1, ref4); ref4 = get_refcount((IUnknown *)d3drm2); ok(ref4 == ref2, "Expected ref4 == ref2, got ref2 = %u, ref4 = %u.\n", ref2, ref4); ref4 = get_refcount((IUnknown *)d3drm3); ok(ref4 == ref3, "Expected ref4 == ref3, got ref3 = %u, ref4 = %u.\n", ref3, ref4); ref4 = get_refcount((IUnknown *)device1); ok(ref4 == device_ref, "Expected ref4 == device_ref, got device_ref = %u, ref4 = %u.\n", device_ref, ref4); ref4 = get_refcount((IUnknown *)frame); ok(ref4 == frame_ref, "Expected ref4 == frame_ref, got frame_ref = %u, ref4 = %u.\n", frame_ref, ref4); hr = IDirect3DRM2_CreateViewport(d3drm2, device1, frame, 0, 0, 0, 0, &viewport); ok(SUCCEEDED(hr), "Cannot get IDirect3DRMViewport interface (hr = %#x)\n", hr); ref4 = get_refcount((IUnknown *)d3drm1); ok(ref4 > ref1, "Expected ref4 > ref1, got ref1 = %u, ref4 = %u.\n", ref1, ref4); ref4 = get_refcount((IUnknown *)d3drm2); ok(ref4 == ref2, "Expected ref4 == ref2, got ref2 = %u, ref4 = %u.\n", ref2, ref4); ref4 = get_refcount((IUnknown *)d3drm3); ok(ref4 == ref3, "Expected ref4 == ref3, got ref3 = %u, ref4 = %u.\n", ref3, ref4); ref4 = get_refcount((IUnknown *)device1); ok(ref4 == device_ref, "Expected ref4 == device_ref, got device_ref = %u, ref4 = %u.\n", device_ref, ref4); ref4 = get_refcount((IUnknown *)frame); ok(ref4 > frame_ref, "Expected ref4 > frame_ref, got frame_ref = %u, ref4 = %u.\n", frame_ref, ref4); hr = IDirect3DRMViewport_GetDevice(viewport, &d3drm_device1); ok(SUCCEEDED(hr), "Cannot get IDirect3DRMDevice interface (hr = %x)\n", hr); ok(device1 == d3drm_device1, "Expected device returned = %p, got %p.\n", device1, d3drm_device1); IDirect3DRMDevice_Release(d3drm_device1); IDirect3DRMViewport_Release(viewport); ref4 = get_refcount((IUnknown *)d3drm1); ok(ref4 == ref1, "Expected ref4 == ref1, got ref1 = %u, ref4 = %u.\n", ref1, ref4); ref4 = get_refcount((IUnknown *)d3drm2); ok(ref4 == ref2, "Expected ref4 == ref2, got ref2 = %u, ref4 = %u.\n", ref2, ref4); ref4 = get_refcount((IUnknown *)d3drm3); ok(ref4 == ref3, "Expected ref4 == ref3, got ref3 = %u, ref4 = %u.\n", ref3, ref4); ref4 = get_refcount((IUnknown *)device1); ok(ref4 == device_ref, "Expected ref4 == device_ref, got device_ref = %u, ref4 = %u.\n", device_ref, ref4); ref4 = get_refcount((IUnknown *)frame); ok(ref4 == frame_ref, "Expected ref4 == frame_ref, got frame_ref = %u, ref4 = %u.\n", frame_ref, ref4); device_ref = get_refcount((IUnknown *)device3); frame_ref2 = get_refcount((IUnknown *)frame3); hr = IDirect3DRM3_CreateViewport(d3drm3, device3, frame3, 0, 0, 0, 0, &viewport2); ok(SUCCEEDED(hr), "Cannot get IDirect3DRMViewport2 interface (hr = %#x)\n", hr); ref4 = get_refcount((IUnknown *)d3drm1); ok(ref4 > ref1, "Expected ref4 > ref1, got ref1 = %u, ref4 = %u.\n", ref1, ref4); ref4 = get_refcount((IUnknown *)d3drm2); ok(ref4 == ref2, "Expected ref4 == ref2, got ref2 = %u, ref4 = %u.\n", ref2, ref4); ref4 = get_refcount((IUnknown *)d3drm3); ok(ref4 == ref3, "Expected ref4 == ref3, got ref3 = %u, ref4 = %u.\n", ref3, ref4); ref4 = get_refcount((IUnknown *)device3); ok(ref4 == device_ref, "Expected ref4 == device_ref, got device_ref = %u, ref4 = %u.\n", device_ref, ref4); ref4 = get_refcount((IUnknown *)frame3); ok(ref4 > frame_ref2, "Expected ref4 > frame_ref2, got frame_ref2 = %u, ref4 = %u.\n", frame_ref2, ref4); hr = IDirect3DRMViewport2_GetDevice(viewport2, &d3drm_device3); ok(SUCCEEDED(hr), "Cannot get IDirect3DRMDevice3 interface (hr = %x)\n", hr); ok(device3 == d3drm_device3, "Expected device returned = %p, got %p.\n", device3, d3drm_device3); IDirect3DRMDevice3_Release(d3drm_device3); IDirect3DRMViewport2_Release(viewport2); ref4 = get_refcount((IUnknown *)d3drm1); ok(ref4 == ref1, "Expected ref4 == ref1, got ref1 = %u, ref4 = %u.\n", ref1, ref4); ref4 = get_refcount((IUnknown *)d3drm2); ok(ref4 == ref2, "Expected ref4 == ref2, got ref2 = %u, ref4 = %u.\n", ref2, ref4); ref4 = get_refcount((IUnknown *)d3drm3); ok(ref4 == ref3, "Expected ref4 == ref3, got ref3 = %u, ref4 = %u.\n", ref3, ref4); ref4 = get_refcount((IUnknown *)device3); ok(ref4 == device_ref, "Expected ref4 == device_ref, got device_ref = %u, ref4 = %u.\n", device_ref, ref4); ref4 = get_refcount((IUnknown *)frame3); ok(ref4 == frame_ref2, "Expected ref4 == frame_ref2, got frame_ref2 = %u, ref4 = %u.\n", frame_ref2, ref4); /* Test all failures together */ hr = IDirect3DRM_CreateViewport(d3drm1, NULL, frame, rc.left, rc.top, rc.right, rc.bottom, &viewport); ok(hr == D3DRMERR_BADOBJECT, "Expected hr == D3DRMERR_BADOBJECT, got %#x.\n", hr); hr = IDirect3DRM_CreateViewport(d3drm1, device1, NULL, rc.left, rc.top, rc.right, rc.bottom, &viewport); ok(hr == D3DRMERR_BADOBJECT, "Expected hr == D3DRMERR_BADOBJECT, got %#x.\n", hr); hr = IDirect3DRM_CreateViewport(d3drm1, device1, frame, rc.left, rc.top, rc.right + 1, rc.bottom + 1, &viewport); ok(hr == D3DRMERR_BADVALUE, "Expected hr == D3DRMERR_BADVALUE, got %#x.\n", hr); hr = IDirect3DRM_CreateViewport(d3drm1, device1, frame, rc.left, rc.top, rc.right + 1, rc.bottom, &viewport); ok(hr == D3DRMERR_BADVALUE, "Expected hr == D3DRMERR_BADVALUE, got %#x.\n", hr); hr = IDirect3DRM_CreateViewport(d3drm1, device1, frame, rc.left, rc.top, rc.right, rc.bottom + 1, &viewport); ok(hr == D3DRMERR_BADVALUE, "Expected hr == D3DRMERR_BADVALUE, got %#x.\n", hr); hr = IDirect3DRM_CreateViewport(d3drm1, device1, frame, rc.left, rc.top, rc.right, rc.bottom, NULL); ok(hr == D3DRMERR_BADVALUE, "Expected hr == D3DRMERR_BADVALUE, got %#x.\n", hr); hr = IDirect3DRM2_CreateViewport(d3drm2, NULL, frame, rc.left, rc.top, rc.right, rc.bottom, &viewport); ok(hr == D3DRMERR_BADOBJECT, "Expected hr == D3DRMERR_BADOBJECT, got %#x.\n", hr); hr = IDirect3DRM2_CreateViewport(d3drm2, device1, NULL, rc.left, rc.top, rc.right, rc.bottom, &viewport); ok(hr == D3DRMERR_BADOBJECT, "Expected hr == D3DRMERR_BADOBJECT, got %#x.\n", hr); hr = IDirect3DRM2_CreateViewport(d3drm2, device1, frame, rc.left, rc.top, rc.right + 1, rc.bottom + 1, &viewport); ok(hr == D3DRMERR_BADVALUE, "Expected hr == D3DRMERR_BADVALUE, got %#x.\n", hr); hr = IDirect3DRM2_CreateViewport(d3drm2, device1, frame, rc.left, rc.top, rc.right + 1, rc.bottom, &viewport); ok(hr == D3DRMERR_BADVALUE, "Expected hr == D3DRMERR_BADVALUE, got %#x.\n", hr); hr = IDirect3DRM2_CreateViewport(d3drm2, device1, frame, rc.left, rc.top, rc.right, rc.bottom + 1, &viewport); ok(hr == D3DRMERR_BADVALUE, "Expected hr == D3DRMERR_BADVALUE, got %#x.\n", hr); hr = IDirect3DRM2_CreateViewport(d3drm2, device1, frame, rc.left, rc.top, rc.right, rc.bottom, NULL); ok(hr == D3DRMERR_BADVALUE, "Expected hr == D3DRMERR_BADVALUE, got %#x.\n", hr); hr = IDirect3DRM3_CreateViewport(d3drm3, NULL, frame3, rc.left, rc.top, rc.right, rc.bottom, &viewport2); ok(hr == D3DRMERR_BADOBJECT, "Expected hr == D3DRMERR_BADOBJECT, got %#x.\n", hr); hr = IDirect3DRM3_CreateViewport(d3drm3, device3, NULL, rc.left, rc.top, rc.right, rc.bottom, &viewport2); ok(hr == D3DRMERR_BADOBJECT, "Expected hr == D3DRMERR_BADOBJECT, got %#x.\n", hr); hr = IDirect3DRM3_CreateViewport(d3drm3, device3, frame3, rc.left, rc.top, rc.right + 1, rc.bottom + 1, &viewport2); ok(hr == D3DRMERR_BADVALUE, "Expected hr == D3DRMERR_BADVALUE, got %#x.\n", hr); hr = IDirect3DRM3_CreateViewport(d3drm3, device3, frame3, rc.left, rc.top, rc.right + 1, rc.bottom, &viewport2); ok(hr == D3DRMERR_BADVALUE, "Expected hr == D3DRMERR_BADVALUE, got %#x.\n", hr); hr = IDirect3DRM3_CreateViewport(d3drm3, device3, frame3, rc.left, rc.top, rc.right, rc.bottom + 1, &viewport2); ok(hr == D3DRMERR_BADVALUE, "Expected hr == D3DRMERR_BADVALUE, got %#x.\n", hr); hr = IDirect3DRM3_CreateViewport(d3drm3, device3, frame3, rc.left, rc.top, rc.right, rc.bottom, NULL); ok(hr == D3DRMERR_BADVALUE, "Expected hr == D3DRMERR_BADVALUE, got %#x.\n", hr); hr = IDirect3DRM2_CreateViewport(d3drm2, device1, frame, rc.left, rc.top, rc.right, rc.bottom, &viewport); ok(hr == D3DRM_OK, "Cannot get IDirect3DRMViewport interface (hr = %#x)\n", hr); hr = IDirect3DRMViewport_GetDirect3DViewport(viewport, &d3d_viewport); ok(SUCCEEDED(hr), "Cannot get IDirect3DViewport interface (hr = %#x).\n", hr); viewport_ref = get_refcount((IUnknown *)d3d_viewport); hr = IDirect3DRMViewport_GetDirect3DViewport(viewport, &d3d_viewport); ok(SUCCEEDED(hr), "Cannot get IDirect3DViewport interface (hr = %#x).\n", hr); ref4 = get_refcount((IUnknown *)d3d_viewport); ok(ref4 > viewport_ref, "Expected ref4 > viewport_ref, got ref4 = %u, viewport_ref = %u.\n", ref4, viewport_ref); IDirect3DViewport_Release(d3d_viewport); ref4 = get_refcount((IUnknown *)d3d_viewport); ok(ref4 == viewport_ref, "Expected ref4 == viewport_ref, got ref4 = %u, viewport_ref = %u.\n", ref4, viewport_ref); IDirect3DViewport_Release(d3d_viewport); hr = IDirect3DRMViewport_GetDirect3DViewport(viewport, &d3d_viewport); ok(SUCCEEDED(hr), "Cannot get IDirect3DViewport interface (hr = %#x).\n", hr); vp.dwSize = sizeof(vp); hr = IDirect3DViewport_GetViewport(d3d_viewport, &vp); ok(SUCCEEDED(hr), "Cannot get D3DVIEWPORT struct (hr = %#x).\n", hr); ok(vp.dwWidth == rc.right, "Expected viewport width = %u, got %u.\n", rc.right, vp.dwWidth); ok(vp.dwHeight == rc.bottom, "Expected viewport height = %u, got %u.\n", rc.bottom, vp.dwHeight); ok(vp.dwX == rc.left, "Expected viewport X position = %u, got %u.\n", rc.left, vp.dwX); ok(vp.dwY == rc.top, "Expected viewport Y position = %u, got %u.\n", rc.top, vp.dwY); expected_val = (rc.right > rc.bottom) ? (rc.right / 2.0f) : (rc.bottom / 2.0f); ok(vp.dvScaleX == expected_val, "Expected dvScaleX = %f, got %f.\n", expected_val, vp.dvScaleX); ok(vp.dvScaleY == expected_val, "Expected dvScaleY = %f, got %f.\n", expected_val, vp.dvScaleY); expected_val = vp.dwWidth / (2.0f * vp.dvScaleX); ok(vp.dvMaxX == expected_val, "Expected dvMaxX = %f, got %f.\n", expected_val, vp.dvMaxX); expected_val = vp.dwHeight / (2.0f * vp.dvScaleY); ok(vp.dvMaxY == expected_val, "Expected dvMaxY = %f, got %f.\n", expected_val, vp.dvMaxY); IDirect3DViewport_Release(d3d_viewport); IDirect3DRMViewport_Release(viewport); hr = IDirect3DRM3_CreateViewport(d3drm3, device3, frame3, rc.left, rc.top, rc.right, rc.bottom, &viewport2); ok(hr == D3DRM_OK, "Cannot get IDirect3DRMViewport2 interface (hr = %#x)\n", hr); hr = IDirect3DRMViewport2_GetDirect3DViewport(viewport2, &d3d_viewport); ok(SUCCEEDED(hr), "Cannot get IDirect3DViewport interface (hr = %#x).\n", hr); viewport_ref = get_refcount((IUnknown *)d3d_viewport); hr = IDirect3DRMViewport2_GetDirect3DViewport(viewport2, &d3d_viewport); ok(SUCCEEDED(hr), "Cannot get IDirect3DViewport interface (hr = %#x).\n", hr); ref4 = get_refcount((IUnknown *)d3d_viewport); ok(ref4 > viewport_ref, "Expected ref4 > viewport_ref, got ref4 = %u, viewport_ref = %u.\n", ref4, viewport_ref); IDirect3DViewport_Release(d3d_viewport); ref4 = get_refcount((IUnknown *)d3d_viewport); ok(ref4 == viewport_ref, "Expected ref4 == viewport_ref, got ref4 = %u, viewport_ref = %u.\n", ref4, viewport_ref); IDirect3DViewport_Release(d3d_viewport); hr = IDirect3DRMViewport2_GetDirect3DViewport(viewport2, &d3d_viewport); ok(SUCCEEDED(hr), "Cannot get IDirect3DViewport interface (hr = %#x).\n", hr); vp.dwSize = sizeof(vp); hr = IDirect3DViewport_GetViewport(d3d_viewport, &vp); ok(SUCCEEDED(hr), "Cannot get D3DVIEWPORT struct (hr = %#x).\n", hr); ok(vp.dwWidth == rc.right, "Expected viewport width = %u, got %u.\n", rc.right, vp.dwWidth); ok(vp.dwHeight == rc.bottom, "Expected viewport height = %u, got %u.\n", rc.bottom, vp.dwHeight); ok(vp.dwX == rc.left, "Expected viewport X position = %u, got %u.\n", rc.left, vp.dwX); ok(vp.dwY == rc.top, "Expected viewport Y position = %u, got %u.\n", rc.top, vp.dwY); expected_val = (rc.right > rc.bottom) ? (rc.right / 2.0f) : (rc.bottom / 2.0f); ok(vp.dvScaleX == expected_val, "Expected dvScaleX = %f, got %f.\n", expected_val, vp.dvScaleX); ok(vp.dvScaleY == expected_val, "Expected dvScaleY = %f, got %f.\n", expected_val, vp.dvScaleY); expected_val = vp.dwWidth / (2.0f * vp.dvScaleX); ok(vp.dvMaxX == expected_val, "Expected dvMaxX = %f, got %f.\n", expected_val, vp.dvMaxX); expected_val = vp.dwHeight / (2.0f * vp.dvScaleY); ok(vp.dvMaxY == expected_val, "Expected dvMaxY = %f, got %f.\n", expected_val, vp.dvMaxY); IDirect3DViewport_Release(d3d_viewport); IDirect3DRMViewport2_Release(viewport2); hr = IDirect3DRM_CreateViewport(d3drm1, device1, frame, rc.left, rc.top, rc.right, rc.bottom, &viewport); ok(hr == D3DRM_OK, "Cannot get IDirect3DRMViewport interface (hr = %x)\n", hr); hr = IDirect3DRMViewport_GetDirect3DViewport(viewport, &d3d_viewport); ok(SUCCEEDED(hr), "Cannot get IDirect3DViewport interface (hr = %#x).\n", hr); viewport_ref = get_refcount((IUnknown *)d3d_viewport); hr = IDirect3DRMViewport_GetDirect3DViewport(viewport, &d3d_viewport); ok(SUCCEEDED(hr), "Cannot get IDirect3DViewport interface (hr = %#x).\n", hr); ref4 = get_refcount((IUnknown *)d3d_viewport); ok(ref4 > viewport_ref, "Expected ref4 > viewport_ref, got ref4 = %u, viewport_ref = %u.\n", ref4, viewport_ref); IDirect3DViewport_Release(d3d_viewport); ref4 = get_refcount((IUnknown *)d3d_viewport); ok(ref4 == viewport_ref, "Expected ref4 == viewport_ref, got ref4 = %u, viewport_ref = %u.\n", ref4, viewport_ref); IDirect3DViewport_Release(d3d_viewport); hr = IDirect3DRMViewport_GetDirect3DViewport(viewport, &d3d_viewport); ok(SUCCEEDED(hr), "Cannot get IDirect3DViewport interface (hr = %#x).\n", hr); vp.dwSize = sizeof(vp); hr = IDirect3DViewport_GetViewport(d3d_viewport, &vp); ok(SUCCEEDED(hr), "Cannot get D3DVIEWPORT struct (hr = %#x).\n", hr); ok(vp.dwWidth == rc.right, "Expected viewport width = %u, got %u.\n", rc.right, vp.dwWidth); ok(vp.dwHeight == rc.bottom, "Expected viewport height = %u, got %u.\n", rc.bottom, vp.dwHeight); ok(vp.dwX == rc.left, "Expected viewport X position = %u, got %u.\n", rc.left, vp.dwX); ok(vp.dwY == rc.top, "Expected viewport Y position = %u, got %u.\n", rc.top, vp.dwY); expected_val = (rc.right > rc.bottom) ? (rc.right / 2.0f) : (rc.bottom / 2.0f); ok(vp.dvScaleX == expected_val, "Expected dvScaleX = %f, got %f.\n", expected_val, vp.dvScaleX); ok(vp.dvScaleY == expected_val, "Expected dvScaleY = %f, got %f.\n", expected_val, vp.dvScaleY); expected_val = vp.dwWidth / (2.0f * vp.dvScaleX); ok(vp.dvMaxX == expected_val, "Expected dvMaxX = %f, got %f.\n", expected_val, vp.dvMaxX); expected_val = vp.dwHeight / (2.0f * vp.dvScaleY); ok(vp.dvMaxY == expected_val, "Expected dvMaxY = %f, got %f.\n", expected_val, vp.dvMaxY); IDirect3DViewport_Release(d3d_viewport); hr = IDirect3DRMViewport_QueryInterface(viewport, &IID_IDirect3DRMObject, (void**)&obj); ok(hr == D3DRM_OK, "expected D3DRM_OK (hr = %x)\n", hr); ok((IDirect3DRMObject*)viewport == obj, "got object pointer %p, expected %p\n", obj, viewport); hr = IDirect3DRMViewport_QueryInterface(viewport, &IID_IDirect3DRMViewport2, (void**)&viewport2); ok(hr == D3DRM_OK, "expected D3DRM_OK (hr = %x)\n", hr); hr = IDirect3DRMViewport2_QueryInterface(viewport2, &IID_IDirect3DRMObject, (void**)&obj2); ok(hr == D3DRM_OK, "expected D3DRM_OK (hr = %x)\n", hr); ok(obj == obj2, "got object pointer %p, expected %p\n", obj2, obj); ok((IUnknown*)viewport != (IUnknown*)viewport2, "got viewport1 %p, viewport2 %p\n", viewport, viewport2); IDirect3DRMViewport2_Release(viewport2); IDirect3DRMObject_Release(obj); IDirect3DRMObject_Release(obj2); test_class_name((IDirect3DRMObject *)viewport, "Viewport"); test_object_name((IDirect3DRMObject *)viewport); /* AppData */ hr = IDirect3DRMViewport_SetAppData(viewport, 0); ok(hr == D3DRM_OK, "expected D3DRM_OK (hr = %x)\n", hr); hr = IDirect3DRMViewport_SetAppData(viewport, 0); ok(hr == D3DRM_OK, "expected D3DRM_OK (hr = %x)\n", hr); hr = IDirect3DRMViewport_SetAppData(viewport, 1); ok(hr == D3DRM_OK, "expected D3DRM_OK (hr = %x)\n", hr); hr = IDirect3DRMViewport_SetAppData(viewport, 1); ok(hr == D3DRM_OK, "expected D3DRM_OK (hr = %x)\n", hr); hr = IDirect3DRMViewport_QueryInterface(viewport, &IID_IDirect3DRMViewport2, (void**)&viewport2); ok(hr == D3DRM_OK, "expected D3DRM_OK (hr = %x)\n", hr); data = IDirect3DRMViewport2_GetAppData(viewport2); ok(data == 1, "got %x\n", data); IDirect3DRMViewport2_Release(viewport2); IDirect3DRMViewport_Release(viewport); /* IDirect3DRMViewport*::Init tests */ ref1 = get_refcount((IUnknown *)d3drm1); ref2 = get_refcount((IUnknown *)d3drm2); ref3 = get_refcount((IUnknown *)d3drm3); hr = IDirect3DRM_CreateObject(d3drm1, &CLSID_CDirect3DRMViewport, NULL, &IID_IDirect3DRMViewport, (void **)&viewport); ok(SUCCEEDED(hr), "Cannot get IDirect3DRMViewport interface (hr = %#x).\n", hr); ref4 = get_refcount((IUnknown *)d3drm1); ok(ref4 == ref1, "Expected ref4 == ref1, got ref1 = %u, ref4 = %u.\n", ref1, ref4); ref4 = get_refcount((IUnknown *)d3drm2); ok(ref4 == ref2, "Expected ref4 == ref2, got ref2 = %u, ref4 = %u.\n", ref2, ref4); ref4 = get_refcount((IUnknown *)d3drm3); ok(ref4 == ref3, "Expected ref4 == ref3, got ref3 = %u, ref4 = %u.\n", ref3, ref4); hr = IDirect3DRMViewport_GetDirect3DViewport(viewport, &d3d_viewport); ok(hr == D3DRMERR_BADOBJECT, "Expected hr == D3DRMERR_BADOBJECT, got %#x.\n", hr); hr = IDirect3DRMViewport_GetDevice(viewport, &d3drm_device1); ok(hr == D3DRMERR_BADOBJECT, "Expected hr == D3DRMERR_BADOBJECT, got %#x.\n", hr); /* Test all failures together */ hr = IDirect3DRMViewport_Init(viewport, NULL, frame, rc.left, rc.top, rc.right, rc.bottom); ok(hr == D3DRMERR_BADOBJECT, "Expected hr == D3DRMERR_BADOBJECT, got %#x.\n", hr); hr = IDirect3DRMViewport_Init(viewport, device1, NULL, rc.left, rc.top, rc.right, rc.bottom); ok(hr == D3DRMERR_BADOBJECT, "Expected hr == D3DRMERR_BADOBJECT, got %#x.\n", hr); hr = IDirect3DRMViewport_Init(viewport, device1, frame, rc.left, rc.top, rc.right + 1, rc.bottom + 1); ok(hr == D3DRMERR_BADOBJECT, "Expected hr == D3DRMERR_BADOBJECT, got %#x.\n", hr); hr = IDirect3DRMViewport_Init(viewport, device1, frame, rc.left, rc.top, rc.right + 1, rc.bottom); ok(hr == D3DRMERR_BADOBJECT, "Expected hr == D3DRMERR_BADOBJECT, got %#x.\n", hr); hr = IDirect3DRMViewport_Init(viewport, device1, frame, rc.left, rc.top, rc.right, rc.bottom + 1); ok(hr == D3DRMERR_BADOBJECT, "Expected hr == D3DRMERR_BADOBJECT, got %#x.\n", hr); device_ref = get_refcount((IUnknown *)device1); frame_ref = get_refcount((IUnknown *)frame); hr = IDirect3DRMViewport_Init(viewport, device1, frame, rc.left, rc.top, rc.right, rc.bottom); ok(SUCCEEDED(hr), "Cannot initialize IDirect3DRMViewport interface (hr = %#x).\n", hr); ref4 = get_refcount((IUnknown *)d3drm1); ok(ref4 > ref1, "Expected ref4 > ref1, got ref1 = %u, ref4 = %u.\n", ref1, ref4); ref4 = get_refcount((IUnknown *)d3drm2); ok(ref4 == ref2, "Expected ref4 == ref2, got ref2 = %u, ref4 = %u.\n", ref2, ref4); ref4 = get_refcount((IUnknown *)d3drm3); ok(ref4 == ref3, "Expected ref4 == ref3, got ref3 = %u, ref4 = %u.\n", ref3, ref4); ref4 = get_refcount((IUnknown *)device1); ok(ref4 == device_ref, "Expected ref4 == device_ref, got device_ref = %u, ref4 = %u.\n", device_ref, ref4); ref4 = get_refcount((IUnknown *)frame); ok(ref4 > frame_ref, "Expected ref4 > frame_ref, got frame_ref = %u, ref4 = %u.\n", frame_ref, ref4); hr = IDirect3DRMViewport_GetDevice(viewport, &d3drm_device1); ok(SUCCEEDED(hr), "Cannot get IDirect3DRMDevice3 interface (hr = %x)\n", hr); ok(device1 == d3drm_device1, "Expected device returned = %p, got %p.\n", device3, d3drm_device3); IDirect3DRMDevice_Release(d3drm_device1); hr = IDirect3DRMViewport_GetDirect3DViewport(viewport, &d3d_viewport); ok(SUCCEEDED(hr), "Cannot get IDirect3DViewport interface (hr = %#x).\n", hr); viewport_ref = get_refcount((IUnknown *)d3d_viewport); hr = IDirect3DRMViewport_GetDirect3DViewport(viewport, &d3d_viewport); ok(SUCCEEDED(hr), "Cannot get IDirect3DViewport interface (hr = %#x).\n", hr); ref4 = get_refcount((IUnknown *)d3d_viewport); ok(ref4 > viewport_ref, "Expected ref4 > viewport_ref, got ref4 = %u, viewport_ref = %u.\n", ref4, viewport_ref); IDirect3DViewport_Release(d3d_viewport); ref4 = get_refcount((IUnknown *)d3d_viewport); ok(ref4 == viewport_ref, "Expected ref4 == viewport_ref, got ref4 = %u, viewport_ref = %u.\n", ref4, viewport_ref); IDirect3DViewport_Release(d3d_viewport); hr = IDirect3DRMViewport_GetDirect3DViewport(viewport, &d3d_viewport); ok(SUCCEEDED(hr), "Cannot get IDirect3DViewport interface (hr = %#x).\n", hr); vp.dwSize = sizeof(vp); hr = IDirect3DViewport_GetViewport(d3d_viewport, &vp); ok(SUCCEEDED(hr), "Cannot get D3DVIEWPORT struct (hr = %#x).\n", hr); ok(vp.dwWidth == rc.right, "Expected viewport width = %u, got %u.\n", rc.right, vp.dwWidth); ok(vp.dwHeight == rc.bottom, "Expected viewport height = %u, got %u.\n", rc.bottom, vp.dwHeight); ok(vp.dwX == rc.left, "Expected viewport X position = %u, got %u.\n", rc.left, vp.dwX); ok(vp.dwY == rc.top, "Expected viewport Y position = %u, got %u.\n", rc.top, vp.dwY); expected_val = (rc.right > rc.bottom) ? (rc.right / 2.0f) : (rc.bottom / 2.0f); ok(vp.dvScaleX == expected_val, "Expected dvScaleX = %f, got %f.\n", expected_val, vp.dvScaleX); ok(vp.dvScaleY == expected_val, "Expected dvScaleY = %f, got %f.\n", expected_val, vp.dvScaleY); expected_val = vp.dwWidth / (2.0f * vp.dvScaleX); ok(vp.dvMaxX == expected_val, "Expected dvMaxX = %f, got %f.\n", expected_val, vp.dvMaxX); expected_val = vp.dwHeight / (2.0f * vp.dvScaleY); ok(vp.dvMaxY == expected_val, "Expected dvMaxY = %f, got %f.\n", expected_val, vp.dvMaxY); IDirect3DViewport_Release(d3d_viewport); hr = IDirect3DRMViewport_Init(viewport, device1, frame, rc.left, rc.top, rc.right, rc.bottom); ok(hr == D3DRMERR_BADOBJECT, "Expected hr == D3DRMERR_BADOBJECT, got %#x.\n", hr); IDirect3DRMViewport_Release(viewport); ref4 = get_refcount((IUnknown *)d3drm1); todo_wine ok(ref4 > ref1, "Expected ref4 > ref1, got ref1 = %u, ref4 = %u.\n", ref1, ref4); ref4 = get_refcount((IUnknown *)d3drm2); ok(ref4 == ref2, "Expected ref4 == ref2, got ref2 = %u, ref4 = %u.\n", ref2, ref4); ref4 = get_refcount((IUnknown *)d3drm3); ok(ref4 == ref3, "Expected ref4 == ref3, got ref3 = %u, ref4 = %u.\n", ref3, ref4); ref4 = get_refcount((IUnknown *)device1); ok(ref4 == device_ref, "Expected ref4 == device_ref, got device_ref = %u, ref4 = %u.\n", device_ref, ref4); ref4 = get_refcount((IUnknown *)frame); todo_wine ok(ref4 > frame_ref, "Expected ref4 > frame_ref, got frame_ref = %u, ref4 = %u.\n", frame_ref, ref4); ref1 = get_refcount((IUnknown *)d3drm1); ref2 = get_refcount((IUnknown *)d3drm2); ref3 = get_refcount((IUnknown *)d3drm3); hr = IDirect3DRM3_CreateObject(d3drm2, &CLSID_CDirect3DRMViewport, NULL, &IID_IDirect3DRMViewport2, (void **)&viewport2); ok(SUCCEEDED(hr), "Cannot get IDirect3DRMViewport2 interface (hr = %#x).\n", hr); ref4 = get_refcount((IUnknown *)d3drm1); ok(ref4 == ref1, "Expected ref4 == ref1, got ref1 = %u, ref4 = %u.\n", ref1, ref4); ref4 = get_refcount((IUnknown *)d3drm2); ok(ref4 == ref2, "Expected ref4 == ref2, got ref2 = %u, ref4 = %u.\n", ref2, ref4); ref4 = get_refcount((IUnknown *)d3drm3); ok(ref4 == ref3, "Expected ref4 == ref3, got ref3 = %u, ref4 = %u.\n", ref3, ref4); hr = IDirect3DRMViewport2_GetDirect3DViewport(viewport2, &d3d_viewport); ok(hr == D3DRMERR_BADOBJECT, "Expected hr == D3DRMERR_BADOBJECT, got %#x.\n", hr); hr = IDirect3DRMViewport2_GetDevice(viewport2, &d3drm_device3); ok(hr == D3DRMERR_BADOBJECT, "Expected hr == D3DRMERR_BADOBJECT, got %#x.\n", hr); hr = IDirect3DRMViewport2_Init(viewport2, NULL, frame3, rc.left, rc.top, rc.right, rc.bottom); ok(hr == D3DRMERR_BADOBJECT, "Expected hr == D3DRMERR_BADOBJECT, got %#x.\n", hr); hr = IDirect3DRMViewport2_Init(viewport2, device3, NULL, rc.left, rc.top, rc.right, rc.bottom); ok(hr == D3DRMERR_BADOBJECT, "Expected hr == D3DRMERR_BADOBJECT, got %#x.\n", hr); hr = IDirect3DRMViewport2_Init(viewport2, device3, frame3, rc.left, rc.top, rc.right + 1, rc.bottom + 1); ok(hr == D3DRMERR_BADOBJECT, "Expected hr == D3DRMERR_BADOBJECT, got %#x.\n", hr); hr = IDirect3DRMViewport2_Init(viewport2, device3, frame3, rc.left, rc.top, rc.right + 1, rc.bottom); ok(hr == D3DRMERR_BADOBJECT, "Expected hr == D3DRMERR_BADOBJECT, got %#x.\n", hr); hr = IDirect3DRMViewport2_Init(viewport2, device3, frame3, rc.left, rc.top, rc.right, rc.bottom + 1); ok(hr == D3DRMERR_BADOBJECT, "Expected hr == D3DRMERR_BADOBJECT, got %#x.\n", hr); device_ref = get_refcount((IUnknown *)device3); frame_ref2 = get_refcount((IUnknown *)frame3); hr = IDirect3DRMViewport2_Init(viewport2, device3, frame3, rc.left, rc.top, rc.right, rc.bottom); ok(SUCCEEDED(hr), "Cannot initialize IDirect3DRMViewport2 interface (hr = %#x).\n", hr); ref4 = get_refcount((IUnknown *)device3); ok(ref4 == device_ref, "Expected ref4 == device_ref, got device_ref = %u, ref4 = %u.\n", device_ref, ref4); ref4 = get_refcount((IUnknown *)frame3); ok(ref4 > frame_ref2, "Expected ref4 > frame_ref2, got frame_ref2 = %u, ref4 = %u.\n", frame_ref2, ref4); hr = IDirect3DRMViewport2_GetDevice(viewport2, &d3drm_device3); ok(SUCCEEDED(hr), "Cannot get IDirect3DRMDevice3 interface (hr = %x)\n", hr); ok(device3 == d3drm_device3, "Expected device returned = %p, got %p.\n", device3, d3drm_device3); IDirect3DRMDevice3_Release(d3drm_device3); hr = IDirect3DRMViewport2_GetDirect3DViewport(viewport2, &d3d_viewport); ok(SUCCEEDED(hr), "Cannot get IDirect3DViewport interface (hr = %#x).\n", hr); viewport_ref = get_refcount((IUnknown *)d3d_viewport); hr = IDirect3DRMViewport2_GetDirect3DViewport(viewport2, &d3d_viewport); ok(SUCCEEDED(hr), "Cannot get IDirect3DViewport interface (hr = %#x).\n", hr); ref4 = get_refcount((IUnknown *)d3d_viewport); ok(ref4 > viewport_ref, "Expected ref4 > viewport_ref, got ref4 = %u, viewport_ref = %u.\n", ref4, viewport_ref); IDirect3DViewport_Release(d3d_viewport); ref4 = get_refcount((IUnknown *)d3d_viewport); ok(ref4 == viewport_ref, "Expected ref4 == viewport_ref, got ref4 = %u, viewport_ref = %u.\n", ref4, viewport_ref); IDirect3DViewport_Release(d3d_viewport); hr = IDirect3DRMViewport2_GetDirect3DViewport(viewport2, &d3d_viewport); ok(SUCCEEDED(hr), "Cannot get IDirect3DViewport interface (hr = %#x).\n", hr); vp.dwSize = sizeof(vp); hr = IDirect3DViewport_GetViewport(d3d_viewport, &vp); ok(SUCCEEDED(hr), "Cannot get D3DVIEWPORT struct (hr = %#x).\n", hr); ok(vp.dwWidth == rc.right, "Expected viewport width = %u, got %u.\n", rc.right, vp.dwWidth); ok(vp.dwHeight == rc.bottom, "Expected viewport height = %u, got %u.\n", rc.bottom, vp.dwHeight); ok(vp.dwX == rc.left, "Expected viewport X position = %u, got %u.\n", rc.left, vp.dwX); ok(vp.dwY == rc.top, "Expected viewport Y position = %u, got %u.\n", rc.top, vp.dwY); expected_val = (rc.right > rc.bottom) ? (rc.right / 2.0f) : (rc.bottom / 2.0f); ok(vp.dvScaleX == expected_val, "Expected dvScaleX = %f, got %f.\n", expected_val, vp.dvScaleX); ok(vp.dvScaleY == expected_val, "Expected dvScaleY = %f, got %f.\n", expected_val, vp.dvScaleY); expected_val = vp.dwWidth / (2.0f * vp.dvScaleX); ok(vp.dvMaxX == expected_val, "Expected dvMaxX = %f, got %f.\n", expected_val, vp.dvMaxX); expected_val = vp.dwHeight / (2.0f * vp.dvScaleY); ok(vp.dvMaxY == expected_val, "Expected dvMaxY = %f, got %f.\n", expected_val, vp.dvMaxY); IDirect3DViewport_Release(d3d_viewport); hr = IDirect3DRMViewport2_Init(viewport2, device3, frame3, rc.left, rc.top, rc.right, rc.bottom); ok(hr == D3DRMERR_BADOBJECT, "Expected hr == D3DRMERR_BADOBJECT, got %#x.\n", hr); IDirect3DRMViewport2_Release(viewport2); ref4 = get_refcount((IUnknown *)d3drm1); todo_wine ok(ref4 > ref1, "Expected ref4 > ref1, got ref1 = %u, ref4 = %u.\n", ref1, ref4); ref4 = get_refcount((IUnknown *)d3drm2); ok(ref4 == ref2, "Expected ref4 == ref2, got ref2 = %u, ref4 = %u.\n", ref2, ref4); ref4 = get_refcount((IUnknown *)d3drm3); ok(ref4 == ref3, "Expected ref4 == ref3, got ref3 = %u, ref4 = %u.\n", ref3, ref4); ref4 = get_refcount((IUnknown *)device3); ok(ref4 == device_ref, "Expected ref4 == device_ref, got device_ref = %u, ref4 = %u.\n", device_ref, ref4); ref4 = get_refcount((IUnknown *)frame3); todo_wine ok(ref4 > frame_ref2, "Expected ref4 > frame_ref2, got frame_ref2 = %u, ref4 = %u.\n", frame_ref2, ref4); IDirect3DRMDevice3_Release(device3); IDirect3DRMDevice_Release(device1); ref4 = get_refcount((IUnknown *)d3drm1); ok(ref4 > initial_ref1, "Expected ref4 > initial_ref1, got initial_ref1 = %u, ref4 = %u.\n", initial_ref1, ref4); ref4 = get_refcount((IUnknown *)d3drm2); ok(ref4 == initial_ref2, "Expected ref4 == initial_ref2, got initial_ref2 = %u, ref4 = %u.\n", initial_ref2, ref4); ref4 = get_refcount((IUnknown *)d3drm3); ok(ref4 == initial_ref3, "Expected ref4 == initial_ref3, got initial_ref3 = %u, ref4 = %u.\n", initial_ref3, ref4); ref4 = get_refcount((IUnknown *)frame); ok(ref4 == frame_ref, "Expected ref4 == frame_ref, got frame_ref = %u, ref4 = %u.\n", frame_ref, ref4); ref4 = get_refcount((IUnknown *)frame3); ok(ref4 == frame_ref2, "Expected ref4 == frame_ref2, got frame_ref2 = %u, ref4 = %u.\n", frame_ref2, ref4); IDirect3DRMFrame3_Release(frame3); ref4 = get_refcount((IUnknown *)d3drm1); ok(ref4 > initial_ref1, "Expected ref4 > initial_ref1, got initial_ref1 = %u, ref4 = %u.\n", initial_ref1, ref4); ref4 = get_refcount((IUnknown *)d3drm2); ok(ref4 == initial_ref2, "Expected ref4 == initial_ref2, got initial_ref2 = %u, ref4 = %u.\n", initial_ref2, ref4); ref4 = get_refcount((IUnknown *)d3drm3); ok(ref4 == initial_ref3, "Expected ref4 == initial_ref3, got initial_ref3 = %u, ref4 = %u.\n", initial_ref3, ref4); IDirect3DRMFrame_Release(frame); ref4 = get_refcount((IUnknown *)d3drm1); ok(ref4 == initial_ref1, "Expected ref4 == initial_ref1, got initial_ref1 = %u, ref4 = %u.\n", initial_ref1, ref4); ref4 = get_refcount((IUnknown *)d3drm2); ok(ref4 == initial_ref2, "Expected ref4 == initial_ref2, got initial_ref2 = %u, ref4 = %u.\n", initial_ref2, ref4); ref4 = get_refcount((IUnknown *)d3drm3); ok(ref4 == initial_ref3, "Expected ref4 == initial_ref3, got initial_ref3 = %u, ref4 = %u.\n", initial_ref3, ref4); IDirectDrawClipper_Release(clipper); IDirect3DRM3_Release(d3drm3); IDirect3DRM2_Release(d3drm2); IDirect3DRM_Release(d3drm1); DestroyWindow(window); } static void test_Light(void) { IDirect3DRMObject *object; HRESULT hr; IDirect3DRM *d3drm; IDirect3DRMLight *light; D3DRMLIGHTTYPE type; D3DCOLOR color; hr = Direct3DRMCreate(&d3drm); ok(hr == D3DRM_OK, "Cannot get IDirect3DRM interface (hr = %x)\n", hr); hr = IDirect3DRM_CreateLightRGB(d3drm, D3DRMLIGHT_SPOT, 0.5, 0.5, 0.5, &light); ok(hr == D3DRM_OK, "Cannot get IDirect3DRMLight interface (hr = %x)\n", hr); hr = IDirect3DRMLight_QueryInterface(light, &IID_IDirect3DRMObject, (void **)&object); ok(SUCCEEDED(hr), "Failed to get IDirect3DRMObject, hr %#x.\n", hr); IDirect3DRMObject_Release(object); test_class_name((IDirect3DRMObject *)light, "Light"); test_object_name((IDirect3DRMObject *)light); type = IDirect3DRMLight_GetType(light); ok(type == D3DRMLIGHT_SPOT, "wrong type (%u)\n", type); color = IDirect3DRMLight_GetColor(light); ok(color == 0xff7f7f7f, "wrong color (%x)\n", color); hr = IDirect3DRMLight_SetType(light, D3DRMLIGHT_POINT); ok(hr == D3DRM_OK, "Cannot set type (hr = %x)\n", hr); type = IDirect3DRMLight_GetType(light); ok(type == D3DRMLIGHT_POINT, "wrong type (%u)\n", type); hr = IDirect3DRMLight_SetColor(light, 0xff180587); ok(hr == D3DRM_OK, "Cannot set color (hr = %x)\n", hr); color = IDirect3DRMLight_GetColor(light); ok(color == 0xff180587, "wrong color (%x)\n", color); hr = IDirect3DRMLight_SetColorRGB(light, 0.5, 0.5, 0.5); ok(hr == D3DRM_OK, "Cannot set color (hr = %x)\n", hr); color = IDirect3DRMLight_GetColor(light); ok(color == 0xff7f7f7f, "wrong color (%x)\n", color); IDirect3DRMLight_Release(light); IDirect3DRM_Release(d3drm); } static void test_Material2(void) { HRESULT hr; IDirect3DRM *d3drm; IDirect3DRM3 *d3drm3; IDirect3DRMMaterial2 *material2; D3DVALUE r, g, b; hr = Direct3DRMCreate(&d3drm); ok(hr == D3DRM_OK, "Cannot get IDirect3DRM interface (hr = %x)\n", hr); if (FAILED(hr = IDirect3DRM_QueryInterface(d3drm, &IID_IDirect3DRM3, (void **)&d3drm3))) { win_skip("Cannot get IDirect3DRM3 interface (hr = %x), skipping tests\n", hr); IDirect3DRM_Release(d3drm); return; } hr = IDirect3DRM3_CreateMaterial(d3drm3, 18.5f, &material2); ok(hr == D3DRM_OK, "Cannot get IDirect3DRMMaterial2 interface (hr = %x)\n", hr); test_class_name((IDirect3DRMObject *)material2, "Material"); test_object_name((IDirect3DRMObject *)material2); r = IDirect3DRMMaterial2_GetPower(material2); ok(r == 18.5f, "wrong power (%f)\n", r); hr = IDirect3DRMMaterial2_GetEmissive(material2, &r, &g, &b); ok(hr == D3DRM_OK, "Cannot get emissive (hr = %x)\n", hr); ok(r == 0.0f && g == 0.0f && b == 0.0f, "wrong emissive r=%f g=%f b=%f, expected r=0.0 g=0.0 b=0.0\n", r, g, b); hr = IDirect3DRMMaterial2_GetSpecular(material2, &r, &g, &b); ok(hr == D3DRM_OK, "Cannot get emissive (hr = %x)\n", hr); ok(r == 1.0f && g == 1.0f && b == 1.0f, "wrong specular r=%f g=%f b=%f, expected r=1.0 g=1.0 b=1.0\n", r, g, b); hr = IDirect3DRMMaterial2_GetAmbient(material2, &r, &g, &b); ok(hr == D3DRM_OK, "Cannot get emissive (hr = %x)\n", hr); ok(r == 0.0f && g == 0.0f && b == 0.0f, "wrong ambient r=%f g=%f b=%f, expected r=0.0 g=0.0 b=0.0\n", r, g, b); hr = IDirect3DRMMaterial2_SetPower(material2, 5.87f); ok(hr == D3DRM_OK, "Cannot set power (hr = %x)\n", hr); r = IDirect3DRMMaterial2_GetPower(material2); ok(r == 5.87f, "wrong power (%f)\n", r); hr = IDirect3DRMMaterial2_SetEmissive(material2, 0.5f, 0.5f, 0.5f); ok(hr == D3DRM_OK, "Cannot set emissive (hr = %x)\n", hr); hr = IDirect3DRMMaterial2_GetEmissive(material2, &r, &g, &b); ok(hr == D3DRM_OK, "Cannot get emissive (hr = %x)\n", hr); ok(r == 0.5f && g == 0.5f && b == 0.5f, "wrong emissive r=%f g=%f b=%f, expected r=0.5 g=0.5 b=0.5\n", r, g, b); hr = IDirect3DRMMaterial2_SetSpecular(material2, 0.6f, 0.6f, 0.6f); ok(hr == D3DRM_OK, "Cannot set specular (hr = %x)\n", hr); hr = IDirect3DRMMaterial2_GetSpecular(material2, &r, &g, &b); ok(hr == D3DRM_OK, "Cannot get specular (hr = %x)\n", hr); ok(r == 0.6f && g == 0.6f && b == 0.6f, "wrong specular r=%f g=%f b=%f, expected r=0.6 g=0.6 b=0.6\n", r, g, b); hr = IDirect3DRMMaterial2_SetAmbient(material2, 0.7f, 0.7f, 0.7f); ok(hr == D3DRM_OK, "Cannot set ambient (hr = %x)\n", hr); hr = IDirect3DRMMaterial2_GetAmbient(material2, &r, &g, &b); ok(hr == D3DRM_OK, "Cannot get ambient (hr = %x)\n", hr); ok(r == 0.7f && g == 0.7f && b == 0.7f, "wrong ambient r=%f g=%f b=%f, expected r=0.7 g=0.7 b=0.7\n", r, g, b); IDirect3DRMMaterial2_Release(material2); IDirect3DRM3_Release(d3drm3); IDirect3DRM_Release(d3drm); } static void test_Texture(void) { HRESULT hr; IDirect3DRM *d3drm1; IDirect3DRM2 *d3drm2; IDirect3DRM3 *d3drm3; IDirect3DRMTexture *texture1; IDirect3DRMTexture2 *texture2; IDirect3DRMTexture3 *texture3; IDirectDrawSurface *surface; D3DRMIMAGE initimg = { 2, 2, 1, 1, 32, TRUE, 2 * sizeof(DWORD), NULL, NULL, 0x000000ff, 0x0000ff00, 0x00ff0000, 0xff000000, 0, NULL }, testimg = { 0, 0, 0, 0, 0, TRUE, 0, (void *)0xcafebabe, NULL, 0x000000ff, 0x0000ff00, 0x00ff0000, 0, 0, NULL }, *d3drm_img = NULL; DWORD pixel[4] = { 20000, 30000, 10000, 0 }; ULONG ref1, ref2, ref3, ref4; hr = Direct3DRMCreate(&d3drm1); ok(SUCCEEDED(hr), "Cannot get IDirect3DRM interface (hr = %x)\n", hr); ref1 = get_refcount((IUnknown *)d3drm1); hr = IDirect3DRM_QueryInterface(d3drm1, &IID_IDirect3DRM2, (void **)&d3drm2); ok(SUCCEEDED(hr), "Cannot get IDirect3DRM2 interface (hr = %x).