wine-wine/dlls/dplayx/dplobby.c

2123 lines
74 KiB
C

/* Direct Play Lobby 2 & 3 Implementation
*
* Copyright 1998,1999,2000 - Peter Hunnisett
*
* This library is free software; you can redistribute it and/or
* modify it under the terms of the GNU Lesser General Public
* License as published by the Free Software Foundation; either
* version 2.1 of the License, or (at your option) any later version.
*
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* Lesser General Public License for more details.
*
* You should have received a copy of the GNU Lesser General Public
* License along with this library; if not, write to the Free Software
* Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA
*/
#include <stdarg.h>
#include <string.h>
#define COBJMACROS
#define NONAMELESSUNION
#include "windef.h"
#include "winbase.h"
#include "winerror.h"
#include "winreg.h"
#include "winnls.h"
#include "wine/debug.h"
#include "dplayx_global.h"
#include "dplayx_messages.h"
#include "dplayx_queue.h"
#include "dplobby.h"
WINE_DEFAULT_DEBUG_CHANNEL(dplay);
/* Forward declarations for this module helper methods */
HRESULT DPL_CreateCompoundAddress ( LPCDPCOMPOUNDADDRESSELEMENT lpElements, DWORD dwElementCount,
LPVOID lpAddress, LPDWORD lpdwAddressSize, BOOL bAnsiInterface )DECLSPEC_HIDDEN;
static HRESULT DPL_CreateAddress( REFGUID guidSP, REFGUID guidDataType, LPCVOID lpData, DWORD dwDataSize,
LPVOID lpAddress, LPDWORD lpdwAddressSize, BOOL bAnsiInterface );
/*****************************************************************************
* IDirectPlayLobby {1,2,3} implementation structure
*
* The philosophy behind this extra pointer dereference is that I wanted to
* have the same structure for all types of objects without having to do
* a lot of casting. I also only wanted to implement an interface in the
* object it was "released" with IUnknown interface being implemented in the 1 version.
* Of course, with these new interfaces comes the data required to keep the state required
* by these interfaces. So, basically, the pointers contain the data associated with
* a release. If you use the data associated with release 3 in a release 2 object, you'll
* get a run time trap, as that won't have any data.
*
*/
struct DPLMSG
{
DPQ_ENTRY( DPLMSG ) msgs; /* Link to next queued message */
};
typedef struct DPLMSG* LPDPLMSG;
typedef struct IDirectPlayLobbyImpl
{
IDirectPlayLobby IDirectPlayLobby_iface;
IDirectPlayLobbyA IDirectPlayLobbyA_iface;
IDirectPlayLobby2 IDirectPlayLobby2_iface;
IDirectPlayLobby2A IDirectPlayLobby2A_iface;
IDirectPlayLobby3 IDirectPlayLobby3_iface;
IDirectPlayLobby3A IDirectPlayLobby3A_iface;
LONG numIfaces; /* "in use interfaces" refcount */
LONG ref, refA, ref2, ref2A, ref3, ref3A;
CRITICAL_SECTION lock;