\n", hr); hr = IDirect3DRM_QueryInterface(d3drm1, &IID_IDirect3DRM3, (void **)&d3drm3); ok(SUCCEEDED(hr), "Cannot get IDirect3DRM3 interface (hr = %x).\n", hr); /* Test NULL params */ texture1 = (IDirect3DRMTexture *)0xdeadbeef; hr = IDirect3DRM_CreateTexture(d3drm1, NULL, &texture1); ok(hr == D3DRMERR_BADVALUE, "Expected hr == D3DRMERR_BADVALUE, got %#x.\n", hr); ok(!texture1, "Expected texture returned == NULL, got %p.\n", texture1); hr = IDirect3DRM_CreateTexture(d3drm1, NULL, NULL); ok(hr == D3DRMERR_BADVALUE, "Expected hr == D3DRMERR_BADVALUE, got %#x.\n", hr); texture2 = (IDirect3DRMTexture2 *)0xdeadbeef; hr = IDirect3DRM2_CreateTexture(d3drm2, NULL, &texture2); ok(hr == D3DRMERR_BADVALUE, "Expected hr == D3DRMERR_BADVALUE, got %#x.\n", hr); ok(!texture2, "Expected texture returned == NULL, got %p.\n", texture2); hr = IDirect3DRM2_CreateTexture(d3drm2, NULL, NULL); ok(hr == D3DRMERR_BADVALUE, "Expected hr == D3DRMERR_BADVALUE, got %#x.\n", hr); texture3 = (IDirect3DRMTexture3 *)0xdeadbeef; hr = IDirect3DRM3_CreateTexture(d3drm3, NULL, &texture3); ok(hr == D3DRMERR_BADVALUE, "Expected hr == D3DRMERR_BADVALUE, got %#x.\n", hr); ok(!texture3, "Expected texture returned == NULL, got %p.\n", texture3); hr = IDirect3DRM3_CreateTexture(d3drm3, NULL, NULL); ok(hr == D3DRMERR_BADVALUE, "Expected hr == D3DRMERR_BADVALUE, got %#x.\n", hr); /* Tests for validation of D3DRMIMAGE struct */ hr = IDirect3DRM_CreateTexture(d3drm1, &testimg, &texture1); ok(SUCCEEDED(hr), "Cannot get IDirect3DRMTexture interface (hr = %#x)\n", hr); hr = IDirect3DRM2_CreateTexture(d3drm2, &testimg, &texture2); ok(SUCCEEDED(hr), "Cannot get IDirect3DRMTexture2 interface (hr = %#x)\n", hr); hr = IDirect3DRM3_CreateTexture(d3drm3, &testimg, &texture3); ok(SUCCEEDED(hr), "Cannot get IDirect3DRMTexture3 interface (hr = %#x)\n", hr); IDirect3DRMTexture_Release(texture1); IDirect3DRMTexture2_Release(texture2); IDirect3DRMTexture3_Release(texture3); testimg.rgb = 0; testimg.palette = (void *)0xdeadbeef; testimg.palette_size = 0x39; hr = IDirect3DRM_CreateTexture(d3drm1, &testimg, &texture1); ok(SUCCEEDED(hr), "Cannot get IDirect3DRMTexture interface (hr = %#x)\n", hr); hr = IDirect3DRM2_CreateTexture(d3drm2, &testimg, &texture2); ok(SUCCEEDED(hr), "Cannot get IDirect3DRMTexture2 interface (hr = %#x)\n", hr); hr = IDirect3DRM3_CreateTexture(d3drm3, &testimg, &texture3); ok(SUCCEEDED(hr), "Cannot get IDirect3DRMTexture3 interface (hr = %#x)\n", hr); IDirect3DRMTexture_Release(texture1); IDirect3DRMTexture2_Release(texture2); IDirect3DRMTexture3_Release(texture3); initimg.rgb = 0; texture1 = (IDirect3DRMTexture *)0xdeadbeef; hr = IDirect3DRM_CreateTexture(d3drm1, &initimg, &texture1); ok(hr == D3DRMERR_BADVALUE, "Expected hr == D3DRMERR_BADVALUE, got %#x.\n", hr); ok(!texture1, "Expected texture == NULL, got %p.\n", texture1); texture2 = (IDirect3DRMTexture2 *)0xdeadbeef; hr = IDirect3DRM2_CreateTexture(d3drm2, &initimg, &texture2); ok(hr == D3DRMERR_BADVALUE, "Expected hr == D3DRMERR_BADVALUE, got %#x.\n", hr); ok(!texture2, "Expected texture == NULL, got %p.\n", texture2); texture3 = (IDirect3DRMTexture3 *)0xdeadbeef; hr = IDirect3DRM3_CreateTexture(d3drm3, &initimg, &texture3); ok(hr == D3DRMERR_BADVALUE, "Expected hr == D3DRMERR_BADVALUE, got %#x.\n", hr); ok(!texture3, "Expected texture == NULL, got %p.\n", texture3); initimg.rgb = 1; initimg.red_mask = 0; hr = IDirect3DRM_CreateTexture(d3drm1, &initimg, &texture1); ok(hr == D3DRMERR_BADVALUE, "Expected hr == D3DRMERR_BADVALUE, got %#x.\n", hr); hr = IDirect3DRM2_CreateTexture(d3drm2, &initimg, &texture2); ok(hr == D3DRMERR_BADVALUE, "Expected hr == D3DRMERR_BADVALUE, got %#x.\n", hr); hr = IDirect3DRM3_CreateTexture(d3drm3, &initimg, &texture3); ok(hr == D3DRMERR_BADVALUE, "Expected hr == D3DRMERR_BADVALUE, got %#x.\n", hr); initimg.red_mask = 0x000000ff; initimg.green_mask = 0; hr = IDirect3DRM_CreateTexture(d3drm1, &initimg, &texture1); ok(hr == D3DRMERR_BADVALUE, "Expected hr == D3DRMERR_BADVALUE, got %#x.\n", hr); hr = IDirect3DRM2_CreateTexture(d3drm2, &initimg, &texture2); ok(hr == D3DRMERR_BADVALUE, "Expected hr == D3DRMERR_BADVALUE, got %#x.\n", hr); hr = IDirect3DRM3_CreateTexture(d3drm3, &initimg, &texture3); ok(hr == D3DRMERR_BADVALUE, "Expected hr == D3DRMERR_BADVALUE, got %#x.\n", hr); initimg.green_mask = 0x0000ff00; initimg.blue_mask = 0; hr = IDirect3DRM_CreateTexture(d3drm1, &initimg, &texture1); ok(hr == D3DRMERR_BADVALUE, "Expected hr == D3DRMERR_BADVALUE, got %#x.\n", hr); hr = IDirect3DRM2_CreateTexture(d3drm2, &initimg, &texture2); ok(hr == D3DRMERR_BADVALUE, "Expected hr == D3DRMERR_BADVALUE, got %#x.\n", hr); hr = IDirect3DRM3_CreateTexture(d3drm3, &initimg, &texture3); ok(hr == D3DRMERR_BADVALUE, "Expected hr == D3DRMERR_BADVALUE, got %#x.\n", hr); initimg.blue_mask = 0x00ff0000; initimg.buffer1 = NULL; hr = IDirect3DRM_CreateTexture(d3drm1, &initimg, &texture1); ok(hr == D3DRMERR_BADVALUE, "Expected hr == D3DRMERR_BADVALUE, got %#x.\n", hr); hr = IDirect3DRM2_CreateTexture(d3drm2, &initimg, &texture2); ok(hr == D3DRMERR_BADVALUE, "Expected hr == D3DRMERR_BADVALUE, got %#x.\n", hr); hr = IDirect3DRM3_CreateTexture(d3drm3, &initimg, &texture3); ok(hr == D3DRMERR_BADVALUE, "Expected hr == D3DRMERR_BADVALUE, got %#x.\n", hr); initimg.buffer1 = &pixel; hr = IDirect3DRM_CreateTexture(d3drm1, &initimg, &texture1); ok(SUCCEEDED(hr), "Cannot get IDirect3DRMTexture interface (hr = %#x)\n", hr); ref2 = get_refcount((IUnknown *)d3drm1); ok(ref2 > ref1, "expected ref2 > ref1, got ref1 = %u , ref2 = %u.\n", ref1, ref2); ref3 = get_refcount((IUnknown *)d3drm2); ok(ref3 == ref1, "expected ref3 == ref1, got ref1 = %u , ref3 = %u.\n", ref1, ref3); ref4 = get_refcount((IUnknown *)d3drm3); ok(ref4 == ref1, "expected ref4 == ref1, got ref1 = %u , ref4 = %u.\n", ref1, ref4); hr = IDirect3DRM2_CreateTexture(d3drm2, &initimg, &texture2); ok(SUCCEEDED(hr), "Cannot get IDirect3DRMTexture2 interface (hr = %#x)\n", hr); ref2 = get_refcount((IUnknown *)d3drm1); ok(ref2 > ref1 + 1, "expected ref2 > (ref1 + 1), got ref1 = %u , ref2 = %u.\n", ref1, ref2); ref3 = get_refcount((IUnknown *)d3drm2); ok(ref3 == ref1, "expected ref3 == ref1, got ref1 = %u , ref3 = %u.\n", ref1, ref3); ref4 = get_refcount((IUnknown *)d3drm3); ok(ref4 == ref1, "expected ref4 == ref1, got ref1 = %u , ref4 = %u.\n", ref1, ref4); hr = IDirect3DRM3_CreateTexture(d3drm3, &initimg, &texture3); ok(SUCCEEDED(hr), "Cannot get IDirect3DRMTexture3 interface (hr = %#x)\n", hr); ref2 = get_refcount((IUnknown *)d3drm1); ok(ref2 > ref1 + 2, "expected ref2 > (ref1 + 2), got ref1 = %u , ref2 = %u.\n", ref1, ref2); ref3 = get_refcount((IUnknown *)d3drm2); ok(ref3 == ref1, "expected ref3 == ref1, got ref1 = %u , ref3 = %u.\n", ref1, ref3); ref4 = get_refcount((IUnknown *)d3drm3); ok(ref4 == ref1, "expected ref4 == ref1, got ref1 = %u , ref4 = %u.\n", ref1, ref4); /* Created from image, GetSurface() does not work. */ hr = IDirect3DRMTexture3_GetSurface(texture3, 0, NULL); ok(hr == D3DRMERR_BADVALUE, "GetSurface() expected to fail, %#x\n", hr); hr = IDirect3DRMTexture3_GetSurface(texture3, 0, &surface); ok(hr == D3DRMERR_NOTCREATEDFROMDDS, "GetSurface() expected to fail, %#x\n", hr); /* Test all failures together */ test_class_name((IDirect3DRMObject *)texture1, "Texture"); test_class_name((IDirect3DRMObject *)texture2, "Texture"); test_class_name((IDirect3DRMObject *)texture3, "Texture"); test_object_name((IDirect3DRMObject *)texture1); test_object_name((IDirect3DRMObject *)texture2); test_object_name((IDirect3DRMObject *)texture3); d3drm_img = IDirect3DRMTexture_GetImage(texture1); ok(!!d3drm_img, "Failed to get image.\n"); ok(d3drm_img == &initimg, "Expected image returned == %p, got %p.\n", &initimg, d3drm_img); IDirect3DRMTexture_Release(texture1); ref2 = get_refcount((IUnknown *)d3drm1); ok(ref2 - 2 == ref1, "expected (ref2 - 2) == ref1, got ref1 = %u, ref2 = %u.\n", ref1, ref2); ref3 = get_refcount((IUnknown *)d3drm2); ok(ref3 == ref1, "expected ref3 == ref1, got ref1 = %u, ref3 = %u.\n", ref1, ref3); ref4 = get_refcount((IUnknown *)d3drm3); ok(ref4 == ref1, "expected ref4 == ref1, got ref1 = %u, ref4 = %u.\n", ref1, ref4); d3drm_img = NULL; d3drm_img = IDirect3DRMTexture2_GetImage(texture2); ok(!!d3drm_img, "Failed to get image.\n"); ok(d3drm_img == &initimg, "Expected image returned == %p, got %p.\n", &initimg, d3drm_img); IDirect3DRMTexture2_Release(texture2); ref2 = get_refcount((IUnknown *)d3drm1); ok(ref2 - 1 == ref1, "expected (ref2 - 1) == ref1, got ref1 = %u, ref2 = %u.\n", ref1, ref2); ref3 = get_refcount((IUnknown *)d3drm2); ok(ref3 == ref1, "expected ref3 == ref1, got ref1 = %u, ref3 = %u.\n", ref1, ref3); ref4 = get_refcount((IUnknown *)d3drm3); ok(ref4 == ref1, "expected ref4 == ref1, got ref1 = %u, ref4 = %u.\n", ref1, ref4); d3drm_img = NULL; d3drm_img = IDirect3DRMTexture3_GetImage(texture3); ok(!!d3drm_img, "Failed to get image.\n"); ok(d3drm_img == &initimg, "Expected image returned == %p, got %p.\n", &initimg, d3drm_img); IDirect3DRMTexture3_Release(texture3); ref2 = get_refcount((IUnknown *)d3drm1); ok(ref2 == ref1, "expected ref2 == ref1, got ref1 = %u, ref2 = %u.\n", ref1, ref2); ref3 = get_refcount((IUnknown *)d3drm2); ok(ref3 == ref1, "expected ref3 == ref1, got ref1 = %u, ref3 = %u.\n", ref1, ref3); ref4 = get_refcount((IUnknown *)d3drm3); ok(ref4 == ref1, "expected ref4 == ref1, got ref1 = %u, ref4 = %u.\n", ref1, ref4); /* InitFromImage tests */ /* Tests for validation of D3DRMIMAGE struct */ testimg.rgb = 1; testimg.palette = NULL; testimg.palette_size = 0; hr = IDirect3DRM2_CreateObject(d3drm2, &CLSID_CDirect3DRMTexture, NULL, &IID_IDirect3DRMTexture2, (void **)&texture2); ok(SUCCEEDED(hr), "Cannot get IDirect3DRMTexture2 interface (hr = %#x).\n", hr); hr = IDirect3DRM3_CreateObject(d3drm3, &CLSID_CDirect3DRMTexture, NULL, &IID_IDirect3DRMTexture3, (void **)&texture3); ok(SUCCEEDED(hr), "Cannot get IDirect3DRMTexture3 interface (hr = %#x).\n", hr); hr = IDirect3DRMTexture2_InitFromImage(texture2, &testimg); ok(SUCCEEDED(hr), "Cannot initialize IDirect3DRMTexture2 interface (hr = %#x)\n", hr); hr = IDirect3DRMTexture3_InitFromImage(texture3, &testimg); ok(SUCCEEDED(hr), "Cannot initialize IDirect3DRMTexture3 interface (hr = %#x)\n", hr); IDirect3DRMTexture2_Release(texture2); IDirect3DRMTexture3_Release(texture3); testimg.rgb = 0; testimg.palette = (void *)0xdeadbeef; testimg.palette_size = 0x39; hr = IDirect3DRM2_CreateObject(d3drm2, &CLSID_CDirect3DRMTexture, NULL, &IID_IDirect3DRMTexture2, (void **)&texture2); ok(SUCCEEDED(hr), "Cannot get IDirect3DRMTexture2 interface (hr = %#x).\n", hr); hr = IDirect3DRM3_CreateObject(d3drm3, &CLSID_CDirect3DRMTexture, NULL, &IID_IDirect3DRMTexture3, (void **)&texture3); ok(SUCCEEDED(hr), "Cannot get IDirect3DRMTexture3 interface (hr = %#x).\n", hr); hr = IDirect3DRMTexture2_InitFromImage(texture2, &testimg); ok(SUCCEEDED(hr), "Cannot initialize IDirect3DRMTexture2 interface (hr = %#x)\n", hr); hr = IDirect3DRMTexture3_InitFromImage(texture3, &testimg); ok(SUCCEEDED(hr), "Cannot initialize IDirect3DRMTexture3 interface (hr = %#x)\n", hr); IDirect3DRMTexture2_Release(texture2); IDirect3DRMTexture3_Release(texture3); hr = IDirect3DRM2_CreateObject(d3drm2, &CLSID_CDirect3DRMTexture, NULL, &IID_IDirect3DRMTexture2, (void **)&texture2); ok(SUCCEEDED(hr), "Cannot get IDirect3DRMTexture2 interface (hr = %#x).\n", hr); ref2 = get_refcount((IUnknown *)texture2); hr = IDirect3DRMTexture2_InitFromImage(texture2, NULL); ok(hr == D3DRMERR_BADOBJECT, "Expected hr == D3DRMERR_BADOBJECT, got %#x.\n", hr); ref3 = get_refcount((IUnknown *)texture2); ok(ref3 == ref2, "expected ref3 == ref2, got ref2 = %u , ref3 = %u.\n", ref2, ref3); hr = IDirect3DRM3_CreateObject(d3drm3, &CLSID_CDirect3DRMTexture, NULL, &IID_IDirect3DRMTexture3, (void **)&texture3); ok(SUCCEEDED(hr), "Cannot get IDirect3DRMTexture3 interface (hr = %#x).\n", hr); ref2 = get_refcount((IUnknown *)texture3); hr = IDirect3DRMTexture3_InitFromImage(texture3, NULL); ok(hr == D3DRMERR_BADOBJECT, "Expected hr == D3DRMERR_BADOBJECT, got %#x.\n", hr); ref3 = get_refcount((IUnknown *)texture3); ok(ref3 == ref2, "expected ref3 == ref2, got ref2 = %u , ref3 = %u.\n", ref2, ref3); initimg.rgb = 0; hr = IDirect3DRMTexture2_InitFromImage(texture2, &initimg); ok(hr == D3DRMERR_BADOBJECT, "Expected hr == D3DRMERR_BADOBJECT, got %#x.\n", hr); hr = IDirect3DRMTexture3_InitFromImage(texture3, &initimg); ok(hr == D3DRMERR_BADOBJECT, "Expected hr == D3DRMERR_BADOBJECT, got %#x.\n", hr); initimg.rgb = 1; initimg.red_mask = 0; hr = IDirect3DRMTexture2_InitFromImage(texture2, &initimg); ok(hr == D3DRMERR_BADOBJECT, "Expected hr == D3DRMERR_BADOBJECT, got %#x.\n", hr); hr = IDirect3DRMTexture3_InitFromImage(texture3, &initimg); ok(hr == D3DRMERR_BADOBJECT, "Expected hr == D3DRMERR_BADOBJECT, got %#x.\n", hr); initimg.red_mask = 0x000000ff; initimg.green_mask = 0; hr = IDirect3DRMTexture2_InitFromImage(texture2, &initimg); ok(hr == D3DRMERR_BADOBJECT, "Expected hr == D3DRMERR_BADOBJECT, got %#x.\n", hr); hr = IDirect3DRMTexture3_InitFromImage(texture3, &initimg); ok(hr == D3DRMERR_BADOBJECT, "Expected hr == D3DRMERR_BADOBJECT, got %#x.\n", hr); initimg.green_mask = 0x0000ff00; initimg.blue_mask = 0; hr = IDirect3DRMTexture2_InitFromImage(texture2, &initimg); ok(hr == D3DRMERR_BADOBJECT, "Expected hr == D3DRMERR_BADOBJECT, got %#x.\n", hr); hr = IDirect3DRMTexture3_InitFromImage(texture3, &initimg); ok(hr == D3DRMERR_BADOBJECT, "Expected hr == D3DRMERR_BADOBJECT, got %#x.\n", hr); initimg.blue_mask = 0x00ff0000; initimg.buffer1 = NULL; hr = IDirect3DRMTexture2_InitFromImage(texture2, &initimg); ok(hr == D3DRMERR_BADOBJECT, "Expected hr == D3DRMERR_BADOBJECT, got %#x.\n", hr); hr = IDirect3DRMTexture3_InitFromImage(texture3, &initimg); ok(hr == D3DRMERR_BADOBJECT, "Expected hr == D3DRMERR_BADOBJECT, got %#x.\n", hr); initimg.buffer1 = &pixel; d3drm_img = NULL; hr = IDirect3DRMTexture2_InitFromImage(texture2, &initimg); ok(SUCCEEDED(hr), "Cannot initialize IDirect3DRMTexture2 from image (hr = %#x).\n", hr); ref2 = get_refcount((IUnknown *)d3drm1); ok(ref2 > ref1, "expected ref2 > ref1, got ref1 = %u , ref2 = %u.\n", ref1, ref2); ref3 = get_refcount((IUnknown *)d3drm2); ok(ref3 == ref1, "expected ref3 == ref1, got ref1 = %u , ref3 = %u.\n", ref1, ref3); ref4 = get_refcount((IUnknown *)d3drm3); ok(ref4 == ref1, "expected ref4 == ref1, got ref1 = %u , ref4 = %u.\n", ref1, ref4); hr = IDirect3DRMTexture2_InitFromImage(texture2, &initimg); ok(hr == D3DRMERR_BADOBJECT, "Expected hr == D3DRMERR_BADOBJECT, got %#x.\n", hr); /* Release leaked reference to d3drm1 */ IDirect3DRM_Release(d3drm1); d3drm_img = IDirect3DRMTexture2_GetImage(texture2); ok(!!d3drm_img, "Failed to get image.\n"); ok(d3drm_img == &initimg, "Expected image returned == %p, got %p.\n", &initimg, d3drm_img); IDirect3DRMTexture2_Release(texture2); ref2 = get_refcount((IUnknown *)d3drm1); ok(ref2 == ref1, "expected ref2 == ref1, got ref1 = %u, ref2 = %u.\n", ref1, ref2); ref3 = get_refcount((IUnknown *)d3drm2); ok(ref3 == ref1, "expected ref3 == ref1, got ref1 = %u, ref3 = %u.\n", ref1, ref3); ref4 = get_refcount((IUnknown *)d3drm3); ok(ref4 == ref1, "expected ref4 == ref1, got ref1 = %u, ref4 = %u.\n", ref1, ref4); d3drm_img = NULL; hr = IDirect3DRMTexture3_InitFromImage(texture3, &initimg); ok(SUCCEEDED(hr), "Cannot initialize IDirect3DRMTexture3 from image (hr = %#x).\n", hr); ref2 = get_refcount((IUnknown *)d3drm1); ok(ref2 > ref1, "expected ref2 > ref1, got ref1 = %u , ref2 = %u.\n", ref1, ref2); ref3 = get_refcount((IUnknown *)d3drm2); ok(ref3 == ref1, "expected ref3 == ref1, got ref1 = %u , ref3 = %u.\n", ref1, ref3); ref4 = get_refcount((IUnknown *)d3drm3); ok(ref4 == ref1, "expected ref4 == ref1, got ref1 = %u , ref4 = %u.\n", ref1, ref4); hr = IDirect3DRMTexture3_InitFromImage(texture3, &initimg); ok(hr == D3DRMERR_BADOBJECT, "Expected hr == D3DRMERR_BADOBJECT, got %#x.\n", hr); IDirect3DRM_Release(d3drm1); d3drm_img = IDirect3DRMTexture3_GetImage(texture3); ok(!!d3drm_img, "Failed to get image.\n"); ok(d3drm_img == &initimg, "Expected image returned == %p, got %p.\n", &initimg, d3drm_img); IDirect3DRMTexture3_Release(texture3); ref2 = get_refcount((IUnknown *)d3drm1); ok(ref2 == ref1, "expected ref2 == ref1, got ref1 = %u, ref2 = %u.\n", ref1, ref2); ref3 = get_refcount((IUnknown *)d3drm2); ok(ref3 == ref1, "expected ref3 == ref1, got ref1 = %u, ref3 = %u.\n", ref1, ref3); ref4 = get_refcount((IUnknown *)d3drm3); ok(ref4 == ref1, "expected ref4 == ref1, got ref1 = %u, ref4 = %u.\n", ref1, ref4); IDirect3DRM3_Release(d3drm3); IDirect3DRM2_Release(d3drm2); IDirect3DRM_Release(d3drm1); } static void test_Device(void) { IDirectDrawClipper *pClipper; HRESULT hr; IDirect3DRM *d3drm; IDirect3DRMDevice *device; IDirect3DRMWinDevice *win_device; GUID driver; HWND window; RECT rc; window = create_window(); GetClientRect(window, &rc); hr = Direct3DRMCreate(&d3drm); ok(hr == D3DRM_OK, "Cannot get IDirect3DRM interface (hr = %x)\n", hr); hr = DirectDrawCreateClipper(0, &pClipper, NULL); ok(hr == DD_OK, "Cannot get IDirectDrawClipper interface (hr = %x)\n", hr); hr = IDirectDrawClipper_SetHWnd(pClipper, 0, window); ok(hr == DD_OK, "Cannot set HWnd to Clipper (hr = %x)\n", hr); memcpy(&driver, &IID_IDirect3DRGBDevice, sizeof(GUID)); hr = IDirect3DRM3_CreateDeviceFromClipper(d3drm, pClipper, &driver, rc.right, rc.bottom, &device); ok(hr == D3DRM_OK, "Cannot get IDirect3DRMDevice interface (hr = %x)\n", hr); test_class_name((IDirect3DRMObject *)device, "Device"); test_object_name((IDirect3DRMObject *)device); /* WinDevice */ if (FAILED(hr = IDirect3DRMDevice_QueryInterface(device, &IID_IDirect3DRMWinDevice, (void **)&win_device))) { win_skip("Cannot get IDirect3DRMWinDevice interface (hr = %x), skipping tests\n", hr); goto cleanup; } test_class_name((IDirect3DRMObject *)win_device, "Device"); test_object_name((IDirect3DRMObject *)win_device); IDirect3DRMWinDevice_Release(win_device); cleanup: IDirect3DRMDevice_Release(device); IDirectDrawClipper_Release(pClipper); IDirect3DRM_Release(d3drm); DestroyWindow(window); } static void test_frame_transform(void) { HRESULT hr; IDirect3DRM *d3drm; IDirect3DRMFrame *frame; D3DRMMATRIX4D matrix; hr = Direct3DRMCreate(&d3drm); ok(hr == D3DRM_OK, "Cannot get IDirect3DRM interface (hr = %x)\n", hr); hr = IDirect3DRM_CreateFrame(d3drm, NULL, &frame); ok(hr == D3DRM_OK, "Cannot get IDirect3DRMFrame interface (hr = %x)\n", hr); hr = IDirect3DRMFrame_GetTransform(frame, matrix); ok(hr == D3DRM_OK, "IDirect3DRMFrame_GetTransform returned hr = %x\n", hr); ok(!memcmp(matrix, identity, sizeof(D3DRMMATRIX4D)), "Returned matrix is not identity\n"); IDirect3DRMFrame_Release(frame); IDirect3DRM_Release(d3drm); } static int nb_objects = 0; static const GUID* refiids[] = { &IID_IDirect3DRMMeshBuilder, &IID_IDirect3DRMMeshBuilder, &IID_IDirect3DRMFrame, &IID_IDirect3DRMMaterial /* Not taken into account and not notified */ }; static void __cdecl object_load_callback(IDirect3DRMObject *object, REFIID objectguid, void *arg) { ok(object != NULL, "Arg 1 should not be null\n"); ok(IsEqualGUID(objectguid, refiids[nb_objects]), "Arg 2 is incorrect\n"); ok(arg == (void *)0xdeadbeef, "Arg 3 should be 0xdeadbeef (got %p)\n", arg); nb_objects++; } static void test_d3drm_load(void) { HRESULT hr; IDirect3DRM *d3drm; D3DRMLOADMEMORY info; const GUID* req_refiids[] = { &IID_IDirect3DRMMeshBuilder, &IID_IDirect3DRMFrame, &IID_IDirect3DRMMaterial }; hr = Direct3DRMCreate(&d3drm); ok(hr == D3DRM_OK, "Cannot get IDirect3DRM interface (hr = %x)\n", hr); info.lpMemory = data_d3drm_load; info.dSize = strlen(data_d3drm_load); hr = IDirect3DRM_Load(d3drm, &info, NULL, (GUID **)req_refiids, 3, D3DRMLOAD_FROMMEMORY, object_load_callback, (void *)0xdeadbeef, NULL, NULL, NULL); ok(hr == D3DRM_OK, "Cannot load data (hr = %x)\n", hr); ok(nb_objects == 3, "Should have loaded 3 objects (got %d)\n", nb_objects); IDirect3DRM_Release(d3drm); } IDirect3DRMMeshBuilder *mesh_builder = NULL; static void __cdecl object_load_callback_frame(IDirect3DRMObject *object, REFIID object_guid, void *arg) { HRESULT hr; IDirect3DRMFrame *frame; IDirect3DRMVisualArray *array; IDirect3DRMVisual *visual; ULONG size; char name[128]; hr = IDirect3DRMObject_QueryInterface(object, &IID_IDirect3DRMFrame, (void**)&frame); ok(hr == D3DRM_OK, "IDirect3DRMObject_QueryInterface returned %x\n", hr); hr = IDirect3DRMFrame_GetVisuals(frame, &array); ok(hr == D3DRM_OK, "IDirect3DRMFrame_GetVisuals returned %x\n", hr); size = IDirect3DRMVisualArray_GetSize(array); ok(size == 1, "Wrong size %u returned, expected 1\n", size); hr = IDirect3DRMVisualArray_GetElement(array, 0, &visual); ok(hr == D3DRM_OK, "IDirect3DRMVisualArray_GetElement returned %x\n", hr); hr = IDirect3DRMVisual_QueryInterface(visual, &IID_IDirect3DRMMeshBuilder, (void**)&mesh_builder); ok(hr == D3DRM_OK, "IDirect3DRMVisualArray_GetSize returned %x\n", hr); size = sizeof(name); hr = IDirect3DRMMeshBuilder_GetName(mesh_builder, &size, name); ok(hr == D3DRM_OK, "IDirect3DRMMeshBuilder_GetName returned %x\n", hr); ok(!strcmp(name, "mesh1"), "Wrong name %s, expected mesh1\n", name); IDirect3DRMVisual_Release(visual); IDirect3DRMVisualArray_Release(array); IDirect3DRMFrame_Release(frame); } struct { int vertex_count; int face_count; int vertex_per_face; int face_data_size; DWORD color; float power; float specular[3]; float emissive[3]; } groups[3] = { { 4, 3, 3, 9, 0x4c0000ff, 30.0f, { 0.31f, 0.32f, 0.33f }, { 0.34f, 0.35f, 0.36f } }, { 4, 2, 3, 6, 0x3300ff00, 20.0f, { 0.21f, 0.22f, 0.23f }, { 0.24f, 0.25f, 0.26f } }, { 3, 1, 3, 3, 0x19ff0000, 10.0f, { 0.11f, 0.12f, 0.13f }, { 0.14f, 0.15f, 0.16f } } }; static void test_frame_mesh_materials(void) { HRESULT hr; IDirect3DRM *d3drm; D3DRMLOADMEMORY info; const GUID *req_refiids[] = { &IID_IDirect3DRMFrame }; IDirect3DRMMesh *mesh; ULONG size; IDirect3DRMMaterial *material; IDirect3DRMTexture *texture; int i; hr = Direct3DRMCreate(&d3drm); ok(hr == D3DRM_OK, "Direct3DRMCreate returned %x\n", hr); info.lpMemory = data_frame_mesh_materials; info.dSize = strlen(data_frame_mesh_materials); hr = IDirect3DRM_Load(d3drm, &info, NULL, (GUID**)req_refiids, 1, D3DRMLOAD_FROMMEMORY, object_load_callback_frame, (void*)0xdeadbeef, NULL, NULL, NULL); ok(hr == D3DRM_OK, "Cannot load data (hr = %x)\n", hr); hr = IDirect3DRMMeshBuilder_CreateMesh(mesh_builder, &mesh); ok(hr == D3DRM_OK, "IDirect3DRMMeshBuilder_CreateMesh returned %x\n", hr); size = IDirect3DRMMesh_GetGroupCount(mesh); ok(size == 3, "Wrong size %u returned, expected 3\n", size); for (i = 0; i < size; i++) { D3DVALUE red, green, blue, power; D3DCOLOR color; unsigned vertex_count, face_count, vertex_per_face; DWORD face_data_size; hr = IDirect3DRMMesh_GetGroup(mesh, i, &vertex_count, &face_count, &vertex_per_face, &face_data_size, NULL); ok(hr == D3DRM_OK, "Group %d: IDirect3DRMMesh_GetGroup returned %x\n", i, hr); ok(vertex_count == groups[i].vertex_count, "Group %d: Wrong vertex count %d, expected %d\n", i, vertex_count, groups[i].vertex_count); ok(face_count == groups[i].face_count, "Group %d: Wrong face count %d; expected %d\n", i, face_count, groups[i].face_count); ok(vertex_per_face == groups[i].vertex_per_face, "Group %d: Wrong vertex per face %d, expected %d\n", i, vertex_per_face, groups[i].vertex_per_face); ok(face_data_size == groups[i].face_data_size, "Group %d: Wrong face data size %d, expected %d\n", i, face_data_size, groups[i].face_data_size); color = IDirect3DRMMesh_GetGroupColor(mesh, i); ok(color == groups[i].color, "Group %d: Wrong color %x, expected %x\n", i, color, groups[i].color); hr = IDirect3DRMMesh_GetGroupMaterial(mesh, i, &material); ok(hr == D3DRM_OK, "Group %d: IDirect3DRMMesh_GetGroupMaterial returned %x\n", i, hr); ok(material != NULL, "Group %d: No material\n", i); power = IDirect3DRMMaterial_GetPower(material); ok(power == groups[i].power, "Group %d: Wrong power %f, expected %f\n", i, power, groups[i].power); hr = IDirect3DRMMaterial_GetSpecular(material, &red, &green, &blue); ok(hr == D3DRM_OK, "Group %d: IDirect3DRMMaterial_GetSpecular returned %x\n", i, hr); ok(red == groups[i].specular[0], "Group %d: Wrong specular red %f, expected %f\n", i, red, groups[i].specular[0]); ok(green == groups[i].specular[1], "Group %d: Wrong specular green %f, pD3DRMexpected %f\n", i, green, groups[i].specular[1]); ok(blue == groups[i].specular[2], "Group %d: Wrong specular blue %f, expected %f\n", i, blue, groups[i].specular[2]); hr = IDirect3DRMMaterial_GetEmissive(material, &red, &green, &blue); ok(hr == D3DRM_OK, "Group %d: IDirect3DRMMaterial_GetEmissive returned %x\n", i, hr); ok(red == groups[i].emissive[0], "Group %d: Wrong emissive red %f, expected %f\n", i, red, groups[i].emissive[0]); ok(green == groups[i].emissive[1], "Group %d: Wrong emissive green %f, expected %f\n", i, green, groups[i].emissive[1]); ok(blue == groups[i].emissive[2], "Group %d: Wrong emissive blue %f, expected %f\n", i, blue, groups[i].emissive[2]); hr = IDirect3DRMMesh_GetGroupTexture(mesh, i, &texture); ok(hr == D3DRM_OK, "Group %d: IDirect3DRMMesh_GetGroupTexture returned %x\n", i, hr); ok(!texture, "Group %d: Unexpected texture\n", i); if (material) IDirect3DRMMaterial_Release(material); if (texture) IDirect3DRMTexture_Release(texture); } IDirect3DRMMesh_Release(mesh); IDirect3DRMMeshBuilder_Release(mesh_builder); IDirect3DRM_Release(d3drm); } struct qi_test { REFIID iid; REFIID refcount_iid; REFIID vtable_iid; HRESULT hr; }; static void test_qi(const char *test_name, IUnknown *base_iface, REFIID refcount_iid, const struct qi_test *tests, UINT entry_count) { ULONG refcount, expected_refcount; IUnknown *iface1, *iface2; HRESULT hr; UINT i, j; for (i = 0; i < entry_count; ++i) { hr = IUnknown_QueryInterface(base_iface, tests[i].iid, (void **)&iface1); ok(hr == tests[i].hr, "Got hr %#x for test \"%s\" %u.\n", hr, test_name, i); if (SUCCEEDED(hr)) { for (j = 0; j < entry_count; ++j) { hr = IUnknown_QueryInterface(iface1, tests[j].iid, (void **)&iface2); ok(hr == tests[j].hr, "Got hr %#x for test \"%s\" %u, %u.\n", hr, test_name, i, j); if (SUCCEEDED(hr)) { expected_refcount = 0; if (IsEqualGUID(refcount_iid, tests[j].refcount_iid)) ++expected_refcount; if (IsEqualGUID(tests[i].refcount_iid, tests[j].refcount_iid)) ++expected_refcount; refcount = IUnknown_Release(iface2); ok(refcount == expected_refcount, "Got refcount %u for test \"%s\" %u, %u, expected %u.\n", refcount, test_name, i, j, expected_refcount); if (tests[i].vtable_iid && tests[j].vtable_iid && IsEqualGUID(tests[i].vtable_iid, tests[j].vtable_iid)) ok(iface1 == iface2, "Expected iface1 == iface2 for test \"%s\" %u, %u. Got iface1 = %p, iface 2 = %p.\n", test_name, i, j, iface1, iface2); else if (tests[i].vtable_iid && tests[j].vtable_iid) ok(iface1 != iface2, "Expected iface1 != iface2 for test \"%s\" %u, %u. Got iface1 == iface2 == %p.\n", test_name, i, j, iface1); } } expected_refcount = 0; if (IsEqualGUID(refcount_iid, tests[i].refcount_iid)) ++expected_refcount; refcount = IUnknown_Release(iface1); ok(refcount == expected_refcount, "Got refcount %u for test \"%s\" %u, expected %u.\n", refcount, test_name, i, expected_refcount); } } } static void test_d3drm_qi(void) { static const struct qi_test tests[] = { { &IID_IDirect3DRM3, &IID_IDirect3DRM3, &IID_IDirect3DRM3, S_OK }, { &IID_IDirect3DRM2, &IID_IDirect3DRM2, &IID_IDirect3DRM2, S_OK }, { &IID_IDirect3DRM, &IID_IDirect3DRM, &IID_IDirect3DRM, S_OK }, { &IID_IDirect3DRMDevice, NULL, NULL, CLASS_E_CLASSNOTAVAILABLE }, { &IID_IDirect3DRMObject, NULL, NULL, CLASS_E_CLASSNOTAVAILABLE }, { &IID_IDirect3DRMObject2, NULL, NULL, CLASS_E_CLASSNOTAVAILABLE }, { &IID_IDirect3DRMDevice2, NULL, NULL, CLASS_E_CLASSNOTAVAILABLE }, { &IID_IDirect3DRMDevice3, NULL, NULL, CLASS_E_CLASSNOTAVAILABLE }, { &IID_IDirect3DRMViewport, NULL, NULL, CLASS_E_CLASSNOTAVAILABLE }, { &IID_IDirect3DRMViewport2, NULL, NULL, CLASS_E_CLASSNOTAVAILABLE }, { &IID_IDirect3DRMFrame, NULL, NULL, CLASS_E_CLASSNOTAVAILABLE }, { &IID_IDirect3DRMFrame2, NULL, NULL, CLASS_E_CLASSNOTAVAILABLE }, { &IID_IDirect3DRMFrame3, NULL, NULL, CLASS_E_CLASSNOTAVAILABLE }, { &IID_IDirect3DRMVisual, NULL, NULL, CLASS_E_CLASSNOTAVAILABLE }, { &IID_IDirect3DRMMesh, NULL, NULL, CLASS_E_CLASSNOTAVAILABLE }, { &IID_IDirect3DRMMeshBuilder, NULL, NULL, CLASS_E_CLASSNOTAVAILABLE }, { &IID_IDirect3DRMMeshBuilder2, NULL, NULL, CLASS_E_CLASSNOTAVAILABLE }, { &IID_IDirect3DRMMeshBuilder3, NULL, NULL, CLASS_E_CLASSNOTAVAILABLE }, { &IID_IDirect3DRMFace, NULL, NULL, CLASS_E_CLASSNOTAVAILABLE }, { &IID_IDirect3DRMFace2, NULL, NULL, CLASS_E_CLASSNOTAVAILABLE }, { &IID_IDirect3DRMLight, NULL, NULL, CLASS_E_CLASSNOTAVAILABLE }, { &IID_IDirect3DRMTexture, NULL, NULL, CLASS_E_CLASSNOTAVAILABLE }, { &IID_IDirect3DRMTexture2, NULL, NULL, CLASS_E_CLASSNOTAVAILABLE }, { &IID_IDirect3DRMTexture3, NULL, NULL, CLASS_E_CLASSNOTAVAILABLE }, { &IID_IDirect3DRMWrap, NULL, NULL, CLASS_E_CLASSNOTAVAILABLE }, { &IID_IDirect3DRMMaterial, NULL, NULL, CLASS_E_CLASSNOTAVAILABLE }, { &IID_IDirect3DRMMaterial2, NULL, NULL, CLASS_E_CLASSNOTAVAILABLE }, { &IID_IDirect3DRMAnimation, NULL, NULL, CLASS_E_CLASSNOTAVAILABLE }, { &IID_IDirect3DRMAnimation2, NULL, NULL, CLASS_E_CLASSNOTAVAILABLE }, { &IID_IDirect3DRMAnimationSet, NULL, NULL, CLASS_E_CLASSNOTAVAILABLE }, { &IID_IDirect3DRMAnimationSet2, NULL, NULL, CLASS_E_CLASSNOTAVAILABLE }, { &IID_IDirect3DRMObjectArray, NULL, NULL, CLASS_E_CLASSNOTAVAILABLE }, { &IID_IDirect3DRMDeviceArray, NULL, NULL, CLASS_E_CLASSNOTAVAILABLE }, { &IID_IDirect3DRMViewportArray, NULL, NULL, CLASS_E_CLASSNOTAVAILABLE }, { &IID_IDirect3DRMFrameArray, NULL, NULL, CLASS_E_CLASSNOTAVAILABLE }, { &IID_IDirect3DRMVisualArray, NULL, NULL, CLASS_E_CLASSNOTAVAILABLE }, { &IID_IDirect3DRMLightArray, NULL, NULL, CLASS_E_CLASSNOTAVAILABLE }, { &IID_IDirect3DRMPickedArray, NULL, NULL, CLASS_E_CLASSNOTAVAILABLE }, { &IID_IDirect3DRMFaceArray, NULL, NULL, CLASS_E_CLASSNOTAVAILABLE }, { &IID_IDirect3DRMAnimationArray, NULL, NULL, CLASS_E_CLASSNOTAVAILABLE }, { &IID_IDirect3DRMUserVisual, NULL, NULL, CLASS_E_CLASSNOTAVAILABLE }, { &IID_IDirect3DRMShadow, NULL, NULL, CLASS_E_CLASSNOTAVAILABLE }, { &IID_IDirect3DRMShadow2, NULL, NULL, CLASS_E_CLASSNOTAVAILABLE }, { &IID_IDirect3DRMInterpolator, NULL, NULL, CLASS_E_CLASSNOTAVAILABLE }, { &IID_IDirect3DRMProgressiveMesh, NULL, NULL, CLASS_E_CLASSNOTAVAILABLE }, { &IID_IDirect3DRMPicked2Array, NULL, NULL, CLASS_E_CLASSNOTAVAILABLE }, { &IID_IDirect3DRMClippedVisual, NULL, NULL, CLASS_E_CLASSNOTAVAILABLE }, { &IID_IDirectDrawClipper, NULL, NULL, CLASS_E_CLASSNOTAVAILABLE }, { &IID_IDirectDrawSurface7, NULL, NULL, CLASS_E_CLASSNOTAVAILABLE }, { &IID_IDirectDrawSurface4, NULL, NULL, CLASS_E_CLASSNOTAVAILABLE }, { &IID_IDirectDrawSurface3, NULL, NULL, CLASS_E_CLASSNOTAVAILABLE }, { &IID_IDirectDrawSurface2, NULL, NULL, CLASS_E_CLASSNOTAVAILABLE }, { &IID_IDirectDrawSurface, NULL, NULL, CLASS_E_CLASSNOTAVAILABLE }, { &IID_IDirect3DDevice7, NULL, NULL, CLASS_E_CLASSNOTAVAILABLE }, { &IID_IDirect3DDevice3, NULL, NULL, CLASS_E_CLASSNOTAVAILABLE }, { &IID_IDirect3DDevice2, NULL, NULL, CLASS_E_CLASSNOTAVAILABLE }, { &IID_IDirect3DDevice, NULL, NULL, CLASS_E_CLASSNOTAVAILABLE }, { &IID_IDirect3D7, NULL, NULL, CLASS_E_CLASSNOTAVAILABLE }, { &IID_IDirect3D3, NULL, NULL, CLASS_E_CLASSNOTAVAILABLE }, { &IID_IDirect3D2, NULL, NULL, CLASS_E_CLASSNOTAVAILABLE }, { &IID_IDirect3D, NULL, NULL, CLASS_E_CLASSNOTAVAILABLE }, { &IID_IDirectDraw7, NULL, NULL, CLASS_E_CLASSNOTAVAILABLE }, { &IID_IDirectDraw4, NULL, NULL, CLASS_E_CLASSNOTAVAILABLE }, { &IID_IDirectDraw3, NULL, NULL, CLASS_E_CLASSNOTAVAILABLE }, { &IID_IDirectDraw2, NULL, NULL, CLASS_E_CLASSNOTAVAILABLE }, { &IID_IDirectDraw, NULL, NULL, CLASS_E_CLASSNOTAVAILABLE }, { &IID_IDirect3DLight, NULL, NULL, CLASS_E_CLASSNOTAVAILABLE }, { &IID_IUnknown, &IID_IDirect3DRM, &IID_IDirect3DRM, S_OK }, }; HRESULT hr; IDirect3DRM *d3drm; hr = Direct3DRMCreate(&d3drm); ok(hr == D3DRM_OK, "Cannot get IDirect3DRM interface (hr = %x)\n", hr); test_qi("d3drm_qi", (IUnknown *)d3drm, &IID_IDirect3DRM, tests, ARRAY_SIZE(tests)); IDirect3DRM_Release(d3drm); } static void test_frame_qi(void) { static const struct qi_test tests[] = { { &IID_IDirect3DRMFrame3, &IID_IUnknown, &IID_IDirect3DRMFrame3, S_OK }, { &IID_IDirect3DRMFrame2, &IID_IUnknown, &IID_IDirect3DRMFrame2, S_OK }, { &IID_IDirect3DRMFrame, &IID_IUnknown, &IID_IDirect3DRMFrame, S_OK }, { &IID_IDirect3DRM, NULL, NULL, CLASS_E_CLASSNOTAVAILABLE }, { &IID_IDirect3DRMDevice, NULL, NULL, CLASS_E_CLASSNOTAVAILABLE }, { &IID_IDirect3DRMObject, &IID_IUnknown, &IID_IDirect3DRMFrame, S_OK }, { &IID_IDirect3DRMDevice2, NULL, NULL, CLASS_E_CLASSNOTAVAILABLE }, { &IID_IDirect3DRMDevice3, NULL, NULL, CLASS_E_CLASSNOTAVAILABLE }, { &IID_IDirect3DRMViewport, NULL, NULL, CLASS_E_CLASSNOTAVAILABLE }, { &IID_IDirect3DRMViewport2, NULL, NULL, CLASS_E_CLASSNOTAVAILABLE }, { &IID_IDirect3DRM3, NULL, NULL, CLASS_E_CLASSNOTAVAILABLE }, { &IID_IDirect3DRM2, NULL, NULL, CLASS_E_CLASSNOTAVAILABLE }, { &IID_IDirect3DRMVisual, &IID_IUnknown, &IID_IDirect3DRMFrame, S_OK }, { &IID_IDirect3DRMMesh, NULL, NULL, CLASS_E_CLASSNOTAVAILABLE }, { &IID_IDirect3DRMMeshBuilder, NULL, NULL, CLASS_E_CLASSNOTAVAILABLE }, { &IID_IDirect3DRMMeshBuilder2, NULL, NULL, CLASS_E_CLASSNOTAVAILABLE }, { &IID_IDirect3DRMMeshBuilder3, NULL, NULL, CLASS_E_CLASSNOTAVAILABLE }, { &IID_IDirect3DRMFace, NULL, NULL, CLASS_E_CLASSNOTAVAILABLE }, { &IID_IDirect3DRMFace2, NULL, NULL, CLASS_E_CLASSNOTAVAILABLE }, { &IID_IDirect3DRMLight, NULL, NULL, CLASS_E_CLASSNOTAVAILABLE }, { &IID_IDirect3DRMTexture, NULL, NULL, CLASS_E_CLASSNOTAVAILABLE }, { &IID_IDirect3DRMTexture2, NULL, NULL, CLASS_E_CLASSNOTAVAILABLE }, { &IID_IDirect3DRMTexture3, NULL, NULL, CLASS_E_CLASSNOTAVAILABLE }, { &IID_IDirect3DRMWrap, NULL, NULL, CLASS_E_CLASSNOTAVAILABLE }, { &IID_IDirect3DRMMaterial, NULL, NULL, CLASS_E_CLASSNOTAVAILABLE }, { &IID_IDirect3DRMMaterial2, NULL, NULL, CLASS_E_CLASSNOTAVAILABLE }, { &IID_IDirect3DRMAnimation, NULL, NULL, CLASS_E_CLASSNOTAVAILABLE }, { &IID_IDirect3DRMAnimation2, NULL, NULL, CLASS_E_CLASSNOTAVAILABLE }, { &IID_IDirect3DRMAnimationSet, NULL, NULL, CLASS_E_CLASSNOTAVAILABLE }, { &IID_IDirect3DRMAnimationSet2, NULL, NULL, CLASS_E_CLASSNOTAVAILABLE }, { &IID_IDirect3DRMObjectArray, NULL, NULL, CLASS_E_CLASSNOTAVAILABLE }, { &IID_IDirect3DRMDeviceArray, NULL, NULL, CLASS_E_CLASSNOTAVAILABLE }, { &IID_IDirect3DRMViewportArray, NULL, NULL, CLASS_E_CLASSNOTAVAILABLE }, { &IID_IDirect3DRMFrameArray, NULL, NULL, CLASS_E_CLASSNOTAVAILABLE }, { &IID_IDirect3DRMVisualArray, NULL, NULL, CLASS_E_CLASSNOTAVAILABLE }, { &IID_IDirect3DRMLightArray, NULL, NULL, CLASS_E_CLASSNOTAVAILABLE }, { &IID_IDirect3DRMPickedArray, NULL, NULL, CLASS_E_CLASSNOTAVAILABLE }, { &IID_IDirect3DRMFaceArray, NULL, NULL, CLASS_E_CLASSNOTAVAILABLE }, { &IID_IDirect3DRMAnimationArray, NULL, NULL, CLASS_E_CLASSNOTAVAILABLE }, { &IID_IDirect3DRMUserVisual, NULL, NULL, CLASS_E_CLASSNOTAVAILABLE }, { &IID_IDirect3DRMShadow, NULL, NULL, CLASS_E_CLASSNOTAVAILABLE }, { &IID_IDirect3DRMShadow2, NULL, NULL, CLASS_E_CLASSNOTAVAILABLE }, { &IID_IDirect3DRMInterpolator, NULL, NULL, CLASS_E_CLASSNOTAVAILABLE }, { &IID_IDirect3DRMProgressiveMesh, NULL, NULL, CLASS_E_CLASSNOTAVAILABLE }, { &IID_IDirect3DRMPicked2Array, NULL, NULL, CLASS_E_CLASSNOTAVAILABLE }, { &IID_IDirect3DRMClippedVisual, NULL, NULL, CLASS_E_CLASSNOTAVAILABLE }, { &IID_IDirectDrawClipper, NULL, NULL, CLASS_E_CLASSNOTAVAILABLE }, { &IID_IDirectDrawSurface7, NULL, NULL, CLASS_E_CLASSNOTAVAILABLE }, { &IID_IDirectDrawSurface4, NULL, NULL, CLASS_E_CLASSNOTAVAILABLE }, { &IID_IDirectDrawSurface3, NULL, NULL, CLASS_E_CLASSNOTAVAILABLE }, { &IID_IDirectDrawSurface2, NULL, NULL, CLASS_E_CLASSNOTAVAILABLE }, { &IID_IDirectDrawSurface, NULL, NULL, CLASS_E_CLASSNOTAVAILABLE }, { &IID_IDirect3DDevice7, NULL, NULL, CLASS_E_CLASSNOTAVAILABLE }, { &IID_IDirect3DDevice3, NULL, NULL, CLASS_E_CLASSNOTAVAILABLE }, { &IID_IDirect3DDevice2, NULL, NULL, CLASS_E_CLASSNOTAVAILABLE }, { &IID_IDirect3DDevice, NULL, NULL, CLASS_E_CLASSNOTAVAILABLE }, { &IID_IDirect3D7, NULL, NULL, CLASS_E_CLASSNOTAVAILABLE }, { &IID_IDirect3D3, NULL, NULL, CLASS_E_CLASSNOTAVAILABLE }, { &IID_IDirect3D2, NULL, NULL, CLASS_E_CLASSNOTAVAILABLE }, { &IID_IDirect3D, NULL, NULL, CLASS_E_CLASSNOTAVAILABLE }, { &IID_IDirectDraw7, NULL, NULL, CLASS_E_CLASSNOTAVAILABLE }, { &IID_IDirectDraw4, NULL, NULL, CLASS_E_CLASSNOTAVAILABLE }, { &IID_IDirectDraw3, NULL, NULL, CLASS_E_CLASSNOTAVAILABLE }, { &IID_IDirectDraw2, NULL, NULL, CLASS_E_CLASSNOTAVAILABLE }, { &IID_IDirectDraw, NULL, NULL, CLASS_E_CLASSNOTAVAILABLE }, { &IID_IDirect3DLight, NULL, NULL, CLASS_E_CLASSNOTAVAILABLE }, { &IID_IUnknown, &IID_IUnknown, NULL, S_OK }, }; HRESULT hr; IDirect3DRM *d3drm1; IDirect3DRM2 *d3drm2; IDirect3DRM3 *d3drm3; IDirect3DRMFrame *frame1; IDirect3DRMFrame2 *frame2; IDirect3DRMFrame3 *frame3; IUnknown *unknown; hr = Direct3DRMCreate(&d3drm1); ok(hr == D3DRM_OK, "Cannot get IDirect3DRM interface (hr = %x)\n", hr); hr = IDirect3DRM_CreateFrame(d3drm1, NULL, &frame1); ok(hr == D3DRM_OK, "Failed to create frame1 (hr = %x)\n", hr); hr = IDirect3DRMFrame_QueryInterface(frame1, &IID_IUnknown, (void **)&unknown); ok(hr == D3DRM_OK, "Failed to create IUnknown from frame1 (hr = %x)\n", hr); IDirect3DRMFrame_Release(frame1); test_qi("frame1_qi", unknown, &IID_IUnknown, tests, ARRAY_SIZE(tests)); IUnknown_Release(unknown); hr = IDirect3DRM_QueryInterface(d3drm1, &IID_IDirect3DRM2, (void **)&d3drm2); ok(hr == D3DRM_OK, "Cannot get IDirect3DRM2 interface (hr = %x).\n", hr); hr = IDirect3DRM2_CreateFrame(d3drm2, NULL, &frame2); ok(hr == D3DRM_OK, "Failed to create frame2 (hr = %x)\n", hr); hr = IDirect3DRMFrame2_QueryInterface(frame2, &IID_IUnknown, (void **)&unknown); ok(hr == D3DRM_OK, "Failed to create IUnknown from frame2 (hr = %x)\n", hr); IDirect3DRMFrame2_Release(frame2); test_qi("frame2_qi", unknown, &IID_IUnknown, tests, ARRAY_SIZE(tests)); IUnknown_Release(unknown); hr = IDirect3DRM_QueryInterface(d3drm1, &IID_IDirect3DRM3, (void **)&d3drm3); ok(hr == D3DRM_OK, "Cannot get IDirect3DRM3 interface (hr = %x).\n", hr); hr = IDirect3DRM3_CreateFrame(d3drm3, NULL, &frame3); ok(hr == D3DRM_OK, "Failed to create frame3 (hr = %x)\n", hr); hr = IDirect3DRMFrame3_QueryInterface(frame3, &IID_IUnknown, (void **)&unknown); ok(hr == D3DRM_OK, "Failed to create IUnknown from frame3 (hr = %x)\n", hr); IDirect3DRMFrame3_Release(frame3); test_qi("frame3_qi", unknown, &IID_IUnknown, tests, ARRAY_SIZE(tests)); IUnknown_Release(unknown); IDirect3DRM3_Release(d3drm3); IDirect3DRM2_Release(d3drm2); IDirect3DRM_Release(d3drm1); } static void test_device_qi(void) { static const struct qi_test tests[] = { { &IID_IDirect3DRM3, NULL, NULL, CLASS_E_CLASSNOTAVAILABLE }, { &IID_IDirect3DRM2, NULL, NULL, CLASS_E_CLASSNOTAVAILABLE }, { &IID_IDirect3DRM, NULL, NULL, CLASS_E_CLASSNOTAVAILABLE }, { &IID_IDirect3DRMDevice, &IID_IUnknown, &IID_IDirect3DRMDevice, S_OK, }, { &IID_IDirect3DRMDevice2, &IID_IUnknown, &IID_IDirect3DRMDevice2, S_OK, }, { &IID_IDirect3DRMDevice3, &IID_IUnknown, &IID_IDirect3DRMDevice3, S_OK, }, { &IID_IDirect3DRMWinDevice, &IID_IUnknown, &IID_IDirect3DRMWinDevice, S_OK, }, { &IID_IDirect3DRMObject, &IID_IUnknown, &IID_IDirect3DRMDevice, S_OK, }, { &IID_IDirect3DRMViewport, NULL, NULL, CLASS_E_CLASSNOTAVAILABLE }, { &IID_IDirect3DRMViewport2, NULL, NULL, CLASS_E_CLASSNOTAVAILABLE }, { &IID_IDirect3DRMFrame, NULL, NULL, CLASS_E_CLASSNOTAVAILABLE }, { &IID_IDirect3DRMFrame2, NULL, NULL, CLASS_E_CLASSNOTAVAILABLE }, { &IID_IDirect3DRMFrame3, NULL, NULL, CLASS_E_CLASSNOTAVAILABLE }, { &IID_IDirect3DRMVisual, NULL, NULL, CLASS_E_CLASSNOTAVAILABLE }, { &IID_IDirect3DRMMesh, NULL, NULL, CLASS_E_CLASSNOTAVAILABLE }, { &IID_IDirect3DRMMeshBuilder, NULL, NULL, CLASS_E_CLASSNOTAVAILABLE }, { &IID_IDirect3DRMMeshBuilder2, NULL, NULL, CLASS_E_CLASSNOTAVAILABLE }, { &IID_IDirect3DRMMeshBuilder3, NULL, NULL, CLASS_E_CLASSNOTAVAILABLE }, { &IID_IDirect3DRMFace, NULL, NULL, CLASS_E_CLASSNOTAVAILABLE }, { &IID_IDirect3DRMFace2, NULL, NULL, CLASS_E_CLASSNOTAVAILABLE }, { &IID_IDirect3DRMLight, NULL, NULL, CLASS_E_CLASSNOTAVAILABLE }, { &IID_IDirect3DRMTexture, NULL, NULL, CLASS_E_CLASSNOTAVAILABLE }, { &IID_IDirect3DRMTexture2, NULL, NULL, CLASS_E_CLASSNOTAVAILABLE }, { &IID_IDirect3DRMTexture3, NULL, NULL, CLASS_E_CLASSNOTAVAILABLE }, { &IID_IDirect3DRMWrap, NULL, NULL, CLASS_E_CLASSNOTAVAILABLE }, { &IID_IDirect3DRMMaterial, NULL, NULL, CLASS_E_CLASSNOTAVAILABLE }, { &IID_IDirect3DRMMaterial2, NULL, NULL, CLASS_E_CLASSNOTAVAILABLE }, { &IID_IDirect3DRMAnimation, NULL, NULL, CLASS_E_CLASSNOTAVAILABLE }, { &IID_IDirect3DRMAnimation2, NULL, NULL, CLASS_E_CLASSNOTAVAILABLE }, { &IID_IDirect3DRMAnimationSet, NULL, NULL, CLASS_E_CLASSNOTAVAILABLE }, { &IID_IDirect3DRMAnimationSet2, NULL, NULL, CLASS_E_CLASSNOTAVAILABLE }, { &IID_IDirect3DRMObjectArray, NULL, NULL, CLASS_E_CLASSNOTAVAILABLE }, { &IID_IDirect3DRMDeviceArray, NULL, NULL, CLASS_E_CLASSNOTAVAILABLE }, { &IID_IDirect3DRMViewportArray, NULL, NULL, CLASS_E_CLASSNOTAVAILABLE }, { &IID_IDirect3DRMFrameArray, NULL, NULL, CLASS_E_CLASSNOTAVAILABLE }, { &IID_IDirect3DRMVisualArray, NULL, NULL, CLASS_E_CLASSNOTAVAILABLE }, { &IID_IDirect3DRMLightArray, NULL, NULL, CLASS_E_CLASSNOTAVAILABLE }, { &IID_IDirect3DRMPickedArray, NULL, NULL, CLASS_E_CLASSNOTAVAILABLE }, { &IID_IDirect3DRMFaceArray, NULL, NULL, CLASS_E_CLASSNOTAVAILABLE }, { &IID_IDirect3DRMAnimationArray, NULL, NULL, CLASS_E_CLASSNOTAVAILABLE }, { &IID_IDirect3DRMUserVisual, NULL, NULL, CLASS_E_CLASSNOTAVAILABLE }, { &IID_IDirect3DRMShadow, NULL, NULL, CLASS_E_CLASSNOTAVAILABLE }, { &IID_IDirect3DRMShadow2, NULL, NULL, CLASS_E_CLASSNOTAVAILABLE }, { &IID_IDirect3DRMInterpolator, NULL, NULL, CLASS_E_CLASSNOTAVAILABLE }, { &IID_IDirect3DRMProgressiveMesh, NULL, NULL, CLASS_E_CLASSNOTAVAILABLE }, { &IID_IDirect3DRMPicked2Array, NULL, NULL, CLASS_E_CLASSNOTAVAILABLE }, { &IID_IDirect3DRMClippedVisual, NULL, NULL, CLASS_E_CLASSNOTAVAILABLE }, { &IID_IDirectDrawClipper, NULL, NULL, CLASS_E_CLASSNOTAVAILABLE }, { &IID_IDirectDrawSurface7, NULL, NULL, CLASS_E_CLASSNOTAVAILABLE }, { &IID_IDirectDrawSurface4, NULL, NULL, CLASS_E_CLASSNOTAVAILABLE }, { &IID_IDirectDrawSurface3, NULL, NULL, CLASS_E_CLASSNOTAVAILABLE }, { &IID_IDirectDrawSurface2, NULL, NULL, CLASS_E_CLASSNOTAVAILABLE }, { &IID_IDirectDrawSurface, NULL, NULL, CLASS_E_CLASSNOTAVAILABLE }, { &IID_IDirect3DDevice7, NULL, NULL, CLASS_E_CLASSNOTAVAILABLE }, { &IID_IDirect3DDevice3, NULL, NULL, CLASS_E_CLASSNOTAVAILABLE }, { &IID_IDirect3DDevice2, NULL, NULL, CLASS_E_CLASSNOTAVAILABLE }, { &IID_IDirect3DDevice, NULL, NULL, CLASS_E_CLASSNOTAVAILABLE }, { &IID_IDirect3D7, NULL, NULL, CLASS_E_CLASSNOTAVAILABLE }, { &IID_IDirect3D3, NULL, NULL, CLASS_E_CLASSNOTAVAILABLE }, { &IID_IDirect3D2, NULL, NULL, CLASS_E_CLASSNOTAVAILABLE }, { &IID_IDirect3D, NULL, NULL, CLASS_E_CLASSNOTAVAILABLE }, { &IID_IDirectDraw7, NULL, NULL, CLASS_E_CLASSNOTAVAILABLE }, { &IID_IDirectDraw4, NULL, NULL, CLASS_E_CLASSNOTAVAILABLE }, { &IID_IDirectDraw3, NULL, NULL, CLASS_E_CLASSNOTAVAILABLE }, { &IID_IDirectDraw2, NULL, NULL, CLASS_E_CLASSNOTAVAILABLE }, { &IID_IDirectDraw, NULL, NULL, CLASS_E_CLASSNOTAVAILABLE }, { &IID_IDirect3DLight, NULL, NULL, CLASS_E_CLASSNOTAVAILABLE }, { &IID_IUnknown, &IID_IUnknown, NULL, S_OK, }, }; HRESULT hr; IDirect3DRM *d3drm1; IDirect3DRM2 *d3drm2; IDirect3DRM3 *d3drm3; IDirectDrawClipper *clipper; IDirect3DRMDevice *device1; IDirect3DRMDevice2 *device2; IDirect3DRMDevice3 *device3; IUnknown *unknown; HWND window; GUID driver; RECT rc; window = create_window(); GetClientRect(window, &rc); hr = DirectDrawCreateClipper(0, &clipper, NULL); ok(hr == DD_OK, "Cannot get IDirectDrawClipper interface (hr = %x)\n", hr); hr = IDirectDrawClipper_SetHWnd(clipper, 0, window); ok(hr == DD_OK, "Cannot set HWnd to Clipper (hr = %x)\n", hr); hr = Direct3DRMCreate(&d3drm1); ok(SUCCEEDED(hr), "Cannot get IDirect3DRM interface (hr = %x)\n", hr); memcpy(&driver, &IID_IDirect3DRGBDevice, sizeof(GUID)); hr = IDirect3DRM_CreateDeviceFromClipper(d3drm1, clipper, &driver, rc.right, rc.bottom, &device1); ok(SUCCEEDED(hr), "Cannot get IDirect3DRMDevice interface (hr = %x)\n", hr); hr = IDirect3DRMDevice_QueryInterface(device1, &IID_IUnknown, (void **)&unknown); ok(SUCCEEDED(hr), "Cannot get IUnknown interface from IDirect3DRMDevice (hr = %x)\n", hr); IDirect3DRMDevice_Release(device1); test_qi("device1_qi", unknown, &IID_IUnknown, tests, ARRAY_SIZE(tests)); IUnknown_Release(unknown); hr = IDirect3DRM_QueryInterface(d3drm1, &IID_IDirect3DRM2, (void **)&d3drm2); ok(SUCCEEDED(hr), "Cannot get IDirect3DRM2 interface (hr = %x).\n", hr); hr = IDirect3DRM2_CreateDeviceFromClipper(d3drm2, clipper, &driver, rc.right, rc.bottom, &device2); ok(SUCCEEDED(hr), "Cannot get IDirect3DRMDevice2 interface (hr = %x)\n", hr); hr = IDirect3DRMDevice2_QueryInterface(device2, &IID_IUnknown, (void **)&unknown); ok(SUCCEEDED(hr), "Cannot get IUnknown interface from IDirect3DRMDevice2 (hr = %x)\n", hr); IDirect3DRMDevice2_Release(device2); test_qi("device2_qi", unknown, &IID_IUnknown, tests, ARRAY_SIZE(tests)); IUnknown_Release(unknown); hr = IDirect3DRM_QueryInterface(d3drm1, &IID_IDirect3DRM3, (void **)&d3drm3); ok(SUCCEEDED(hr), "Cannot get IDirect3DRM3 interface (hr = %x).\n", hr); hr = IDirect3DRM3_CreateDeviceFromClipper(d3drm3, clipper, &driver, rc.right, rc.bottom, &device3); ok(SUCCEEDED(hr), "Cannot get IDirect3DRMDevice3 interface (hr = %x)\n", hr); IDirect3DRMDevice3_QueryInterface(device3, &IID_IUnknown, (void **)&unknown); ok(SUCCEEDED(hr), "Cannot get IUnknown interface from IDirect3DRMDevice3 (hr = %x)\n", hr); IDirect3DRMDevice3_Release(device3); test_qi("device3_qi", unknown, &IID_IUnknown, tests, ARRAY_SIZE(tests)); IUnknown_Release(unknown); IDirectDrawClipper_Release(clipper); IDirect3DRM3_Release(d3drm3); IDirect3DRM2_Release(d3drm2); IDirect3DRM_Release(d3drm1); DestroyWindow(window); } static HRESULT CALLBACK surface_callback(IDirectDrawSurface *surface, DDSURFACEDESC *desc, void *context) { IDirectDrawSurface **primary = context; if (desc->ddsCaps.dwCaps & DDSCAPS_PRIMARYSURFACE) { *primary = surface; return DDENUMRET_CANCEL; } IDirectDrawSurface_Release(surface); return DDENUMRET_OK; } static void test_create_device_from_clipper1(void) { DDSCAPS caps = { DDSCAPS_ZBUFFER }; IDirect3DRM *d3drm1 = NULL; IDirectDraw *ddraw = NULL; IUnknown *unknown = NULL; IDirect3DRMDevice *device1 = (IDirect3DRMDevice *)0xdeadbeef; IDirect3DDevice *d3ddevice1 = NULL; IDirectDrawClipper *clipper = NULL, *d3drm_clipper = NULL; IDirectDrawSurface *surface = NULL, *ds = NULL, *d3drm_primary = NULL; IDirectDrawSurface7 *surface7 = NULL; DDSURFACEDESC desc, surface_desc; DWORD expected_flags, ret_val; HWND window; GUID driver = IID_IDirect3DRGBDevice; HRESULT hr; ULONG ref1, ref2, cref1, cref2; RECT rc; window = create_window(); GetClientRect(window, &rc); hr = DirectDrawCreateClipper(0, &clipper, NULL); ok(hr == DD_OK, "Cannot get IDirectDrawClipper interface (hr = %x).\n", hr); hr = IDirectDrawClipper_SetHWnd(clipper, 0, window); ok(hr == DD_OK, "Cannot set HWnd to Clipper (hr = %x).\n", hr); hr = Direct3DRMCreate(&d3drm1); ok(hr == D3DRM_OK, "Cannot get IDirect3DRM interface (hr = %x).\n", hr); ref1 = get_refcount((IUnknown *)d3drm1); cref1 = get_refcount((IUnknown *)clipper); hr = IDirect3DRM_CreateDeviceFromClipper(d3drm1, clipper, &driver, 0, 0, &device1); ok(hr == D3DRMERR_BADVALUE, "Expected hr == D3DRMERR_BADVALUE, got %x.\n", hr); ok(device1 == NULL, "Expected device returned == NULL, got %p.\n", device1); /* If NULL is passed for clipper, CreateDeviceFromClipper returns D3DRMERR_BADVALUE */ hr = IDirect3DRM_CreateDeviceFromClipper(d3drm1, NULL, &driver, 300, 200, &device1); ok(hr == D3DRMERR_BADVALUE, "Expected hr == D3DRMERR_BADVALUE, got %x.\n", hr); hr = IDirect3DRM_CreateDeviceFromClipper(d3drm1, clipper, &driver, 300, 200, NULL); ok(hr == D3DRMERR_BADVALUE, "Expected hr == D3DRMERR_BADVALUE, got %x.\n", hr); hr = IDirect3DRM_CreateDeviceFromClipper(d3drm1, clipper, &driver, 300, 200, &device1); ok(hr == D3DRM_OK, "Cannot create IDirect3DRMDevice interface (hr = %x).\n", hr); ref2 = get_refcount((IUnknown *)d3drm1); ok(ref2 > ref1, "expected ref2 > ref1, got ref1 = %u , ref2 = %u.\n", ref1, ref2); cref2 = get_refcount((IUnknown *)clipper); ok(cref2 > cref1, "expected cref2 > cref1, got cref1 = %u , cref2 = %u.\n", cref1, cref2); ret_val = IDirect3DRMDevice_GetWidth(device1); ok(ret_val == 300, "Expected device width = 300, got %u.\n", ret_val); ret_val = IDirect3DRMDevice_GetHeight(device1); ok(ret_val == 200, "Expected device height == 200, got %u.\n", ret_val); /* Fetch immediate mode device in order to access render target */ hr = IDirect3DRMDevice_GetDirect3DDevice(device1, &d3ddevice1); ok(hr == D3DRM_OK, "Cannot get IDirect3DDevice interface (hr = %x).\n", hr); hr = IDirect3DDevice_QueryInterface(d3ddevice1, &IID_IDirectDrawSurface, (void **)&surface); ok(hr == DD_OK, "Cannot get surface to the render target (hr = %x).\n", hr); hr = IDirectDrawSurface_GetClipper(surface, &d3drm_clipper); ok(hr == DDERR_NOCLIPPERATTACHED, "Expected hr == DDERR_NOCLIPPERATTACHED, got %x.\n", hr); /* Check if CreateDeviceFromClipper creates a primary surface and attaches the clipper to it */ hr = IDirectDrawSurface_QueryInterface(surface, &IID_IDirectDrawSurface7, (void **)&surface7); ok(hr == DD_OK, "Cannot get IDirectDrawSurface7 interface (hr = %x).\n", hr); IDirectDrawSurface7_GetDDInterface(surface7, (void **)&unknown); hr = IUnknown_QueryInterface(unknown, &IID_IDirectDraw, (void **)&ddraw); ok(hr == DD_OK, "Cannot get IDirectDraw interface (hr = %x).\n", hr); IUnknown_Release(unknown); hr = IDirectDraw_EnumSurfaces(ddraw, DDENUMSURFACES_ALL | DDENUMSURFACES_DOESEXIST, NULL, &d3drm_primary, surface_callback); ok(hr == DD_OK, "Failed to enumerate surfaces (hr = %x).\n", hr); ok(d3drm_primary != NULL, "No primary surface was enumerated.\n"); hr = IDirectDrawSurface_GetClipper(d3drm_primary, &d3drm_clipper); ok(hr == DD_OK, "Cannot get attached clipper from primary surface (hr = %x).\n", hr); ok(d3drm_clipper == clipper, "Expected clipper returned == %p, got %p.\n", clipper , d3drm_clipper); IDirectDrawClipper_Release(d3drm_clipper); IDirectDrawSurface_Release(d3drm_primary); IDirectDrawSurface7_Release(surface7); IDirectDraw_Release(ddraw); /* Check properties of render target and depth surface */ surface_desc.dwSize = sizeof(surface_desc); hr = IDirectDrawSurface_GetSurfaceDesc(surface, &surface_desc); ok(hr == DD_OK, "Cannot get surface desc structure (hr = %x).\n", hr); ok((surface_desc.dwWidth == 300) && (surface_desc.dwHeight == 200), "Expected surface dimensions = 300, 200, got %u, %u.\n", surface_desc.dwWidth, surface_desc.dwHeight); ok((surface_desc.ddsCaps.dwCaps & (DDSCAPS_OFFSCREENPLAIN | DDSCAPS_3DDEVICE)) == (DDSCAPS_OFFSCREENPLAIN | DDSCAPS_3DDEVICE), "Expected caps containing %x, got %x.\n", DDSCAPS_OFFSCREENPLAIN | DDSCAPS_3DDEVICE, surface_desc.ddsCaps.dwCaps); expected_flags = DDSD_PIXELFORMAT | DDSD_CAPS | DDSD_WIDTH | DDSD_HEIGHT | DDSD_PITCH; ok(surface_desc.dwFlags == expected_flags, "Expected %x for flags, got %x.\n", expected_flags, surface_desc.dwFlags); hr = DirectDrawCreate(NULL, &ddraw, NULL); ok(hr == DD_OK, "Cannot get IDirectDraw interface (hr = %x).\n", hr); desc.dwSize = sizeof(desc); hr = IDirectDraw_GetDisplayMode(ddraw, &desc); ok(hr == DD_OK, "Cannot get IDirectDraw display mode (hr = %x)\n", hr); ok(desc.ddpfPixelFormat.dwRGBBitCount == surface_desc.ddpfPixelFormat.dwRGBBitCount, "Expected %u bpp, got %u bpp.\n", surface_desc.ddpfPixelFormat.dwRGBBitCount, desc.ddpfPixelFormat.dwRGBBitCount); hr = IDirectDrawSurface_GetAttachedSurface(surface, &caps, &ds); ok(hr == DD_OK, "Cannot get attached depth surface (hr = %x).\n", hr); desc.dwSize = sizeof(desc); hr = IDirectDrawSurface_GetSurfaceDesc(ds, &desc); ok(hr == DD_OK, "Cannot get z surface desc structure (hr = %x).\n", hr); ok((desc.dwWidth == 300) && (desc.dwHeight == 200), "Expected surface dimensions = 300, 200, got %u, %u.\n", desc.dwWidth, desc.dwHeight); ok((desc.ddsCaps.dwCaps & DDSCAPS_ZBUFFER) == DDSCAPS_ZBUFFER, "Expected caps containing %x, got %x.\n", DDSCAPS_ZBUFFER, desc.ddsCaps.dwCaps); expected_flags = DDSD_ZBUFFERBITDEPTH | DDSD_CAPS | DDSD_WIDTH | DDSD_HEIGHT | DDSD_PITCH; ok(desc.dwFlags == expected_flags, "Expected %x for flags, got %x.\n", expected_flags, desc.dwFlags); ok(desc.dwZBufferBitDepth == 16, "Expected 16 for Z buffer bit depth, got %u.\n", desc.dwZBufferBitDepth); ok(desc.ddpfPixelFormat.dwStencilBitMask == 0, "Expected 0 stencil bits, got %x.\n", desc.ddpfPixelFormat.dwStencilBitMask); /* Release old objects and check refcount of device and clipper */ IDirectDrawSurface_Release(ds); ds = NULL; IDirectDrawSurface_Release(surface); surface = NULL; IDirect3DDevice_Release(d3ddevice1); d3ddevice1 = NULL; IDirect3DRMDevice_Release(device1); ref2 = get_refcount((IUnknown *)d3drm1); ok(ref1 == ref2, "expected ref1 == ref2, got ref1 = %u, ref2 = %u.\n", ref1, ref2); cref2 = get_refcount((IUnknown *)clipper); ok(cref1 == cref2, "expected cref1 == cref2, got cref1 = %u, cref2 = %u.\n", cref1, cref2); /* Test if render target format follows the screen format */ hr = IDirectDraw_GetDisplayMode(ddraw, &desc); ok(hr == DD_OK, "Cannot get IDirectDraw display mode (hr = %x)\n", hr); hr = IDirectDraw_SetDisplayMode(ddraw, desc.dwWidth, desc.dwHeight, 16); ok(hr == DD_OK, "Cannot set display mode to 16bpp (hr = %x).\n", hr); hr = IDirectDraw_GetDisplayMode(ddraw, &desc); ok(hr == DD_OK, "Cannot get IDirectDraw display mode (hr = %x)\n", hr); ok(desc.ddpfPixelFormat.dwRGBBitCount == 16, "Expected 16 bpp, got %u.\n", desc.ddpfPixelFormat.dwRGBBitCount); hr = IDirect3DRM_CreateDeviceFromClipper(d3drm1, clipper, &driver, rc.right, rc.bottom, &device1); ok(hr == D3DRM_OK, "Cannot create IDirect3DRMDevice interface (hr = %x).\n", hr); hr = IDirect3DRMDevice_GetDirect3DDevice(device1, &d3ddevice1); ok(hr == D3DRM_OK, "Cannot get IDirect3DDevice interface (hr = %x).\n", hr); hr = IDirect3DDevice_QueryInterface(d3ddevice1, &IID_IDirectDrawSurface, (void **)&surface); ok(hr == DD_OK, "Cannot get surface to the render target (hr = %x).\n", hr); surface_desc.dwSize = sizeof(surface_desc); hr = IDirectDrawSurface_GetSurfaceDesc(surface, &surface_desc); ok(hr == DD_OK, "Cannot get surface desc structure (hr = %x).\n", hr); todo_wine ok(surface_desc.ddpfPixelFormat.dwRGBBitCount == 16, "Expected 16bpp, got %ubpp.\n", surface_desc.ddpfPixelFormat.dwRGBBitCount); hr = IDirectDraw2_RestoreDisplayMode(ddraw); ok(SUCCEEDED(hr), "RestoreDisplayMode failed, hr %#x.\n", hr); if (ds) IDirectDrawSurface_Release(ds); IDirectDrawSurface_Release(surface); IDirect3DDevice_Release(d3ddevice1); IDirect3DRMDevice_Release(device1); IDirect3DRM_Release(d3drm1); IDirectDrawClipper_Release(clipper); IDirectDraw_Release(ddraw); DestroyWindow(window); } static void test_create_device_from_clipper2(void) { DDSCAPS caps = { DDSCAPS_ZBUFFER }; IDirect3DRM *d3drm1 = NULL; IDirect3DRM2 *d3drm2 = NULL; IDirectDraw *ddraw = NULL; IUnknown *unknown = NULL; IDirect3DRMDevice2 *device2 = (IDirect3DRMDevice2 *)0xdeadbeef; IDirect3DDevice2 *d3ddevice2 = NULL; IDirectDrawClipper *clipper = NULL, *d3drm_clipper = NULL; IDirectDrawSurface *surface = NULL, *ds = NULL, *d3drm_primary = NULL; IDirectDrawSurface7 *surface7 = NULL; DDSURFACEDESC desc, surface_desc; DWORD expected_flags, ret_val; HWND window; GUID driver = IID_IDirect3DRGBDevice; HRESULT hr; ULONG ref1, ref2, ref3, cref1, cref2; RECT rc; window = create_window(); GetClientRect(window, &rc); hr = DirectDrawCreateClipper(0, &clipper, NULL); ok(hr == DD_OK, "Cannot get IDirectDrawClipper interface (hr = %x).\n", hr); hr = IDirectDrawClipper_SetHWnd(clipper, 0, window); ok(hr == DD_OK, "Cannot set HWnd to Clipper (hr = %x).\n", hr); hr = Direct3DRMCreate(&d3drm1); ok(hr == D3DRM_OK, "Cannot get IDirect3DRM interface (hr = %x).\n", hr); ref1 = get_refcount((IUnknown *)d3drm1); cref1 = get_refcount((IUnknown *)clipper); hr = IDirect3DRM_QueryInterface(d3drm1, &IID_IDirect3DRM2, (void **)&d3drm2); ok(hr == D3DRM_OK, "Cannot get IDirect3DRM2 interface (hr = %x).\n", hr); ref2 = get_refcount((IUnknown *)d3drm2); hr = IDirect3DRM2_CreateDeviceFromClipper(d3drm2, clipper, &driver, 0, 0, &device2); ok(hr == D3DRMERR_BADVALUE, "Expected hr == D3DRMERR_BADVALUE, got %x.\n", hr); ok(device2 == NULL, "Expected device returned == NULL, got %p.\n", device2); /* If NULL is passed for clipper, CreateDeviceFromClipper returns D3DRMERR_BADVALUE */ hr = IDirect3DRM2_CreateDeviceFromClipper(d3drm2, NULL, &driver, 300, 200, &device2); ok(hr == D3DRMERR_BADVALUE, "Expected hr == D3DRMERR_BADVALUE, got %x.\n", hr); hr = IDirect3DRM2_CreateDeviceFromClipper(d3drm2, clipper, &driver, 300, 200, NULL); ok(hr == D3DRMERR_BADVALUE, "Expected hr == D3DRMERR_BADVALUE, got %x.\n", hr); hr = IDirect3DRM2_CreateDeviceFromClipper(d3drm2, clipper, &driver, 300, 200, &device2); ok(hr == D3DRM_OK, "Cannot create IDirect3DRMDevice2 interface (hr = %x).\n", hr); ref3 = get_refcount((IUnknown *)d3drm1); ok(ref3 > ref1, "expected ref3 > ref1, got ref1 = %u , ref3 = %u.\n", ref1, ref3); ref3 = get_refcount((IUnknown *)d3drm2); ok(ref3 == ref2, "expected ref3 == ref2, got ref2 = %u , ref3 = %u.\n", ref2, ref3); cref2 = get_refcount((IUnknown *)clipper); ok(cref2 > cref1, "expected cref2 > cref1, got cref1 = %u , cref2 = %u.\n", cref1, cref2); ret_val = IDirect3DRMDevice2_GetWidth(device2); ok(ret_val == 300, "Expected device width = 300, got %u.\n", ret_val); ret_val = IDirect3DRMDevice2_GetHeight(device2); ok(ret_val == 200, "Expected device height == 200, got %u.\n", ret_val); /* Fetch immediate mode device in order to access render target */ hr = IDirect3DRMDevice2_GetDirect3DDevice2(device2, &d3ddevice2); ok(hr == D3DRM_OK, "Cannot get IDirect3DDevice2 interface (hr = %x).\n", hr); hr = IDirect3DDevice2_GetRenderTarget(d3ddevice2, &surface); ok(hr == DD_OK, "Cannot get surface to the render target (hr = %x).\n", hr); hr = IDirectDrawSurface_GetClipper(surface, &d3drm_clipper); ok(hr == DDERR_NOCLIPPERATTACHED, "Expected hr == DDERR_NOCLIPPERATTACHED, got %x.\n", hr); /* Check if CreateDeviceFromClipper creates a primary surface and attaches the clipper to it */ hr = IDirectDrawSurface_QueryInterface(surface, &IID_IDirectDrawSurface7, (void **)&surface7); ok(hr == DD_OK, "Cannot get IDirectDrawSurface7 interface (hr = %x).\n", hr); IDirectDrawSurface7_GetDDInterface(surface7, (void **)&unknown); hr = IUnknown_QueryInterface(unknown, &IID_IDirectDraw, (void **)&ddraw); ok(hr == DD_OK, "Cannot get IDirectDraw interface (hr = %x).\n", hr); IUnknown_Release(unknown); hr = IDirectDraw_EnumSurfaces(ddraw, DDENUMSURFACES_ALL | DDENUMSURFACES_DOESEXIST, NULL, &d3drm_primary, surface_callback); ok(hr == DD_OK, "Failed to enumerate surfaces (hr = %x).\n", hr); ok(d3drm_primary != NULL, "No primary surface was enumerated.\n"); hr = IDirectDrawSurface_GetClipper(d3drm_primary, &d3drm_clipper); ok(hr == DD_OK, "Cannot get attached clipper from primary surface (hr = %x).\n", hr); ok(d3drm_clipper == clipper, "Expected clipper returned == %p, got %p.\n", clipper , d3drm_clipper); IDirectDrawClipper_Release(d3drm_clipper); IDirectDrawSurface_Release(d3drm_primary); IDirectDrawSurface7_Release(surface7); IDirectDraw_Release(ddraw); /* Check properties of render target and depth surface */ surface_desc.dwSize = sizeof(surface_desc); hr = IDirectDrawSurface_GetSurfaceDesc(surface, &surface_desc); ok(hr == DD_OK, "Cannot get surface desc structure (hr = %x).\n", hr); ok((surface_desc.dwWidth == 300) && (surface_desc.dwHeight == 200), "Expected surface dimensions = 300, 200, got %u, %u.\n", surface_desc.dwWidth, surface_desc.dwHeight); ok((surface_desc.ddsCaps.dwCaps & (DDSCAPS_OFFSCREENPLAIN | DDSCAPS_3DDEVICE)) == (DDSCAPS_OFFSCREENPLAIN | DDSCAPS_3DDEVICE), "Expected caps containing %x, got %x.\n", DDSCAPS_OFFSCREENPLAIN | DDSCAPS_3DDEVICE, surface_desc.ddsCaps.dwCaps); expected_flags = DDSD_PIXELFORMAT | DDSD_CAPS | DDSD_WIDTH | DDSD_HEIGHT | DDSD_PITCH; ok(surface_desc.dwFlags == expected_flags, "Expected %x for flags, got %x.\n", expected_flags, surface_desc.dwFlags); hr = DirectDrawCreate(NULL, &ddraw, NULL); ok(hr == DD_OK, "Cannot get IDirectDraw interface (hr = %x).\n", hr); desc.dwSize = sizeof(desc); hr = IDirectDraw_GetDisplayMode(ddraw, &desc); ok(hr == DD_OK, "Cannot get IDirectDraw display mode (hr = %x)\n", hr); ok(desc.ddpfPixelFormat.dwRGBBitCount == surface_desc.ddpfPixelFormat.dwRGBBitCount, "Expected %u bpp, got %u bpp.\n", surface_desc.ddpfPixelFormat.dwRGBBitCount, desc.ddpfPixelFormat.dwRGBBitCount); hr = IDirectDrawSurface_GetAttachedSurface(surface, &caps, &ds); ok(hr == DD_OK, "Cannot get attached depth surface (hr = %x).\n", hr); desc.dwSize = sizeof(desc); hr = IDirectDrawSurface_GetSurfaceDesc(ds, &desc); ok(hr == DD_OK, "Cannot get z surface desc structure (hr = %x).\n", hr); ok((desc.dwWidth == 300) && (desc.dwHeight == 200), "Expected surface dimensions = 300, 200, got %u, %u.\n", desc.dwWidth, desc.dwHeight); ok((desc.ddsCaps.dwCaps & DDSCAPS_ZBUFFER) == DDSCAPS_ZBUFFER, "Expected caps containing %x, got %x.\n", DDSCAPS_ZBUFFER, desc.ddsCaps.dwCaps); expected_flags = DDSD_ZBUFFERBITDEPTH | DDSD_CAPS | DDSD_WIDTH | DDSD_HEIGHT | DDSD_PITCH; ok(desc.dwFlags == expected_flags, "Expected %x for flags, got %x.\n", expected_flags, desc.dwFlags); ok(desc.dwZBufferBitDepth == 16, "Expected 16 for Z buffer bit depth, got %u.\n", desc.dwZBufferBitDepth); ok(desc.ddpfPixelFormat.dwStencilBitMask == 0, "Expected 0 stencil bits, got %x.\n", desc.ddpfPixelFormat.dwStencilBitMask); /* Release old objects and check refcount of device and clipper */ IDirectDrawSurface_Release(ds); ds = NULL; IDirectDrawSurface_Release(surface); surface = NULL; IDirect3DDevice2_Release(d3ddevice2); d3ddevice2 = NULL; IDirect3DRMDevice2_Release(device2); ref3 = get_refcount((IUnknown *)d3drm1); ok(ref1 == ref3, "expected ref1 == ref3, got ref1 = %u, ref3 = %u.\n", ref1, ref3); ref3 = get_refcount((IUnknown *)d3drm2); ok(ref3 == ref2, "expected ref3 == ref2, got ref2 = %u , ref3 = %u.\n", ref2, ref3); cref2 = get_refcount((IUnknown *)clipper); ok(cref1 == cref2, "expected cref1 == cref2, got cref1 = %u, cref2 = %u.\n", cref1, cref2); /* Test if render target format follows the screen format */ hr = IDirectDraw_GetDisplayMode(ddraw, &desc); ok(hr == DD_OK, "Cannot get IDirectDraw display mode (hr = %x)\n", hr); hr = IDirectDraw_SetDisplayMode(ddraw, desc.dwWidth, desc.dwHeight, 16); ok(hr == DD_OK, "Cannot set display mode to 16bpp (hr = %x).\n", hr); hr = IDirectDraw_GetDisplayMode(ddraw, &desc); ok(hr == DD_OK, "Cannot get IDirectDraw display mode (hr = %x)\n", hr); ok(desc.ddpfPixelFormat.dwRGBBitCount == 16, "Expected 16 bpp, got %u.\n", desc.ddpfPixelFormat.dwRGBBitCount); hr = IDirect3DRM2_CreateDeviceFromClipper(d3drm2, clipper, &driver, rc.right, rc.bottom, &device2); ok(hr == D3DRM_OK, "Cannot create IDirect3DRMDevice2 interface (hr = %x).\n", hr); hr = IDirect3DRMDevice2_GetDirect3DDevice2(device2, &d3ddevice2); ok(hr == D3DRM_OK, "Cannot get IDirect3DDevice2 interface (hr = %x).\n", hr); hr = IDirect3DDevice2_GetRenderTarget(d3ddevice2, &surface); ok(hr == DD_OK, "Cannot get surface to the render target (hr = %x).\n", hr); surface_desc.dwSize = sizeof(surface_desc); hr = IDirectDrawSurface_GetSurfaceDesc(surface, &surface_desc); ok(hr == DD_OK, "Cannot get surface desc structure (hr = %x).\n", hr); todo_wine ok(surface_desc.ddpfPixelFormat.dwRGBBitCount == 16, "Expected 16bpp, got %ubpp.\n", surface_desc.ddpfPixelFormat.dwRGBBitCount); hr = IDirectDraw2_RestoreDisplayMode(ddraw); ok(SUCCEEDED(hr), "RestoreDisplayMode failed, hr %#x.\n", hr); IDirectDrawSurface_Release(surface); IDirect3DDevice2_Release(d3ddevice2); IDirect3DRMDevice2_Release(device2); IDirect3DRM2_Release(d3drm2); IDirect3DRM_Release(d3drm1); IDirectDrawClipper_Release(clipper); IDirectDraw_Release(ddraw); DestroyWindow(window); } static void test_create_device_from_clipper3(void) { DDSCAPS caps = { DDSCAPS_ZBUFFER }; IDirect3DRM *d3drm1 = NULL; IDirect3DRM3 *d3drm3 = NULL; IDirectDraw *ddraw = NULL; IUnknown *unknown = NULL; IDirect3DRMDevice3 *device3 = (IDirect3DRMDevice3 *)0xdeadbeef; IDirect3DDevice2 *d3ddevice2 = NULL; IDirectDrawClipper *clipper = NULL, *d3drm_clipper = NULL; IDirectDrawSurface *surface = NULL, *ds = NULL, *d3drm_primary = NULL; IDirectDrawSurface7 *surface7 = NULL; DDSURFACEDESC desc, surface_desc; DWORD expected_flags, ret_val; HWND window; GUID driver = IID_IDirect3DRGBDevice; HRESULT hr; ULONG ref1, ref2, ref3, cref1, cref2; RECT rc; window = create_window(); GetClientRect(window, &rc); hr = DirectDrawCreateClipper(0, &clipper, NULL); ok(hr == DD_OK, "Cannot get IDirectDrawClipper interface (hr = %x).\n", hr); hr = IDirectDrawClipper_SetHWnd(clipper, 0, window); ok(hr == DD_OK, "Cannot set HWnd to Clipper (hr = %x).\n", hr); hr = Direct3DRMCreate(&d3drm1); ok(hr == D3DRM_OK, "Cannot get IDirect3DRM interface (hr = %x).\n", hr); ref1 = get_refcount((IUnknown *)d3drm1); cref1 = get_refcount((IUnknown *)clipper); hr = IDirect3DRM_QueryInterface(d3drm1, &IID_IDirect3DRM3, (void **)&d3drm3); ok(hr == D3DRM_OK, "Cannot get IDirect3DRM3 interface (hr = %x).\n", hr); ref2 = get_refcount((IUnknown *)d3drm3); hr = IDirect3DRM3_CreateDeviceFromClipper(d3drm3, clipper, &driver, 0, 0, &device3); ok(hr == D3DRMERR_BADVALUE, "Expected hr == D3DRMERR_BADVALUE, got %x.\n", hr); ok(device3 == NULL, "Expected device returned == NULL, got %p.\n", device3); /* If NULL is passed for clipper, CreateDeviceFromClipper returns D3DRMERR_BADVALUE */ hr = IDirect3DRM3_CreateDeviceFromClipper(d3drm3, NULL, &driver, 300, 200, &device3); ok(hr == D3DRMERR_BADVALUE, "Expected hr == D3DRMERR_BADVALUE, got %x.\n", hr); hr = IDirect3DRM3_CreateDeviceFromClipper(d3drm3, clipper, &driver, 300, 200, NULL); ok(hr == D3DRMERR_BADVALUE, "Expected hr == D3DRMERR_BADVALUE, got %x.\n", hr); hr = IDirect3DRM3_CreateDeviceFromClipper(d3drm3, clipper, &driver, 300, 200, &device3); ok(hr == D3DRM_OK, "Cannot create IDirect3DRMDevice3 interface (hr = %x).\n", hr); ref3 = get_refcount((IUnknown *)d3drm1); ok(ref3 > ref1, "expected ref3 > ref1, got ref1 = %u , ref3 = %u.\n", ref1, ref3); ref3 = get_refcount((IUnknown *)d3drm3); ok(ref3 == ref2, "expected ref3 == ref2, got ref2 = %u , ref3 = %u.\n", ref2, ref3); cref2 = get_refcount((IUnknown *)clipper); ok(cref2 > cref1, "expected cref2 > cref1, got cref1 = %u , cref2 = %u.\n", cref1, cref2); ret_val = IDirect3DRMDevice3_GetWidth(device3); ok(ret_val == 300, "Expected device width = 300, got %u.\n", ret_val); ret_val = IDirect3DRMDevice3_GetHeight(device3); ok(ret_val == 200, "Expected device height == 200, got %u.\n", ret_val); /* Fetch immediate mode device in order to access render target */ hr = IDirect3DRMDevice3_GetDirect3DDevice2(device3, &d3ddevice2); ok(hr == D3DRM_OK, "Cannot get IDirect3DDevice2 interface (hr = %x).\n", hr); hr = IDirect3DDevice2_GetRenderTarget(d3ddevice2, &surface); ok(hr == DD_OK, "Cannot get surface to the render target (hr = %x).\n", hr); hr = IDirectDrawSurface_GetClipper(surface, &d3drm_clipper); ok(hr == DDERR_NOCLIPPERATTACHED, "Expected hr == DDERR_NOCLIPPERATTACHED, got %x.\n", hr); /* Check if CreateDeviceFromClipper creates a primary surface and attaches the clipper to it */ hr = IDirectDrawSurface_QueryInterface(surface, &IID_IDirectDrawSurface7, (void **)&surface7); ok(hr == DD_OK, "Cannot get IDirectDrawSurface7 interface (hr = %x).\n", hr); IDirectDrawSurface7_GetDDInterface(surface7, (void **)&unknown); hr = IUnknown_QueryInterface(unknown, &IID_IDirectDraw, (void **)&ddraw); ok(hr == DD_OK, "Cannot get IDirectDraw interface (hr = %x).\n", hr); IUnknown_Release(unknown); hr = IDirectDraw_EnumSurfaces(ddraw, DDENUMSURFACES_ALL | DDENUMSURFACES_DOESEXIST, NULL, &d3drm_primary, surface_callback); ok(hr == DD_OK, "Failed to enumerate surfaces (hr = %x).\n", hr); ok(d3drm_primary != NULL, "No primary surface was enumerated.\n"); hr = IDirectDrawSurface_GetClipper(d3drm_primary, &d3drm_clipper); ok(hr == DD_OK, "Cannot get attached clipper from primary surface (hr = %x).\n", hr); ok(d3drm_clipper == clipper, "Expected clipper returned == %p, got %p.\n", clipper , d3drm_clipper); IDirectDrawClipper_Release(d3drm_clipper); IDirectDrawSurface_Release(d3drm_primary); IDirectDrawSurface7_Release(surface7); IDirectDraw_Release(ddraw); /* Check properties of render target and depth surface */ surface_desc.dwSize = sizeof(surface_desc); hr = IDirectDrawSurface_GetSurfaceDesc(surface, &surface_desc); ok(hr == DD_OK, "Cannot get surface desc structure (hr = %x).