HKEY cbkeyhack;
DWORD msgtid;
DPQ_HEAD( DPLMSG ) msgs; /* List of messages received */
} IDirectPlayLobbyImpl;
static inline IDirectPlayLobbyImpl *impl_from_IDirectPlayLobby( IDirectPlayLobby *iface )
{
return CONTAINING_RECORD( iface, IDirectPlayLobbyImpl, IDirectPlayLobby_iface );
}
static inline IDirectPlayLobbyImpl *impl_from_IDirectPlayLobbyA( IDirectPlayLobbyA *iface )
{
return CONTAINING_RECORD( iface, IDirectPlayLobbyImpl, IDirectPlayLobbyA_iface );
}
static inline IDirectPlayLobbyImpl *impl_from_IDirectPlayLobby2( IDirectPlayLobby2 *iface )
{
return CONTAINING_RECORD( iface, IDirectPlayLobbyImpl, IDirectPlayLobby2_iface );
}
static inline IDirectPlayLobbyImpl *impl_from_IDirectPlayLobby2A( IDirectPlayLobby2A *iface )
{
return CONTAINING_RECORD( iface, IDirectPlayLobbyImpl, IDirectPlayLobby2A_iface );
}
static inline IDirectPlayLobbyImpl *impl_from_IDirectPlayLobby3( IDirectPlayLobby3 *iface )
{
return CONTAINING_RECORD( iface, IDirectPlayLobbyImpl, IDirectPlayLobby3_iface );
}
static inline IDirectPlayLobbyImpl *impl_from_IDirectPlayLobby3A( IDirectPlayLobby3A *iface )
{
return CONTAINING_RECORD( iface, IDirectPlayLobbyImpl, IDirectPlayLobby3A_iface );
}
static void dplobby_destroy(IDirectPlayLobbyImpl *obj)
{
if ( obj->msgtid )
FIXME( "Should kill the msg thread\n" );
DPQ_DELETEQ( obj->msgs, msgs, LPDPLMSG, cbDeleteElemFromHeap );
obj->lock.DebugInfo->Spare[0] = 0;
DeleteCriticalSection( &obj->lock );
HeapFree( GetProcessHeap(), 0, obj );
}
static HRESULT WINAPI IDirectPlayLobbyAImpl_QueryInterface( IDirectPlayLobbyA *iface, REFIID riid,
void **ppv )
{
IDirectPlayLobbyImpl *This = impl_from_IDirectPlayLobbyA( iface );
return IDirectPlayLobby_QueryInterface( &This->IDirectPlayLobby3_iface, riid, ppv );
}
static HRESULT WINAPI IDirectPlayLobbyImpl_QueryInterface( IDirectPlayLobby *iface, REFIID riid,
void **ppv )
{
IDirectPlayLobbyImpl *This = impl_from_IDirectPlayLobby( iface );
return IDirectPlayLobby_QueryInterface( &This->IDirectPlayLobby3_iface, riid, ppv );
}
static HRESULT WINAPI IDirectPlayLobby2AImpl_QueryInterface( IDirectPlayLobby2A *iface, REFIID riid,
void **ppv )
{
IDirectPlayLobbyImpl *This = impl_from_IDirectPlayLobby2A( iface );
return IDirectPlayLobby_QueryInterface( &This->IDirectPlayLobby3_iface, riid, ppv );
}
static HRESULT WINAPI IDirectPlayLobby2Impl_QueryInterface( IDirectPlayLobby2 *iface, REFIID riid,
void **ppv )
{
IDirectPlayLobbyImpl *This = impl_from_IDirectPlayLobby2( iface );
return IDirectPlayLobby_QueryInterface( &This->IDirectPlayLobby3_iface, riid, ppv );
}
static HRESULT WINAPI IDirectPlayLobby3AImpl_QueryInterface( IDirectPlayLobby3A *iface, REFIID riid,
void **ppv )
{
IDirectPlayLobbyImpl *This = impl_from_IDirectPlayLobby3A( iface );
return IDirectPlayLobby_QueryInterface( &This->IDirectPlayLobby3_iface, riid, ppv );
}
static HRESULT WINAPI IDirectPlayLobby3Impl_QueryInterface( IDirectPlayLobby3 *iface, REFIID riid,
void **ppv )
{
IDirectPlayLobbyImpl *This = impl_from_IDirectPlayLobby3( iface );
if ( IsEqualGUID( &IID_IUnknown, riid ) )
{
TRACE( "(%p)->(IID_IUnknown %p)\n", This, ppv );
*ppv = &This->IDirectPlayLobby_iface;
}
else if ( IsEqualGUID( &IID_IDirectPlayLobby, riid ) )
{
TRACE( "(%p)->(IID_IDirectPlayLobby %p)\n", This, ppv );
*ppv = &This->IDirectPlayLobby_iface;
}
else if ( IsEqualGUID( &IID_IDirectPlayLobbyA, riid ) )
{
TRACE( "(%p)->(IID_IDirectPlayLobbyA %p)\n", This, ppv );
*ppv = &This->IDirectPlayLobbyA_iface;
}
else if ( IsEqualGUID( &IID_IDirectPlayLobby2, riid ) )
{
TRACE( "(%p)->(IID_IDirectPlayLobby2 %p)\n", This, ppv );
*ppv = &This->IDirectPlayLobby2_iface;
}
else if ( IsEqualGUID( &IID_IDirectPlayLobby2A, riid ) )
{
TRACE( "(%p)->(IID_IDirectPlayLobby2A %p)\n", This, ppv );
*ppv = &This->IDirectPlayLobby2A_iface;
}
else if ( IsEqualGUID( &IID_IDirectPlayLobby3, riid ) )
{
TRACE( "(%p)->(IID_IDirectPlay3 %p)\n", This, ppv );
*ppv = &This->IDirectPlayLobby3_iface;
}
else if ( IsEqualGUID( &IID_IDirectPlayLobby3A, riid ) )
{
TRACE( "(%p)->(IID_IDirectPlayLobby3A %p)\n", This, ppv );
*ppv = &This->IDirectPlayLobby3A_iface;
}
else
{
WARN("(%p)->(%s %p)\n", This, debugstr_guid(riid), ppv);
*ppv = NULL;
return E_NOINTERFACE;
}
IUnknown_AddRef((IUnknown*)*ppv);
return S_OK;
}
static ULONG WINAPI IDirectPlayLobbyAImpl_AddRef( IDirectPlayLobbyA *iface )
{
IDirectPlayLobbyImpl *This = impl_from_IDirectPlayLobbyA( iface );
ULONG ref = InterlockedIncrement( &This->refA );
TRACE( "(%p) refA=%d\n", This, ref );
if ( ref == 1 )
InterlockedIncrement( &This->numIfaces );
return ref;
}
static ULONG WINAPI IDirectPlayLobbyImpl_AddRef( IDirectPlayLobby *iface )
{
IDirectPlayLobbyImpl *This = impl_from_IDirectPlayLobby( iface );
ULONG ref = InterlockedIncrement( &This->ref );
TRACE( "(%p) ref=%d\n", This, ref );
if ( ref == 1 )
InterlockedIncrement( &This->numIfaces );
return ref;
}
static ULONG WINAPI IDirectPlayLobby2AImpl_AddRef(IDirectPlayLobby2A *iface)
{
IDirectPlayLobbyImpl *This = impl_from_IDirectPlayLobby2A( iface );
ULONG ref = InterlockedIncrement( &This->ref2A );
TRACE( "(%p) ref2A=%d\n", This, ref );
if ( ref == 1 )
InterlockedIncrement( &This->numIfaces );
return ref;
}
static ULONG WINAPI IDirectPlayLobby2Impl_AddRef(IDirectPlayLobby2 *iface)
{
IDirectPlayLobbyImpl *This = impl_from_IDirectPlayLobby2( iface );
ULONG ref = InterlockedIncrement( &This->ref2 );
TRACE( "(%p) ref2=%d\n", This, ref );
if ( ref == 1 )
InterlockedIncrement( &This->numIfaces );
return ref;
}
static ULONG WINAPI IDirectPlayLobby3AImpl_AddRef(IDirectPlayLobby3A *iface)