\n", hr); ok((surface_desc.dwWidth == 300) && (surface_desc.dwHeight == 200), "Expected surface dimensions = 300, 200, got %u, %u.\n", surface_desc.dwWidth, surface_desc.dwHeight); ok((surface_desc.ddsCaps.dwCaps & (DDSCAPS_OFFSCREENPLAIN | DDSCAPS_3DDEVICE)) == (DDSCAPS_OFFSCREENPLAIN | DDSCAPS_3DDEVICE), "Expected caps containing %x, got %x.\n", DDSCAPS_OFFSCREENPLAIN | DDSCAPS_3DDEVICE, surface_desc.ddsCaps.dwCaps); expected_flags = DDSD_PIXELFORMAT | DDSD_CAPS | DDSD_WIDTH | DDSD_HEIGHT | DDSD_PITCH; ok(surface_desc.dwFlags == expected_flags, "Expected %x for flags, got %x.\n", expected_flags, surface_desc.dwFlags); hr = DirectDrawCreate(NULL, &ddraw, NULL); ok(hr == DD_OK, "Cannot get IDirectDraw interface (hr = %x).\n", hr); desc.dwSize = sizeof(desc); hr = IDirectDraw_GetDisplayMode(ddraw, &desc); ok(hr == DD_OK, "Cannot get IDirectDraw display mode (hr = %x)\n", hr); ok(desc.ddpfPixelFormat.dwRGBBitCount == surface_desc.ddpfPixelFormat.dwRGBBitCount, "Expected %u bpp, got %u bpp.\n", surface_desc.ddpfPixelFormat.dwRGBBitCount, desc.ddpfPixelFormat.dwRGBBitCount); hr = IDirectDrawSurface_GetAttachedSurface(surface, &caps, &ds); ok(hr == DD_OK, "Cannot get attached depth surface (hr = %x).\n", hr); desc.dwSize = sizeof(desc); hr = IDirectDrawSurface_GetSurfaceDesc(ds, &desc); ok(hr == DD_OK, "Cannot get z surface desc structure (hr = %x).\n", hr); ok((desc.dwWidth == 300) && (desc.dwHeight == 200), "Expected surface dimensions = 300, 200, got %u, %u.\n", desc.dwWidth, desc.dwHeight); ok((desc.ddsCaps.dwCaps & DDSCAPS_ZBUFFER) == DDSCAPS_ZBUFFER, "Expected caps containing %x, got %x.\n", DDSCAPS_ZBUFFER, desc.ddsCaps.dwCaps); expected_flags = DDSD_ZBUFFERBITDEPTH | DDSD_CAPS | DDSD_WIDTH | DDSD_HEIGHT | DDSD_PITCH; ok(desc.dwFlags == expected_flags, "Expected %x for flags, got %x.\n", expected_flags, desc.dwFlags); ok(desc.dwZBufferBitDepth == 16, "Expected 16 for Z buffer bit depth, got %u.\n", desc.dwZBufferBitDepth); ok(desc.ddpfPixelFormat.dwStencilBitMask == 0, "Expected 0 stencil bits, got %x.\n", desc.ddpfPixelFormat.dwStencilBitMask); /* Release old objects and check refcount of device and clipper */ IDirectDrawSurface_Release(ds); ds = NULL; IDirectDrawSurface_Release(surface); surface = NULL; IDirect3DDevice2_Release(d3ddevice2); d3ddevice2 = NULL; IDirect3DRMDevice3_Release(device3); ref3 = get_refcount((IUnknown *)d3drm1); ok(ref1 == ref3, "expected ref1 == ref3, got ref1 = %u, ref3 = %u.\n", ref1, ref3); ref3 = get_refcount((IUnknown *)d3drm3); ok(ref3 == ref2, "expected ref3 == ref2, got ref2 = %u , ref3 = %u.\n", ref2, ref3); cref2 = get_refcount((IUnknown *)clipper); ok(cref1 == cref2, "expected cref1 == cref2, got cref1 = %u, cref2 = %u.\n", cref1, cref2); /* Test if render target format follows the screen format */ hr = IDirectDraw_GetDisplayMode(ddraw, &desc); ok(hr == DD_OK, "Cannot get IDirectDraw display mode (hr = %x)\n", hr); hr = IDirectDraw_SetDisplayMode(ddraw, desc.dwWidth, desc.dwHeight, 16); ok(hr == DD_OK, "Cannot set display mode to 16bpp (hr = %x).\n", hr); hr = IDirectDraw_GetDisplayMode(ddraw, &desc); ok(hr == DD_OK, "Cannot get IDirectDraw display mode (hr = %x)\n", hr); ok(desc.ddpfPixelFormat.dwRGBBitCount == 16, "Expected 16 bpp, got %u.\n", desc.ddpfPixelFormat.dwRGBBitCount); hr = IDirect3DRM3_CreateDeviceFromClipper(d3drm3, clipper, &driver, rc.right, rc.bottom, &device3); ok(hr == D3DRM_OK, "Cannot create IDirect3DRMDevice3 interface (hr = %x).\n", hr); hr = IDirect3DRMDevice3_GetDirect3DDevice2(device3, &d3ddevice2); ok(hr == D3DRM_OK, "Cannot get IDirect3DDevice2 interface (hr = %x).\n", hr); hr = IDirect3DDevice2_GetRenderTarget(d3ddevice2, &surface); ok(hr == DD_OK, "Cannot get surface to the render target (hr = %x).\n", hr); surface_desc.dwSize = sizeof(surface_desc); hr = IDirectDrawSurface_GetSurfaceDesc(surface, &surface_desc); ok(hr == DD_OK, "Cannot get surface desc structure (hr = %x).\n", hr); todo_wine ok(surface_desc.ddpfPixelFormat.dwRGBBitCount == 16, "Expected 16bpp, got %ubpp.\n", surface_desc.ddpfPixelFormat.dwRGBBitCount); hr = IDirectDraw2_RestoreDisplayMode(ddraw); ok(SUCCEEDED(hr), "RestoreDisplayMode failed, hr %#x.\n", hr); IDirectDrawSurface_Release(surface); IDirect3DDevice2_Release(d3ddevice2); IDirect3DRMDevice3_Release(device3); IDirect3DRM3_Release(d3drm3); IDirect3DRM_Release(d3drm1); IDirectDrawClipper_Release(clipper); IDirectDraw_Release(ddraw); DestroyWindow(window); } static void test_create_device_from_surface1(void) { DDSCAPS caps = { DDSCAPS_ZBUFFER }; DDSURFACEDESC desc; IDirectDraw *ddraw = NULL; IDirect3DRM *d3drm1 = NULL; IDirect3DRMDevice *device1 = (IDirect3DRMDevice *)0xdeadbeef; IDirect3DDevice *d3ddevice1 = NULL; IDirectDrawSurface *surface = NULL, *ds = NULL, *d3drm_surface = NULL, *d3drm_ds = NULL; DWORD expected_flags, ret_val; HWND window; GUID driver = IID_IDirect3DRGBDevice; ULONG ref1, ref2, surface_ref1, surface_ref2; RECT rc; BOOL use_sysmem_zbuffer = FALSE; HRESULT hr; hr = DirectDrawCreate(NULL, &ddraw, NULL); ok(hr == DD_OK, "Cannot get IDirectDraw interface (hr = %x).\n", hr); window = create_window(); GetClientRect(window, &rc); hr = IDirectDraw_SetCooperativeLevel(ddraw, window, DDSCL_NORMAL); ok(SUCCEEDED(hr), "Failed to set cooperative level, hr %#x.\n", hr); hr = Direct3DRMCreate(&d3drm1); ok(hr == D3DRM_OK, "Cannot get IDirect3DRM interface (hr = %x).\n", hr); ref1 = get_refcount((IUnknown *)d3drm1); /* Create a surface and use it to create the retained mode device. */ memset(&desc, 0, sizeof(desc)); desc.dwSize = sizeof(desc); desc.dwFlags = DDSD_CAPS | DDSD_WIDTH | DDSD_HEIGHT; desc.ddsCaps.dwCaps = DDSCAPS_OFFSCREENPLAIN; desc.dwWidth = rc.right; desc.dwHeight = rc.bottom; hr = IDirectDraw_CreateSurface(ddraw, &desc, &surface, NULL); ok(SUCCEEDED(hr), "Failed to create surface, hr %#x.\n", hr); hr = IDirect3DRM_CreateDeviceFromSurface(d3drm1, &driver, ddraw, surface, &device1); ok(hr == DDERR_INVALIDCAPS, "Expected hr == DDERR_INVALIDCAPS, got %x.\n", hr); ok(device1 == NULL, "Expected device returned == NULL, got %p.\n", device1); IDirectDrawSurface_Release(surface); desc.ddsCaps.dwCaps |= DDSCAPS_3DDEVICE; hr = IDirectDraw_CreateSurface(ddraw, &desc, &surface, NULL); ok(SUCCEEDED(hr), "Failed to create surface, hr %#x.\n", hr); surface_ref1 = get_refcount((IUnknown *)surface); hr = IDirect3DRM_CreateDeviceFromSurface(d3drm1, &driver, ddraw, surface, NULL); ok(hr == D3DRMERR_BADVALUE, "Expected hr == DDERR_BADVALUE, got %x.\n", hr); hr = IDirect3DRM_CreateDeviceFromSurface(d3drm1, &driver, ddraw, NULL, &device1); ok(hr == D3DRMERR_BADDEVICE, "Expected hr == DDERR_BADDEVICE, got %x.\n", hr); hr = IDirect3DRM_CreateDeviceFromSurface(d3drm1, &driver, NULL, surface, &device1); ok(hr == D3DRMERR_BADDEVICE, "Expected hr == DDERR_BADDEVICE, got %x.\n", hr); hr = IDirect3DRM_CreateDeviceFromSurface(d3drm1, &driver, ddraw, surface, &device1); ok(SUCCEEDED(hr), "Cannot create IDirect3DRMDevice interface (hr = %x).\n", hr); ref2 = get_refcount((IUnknown *)d3drm1); ok(ref2 > ref1, "expected ref2 > ref1, got ref1 = %u , ref2 = %u.\n", ref1, ref2); surface_ref2 = get_refcount((IUnknown *)surface); ok(surface_ref2 > surface_ref1, "Expected surface_ref2 > surface_ref1, got surface_ref1 = %u, surface_ref2 = %u.\n", surface_ref1, surface_ref2); ret_val = IDirect3DRMDevice_GetWidth(device1); ok(ret_val == rc.right, "Expected device width = 300, got %u.\n", ret_val); ret_val = IDirect3DRMDevice_GetHeight(device1); ok(ret_val == rc.bottom, "Expected device height == 200, got %u.\n", ret_val); /* Check if CreateDeviceFromSurface creates a primary surface */ hr = IDirectDraw_EnumSurfaces(ddraw, DDENUMSURFACES_ALL | DDENUMSURFACES_DOESEXIST, NULL, &d3drm_surface, surface_callback); ok(hr == DD_OK, "Failed to enumerate surfaces (hr = %x).\n", hr); ok(d3drm_surface == NULL, "No primary surface should have enumerated (%p).\n", d3drm_surface); hr = IDirect3DRMDevice_GetDirect3DDevice(device1, &d3ddevice1); ok(hr == D3DRM_OK, "Cannot get IDirect3DDevice interface (hr = %x).\n", hr); hr = IDirect3DDevice_QueryInterface(d3ddevice1, &IID_IDirectDrawSurface, (void **)&d3drm_surface); ok(hr == DD_OK, "Cannot get surface to the render target (hr = %x).\n", hr); ok(surface == d3drm_surface, "Expected surface returned == %p, got %p.\n", surface, d3drm_surface); /* Check properties of attached depth surface */ hr = IDirectDrawSurface_GetAttachedSurface(d3drm_surface, &caps, &ds); ok(hr == DD_OK, "Cannot get attached depth surface (hr = %x).\n", hr); memset(&desc, 0, sizeof(desc)); desc.dwSize = sizeof(desc); hr = IDirectDrawSurface_GetSurfaceDesc(ds, &desc); ok(hr == DD_OK, "Cannot get z surface desc structure (hr = %x).\n", hr); use_sysmem_zbuffer = desc.ddsCaps.dwCaps & DDSCAPS_SYSTEMMEMORY; ok((desc.dwWidth == rc.right) && (desc.dwHeight == rc.bottom), "Expected surface dimensions = %u, %u, got %u, %u.\n", rc.right, rc.bottom, desc.dwWidth, desc.dwHeight); ok(desc.ddsCaps.dwCaps & DDSCAPS_ZBUFFER, "Expected caps containing %x, got %x.\n", DDSCAPS_ZBUFFER, desc.ddsCaps.dwCaps); expected_flags = DDSD_ZBUFFERBITDEPTH | DDSD_CAPS | DDSD_WIDTH | DDSD_HEIGHT | DDSD_PITCH; ok(desc.dwFlags == expected_flags, "Expected %x for flags, got %x.\n", expected_flags, desc.dwFlags); IDirectDrawSurface_Release(ds); IDirect3DDevice_Release(d3ddevice1); IDirectDrawSurface_Release(d3drm_surface); IDirect3DRMDevice_Release(device1); ref2 = get_refcount((IUnknown *)d3drm1); ok(ref1 == ref2, "expected ref1 == ref2, got ref1 = %u, ref2 = %u.\n", ref1, ref2); surface_ref2 = get_refcount((IUnknown *)surface); ok(surface_ref2 == surface_ref1, "Expected surface_ref2 == surface_ref1, got surface_ref1 = %u, surface_ref2 = %u.\n", surface_ref1, surface_ref2); hr = IDirectDrawSurface_GetAttachedSurface(surface, &caps, &ds); ok(hr == DD_OK, "Cannot get attached depth surface (hr = %x).\n", hr); /*The render target still holds a reference to ds as the depth surface remains attached to it, so refcount will be 1*/ ref1 = IDirectDrawSurface_Release(ds); ok(ref1 == 1, "Expected ref1 == 1, got %u.\n", ref1); ref1 = IDirectDrawSurface_Release(surface); ok(ref1 == 0, "Expected Render target refcount == 0, got %u.\n", ref1); memset(&desc, 0, sizeof(desc)); desc.dwSize = sizeof(desc); desc.dwFlags = DDSD_CAPS | DDSD_WIDTH | DDSD_HEIGHT; desc.ddsCaps.dwCaps = DDSCAPS_OFFSCREENPLAIN | DDSCAPS_3DDEVICE; desc.dwWidth = rc.right; desc.dwHeight = rc.bottom; hr = IDirectDraw_CreateSurface(ddraw, &desc, &surface, NULL); ok(SUCCEEDED(hr), "Failed to create surface, hr %#x.\n", hr); memset(&desc, 0, sizeof(desc)); desc.dwSize = sizeof(desc); desc.dwFlags = DDSD_CAPS | DDSD_ZBUFFERBITDEPTH | DDSD_WIDTH | DDSD_HEIGHT; desc.ddsCaps.dwCaps = DDSCAPS_ZBUFFER | (use_sysmem_zbuffer ? DDSCAPS_SYSTEMMEMORY : 0); desc.dwZBufferBitDepth = 16; desc.dwWidth = rc.right; desc.dwHeight = rc.bottom; hr = IDirectDraw_CreateSurface(ddraw, &desc, &ds, NULL); ok(hr == DD_OK, "Cannot create depth surface (hr = %x).\n", hr); hr = IDirectDrawSurface_AddAttachedSurface(surface, ds); ok(SUCCEEDED(hr), "Failed to attach depth buffer, hr %#x.\n", hr); hr = IDirect3DRM_CreateDeviceFromSurface(d3drm1, &driver, ddraw, surface, &device1); ok(SUCCEEDED(hr), "Cannot create IDirect3DRMDevice interface (hr = %x).\n", hr); hr = IDirect3DRMDevice2_GetDirect3DDevice(device1, &d3ddevice1); ok(hr == D3DRM_OK, "Cannot get IDirect3DDevice interface (hr = %x).\n", hr); hr = IDirect3DDevice_QueryInterface(d3ddevice1, &IID_IDirectDrawSurface, (void **)&d3drm_surface); ok(hr == DD_OK, "Cannot get surface to the render target (hr = %x).\n", hr); ok(surface == d3drm_surface, "Expected surface returned == %p, got %p.\n", surface, d3drm_surface); /* Check if depth surface matches the one we created */ hr = IDirectDrawSurface_GetAttachedSurface(d3drm_surface, &caps, &d3drm_ds); ok(hr == DD_OK, "Cannot get attached depth surface (hr = %x).\n", hr); ok(ds == d3drm_ds, "Expected depth surface (%p) == surface created internally (%p).\n", ds, d3drm_ds); IDirectDrawSurface_Release(d3drm_ds); IDirectDrawSurface_Release(d3drm_surface); IDirectDrawSurface_Release(ds); IDirect3DDevice_Release(d3ddevice1); IDirect3DRMDevice_Release(device1); hr = IDirectDrawSurface_GetAttachedSurface(surface, &caps, &ds); ok(hr == DD_OK, "Cannot get attached depth surface (hr = %x).\n", hr); /*The render target still holds a reference to ds as the depth surface remains attached to it, so refcount will be 1*/ ref1 = IDirectDrawSurface_Release(ds); ok(ref1 == 1, "Expected ref1 == 1, got %u.\n", ref1); ref1 = IDirectDrawSurface_Release(surface); ok(ref1 == 0, "Expected Render target refcount == 0, got %u.\n", ref1); IDirect3DRM_Release(d3drm1); IDirectDraw_Release(ddraw); DestroyWindow(window); } static void test_create_device_from_surface2(void) { DDSCAPS caps = { DDSCAPS_ZBUFFER }; DDSURFACEDESC desc; IDirectDraw *ddraw = NULL; IDirect3DRM *d3drm1 = NULL; IDirect3DRM2 *d3drm2 = NULL; IDirect3DRMDevice2 *device2 = (IDirect3DRMDevice2 *)0xdeadbeef; IDirect3DDevice2 *d3ddevice2 = NULL; IDirectDrawSurface *surface = NULL, *ds = NULL, *d3drm_surface = NULL, *d3drm_ds = NULL; DWORD expected_flags, ret_val; HWND window; GUID driver = IID_IDirect3DRGBDevice; ULONG ref1, ref2, ref3, surface_ref1, surface_ref2; RECT rc; BOOL use_sysmem_zbuffer = FALSE; HRESULT hr; hr = DirectDrawCreate(NULL, &ddraw, NULL); ok(hr == DD_OK, "Cannot get IDirectDraw interface (hr = %x).\n", hr); window = create_window(); GetClientRect(window, &rc); hr = IDirectDraw_SetCooperativeLevel(ddraw, window, DDSCL_NORMAL); ok(SUCCEEDED(hr), "Failed to set cooperative level, hr %#x.\n", hr); hr = Direct3DRMCreate(&d3drm1); ok(hr == D3DRM_OK, "Cannot get IDirect3DRM interface (hr = %x).\n", hr); ref1 = get_refcount((IUnknown *)d3drm1); hr = IDirect3DRM_QueryInterface(d3drm1, &IID_IDirect3DRM2, (void **)&d3drm2); ok(hr == D3DRM_OK, "Cannot get IDirect3DRM2 interface (hr = %x).\n", hr); ref2 = get_refcount((IUnknown *)d3drm2); /* Create a surface and use it to create the retained mode device. */ memset(&desc, 0, sizeof(desc)); desc.dwSize = sizeof(desc); desc.dwFlags = DDSD_CAPS | DDSD_WIDTH | DDSD_HEIGHT; desc.ddsCaps.dwCaps = DDSCAPS_OFFSCREENPLAIN; desc.dwWidth = rc.right; desc.dwHeight = rc.bottom; hr = IDirectDraw_CreateSurface(ddraw, &desc, &surface, NULL); ok(SUCCEEDED(hr), "Failed to create surface, hr %#x.\n", hr); hr = IDirect3DRM2_CreateDeviceFromSurface(d3drm2, &driver, ddraw, surface, &device2); ok(hr == DDERR_INVALIDCAPS, "Expected hr == DDERR_INVALIDCAPS, got %x.\n", hr); ok(device2 == NULL, "Expected device returned == NULL, got %p.\n", device2); IDirectDrawSurface_Release(surface); desc.ddsCaps.dwCaps |= DDSCAPS_3DDEVICE; hr = IDirectDraw_CreateSurface(ddraw, &desc, &surface, NULL); ok(SUCCEEDED(hr), "Failed to create surface, hr %#x.\n", hr); surface_ref1 = get_refcount((IUnknown *)surface); hr = IDirect3DRM2_CreateDeviceFromSurface(d3drm2, &driver, ddraw, surface, NULL); ok(hr == D3DRMERR_BADVALUE, "Expected hr == DDERR_BADVALUE, got %x.\n", hr); hr = IDirect3DRM2_CreateDeviceFromSurface(d3drm2, &driver, ddraw, NULL, &device2); ok(hr == D3DRMERR_BADDEVICE, "Expected hr == DDERR_BADDEVICE, got %x.\n", hr); hr = IDirect3DRM2_CreateDeviceFromSurface(d3drm2, &driver, NULL, surface, &device2); ok(hr == D3DRMERR_BADDEVICE, "Expected hr == DDERR_BADDEVICE, got %x.\n", hr); hr = IDirect3DRM2_CreateDeviceFromSurface(d3drm2, &driver, ddraw, surface, &device2); ok(SUCCEEDED(hr), "Cannot create IDirect3DRMDevice2 interface (hr = %x).\n", hr); ref3 = get_refcount((IUnknown *)d3drm1); ok(ref3 > ref1, "expected ref3 > ref1, got ref1 = %u , ref3 = %u.\n", ref1, ref3); ref3 = get_refcount((IUnknown *)d3drm2); ok(ref3 == ref2, "expected ref3 == ref2, got ref2 = %u , ref3 = %u.\n", ref2, ref3); surface_ref2 = get_refcount((IUnknown *)surface); ok(surface_ref2 > surface_ref1, "Expected surface_ref2 > surface_ref1, got surface_ref1 = %u, surface_ref2 = %u.\n", surface_ref1, surface_ref2); ret_val = IDirect3DRMDevice2_GetWidth(device2); ok(ret_val == rc.right, "Expected device width = 300, got %u.\n", ret_val); ret_val = IDirect3DRMDevice2_GetHeight(device2); ok(ret_val == rc.bottom, "Expected device height == 200, got %u.\n", ret_val); /* Check if CreateDeviceFromSurface creates a primary surface */ hr = IDirectDraw_EnumSurfaces(ddraw, DDENUMSURFACES_ALL | DDENUMSURFACES_DOESEXIST, NULL, &d3drm_surface, surface_callback); ok(hr == DD_OK, "Failed to enumerate surfaces (hr = %x).\n", hr); ok(d3drm_surface == NULL, "No primary surface should have enumerated (%p).\n", d3drm_surface); hr = IDirect3DRMDevice2_GetDirect3DDevice2(device2, &d3ddevice2); ok(hr == D3DRM_OK, "Cannot get IDirect3DDevice2 interface (hr = %x).\n", hr); hr = IDirect3DDevice2_GetRenderTarget(d3ddevice2, &d3drm_surface); ok(hr == DD_OK, "Cannot get surface to the render target (hr = %x).\n", hr); ok(surface == d3drm_surface, "Expected surface returned == %p, got %p.\n", surface, d3drm_surface); /* Check properties of attached depth surface */ hr = IDirectDrawSurface_GetAttachedSurface(d3drm_surface, &caps, &ds); ok(hr == DD_OK, "Cannot get attached depth surface (hr = %x).\n", hr); memset(&desc, 0, sizeof(desc)); desc.dwSize = sizeof(desc); hr = IDirectDrawSurface_GetSurfaceDesc(ds, &desc); ok(hr == DD_OK, "Cannot get z surface desc structure (hr = %x).\n", hr); use_sysmem_zbuffer = desc.ddsCaps.dwCaps & DDSCAPS_SYSTEMMEMORY; ok((desc.dwWidth == rc.right) && (desc.dwHeight == rc.bottom), "Expected surface dimensions = %u, %u, got %u, %u.\n", rc.right, rc.bottom, desc.dwWidth, desc.dwHeight); ok(desc.ddsCaps.dwCaps & DDSCAPS_ZBUFFER, "Expected caps containing %x, got %x.\n", DDSCAPS_ZBUFFER, desc.ddsCaps.dwCaps); expected_flags = DDSD_ZBUFFERBITDEPTH | DDSD_CAPS | DDSD_WIDTH | DDSD_HEIGHT | DDSD_PITCH; ok(desc.dwFlags == expected_flags, "Expected %x for flags, got %x.\n", expected_flags, desc.dwFlags); IDirectDrawSurface_Release(ds); IDirect3DDevice2_Release(d3ddevice2); IDirectDrawSurface_Release(d3drm_surface); IDirect3DRMDevice2_Release(device2); ref3 = get_refcount((IUnknown *)d3drm1); ok(ref1 == ref3, "expected ref1 == ref3, got ref1 = %u, ref3 = %u.\n", ref1, ref3); ref3 = get_refcount((IUnknown *)d3drm2); ok(ref3 == ref2, "expected ref3 == ref2, got ref2 = %u , ref3 = %u.\n", ref2, ref3); surface_ref2 = get_refcount((IUnknown *)surface); ok(surface_ref2 == surface_ref1, "Expected surface_ref2 == surface_ref1, got surface_ref1 = %u, surface_ref2 = %u.\n", surface_ref1, surface_ref2); hr = IDirectDrawSurface_GetAttachedSurface(surface, &caps, &ds); ok(hr == DD_OK, "Cannot get attached depth surface (hr = %x).\n", hr); /*The render target still holds a reference to ds as the depth surface remains attached to it, so refcount will be 1*/ ref1 = IDirectDrawSurface_Release(ds); ok(ref1 == 1, "Expected ref1 == 1, got %u.\n", ref1); ref1 = IDirectDrawSurface_Release(surface); ok(ref1 == 0, "Expected Render target refcount == 0, got %u.\n", ref1); memset(&desc, 0, sizeof(desc)); desc.dwSize = sizeof(desc); desc.dwFlags = DDSD_CAPS | DDSD_WIDTH | DDSD_HEIGHT; desc.ddsCaps.dwCaps = DDSCAPS_OFFSCREENPLAIN | DDSCAPS_3DDEVICE; desc.dwWidth = rc.right; desc.dwHeight = rc.bottom; hr = IDirectDraw_CreateSurface(ddraw, &desc, &surface, NULL); ok(SUCCEEDED(hr), "Failed to create surface, hr %#x.\n", hr); memset(&desc, 0, sizeof(desc)); desc.dwSize = sizeof(desc); desc.dwFlags = DDSD_CAPS | DDSD_ZBUFFERBITDEPTH | DDSD_WIDTH | DDSD_HEIGHT; desc.ddsCaps.dwCaps = DDSCAPS_ZBUFFER | (use_sysmem_zbuffer ? DDSCAPS_SYSTEMMEMORY : 0); desc.dwZBufferBitDepth = 16; desc.dwWidth = rc.right; desc.dwHeight = rc.bottom; hr = IDirectDraw_CreateSurface(ddraw, &desc, &ds, NULL); ok(hr == DD_OK, "Cannot create depth surface (hr = %x).\n", hr); hr = IDirectDrawSurface_AddAttachedSurface(surface, ds); ok(SUCCEEDED(hr), "Failed to attach depth buffer, hr %#x.\n", hr); hr = IDirect3DRM2_CreateDeviceFromSurface(d3drm2, &driver, ddraw, surface, &device2); ok(SUCCEEDED(hr), "Cannot create IDirect3DRMDevice2 interface (hr = %x).\n", hr); hr = IDirect3DRMDevice2_GetDirect3DDevice2(device2, &d3ddevice2); ok(hr == D3DRM_OK, "Cannot get IDirect3DDevice2 interface (hr = %x).\n", hr); hr = IDirect3DDevice2_GetRenderTarget(d3ddevice2, &d3drm_surface); ok(hr == DD_OK, "Cannot get surface to the render target (hr = %x).\n", hr); ok(surface == d3drm_surface, "Expected surface returned == %p, got %p.\n", surface, d3drm_surface); /* Check if depth surface matches the one we created */ hr = IDirectDrawSurface_GetAttachedSurface(d3drm_surface, &caps, &d3drm_ds); ok(hr == DD_OK, "Cannot get attached depth surface (hr = %x).\n", hr); ok(ds == d3drm_ds, "Expected depth surface (%p) == surface created internally (%p).\n", ds, d3drm_ds); IDirectDrawSurface_Release(d3drm_ds); IDirectDrawSurface_Release(d3drm_surface); IDirectDrawSurface_Release(ds); IDirect3DDevice2_Release(d3ddevice2); IDirect3DRMDevice2_Release(device2); hr = IDirectDrawSurface_GetAttachedSurface(surface, &caps, &ds); ok(hr == DD_OK, "Cannot get attached depth surface (hr = %x).\n", hr); /*The render target still holds a reference to ds as the depth surface remains attached to it, so refcount will be 1*/ ref1 = IDirectDrawSurface_Release(ds); ok(ref1 == 1, "Expected ref1 == 1, got %u.\n", ref1); ref1 = IDirectDrawSurface_Release(surface); ok(ref1 == 0, "Expected Render target refcount == 0, got %u.\n", ref1); IDirect3DRM2_Release(d3drm2); IDirect3DRM_Release(d3drm1); IDirectDraw_Release(ddraw); DestroyWindow(window); } static void test_create_device_from_surface3(void) { DDSCAPS caps = { DDSCAPS_ZBUFFER }; DDSURFACEDESC desc; IDirectDraw *ddraw = NULL; IDirect3DRM *d3drm1 = NULL; IDirect3DRM3 *d3drm3 = NULL; IDirect3DRMDevice3 *device3 = (IDirect3DRMDevice3 *)0xdeadbeef; IDirect3DDevice2 *d3ddevice2 = NULL; IDirectDrawSurface *surface = NULL, *ds = NULL, *d3drm_surface = NULL, *d3drm_ds = NULL; DWORD expected_flags, ret_val; HWND window; GUID driver = IID_IDirect3DRGBDevice; ULONG ref1, ref2, ref3, surface_ref1, surface_ref2; RECT rc; BOOL use_sysmem_zbuffer = FALSE; HRESULT hr; hr = DirectDrawCreate(NULL, &ddraw, NULL); ok(hr == DD_OK, "Cannot get IDirectDraw interface (hr = %x).\n", hr); window = create_window(); GetClientRect(window, &rc); hr = IDirectDraw_SetCooperativeLevel(ddraw, window, DDSCL_NORMAL); ok(SUCCEEDED(hr), "Failed to set cooperative level, hr %#x.\n", hr); hr = Direct3DRMCreate(&d3drm1); ok(hr == D3DRM_OK, "Cannot get IDirect3DRM interface (hr = %x).\n", hr); ref1 = get_refcount((IUnknown *)d3drm1); hr = IDirect3DRM_QueryInterface(d3drm1, &IID_IDirect3DRM3, (void **)&d3drm3); ok(hr == D3DRM_OK, "Cannot get IDirect3DRM3 interface (hr = %x).\n", hr); ref2 = get_refcount((IUnknown *)d3drm3); /* Create a surface and use it to create the retained mode device. */ memset(&desc, 0, sizeof(desc)); desc.dwSize = sizeof(desc); desc.dwFlags = DDSD_CAPS | DDSD_WIDTH | DDSD_HEIGHT; desc.ddsCaps.dwCaps = DDSCAPS_OFFSCREENPLAIN; desc.dwWidth = rc.right; desc.dwHeight = rc.bottom; hr = IDirectDraw_CreateSurface(ddraw, &desc, &surface, NULL); ok(SUCCEEDED(hr), "Failed to create surface, hr %#x.\n", hr); hr = IDirect3DRM3_CreateDeviceFromSurface(d3drm3, &driver, ddraw, surface, 0, &device3); ok(hr == DDERR_INVALIDCAPS, "Expected hr == DDERR_INVALIDCAPS, got %x.\n", hr); ok(device3 == NULL, "Expected device returned == NULL, got %p.\n", device3); IDirectDrawSurface_Release(surface); desc.ddsCaps.dwCaps |= DDSCAPS_3DDEVICE; hr = IDirectDraw_CreateSurface(ddraw, &desc, &surface, NULL); ok(SUCCEEDED(hr), "Failed to create surface, hr %#x.\n", hr); surface_ref1 = get_refcount((IUnknown *)surface); hr = IDirect3DRM3_CreateDeviceFromSurface(d3drm3, &driver, ddraw, surface, 0, NULL); ok(hr == D3DRMERR_BADVALUE, "Expected hr == DDERR_BADVALUE, got %x.\n", hr); hr = IDirect3DRM3_CreateDeviceFromSurface(d3drm3, &driver, ddraw, NULL, 0, &device3); ok(hr == D3DRMERR_BADDEVICE, "Expected hr == DDERR_BADDEVICE, got %x.\n", hr); hr = IDirect3DRM3_CreateDeviceFromSurface(d3drm3, &driver, NULL, surface, 0, &device3); ok(hr == D3DRMERR_BADDEVICE, "Expected hr == DDERR_BADDEVICE, got %x.\n", hr); hr = IDirect3DRM3_CreateDeviceFromSurface(d3drm3, &driver, ddraw, surface, 0, &device3); ok(SUCCEEDED(hr), "Cannot create IDirect3DRMDevice3 interface (hr = %x).\n", hr); ref3 = get_refcount((IUnknown *)d3drm1); ok(ref3 > ref1, "expected ref3 > ref1, got ref1 = %u , ref3 = %u.\n", ref1, ref3); ref3 = get_refcount((IUnknown *)d3drm3); ok(ref3 == ref2, "expected ref3 == ref2, got ref2 = %u , ref3 = %u.\n", ref2, ref3); surface_ref2 = get_refcount((IUnknown *)surface); ok(surface_ref2 > surface_ref1, "Expected surface_ref2 > surface_ref1, got surface_ref1 = %u, surface_ref2 = %u.\n", surface_ref1, surface_ref2); ret_val = IDirect3DRMDevice3_GetWidth(device3); ok(ret_val == rc.right, "Expected device width = 300, got %u.\n", ret_val); ret_val = IDirect3DRMDevice3_GetHeight(device3); ok(ret_val == rc.bottom, "Expected device height == 200, got %u.\n", ret_val); /* Check if CreateDeviceFromSurface creates a primary surface */ hr = IDirectDraw_EnumSurfaces(ddraw, DDENUMSURFACES_ALL | DDENUMSURFACES_DOESEXIST, NULL, &d3drm_surface, surface_callback); ok(hr == DD_OK, "Failed to enumerate surfaces (hr = %x).\n", hr); ok(d3drm_surface == NULL, "No primary surface should have enumerated (%p).\n", d3drm_surface); hr = IDirect3DRMDevice3_GetDirect3DDevice2(device3, &d3ddevice2); ok(hr == D3DRM_OK, "Cannot get IDirect3DDevice2 interface (hr = %x).\n", hr); hr = IDirect3DDevice2_GetRenderTarget(d3ddevice2, &d3drm_surface); ok(hr == DD_OK, "Cannot get surface to the render target (hr = %x).\n", hr); ok(surface == d3drm_surface, "Expected surface returned == %p, got %p.\n", surface, d3drm_surface); /* Check properties of attached depth surface */ hr = IDirectDrawSurface_GetAttachedSurface(d3drm_surface, &caps, &ds); ok(hr == DD_OK, "Cannot get attached depth surface (hr = %x).\n", hr); memset(&desc, 0, sizeof(desc)); desc.dwSize = sizeof(desc); hr = IDirectDrawSurface_GetSurfaceDesc(ds, &desc); ok(hr == DD_OK, "Cannot get z surface desc structure (hr = %x).\n", hr); use_sysmem_zbuffer = desc.ddsCaps.dwCaps & DDSCAPS_SYSTEMMEMORY; ok((desc.dwWidth == rc.right) && (desc.dwHeight == rc.bottom), "Expected surface dimensions = %u, %u, got %u, %u.\n", rc.right, rc.bottom, desc.dwWidth, desc.dwHeight); ok(desc.ddsCaps.dwCaps & DDSCAPS_ZBUFFER, "Expected caps containing %x, got %x.\n", DDSCAPS_ZBUFFER, desc.ddsCaps.dwCaps); expected_flags = DDSD_ZBUFFERBITDEPTH | DDSD_CAPS | DDSD_WIDTH | DDSD_HEIGHT | DDSD_PITCH; ok(desc.dwFlags == expected_flags, "Expected %x for flags, got %x.\n", expected_flags, desc.dwFlags); IDirectDrawSurface_Release(ds); IDirect3DDevice2_Release(d3ddevice2); IDirectDrawSurface_Release(d3drm_surface); IDirect3DRMDevice3_Release(device3); ref3 = get_refcount((IUnknown *)d3drm1); ok(ref1 == ref3, "expected ref1 == ref3, got ref1 = %u, ref3 = %u.\n", ref1, ref3); ref3 = get_refcount((IUnknown *)d3drm3); ok(ref3 == ref2, "expected ref3 == ref2, got ref2 = %u , ref3 = %u.\n", ref2, ref3); surface_ref2 = get_refcount((IUnknown *)surface); ok(surface_ref2 == surface_ref1, "Expected surface_ref2 == surface_ref1, got surface_ref1 = %u, surface_ref2 = %u.\n", surface_ref1, surface_ref2); /* In version 3, d3drm will destroy all references of the depth surface it created internally. */ hr = IDirectDrawSurface_GetAttachedSurface(surface, &caps, &ds); todo_wine ok(hr == DDERR_NOTFOUND, "Expected hr == DDERR_NOTFOUND, got %x.\n", hr); if (SUCCEEDED(hr)) IDirectDrawSurface_Release(ds); ref1 = IDirectDrawSurface_Release(surface); ok(ref1 == 0, "Expected Render target refcount == 0, got %u.\n", ref1); memset(&desc, 0, sizeof(desc)); desc.dwSize = sizeof(desc); desc.dwFlags = DDSD_CAPS | DDSD_WIDTH | DDSD_HEIGHT; desc.ddsCaps.dwCaps = DDSCAPS_OFFSCREENPLAIN | DDSCAPS_3DDEVICE; desc.dwWidth = rc.right; desc.dwHeight = rc.bottom; hr = IDirectDraw_CreateSurface(ddraw, &desc, &surface, NULL); ok(SUCCEEDED(hr), "Failed to create surface, hr %#x.\n", hr); memset(&desc, 0, sizeof(desc)); desc.dwSize = sizeof(desc); desc.dwFlags = DDSD_CAPS | DDSD_ZBUFFERBITDEPTH | DDSD_WIDTH | DDSD_HEIGHT; desc.ddsCaps.dwCaps = DDSCAPS_ZBUFFER | (use_sysmem_zbuffer ? DDSCAPS_SYSTEMMEMORY : 0); desc.dwZBufferBitDepth = 16; desc.dwWidth = rc.right; desc.dwHeight = rc.bottom; hr = IDirectDraw_CreateSurface(ddraw, &desc, &ds, NULL); ok(hr == DD_OK, "Cannot create depth surface (hr = %x).\n", hr); hr = IDirectDrawSurface_AddAttachedSurface(surface, ds); ok(SUCCEEDED(hr), "Failed to attach depth buffer, hr %#x.\n", hr); hr = IDirect3DRM3_CreateDeviceFromSurface(d3drm3, &driver, ddraw, surface, D3DRMDEVICE_NOZBUFFER, &device3); ok(SUCCEEDED(hr), "Cannot create IDirect3DRMDevice3 interface (hr = %x).\n", hr); hr = IDirect3DRMDevice3_GetDirect3DDevice2(device3, &d3ddevice2); ok(hr == D3DRM_OK, "Cannot get IDirect3DDevice2 interface (hr = %x).\n", hr); hr = IDirect3DDevice2_GetRenderTarget(d3ddevice2, &d3drm_surface); ok(hr == DD_OK, "Cannot get surface to the render target (hr = %x).\n", hr); ok(surface == d3drm_surface, "Expected surface returned == %p, got %p.\n", surface, d3drm_surface); /* Check if depth surface matches the one we created */ hr = IDirectDrawSurface_GetAttachedSurface(d3drm_surface, &caps, &d3drm_ds); ok(hr == DD_OK, "Cannot get attached depth surface (hr = %x).\n", hr); ok(ds == d3drm_ds, "Expected depth surface (%p) == surface created internally (%p).\n", ds, d3drm_ds); IDirectDrawSurface_Release(d3drm_ds); IDirectDrawSurface_Release(d3drm_surface); IDirectDrawSurface_Release(ds); IDirect3DDevice2_Release(d3ddevice2); IDirect3DRMDevice3_Release(device3); hr = IDirectDrawSurface_GetAttachedSurface(surface, &caps, &ds); ok(hr == DD_OK, "Cannot get attached depth surface (hr = %x).\n", hr); /* The render target still holds a reference to ds as the depth surface remains attached to it, so refcount will be 1*/ ref1 = IDirectDrawSurface_Release(ds); ok(ref1 == 1, "Expected ref1 == 1, got %u.\n", ref1); /* What happens if we pass no flags and still attach our own depth surface? */ hr = IDirect3DRM3_CreateDeviceFromSurface(d3drm3, &driver, ddraw, surface, 0, &device3); ok(SUCCEEDED(hr), "Cannot create IDirect3DRMDevice3 interface (hr = %x).\n", hr); hr = IDirect3DRMDevice3_GetDirect3DDevice2(device3, &d3ddevice2); ok(hr == D3DRM_OK, "Cannot get IDirect3DDevice2 interface (hr = %x).\n", hr); hr = IDirect3DDevice2_GetRenderTarget(d3ddevice2, &d3drm_surface); ok(hr == DD_OK, "Cannot get surface to the render target (hr = %x).\n", hr); ok(surface == d3drm_surface, "Expected surface returned == %p, got %p.\n", surface, d3drm_surface); /* Check if depth surface matches the one we created */ hr = IDirectDrawSurface_GetAttachedSurface(d3drm_surface, &caps, &d3drm_ds); ok(hr == DD_OK, "Cannot get attached depth surface (hr = %x).\n", hr); ok(ds == d3drm_ds, "Expected depth surface (%p) == surface created internally (%p).\n", ds, d3drm_ds); IDirectDrawSurface_Release(d3drm_ds); IDirectDrawSurface_Release(d3drm_surface); IDirect3DDevice2_Release(d3ddevice2); IDirect3DRMDevice3_Release(device3); hr = IDirectDrawSurface_GetAttachedSurface(surface, &caps, &ds); ok(hr == DD_OK, "Cannot get attached depth surface (hr = %x).\n", hr); /*The render target still holds a reference to ds as the depth surface remains attached to it, so refcount will be 1*/ ref1 = IDirectDrawSurface_Release(ds); ok(ref1 == 1, "Expected ref1 == 1, got %u.\n", ref1); ref1 = IDirectDrawSurface_Release(surface); ok(ref1 == 0, "Expected Render target refcount == 0, got %u.\n", ref1); memset(&desc, 0, sizeof(desc)); desc.dwSize = sizeof(desc); desc.dwFlags = DDSD_CAPS | DDSD_WIDTH | DDSD_HEIGHT; desc.ddsCaps.dwCaps = DDSCAPS_OFFSCREENPLAIN | DDSCAPS_3DDEVICE; desc.dwWidth = rc.right; desc.dwHeight = rc.bottom; hr = IDirectDraw_CreateSurface(ddraw, &desc, &surface, NULL); ok(SUCCEEDED(hr), "Failed to create surface, hr %#x.\n", hr); /* What happens if we don't pass D3DRMDEVICE_NOZBUFFER and still not attach our own depth surface? */ hr = IDirect3DRM3_CreateDeviceFromSurface(d3drm3, &driver, ddraw, surface, D3DRMDEVICE_NOZBUFFER, &device3); ok(SUCCEEDED(hr), "Cannot create IDirect3DRMDevice3 interface (hr = %x).\n", hr); hr = IDirect3DRMDevice3_GetDirect3DDevice2(device3, &d3ddevice2); ok(hr == D3DRM_OK, "Cannot get IDirect3DDevice2 interface (hr = %x).\n", hr); hr = IDirect3DDevice2_GetRenderTarget(d3ddevice2, &d3drm_surface); ok(hr == DD_OK, "Cannot get surface to the render target (hr = %x).\n", hr); ok(surface == d3drm_surface, "Expected surface returned == %p, got %p.\n", surface, d3drm_surface); /* Check if depth surface matches the one we created */ hr = IDirectDrawSurface_GetAttachedSurface(d3drm_surface, &caps, &d3drm_ds); ok(hr == DDERR_NOTFOUND, "Expected hr == DDERR_NOTFOUND, got %x).\n", hr); IDirectDrawSurface_Release(d3drm_surface); IDirect3DDevice2_Release(d3ddevice2); IDirect3DRMDevice3_Release(device3); ref1 = IDirectDrawSurface_Release(surface); ok(ref1 == 0, "Expected Render target refcount == 0, got %u.\n", ref1); IDirect3DRM3_Release(d3drm3); IDirect3DRM_Release(d3drm1); IDirectDraw_Release(ddraw); DestroyWindow(window); } static IDirect3DDevice *create_device1(IDirectDraw *ddraw, HWND window, IDirectDrawSurface **ds) { static const DWORD z_depths[] = { 32, 24, 16 }; IDirectDrawSurface *surface; IDirect3DDevice *device = NULL; DDSURFACEDESC surface_desc; unsigned int i; HRESULT hr; RECT rc; GetClientRect(window, &rc); hr = IDirectDraw_SetCooperativeLevel(ddraw, window, DDSCL_NORMAL); ok(SUCCEEDED(hr), "Failed to set cooperative level, hr %#x.\n", hr); memset(&surface_desc, 0, sizeof(surface_desc)); surface_desc.dwSize = sizeof(surface_desc); surface_desc.dwFlags = DDSD_CAPS | DDSD_WIDTH | DDSD_HEIGHT; surface_desc.ddsCaps.dwCaps = DDSCAPS_OFFSCREENPLAIN | DDSCAPS_3DDEVICE; surface_desc.dwWidth = rc.right; surface_desc.dwHeight = rc.bottom; hr = IDirectDraw_CreateSurface(ddraw, &surface_desc, &surface, NULL); ok(SUCCEEDED(hr), "Failed to create surface, hr %#x.\n", hr); /* We used to use EnumDevices() for this, but it seems * D3DDEVICEDESC.dwDeviceZBufferBitDepth only has a very casual * relationship with reality. */ for (i = 0; i < ARRAY_SIZE(z_depths); ++i) { memset(&surface_desc, 0, sizeof(surface_desc)); surface_desc.dwSize = sizeof(surface_desc); surface_desc.dwFlags = DDSD_CAPS | DDSD_ZBUFFERBITDEPTH | DDSD_WIDTH | DDSD_HEIGHT; surface_desc.ddsCaps.dwCaps = DDSCAPS_ZBUFFER; U2(surface_desc).dwZBufferBitDepth = z_depths[i]; surface_desc.dwWidth = rc.right; surface_desc.dwHeight = rc.bottom; if (FAILED(IDirectDraw_CreateSurface(ddraw, &surface_desc, ds, NULL))) continue; hr = IDirectDrawSurface_AddAttachedSurface(surface, *ds); ok(SUCCEEDED(hr), "Failed to attach depth buffer, hr %#x.\n", hr); if (FAILED(hr)) { IDirectDrawSurface_Release(*ds); continue; } if (SUCCEEDED(IDirectDrawSurface_QueryInterface(surface, &IID_IDirect3DHALDevice, (void **)&device))) break; IDirectDrawSurface_DeleteAttachedSurface(surface, 0, *ds); IDirectDrawSurface_Release(*ds); *ds = NULL; } IDirectDrawSurface_Release(surface); return device; } static void test_create_device_from_d3d1(void) { IDirectDraw *ddraw1 = NULL, *temp_ddraw1; IDirect3D *d3d1 = NULL, *temp_d3d1; IDirect3DRM *d3drm1 = NULL; IDirect3DRMDevice *device1 = (IDirect3DRMDevice *)0xdeadbeef; IDirect3DRMDevice2 *device2; IDirect3DRMDevice3 *device3; IDirect3DDevice *d3ddevice1 = NULL, *d3drm_d3ddevice1 = NULL, *temp_d3ddevice1; IDirect3DDevice2 *d3ddevice2 = (IDirect3DDevice2 *)0xdeadbeef; IDirectDrawSurface *surface = NULL, *ds = NULL, *d3drm_ds = NULL; DWORD expected_flags, ret_val; DDSCAPS caps = { DDSCAPS_ZBUFFER }; DDSURFACEDESC desc; RECT rc; HWND window; ULONG ref1, ref2, ref3, ref4, device_ref1, device_ref2, d3d_ref1, d3d_ref2; HRESULT hr; hr = DirectDrawCreate(NULL, &ddraw1, NULL); ok(hr == DD_OK, "Cannot get IDirectDraw interface (hr = %x).\n", hr); window = create_window(); GetClientRect(window, &rc); hr = IDirectDraw_QueryInterface(ddraw1, &IID_IDirect3D, (void **)&d3d1); ok(hr == DD_OK, "Cannot get IDirect3D2 interface (hr = %x).\n", hr); d3d_ref1 = get_refcount((IUnknown *)d3d1); /* Create the immediate mode device */ d3ddevice1 = create_device1(ddraw1, window, &ds); if (d3ddevice1 == NULL) { win_skip("Cannot create IM device, skipping tests.\n"); IDirect3D_Release(d3d1); IDirectDraw_Release(ddraw1); return; } device_ref1 = get_refcount((IUnknown *)d3ddevice1); hr = Direct3DRMCreate(&d3drm1); ok(hr == D3DRM_OK, "Cannot get IDirect3DRM interface (hr = %x).\n", hr); ref1 = get_refcount((IUnknown *)d3drm1); hr = IDirect3DRM_CreateDeviceFromD3D(d3drm1, NULL, d3ddevice1, &device1); ok(hr == D3DRMERR_BADVALUE, "Expected hr == D3DRMERR_BADVALUE, got %x.\n", hr); ok(device1 == NULL, "Expected device returned == NULL, got %p.\n", device1); hr = IDirect3DRM_CreateDeviceFromD3D(d3drm1, d3d1, NULL, &device1); ok(hr == D3DRMERR_BADVALUE, "Expected hr == D3DRMERR_BADVALUE, got %x.\n", hr); hr = IDirect3DRM_CreateDeviceFromD3D(d3drm1, d3d1, d3ddevice1, NULL); ok(hr == D3DRMERR_BADVALUE, "Expected hr == D3DRMERR_BADVALUE, got %x.\n", hr); hr = IDirect3DRM_CreateDeviceFromD3D(d3drm1, d3d1, d3ddevice1, &device1); ok(hr == DD_OK, "Failed to create IDirect3DRMDevice interface (hr = %x)\n", hr); ref2 = get_refcount((IUnknown *)d3drm1); ok(ref2 > ref1, "expected ref2 > ref1, got ref1 = %u , ref2 = %u.\n", ref1, ref2); device_ref2 = get_refcount((IUnknown *)d3ddevice1); ok(device_ref2 > device_ref1, "Expected device_ref2 > device_ref1, got device_ref1 = %u, device_ref2 = %u.\n", device_ref1, device_ref2); d3d_ref2 = get_refcount((IUnknown *)d3d1); ok(d3d_ref2 > d3d_ref1, "Expected d3d_ref2 > d3d_ref1, got d3d_ref1 = %u, d3d_ref2 = %u.\n", d3d_ref1, d3d_ref2); ret_val = IDirect3DRMDevice_GetWidth(device1); ok(ret_val == rc.right, "Expected device width = 300, got %u.\n", ret_val); ret_val = IDirect3DRMDevice_GetHeight(device1); ok(ret_val == rc.bottom, "Expected device height == 200, got %u.\n", ret_val); hr = IDirect3DRMDevice_QueryInterface(device1, &IID_IDirect3DRMDevice2, (void **)&device2); ok(SUCCEEDED(hr), "Cannot get IDirect3DRMDevice2 Interface (hr = %x).\n", hr); hr = IDirect3DRMDevice2_GetDirect3DDevice2(device2, &d3ddevice2); ok(SUCCEEDED(hr), "Expected hr == D3DRM_OK, got %#x.\n", hr); ok(d3ddevice2 == NULL, "Expected d3ddevice2 == NULL, got %p.\n", d3ddevice2); IDirect3DRMDevice2_Release(device2); d3ddevice2 = (IDirect3DDevice2 *)0xdeadbeef; hr = IDirect3DRMDevice_QueryInterface(device1, &IID_IDirect3DRMDevice3, (void **)&device3); ok(hr == DD_OK, "Cannot get IDirect3DRMDevice3 Interface (hr = %x).\n", hr); hr = IDirect3DRMDevice3_GetDirect3DDevice2(device3, &d3ddevice2); ok(hr == D3DRMERR_BADOBJECT, "Expected hr == D3DRMERR_BADOBJECT, got %#x.\n", hr); ok(d3ddevice2 == NULL, "Expected d3ddevice2 == NULL, got %p.\n", d3ddevice2); IDirect3DRMDevice3_Release(device3); hr = IDirectDraw_EnumSurfaces(ddraw1, DDENUMSURFACES_ALL | DDENUMSURFACES_DOESEXIST, NULL, &surface, surface_callback); ok(hr == DD_OK, "Failed to enumerate surfaces (hr = %x).\n", hr); ok(surface == NULL, "No primary surface should have enumerated (%p).\n", surface); hr = IDirect3DRMDevice_GetDirect3DDevice(device1, &d3drm_d3ddevice1); ok(hr == D3DRM_OK, "Cannot get IDirect3DDevice interface (hr = %x).\n", hr); ok(d3ddevice1 == d3drm_d3ddevice1, "Expected Immediate Mode device created == %p, got %p.\n", d3ddevice1, d3drm_d3ddevice1); /* Check properties of render target and depth surfaces */ hr = IDirect3DDevice_QueryInterface(d3drm_d3ddevice1, &IID_IDirectDrawSurface, (void **)&surface); ok(hr == DD_OK, "Cannot get surface to the render target (hr = %x).\n", hr); memset(&desc, 0, sizeof(desc)); desc.dwSize = sizeof(desc); hr = IDirectDrawSurface_GetSurfaceDesc(surface, &desc); ok(hr == DD_OK, "Cannot get surface desc structure (hr = %x).\n", hr); ok((desc.dwWidth == rc.right) && (desc.dwHeight == rc.bottom), "Expected surface dimensions = %u, %u, got %u, %u.\n", rc.right, rc.bottom, desc.dwWidth, desc.dwHeight); ok((desc.ddsCaps.dwCaps & (DDSCAPS_OFFSCREENPLAIN | DDSCAPS_3DDEVICE)) == (DDSCAPS_OFFSCREENPLAIN | DDSCAPS_3DDEVICE), "Expected caps containing %x, got %x.\n", DDSCAPS_OFFSCREENPLAIN | DDSCAPS_3DDEVICE, desc.ddsCaps.dwCaps); expected_flags = DDSD_PIXELFORMAT | DDSD_CAPS | DDSD_WIDTH | DDSD_HEIGHT | DDSD_PITCH; ok(desc.dwFlags == expected_flags, "Expected %x for flags, got %x.\n", expected_flags, desc.dwFlags); hr = IDirectDrawSurface_GetAttachedSurface(surface, &caps, &d3drm_ds); ok(hr == DD_OK, "Cannot get attached depth surface (hr = %x).\n", hr); ok(ds == d3drm_ds, "Expected depth surface (%p) == surface created internally (%p).\n", ds, d3drm_ds); desc.dwSize = sizeof(desc); hr = IDirectDrawSurface_GetSurfaceDesc(ds, &desc); ok(hr == DD_OK, "Cannot get z surface desc structure (hr = %x).\n", hr); ok((desc.dwWidth == rc.right) && (desc.dwHeight == rc.bottom), "Expected surface dimensions = %u, %u, got %u, %u.\n", rc.right, rc.bottom, desc.dwWidth, desc.dwHeight); ok((desc.ddsCaps.dwCaps & DDSCAPS_ZBUFFER) == DDSCAPS_ZBUFFER, "Expected caps containing %x, got %x.\n", DDSCAPS_ZBUFFER, desc.ddsCaps.dwCaps); expected_flags = DDSD_ZBUFFERBITDEPTH | DDSD_CAPS | DDSD_WIDTH | DDSD_HEIGHT | DDSD_PITCH; ok(desc.dwFlags == expected_flags, "Expected %x for flags, got %x.\n", expected_flags, desc.dwFlags); IDirectDrawSurface_Release(d3drm_ds); IDirectDrawSurface_Release(ds); IDirectDrawSurface_Release(surface); IDirect3DDevice_Release(d3drm_d3ddevice1); IDirect3DRMDevice_Release(device1); ref2 = get_refcount((IUnknown *)d3drm1); ok(ref1 == ref2, "expected ref1 == ref2, got ref1 = %u, ref2 = %u.\n", ref1, ref2); device_ref2 = get_refcount((IUnknown *)d3ddevice1); ok(device_ref2 == device_ref1, "Expected device_ref2 == device_ref1, got device_ref1 = %u, device_ref2 = %u.\n", device_ref1, device_ref2); /* InitFromD3D tests */ hr = IDirect3DRM_CreateObject(d3drm1, &CLSID_CDirect3DRMDevice, NULL, &IID_IDirect3DRMDevice, (void **)&device1); ok(SUCCEEDED(hr), "Cannot get IDirect3DRMDevice interface (hr = %#x).\n", hr); hr = IDirect3DRMDevice_InitFromD3D(device1, NULL, d3ddevice1); ok(hr == D3DRMERR_BADVALUE, "Expected hr == D3DRMERR_BADVALUE, got %#x.\n", hr); hr = IDirect3DRMDevice_InitFromD3D(device1, d3d1, NULL); ok(hr == D3DRMERR_BADVALUE, "Expected hr == D3DRMERR_BADVALUE, got %#x.\n", hr); hr = IDirect3DRMDevice_InitFromD3D(device1, d3d1, d3ddevice1); ok(SUCCEEDED(hr), "Failed to initialise IDirect3DRMDevice interface (hr = %#x)\n", hr); ref2 = get_refcount((IUnknown *)d3drm1); ok(ref2 > ref1, "expected ref2 > ref1, got ref1 = %u , ref2 = %u.\n", ref1, ref2); device_ref2 = get_refcount((IUnknown *)d3ddevice1); ok(device_ref2 > device_ref1, "Expected device_ref2 > device_ref1, got device_ref1 = %u, device_ref2 = %u.\n", device_ref1, device_ref2); d3d_ref2 = get_refcount((IUnknown *)d3d1); ok(d3d_ref2 > d3d_ref1, "Expected d3d_ref2 > d3d_ref1, got d3d_ref1 = %u, d3d_ref2 = %u.\n", d3d_ref1, d3d_ref2); ret_val = IDirect3DRMDevice_GetWidth(device1); ok(ret_val == rc.right, "Expected device width = 300, got %u.\n", ret_val); ret_val = IDirect3DRMDevice_GetHeight(device1); ok(ret_val == rc.bottom, "Expected device height == 200, got %u.\n", ret_val); hr = IDirect3DRMDevice_InitFromD3D(device1, d3d1, d3ddevice1); ok(hr == D3DRMERR_BADOBJECT, "Expected hr == D3DRMERR_BADOBJECT, got %#x.\n", hr); ref3 = get_refcount((IUnknown *)d3drm1); ok(ref3 > ref1, "expected ref3 > ref1, got ref1 = %u , ref3 = %u.\n", ref1, ref3); ref3 = get_refcount((IUnknown *)d3ddevice1); ok(ref3 > device_ref2, "Expected ref3 > device_ref2, got ref3 = %u, device_ref2 = %u.\n", ref3, device_ref2); ref3 = get_refcount((IUnknown *)d3d1); ok(ref3 > d3d_ref2, "Expected ref3 > d3d_ref2, got ref3 = %u, d3d_ref2 = %u.\n", ref3, d3d_ref2); /* Release leaked references */ while (IDirect3DRM_Release(d3drm1) > ref2); while (IDirect3DDevice_Release(d3ddevice1) > device_ref2); while (IDirect3D_Release(d3d1) > d3d_ref2); hr = DirectDrawCreate(NULL, &temp_ddraw1, NULL); ok(SUCCEEDED(hr), "Cannot get IDirectDraw interface (hr = %#x).\n", hr); ref4 = get_refcount((IUnknown *)temp_ddraw1); hr = IDirectDraw_QueryInterface(temp_ddraw1, &IID_IDirect3D, (void **)&temp_d3d1); ok(SUCCEEDED(hr), "Cannot get IDirect3D2 interface (hr = %#x).\n", hr); temp_d3ddevice1 = create_device1(temp_ddraw1, window, &surface); hr = IDirect3DRMDevice_InitFromD3D(device1, temp_d3d1, temp_d3ddevice1); ok(hr == D3DRMERR_BADOBJECT, "Expected hr == D3DRMERR_BADOBJECT, got %#x.\n", hr); ref3 = get_refcount((IUnknown *)d3drm1); ok(ref3 > ref2, "expected ref3 > ref1, got ref1 = %u , ref3 = %u.\n", ref1, ref3); ref3 = get_refcount((IUnknown *)temp_d3ddevice1); ok(ref3 == device_ref2, "Expected ref3 == device_ref2, got ref3 = %u, device_ref2 = %u.\n", ref3, device_ref2); ref3 = get_refcount((IUnknown *)temp_d3d1); todo_wine ok(ref3 < d3d_ref2, "Expected ref3 < d3d_ref2, got ref3 = %u, d3d_ref2 = %u.\n", ref3, d3d_ref2); /* Release leaked references */ while (IDirect3DRM_Release(d3drm1) > ref2); while (IDirect3DDevice_Release(temp_d3ddevice1) > 0); while (IDirect3D_Release(temp_d3d1) > ref4); IDirectDrawSurface_Release(surface); IDirectDraw_Release(temp_ddraw1); d3ddevice2 = (IDirect3DDevice2 *)0xdeadbeef; hr = IDirect3DRMDevice_QueryInterface(device1, &IID_IDirect3DRMDevice2, (void **)&device2); ok(SUCCEEDED(hr), "Cannot get IDirect3DRMDevice2 Interface (hr = %x).\n", hr); hr = IDirect3DRMDevice2_GetDirect3DDevice2(device2, &d3ddevice2); ok(SUCCEEDED(hr), "Expected hr == D3DRM_OK, got %#x.\n", hr); ok(d3ddevice2 == NULL, "Expected d3ddevice2 == NULL, got %p.\n", d3ddevice2); IDirect3DRMDevice2_Release(device2); d3ddevice2 = (IDirect3DDevice2 *)0xdeadbeef; hr = IDirect3DRMDevice_QueryInterface(device1, &IID_IDirect3DRMDevice3, (void **)&device3); ok(SUCCEEDED(hr), "Cannot get IDirect3DRMDevice3 Interface (hr = %#x).\n", hr); hr = IDirect3DRMDevice3_GetDirect3DDevice2(device3, &d3ddevice2); ok(hr == D3DRMERR_BADOBJECT, "Expected hr == D3DRMERR_BADOBJECT, got %#x.\n", hr); ok(d3ddevice2 == NULL, "Expected d3ddevice2 == NULL, got %p.\n", d3ddevice2); IDirect3DRMDevice3_Release(device3); surface = NULL; hr = IDirectDraw_EnumSurfaces(ddraw1, DDENUMSURFACES_ALL | DDENUMSURFACES_DOESEXIST, NULL, &surface, surface_callback); ok(SUCCEEDED(hr), "Failed to enumerate surfaces (hr = %#x).\n", hr); ok(surface == NULL, "No primary surface should have enumerated (%p).\n", surface); hr = IDirect3DRMDevice_GetDirect3DDevice(device1, &d3drm_d3ddevice1); ok(SUCCEEDED(hr), "Cannot get IDirect3DDevice interface (hr = %#x).\n", hr); ok(d3ddevice1 == d3drm_d3ddevice1, "Expected Immediate Mode device created == %p, got %p.\n", d3ddevice1, d3drm_d3ddevice1); /* Check properties of render target and depth surfaces */ hr = IDirect3DDevice_QueryInterface(d3drm_d3ddevice1, &IID_IDirectDrawSurface, (void **)&surface); ok(SUCCEEDED(hr), "Cannot get surface to the render target (hr = %#x).\n", hr); memset(&desc, 0, sizeof(desc)); desc.dwSize = sizeof(desc); hr = IDirectDrawSurface_GetSurfaceDesc(surface, &desc); ok(SUCCEEDED(hr), "Cannot get surface desc structure (hr = %#x).\n", hr); ok((desc.dwWidth == rc.right) && (desc.dwHeight == rc.bottom), "Expected surface dimensions = %u, %u, got %u, %u.\n", rc.right, rc.bottom, desc.dwWidth, desc.dwHeight); ok((desc.ddsCaps.dwCaps & (DDSCAPS_OFFSCREENPLAIN | DDSCAPS_3DDEVICE)) == (DDSCAPS_OFFSCREENPLAIN|DDSCAPS_3DDEVICE), "Expected caps containing %x, got %x.\n", DDSCAPS_OFFSCREENPLAIN | DDSCAPS_3DDEVICE, desc.ddsCaps.dwCaps); expected_flags = DDSD_PIXELFORMAT | DDSD_CAPS | DDSD_WIDTH | DDSD_HEIGHT | DDSD_PITCH; ok(desc.dwFlags == expected_flags, "Expected %x for flags, got %x.\n", expected_flags, desc.dwFlags); hr = IDirectDrawSurface_GetAttachedSurface(surface, &caps, &d3drm_ds); ok(SUCCEEDED(hr), "Cannot get attached depth surface (hr = %x).\n", hr); ok(ds == d3drm_ds, "Expected depth surface (%p) == surface created internally (%p).\n", ds, d3drm_ds); desc.dwSize = sizeof(desc); hr = IDirectDrawSurface_GetSurfaceDesc(ds, &desc); ok(SUCCEEDED(hr), "Cannot get z surface desc structure (hr = %#x).\n", hr); ok((desc.dwWidth == rc.right) && (desc.dwHeight == rc.bottom), "Expected surface dimensions = %u, %u, got %u, %u.\n", rc.right, rc.bottom, desc.dwWidth, desc.dwHeight); ok((desc.ddsCaps.dwCaps & DDSCAPS_ZBUFFER) == DDSCAPS_ZBUFFER, "Expected caps containing %#x, got %#x.\n", DDSCAPS_ZBUFFER, desc.ddsCaps.dwCaps); expected_flags = DDSD_ZBUFFERBITDEPTH | DDSD_CAPS | DDSD_WIDTH | DDSD_HEIGHT | DDSD_PITCH; ok(desc.dwFlags == expected_flags, "Expected %#x for flags, got %#x.\n", expected_flags, desc.dwFlags); IDirectDrawSurface_Release(d3drm_ds); IDirectDrawSurface_Release(ds); IDirectDrawSurface_Release(surface); IDirect3DDevice_Release(d3drm_d3ddevice1); IDirect3DRMDevice_Release(device1); ref2 = get_refcount((IUnknown *)d3drm1); ok(ref1 == ref2, "expected ref1 == ref2, got ref1 = %u, ref2 = %u.\n", ref1, ref2); device_ref2 = get_refcount((IUnknown *)d3ddevice1); ok(device_ref2 == device_ref1, "Expected device_ref2 == device_ref1, got device_ref1 = %u, device_ref2 = %u.\n", device_ref1, device_ref2); d3d_ref2 = get_refcount((IUnknown *)d3d1); todo_wine ok(d3d_ref2 > d3d_ref1, "Expected d3d_ref2 > d3d_ref1, got d3d_ref1 = %u, d3d_ref2 = %u.\n", d3d_ref1, d3d_ref2); IDirect3DRM_Release(d3drm1); IDirect3DDevice_Release(d3ddevice1); IDirect3D_Release(d3d1); IDirectDraw_Release(ddraw1); DestroyWindow(window); } static IDirect3DDevice2 *create_device2(IDirectDraw2 *ddraw, HWND window, IDirectDrawSurface **ds) { static const DWORD z_depths[] = { 32, 24, 16 }; IDirectDrawSurface *surface; IDirect3DDevice2 *device = NULL; DDSURFACEDESC surface_desc; IDirect3D2 *d3d; unsigned int i; HRESULT hr; RECT rc; GetClientRect(window, &rc); hr = IDirectDraw2_SetCooperativeLevel(ddraw, window, DDSCL_NORMAL); ok(SUCCEEDED(hr), "Failed to set cooperative level, hr %#x.\n", hr); memset(&surface_desc, 0, sizeof(surface_desc)); surface_desc.dwSize = sizeof(surface_desc); surface_desc.dwFlags = DDSD_CAPS | DDSD_WIDTH | DDSD_HEIGHT; surface_desc.ddsCaps.dwCaps = DDSCAPS_OFFSCREENPLAIN | DDSCAPS_3DDEVICE; surface_desc.dwWidth = rc.right; surface_desc.dwHeight = rc.bottom; hr = IDirectDraw2_CreateSurface(ddraw, &surface_desc, &surface, NULL); ok(SUCCEEDED(hr), "Failed to create surface, hr %#x.\n", hr); hr = IDirectDraw2_QueryInterface(ddraw, &IID_IDirect3D2, (void **)&d3d); if (FAILED(hr)) { IDirectDrawSurface_Release(surface); *ds = NULL; return NULL; } /* We used to use EnumDevices() for this, but it seems * D3DDEVICEDESC.dwDeviceZBufferBitDepth only has a very casual * relationship with reality. */ for (i = 0; i < ARRAY_SIZE(z_depths); ++i) { memset(&surface_desc, 0, sizeof(surface_desc)); surface_desc.dwSize = sizeof(surface_desc); surface_desc.dwFlags = DDSD_CAPS | DDSD_ZBUFFERBITDEPTH | DDSD_WIDTH | DDSD_HEIGHT; surface_desc.ddsCaps.dwCaps = DDSCAPS_ZBUFFER; U2(surface_desc).dwZBufferBitDepth = z_depths[i]; surface_desc.dwWidth = rc.right; surface_desc.dwHeight = rc.bottom; if (FAILED(IDirectDraw2_CreateSurface(ddraw, &surface_desc, ds, NULL))) continue; hr = IDirectDrawSurface_AddAttachedSurface(surface, *ds); ok(SUCCEEDED(hr), "Failed to attach depth buffer, hr %#x.\n", hr); if (FAILED(hr)) { IDirectDrawSurface_Release(*ds); continue; } if (SUCCEEDED(IDirect3D2_CreateDevice(d3d, &IID_IDirect3DHALDevice, surface, &device))) break; IDirectDrawSurface_DeleteAttachedSurface(surface, 0, *ds); IDirectDrawSurface_Release(*ds); *ds = NULL; } IDirect3D2_Release(d3d); IDirectDrawSurface_Release(surface); return device; } static void test_create_device_from_d3d2(void) { IDirectDraw *ddraw1 = NULL, *temp_ddraw1; IDirectDraw2 *ddraw2 = NULL, *temp_ddraw2; IDirect3D* d3d1; IDirect3D2 *d3d2 = NULL, *temp_d3d2; IDirect3DRM *d3drm1 = NULL; IDirect3DRM2 *d3drm2 = NULL; IDirect3DRMDevice *device1; IDirect3DRMDevice2 *device2 = (IDirect3DRMDevice2 *)0xdeadbeef; IDirect3DDevice *d3ddevice1; IDirect3DDevice2 *d3ddevice2 = NULL, *d3drm_d3ddevice2 = NULL, *temp_d3ddevice2; IDirectDrawSurface *surface = NULL, *ds = NULL, *d3drm_ds = NULL; DWORD expected_flags, ret_val; DDSCAPS caps = { DDSCAPS_ZBUFFER }; DDSURFACEDESC desc; RECT rc; HWND window; ULONG ref1, ref2, ref3, ref4, ref5, device_ref1, device_ref2, d3d_ref1, d3d_ref2; HRESULT hr; hr = DirectDrawCreate(NULL, &ddraw1, NULL); ok(hr == DD_OK, "Cannot get IDirectDraw interface (hr = %x).\n", hr); window = create_window(); GetClientRect(window, &rc); hr = IDirectDraw_QueryInterface(ddraw1, &IID_IDirect3D2, (void **)&d3d2); ok(hr == DD_OK, "Cannot get IDirect3D2 interface (hr = %x).\n", hr); hr = IDirectDraw_QueryInterface(ddraw1, &IID_IDirectDraw2, (void **)&ddraw2); ok(hr == DD_OK, "Cannot get IDirectDraw2 interface (hr = %x).\n", hr); d3d_ref1 = get_refcount((IUnknown *)d3d2); /* Create the immediate mode device */ d3ddevice2 = create_device2(ddraw2, window, &ds); if (d3ddevice2 == NULL) { win_skip("Cannot create IM device, skipping tests.\n"); IDirect3D2_Release(d3d2); IDirectDraw2_Release(ddraw2); IDirectDraw_Release(ddraw1); return; } device_ref1 = get_refcount((IUnknown *)d3ddevice2); hr = Direct3DRMCreate(&d3drm1); ok(hr == D3DRM_OK, "Cannot get IDirect3DRM interface (hr = %x).\n", hr); ref1 = get_refcount((IUnknown *)d3drm1); hr = IDirect3DRM_QueryInterface(d3drm1, &IID_IDirect3DRM2, (void **)&d3drm2); ok(hr == D3DRM_OK, "Cannot get IDirect3DRM2 interface (hr = %x).\n", hr); ref2 = get_refcount((IUnknown *)d3drm2); hr = IDirect3DRM2_CreateDeviceFromD3D(d3drm2, NULL, d3ddevice2, &device2); ok(hr == D3DRMERR_BADVALUE, "Expected hr == D3DRMERR_BADVALUE, got %x.\n", hr); ok(device2 == NULL, "Expected device returned == NULL, got %p.\n", device2); hr = IDirect3DRM2_CreateDeviceFromD3D(d3drm2, d3d2, NULL, &device2); ok(hr == D3DRMERR_BADVALUE, "Expected hr == D3DRMERR_BADVALUE, got %x.\n", hr); hr = IDirect3DRM2_CreateDeviceFromD3D(d3drm2, d3d2, d3ddevice2, NULL); ok(hr == D3DRMERR_BADVALUE, "Expected hr == D3DRMERR_BADVALUE, got %x.\n", hr); hr = IDirect3DRM2_CreateDeviceFromD3D(d3drm2, d3d2, d3ddevice2, &device2); ok(hr == DD_OK, "Failed to create IDirect3DRMDevice2 interface (hr = %x)\n", hr); ref3 = get_refcount((IUnknown *)d3drm1); ok(ref3 > ref1, "expected ref3 > ref1, got ref1 = %u , ref3 = %u.\n", ref1, ref3); ref3 = get_refcount((IUnknown *)d3drm2); ok(ref3 == ref2, "expected ref3 == ref2, got ref2 = %u , ref3 = %u.\n", ref2, ref3); device_ref2 = get_refcount((IUnknown *)d3ddevice2); ok(device_ref2 > device_ref1, "Expected device_ref2 > device_ref1, got device_ref1 = %u, device_ref2 = %u.\n", device_ref1, device_ref2); d3d_ref2 = get_refcount((IUnknown *)d3d2); ok(d3d_ref2 > d3d_ref1, "Expected d3d_ref2 > d3d_ref1, got d3d_ref1 = %u, d3d_ref2 = %u.\n", d3d_ref1, d3d_ref2); ret_val = IDirect3DRMDevice2_GetWidth(device2); ok(ret_val == rc.right, "Expected device width = 300, got %u.\n", ret_val); ret_val = IDirect3DRMDevice2_GetHeight(device2); ok(ret_val == rc.bottom, "Expected device height == 200, got %u.\n", ret_val); hr = IDirectDraw_EnumSurfaces(ddraw1, DDENUMSURFACES_ALL | DDENUMSURFACES_DOESEXIST, NULL, &surface, surface_callback); ok(hr == DD_OK, "Failed to enumerate surfaces (hr = %x).\n", hr); ok(surface == NULL, "No primary surface should have enumerated (%p).\n", surface); hr = IDirect3DRMDevice2_GetDirect3DDevice2(device2, &d3drm_d3ddevice2); ok(hr == D3DRM_OK, "Cannot get IDirect3DDevice2 interface (hr = %x).\n", hr); ok(d3ddevice2 == d3drm_d3ddevice2, "Expected Immediate Mode device created == %p, got %p.\n", d3ddevice2, d3drm_d3ddevice2); /* Check properties of render target and depth surfaces */ hr = IDirect3DDevice2_GetRenderTarget(d3drm_d3ddevice2, &surface); ok(hr == DD_OK, "Cannot get surface to the render target (hr = %x).\n", hr); memset(&desc, 0, sizeof(desc)); desc.dwSize = sizeof(desc); hr = IDirectDrawSurface_GetSurfaceDesc(surface, &desc); ok(hr == DD_OK, "Cannot get surface desc structure (hr = %x).\n", hr); ok((desc.dwWidth == rc.right) && (desc.dwHeight == rc.bottom), "Expected surface dimensions = %u, %u, got %u, %u.\n", rc.right, rc.bottom, desc.dwWidth, desc.dwHeight); ok((desc.ddsCaps.dwCaps & (DDSCAPS_OFFSCREENPLAIN | DDSCAPS_3DDEVICE)) == (DDSCAPS_OFFSCREENPLAIN | DDSCAPS_3DDEVICE), "Expected caps containing %x, got %x.\n", DDSCAPS_OFFSCREENPLAIN | DDSCAPS_3DDEVICE, desc.ddsCaps.dwCaps); expected_flags = DDSD_PIXELFORMAT | DDSD_CAPS | DDSD_WIDTH | DDSD_HEIGHT | DDSD_PITCH; ok(desc.dwFlags == expected_flags, "Expected %x for flags, got %x.\n", expected_flags, desc.dwFlags); hr = IDirectDrawSurface_GetAttachedSurface(surface, &caps, &d3drm_ds); ok(hr == DD_OK, "Cannot get attached depth surface (hr = %x).\n", hr); ok(ds == d3drm_ds, "Expected depth surface (%p) == surface created internally (%p).\n", ds, d3drm_ds); desc.dwSize = sizeof(desc); hr = IDirectDrawSurface_GetSurfaceDesc(ds, &desc); ok(hr == DD_OK, "Cannot get z surface desc structure (hr = %x).\n", hr); ok((desc.dwWidth == rc.right) && (desc.dwHeight == rc.bottom), "Expected surface dimensions = %u, %u, got %u, %u.\n", rc.right, rc.bottom, desc.dwWidth, desc.dwHeight); ok((desc.ddsCaps.dwCaps & DDSCAPS_ZBUFFER) == DDSCAPS_ZBUFFER, "Expected caps containing %x, got %x.\n", DDSCAPS_ZBUFFER, desc.ddsCaps.dwCaps); expected_flags = DDSD_ZBUFFERBITDEPTH | DDSD_CAPS | DDSD_WIDTH | DDSD_HEIGHT | DDSD_PITCH; ok(desc.dwFlags == expected_flags, "Expected %x for flags, got %x.\n", expected_flags, desc.dwFlags); IDirectDrawSurface_Release(d3drm_ds); IDirectDrawSurface_Release(ds); IDirectDrawSurface_Release(surface); IDirect3DDevice2_Release(d3drm_d3ddevice2); IDirect3DRMDevice2_Release(device2); ref3 = get_refcount((IUnknown *)d3drm1); ok(ref1 == ref3, "expected ref1 == ref3, got ref1 = %u, ref3 = %u.\n", ref1, ref3); ref3 = get_refcount((IUnknown *)d3drm2); ok(ref3 == ref2, "expected ref3 == ref2, got ref2 = %u , ref3 = %u.\n", ref2, ref3); device_ref2 = get_refcount((IUnknown *)d3ddevice2); ok(device_ref2 == device_ref1, "Expected device_ref2 == device_ref1, got device_ref1 = %u, device_ref2 = %u.\n", device_ref1, device_ref2); d3d_ref2 = get_refcount((IUnknown *)d3d2); ok(d3d_ref2 == d3d_ref1, "Expected d3d_ref2 == d3d_ref1, got d3d_ref1 = %u, d3d_ref2 = %u.\n", d3d_ref1, d3d_ref2); /* InitFromD3D tests */ hr = IDirect3DRM2_CreateObject(d3drm2, &CLSID_CDirect3DRMDevice, NULL, &IID_IDirect3DRMDevice2, (void **)&device2); ok(SUCCEEDED(hr), "Cannot get IDirect3DRMDevice2 interface (hr = %#x).\n", hr); hr = IDirectDraw_QueryInterface(ddraw1, &IID_IDirect3D, (void **)&d3d1); ok(SUCCEEDED(hr), "Cannot get IDirect3D interface (hr = %x).\n", hr); if (SUCCEEDED(hr = IDirect3DDevice2_QueryInterface(d3ddevice2, &IID_IDirect3DDevice, (void **)&d3ddevice1))) { hr = IDirect3DRMDevice2_InitFromD3D(device2, d3d1, d3ddevice1); ok(hr == E_NOINTERFACE, "Expected hr == E_NOINTERFACE, got %#x.\n", hr); hr = IDirect3DRMDevice2_InitFromD3D(device2, NULL, d3ddevice1); ok(hr == D3DRMERR_BADVALUE, "Expected hr == D3DRMERR_BADVALUE, got %#x.\n", hr); hr = IDirect3DRMDevice2_InitFromD3D(device2, d3d1, NULL); ok(hr == D3DRMERR_BADVALUE, "Expected hr == D3DRMERR_BADVALUE, got %#x.\n", hr); hr = IDirect3DRMDevice2_QueryInterface(device2, &IID_IDirect3DRMDevice, (void **)&device1); ok(SUCCEEDED(hr), "Cannot obtain IDirect3DRMDevice interface (hr = %#x).\n", hr); hr = IDirect3DRMDevice_InitFromD3D(device1, d3d1, d3ddevice1); todo_wine ok(hr == E_NOINTERFACE, "Expected hr == E_NOINTERFACE, got %#x.\n", hr); IDirect3DRMDevice_Release(device1); if (SUCCEEDED(hr)) { IDirect3DRMDevice_Release(device1); hr = IDirect3DRM2_CreateObject(d3drm2, &CLSID_CDirect3DRMDevice, NULL, &IID_IDirect3DRMDevice2, (void **)&device2); ok(SUCCEEDED(hr), "Cannot get IDirect3DRMDevice2 interface (hr = %#x).\n", hr); } } IDirect3D_Release(d3d1); IDirect3DDevice_Release(d3ddevice1); hr = IDirect3DRMDevice2_InitFromD3D2(device2, NULL, d3ddevice2); ok(hr == D3DRMERR_BADVALUE, "Expected hr == D3DRMERR_BADVALUE, got %#x.\n", hr); hr = IDirect3DRMDevice2_InitFromD3D2(device2, d3d2, NULL); ok(hr == D3DRMERR_BADVALUE, "Expected hr == D3DRMERR_BADVALUE, got %#x.\n", hr); hr = IDirect3DRMDevice2_InitFromD3D2(device2, d3d2, d3ddevice2); ok(SUCCEEDED(hr), "Failed to initialise IDirect3DRMDevice2 interface (hr = %#x)\n", hr); ref4 = get_refcount((IUnknown *)d3drm1); ok(ref4 > ref1, "Expected ref4 > ref1, got ref1 = %u , ref4 = %u.\n", ref1, ref4); device_ref2 = get_refcount((IUnknown *)d3ddevice2); ok(device_ref2 > device_ref1, "Expected device_ref2 > device_ref1, got device_ref1 = %u, device_ref2 = %u.\n", device_ref1, device_ref2); d3d_ref2 = get_refcount((IUnknown *)d3d2); ok(d3d_ref2 > d3d_ref1, "Expected d3d_ref2 > d3d_ref1, got d3d_ref1 = %u, d3d_ref2 = %u.\n", d3d_ref1, d3d_ref2); ret_val = IDirect3DRMDevice2_GetWidth(device2); ok(ret_val == rc.right, "Expected device width = 300, got %u.\n", ret_val); ret_val = IDirect3DRMDevice2_GetHeight(device2); ok(ret_val == rc.bottom, "Expected device height == 200, got %u.\n", ret_val); hr = IDirect3DRMDevice2_InitFromD3D2(device2, d3d2, d3ddevice2); ok(hr == D3DRMERR_BADOBJECT, "Expected hr == D3DRMERR_BADOBJECT, got %#x.\n", hr); ref3 = get_refcount((IUnknown *)d3drm1); ok(ref3 > ref1, "expected ref3 > ref1, got ref1 = %u , ref3 = %u.\n", ref1, ref3); ref3 = get_refcount((IUnknown *)d3ddevice2); ok(ref3 > device_ref2, "Expected ref3 > device_ref2, got ref3 = %u, device_ref2 = %u.\n", ref3, device_ref2); ref3 = get_refcount((IUnknown *)d3d2); ok(ref3 > d3d_ref2, "Expected ref3 > d3d_ref2, got ref3 = %u, d3d_ref2 = %u.\n", ref3, d3d_ref2); /* Release leaked references */ while (IDirect3DRM_Release(d3drm1) > ref4); while (IDirect3DDevice2_Release(d3ddevice2) > device_ref2); while (IDirect3D2_Release(d3d2) > d3d_ref2); hr = DirectDrawCreate(NULL, &temp_ddraw1, NULL); ok(SUCCEEDED(hr), "Cannot get IDirectDraw interface (hr = %#x).\n", hr); hr = IDirectDraw_QueryInterface(temp_ddraw1, &IID_IDirect3D2, (void **)&temp_d3d2); ok(SUCCEEDED(hr), "Cannot get IDirect3D2 interface (hr = %#x).\n", hr); ref5 = get_refcount((IUnknown *)temp_d3d2); hr = IDirectDraw_QueryInterface(temp_ddraw1, &IID_IDirectDraw2, (void **)&temp_ddraw2); ok(SUCCEEDED(hr), "Cannot get IDirectDraw2 interface (hr = %#x).\n", hr); temp_d3ddevice2 = create_device2(temp_ddraw2, window, &surface); hr = IDirect3DRMDevice2_InitFromD3D2(device2, temp_d3d2, temp_d3ddevice2); ok(hr == D3DRMERR_BADOBJECT, "Expected hr == D3DRMERR_BADOBJECT, got %#x.\n", hr); ref3 = get_refcount((IUnknown *)d3drm1); ok(ref3 > ref4, "expected ref3 > ref4, got ref3 = %u , ref4 = %u.\n", ref3, ref4); ref3 = get_refcount((IUnknown *)temp_d3ddevice2); ok(ref3 == device_ref2, "Expected ref3 == device_ref2, got ref3 = %u, device_ref2 = %u.\n", ref3, device_ref2); ref3 = get_refcount((IUnknown *)temp_d3d2); ok(ref3 == d3d_ref2, "Expected ref3 == d3d_ref2, got ref3 = %u, d3d_ref2 = %u.\n", ref3, d3d_ref2); /* Release leaked references */ while (IDirect3DRM_Release(d3drm1) > ref4); while (IDirect3DDevice2_Release(temp_d3ddevice2) > 0); while (IDirect3D2_Release(temp_d3d2) >= ref5); IDirectDrawSurface_Release(surface); IDirectDraw2_Release(temp_ddraw2); IDirectDraw_Release(temp_ddraw1); surface = NULL; hr = IDirectDraw_EnumSurfaces(ddraw1, DDENUMSURFACES_ALL | DDENUMSURFACES_DOESEXIST, NULL, &surface, surface_callback); ok(SUCCEEDED(hr), "Failed to enumerate surfaces (hr = %#x).\n", hr); ok(surface == NULL, "No primary surface should have enumerated (%p).\n", surface); hr = IDirect3DRMDevice2_GetDirect3DDevice2(device2, &d3drm_d3ddevice2); ok(SUCCEEDED(hr), "Cannot get IDirect3DDevice2 interface (hr = %#x).\n", hr); ok(d3ddevice2 == d3drm_d3ddevice2, "Expected Immediate Mode device created == %p, got %p.\n", d3ddevice2, d3drm_d3ddevice2); /* Check properties of render target and depth surfaces */ hr = IDirect3DDevice2_GetRenderTarget(d3drm_d3ddevice2, &surface); ok(SUCCEEDED(hr), "Cannot get surface to the render target (hr = %#x).\n", hr); memset(&desc, 0, sizeof(desc)); desc.dwSize = sizeof(desc); hr = IDirectDrawSurface_GetSurfaceDesc(surface, &desc); ok(SUCCEEDED(hr), "Cannot get surface desc structure (hr = %#x).\n", hr); ok((desc.dwWidth == rc.right) && (desc.dwHeight == rc.bottom), "Expected surface dimensions = %u, %u, got %u, %u.\n", rc.right, rc.bottom, desc.dwWidth, desc.dwHeight); ok((desc.ddsCaps.dwCaps & (DDSCAPS_OFFSCREENPLAIN | DDSCAPS_3DDEVICE)) == (DDSCAPS_OFFSCREENPLAIN|DDSCAPS_3DDEVICE), "Expected caps containing %#x, got %#x.\n", DDSCAPS_OFFSCREENPLAIN | DDSCAPS_3DDEVICE, desc.ddsCaps.dwCaps); expected_flags = DDSD_PIXELFORMAT | DDSD_CAPS | DDSD_WIDTH | DDSD_HEIGHT | DDSD_PITCH; ok(desc.dwFlags == expected_flags, "Expected %#x for flags, got %#x.\n", expected_flags, desc.dwFlags); hr = IDirectDrawSurface_GetAttachedSurface(surface, &caps, &d3drm_ds); ok(SUCCEEDED(hr), "Cannot get attached depth surface (hr = %x).\n", hr); ok(ds == d3drm_ds, "Expected depth surface (%p) == surface created internally (%p).\n", ds, d3drm_ds); desc.dwSize = sizeof(desc); hr = IDirectDrawSurface_GetSurfaceDesc(ds, &desc); ok(SUCCEEDED(hr), "Cannot get z surface desc structure (hr = %x).\n", hr); ok((desc.dwWidth == rc.right) && (desc.dwHeight == rc.bottom), "Expected surface dimensions = %u, %u, got %u, %u.\n", rc.right, rc.bottom, desc.dwWidth, desc.dwHeight); ok((desc.ddsCaps.dwCaps & DDSCAPS_ZBUFFER) == DDSCAPS_ZBUFFER, "Expected caps containing %#x, got %#x.\n", DDSCAPS_ZBUFFER, desc.ddsCaps.dwCaps); expected_flags = DDSD_ZBUFFERBITDEPTH | DDSD_CAPS | DDSD_WIDTH | DDSD_HEIGHT | DDSD_PITCH; ok(desc.dwFlags == expected_flags, "Expected %#x for flags, got %#x.\n", expected_flags, desc.dwFlags); IDirectDrawSurface_Release(d3drm_ds); IDirectDrawSurface_Release(ds); IDirectDrawSurface_Release(surface); IDirect3DDevice2_Release(d3drm_d3ddevice2); IDirect3DRMDevice2_Release(device2); ref3 = get_refcount((IUnknown *)d3drm1); ok(ref1 == ref3, "Expected ref1 == ref3, got ref1 = %u, ref3 = %u.\n", ref1, ref3); ref3 = get_refcount((IUnknown *)d3drm2); ok(ref3 == ref2, "Expected ref3 == ref2, got ref2 = %u , ref3 = %u.\n", ref2, ref3); device_ref2 = get_refcount((IUnknown *)d3ddevice2); ok(device_ref2 == device_ref1, "Expected device_ref2 == device_ref1, got device_ref1 = %u, device_ref2 = %u.\n", device_ref1, device_ref2); d3d_ref2 = get_refcount((IUnknown *)d3d2); ok(d3d_ref2 == d3d_ref1, "Expected d3d_ref2 == d3d_ref1, got d3d_ref1 = %u, d3d_ref2 = %u.\n", d3d_ref1, d3d_ref2); IDirect3DRM2_Release(d3drm2); IDirect3DRM_Release(d3drm1); IDirect3DDevice2_Release(d3ddevice2); IDirect3D2_Release(d3d2); IDirectDraw2_Release(ddraw2); IDirectDraw_Release(ddraw1); DestroyWindow(window); } static void test_create_device_from_d3d3(void) { IDirectDraw *ddraw1 = NULL, *temp_ddraw1; IDirectDraw2 *ddraw2 = NULL, *temp_ddraw2; IDirect3D *d3d1; IDirect3D2 *d3d2 = NULL, *temp_d3d2; IDirect3DRM *d3drm1 = NULL; IDirect3DRM3 *d3drm3 = NULL; IDirect3DRMDevice *device1; IDirect3DRMDevice3 *device3 = (IDirect3DRMDevice3 *)0xdeadbeef; IDirect3DDevice *d3ddevice1; IDirect3DDevice2 *d3ddevice2 = NULL, *d3drm_d3ddevice2 = NULL, *temp_d3ddevice2; IDirectDrawSurface *surface = NULL, *ds = NULL, *d3drm_ds = NULL; DWORD expected_flags, ret_val; DDSCAPS caps = { DDSCAPS_ZBUFFER }; DDSURFACEDESC desc; RECT rc; HWND window; ULONG ref1, ref2, ref3, ref4, ref5, device_ref1, device_ref2, d3d_ref1, d3d_ref2; HRESULT hr; hr = DirectDrawCreate(NULL, &ddraw1, NULL); ok(hr == DD_OK, "Cannot get IDirectDraw interface (hr = %x).\n", hr); window = create_window(); GetClientRect(window, &rc); hr = IDirectDraw_QueryInterface(ddraw1, &IID_IDirect3D2, (void **)&d3d2); ok(hr == DD_OK, "Cannot get IDirect3D2 interface (hr = %x).\n", hr); hr = IDirectDraw_QueryInterface(ddraw1, &IID_IDirectDraw2, (void **)&ddraw2); ok(hr == DD_OK, "Cannot get IDirectDraw2 interface (hr = %x).\n", hr); d3d_ref1 = get_refcount((IUnknown *)d3d2); /* Create the immediate mode device */ d3ddevice2 = create_device2(ddraw2, window, &ds); if (d3ddevice2 == NULL) { win_skip("Cannot create IM device, skipping tests.\n"); IDirect3D2_Release(d3d2); IDirectDraw2_Release(ddraw2); IDirectDraw_Release(ddraw1); return; } device_ref1 = get_refcount((IUnknown *)d3ddevice2); hr = Direct3DRMCreate(&d3drm1); ok(hr == D3DRM_OK, "Cannot get IDirect3DRM interface (hr = %x).\n", hr); ref1 = get_refcount((IUnknown *)d3drm1); hr = IDirect3DRM_QueryInterface(d3drm1, &IID_IDirect3DRM3, (void **)&d3drm3); ok(hr == D3DRM_OK, "Cannot get IDirect3DRM3 interface (hr = %x).\n", hr); ref2 = get_refcount((IUnknown *)d3drm3); hr = IDirect3DRM3_CreateDeviceFromD3D(d3drm3, NULL, d3ddevice2, &device3); ok(hr == D3DRMERR_BADVALUE, "Expected hr == D3DRMERR_BADVALUE, got %x.\n", hr); ok(device3 == NULL, "Expected device returned == NULL, got %p.\n", device3); hr = IDirect3DRM3_CreateDeviceFromD3D(d3drm3, d3d2, NULL, &device3); ok(hr == D3DRMERR_BADVALUE, "Expected hr == D3DRMERR_BADVALUE, got %x.\n", hr); hr = IDirect3DRM3_CreateDeviceFromD3D(d3drm3, d3d2, d3ddevice2, NULL); ok(hr == D3DRMERR_BADVALUE, "Expected hr == D3DRMERR_BADVALUE, got %x.\n", hr); hr = IDirect3DRM3_CreateDeviceFromD3D(d3drm3, d3d2, d3ddevice2, &device3); ok(hr == DD_OK, "Failed to create IDirect3DRMDevice3 interface (hr = %x)\n", hr); ref3 = get_refcount((IUnknown *)d3drm1); ok(ref3 > ref1, "expected ref3 > ref1, got ref1 = %u , ref3 = %u.\n", ref1, ref3); ref3 = get_refcount((IUnknown *)d3drm3); ok(ref3 == ref2, "expected ref3 == ref2, got ref2 = %u , ref3 = %u.