{
IDirectPlayLobbyImpl *This = impl_from_IDirectPlayLobby3A( iface );
ULONG ref = InterlockedIncrement( &This->ref3A );
TRACE( "(%p) ref3A=%d\n", This, ref );
if ( ref == 1 )
InterlockedIncrement( &This->numIfaces );
return ref;
}
static ULONG WINAPI IDirectPlayLobby3Impl_AddRef(IDirectPlayLobby3 *iface)
{
IDirectPlayLobbyImpl *This = impl_from_IDirectPlayLobby3( iface );
ULONG ref = InterlockedIncrement( &This->ref3 );
TRACE( "(%p) ref3=%d\n", This, ref );
if ( ref == 1 )
InterlockedIncrement( &This->numIfaces );
return ref;
}
static ULONG WINAPI IDirectPlayLobbyAImpl_Release( IDirectPlayLobbyA *iface )
{
IDirectPlayLobbyImpl *This = impl_from_IDirectPlayLobbyA( iface );
ULONG ref = InterlockedDecrement( &This->refA );
TRACE( "(%p) refA=%d\n", This, ref );
if ( !ref && !InterlockedDecrement( &This->numIfaces ) )
dplobby_destroy( This );
return ref;
}
static ULONG WINAPI IDirectPlayLobbyImpl_Release( IDirectPlayLobby *iface )
{
IDirectPlayLobbyImpl *This = impl_from_IDirectPlayLobby( iface );
ULONG ref = InterlockedDecrement( &This->ref );
TRACE( "(%p) ref=%d\n", This, ref );
if ( !ref && !InterlockedDecrement( &This->numIfaces ) )
dplobby_destroy( This );
return ref;
}
static ULONG WINAPI IDirectPlayLobby2AImpl_Release(IDirectPlayLobby2A *iface)
{
IDirectPlayLobbyImpl *This = impl_from_IDirectPlayLobby2A( iface );
ULONG ref = InterlockedDecrement( &This->ref2A );
TRACE( "(%p) ref2A=%d\n", This, ref );
if ( !ref && !InterlockedDecrement( &This->numIfaces ) )
dplobby_destroy( This );
return ref;
}
static ULONG WINAPI IDirectPlayLobby2Impl_Release(IDirectPlayLobby2 *iface)
{
IDirectPlayLobbyImpl *This = impl_from_IDirectPlayLobby2( iface );
ULONG ref = InterlockedDecrement( &This->ref2 );
TRACE( "(%p) ref2=%d\n", This, ref );
if ( !ref && !InterlockedDecrement( &This->numIfaces ) )
dplobby_destroy( This );
return ref;
}
static ULONG WINAPI IDirectPlayLobby3AImpl_Release(IDirectPlayLobby3A *iface)
{
IDirectPlayLobbyImpl *This = impl_from_IDirectPlayLobby3A( iface );
ULONG ref = InterlockedDecrement( &This->ref3A );
TRACE( "(%p) ref3A=%d\n", This, ref );
if ( !ref && !InterlockedDecrement( &This->numIfaces ) )
dplobby_destroy( This );
return ref;
}
static ULONG WINAPI IDirectPlayLobby3Impl_Release(IDirectPlayLobby3 *iface)
{
IDirectPlayLobbyImpl *This = impl_from_IDirectPlayLobby3( iface );
ULONG ref = InterlockedDecrement( &This->ref3 );
TRACE( "(%p) ref3=%d\n", This, ref );
if ( !ref && !InterlockedDecrement( &This->numIfaces ) )
dplobby_destroy( This );
return ref;
}
/********************************************************************
*
* Connects an application to the session specified by the DPLCONNECTION
* structure currently stored with the DirectPlayLobby object.
*
* Returns an IDirectPlay interface.