\n", ref2, ref3); device_ref2 = get_refcount((IUnknown *)d3ddevice2); ok(device_ref2 > device_ref1, "Expected device_ref2 > device_ref1, got device_ref1 = %u, device_ref2 = %u.\n", device_ref1, device_ref2); ret_val = IDirect3DRMDevice3_GetWidth(device3); ok(ret_val == rc.right, "Expected device width = 300, got %u.\n", ret_val); ret_val = IDirect3DRMDevice3_GetHeight(device3); ok(ret_val == rc.bottom, "Expected device height == 200, got %u.\n", ret_val); hr = IDirectDraw_EnumSurfaces(ddraw1, DDENUMSURFACES_ALL | DDENUMSURFACES_DOESEXIST, NULL, &surface, surface_callback); ok(hr == DD_OK, "Failed to enumerate surfaces (hr = %x).\n", hr); ok(surface == NULL, "No primary surface should have enumerated (%p).\n", surface); hr = IDirect3DRMDevice3_GetDirect3DDevice2(device3, &d3drm_d3ddevice2); ok(hr == D3DRM_OK, "Cannot get IDirect3DDevice2 interface (hr = %x).\n", hr); ok(d3ddevice2 == d3drm_d3ddevice2, "Expected Immediate Mode device created == %p, got %p.\n", d3ddevice2, d3drm_d3ddevice2); /* Check properties of render target and depth surfaces */ hr = IDirect3DDevice2_GetRenderTarget(d3drm_d3ddevice2, &surface); ok(hr == DD_OK, "Cannot get surface to the render target (hr = %x).\n", hr); memset(&desc, 0, sizeof(desc)); desc.dwSize = sizeof(desc); hr = IDirectDrawSurface_GetSurfaceDesc(surface, &desc); ok(hr == DD_OK, "Cannot get surface desc structure (hr = %x).\n", hr); ok((desc.dwWidth == rc.right) && (desc.dwHeight == rc.bottom), "Expected surface dimensions = %u, %u, got %u, %u.\n", rc.right, rc.bottom, desc.dwWidth, desc.dwHeight); ok((desc.ddsCaps.dwCaps & (DDSCAPS_OFFSCREENPLAIN | DDSCAPS_3DDEVICE)) == (DDSCAPS_OFFSCREENPLAIN | DDSCAPS_3DDEVICE), "Expected caps containing %x, got %x.\n", DDSCAPS_OFFSCREENPLAIN | DDSCAPS_3DDEVICE, desc.ddsCaps.dwCaps); expected_flags = DDSD_PIXELFORMAT | DDSD_CAPS | DDSD_WIDTH | DDSD_HEIGHT | DDSD_PITCH; ok(desc.dwFlags == expected_flags, "Expected %x for flags, got %x.\n", expected_flags, desc.dwFlags); hr = IDirectDrawSurface_GetAttachedSurface(surface, &caps, &d3drm_ds); ok(hr == DD_OK, "Cannot get attached depth surface (hr = %x).\n", hr); ok(ds == d3drm_ds, "Expected depth surface (%p) == surface created internally (%p).\n", ds, d3drm_ds); desc.dwSize = sizeof(desc); hr = IDirectDrawSurface_GetSurfaceDesc(ds, &desc); ok(hr == DD_OK, "Cannot get z surface desc structure (hr = %x).\n", hr); ok((desc.dwWidth == rc.right) && (desc.dwHeight == rc.bottom), "Expected surface dimensions = %u, %u, got %u, %u.\n", rc.right, rc.bottom, desc.dwWidth, desc.dwHeight); ok((desc.ddsCaps.dwCaps & DDSCAPS_ZBUFFER) == DDSCAPS_ZBUFFER, "Expected caps containing %x, got %x.\n", DDSCAPS_ZBUFFER, desc.ddsCaps.dwCaps); expected_flags = DDSD_ZBUFFERBITDEPTH | DDSD_CAPS | DDSD_WIDTH | DDSD_HEIGHT | DDSD_PITCH; ok(desc.dwFlags == expected_flags, "Expected %x for flags, got %x.\n", expected_flags, desc.dwFlags); IDirectDrawSurface_Release(d3drm_ds); IDirectDrawSurface_Release(ds); IDirectDrawSurface_Release(surface); IDirect3DDevice2_Release(d3drm_d3ddevice2); IDirect3DRMDevice3_Release(device3); ref3 = get_refcount((IUnknown *)d3drm1); ok(ref1 == ref3, "expected ref1 == ref3, got ref1 = %u, ref3 = %u.\n", ref1, ref3); ref3 = get_refcount((IUnknown *)d3drm3); ok(ref3 == ref2, "expected ref3 == ref2, got ref2 = %u , ref3 = %u.\n", ref2, ref3); device_ref2 = get_refcount((IUnknown *)d3ddevice2); ok(device_ref2 == device_ref1, "Expected device_ref2 == device_ref1, got device_ref1 = %u, device_ref2 = %u.\n", device_ref1, device_ref2); d3d_ref2 = get_refcount((IUnknown *)d3d2); ok(d3d_ref2 == d3d_ref1, "Expected d3d_ref2 == d3d_ref1, got d3d_ref1 = %u, d3d_ref2 = %u.\n", d3d_ref1, d3d_ref2); /* InitFromD3D tests */ hr = IDirect3DRM3_CreateObject(d3drm3, &CLSID_CDirect3DRMDevice, NULL, &IID_IDirect3DRMDevice3, (void **)&device3); ok(SUCCEEDED(hr), "Cannot get IDirect3DRMDevice3 interface (hr = %#x).\n", hr); hr = IDirectDraw_QueryInterface(ddraw1, &IID_IDirect3D, (void **)&d3d1); ok(SUCCEEDED(hr), "Cannot get IDirect3D interface (hr = %#x).\n", hr); if (SUCCEEDED(hr = IDirect3DDevice2_QueryInterface(d3ddevice2, &IID_IDirect3DDevice, (void **)&d3ddevice1))) { hr = IDirect3DRMDevice3_InitFromD3D(device3, d3d1, d3ddevice1); ok(hr == E_NOINTERFACE, "Expected hr == E_NOINTERFACE, got %#x.\n", hr); hr = IDirect3DRMDevice3_InitFromD3D(device3, NULL, d3ddevice1); ok(hr == D3DRMERR_BADVALUE, "Expected hr == D3DRMERR_BADVALUE, got %#x.\n", hr); hr = IDirect3DRMDevice3_InitFromD3D(device3, d3d1, NULL); ok(hr == D3DRMERR_BADVALUE, "Expected hr == D3DRMERR_BADVALUE, got %#x.\n", hr); hr = IDirect3DRMDevice3_QueryInterface(device3, &IID_IDirect3DRMDevice, (void **)&device1); ok(SUCCEEDED(hr), "Cannot obtain IDirect3DRMDevice interface (hr = %#x).\n", hr); hr = IDirect3DRMDevice_InitFromD3D(device1, d3d1, d3ddevice1); todo_wine ok(hr == E_NOINTERFACE, "Expected hr == E_NOINTERFACE, got %#x.\n", hr); IDirect3DRMDevice_Release(device1); if (SUCCEEDED(hr)) { IDirect3DRMDevice_Release(device1); hr = IDirect3DRM3_CreateObject(d3drm3, &CLSID_CDirect3DRMDevice, NULL, &IID_IDirect3DRMDevice3, (void **)&device3); ok(SUCCEEDED(hr), "Cannot get IDirect3DRMDevice3 interface (hr = %#x).\n", hr); } } IDirect3D_Release(d3d1); IDirect3DDevice_Release(d3ddevice1); hr = IDirect3DRMDevice3_InitFromD3D2(device3, NULL, d3ddevice2); ok(hr == D3DRMERR_BADVALUE, "Expected hr == D3DRMERR_BADVALUE, got %#x.\n", hr); hr = IDirect3DRMDevice3_InitFromD3D2(device3, d3d2, NULL); ok(hr == D3DRMERR_BADVALUE, "Expected hr == D3DRMERR_BADVALUE, got %#x.\n", hr); hr = IDirect3DRMDevice3_InitFromD3D2(device3, d3d2, d3ddevice2); ok(SUCCEEDED(hr), "Failed to initialise IDirect3DRMDevice2 interface (hr = %#x)\n", hr); ref4 = get_refcount((IUnknown *)d3drm1); ok(ref4 > ref1, "Expected ref4 > ref1, got ref1 = %u , ref4 = %u.\n", ref1, ref4); device_ref2 = get_refcount((IUnknown *)d3ddevice2); ok(device_ref2 > device_ref1, "Expected device_ref2 > device_ref1, got device_ref1 = %u, device_ref2 = %u.\n", device_ref1, device_ref2); d3d_ref2 = get_refcount((IUnknown *)d3d2); ok(d3d_ref2 > d3d_ref1, "Expected d3d_ref2 > d3d_ref1, got d3d_ref1 = %u, d3d_ref2 = %u.\n", d3d_ref1, d3d_ref2); ret_val = IDirect3DRMDevice3_GetWidth(device3); ok(ret_val == rc.right, "Expected device width = 300, got %u.\n", ret_val); ret_val = IDirect3DRMDevice3_GetHeight(device3); ok(ret_val == rc.bottom, "Expected device height == 200, got %u.\n", ret_val); hr = IDirect3DRMDevice3_InitFromD3D2(device3, d3d2, d3ddevice2); ok(hr == D3DRMERR_BADOBJECT, "Expected hr == D3DRMERR_BADOBJECT, got %#x.\n", hr); ref3 = get_refcount((IUnknown *)d3drm1); ok(ref3 > ref1, "expected ref3 > ref1, got ref1 = %u , ref3 = %u.\n", ref1, ref3); ref3 = get_refcount((IUnknown *)d3ddevice2); ok(ref3 > device_ref2, "Expected ref3 > device_ref2, got ref3 = %u, device_ref2 = %u.\n", ref3, device_ref2); ref3 = get_refcount((IUnknown *)d3d2); ok(ref3 > d3d_ref2, "Expected ref3 > d3d_ref2, got ref3 = %u, d3d_ref2 = %u.\n", ref3, d3d_ref2); /* Release leaked references */ while (IDirect3DRM_Release(d3drm1) > ref4); while (IDirect3DDevice2_Release(d3ddevice2) > device_ref2); while (IDirect3D2_Release(d3d2) > d3d_ref2); hr = DirectDrawCreate(NULL, &temp_ddraw1, NULL); ok(SUCCEEDED(hr), "Cannot get IDirectDraw interface (hr = %#x).\n", hr); hr = IDirectDraw_QueryInterface(temp_ddraw1, &IID_IDirect3D2, (void **)&temp_d3d2); ok(SUCCEEDED(hr), "Cannot get IDirect3D2 interface (hr = %#x).\n", hr); ref5 = get_refcount((IUnknown *)temp_d3d2); hr = IDirectDraw_QueryInterface(temp_ddraw1, &IID_IDirectDraw2, (void **)&temp_ddraw2); ok(SUCCEEDED(hr), "Cannot get IDirectDraw2 interface (hr = %#x).\n", hr); temp_d3ddevice2 = create_device2(temp_ddraw2, window, &surface); hr = IDirect3DRMDevice3_InitFromD3D2(device3, temp_d3d2, temp_d3ddevice2); ok(hr == D3DRMERR_BADOBJECT, "Expected hr == D3DRMERR_BADOBJECT, got %#x.\n", hr); ref3 = get_refcount((IUnknown *)d3drm1); ok(ref3 > ref4, "expected ref3 > ref4, got ref3 = %u , ref4 = %u.\n", ref3, ref4); ref3 = get_refcount((IUnknown *)temp_d3ddevice2); ok(ref3 == device_ref2, "Expected ref3 == device_ref2, got ref3 = %u, device_ref2 = %u.\n", ref3, device_ref2); ref3 = get_refcount((IUnknown *)temp_d3d2); ok(ref3 == d3d_ref2, "Expected ref3 == d3d_ref2, got ref3 = %u, d3d_ref2 = %u.\n", ref3, d3d_ref2); /* Release leaked references */ while (IDirect3DRM_Release(d3drm1) > ref4); while (IDirect3DDevice2_Release(temp_d3ddevice2) > 0); while (IDirect3D2_Release(temp_d3d2) >= ref5); IDirectDrawSurface_Release(surface); IDirectDraw2_Release(temp_ddraw2); IDirectDraw_Release(temp_ddraw1); surface = NULL; hr = IDirectDraw_EnumSurfaces(ddraw1, DDENUMSURFACES_ALL | DDENUMSURFACES_DOESEXIST, NULL, &surface, surface_callback); ok(SUCCEEDED(hr), "Failed to enumerate surfaces (hr = %#x).\n", hr); ok(surface == NULL, "No primary surface should have enumerated (%p).\n", surface); hr = IDirect3DRMDevice3_GetDirect3DDevice2(device3, &d3drm_d3ddevice2); ok(SUCCEEDED(hr), "Cannot get IDirect3DDevice2 interface (hr = %#x).\n", hr); ok(d3ddevice2 == d3drm_d3ddevice2, "Expected Immediate Mode device created == %p, got %p.\n", d3ddevice2, d3drm_d3ddevice2); /* Check properties of render target and depth surfaces */ hr = IDirect3DDevice2_GetRenderTarget(d3drm_d3ddevice2, &surface); ok(SUCCEEDED(hr), "Cannot get surface to the render target (hr = %#x).\n", hr); memset(&desc, 0, sizeof(desc)); desc.dwSize = sizeof(desc); hr = IDirectDrawSurface_GetSurfaceDesc(surface, &desc); ok(SUCCEEDED(hr), "Cannot get surface desc structure (hr = %x).\n", hr); ok((desc.dwWidth == rc.right) && (desc.dwHeight == rc.bottom), "Expected surface dimensions = %u, %u, got %u, %u.\n", rc.right, rc.bottom, desc.dwWidth, desc.dwHeight); ok((desc.ddsCaps.dwCaps & (DDSCAPS_OFFSCREENPLAIN | DDSCAPS_3DDEVICE)) == (DDSCAPS_OFFSCREENPLAIN|DDSCAPS_3DDEVICE), "Expected caps containing %#x, got %#x.\n", DDSCAPS_OFFSCREENPLAIN | DDSCAPS_3DDEVICE, desc.ddsCaps.dwCaps); expected_flags = DDSD_PIXELFORMAT | DDSD_CAPS | DDSD_WIDTH | DDSD_HEIGHT | DDSD_PITCH; ok(desc.dwFlags == expected_flags, "Expected %#x for flags, got %#x.\n", expected_flags, desc.dwFlags); hr = IDirectDrawSurface_GetAttachedSurface(surface, &caps, &d3drm_ds); ok(SUCCEEDED(hr), "Cannot get attached depth surface (hr = %x).\n", hr); ok(ds == d3drm_ds, "Expected depth surface (%p) == surface created internally (%p).\n", ds, d3drm_ds); desc.dwSize = sizeof(desc); hr = IDirectDrawSurface_GetSurfaceDesc(ds, &desc); ok(SUCCEEDED(hr), "Cannot get z surface desc structure (hr = %x).\n", hr); ok((desc.dwWidth == rc.right) && (desc.dwHeight == rc.bottom), "Expected surface dimensions = %u, %u, got %u, %u.\n", rc.right, rc.bottom, desc.dwWidth, desc.dwHeight); ok((desc.ddsCaps.dwCaps & DDSCAPS_ZBUFFER) == DDSCAPS_ZBUFFER, "Expected caps containing %x, got %#x.\n", DDSCAPS_ZBUFFER, desc.ddsCaps.dwCaps); expected_flags = DDSD_ZBUFFERBITDEPTH | DDSD_CAPS | DDSD_WIDTH | DDSD_HEIGHT | DDSD_PITCH; ok(desc.dwFlags == expected_flags, "Expected %#x for flags, got %#x.\n", expected_flags, desc.dwFlags); IDirectDrawSurface_Release(d3drm_ds); IDirectDrawSurface_Release(ds); IDirectDrawSurface_Release(surface); IDirect3DDevice2_Release(d3drm_d3ddevice2); IDirect3DRMDevice3_Release(device3); ref3 = get_refcount((IUnknown *)d3drm1); ok(ref1 == ref3, "expected ref1 == ref3, got ref1 = %u, ref3 = %u.\n", ref1, ref3); ref3 = get_refcount((IUnknown *)d3drm3); ok(ref3 == ref2, "expected ref3 == ref2, got ref2 = %u , ref3 = %u.\n", ref2, ref3); device_ref2 = get_refcount((IUnknown *)d3ddevice2); ok(device_ref2 == device_ref1, "Expected device_ref2 == device_ref1, got device_ref1 = %u, device_ref2 = %u.\n", device_ref1, device_ref2); d3d_ref2 = get_refcount((IUnknown *)d3d2); ok(d3d_ref2 == d3d_ref1, "Expected d3d_ref2 == d3d_ref1, got d3d_ref1 = %u, d3d_ref2 = %u.\n", d3d_ref1, d3d_ref2); IDirect3DRM3_Release(d3drm3); IDirect3DRM_Release(d3drm1); IDirect3DDevice2_Release(d3ddevice2); IDirect3D2_Release(d3d2); IDirectDraw2_Release(ddraw2); IDirectDraw_Release(ddraw1); DestroyWindow(window); } static char *create_bitmap(unsigned int w, unsigned int h, BOOL palettized) { unsigned int bpp = palettized ? 8 : 24; BITMAPFILEHEADER file_header; DWORD written, size, ret; unsigned char *buffer; char path[MAX_PATH]; unsigned int i, j; BITMAPINFO *info; char *filename; HANDLE file; ret = GetTempPathA(MAX_PATH, path); ok(ret, "Failed to get temporary file path.\n"); filename = HeapAlloc(GetProcessHeap(), 0, MAX_PATH); ret = GetTempFileNameA(path, "d3d", 0, filename); ok(ret, "Failed to get filename.\n"); file = CreateFileA(filename, GENERIC_WRITE, 0, NULL, OPEN_EXISTING, 0, NULL); ok(file != INVALID_HANDLE_VALUE, "Failed to open temporary file \"%s\".\n", filename); size = FIELD_OFFSET(BITMAPINFO, bmiColors[palettized ? 256 : 0]); memset(&file_header, 0, sizeof(file_header)); file_header.bfType = 0x4d42; /* BM */ file_header.bfOffBits = sizeof(file_header) + size; file_header.bfSize = file_header.bfOffBits + w * h * (bpp / 8); ret = WriteFile(file, &file_header, sizeof(file_header), &written, NULL); ok(ret && written == sizeof(file_header), "Failed to write file header.\n"); info = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, size); info->bmiHeader.biSize = sizeof(info->bmiHeader); info->bmiHeader.biBitCount = bpp; info->bmiHeader.biPlanes = 1; info->bmiHeader.biWidth = w; info->bmiHeader.biHeight = h; info->bmiHeader.biCompression = BI_RGB; if (palettized) { for (i = 0; i < 256; ++i) { info->bmiColors[i].rgbBlue = i; info->bmiColors[i].rgbGreen = i; info->bmiColors[i].rgbRed = i; } } ret = WriteFile(file, info, size, &written, NULL); ok(ret && written == size, "Failed to write bitmap info.\n"); HeapFree(GetProcessHeap(), 0, info); size = w * h * (bpp / 8); buffer = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, size); for (i = 0, j = 0; i < size;) { if (palettized) { buffer[i++] = j++; j %= 256; } else { buffer[i++] = j % 251; buffer[i++] = j % 239; buffer[i++] = j++ % 247; } } ret = WriteFile(file, buffer, size, &written, NULL); ok(ret && written == size, "Failed to write bitmap data.\n"); HeapFree(GetProcessHeap(), 0, buffer); CloseHandle(file); return filename; } static void test_bitmap_data(unsigned int test_idx, const D3DRMIMAGE *img, BOOL upside_down, unsigned int w, unsigned int h, BOOL palettized) { const unsigned char *data = img->buffer1; unsigned int i, j; ok(img->width == w, "Test %u: Got unexpected image width %u, expected %u.\n", test_idx, img->width, w); ok(img->height == h, "Test %u: Got unexpected image height %u, expected %u.\n", test_idx, img->height, h); ok(img->aspectx == 1, "Test %u: Got unexpected image aspectx %u.\n", test_idx, img->aspectx); ok(img->aspecty == 1, "Test %u: Got unexpected image aspecty %u.\n", test_idx, img->aspecty); ok(!img->buffer2, "Test %u: Got unexpected image buffer2 %p.\n", test_idx, img->buffer2); /* The image is palettized if the total number of colors used is <= 256. */ if (w * h > 256 && !palettized) { /* D3drm aligns the 24bpp texture to 4 bytes in the buffer, with one * byte padding from 24bpp texture. */ ok(img->depth == 32, "Test %u: Got unexpected image depth %u.\n", test_idx, img->depth); ok(img->rgb == TRUE, "Test %u: Got unexpected image rgb %#x.\n", test_idx, img->rgb); ok(img->bytes_per_line == w * 4, "Test %u: Got unexpected image bytes per line %u, expected %u.\n", test_idx, img->bytes_per_line, w * 4); ok(img->red_mask == 0xff0000, "Test %u: Got unexpected image red mask %#x.\n", test_idx, img->red_mask); ok(img->green_mask == 0x00ff00, "Test %u: Got unexpected image green mask %#x.\n", test_idx, img->green_mask); ok(img->blue_mask == 0x0000ff, "Test %u: Got unexpected image blue mask %#x.\n", test_idx, img->blue_mask); ok(!img->alpha_mask, "Test %u: Got unexpected image alpha mask %#x.\n", test_idx, img->alpha_mask); ok(!img->palette_size, "Test %u: Got unexpected palette size %u.\n", test_idx, img->palette_size); ok(!img->palette, "Test %u: Got unexpected image palette %p.\n", test_idx, img->palette); for (i = 0; i < h; ++i) { for (j = 0; j < w; ++j) { const unsigned char *ptr = &data[i * img->bytes_per_line + j * 4]; unsigned int idx = upside_down ? (h - 1 - i) * w + j : i * w + j; if (ptr[0] != idx % 251 || ptr[1] != idx % 239 || ptr[2] != idx % 247 || ptr[3] != 0xff) { ok(0, "Test %u: Got unexpected color 0x%02x%02x%02x%02x at position %u, %u, " "expected 0x%02x%02x%02x%02x.\n", test_idx, ptr[0], ptr[1], ptr[2], ptr[3], j, i, idx % 251, idx % 239, idx % 247, 0xff); return; } } } return; } ok(img->depth == 8, "Test %u: Got unexpected image depth %u.\n", test_idx, img->depth); ok(!img->rgb, "Test %u: Got unexpected image rgb %#x.\n", test_idx, img->rgb); ok(img->red_mask == 0xff, "Test %u: Got unexpected image red mask %#x.\n", test_idx, img->red_mask); ok(img->green_mask == 0xff, "Test %u: Got unexpected image green mask %#x.\n", test_idx, img->green_mask); ok(img->blue_mask == 0xff, "Test %u: Got unexpected image blue mask %#x.\n", test_idx, img->blue_mask); ok(!img->alpha_mask, "Test %u: Got unexpected image alpha mask %#x.\n", test_idx, img->alpha_mask); ok(!!img->palette, "Test %u: Got unexpected image palette %p.\n", test_idx, img->palette); if (!palettized) { /* In this case, bytes_per_line is aligned to the next multiple of * 4 from width. */ ok(img->bytes_per_line == ((w + 3) & ~3), "Test %u: Got unexpected image bytes per line %u, expected %u.\n", test_idx, img->bytes_per_line, (w + 3) & ~3); ok(img->palette_size == w * h, "Test %u: Got unexpected palette size %u, expected %u.\n", test_idx, img->palette_size, w * h); for (i = 0; i < img->palette_size; ++i) { unsigned int idx = upside_down ? (h - 1) * w - i + (i % w) * 2 : i; ok(img->palette[i].red == idx % 251 && img->palette[i].green == idx % 239 && img->palette[i].blue == idx % 247, "Test %u: Got unexpected palette entry (%u) color 0x%02x%02x%02x.\n", test_idx, i, img->palette[i].red, img->palette[i].green, img->palette[i].blue); ok(img->palette[i].flags == D3DRMPALETTE_READONLY, "Test %u: Got unexpected palette entry (%u) flags %#x.\n", test_idx, i, img->palette[i].flags); } for (i = 0; i < h; ++i) { for (j = 0; j < w; ++j) { if (data[i * img->bytes_per_line + j] != i * w + j) { ok(0, "Test %u: Got unexpected color 0x%02x at position %u, %u, expected 0x%02x.\n", test_idx, data[i * img->bytes_per_line + j], j, i, i * w + j); return; } } } return; } /* bytes_per_line is not always aligned by d3drm depending on the * format. */ ok(img->bytes_per_line == w, "Test %u: Got unexpected image bytes per line %u, expected %u.\n", test_idx, img->bytes_per_line, w); ok(img->palette_size == 256, "Test %u: Got unexpected palette size %u.\n", test_idx, img->palette_size); for (i = 0; i < 256; ++i) { ok(img->palette[i].red == i && img->palette[i].green == i && img->palette[i].blue == i, "Test %u: Got unexpected palette entry (%u) color 0x%02x%02x%02x.\n", test_idx, i, img->palette[i].red, img->palette[i].green, img->palette[i].blue); ok(img->palette[i].flags == D3DRMPALETTE_READONLY, "Test %u: Got unexpected palette entry (%u) flags %#x.\n", test_idx, i, img->palette[i].flags); } for (i = 0; i < h; ++i) { for (j = 0; j < w; ++j) { unsigned int idx = upside_down ? (h - 1 - i) * w + j : i * w + j; if (data[i * img->bytes_per_line + j] != idx % 256) { ok(0, "Test %u: Got unexpected color 0x%02x at position %u, %u, expected 0x%02x.\n", test_idx, data[i * img->bytes_per_line + j], j, i, idx % 256); return; } } } } static void test_load_texture(void) { IDirect3DRMTexture3 *texture3; IDirect3DRMTexture2 *texture2; IDirect3DRMTexture *texture1; D3DRMIMAGE *d3drm_img; IDirect3DRM3 *d3drm3; IDirect3DRM2 *d3drm2; IDirect3DRM *d3drm1; ULONG ref1, ref2; unsigned int i; char *filename; HRESULT hr; BOOL ret; static const struct { unsigned int w; unsigned int h; BOOL palettized; } tests[] = { {100, 100, TRUE }, {99, 100, TRUE }, {100, 100, FALSE}, {99, 100, FALSE}, {3, 39, FALSE}, }; hr = Direct3DRMCreate(&d3drm1); ok(hr == D3DRM_OK, "Failed to create IDirect3DRM object, hr %#x.\n", hr); hr = IDirect3DRM_QueryInterface(d3drm1, &IID_IDirect3DRM2, (void **)&d3drm2); ok(SUCCEEDED(hr), "Failed to get IDirect3DRM2 interface, hr %#x.\n", hr); hr = IDirect3DRM_QueryInterface(d3drm1, &IID_IDirect3DRM3, (void **)&d3drm3); ok(SUCCEEDED(hr), "Failed to get IDirect3DRM3 interface, hr %#x.\n", hr); ref1 = get_refcount((IUnknown *)d3drm1); /* Test all failures together. */ texture1 = (IDirect3DRMTexture *)0xdeadbeef; hr = IDirect3DRM_LoadTexture(d3drm1, NULL, &texture1); ok(hr == D3DRMERR_BADVALUE, "Got unexpected hr %#x.\n", hr); ok(!texture1, "Got unexpected texture %p.\n", texture1); texture1 = (IDirect3DRMTexture *)0xdeadbeef; hr = IDirect3DRM_LoadTexture(d3drm1, "", &texture1); ok(hr == D3DRMERR_FILENOTFOUND, "Got unexpected hr %#x.\n", hr); ok(!texture1, "Got unexpected texture %p.\n", texture1); hr = IDirect3DRM_LoadTexture(d3drm1, NULL, NULL); ok(hr == D3DRMERR_BADVALUE, "Got unexpected hr %#x.\n", hr); texture2 = (IDirect3DRMTexture2 *)0xdeadbeef; hr = IDirect3DRM2_LoadTexture(d3drm2, NULL, &texture2); ok(hr == D3DRMERR_FILENOTFOUND, "Got unexpected hr %#x.\n", hr); ok(!texture2, "Got unexpected texture %p.\n", texture2); texture2 = (IDirect3DRMTexture2 *)0xdeadbeef; hr = IDirect3DRM2_LoadTexture(d3drm2, "", &texture2); ok(hr == D3DRMERR_FILENOTFOUND, "Got unexpected hr %#x.\n", hr); ok(!texture2, "Got unexpected texture %p.\n", texture2); hr = IDirect3DRM2_LoadTexture(d3drm2, NULL, NULL); ok(hr == D3DRMERR_BADVALUE, "Got unexpected hr %#x.\n", hr); texture3 = (IDirect3DRMTexture3 *)0xdeadbeef; hr = IDirect3DRM3_LoadTexture(d3drm3, NULL, &texture3); ok(hr == D3DRMERR_FILENOTFOUND, "Got unexpected hr %#x.\n", hr); ok(!texture3, "Got unexpected texture %p.\n", texture3); texture3 = (IDirect3DRMTexture3 *)0xdeadbeef; hr = IDirect3DRM_LoadTexture(d3drm3, "", &texture3); ok(hr == D3DRMERR_FILENOTFOUND, "Got unexpected hr %#x.\n", hr); ok(!texture3, "Got unexpected texture %p.\n", texture3); hr = IDirect3DRM3_LoadTexture(d3drm3, NULL, NULL); ok(hr == D3DRMERR_BADVALUE, "Got unexpected hr %#x.\n", hr); for (i = 0; i < ARRAY_SIZE(tests); ++i) { filename = create_bitmap(tests[i].w, tests[i].h, tests[i].palettized); hr = IDirect3DRM_LoadTexture(d3drm1, filename, &texture1); ok(SUCCEEDED(hr), "Test %u: Failed to load texture, hr %#x.\n", i, hr); ref2 = get_refcount((IUnknown *)d3drm1); ok(ref2 > ref1, "Test %u: expected ref2 > ref1, got ref1 %u, ref2 %u.\n", i, ref1, ref2); hr = IDirect3DRMTexture_InitFromFile(texture1, filename); ok(hr == D3DRMERR_BADOBJECT, "Test %u: Got unexpected hr %#x.\n", i, hr); /* InitFromFile() seems to AddRef() IDirect3DRM even if it fails. */ IDirect3DRM_Release(d3drm1); d3drm_img = IDirect3DRMTexture_GetImage(texture1); ok(!!d3drm_img, "Test %u: Failed to get image.\n", i); test_bitmap_data(i * 7, d3drm_img, FALSE, tests[i].w, tests[i].h, tests[i].palettized); IDirect3DRMTexture_Release(texture1); ref2 = get_refcount((IUnknown *)d3drm1); ok(ref1 == ref2, "Test %u: expected ref1 == ref2, got ref1 = %u, ref2 = %u.\n", i, ref1, ref2); hr = IDirect3DRM_CreateObject(d3drm1, &CLSID_CDirect3DRMTexture, NULL, &IID_IDirect3DRMTexture, (void **)&texture1); ok(SUCCEEDED(hr), "Test %u: Failed to create texture, hr %#x.\n", i, hr); hr = IDirect3DRMTexture_InitFromFile(texture1, NULL); ok(hr == D3DRMERR_BADOBJECT, "Test %u: Got unexpected hr %#x.\n", i, hr); hr = IDirect3DRMTexture_InitFromFile(texture1, ""); ok(hr == D3DRMERR_BADOBJECT, "Test %u: Got unexpected hr %#x.\n", i, hr); hr = IDirect3DRMTexture_InitFromFile(texture1, filename); ok(SUCCEEDED(hr), "Test %u: Failed to initialise texture from file, hr %#x.\n", i, hr); d3drm_img = IDirect3DRMTexture_GetImage(texture1); ok(!!d3drm_img, "Test %u: Failed to get image.\n", i); test_bitmap_data(i * 7 + 1, d3drm_img, FALSE, tests[i].w, tests[i].h, tests[i].palettized); IDirect3DRMTexture_Release(texture1); hr = IDirect3DRM2_LoadTexture(d3drm2, filename, &texture2); ok(SUCCEEDED(hr), "Test %u: Failed to load texture, hr %#x.\n", i, hr); ref2 = get_refcount((IUnknown *)d3drm1); ok(ref2 > ref1, "Test %u: expected ref2 > ref1, got ref1 %u, ref2 %u.\n", i, ref1, ref2); hr = IDirect3DRMTexture2_InitFromFile(texture2, filename); ok(hr == D3DRMERR_BADOBJECT, "Test %u: Got unexpected hr %#x.\n", i, hr); IDirect3DRM_Release(d3drm1); d3drm_img = IDirect3DRMTexture2_GetImage(texture2); ok(!!d3drm_img, "Test %u: Failed to get image.\n", i); test_bitmap_data(i * 7 + 2, d3drm_img, TRUE, tests[i].w, tests[i].h, tests[i].palettized); IDirect3DRMTexture2_Release(texture2); ref2 = get_refcount((IUnknown *)d3drm1); ok(ref1 == ref2, "Test %u: expected ref1 == ref2, got ref1 = %u, ref2 = %u.\n", i, ref1, ref2); hr = IDirect3DRM2_CreateObject(d3drm2, &CLSID_CDirect3DRMTexture, NULL, &IID_IDirect3DRMTexture2, (void **)&texture2); ok(SUCCEEDED(hr), "Test %u: Failed to create texture, hr %#x.\n", i, hr); hr = IDirect3DRMTexture2_InitFromFile(texture2, NULL); ok(hr == D3DRMERR_BADOBJECT, "Test %u: Got unexpected hr %#x.\n", i, hr); hr = IDirect3DRMTexture2_InitFromFile(texture2, ""); ok(hr == D3DRMERR_BADOBJECT, "Test %u: Got unexpected hr %#x.\n", i, hr); hr = IDirect3DRMTexture2_InitFromFile(texture2, filename); ok(SUCCEEDED(hr), "Test %u: Failed to initialise texture from file, hr %#x.\n", i, hr); d3drm_img = IDirect3DRMTexture2_GetImage(texture2); ok(!!d3drm_img, "Test %u: Failed to get image.\n", i); test_bitmap_data(i * 7 + 3, d3drm_img, TRUE, tests[i].w, tests[i].h, tests[i].palettized); IDirect3DRMTexture2_Release(texture2); hr = IDirect3DRM3_LoadTexture(d3drm3, filename, &texture3); ok(SUCCEEDED(hr), "Test %u: Failed to load texture, hr %#x.\n", i, hr); ref2 = get_refcount((IUnknown *)d3drm1); ok(ref2 > ref1, "Test %u: expected ref2 > ref1, got ref1 %u, ref2 %u.\n", i, ref1, ref2); hr = IDirect3DRMTexture3_InitFromFile(texture3, filename); ok(hr == D3DRMERR_BADOBJECT, "Test %u: Got unexpected hr %#x.\n", i, hr); IDirect3DRM_Release(d3drm1); d3drm_img = IDirect3DRMTexture3_GetImage(texture3); ok(!!d3drm_img, "Test %u: Failed to get image.\n", i); test_bitmap_data(i * 7 + 4, d3drm_img, TRUE, tests[i].w, tests[i].h, tests[i].palettized); /* Test whether querying a version 1 texture from version 3 causes a * change in the loading behavior. */ hr = IDirect3DRMTexture3_QueryInterface(texture3, &IID_IDirect3DRMTexture, (void **)&texture1); ok(SUCCEEDED(hr), "Failed to get IDirect3DRMTexture interface, hr %#x.\n", hr); d3drm_img = IDirect3DRMTexture_GetImage(texture1); ok(!!d3drm_img, "Test %u: Failed to get image.\n", i); test_bitmap_data(i * 7 + 5, d3drm_img, TRUE, tests[i].w, tests[i].h, tests[i].palettized); IDirect3DRMTexture_Release(texture1); IDirect3DRMTexture3_Release(texture3); ref2 = get_refcount((IUnknown *)d3drm1); ok(ref1 == ref2, "Test %u: expected ref1 == ref2, got ref1 = %u, ref2 = %u.\n", i, ref1, ref2); hr = IDirect3DRM3_CreateObject(d3drm3, &CLSID_CDirect3DRMTexture, NULL, &IID_IDirect3DRMTexture3, (void **)&texture3); ok(SUCCEEDED(hr), "Test %u: Failed to create texture, hr %#x.\n", i, hr); hr = IDirect3DRMTexture3_InitFromFile(texture3, NULL); ok(hr == D3DRMERR_BADOBJECT, "Test %u: Got unexpected hr %#x.\n", i, hr); hr = IDirect3DRMTexture3_InitFromFile(texture3, ""); ok(hr == D3DRMERR_BADOBJECT, "Test %u: Got unexpected hr %#x.\n", i, hr); hr = IDirect3DRMTexture3_InitFromFile(texture3, filename); ok(SUCCEEDED(hr), "Test %u: Failed to initialize texture from file, hr %#x.\n", i, hr); d3drm_img = IDirect3DRMTexture3_GetImage(texture3); ok(!!d3drm_img, "Test %u: Failed to get image.\n", i); test_bitmap_data(i * 7 + 6, d3drm_img, TRUE, tests[i].w, tests[i].h, tests[i].palettized); IDirect3DRMTexture3_Release(texture3); ret = DeleteFileA(filename); ok(ret, "Test %u: Failed to delete bitmap \"%s\".\n", i, filename); HeapFree(GetProcessHeap(), 0, filename); } IDirect3DRM3_Release(d3drm3); IDirect3DRM2_Release(d3drm2); IDirect3DRM_Release(d3drm1); } static void test_texture_qi(void) { static const struct qi_test tests[] = { { &IID_IDirect3DRM3, NULL, NULL, CLASS_E_CLASSNOTAVAILABLE }, { &IID_IDirect3DRM2, NULL, NULL, CLASS_E_CLASSNOTAVAILABLE }, { &IID_IDirect3DRM, NULL, NULL, CLASS_E_CLASSNOTAVAILABLE }, { &IID_IDirect3DRMDevice, NULL, NULL, CLASS_E_CLASSNOTAVAILABLE }, { &IID_IDirect3DRMDevice2, NULL, NULL, CLASS_E_CLASSNOTAVAILABLE }, { &IID_IDirect3DRMDevice3, NULL, NULL, CLASS_E_CLASSNOTAVAILABLE }, { &IID_IDirect3DRMWinDevice, NULL, NULL, CLASS_E_CLASSNOTAVAILABLE }, { &IID_IDirect3DRMObject, &IID_IUnknown, &IID_IDirect3DRMTexture, S_OK }, { &IID_IDirect3DRMViewport, NULL, NULL, CLASS_E_CLASSNOTAVAILABLE }, { &IID_IDirect3DRMViewport2, NULL, NULL, CLASS_E_CLASSNOTAVAILABLE }, { &IID_IDirect3DRMFrame, NULL, NULL, CLASS_E_CLASSNOTAVAILABLE }, { &IID_IDirect3DRMFrame2, NULL, NULL, CLASS_E_CLASSNOTAVAILABLE }, { &IID_IDirect3DRMFrame3, NULL, NULL, CLASS_E_CLASSNOTAVAILABLE }, { &IID_IDirect3DRMVisual, &IID_IUnknown, &IID_IDirect3DRMTexture, S_OK }, { &IID_IDirect3DRMMesh, NULL, NULL, CLASS_E_CLASSNOTAVAILABLE }, { &IID_IDirect3DRMMeshBuilder, NULL, NULL, CLASS_E_CLASSNOTAVAILABLE }, { &IID_IDirect3DRMMeshBuilder2, NULL, NULL, CLASS_E_CLASSNOTAVAILABLE }, { &IID_IDirect3DRMMeshBuilder3, NULL, NULL, CLASS_E_CLASSNOTAVAILABLE }, { &IID_IDirect3DRMFace, NULL, NULL, CLASS_E_CLASSNOTAVAILABLE }, { &IID_IDirect3DRMFace2, NULL, NULL, CLASS_E_CLASSNOTAVAILABLE }, { &IID_IDirect3DRMLight, NULL, NULL, CLASS_E_CLASSNOTAVAILABLE }, { &IID_IDirect3DRMTexture, &IID_IUnknown, &IID_IDirect3DRMTexture, S_OK }, { &IID_IDirect3DRMTexture2, &IID_IUnknown, &IID_IDirect3DRMTexture2, S_OK }, { &IID_IDirect3DRMTexture3, &IID_IUnknown, &IID_IDirect3DRMTexture3, S_OK }, { &IID_IDirect3DRMWrap, NULL, NULL, CLASS_E_CLASSNOTAVAILABLE }, { &IID_IDirect3DRMMaterial, NULL, NULL, CLASS_E_CLASSNOTAVAILABLE }, { &IID_IDirect3DRMMaterial2, NULL, NULL, CLASS_E_CLASSNOTAVAILABLE }, { &IID_IDirect3DRMAnimation, NULL, NULL, CLASS_E_CLASSNOTAVAILABLE }, { &IID_IDirect3DRMAnimation2, NULL, NULL, CLASS_E_CLASSNOTAVAILABLE }, { &IID_IDirect3DRMAnimationSet, NULL, NULL, CLASS_E_CLASSNOTAVAILABLE }, { &IID_IDirect3DRMAnimationSet2, NULL, NULL, CLASS_E_CLASSNOTAVAILABLE }, { &IID_IDirect3DRMObjectArray, NULL, NULL, CLASS_E_CLASSNOTAVAILABLE }, { &IID_IDirect3DRMDeviceArray, NULL, NULL, CLASS_E_CLASSNOTAVAILABLE }, { &IID_IDirect3DRMViewportArray, NULL, NULL, CLASS_E_CLASSNOTAVAILABLE }, { &IID_IDirect3DRMFrameArray, NULL, NULL, CLASS_E_CLASSNOTAVAILABLE }, { &IID_IDirect3DRMVisualArray, NULL, NULL, CLASS_E_CLASSNOTAVAILABLE }, { &IID_IDirect3DRMLightArray, NULL, NULL, CLASS_E_CLASSNOTAVAILABLE }, { &IID_IDirect3DRMPickedArray, NULL, NULL, CLASS_E_CLASSNOTAVAILABLE }, { &IID_IDirect3DRMFaceArray, NULL, NULL, CLASS_E_CLASSNOTAVAILABLE }, { &IID_IDirect3DRMAnimationArray, NULL, NULL, CLASS_E_CLASSNOTAVAILABLE }, { &IID_IDirect3DRMUserVisual, NULL, NULL, CLASS_E_CLASSNOTAVAILABLE }, { &IID_IDirect3DRMShadow, NULL, NULL, CLASS_E_CLASSNOTAVAILABLE }, { &IID_IDirect3DRMShadow2, NULL, NULL, CLASS_E_CLASSNOTAVAILABLE }, { &IID_IDirect3DRMInterpolator, NULL, NULL, CLASS_E_CLASSNOTAVAILABLE }, { &IID_IDirect3DRMProgressiveMesh, NULL, NULL, CLASS_E_CLASSNOTAVAILABLE }, { &IID_IDirect3DRMPicked2Array, NULL, NULL, CLASS_E_CLASSNOTAVAILABLE }, { &IID_IDirect3DRMClippedVisual, NULL, NULL, CLASS_E_CLASSNOTAVAILABLE }, { &IID_IDirectDrawClipper, NULL, NULL, CLASS_E_CLASSNOTAVAILABLE }, { &IID_IDirectDrawSurface7, NULL, NULL, CLASS_E_CLASSNOTAVAILABLE }, { &IID_IDirectDrawSurface4, NULL, NULL, CLASS_E_CLASSNOTAVAILABLE }, { &IID_IDirectDrawSurface3, NULL, NULL, CLASS_E_CLASSNOTAVAILABLE }, { &IID_IDirectDrawSurface2, NULL, NULL, CLASS_E_CLASSNOTAVAILABLE }, { &IID_IDirectDrawSurface, NULL, NULL, CLASS_E_CLASSNOTAVAILABLE }, { &IID_IDirect3DDevice7, NULL, NULL, CLASS_E_CLASSNOTAVAILABLE }, { &IID_IDirect3DDevice3, NULL, NULL, CLASS_E_CLASSNOTAVAILABLE }, { &IID_IDirect3DDevice2, NULL, NULL, CLASS_E_CLASSNOTAVAILABLE }, { &IID_IDirect3DDevice, NULL, NULL, CLASS_E_CLASSNOTAVAILABLE }, { &IID_IDirect3D7, NULL, NULL, CLASS_E_CLASSNOTAVAILABLE }, { &IID_IDirect3D3, NULL, NULL, CLASS_E_CLASSNOTAVAILABLE }, { &IID_IDirect3D2, NULL, NULL, CLASS_E_CLASSNOTAVAILABLE }, { &IID_IDirect3D, NULL, NULL, CLASS_E_CLASSNOTAVAILABLE }, { &IID_IDirectDraw7, NULL, NULL, CLASS_E_CLASSNOTAVAILABLE }, { &IID_IDirectDraw4, NULL, NULL, CLASS_E_CLASSNOTAVAILABLE }, { &IID_IDirectDraw3, NULL, NULL, CLASS_E_CLASSNOTAVAILABLE }, { &IID_IDirectDraw2, NULL, NULL, CLASS_E_CLASSNOTAVAILABLE }, { &IID_IDirectDraw, NULL, NULL, CLASS_E_CLASSNOTAVAILABLE }, { &IID_IDirect3DLight, NULL, NULL, CLASS_E_CLASSNOTAVAILABLE }, { &IID_IUnknown, &IID_IUnknown, NULL, S_OK, }, }; HRESULT hr; IDirect3DRM *d3drm1; IDirect3DRM2 *d3drm2; IDirect3DRM3 *d3drm3; IDirect3DRMTexture *texture1; IDirect3DRMTexture2 *texture2; IDirect3DRMTexture3 *texture3; IUnknown *unknown; char *filename; BOOL check; hr = Direct3DRMCreate(&d3drm1); ok(SUCCEEDED(hr), "Cannot get IDirect3DRM interface (hr = %#x)\n", hr); filename = create_bitmap(1, 1, TRUE); hr = IDirect3DRM_LoadTexture(d3drm1, filename, &texture1); ok(SUCCEEDED(hr), "Failed to load texture (hr = %#x).\n", hr); ok(SUCCEEDED(hr), "Cannot get IDirect3DRMTexture interface (hr = %#x)\n", hr); hr = IDirect3DRMTexture_QueryInterface(texture1, &IID_IUnknown, (void **)&unknown); ok(SUCCEEDED(hr), "Cannot get IUnknown interface from IDirect3DRMTexture (hr = %#x)\n", hr); IDirect3DRMTexture_Release(texture1); test_qi("texture1_qi", unknown, &IID_IUnknown, tests, ARRAY_SIZE(tests)); IUnknown_Release(unknown); hr = IDirect3DRM_QueryInterface(d3drm1, &IID_IDirect3DRM2, (void **)&d3drm2); ok(SUCCEEDED(hr), "Cannot get IDirect3DRM2 interface (hr = %#x).\n", hr); hr = IDirect3DRM2_LoadTexture(d3drm2, filename, &texture2); ok(SUCCEEDED(hr), "Failed to load texture (hr = %#x).\n", hr); hr = IDirect3DRMTexture2_QueryInterface(texture2, &IID_IUnknown, (void **)&unknown); ok(SUCCEEDED(hr), "Cannot get IUnknown interface from IDirect3DRMTexture2 (hr = %#x)\n", hr); IDirect3DRMTexture2_Release(texture2); test_qi("texture2_qi", unknown, &IID_IUnknown, tests, ARRAY_SIZE(tests)); IUnknown_Release(unknown); hr = IDirect3DRM_QueryInterface(d3drm1, &IID_IDirect3DRM3, (void **)&d3drm3); ok(SUCCEEDED(hr), "Cannot get IDirect3DRM3 interface (hr = %#x).\n", hr); hr = IDirect3DRM3_LoadTexture(d3drm3, filename, &texture3); ok(SUCCEEDED(hr), "Failed to load texture (hr = %#x).\n", hr); ok(SUCCEEDED(hr), "Cannot get IDirect3DRMTexture3 interface (hr = %#x)\n", hr); hr = IDirect3DRMTexture3_QueryInterface(texture3, &IID_IUnknown, (void **)&unknown); ok(SUCCEEDED(hr), "Cannot get IUnknown interface from IDirect3DRMTexture3 (hr = %#x)\n", hr); IDirect3DRMTexture3_Release(texture3); test_qi("texture3_qi", unknown, &IID_IUnknown, tests, ARRAY_SIZE(tests)); IUnknown_Release(unknown); IDirect3DRM3_Release(d3drm3); IDirect3DRM2_Release(d3drm2); IDirect3DRM_Release(d3drm1); check = DeleteFileA(filename); ok(check, "Cannot delete image stored in %s (error = %d).\n", filename, GetLastError()); HeapFree(GetProcessHeap(), 0, filename); } static void test_viewport_qi(void) { IDirect3DRM *d3drm1; IDirect3DRM2 *d3drm2; IDirect3DRM3 *d3drm3; IDirect3DRMFrame *frame1, *camera1; IDirect3DRMFrame3 *frame3, *camera3; IDirect3DRMDevice *device1; IDirect3DRMDevice3 *device3; IDirectDrawClipper *clipper; IDirect3DRMViewport *viewport1; IDirect3DRMViewport2 *viewport2; IUnknown *unknown; GUID driver = IID_IDirect3DRGBDevice; HRESULT hr; static const struct qi_test tests[] = { { &IID_IDirect3DRM3, NULL, NULL, CLASS_E_CLASSNOTAVAILABLE }, { &IID_IDirect3DRM2, NULL, NULL, CLASS_E_CLASSNOTAVAILABLE }, { &IID_IDirect3DRM, NULL, NULL, CLASS_E_CLASSNOTAVAILABLE }, { &IID_IDirect3DRMDevice, NULL, NULL, CLASS_E_CLASSNOTAVAILABLE }, { &IID_IDirect3DRMDevice2, NULL, NULL, CLASS_E_CLASSNOTAVAILABLE }, { &IID_IDirect3DRMDevice3, NULL, NULL, CLASS_E_CLASSNOTAVAILABLE }, { &IID_IDirect3DRMWinDevice, NULL, NULL, CLASS_E_CLASSNOTAVAILABLE }, { &IID_IDirect3DRMObject, &IID_IUnknown, &IID_IDirect3DRMViewport, S_OK }, { &IID_IDirect3DRMViewport, &IID_IUnknown, &IID_IDirect3DRMViewport, S_OK }, { &IID_IDirect3DRMViewport2, &IID_IUnknown, &IID_IDirect3DRMViewport2, S_OK }, { &IID_IDirect3DRMFrame, NULL, NULL, CLASS_E_CLASSNOTAVAILABLE }, { &IID_IDirect3DRMFrame2, NULL, NULL, CLASS_E_CLASSNOTAVAILABLE }, { &IID_IDirect3DRMFrame3, NULL, NULL, CLASS_E_CLASSNOTAVAILABLE }, { &IID_IDirect3DRMVisual, NULL, NULL, CLASS_E_CLASSNOTAVAILABLE }, { &IID_IDirect3DRMMesh, NULL, NULL, CLASS_E_CLASSNOTAVAILABLE }, { &IID_IDirect3DRMMeshBuilder, NULL, NULL, CLASS_E_CLASSNOTAVAILABLE }, { &IID_IDirect3DRMMeshBuilder2, NULL, NULL, CLASS_E_CLASSNOTAVAILABLE }, { &IID_IDirect3DRMMeshBuilder3, NULL, NULL, CLASS_E_CLASSNOTAVAILABLE }, { &IID_IDirect3DRMFace, NULL, NULL, CLASS_E_CLASSNOTAVAILABLE }, { &IID_IDirect3DRMFace2, NULL, NULL, CLASS_E_CLASSNOTAVAILABLE }, { &IID_IDirect3DRMLight, NULL, NULL, CLASS_E_CLASSNOTAVAILABLE }, { &IID_IDirect3DRMTexture, NULL, NULL, CLASS_E_CLASSNOTAVAILABLE }, { &IID_IDirect3DRMTexture2, NULL, NULL, CLASS_E_CLASSNOTAVAILABLE }, { &IID_IDirect3DRMTexture3, NULL, NULL, CLASS_E_CLASSNOTAVAILABLE }, { &IID_IDirect3DRMWrap, NULL, NULL, CLASS_E_CLASSNOTAVAILABLE }, { &IID_IDirect3DRMMaterial, NULL, NULL, CLASS_E_CLASSNOTAVAILABLE }, { &IID_IDirect3DRMMaterial2, NULL, NULL, CLASS_E_CLASSNOTAVAILABLE }, { &IID_IDirect3DRMAnimation, NULL, NULL, CLASS_E_CLASSNOTAVAILABLE }, { &IID_IDirect3DRMAnimation2, NULL, NULL, CLASS_E_CLASSNOTAVAILABLE }, { &IID_IDirect3DRMAnimationSet, NULL, NULL, CLASS_E_CLASSNOTAVAILABLE }, { &IID_IDirect3DRMAnimationSet2, NULL, NULL, CLASS_E_CLASSNOTAVAILABLE }, { &IID_IDirect3DRMObjectArray, NULL, NULL, CLASS_E_CLASSNOTAVAILABLE }, { &IID_IDirect3DRMDeviceArray, NULL, NULL, CLASS_E_CLASSNOTAVAILABLE }, { &IID_IDirect3DRMViewportArray, NULL, NULL, CLASS_E_CLASSNOTAVAILABLE }, { &IID_IDirect3DRMFrameArray, NULL, NULL, CLASS_E_CLASSNOTAVAILABLE }, { &IID_IDirect3DRMVisualArray, NULL, NULL, CLASS_E_CLASSNOTAVAILABLE }, { &IID_IDirect3DRMLightArray, NULL, NULL, CLASS_E_CLASSNOTAVAILABLE }, { &IID_IDirect3DRMPickedArray, NULL, NULL, CLASS_E_CLASSNOTAVAILABLE }, { &IID_IDirect3DRMFaceArray, NULL, NULL, CLASS_E_CLASSNOTAVAILABLE }, { &IID_IDirect3DRMAnimationArray, NULL, NULL, CLASS_E_CLASSNOTAVAILABLE }, { &IID_IDirect3DRMUserVisual, NULL, NULL, CLASS_E_CLASSNOTAVAILABLE }, { &IID_IDirect3DRMShadow, NULL, NULL, CLASS_E_CLASSNOTAVAILABLE }, { &IID_IDirect3DRMShadow2, NULL, NULL, CLASS_E_CLASSNOTAVAILABLE }, { &IID_IDirect3DRMInterpolator, NULL, NULL, CLASS_E_CLASSNOTAVAILABLE }, { &IID_IDirect3DRMProgressiveMesh, NULL, NULL, CLASS_E_CLASSNOTAVAILABLE }, { &IID_IDirect3DRMPicked2Array, NULL, NULL, CLASS_E_CLASSNOTAVAILABLE }, { &IID_IDirect3DRMClippedVisual, NULL, NULL, CLASS_E_CLASSNOTAVAILABLE }, { &IID_IDirectDrawClipper, NULL, NULL, CLASS_E_CLASSNOTAVAILABLE }, { &IID_IDirectDrawSurface7, NULL, NULL, CLASS_E_CLASSNOTAVAILABLE }, { &IID_IDirectDrawSurface4, NULL, NULL, CLASS_E_CLASSNOTAVAILABLE }, { &IID_IDirectDrawSurface3, NULL, NULL, CLASS_E_CLASSNOTAVAILABLE }, { &IID_IDirectDrawSurface2, NULL, NULL, CLASS_E_CLASSNOTAVAILABLE }, { &IID_IDirectDrawSurface, NULL, NULL, CLASS_E_CLASSNOTAVAILABLE }, { &IID_IDirect3DDevice7, NULL, NULL, CLASS_E_CLASSNOTAVAILABLE }, { &IID_IDirect3DDevice3, NULL, NULL, CLASS_E_CLASSNOTAVAILABLE }, { &IID_IDirect3DDevice2, NULL, NULL, CLASS_E_CLASSNOTAVAILABLE }, { &IID_IDirect3DDevice, NULL, NULL, CLASS_E_CLASSNOTAVAILABLE }, { &IID_IDirect3D7, NULL, NULL, CLASS_E_CLASSNOTAVAILABLE }, { &IID_IDirect3D3, NULL, NULL, CLASS_E_CLASSNOTAVAILABLE }, { &IID_IDirect3D2, NULL, NULL, CLASS_E_CLASSNOTAVAILABLE }, { &IID_IDirect3D, NULL, NULL, CLASS_E_CLASSNOTAVAILABLE }, { &IID_IDirectDraw7, NULL, NULL, CLASS_E_CLASSNOTAVAILABLE }, { &IID_IDirectDraw4, NULL, NULL, CLASS_E_CLASSNOTAVAILABLE }, { &IID_IDirectDraw3, NULL, NULL, CLASS_E_CLASSNOTAVAILABLE }, { &IID_IDirectDraw2, NULL, NULL, CLASS_E_CLASSNOTAVAILABLE }, { &IID_IDirectDraw, NULL, NULL, CLASS_E_CLASSNOTAVAILABLE }, { &IID_IDirect3DLight, NULL, NULL, CLASS_E_CLASSNOTAVAILABLE }, { &IID_IUnknown, &IID_IUnknown, NULL, S_OK, }, }; hr = DirectDrawCreateClipper(0, &clipper, NULL); ok(SUCCEEDED(hr), "Cannot get IDirectDrawClipper interface (hr = %#x).\n", hr); hr = Direct3DRMCreate(&d3drm1); ok(SUCCEEDED(hr), "Cannot get IDirect3DRM interface (hr = %#x).\n", hr); hr = IDirect3DRM_CreateDeviceFromClipper(d3drm1, clipper, &driver, 640, 480, &device1); ok(SUCCEEDED(hr), "Cannot get IDirect3DRMDevice interface (hr = %#x).\n", hr); hr = IDirect3DRM_CreateFrame(d3drm1, NULL, &frame1); ok(SUCCEEDED(hr), "Cannot get IDirect3DRMFrame interface (hr = %#x)\n", hr); hr = IDirect3DRM_CreateFrame(d3drm1, frame1, &camera1); ok(SUCCEEDED(hr), "Cannot get IDirect3DRMFrame interface (hr = %#x)\n", hr); hr = IDirect3DRM_CreateViewport(d3drm1, device1, camera1, 0, 0, 640, 480, &viewport1); ok(SUCCEEDED(hr), "Cannot get IDirect3DRMViewport interface (hr = %#x)\n", hr); hr = IDirect3DRMViewport_QueryInterface(viewport1, &IID_IUnknown, (void **)&unknown); ok(SUCCEEDED(hr), "Cannot get IUnknown interface (hr = %#x).\n", hr); IDirect3DRMViewport_Release(viewport1); test_qi("viewport1_qi", unknown, &IID_IUnknown, tests, ARRAY_SIZE(tests)); IUnknown_Release(unknown); hr = IDirect3DRM_QueryInterface(d3drm1, &IID_IDirect3DRM2, (void **)&d3drm2); ok(SUCCEEDED(hr), "Cannot get IDirect3DRM2 interface (hr = %#x).\n", hr); hr = IDirect3DRM2_CreateViewport(d3drm2, device1, camera1, 0, 0, 640, 480, &viewport1); ok(SUCCEEDED(hr), "Cannot get IDirect3DRMViewport interface (hr = %#x)\n", hr); hr = IDirect3DRMViewport_QueryInterface(viewport1, &IID_IUnknown, (void **)&unknown); ok(SUCCEEDED(hr), "Cannot get IUnknown interface (hr = %#x).\n", hr); IDirect3DRMViewport_Release(viewport1); test_qi("viewport1_qi", unknown, &IID_IUnknown, tests, ARRAY_SIZE(tests)); IUnknown_Release(unknown); IDirect3DRMDevice_Release(device1); IDirect3DRMFrame_Release(camera1); IDirect3DRMFrame_Release(frame1); hr = IDirect3DRM_QueryInterface(d3drm1, &IID_IDirect3DRM3, (void **)&d3drm3); ok(SUCCEEDED(hr), "Cannot get IDirect3DRM3 interface (hr = %#x).\n", hr); hr = IDirect3DRM3_CreateDeviceFromClipper(d3drm3, clipper, &driver, 640, 480, &device3); ok(SUCCEEDED(hr), "Cannot get IDirect3DRMDevice3 interface (hr = %#x).\n", hr); hr = IDirect3DRM3_CreateFrame(d3drm3, NULL, &frame3); ok(SUCCEEDED(hr), "Cannot get IDirect3DRMFrame3 interface (hr = %#x)\n", hr); hr = IDirect3DRM3_CreateFrame(d3drm3, frame3, &camera3); ok(SUCCEEDED(hr), "Cannot get IDirect3DRMFrame3 interface (hr = %#x)\n", hr); hr = IDirect3DRM3_CreateViewport(d3drm3, device3, camera3, 0, 0, 640, 480, &viewport2); ok(SUCCEEDED(hr), "Cannot get IDirect3DRMViewport2 interface (hr = %#x)\n", hr); hr = IDirect3DRMViewport2_QueryInterface(viewport2, &IID_IUnknown, (void **)&unknown); ok(SUCCEEDED(hr), "Cannot get IUnknown interface (hr = %#x).\n", hr); IDirect3DRMViewport_Release(viewport2); test_qi("viewport2_qi", unknown, &IID_IUnknown, tests, ARRAY_SIZE(tests)); IUnknown_Release(unknown); IDirect3DRMDevice3_Release(device3); IDirect3DRMFrame3_Release(camera3); IDirect3DRMFrame3_Release(frame3); IDirectDrawClipper_Release(clipper); IDirect3DRM3_Release(d3drm3); IDirect3DRM2_Release(d3drm2); IDirect3DRM_Release(d3drm1); } static D3DCOLOR get_surface_color(IDirectDrawSurface *surface, UINT x, UINT y) { RECT rect = { x, y, x + 1, y + 1 }; DDSURFACEDESC surface_desc; D3DCOLOR color; HRESULT hr; memset(&surface_desc, 0, sizeof(surface_desc)); surface_desc.dwSize = sizeof(surface_desc); hr = IDirectDrawSurface_Lock(surface, &rect, &surface_desc, DDLOCK_READONLY | DDLOCK_WAIT, NULL); ok(SUCCEEDED(hr), "Failed to lock surface, hr %#x.\n", hr); if (FAILED(hr)) return 0xdeadbeef; color = *((DWORD *)surface_desc.lpSurface) & 0x00ffffff; hr = IDirectDrawSurface_Unlock(surface, NULL); ok(SUCCEEDED(hr), "Failed to unlock surface, hr %#x.\n", hr); return color; } static IDirect3DDevice2 *create_device2_without_ds(IDirectDraw2 *ddraw, HWND window) { IDirectDrawSurface *surface; IDirect3DDevice2 *device = NULL; DDSURFACEDESC surface_desc; IDirect3D2 *d3d; HRESULT hr; RECT rc; GetClientRect(window, &rc); hr = IDirectDraw2_SetCooperativeLevel(ddraw, window, DDSCL_NORMAL); ok(SUCCEEDED(hr), "Failed to set cooperative level, hr %#x.\n", hr); memset(&surface_desc, 0, sizeof(surface_desc)); surface_desc.dwSize = sizeof(surface_desc); surface_desc.dwFlags = DDSD_CAPS | DDSD_WIDTH | DDSD_HEIGHT; surface_desc.ddsCaps.dwCaps = DDSCAPS_OFFSCREENPLAIN | DDSCAPS_3DDEVICE; surface_desc.dwWidth = rc.right; surface_desc.dwHeight = rc.bottom; hr = IDirectDraw2_CreateSurface(ddraw, &surface_desc, &surface, NULL); ok(SUCCEEDED(hr), "Failed to create surface, hr %#x.\n", hr); hr = IDirectDraw2_QueryInterface(ddraw, &IID_IDirect3D2, (void **)&d3d); if (FAILED(hr)) { IDirectDrawSurface_Release(surface); return NULL; } IDirect3D2_CreateDevice(d3d, &IID_IDirect3DHALDevice, surface, &device); IDirect3D2_Release(d3d); IDirectDrawSurface_Release(surface); return device; } static BOOL compare_color(D3DCOLOR c1, D3DCOLOR c2, BYTE max_diff) { if ((c1 & 0xff) - (c2 & 0xff) > max_diff) return FALSE; c1 >>= 8; c2 >>= 8; if ((c1 & 0xff) - (c2 & 0xff) > max_diff) return FALSE; c1 >>= 8; c2 >>= 8; if ((c1 & 0xff) - (c2 & 0xff) > max_diff) return FALSE; c1 >>= 8; c2 >>= 8; if ((c1 & 0xff) - (c2 & 0xff) > max_diff) return FALSE; return TRUE; } static void clear_depth_surface(IDirectDrawSurface *surface, DWORD value) { HRESULT hr; DDBLTFX fx; memset(&fx, 0, sizeof(fx)); fx.dwSize = sizeof(fx); U5(fx).dwFillDepth = value; hr = IDirectDrawSurface_Blt(surface, NULL, NULL, NULL, DDBLT_DEPTHFILL | DDBLT_WAIT, &fx); ok(SUCCEEDED(hr), "Got unexpected hr %#x.\n", hr); } static void set_execute_data(IDirect3DExecuteBuffer *execute_buffer, UINT vertex_count, UINT offset, UINT len) { D3DEXECUTEDATA exec_data; HRESULT hr; memset(&exec_data, 0, sizeof(exec_data)); exec_data.dwSize = sizeof(exec_data); exec_data.dwVertexCount = vertex_count; exec_data.dwInstructionOffset = offset; exec_data.dwInstructionLength = len; hr = IDirect3DExecuteBuffer_SetExecuteData(execute_buffer, &exec_data); ok(SUCCEEDED(hr), "Failed to set execute data, hr %#x.\n", hr); } static void emit_set_ts(void **ptr, D3DTRANSFORMSTATETYPE state, DWORD value) { D3DINSTRUCTION *inst = *ptr; D3DSTATE *ts = (D3DSTATE *)(inst + 1); inst->bOpcode = D3DOP_STATETRANSFORM; inst->bSize = sizeof(*ts); inst->wCount = 1; U1(*ts).dtstTransformStateType = state; U2(*ts).dwArg[0] = value; *ptr = ts + 1; } static void emit_set_rs(void **ptr, D3DRENDERSTATETYPE state, DWORD value) { D3DINSTRUCTION *inst = *ptr; D3DSTATE *rs = (D3DSTATE *)(inst + 1); inst->bOpcode = D3DOP_STATERENDER; inst->bSize = sizeof(*rs); inst->wCount = 1; U1(*rs).drstRenderStateType = state; U2(*rs).dwArg[0] = value; *ptr = rs + 1; } static void emit_process_vertices(void **ptr, DWORD flags, WORD base_idx, DWORD vertex_count) { D3DINSTRUCTION *inst = *ptr; D3DPROCESSVERTICES *pv = (D3DPROCESSVERTICES *)(inst + 1); inst->bOpcode = D3DOP_PROCESSVERTICES; inst->bSize = sizeof(*pv); inst->wCount = 1; pv->dwFlags = flags; pv->wStart = base_idx; pv->wDest = 0; pv->dwCount = vertex_count; pv->dwReserved = 0; *ptr = pv + 1; } static void emit_tquad(void **ptr, WORD base_idx) { D3DINSTRUCTION *inst = *ptr; D3DTRIANGLE *tri = (D3DTRIANGLE *)(inst + 1); inst->bOpcode = D3DOP_TRIANGLE; inst->bSize = sizeof(*tri); inst->wCount = 2; U1(*tri).v1 = base_idx; U2(*tri).v2 = base_idx + 1; U3(*tri).v3 = base_idx + 2; tri->wFlags = D3DTRIFLAG_START; ++tri; U1(*tri).v1 = base_idx + 2; U2(*tri).v2 = base_idx + 1; U3(*tri).v3 = base_idx + 3; tri->wFlags = D3DTRIFLAG_ODD; ++tri; *ptr = tri; } static void emit_end(void **ptr) { D3DINSTRUCTION *inst = *ptr; inst->bOpcode = D3DOP_EXIT; inst->bSize = 0; inst->wCount = 0; *ptr = inst + 1; } static void d3d_draw_quad1(IDirect3DDevice *device, IDirect3DViewport *viewport) { IDirect3DExecuteBuffer *execute_buffer; D3DEXECUTEBUFFERDESC exec_desc; HRESULT hr; void *ptr; UINT inst_length; D3DMATRIXHANDLE world_handle, view_handle, proj_handle; static D3DMATRIX mat = { 1.0f, 0.0f, 0.0f, 0.0f, 0.0f, 1.0f, 0.0f, 0.0f, 0.0f, 0.0f, 1.0f, 0.0f, 0.0f, 0.0f, 0.0f, 1.0f, }; static const D3DLVERTEX quad_strip[] = { {{-1.0f}, {-1.0f}, {0.00f}, 0, {0xffbada55}, {0}, {0.0f}, {0.0f}}, {{-1.0f}, { 1.0f}, {0.00f}, 0, {0xffbada55}, {0}, {0.0f}, {0.0f}}, {{ 1.0f}, {-1.0f}, {1.00f}, 0, {0xffbada55}, {0}, {0.0f}, {0.0f}}, {{ 1.0f}, { 1.0f}, {1.00f}, 0, {0xffbada55}, {0}, {0.0f}, {0.0f}}, }; hr = IDirect3DDevice_CreateMatrix(device, &world_handle); ok(hr == D3D_OK, "Creating a matrix object failed, hr %#x.\n", hr); hr = IDirect3DDevice_SetMatrix(device, world_handle, &mat); ok(hr == D3D_OK, "Setting a matrix object failed, hr %#x.\n", hr); hr = IDirect3DDevice_CreateMatrix(device, &view_handle); ok(hr == D3D_OK, "Creating a matrix object failed, hr %#x.\n", hr); hr = IDirect3DDevice_SetMatrix(device, view_handle, &mat); ok(hr == D3D_OK, "Setting a matrix object failed, hr %#x.\n", hr); hr = IDirect3DDevice_CreateMatrix(device, &proj_handle); ok(hr == D3D_OK, "Creating a matrix object failed, hr %#x.\n", hr); hr = IDirect3DDevice_SetMatrix(device, proj_handle, &mat); ok(hr == D3D_OK, "Setting a matrix object failed, hr %#x.\n", hr); memset(&exec_desc, 0, sizeof(exec_desc)); exec_desc.dwSize = sizeof(exec_desc); exec_desc.dwFlags = D3DDEB_BUFSIZE | D3DDEB_CAPS; exec_desc.dwBufferSize = 1024; exec_desc.dwCaps = D3DDEBCAPS_SYSTEMMEMORY; hr = IDirect3DDevice_CreateExecuteBuffer(device, &exec_desc, &execute_buffer, NULL); ok(SUCCEEDED(hr), "Failed to create execute buffer, hr %#x.\n", hr); hr = IDirect3DExecuteBuffer_Lock(execute_buffer, &exec_desc); ok(SUCCEEDED(hr), "Failed to lock execute buffer, hr %#x.\n", hr); memcpy(exec_desc.lpData, quad_strip, sizeof(quad_strip)); ptr = ((BYTE *)exec_desc.lpData) + sizeof(quad_strip); emit_set_ts(&ptr, D3DTRANSFORMSTATE_WORLD, world_handle); emit_set_ts(&ptr, D3DTRANSFORMSTATE_VIEW, view_handle); emit_set_ts(&ptr, D3DTRANSFORMSTATE_PROJECTION, proj_handle); emit_set_rs(&ptr, D3DRENDERSTATE_CLIPPING, FALSE); emit_set_rs(&ptr, D3DRENDERSTATE_ZENABLE, TRUE); emit_set_rs(&ptr, D3DRENDERSTATE_FOGENABLE, FALSE); emit_set_rs(&ptr, D3DRENDERSTATE_CULLMODE, D3DCULL_NONE); emit_set_rs(&ptr, D3DRENDERSTATE_SHADEMODE, D3DSHADE_FLAT); emit_process_vertices(&ptr, D3DPROCESSVERTICES_TRANSFORM, 0, 4); emit_tquad(&ptr, 0); emit_end(&ptr); inst_length = (BYTE *)ptr - (BYTE *)exec_desc.lpData; inst_length -= sizeof(quad_strip); hr = IDirect3DExecuteBuffer_Unlock(execute_buffer); ok(SUCCEEDED(hr), "Failed to unlock execute buffer, hr %#x.\n", hr); hr = IDirect3DDevice_BeginScene(device); set_execute_data(execute_buffer, 4, sizeof(quad_strip), inst_length); hr = IDirect3DDevice_Execute(device, execute_buffer, viewport, D3DEXECUTE_CLIPPED); ok(SUCCEEDED(hr), "Failed to execute exec buffer, hr %#x.\n", hr); hr = IDirect3DDevice_EndScene(device); ok(SUCCEEDED(hr), "Failed to end scene, hr %#x.\n", hr); IDirect3DExecuteBuffer_Release(execute_buffer); } static void test_viewport_clear1(void) { DDSCAPS caps = { DDSCAPS_ZBUFFER }; IDirectDraw *ddraw; IDirectDrawClipper *clipper; IDirect3DRM *d3drm1; IDirect3DRMFrame *frame1, *camera1; IDirect3DRMDevice *device1; IDirect3DViewport *d3d_viewport; IDirect3DRMViewport *viewport1; IDirect3DDevice *d3d_device1; IDirectDrawSurface *surface, *ds, *d3drm_ds; HWND window; GUID driver = IID_IDirect3DRGBDevice; HRESULT hr; D3DCOLOR ret_color; RECT rc; window = create_window(); GetClientRect(window, &rc); hr = DirectDrawCreate(NULL, &ddraw, NULL); ok(SUCCEEDED(hr), "Cannot create IDirectDraw interface (hr = %#x).\n", hr); hr = IDirectDraw_SetCooperativeLevel(ddraw, window, DDSCL_NORMAL); ok(SUCCEEDED(hr), "Failed to set cooperative level (hr = %#x).\n", hr); hr = IDirectDraw_CreateClipper(ddraw, 0, &clipper, NULL); ok(SUCCEEDED(hr), "Cannot create clipper (hr = %#x).\n", hr); hr = IDirectDrawClipper_SetHWnd(clipper, 0, window); ok(SUCCEEDED(hr), "Cannot set HWnd to Clipper (hr = %#x)\n", hr); hr = Direct3DRMCreate(&d3drm1); ok(SUCCEEDED(hr), "Cannot get IDirect3DRM interface (hr = %#x).\n", hr); hr = IDirect3DRM_CreateDeviceFromClipper(d3drm1, clipper, &driver, rc.right, rc.bottom, &device1); ok(hr == D3DRM_OK, "Cannot get IDirect3DRMDevice interface (hr = %#x)\n", hr); hr = IDirect3DRM_CreateFrame(d3drm1, NULL, &frame1); ok(SUCCEEDED(hr), "Cannot get IDirect3DRMFrame interface (hr = %#x)\n", hr); hr = IDirect3DRM_CreateFrame(d3drm1, frame1, &camera1); ok(SUCCEEDED(hr), "Cannot get IDirect3DRMFrame interface (hr = %#x)\n", hr); hr = IDirect3DRM_CreateViewport(d3drm1, device1, camera1, 0, 0, rc.right, rc.bottom, &viewport1); ok(SUCCEEDED(hr), "Cannot get IDirect3DRMViewport2 interface (hr = %#x)\n", hr); /* Fetch immediate mode device and viewport */ hr = IDirect3DRMDevice_GetDirect3DDevice(device1, &d3d_device1); ok(SUCCEEDED(hr), "Cannot get IDirect3DDevice interface (hr = %#x).\n", hr); hr = IDirect3DRMViewport_GetDirect3DViewport(viewport1, &d3d_viewport); ok(SUCCEEDED(hr), "Cannot get IDirect3DViewport interface (hr = %#x).\n", hr); hr = IDirect3DDevice_QueryInterface(d3d_device1, &IID_IDirectDrawSurface, (void **)&surface); ok(SUCCEEDED(hr), "Cannot get surface to the render target (hr = %#x).\n", hr); ret_color = get_surface_color(surface, 320, 240); ok(compare_color(ret_color, 0, 1), "Got unexpected color 0x%08x.\n", ret_color); /* Clear uses the scene frame's background color. */ hr = IDirect3DRMFrame_SetSceneBackgroundRGB(frame1, 1.0f, 1.0f, 1.0f); ok(SUCCEEDED(hr), "Cannot set scene background RGB (hr = %#x)\n", hr); ret_color = IDirect3DRMFrame_GetSceneBackground(frame1); ok(ret_color == 0xffffffff, "Expected scene color returned == 0xffffffff, got %#x.\n", ret_color); hr = IDirect3DRMFrame_SetSceneBackgroundRGB(camera1, 0.0f, 1.0f, 0.0f); ok(SUCCEEDED(hr), "Cannot set scene background RGB (hr = %#x)\n", hr); ret_color = IDirect3DRMFrame_GetSceneBackground(camera1); ok(ret_color == 0xff00ff00, "Expected scene color returned == 0xff00ff00, got %#x.\n", ret_color); CHECK_REFCOUNT(frame1, 1); hr = IDirect3DRMViewport_Clear(viewport1); ok(SUCCEEDED(hr), "Cannot clear viewport (hr = %#x).\n", hr); ret_color = get_surface_color(surface, 320, 240); ok(compare_color(ret_color, 0x00ffffff, 1), "Got unexpected color 0x%08x.\n", ret_color); CHECK_REFCOUNT(frame1, 1); hr = IDirect3DRMFrame_SetSceneBackgroundRGB(frame1, 0.0f, 0.0f, 1.0f); ok(SUCCEEDED(hr), "Cannot set scene background RGB (hr = %#x)\n", hr); ret_color = IDirect3DRMFrame_GetSceneBackground(frame1); ok(ret_color == 0xff0000ff, "Expected scene color returned == 0xff00ff00, got %#x.\n", ret_color); hr = IDirect3DRMViewport_Configure(viewport1, 0, 0, rc.right, rc.bottom); todo_wine ok(SUCCEEDED(hr), "Cannot configure viewport (hr = %#x).\n", hr); hr = IDirect3DRMViewport_Clear(viewport1); ok(SUCCEEDED(hr), "Cannot clear viewport (hr = %#x).\n", hr); ret_color = get_surface_color(surface, 100, 200); ok(compare_color(ret_color, 0x000000ff, 1), "Got unexpected color 0x%08x.\n", ret_color); d3d_draw_quad1(d3d_device1, d3d_viewport); ret_color = get_surface_color(surface, 100, 200); ok(compare_color(ret_color, 0x00bada55, 1), "Got unexpected color 0x%08x.\n", ret_color); hr = IDirectDrawSurface_GetAttachedSurface(surface, &caps, &ds); ok(SUCCEEDED(hr), "Cannot get attached depth surface (hr = %x).\n", hr); hr = IDirect3DRMViewport_Configure(viewport1, 0, 0, rc.right, rc.bottom); todo_wine ok(SUCCEEDED(hr), "Cannot configure viewport (hr = %#x).\n", hr); hr = IDirect3DRMViewport_Clear(viewport1); ok(SUCCEEDED(hr), "Cannot clear viewport (hr = %#x).\n", hr); ret_color = get_surface_color(surface, 100, 200); ok(compare_color(ret_color, 0x000000ff, 1), "Got unexpected color 0x%08x.\n", ret_color); /* Fill the depth surface with a value lower than the quad's depth value. */ clear_depth_surface(ds, 0x7fff); /* Depth test passes here */ d3d_draw_quad1(d3d_device1, d3d_viewport); ret_color = get_surface_color(surface, 100, 200); ok(compare_color(ret_color, 0x00bada55, 1), "Got unexpected color 0x%08x.\n", ret_color); /* Depth test fails here */ ret_color = get_surface_color(surface, 500, 400); ok(compare_color(ret_color, 0x000000ff, 1), "Got unexpected color 0x%08x.\n", ret_color); /* Check what happens if we release the depth surface that d3drm created, and clear the viewport */ hr = IDirectDrawSurface_DeleteAttachedSurface(surface, 0, ds); ok(SUCCEEDED(hr), "Cannot delete attached surface (hr = %#x).\n", hr); d3drm_ds = (IDirectDrawSurface *)0xdeadbeef; hr = IDirectDrawSurface_GetAttachedSurface(surface, &caps, &d3drm_ds); ok(hr == DDERR_NOTFOUND, "Expected hr == DDERR_NOTFOUND, got %#x.\n", hr); ok(d3drm_ds == NULL, "Expected NULL z-surface, got %p.\n", d3drm_ds); clear_depth_surface(ds, 0x7fff); hr = IDirect3DRMViewport_Configure(viewport1, 0, 0, rc.right, rc.bottom); todo_wine ok(SUCCEEDED(hr), "Cannot configure viewport (hr = %#x).\n", hr); hr = IDirect3DRMViewport_Clear(viewport1); ok(SUCCEEDED(hr), "Cannot clear viewport (hr = %#x).\n", hr); ret_color = get_surface_color(surface, 100, 200); ok(compare_color(ret_color, 0x000000ff, 1), "Got unexpected color 0x%08x.\n", ret_color); hr = IDirectDrawSurface_AddAttachedSurface(surface, ds); ok(SUCCEEDED(hr), "Failed to attach depth buffer, hr %#x.\n", hr); IDirectDrawSurface_Release(ds); d3d_draw_quad1(d3d_device1, d3d_viewport); ret_color = get_surface_color(surface, 100, 200); ok(compare_color(ret_color, 0x00bada55, 1), "Got unexpected color 0x%08x.\n", ret_color); ret_color = get_surface_color(surface, 500, 400); ok(compare_color(ret_color, 0x000000ff, 1), "Got unexpected color 0x%08x.\n", ret_color); IDirect3DViewport_Release(d3d_viewport); IDirectDrawSurface_Release(surface); IDirect3DDevice_Release(d3d_device1); IDirect3DRMViewport_Release(viewport1); IDirect3DRMFrame_Release(frame1); IDirect3DRMFrame_Release(camera1); IDirect3DRMDevice_Release(device1); IDirect3DRM_Release(d3drm1); IDirectDrawClipper_Release(clipper); IDirectDraw_Release(ddraw); DestroyWindow(window); } static void draw_quad2(IDirect3DDevice2 *device, IDirect3DViewport *viewport) { static D3DLVERTEX tquad[] = { {{-1.0f}, {-1.0f}, {0.0f}, 0, {0xffbada55}, {0}, {0.0f}, {0.0f}}, {{-1.0f}, { 1.0f}, {0.0f}, 0, {0xffbada55}, {0}, {0.0f}, {1.0f}}, {{ 1.0f}, {-1.0f}, {1.0f}, 0, {0xffbada55}, {0}, {1.0f}, {0.0f}}, {{ 1.0f}, { 1.0f}, {1.0f}, 0, {0xffbada55}, {0}, {1.0f}, {1.0f}}, }; static D3DMATRIX mat = { 1.0f, 0.0f, 0.0f, 0.0f, 0.0f, 1.0f, 0.0f, 0.0f, 0.0f, 0.0f, 1.0f, 0.0f, 0.0f, 0.0f, 0.0f, 1.0f, }; IDirect3DViewport2 *viewport2; HRESULT hr; hr = IDirect3DDevice2_SetTransform(device, D3DTRANSFORMSTATE_WORLD, &mat); ok(SUCCEEDED(hr), "Failed to set world transform, hr %#x.\n", hr); hr = IDirect3DDevice2_SetTransform(device, D3DTRANSFORMSTATE_VIEW, &mat); ok(SUCCEEDED(hr), "Failed to set view transform, hr %#x.\n", hr); hr = IDirect3DDevice2_SetTransform(device, D3DTRANSFORMSTATE_PROJECTION, &mat); ok(SUCCEEDED(hr), "Failed to set projection transform, hr %#x.\n", hr); hr = IDirect3DViewport_QueryInterface(viewport, &IID_IDirect3DViewport2, (void **)&viewport2); ok(SUCCEEDED(hr), "Cannot get IDirect3DViewport2 interface (hr = %#x).\n", hr); hr = IDirect3DDevice2_SetCurrentViewport(device, viewport2); ok(SUCCEEDED(hr), "Failed to activate the viewport, hr %#x.\n", hr); IDirect3DViewport2_Release(viewport2); hr = IDirect3DDevice2_SetRenderState(device, D3DRENDERSTATE_ZENABLE, D3DZB_TRUE); ok(SUCCEEDED(hr), "Failed to enable z testing, hr %#x.\n", hr); hr = IDirect3DDevice2_SetRenderState(device, D3DRENDERSTATE_ZFUNC, D3DCMP_LESSEQUAL); ok(SUCCEEDED(hr), "Failed to set the z function, hr %#x.\n", hr); hr = IDirect3DDevice2_BeginScene(device); ok(SUCCEEDED(hr), "Failed to begin scene, hr %#x.\n", hr); hr = IDirect3DDevice2_DrawPrimitive(device, D3DPT_TRIANGLESTRIP, D3DVT_LVERTEX, tquad, 4, 0); ok(SUCCEEDED(hr), "Failed to draw, hr %#x.\n", hr); hr = IDirect3DDevice2_EndScene(device); ok(SUCCEEDED(hr), "Failed to end scene, hr %#x.\n", hr); } static void test_viewport_clear2(void) { DDSCAPS caps = { DDSCAPS_ZBUFFER }; IDirect3D2 *d3d2; IDirectDraw *ddraw1; IDirectDraw2 *ddraw2; IDirectDrawClipper *clipper; IDirect3DRM *d3drm1; IDirect3DRM3 *d3drm3; IDirect3DRMFrame3 *frame3, *camera3; IDirect3DRMDevice3 *device3; IDirect3DViewport *d3d_viewport; IDirect3DRMViewport2 *viewport2; IDirect3DDevice2 *d3d_device2; IDirectDrawSurface *surface, *ds, *d3drm_ds; HWND window; GUID driver = IID_IDirect3DRGBDevice; HRESULT hr; D3DCOLOR ret_color; RECT rc; window = create_window(); GetClientRect(window, &rc); hr = DirectDrawCreate(NULL, &ddraw1, NULL); ok(SUCCEEDED(hr), "Cannot create IDirectDraw interface (hr = %#x).\n", hr); hr = IDirectDraw_SetCooperativeLevel(ddraw1, window, DDSCL_NORMAL); ok(SUCCEEDED(hr), "Failed to set cooperative level (hr = %#x).\n", hr); hr = IDirectDraw_CreateClipper(ddraw1, 0, &clipper, NULL); ok(SUCCEEDED(hr), "Cannot create clipper (hr = %#x).\n", hr); hr = IDirectDrawClipper_SetHWnd(clipper, 0, window); ok(SUCCEEDED(hr), "Cannot set HWnd to Clipper (hr = %#x)\n", hr); hr = Direct3DRMCreate(&d3drm1); ok(SUCCEEDED(hr), "Cannot get IDirect3DRM interface (hr = %#x).\n", hr); hr = IDirect3DRM_QueryInterface(d3drm1, &IID_IDirect3DRM3, (void **)&d3drm3); ok(SUCCEEDED(hr), "Cannot get IDirect3DRM3 interface (hr = %#x).\n", hr); hr = IDirect3DRM3_CreateDeviceFromClipper(d3drm3, clipper, &driver, rc.right, rc.bottom, &device3); ok(hr == D3DRM_OK, "Cannot get IDirect3DRMDevice3 interface (hr = %#x)\n", hr); hr = IDirect3DRM3_CreateFrame(d3drm3, NULL, &frame3); ok(SUCCEEDED(hr), "Cannot get IDirect3DRMFrame3 interface (hr = %#x)\n", hr); hr = IDirect3DRM3_CreateFrame(d3drm3, frame3, &camera3); ok(SUCCEEDED(hr), "Cannot get IDirect3DRMFrame3 interface (hr = %#x)\n", hr); hr = IDirect3DRM3_CreateViewport(d3drm3, device3, camera3, 0, 0, rc.right, rc.bottom, &viewport2); ok(SUCCEEDED(hr), "Cannot get IDirect3DRMViewport2 interface (hr = %#x)\n", hr); /* Fetch immediate mode device in order to access render target and test its color. */ hr = IDirect3DRMDevice3_GetDirect3DDevice2(device3, &d3d_device2); ok(SUCCEEDED(hr), "Cannot get IDirect3DDevice2 interface (hr = %#x).\n", hr); hr = IDirect3DDevice2_GetRenderTarget(d3d_device2, &surface); ok(SUCCEEDED(hr), "Cannot get surface to the render target (hr = %#x).\n", hr); ret_color = get_surface_color(surface, 320, 240); ok(compare_color(ret_color, 0, 1), "Got unexpected color 0x%08x.\n", ret_color); /* Clear uses the scene frame's background color. */ hr = IDirect3DRMFrame3_SetSceneBackgroundRGB(frame3, 1.0f, 1.0f, 1.0f); ok(SUCCEEDED(hr), "Cannot set scene background RGB (hr = %#x)\n", hr); ret_color = IDirect3DRMFrame3_GetSceneBackground(frame3); ok(ret_color == 0xffffffff, "Expected scene color returned == 0xffffffff, got %#x.\n", ret_color); hr = IDirect3DRMFrame3_SetSceneBackgroundRGB(camera3, 0.0f, 1.0f, 0.0f); ok(SUCCEEDED(hr), "Cannot set scene background RGB (hr = %#x)\n", hr); ret_color = IDirect3DRMFrame3_GetSceneBackground(camera3); ok(ret_color == 0xff00ff00, "Expected scene color returned == 0xff00ff00, got %#x.\n", ret_color); CHECK_REFCOUNT(frame3, 1); hr = IDirect3DRMViewport2_Clear(viewport2, D3DRMCLEAR_ALL); ok(SUCCEEDED(hr), "Cannot clear viewport (hr = %#x).\n", hr); ret_color = get_surface_color(surface, 320, 240); ok(compare_color(ret_color, 0x00ffffff, 1), "Got unexpected color 0x%08x.\n", ret_color); CHECK_REFCOUNT(frame3, 1); hr = IDirect3DRMViewport2_GetDirect3DViewport(viewport2, &d3d_viewport); ok(SUCCEEDED(hr), "Cannot get IDirect3DViewport interface (hr = %#x).\n", hr); hr = IDirect3DRMViewport2_Clear(viewport2, D3DRMCLEAR_ALL); ok(SUCCEEDED(hr), "Cannot clear viewport (hr = %#x).\n", hr); /* d3drm seems to be calling BeginScene when Clear is called. */ hr = IDirect3DDevice2_BeginScene(d3d_device2); todo_wine ok(hr == D3DERR_SCENE_IN_SCENE, "Expected hr == D3DERR_SCENE_IN_SCENE, got %#x.\n", hr); hr = IDirect3DDevice2_EndScene(d3d_device2); ok(SUCCEEDED(hr), "Failed to end scene, hr %#x.\n", hr); ret_color = get_surface_color(surface, 320, 240); ok(compare_color(ret_color, 0x00ffffff, 1), "Got unexpected color 0x%08x.\n", ret_color); /* We're using d3d to draw using IDirect3DDevice2 created from d3drm. */ draw_quad2(d3d_device2, d3d_viewport); ret_color = get_surface_color(surface, 320, 240); ok(compare_color(ret_color, 0x00bada55, 1), "Got unexpected color 0x%08x.\n", ret_color); /* Without calling Configure, Clear doesn't work. */ hr = IDirect3DRMViewport2_Clear(viewport2, D3DRMCLEAR_ALL); ok(SUCCEEDED(hr), "Cannot clear viewport (hr = %#x).\n", hr); ret_color = get_surface_color(surface, 320, 240); todo_wine ok(compare_color(ret_color, 0x00bada55, 1), "Got unexpected color 0x%08x.\n", ret_color); hr = IDirect3DRMViewport2_Configure(viewport2, 0, 0, rc.right, rc.bottom); todo_wine ok(SUCCEEDED(hr), "Cannot configure viewport (hr = %#x).\n", hr); hr = IDirect3DRMViewport2_Clear(viewport2, D3DRMCLEAR_ALL); ok(SUCCEEDED(hr), "Cannot clear viewport (hr = %#x).\n", hr); ret_color = get_surface_color(surface, 320, 240); ok(compare_color(ret_color, 0x00ffffff, 1), "Got unexpected color 0x%08x.\n", ret_color); /* Fetch attached depth surface and see if viewport clears it if it's detached from the render target. */ hr = IDirectDrawSurface_GetAttachedSurface(surface, &caps, &ds); ok(SUCCEEDED(hr), "Cannot get attached depth surface (hr = %x).\n", hr); clear_depth_surface(ds, 0x39); draw_quad2(d3d_device2, d3d_viewport); ret_color = get_surface_color(surface, 320, 240); ok(compare_color(ret_color, 0x00ffffff, 1), "Got unexpected color 0x%08x.\n", ret_color); hr = IDirectDrawSurface_DeleteAttachedSurface(surface, 0, ds); ok(SUCCEEDED(hr), "Cannot delete attached surface (hr = %#x).\n", hr); d3drm_ds = (IDirectDrawSurface *)0xdeadbeef; hr = IDirectDrawSurface_GetAttachedSurface(surface, &caps, &d3drm_ds); ok(hr == DDERR_NOTFOUND, "Expected hr == DDERR_NOTFOUND, got %#x.\n", hr); ok(d3drm_ds == NULL, "Expected NULL z-surface, got %p.\n", d3drm_ds); clear_depth_surface(ds, 0x7fff); /* This version of Clear still clears the depth surface even if it's deleted from the render target. */ hr = IDirect3DRMViewport2_Configure(viewport2, 0, 0, rc.right, rc.bottom); todo_wine ok(SUCCEEDED(hr), "Cannot configure viewport (hr = %#x).\n", hr); hr = IDirect3DRMViewport2_Clear(viewport2, D3DRMCLEAR_ALL); ok(SUCCEEDED(hr), "Cannot clear viewport (hr = %#x).\n", hr); hr = IDirectDrawSurface_AddAttachedSurface(surface, ds); ok(SUCCEEDED(hr), "Failed to attach depth buffer, hr %#x.\n", hr); ret_color = get_surface_color(surface, 320, 240); ok(compare_color(ret_color, 0x00ffffff, 1), "Got unexpected color 0x%08x.\n", ret_color); draw_quad2(d3d_device2, d3d_viewport); ret_color = get_surface_color(surface, 100, 200); ok(compare_color(ret_color, 0x00bada55, 1), "Got unexpected color 0x%08x.\n", ret_color); ret_color = get_surface_color(surface, 500, 400); todo_wine ok(compare_color(ret_color, 0x00bada55, 1), "Got unexpected color 0x%08x.\n", ret_color); /* Clear with no flags */ hr = IDirect3DRMViewport2_Configure(viewport2, 0, 0, rc.right, rc.bottom); todo_wine ok(SUCCEEDED(hr), "Cannot configure viewport (hr = %#x).\n", hr); hr = IDirect3DRMViewport2_Clear(viewport2, 0); ok(SUCCEEDED(hr), "Cannot clear viewport (hr = %#x).\n", hr); ret_color = get_surface_color(surface, 320, 240); todo_wine ok(compare_color(ret_color, 0x00bada55, 1), "Got unexpected color 0x%08x.\n", ret_color); hr = IDirect3DRMViewport2_Configure(viewport2, 0, 0, rc.right, rc.bottom); todo_wine ok(SUCCEEDED(hr), "Cannot configure viewport (hr = %#x).\n", hr); hr = IDirect3DRMViewport2_Clear(viewport2, D3DRMCLEAR_ALL); ok(SUCCEEDED(hr), "Cannot clear viewport (hr = %#x).\n", hr); ret_color = get_surface_color(surface, 320, 240); ok(compare_color(ret_color, 0x00ffffff, 1), "Got unexpected color 0x%08x.\n", ret_color); IDirect3DViewport_Release(d3d_viewport); IDirectDrawSurface_Release(surface); IDirectDrawSurface_Release(ds); IDirect3DDevice2_Release(d3d_device2); IDirect3DRMViewport2_Release(viewport2); IDirect3DRMDevice3_Release(device3); /* Create device without depth surface attached */ hr = IDirectDraw_QueryInterface(ddraw1, &IID_IDirectDraw2, (void **)&ddraw2); ok(SUCCEEDED(hr), "Cannot get IDirectDraw2 interface (hr = %#x).\n", hr); hr = IDirectDraw_QueryInterface(ddraw1, &IID_IDirect3D2, (void **)&d3d2); ok(SUCCEEDED(hr), "Cannot get IDirect3D2 interface (hr = %x).\n", hr); d3d_device2 = create_device2_without_ds(ddraw2, window); if (!d3d_device2) goto cleanup; hr = IDirect3DRM3_CreateDeviceFromD3D(d3drm3, d3d2, d3d_device2, &device3); ok(SUCCEEDED(hr), "Failed to create IDirect3DRMDevice interface (hr = %#x)\n", hr); hr = IDirect3DRM3_CreateViewport(d3drm3, device3, camera3, 0, 0, rc.right, rc.bottom, &viewport2); ok(SUCCEEDED(hr), "Cannot get IDirect3DRMViewport2 interface (hr = %#x)\n", hr); hr = IDirect3DDevice2_GetRenderTarget(d3d_device2, &surface); ok(SUCCEEDED(hr), "Cannot get surface to the render target (hr = %#x).\n", hr); hr = IDirect3DRMViewport2_Clear(viewport2, D3DRMCLEAR_ALL); ok(SUCCEEDED(hr), "Cannot clear viewport (hr = %#x).\n", hr); ret_color = get_surface_color(surface, 320, 240); ok(compare_color(ret_color, 0x00ffffff, 1), "Got unexpected color 0x%08x.\n", ret_color); hr = IDirect3DRMViewport2_Clear(viewport2, D3DRMCLEAR_ZBUFFER); ok(SUCCEEDED(hr), "Cannot clear viewport (hr = %#x).