*
*/
static HRESULT DPL_ConnectEx( IDirectPlayLobbyImpl *This, DWORD dwFlags, REFIID riid, void **lplpDP,
IUnknown* pUnk)
{
HRESULT hr;
DWORD dwOpenFlags = 0;
DWORD dwConnSize = 0;
LPDPLCONNECTION lpConn;
FIXME("(%p)->(0x%08x,%p,%p): semi stub\n", This, dwFlags, lplpDP, pUnk );
if( pUnk )
{
return DPERR_INVALIDPARAMS;
}
/* Backwards compatibility */
if( dwFlags == 0 )
{
dwFlags = DPCONNECT_RETURNSTATUS;
}
if ( ( hr = dplay_create( riid, lplpDP ) ) != DP_OK )
{
ERR( "error creating interface for %s:%s.\n",
debugstr_guid( riid ), DPLAYX_HresultToString( hr ) );
return hr;
}
/* FIXME: Is it safe/correct to use appID of 0? */
hr = IDirectPlayLobby_GetConnectionSettings( &This->IDirectPlayLobby3_iface,
0, NULL, &dwConnSize );
if( hr != DPERR_BUFFERTOOSMALL )
{
return hr;
}
lpConn = HeapAlloc( GetProcessHeap(), HEAP_ZERO_MEMORY, dwConnSize );
if( lpConn == NULL )
{
return DPERR_NOMEMORY;
}
/* FIXME: Is it safe/correct to use appID of 0? */
hr = IDirectPlayLobby_GetConnectionSettings( &This->IDirectPlayLobby3_iface,
0, lpConn, &dwConnSize );
if( FAILED( hr ) )
{
HeapFree( GetProcessHeap(), 0, lpConn );
return hr;
}
#if 0
/* - Need to call IDirectPlay::EnumConnections with the service provider to get that good information
* - Need to call CreateAddress to create the lpConnection param for IDirectPlay::InitializeConnection
* - Call IDirectPlay::InitializeConnection
*/
/* Now initialize the Service Provider */
hr = IDirectPlayX_InitializeConnection( (*(LPDIRECTPLAY2*)lplpDP),
#endif
/* Setup flags to pass into DirectPlay::Open */
if( dwFlags & DPCONNECT_RETURNSTATUS )
{
dwOpenFlags |= DPOPEN_RETURNSTATUS;
}
dwOpenFlags |= lpConn->dwFlags;
hr = IDirectPlayX_Open( (*(LPDIRECTPLAY2*)lplpDP), lpConn->lpSessionDesc,
dwOpenFlags );
HeapFree( GetProcessHeap(), 0, lpConn );
return hr;
}
static HRESULT WINAPI IDirectPlayLobbyAImpl_Connect( IDirectPlayLobbyA *iface, DWORD flags,
IDirectPlay2A **dp, IUnknown *unk )
{
IDirectPlayLobbyImpl *This = impl_from_IDirectPlayLobbyA( iface );
return IDirectPlayLobby_Connect( &This->IDirectPlayLobby3A_iface, flags, dp, unk );
}
static HRESULT WINAPI IDirectPlayLobbyImpl_Connect( IDirectPlayLobby *iface, DWORD flags,
IDirectPlay2A **dp, IUnknown *unk )
{
IDirectPlayLobbyImpl *This = impl_from_IDirectPlayLobby( iface );
return IDirectPlayLobby_Connect( &This->IDirectPlayLobby3_iface, flags, dp, unk );
}
static HRESULT WINAPI IDirectPlayLobby2AImpl_Connect( IDirectPlayLobby2A *iface, DWORD flags,
IDirectPlay2A **dp, IUnknown *unk )
{
IDirectPlayLobbyImpl *This = impl_from_IDirectPlayLobby2A( iface );
return IDirectPlayLobby_Connect( &This->IDirectPlayLobby3A_iface, flags, dp, unk );
}
static HRESULT WINAPI IDirectPlayLobby2Impl_Connect( IDirectPlayLobby2 *iface, DWORD flags,
IDirectPlay2A **dp, IUnknown *unk )
{
IDirectPlayLobbyImpl *This = impl_from_IDirectPlayLobby2( iface );
return IDirectPlayLobby_Connect( &This->IDirectPlayLobby3_iface, flags, dp, unk );
}
static HRESULT WINAPI IDirectPlayLobby3AImpl_Connect( IDirectPlayLobby3A *iface, DWORD flags,
IDirectPlay2A **dp, IUnknown *unk)
{
return IDirectPlayLobby_ConnectEx( iface, flags, &IID_IDirectPlay2A, (void**)dp, unk );
}
static HRESULT WINAPI IDirectPlayLobby3Impl_Connect( IDirectPlayLobby3 *iface, DWORD flags,
IDirectPlay2 **dp, IUnknown *unk)
{
return IDirectPlayLobby_ConnectEx( iface, flags, &IID_IDirectPlay2A, (void**)dp, unk );
}
/********************************************************************
*
* Creates a DirectPlay Address, given a service provider-specific network
* address.