\n", hr); IDirectDrawSurface_Release(surface); IDirect3DRMViewport2_Release(viewport2); IDirect3DRMDevice3_Release(device3); IDirect3DDevice2_Release(d3d_device2); cleanup: IDirect3DRMFrame3_Release(camera3); IDirect3DRMFrame3_Release(frame3); IDirect3DRM3_Release(d3drm3); IDirect3DRM_Release(d3drm1); IDirectDrawClipper_Release(clipper); IDirect3D2_Release(d3d2); IDirectDraw2_Release(ddraw2); IDirectDraw_Release(ddraw1); DestroyWindow(window); } static void test_create_texture_from_surface(void) { D3DRMIMAGE testimg = { 0, 0, 0, 0, 0, TRUE, 0, (void *)0xcafebabe, NULL, 0x000000ff, 0x0000ff00, 0x00ff0000, 0, 0, NULL }; IDirectDrawSurface *surface = NULL, *surface2 = NULL, *ds = NULL; IDirect3DRMTexture *texture1; IDirect3DRMTexture2 *texture2; IDirect3DRMTexture3 *texture3; IDirectDraw *ddraw = NULL; IDirect3DRM *d3drm1 = NULL; IDirect3DRM2 *d3drm2 = NULL; IDirect3DRM3 *d3drm3 = NULL; ULONG ref1, ref2, ref3; D3DRMIMAGE *image; DDSURFACEDESC desc; HWND window; HRESULT hr; RECT rc; hr = DirectDrawCreate(NULL, &ddraw, NULL); ok(hr == DD_OK, "Cannot get IDirectDraw interface (hr = %x).\n", hr); window = create_window(); GetClientRect(window, &rc); hr = IDirectDraw_SetCooperativeLevel(ddraw, window, DDSCL_NORMAL); ok(SUCCEEDED(hr), "Failed to set cooperative level, hr %#x.\n", hr); hr = Direct3DRMCreate(&d3drm1); ok(hr == D3DRM_OK, "Cannot get IDirect3DRM interface (hr = %x).\n", hr); hr = IDirect3DRM_QueryInterface(d3drm1, &IID_IDirect3DRM2, (void **)&d3drm2); ok(SUCCEEDED(hr), "Cannot get IDirect3DRM2 interface (hr = %x).\n", hr); hr = IDirect3DRM_QueryInterface(d3drm1, &IID_IDirect3DRM3, (void **)&d3drm3); ok(SUCCEEDED(hr), "Cannot get IDirect3DRM3 interface (hr = %x).\n", hr); /* Create a surface and use it to create a texture. */ memset(&desc, 0, sizeof(desc)); desc.dwSize = sizeof(desc); desc.dwFlags = DDSD_CAPS | DDSD_WIDTH | DDSD_HEIGHT; desc.ddsCaps.dwCaps = DDSCAPS_OFFSCREENPLAIN; desc.dwWidth = rc.right; desc.dwHeight = rc.bottom; hr = IDirectDraw_CreateSurface(ddraw, &desc, &surface, NULL); ok(SUCCEEDED(hr), "Failed to create surface, hr %#x.\n", hr); hr = IDirectDraw_CreateSurface(ddraw, &desc, &surface2, NULL); ok(SUCCEEDED(hr), "Failed to create surface, hr %#x.\n", hr); /* Test NULL params */ texture1 = (IDirect3DRMTexture *)0xdeadbeef; hr = IDirect3DRM_CreateTextureFromSurface(d3drm1, NULL, &texture1); ok(hr == D3DRMERR_BADVALUE, "Expected hr == D3DRMERR_BADVALUE, got %#x.\n", hr); ok(!texture1, "Expected texture returned == NULL, got %p.\n", texture1); hr = IDirect3DRM_CreateTextureFromSurface(d3drm1, NULL, NULL); ok(hr == D3DRMERR_BADVALUE, "Expected hr == D3DRMERR_BADVALUE, got %#x.\n", hr); texture2 = (IDirect3DRMTexture2 *)0xdeadbeef; hr = IDirect3DRM2_CreateTextureFromSurface(d3drm2, NULL, &texture2); ok(hr == D3DRMERR_BADVALUE, "Expected hr == D3DRMERR_BADVALUE, got %#x.\n", hr); ok(!texture2, "Expected texture returned == NULL, got %p.\n", texture2); hr = IDirect3DRM2_CreateTextureFromSurface(d3drm2, NULL, NULL); ok(hr == D3DRMERR_BADVALUE, "Expected hr == D3DRMERR_BADVALUE, got %#x.\n", hr); texture3 = (IDirect3DRMTexture3 *)0xdeadbeef; hr = IDirect3DRM3_CreateTextureFromSurface(d3drm3, NULL, &texture3); ok(hr == D3DRMERR_BADVALUE, "Expected hr == D3DRMERR_BADVALUE, got %#x.\n", hr); ok(!texture3, "Expected texture returned == NULL, got %p.\n", texture3); hr = IDirect3DRM3_CreateTextureFromSurface(d3drm3, NULL, NULL); ok(hr == D3DRMERR_BADVALUE, "Expected hr == D3DRMERR_BADVALUE, got %#x.\n", hr); ok(get_refcount((IUnknown *)surface) == 1, "Unexpected surface refcount.\n"); hr = IDirect3DRM_CreateTextureFromSurface(d3drm1, surface, &texture1); ok(SUCCEEDED(hr), "Failed to create texture, hr %#x.\n", hr); ok(get_refcount((IUnknown *)surface) == 2, "Unexpected surface refcount.\n"); image = IDirect3DRMTexture_GetImage(texture1); ok(image == NULL, "Unexpected image, %p.\n", image); hr = IDirect3DRMTexture_InitFromSurface(texture1, NULL); ok(hr == D3DRMERR_BADOBJECT, "Expected hr == D3DRMERR_BADOBJECT, got %#x.\n", hr); IDirect3DRMTexture_Release(texture1); ok(get_refcount((IUnknown *)surface) == 1, "Unexpected surface refcount.\n"); hr = IDirect3DRM2_CreateTextureFromSurface(d3drm2, surface, &texture2); ok(SUCCEEDED(hr), "Failed to create texture, hr %#x.\n", hr); ok(get_refcount((IUnknown *)surface) == 2, "Unexpected surface refcount.\n"); image = IDirect3DRMTexture2_GetImage(texture2); ok(image == NULL, "Unexpected image, %p.\n", image); hr = IDirect3DRMTexture2_InitFromSurface(texture2, NULL); ok(hr == D3DRMERR_BADOBJECT, "Expected hr == D3DRMERR_BADOBJECT, got %#x.\n", hr); IDirect3DRMTexture_Release(texture2); ok(get_refcount((IUnknown *)surface) == 1, "Unexpected surface refcount.\n"); hr = IDirect3DRM3_CreateTextureFromSurface(d3drm3, surface, &texture3); ok(SUCCEEDED(hr), "Failed to create texture, hr %#x.\n", hr); ok(get_refcount((IUnknown *)surface) == 2, "Unexpected surface refcount.\n"); image = IDirect3DRMTexture3_GetImage(texture3); ok(image == NULL, "Unexpected image, %p.\n", image); hr = IDirect3DRMTexture3_InitFromSurface(texture3, NULL); ok(hr == D3DRMERR_BADOBJECT, "Expected hr == D3DRMERR_BADOBJECT, got %#x.\n", hr); hr = IDirect3DRMTexture3_GetSurface(texture3, 0, NULL); ok(hr == D3DRMERR_BADVALUE, "Expected hr == D3DRMERR_BADVALUE, got %#x.\n", hr); hr = IDirect3DRMTexture3_GetSurface(texture3, 0, &ds); ok(SUCCEEDED(hr), "Failed to get surface, hr %#x.\n", hr); ok(ds == surface, "Expected same surface back.\n"); IDirectDrawSurface_Release(ds); /* Init already initialized texture with same surface. */ hr = IDirect3DRMTexture3_InitFromSurface(texture3, surface); ok(hr == D3DRMERR_BADOBJECT, "Expected a failure, hr %#x.\n", hr); /* Init already initialized texture with different surface. */ hr = IDirect3DRMTexture3_InitFromSurface(texture3, surface2); ok(hr == D3DRMERR_BADOBJECT, "Expected a failure, hr %#x.\n", hr); hr = IDirect3DRMTexture3_GetSurface(texture3, 0, &ds); ok(SUCCEEDED(hr), "Failed to get surface, hr %#x.\n", hr); ok(ds == surface, "Expected same surface back.\n"); IDirectDrawSurface_Release(ds); ref1 = get_refcount((IUnknown *)d3drm1); ref2 = get_refcount((IUnknown *)d3drm2); ref3 = get_refcount((IUnknown *)d3drm3); hr = IDirect3DRMTexture3_InitFromImage(texture3, &testimg); ok(hr == D3DRMERR_BADOBJECT, "Expected a failure, hr %#x.\n", hr); ok(ref1 < get_refcount((IUnknown *)d3drm1), "Expected d3drm1 reference taken.\n"); ok(ref2 == get_refcount((IUnknown *)d3drm2), "Expected d3drm2 reference unchanged.\n"); ok(ref3 == get_refcount((IUnknown *)d3drm3), "Expected d3drm3 reference unchanged.\n"); /* Release leaked reference to d3drm1 */ IDirect3DRM_Release(d3drm1); IDirect3DRMTexture_Release(texture3); /* Create from image, initialize from surface. */ hr = IDirect3DRM3_CreateTexture(d3drm3, &testimg, &texture3); ok(SUCCEEDED(hr), "Cannot get IDirect3DRMTexture3 interface (hr = %#x)\n", hr); ref1 = get_refcount((IUnknown *)d3drm1); ref2 = get_refcount((IUnknown *)d3drm2); ref3 = get_refcount((IUnknown *)d3drm3); hr = IDirect3DRMTexture3_InitFromSurface(texture3, surface); ok(hr == D3DRMERR_BADOBJECT, "Expected a failure, hr %#x.\n", hr); ok(ref1 < get_refcount((IUnknown *)d3drm1), "Expected d3drm1 reference taken.\n"); ok(ref2 == get_refcount((IUnknown *)d3drm2), "Expected d3drm2 reference unchanged.\n"); ok(ref3 == get_refcount((IUnknown *)d3drm3), "Expected d3drm3 reference unchanged.\n"); /* Release leaked reference to d3drm1 */ IDirect3DRM_Release(d3drm1); IDirect3DRMTexture3_Release(texture3); IDirectDrawSurface_Release(surface2); IDirectDrawSurface_Release(surface); IDirect3DRM3_Release(d3drm3); IDirect3DRM2_Release(d3drm2); IDirect3DRM_Release(d3drm1); IDirectDraw_Release(ddraw); } static void test_animation(void) { IDirect3DRMAnimation2 *animation2; IDirect3DRMAnimation *animation; D3DRMANIMATIONOPTIONS options; IDirect3DRMObject *obj, *obj2; D3DRMANIMATIONKEY keys[10]; IDirect3DRMFrame3 *frame3; IDirect3DRMFrame *frame; D3DRMANIMATIONKEY key; IDirect3DRM *d3drm1; D3DRMQUATERNION q; DWORD count, i; HRESULT hr; D3DVECTOR v; hr = Direct3DRMCreate(&d3drm1); ok(SUCCEEDED(hr), "Failed to create IDirect3DRM instance, hr 0x%08x.\n", hr); hr = IDirect3DRM_CreateAnimation(d3drm1, NULL); ok(hr == D3DRMERR_BADVALUE, "Unexpected hr 0x%08x.\n", hr); CHECK_REFCOUNT(d3drm1, 1); hr = IDirect3DRM_CreateAnimation(d3drm1, &animation); ok(SUCCEEDED(hr), "Failed to create animation hr 0x%08x.\n", hr); CHECK_REFCOUNT(d3drm1, 2); test_class_name((IDirect3DRMObject *)animation, "Animation"); hr = IDirect3DRMAnimation_QueryInterface(animation, &IID_IDirect3DRMAnimation2, (void **)&animation2); ok(SUCCEEDED(hr), "Failed to get IDirect3DRMAnimation2, hr 0x%08x.\n", hr); ok(animation != (void *)animation2, "Expected different interface pointer.\n"); hr = IDirect3DRMAnimation_QueryInterface(animation, &IID_IDirect3DRMObject, (void **)&obj); ok(SUCCEEDED(hr), "Failed to get IDirect3DRMObject, hr 0x%08x.\n", hr); hr = IDirect3DRMAnimation2_QueryInterface(animation2, &IID_IDirect3DRMObject, (void **)&obj2); ok(SUCCEEDED(hr), "Failed to get IDirect3DRMObject, hr 0x%08x.\n", hr); ok(obj == obj2 && obj == (IDirect3DRMObject *)animation, "Unexpected object pointer.\n"); IDirect3DRMObject_Release(obj); IDirect3DRMObject_Release(obj2); /* Set animated frame, get it back. */ hr = IDirect3DRM_CreateFrame(d3drm1, NULL, &frame); ok(SUCCEEDED(hr), "Failed to create a frame, hr %#x.\n", hr); hr = IDirect3DRMAnimation_SetFrame(animation, NULL); ok(SUCCEEDED(hr), "Failed to reset frame, hr %#x.\n", hr); CHECK_REFCOUNT(frame, 1); hr = IDirect3DRMAnimation_SetFrame(animation, frame); ok(SUCCEEDED(hr), "Failed to set a frame, hr %#x.\n", hr); CHECK_REFCOUNT(frame, 1); hr = IDirect3DRMAnimation2_GetFrame(animation2, NULL); ok(hr == D3DRMERR_BADVALUE, "Unexpected hr %#x.\n", hr); hr = IDirect3DRMAnimation2_GetFrame(animation2, &frame3); ok(SUCCEEDED(hr), "Failed to get the frame, %#x.\n", hr); ok(frame3 != (void *)frame, "Unexpected interface pointer.\n"); CHECK_REFCOUNT(frame, 2); IDirect3DRMFrame3_Release(frame3); hr = IDirect3DRMAnimation_SetFrame(animation, NULL); ok(SUCCEEDED(hr), "Failed to reset frame, hr %#x.\n", hr); hr = IDirect3DRMFrame_QueryInterface(frame, &IID_IDirect3DRMFrame3, (void **)&frame3); ok(SUCCEEDED(hr), "Failed to get IDirect3DRMFrame3, hr %#x.\n", hr); CHECK_REFCOUNT(frame3, 2); hr = IDirect3DRMAnimation2_SetFrame(animation2, frame3); ok(SUCCEEDED(hr), "Failed to set a frame, hr %#x.\n", hr); CHECK_REFCOUNT(frame3, 2); IDirect3DRMFrame3_Release(frame3); IDirect3DRMFrame_Release(frame); /* Animation options. */ options = IDirect3DRMAnimation_GetOptions(animation); ok(options == (D3DRMANIMATION_CLOSED | D3DRMANIMATION_LINEARPOSITION), "Unexpected default options %#x.\n", options); /* Undefined mask value */ hr = IDirect3DRMAnimation_SetOptions(animation, 0xf0000000); ok(hr == D3DRMERR_BADVALUE, "Unexpected hr %#x.\n", hr); options = IDirect3DRMAnimation_GetOptions(animation); ok(options == (D3DRMANIMATION_CLOSED | D3DRMANIMATION_LINEARPOSITION), "Unexpected default options %#x.\n", options); /* Ambiguous mask */ hr = IDirect3DRMAnimation_SetOptions(animation, D3DRMANIMATION_OPEN | D3DRMANIMATION_CLOSED); ok(hr == D3DRMERR_BADVALUE, "Unexpected hr %#x.\n", hr); hr = IDirect3DRMAnimation_SetOptions(animation, D3DRMANIMATION_LINEARPOSITION | D3DRMANIMATION_SPLINEPOSITION); ok(hr == D3DRMERR_BADVALUE, "Unexpected hr %#x.\n", hr); hr = IDirect3DRMAnimation_SetOptions(animation, D3DRMANIMATION_SCALEANDROTATION | D3DRMANIMATION_POSITION); ok(hr == D3DRMERR_BADVALUE, "Unexpected hr %#x.\n", hr); options = IDirect3DRMAnimation_GetOptions(animation); ok(options == (D3DRMANIMATION_CLOSED | D3DRMANIMATION_LINEARPOSITION), "Unexpected default options %#x.\n", options); /* Mask contains undefined bits together with valid one. */ hr = IDirect3DRMAnimation_SetOptions(animation, 0xf0000000 | D3DRMANIMATION_OPEN); ok(SUCCEEDED(hr), "Failed to set animation options, hr %#x.\n", hr); options = IDirect3DRMAnimation_GetOptions(animation); ok(options == (0xf0000000 | D3DRMANIMATION_OPEN), "Unexpected animation options %#x.\n", options); hr = IDirect3DRMAnimation_SetOptions(animation, D3DRMANIMATION_SCALEANDROTATION); ok(SUCCEEDED(hr), "Failed to set animation options, hr %#x.\n", hr); options = IDirect3DRMAnimation_GetOptions(animation); ok(options == D3DRMANIMATION_SCALEANDROTATION, "Unexpected options %#x.\n", options); hr = IDirect3DRMAnimation_SetOptions(animation, D3DRMANIMATION_OPEN); ok(SUCCEEDED(hr), "Failed to set animation options, hr %#x.\n", hr); options = IDirect3DRMAnimation_GetOptions(animation); ok(options == D3DRMANIMATION_OPEN, "Unexpected options %#x.\n", options); hr = IDirect3DRMAnimation_SetOptions(animation, 0); ok(hr == D3DRMERR_BADVALUE, "Unexpected hr %#x.\n", hr); options = IDirect3DRMAnimation_GetOptions(animation); ok(options == D3DRMANIMATION_OPEN, "Unexpected options %#x.\n", options); /* Key management. */ hr = IDirect3DRMAnimation_AddPositionKey(animation, 0.0f, 1.0f, 0.0f, 0.0f); ok(SUCCEEDED(hr), "Failed to add position key, hr %#x.\n", hr); hr = IDirect3DRMAnimation_AddScaleKey(animation, 0.0f, 1.0f, 2.0f, 1.0f); ok(SUCCEEDED(hr), "Failed to add scale key, hr %#x.\n", hr); hr = IDirect3DRMAnimation_AddPositionKey(animation, 0.0f, 2.0f, 0.0f, 0.0f); ok(SUCCEEDED(hr), "Failed to add position key, hr %#x.\n", hr); hr = IDirect3DRMAnimation_AddPositionKey(animation, 99.0f, 3.0f, 1.0f, 0.0f); ok(SUCCEEDED(hr), "Failed to add position key, hr %#x.\n", hr); hr = IDirect3DRMAnimation_AddPositionKey(animation, 80.0f, 4.0f, 1.0f, 0.0f); ok(SUCCEEDED(hr), "Failed to add position key, hr %#x.\n", hr); v.x = 1.0f; v.y = 0.0f; v.z = 0.0f; D3DRMQuaternionFromRotation(&q, &v, 1.0f); /* NULL quaternion pointer leads to a crash on Windows. */ hr = IDirect3DRMAnimation_AddRotateKey(animation, 0.0f, &q); ok(SUCCEEDED(hr), "Failed to add rotation key, hr %#.x\n", hr); count = 0; memset(keys, 0, sizeof(keys)); hr = IDirect3DRMAnimation2_GetKeys(animation2, 0.0f, 99.0f, &count, keys); ok(SUCCEEDED(hr), "Failed to get animation keys, hr %#x.\n", hr); ok(count == 6, "Unexpected key count %u.\n", count); ok(keys[0].dwKeyType == D3DRMANIMATION_ROTATEKEY, "Unexpected key type %u.\n", keys[0].dwKeyType); ok(keys[1].dwKeyType == D3DRMANIMATION_POSITIONKEY, "Unexpected key type %u.\n", keys[1].dwKeyType); ok(keys[2].dwKeyType == D3DRMANIMATION_POSITIONKEY, "Unexpected key type %u.\n", keys[2].dwKeyType); ok(keys[3].dwKeyType == D3DRMANIMATION_POSITIONKEY, "Unexpected key type %u.\n", keys[3].dwKeyType); ok(keys[4].dwKeyType == D3DRMANIMATION_POSITIONKEY, "Unexpected key type %u.\n", keys[4].dwKeyType); ok(keys[5].dwKeyType == D3DRMANIMATION_SCALEKEY, "Unexpected key type %u.\n", keys[5].dwKeyType); /* Relative order, keys are returned sorted by time. */ ok(keys[1].dvTime == 0.0f, "Unexpected key time %.8e.\n", keys[1].dvTime); ok(keys[2].dvTime == 0.0f, "Unexpected key time %.8e.\n", keys[2].dvTime); ok(keys[3].dvTime == 80.0f, "Unexpected key time %.8e.\n", keys[3].dvTime); ok(keys[4].dvTime == 99.0f, "Unexpected key time %.8e.\n", keys[4].dvTime); /* For keys with same time, order they were added in is kept. */ ok(keys[1].dvPositionKey.x == 1.0f, "Unexpected key position x %.8e.\n", keys[1].dvPositionKey.x); ok(keys[2].dvPositionKey.x == 2.0f, "Unexpected key position x %.8e.\n", keys[2].dvPositionKey.x); ok(keys[3].dvPositionKey.x == 4.0f, "Unexpected key position x %.8e.\n", keys[3].dvPositionKey.x); ok(keys[4].dvPositionKey.x == 3.0f, "Unexpected key position x %.8e.\n", keys[4].dvPositionKey.x); for (i = 0; i < count; i++) { ok(keys[i].dwSize == sizeof(*keys), "%u: unexpected dwSize value %u.\n", i, keys[i].dwSize); todo_wine { switch (keys[i].dwKeyType) { case D3DRMANIMATION_ROTATEKEY: ok((keys[i].dwID & 0xf0000000) == 0x40000000, "%u: unexpected id mask %#x.\n", i, keys[i].dwID); break; case D3DRMANIMATION_POSITIONKEY: ok((keys[i].dwID & 0xf0000000) == 0x80000000, "%u: unexpected id mask %#x.\n", i, keys[i].dwID); break; case D3DRMANIMATION_SCALEKEY: ok((keys[i].dwID & 0xf0000000) == 0xc0000000, "%u: unexpected id mask %#x.\n", i, keys[i].dwID); break; default: ok(0, "%u: unknown key type %d.\n", i, keys[i].dwKeyType); } } } /* No keys in this range. */ count = 10; hr = IDirect3DRMAnimation2_GetKeys(animation2, 100.0f, 200.0f, &count, NULL); ok(hr == D3DRMERR_NOSUCHKEY, "Unexpected hr %#x.\n", hr); ok(count == 0, "Unexpected key count %u.\n", count); count = 10; hr = IDirect3DRMAnimation2_GetKeys(animation2, 100.0f, 200.0f, &count, keys); ok(hr == D3DRMERR_NOSUCHKEY, "Unexpected hr %#x.\n", hr); ok(count == 0, "Unexpected key count %u.\n", count); count = 10; hr = IDirect3DRMAnimation2_GetKeys(animation2, 0.0f, 0.0f, &count, NULL); ok(SUCCEEDED(hr), "Failed to get animation keys, hr %#x.\n", hr); ok(count == 4, "Unexpected key count %u.\n", count); hr = IDirect3DRMAnimation2_GetKeys(animation2, 0.0f, 100.0f, NULL, NULL); ok(hr == D3DRMERR_BADVALUE, "Unexpected hr %#x.\n", hr); /* Time is 0-based. */ hr = IDirect3DRMAnimation2_GetKeys(animation2, -100.0f, -50.0f, NULL, NULL); ok(hr == D3DRMERR_BADVALUE, "Unexpected hr %#x.\n", hr); count = 10; hr = IDirect3DRMAnimation2_GetKeys(animation2, -100.0f, -50.0f, &count, NULL); ok(hr == D3DRMERR_NOSUCHKEY, "Unexpected hr %#x.\n", hr); ok(count == 0, "Unexpected key count %u.\n", count); count = 10; hr = IDirect3DRMAnimation2_GetKeys(animation2, -100.0f, 100.0f, &count, NULL); ok(SUCCEEDED(hr), "Failed to get animation keys, hr %#x.\n", hr); ok(count == 6, "Unexpected key count %u.\n", count); /* AddKey() tests. */ hr = IDirect3DRMAnimation2_AddKey(animation2, NULL); ok(hr == E_INVALIDARG, "Unexpected hr %#x.\n", hr); memset(&key, 0, sizeof(key)); key.dwKeyType = D3DRMANIMATION_POSITIONKEY; hr = IDirect3DRMAnimation2_AddKey(animation2, &key); ok(hr == E_INVALIDARG, "Unexpected hr %#x.\n", hr); memset(&key, 0, sizeof(key)); key.dwSize = sizeof(key) - 1; key.dwKeyType = D3DRMANIMATION_POSITIONKEY; hr = IDirect3DRMAnimation2_AddKey(animation2, &key); ok(hr == E_INVALIDARG, "Unexpected hr %#x.\n", hr); memset(&key, 0, sizeof(key)); key.dwSize = sizeof(key) + 1; key.dwKeyType = D3DRMANIMATION_POSITIONKEY; hr = IDirect3DRMAnimation2_AddKey(animation2, &key); ok(hr == E_INVALIDARG, "Unexpected hr %#x.\n", hr); memset(&key, 0, sizeof(key)); key.dwSize = sizeof(key); key.dwKeyType = D3DRMANIMATION_POSITIONKEY; key.dvPositionKey.x = 8.0f; hr = IDirect3DRMAnimation2_AddKey(animation2, &key); ok(SUCCEEDED(hr), "Failed to add key, hr %#x.\n", hr); /* Delete tests. */ hr = IDirect3DRMAnimation_AddRotateKey(animation, 0.0f, &q); ok(SUCCEEDED(hr), "Failed to add rotation key, hr %#.x\n", hr); hr = IDirect3DRMAnimation_AddScaleKey(animation, 0.0f, 1.0f, 2.0f, 1.0f); ok(SUCCEEDED(hr), "Failed to add scale key, hr %#x.\n", hr); count = 0; memset(keys, 0, sizeof(keys)); hr = IDirect3DRMAnimation2_GetKeys(animation2, -1000.0f, 1000.0f, &count, keys); ok(SUCCEEDED(hr), "Failed to get key count, hr %#x.\n", hr); ok(count == 9, "Unexpected key count %u.\n", count); ok(keys[0].dwKeyType == D3DRMANIMATION_ROTATEKEY, "Unexpected key type %u.\n", keys[0].dwKeyType); ok(keys[1].dwKeyType == D3DRMANIMATION_ROTATEKEY, "Unexpected key type %u.\n", keys[1].dwKeyType); ok(keys[2].dwKeyType == D3DRMANIMATION_POSITIONKEY, "Unexpected key type %u.\n", keys[2].dwKeyType); ok(keys[3].dwKeyType == D3DRMANIMATION_POSITIONKEY, "Unexpected key type %u.\n", keys[3].dwKeyType); ok(keys[4].dwKeyType == D3DRMANIMATION_POSITIONKEY, "Unexpected key type %u.\n", keys[4].dwKeyType); ok(keys[5].dwKeyType == D3DRMANIMATION_POSITIONKEY, "Unexpected key type %u.\n", keys[5].dwKeyType); ok(keys[6].dwKeyType == D3DRMANIMATION_POSITIONKEY, "Unexpected key type %u.\n", keys[6].dwKeyType); ok(keys[7].dwKeyType == D3DRMANIMATION_SCALEKEY, "Unexpected key type %u.\n", keys[7].dwKeyType); ok(keys[8].dwKeyType == D3DRMANIMATION_SCALEKEY, "Unexpected key type %u.\n", keys[8].dwKeyType); ok(keys[0].dvTime == 0.0f, "Unexpected key time %.8e.\n", keys[0].dvTime); ok(keys[1].dvTime == 0.0f, "Unexpected key time %.8e.\n", keys[1].dvTime); ok(keys[2].dvTime == 0.0f, "Unexpected key time %.8e.\n", keys[2].dvTime); ok(keys[3].dvTime == 0.0f, "Unexpected key time %.8e.\n", keys[3].dvTime); ok(keys[4].dvTime == 0.0f, "Unexpected key time %.8e.\n", keys[4].dvTime); ok(keys[5].dvTime == 80.0f, "Unexpected key time %.8e.\n", keys[5].dvTime); ok(keys[6].dvTime == 99.0f, "Unexpected key time %.8e.\n", keys[6].dvTime); ok(keys[7].dvTime == 0.0f, "Unexpected key time %.8e.\n", keys[7].dvTime); ok(keys[8].dvTime == 0.0f, "Unexpected key time %.8e.\n", keys[8].dvTime); hr = IDirect3DRMAnimation_DeleteKey(animation, -100.0f); ok(SUCCEEDED(hr), "Failed to delete keys, hr %#x.\n", hr); hr = IDirect3DRMAnimation_DeleteKey(animation, 100.0f); ok(SUCCEEDED(hr), "Failed to delete keys, hr %#x.\n", hr); /* Only first Position keys are not removed. */ hr = IDirect3DRMAnimation_DeleteKey(animation, 0.0f); ok(SUCCEEDED(hr), "Failed to delete keys, hr %#x.\n", hr); count = 0; memset(keys, 0, sizeof(keys)); hr = IDirect3DRMAnimation2_GetKeys(animation2, 0.0f, 100.0f, &count, keys); ok(SUCCEEDED(hr), "Failed to get key count, hr %#x.\n", hr); ok(count == 6, "Unexpected key count %u.\n", count); ok(keys[0].dwKeyType == D3DRMANIMATION_ROTATEKEY, "Unexpected key type %u.\n", keys[0].dwKeyType); ok(keys[1].dwKeyType == D3DRMANIMATION_POSITIONKEY, "Unexpected key type %u.\n", keys[1].dwKeyType); ok(keys[2].dwKeyType == D3DRMANIMATION_POSITIONKEY, "Unexpected key type %u.\n", keys[2].dwKeyType); ok(keys[3].dwKeyType == D3DRMANIMATION_POSITIONKEY, "Unexpected key type %u.\n", keys[3].dwKeyType); ok(keys[4].dwKeyType == D3DRMANIMATION_POSITIONKEY, "Unexpected key type %u.\n", keys[4].dwKeyType); ok(keys[5].dwKeyType == D3DRMANIMATION_SCALEKEY, "Unexpected key type %u.\n", keys[5].dwKeyType); ok(keys[0].dvTime == 0.0f, "Unexpected key time %.8e.\n", keys[0].dvTime); ok(keys[1].dvTime == 0.0f, "Unexpected key time %.8e.\n", keys[1].dvTime); ok(keys[2].dvTime == 0.0f, "Unexpected key time %.8e.\n", keys[2].dvTime); ok(keys[3].dvTime == 80.0f, "Unexpected key time %.8e.\n", keys[3].dvTime); ok(keys[4].dvTime == 99.0f, "Unexpected key time %.8e.\n", keys[4].dvTime); ok(keys[5].dvTime == 0.0f, "Unexpected key time %.8e.\n", keys[5].dvTime); hr = IDirect3DRMAnimation_DeleteKey(animation, 0.0f); ok(SUCCEEDED(hr), "Failed to delete keys, hr %#x.\n", hr); count = 0; hr = IDirect3DRMAnimation2_GetKeys(animation2, 0.0f, 100.0f, &count, NULL); ok(SUCCEEDED(hr), "Failed to get key count, hr %#x.\n", hr); ok(count == 3, "Unexpected key count %u.\n", count); IDirect3DRMAnimation2_Release(animation2); IDirect3DRMAnimation_Release(animation); IDirect3DRM_Release(d3drm1); } static void test_animation_qi(void) { static const struct qi_test tests[] = { { &IID_IDirect3DRMAnimation2, &IID_IUnknown, &IID_IDirect3DRMAnimation2, S_OK }, { &IID_IDirect3DRMAnimation, &IID_IUnknown, &IID_IDirect3DRMAnimation, S_OK }, { &IID_IDirect3DRM, NULL, NULL, CLASS_E_CLASSNOTAVAILABLE }, { &IID_IDirect3DRMDevice, NULL, NULL, CLASS_E_CLASSNOTAVAILABLE }, { &IID_IDirect3DRMObject, &IID_IUnknown, &IID_IDirect3DRMAnimation, S_OK }, { &IID_IDirect3DRMDevice2, NULL, NULL, CLASS_E_CLASSNOTAVAILABLE }, { &IID_IDirect3DRMDevice3, NULL, NULL, CLASS_E_CLASSNOTAVAILABLE }, { &IID_IDirect3DRMViewport, NULL, NULL, CLASS_E_CLASSNOTAVAILABLE }, { &IID_IDirect3DRMViewport2, NULL, NULL, CLASS_E_CLASSNOTAVAILABLE }, { &IID_IDirect3DRM3, NULL, NULL, CLASS_E_CLASSNOTAVAILABLE }, { &IID_IDirect3DRM2, NULL, NULL, CLASS_E_CLASSNOTAVAILABLE }, { &IID_IDirect3DRMVisual, NULL, NULL, CLASS_E_CLASSNOTAVAILABLE }, { &IID_IDirect3DRMMesh, NULL, NULL, CLASS_E_CLASSNOTAVAILABLE }, { &IID_IDirect3DRMMeshBuilder, NULL, NULL, CLASS_E_CLASSNOTAVAILABLE }, { &IID_IDirect3DRMMeshBuilder2, NULL, NULL, CLASS_E_CLASSNOTAVAILABLE }, { &IID_IDirect3DRMMeshBuilder3, NULL, NULL, CLASS_E_CLASSNOTAVAILABLE }, { &IID_IDirect3DRMFace, NULL, NULL, CLASS_E_CLASSNOTAVAILABLE }, { &IID_IDirect3DRMFace2, NULL, NULL, CLASS_E_CLASSNOTAVAILABLE }, { &IID_IDirect3DRMLight, NULL, NULL, CLASS_E_CLASSNOTAVAILABLE }, { &IID_IDirect3DRMTexture, NULL, NULL, CLASS_E_CLASSNOTAVAILABLE }, { &IID_IDirect3DRMTexture2, NULL, NULL, CLASS_E_CLASSNOTAVAILABLE }, { &IID_IDirect3DRMTexture3, NULL, NULL, CLASS_E_CLASSNOTAVAILABLE }, { &IID_IDirect3DRMMaterial, NULL, NULL, CLASS_E_CLASSNOTAVAILABLE }, { &IID_IDirect3DRMMaterial2, NULL, NULL, CLASS_E_CLASSNOTAVAILABLE }, { &IID_IDirect3DRMAnimationSet, NULL, NULL, CLASS_E_CLASSNOTAVAILABLE }, { &IID_IDirect3DRMAnimationSet2, NULL, NULL, CLASS_E_CLASSNOTAVAILABLE }, { &IID_IDirect3DRMObjectArray, NULL, NULL, CLASS_E_CLASSNOTAVAILABLE }, { &IID_IDirect3DRMDeviceArray, NULL, NULL, CLASS_E_CLASSNOTAVAILABLE }, { &IID_IDirect3DRMViewportArray, NULL, NULL, CLASS_E_CLASSNOTAVAILABLE }, { &IID_IDirect3DRMFrameArray, NULL, NULL, CLASS_E_CLASSNOTAVAILABLE }, { &IID_IDirect3DRMVisualArray, NULL, NULL, CLASS_E_CLASSNOTAVAILABLE }, { &IID_IDirect3DRMLightArray, NULL, NULL, CLASS_E_CLASSNOTAVAILABLE }, { &IID_IDirect3DRMPickedArray, NULL, NULL, CLASS_E_CLASSNOTAVAILABLE }, { &IID_IDirect3DRMFaceArray, NULL, NULL, CLASS_E_CLASSNOTAVAILABLE }, { &IID_IDirect3DRMAnimationArray, NULL, NULL, CLASS_E_CLASSNOTAVAILABLE }, { &IID_IDirect3DRMUserVisual, NULL, NULL, CLASS_E_CLASSNOTAVAILABLE }, { &IID_IDirect3DRMShadow, NULL, NULL, CLASS_E_CLASSNOTAVAILABLE }, { &IID_IDirect3DRMShadow2, NULL, NULL, CLASS_E_CLASSNOTAVAILABLE }, { &IID_IDirect3DRMInterpolator, NULL, NULL, CLASS_E_CLASSNOTAVAILABLE }, { &IID_IDirect3DRMProgressiveMesh, NULL, NULL, CLASS_E_CLASSNOTAVAILABLE }, { &IID_IDirect3DRMPicked2Array, NULL, NULL, CLASS_E_CLASSNOTAVAILABLE }, { &IID_IDirect3DRMClippedVisual, NULL, NULL, CLASS_E_CLASSNOTAVAILABLE }, { &IID_IDirectDrawClipper, NULL, NULL, CLASS_E_CLASSNOTAVAILABLE }, { &IID_IDirectDrawSurface7, NULL, NULL, CLASS_E_CLASSNOTAVAILABLE }, { &IID_IDirectDrawSurface4, NULL, NULL, CLASS_E_CLASSNOTAVAILABLE }, { &IID_IDirectDrawSurface3, NULL, NULL, CLASS_E_CLASSNOTAVAILABLE }, { &IID_IDirectDrawSurface2, NULL, NULL, CLASS_E_CLASSNOTAVAILABLE }, { &IID_IDirectDrawSurface, NULL, NULL, CLASS_E_CLASSNOTAVAILABLE }, { &IID_IDirect3DDevice7, NULL, NULL, CLASS_E_CLASSNOTAVAILABLE }, { &IID_IDirect3DDevice3, NULL, NULL, CLASS_E_CLASSNOTAVAILABLE }, { &IID_IDirect3DDevice2, NULL, NULL, CLASS_E_CLASSNOTAVAILABLE }, { &IID_IDirect3DDevice, NULL, NULL, CLASS_E_CLASSNOTAVAILABLE }, { &IID_IDirect3D7, NULL, NULL, CLASS_E_CLASSNOTAVAILABLE }, { &IID_IDirect3D3, NULL, NULL, CLASS_E_CLASSNOTAVAILABLE }, { &IID_IDirect3D2, NULL, NULL, CLASS_E_CLASSNOTAVAILABLE }, { &IID_IDirect3D, NULL, NULL, CLASS_E_CLASSNOTAVAILABLE }, { &IID_IDirectDraw7, NULL, NULL, CLASS_E_CLASSNOTAVAILABLE }, { &IID_IDirectDraw4, NULL, NULL, CLASS_E_CLASSNOTAVAILABLE }, { &IID_IDirectDraw3, NULL, NULL, CLASS_E_CLASSNOTAVAILABLE }, { &IID_IDirectDraw2, NULL, NULL, CLASS_E_CLASSNOTAVAILABLE }, { &IID_IDirectDraw, NULL, NULL, CLASS_E_CLASSNOTAVAILABLE }, { &IID_IDirect3DLight, NULL, NULL, CLASS_E_CLASSNOTAVAILABLE }, { &IID_IUnknown, &IID_IUnknown, NULL, S_OK }, }; IDirect3DRMAnimation2 *animation2; IDirect3DRMAnimation *animation; IDirect3DRM3 *d3drm3; IDirect3DRM *d3drm1; IUnknown *unknown; HRESULT hr; hr = Direct3DRMCreate(&d3drm1); ok(SUCCEEDED(hr), "Failed to create d3drm instance, hr %#x.\n", hr); hr = IDirect3DRM_CreateAnimation(d3drm1, &animation); ok(SUCCEEDED(hr), "Failed to create animation hr %#x.\n", hr); hr = IDirect3DRMAnimation_QueryInterface(animation, &IID_IUnknown, (void **)&unknown); ok(SUCCEEDED(hr), "Failed to get IUnknown from animation, hr %#x.\n", hr); IDirect3DRMAnimation_Release(animation); test_qi("animation_qi", unknown, &IID_IUnknown, tests, ARRAY_SIZE(tests)); IUnknown_Release(unknown); hr = IDirect3DRM_QueryInterface(d3drm1, &IID_IDirect3DRM3, (void **)&d3drm3); ok(SUCCEEDED(hr), "Failed to get IDirect3DRM3, hr %#x.\n", hr); hr = IDirect3DRM3_CreateAnimation(d3drm3, &animation2); ok(SUCCEEDED(hr), "Failed to create animation hr %#x.\n", hr); hr = IDirect3DRMAnimation2_QueryInterface(animation2, &IID_IUnknown, (void **)&unknown); ok(SUCCEEDED(hr), "Failed to get IUnknown from animation, hr %#x.\n", hr); IDirect3DRMAnimation2_Release(animation2); test_qi("animation2_qi", unknown, &IID_IUnknown, tests, ARRAY_SIZE(tests)); IUnknown_Release(unknown); IDirect3DRM3_Release(d3drm3); IDirect3DRM_Release(d3drm1); } static void test_wrap(void) { IDirect3DRMWrap *wrap; IDirect3DRM *d3drm1; HRESULT hr; hr = Direct3DRMCreate(&d3drm1); ok(SUCCEEDED(hr), "Failed to create IDirect3DRM instance, hr %#x.\n", hr); hr = IDirect3DRM_CreateObject(d3drm1, &CLSID_CDirect3DRMWrap, NULL, &IID_IDirect3DRMWrap, (void **)&wrap); ok(SUCCEEDED(hr), "Failed to create wrap instance, hr %#x.\n", hr); test_class_name((IDirect3DRMObject *)wrap, ""); IDirect3DRMWrap_Release(wrap); IDirect3DRM_Release(d3drm1); } static void test_wrap_qi(void) { static const struct qi_test tests[] = { { &IID_IDirect3DRMWrap, &IID_IUnknown, &IID_IDirect3DRMWrap, S_OK }, { &IID_IDirect3DRM, NULL, NULL, CLASS_E_CLASSNOTAVAILABLE }, { &IID_IDirect3DRMDevice, NULL, NULL, CLASS_E_CLASSNOTAVAILABLE }, { &IID_IDirect3DRMObject, &IID_IUnknown, &IID_IDirect3DRMWrap, S_OK }, { &IID_IDirect3DRMDevice2, NULL, NULL, CLASS_E_CLASSNOTAVAILABLE }, { &IID_IDirect3DRMDevice3, NULL, NULL, CLASS_E_CLASSNOTAVAILABLE }, { &IID_IDirect3DRMViewport, NULL, NULL, CLASS_E_CLASSNOTAVAILABLE }, { &IID_IDirect3DRMViewport2, NULL, NULL, CLASS_E_CLASSNOTAVAILABLE }, { &IID_IDirect3DRM3, NULL, NULL, CLASS_E_CLASSNOTAVAILABLE }, { &IID_IDirect3DRM2, NULL, NULL, CLASS_E_CLASSNOTAVAILABLE }, { &IID_IDirect3DRMVisual, NULL, NULL, CLASS_E_CLASSNOTAVAILABLE }, { &IID_IDirect3DRMMesh, NULL, NULL, CLASS_E_CLASSNOTAVAILABLE }, { &IID_IDirect3DRMMeshBuilder, NULL, NULL, CLASS_E_CLASSNOTAVAILABLE }, { &IID_IDirect3DRMMeshBuilder2, NULL, NULL, CLASS_E_CLASSNOTAVAILABLE }, { &IID_IDirect3DRMMeshBuilder3, NULL, NULL, CLASS_E_CLASSNOTAVAILABLE }, { &IID_IDirect3DRMFace, NULL, NULL, CLASS_E_CLASSNOTAVAILABLE }, { &IID_IDirect3DRMFace2, NULL, NULL, CLASS_E_CLASSNOTAVAILABLE }, { &IID_IDirect3DRMLight, NULL, NULL, CLASS_E_CLASSNOTAVAILABLE }, { &IID_IDirect3DRMTexture, NULL, NULL, CLASS_E_CLASSNOTAVAILABLE }, { &IID_IDirect3DRMTexture2, NULL, NULL, CLASS_E_CLASSNOTAVAILABLE }, { &IID_IDirect3DRMTexture3, NULL, NULL, CLASS_E_CLASSNOTAVAILABLE }, { &IID_IDirect3DRMMaterial, NULL, NULL, CLASS_E_CLASSNOTAVAILABLE }, { &IID_IDirect3DRMMaterial2, NULL, NULL, CLASS_E_CLASSNOTAVAILABLE }, { &IID_IDirect3DRMAnimation, NULL, NULL, CLASS_E_CLASSNOTAVAILABLE }, { &IID_IDirect3DRMAnimation2, NULL, NULL, CLASS_E_CLASSNOTAVAILABLE }, { &IID_IDirect3DRMAnimationSet, NULL, NULL, CLASS_E_CLASSNOTAVAILABLE }, { &IID_IDirect3DRMAnimationSet2, NULL, NULL, CLASS_E_CLASSNOTAVAILABLE }, { &IID_IDirect3DRMObjectArray, NULL, NULL, CLASS_E_CLASSNOTAVAILABLE }, { &IID_IDirect3DRMDeviceArray, NULL, NULL, CLASS_E_CLASSNOTAVAILABLE }, { &IID_IDirect3DRMViewportArray, NULL, NULL, CLASS_E_CLASSNOTAVAILABLE }, { &IID_IDirect3DRMFrameArray, NULL, NULL, CLASS_E_CLASSNOTAVAILABLE }, { &IID_IDirect3DRMVisualArray, NULL, NULL, CLASS_E_CLASSNOTAVAILABLE }, { &IID_IDirect3DRMLightArray, NULL, NULL, CLASS_E_CLASSNOTAVAILABLE }, { &IID_IDirect3DRMPickedArray, NULL, NULL, CLASS_E_CLASSNOTAVAILABLE }, { &IID_IDirect3DRMFaceArray, NULL, NULL, CLASS_E_CLASSNOTAVAILABLE }, { &IID_IDirect3DRMAnimationArray, NULL, NULL, CLASS_E_CLASSNOTAVAILABLE }, { &IID_IDirect3DRMUserVisual, NULL, NULL, CLASS_E_CLASSNOTAVAILABLE }, { &IID_IDirect3DRMShadow, NULL, NULL, CLASS_E_CLASSNOTAVAILABLE }, { &IID_IDirect3DRMShadow2, NULL, NULL, CLASS_E_CLASSNOTAVAILABLE }, { &IID_IDirect3DRMInterpolator, NULL, NULL, CLASS_E_CLASSNOTAVAILABLE }, { &IID_IDirect3DRMProgressiveMesh, NULL, NULL, CLASS_E_CLASSNOTAVAILABLE }, { &IID_IDirect3DRMPicked2Array, NULL, NULL, CLASS_E_CLASSNOTAVAILABLE }, { &IID_IDirect3DRMClippedVisual, NULL, NULL, CLASS_E_CLASSNOTAVAILABLE }, { &IID_IDirectDrawClipper, NULL, NULL, CLASS_E_CLASSNOTAVAILABLE }, { &IID_IDirectDrawSurface7, NULL, NULL, CLASS_E_CLASSNOTAVAILABLE }, { &IID_IDirectDrawSurface4, NULL, NULL, CLASS_E_CLASSNOTAVAILABLE }, { &IID_IDirectDrawSurface3, NULL, NULL, CLASS_E_CLASSNOTAVAILABLE }, { &IID_IDirectDrawSurface2, NULL, NULL, CLASS_E_CLASSNOTAVAILABLE }, { &IID_IDirectDrawSurface, NULL, NULL, CLASS_E_CLASSNOTAVAILABLE }, { &IID_IDirect3DDevice7, NULL, NULL, CLASS_E_CLASSNOTAVAILABLE }, { &IID_IDirect3DDevice3, NULL, NULL, CLASS_E_CLASSNOTAVAILABLE }, { &IID_IDirect3DDevice2, NULL, NULL, CLASS_E_CLASSNOTAVAILABLE }, { &IID_IDirect3DDevice, NULL, NULL, CLASS_E_CLASSNOTAVAILABLE }, { &IID_IDirect3D7, NULL, NULL, CLASS_E_CLASSNOTAVAILABLE }, { &IID_IDirect3D3, NULL, NULL, CLASS_E_CLASSNOTAVAILABLE }, { &IID_IDirect3D2, NULL, NULL, CLASS_E_CLASSNOTAVAILABLE }, { &IID_IDirect3D, NULL, NULL, CLASS_E_CLASSNOTAVAILABLE }, { &IID_IDirectDraw7, NULL, NULL, CLASS_E_CLASSNOTAVAILABLE }, { &IID_IDirectDraw4, NULL, NULL, CLASS_E_CLASSNOTAVAILABLE }, { &IID_IDirectDraw3, NULL, NULL, CLASS_E_CLASSNOTAVAILABLE }, { &IID_IDirectDraw2, NULL, NULL, CLASS_E_CLASSNOTAVAILABLE }, { &IID_IDirectDraw, NULL, NULL, CLASS_E_CLASSNOTAVAILABLE }, { &IID_IDirect3DLight, NULL, NULL, CLASS_E_CLASSNOTAVAILABLE }, { &IID_IUnknown, &IID_IUnknown, NULL, S_OK }, }; IDirect3DRMWrap *wrap; IDirect3DRM *d3drm1; IUnknown *unknown; HRESULT hr; hr = Direct3DRMCreate(&d3drm1); ok(SUCCEEDED(hr), "Failed to create d3drm instance, hr %#x.\n", hr); hr = IDirect3DRM_CreateObject(d3drm1, &CLSID_CDirect3DRMWrap, NULL, &IID_IDirect3DRMWrap, (void **)&wrap); ok(SUCCEEDED(hr), "Failed to create wrap instance, hr %#x.\n", hr); hr = IDirect3DRMWrap_QueryInterface(wrap, &IID_IUnknown, (void **)&unknown); ok(SUCCEEDED(hr), "Failed to get IUnknown from wrap (hr = %#x)\n", hr); IDirect3DRMWrap_Release(wrap); test_qi("wrap_qi", unknown, &IID_IUnknown, tests, ARRAY_SIZE(tests)); IUnknown_Release(unknown); IDirect3DRM_Release(d3drm1); } START_TEST(d3drm) { test_MeshBuilder(); test_MeshBuilder3(); test_Mesh(); test_Face(); test_Frame(); test_Device(); test_object(); test_Viewport(); test_Light(); test_Material2(); test_Texture(); test_frame_transform(); test_d3drm_load(); test_frame_mesh_materials(); test_d3drm_qi(); test_frame_qi(); test_device_qi(); test_create_device_from_clipper1(); test_create_device_from_clipper2(); test_create_device_from_clipper3(); test_create_device_from_surface1(); test_create_device_from_surface2(); test_create_device_from_surface3(); test_create_device_from_d3d1(); test_create_device_from_d3d2(); test_create_device_from_d3d3(); test_load_texture(); test_texture_qi(); test_viewport_qi(); test_viewport_clear1(); test_viewport_clear2(); test_create_texture_from_surface(); test_animation(); test_animation_qi(); test_wrap(); test_wrap_qi(); }