* Returns an address contains the globally unique identifier
* (GUID) of the service provider and data that the service provider can
* interpret as a network address.
*
* NOTE: It appears that this method is supposed to be really really stupid
* with no error checking on the contents.
*/
static HRESULT WINAPI IDirectPlayLobbyAImpl_CreateAddress( IDirectPlayLobbyA *iface, REFGUID sp,
REFGUID datatype, const void *data, DWORD datasize, void *address, DWORD *addrsize )
{
IDirectPlayLobbyImpl *This = impl_from_IDirectPlayLobbyA( iface );
return IDirectPlayLobby_CreateAddress( &This->IDirectPlayLobby3A_iface, sp, datatype, data,
datasize, address, addrsize );
}
static HRESULT WINAPI IDirectPlayLobbyImpl_CreateAddress( IDirectPlayLobby *iface, REFGUID sp,
REFGUID datatype, const void *data, DWORD datasize, void *address, DWORD *addrsize )
{
IDirectPlayLobbyImpl *This = impl_from_IDirectPlayLobby( iface );
return IDirectPlayLobby_CreateAddress( &This->IDirectPlayLobby3_iface, sp, datatype, data,
datasize, address, addrsize );
}
static HRESULT WINAPI IDirectPlayLobby2AImpl_CreateAddress( IDirectPlayLobby2A *iface, REFGUID sp,
REFGUID datatype, const void *data, DWORD datasize, void *address, DWORD *addrsize )
{
IDirectPlayLobbyImpl *This = impl_from_IDirectPlayLobby2A( iface );
return IDirectPlayLobby_CreateAddress( &This->IDirectPlayLobby3A_iface, sp, datatype, data,
datasize, address, addrsize );
}
static HRESULT WINAPI IDirectPlayLobby2Impl_CreateAddress( IDirectPlayLobby2 *iface, REFGUID sp,
REFGUID datatype, const void *data, DWORD datasize, void *address, DWORD *addrsize )
{
IDirectPlayLobbyImpl *This = impl_from_IDirectPlayLobby2( iface );
return IDirectPlayLobby_CreateAddress( &This->IDirectPlayLobby3_iface, sp, datatype, data,
datasize, address, addrsize );
}
static HRESULT WINAPI IDirectPlayLobby3AImpl_CreateAddress( IDirectPlayLobby3A *iface,
REFGUID guidSP, REFGUID guidDataType, const void *lpData, DWORD dwDataSize, void *lpAddress,
DWORD *lpdwAddressSize )
{
return DPL_CreateAddress( guidSP, guidDataType, lpData, dwDataSize,
lpAddress, lpdwAddressSize, TRUE );
}
static HRESULT WINAPI IDirectPlayLobby3Impl_CreateAddress( IDirectPlayLobby3 *iface, REFGUID guidSP,
REFGUID guidDataType, const void *lpData, DWORD dwDataSize, void *lpAddress,
DWORD *lpdwAddressSize )
{
return DPL_CreateAddress( guidSP, guidDataType, lpData, dwDataSize,
lpAddress, lpdwAddressSize, FALSE );
}
static HRESULT DPL_CreateAddress(
REFGUID guidSP,
REFGUID guidDataType,
LPCVOID lpData,
DWORD dwDataSize,
LPVOID lpAddress,
LPDWORD lpdwAddressSize,
BOOL bAnsiInterface )
{
const DWORD dwNumAddElements = 2; /* Service Provide & address data type */
DPCOMPOUNDADDRESSELEMENT addressElements[ 2 /* dwNumAddElements */ ];
TRACE( "(%p)->(%p,%p,0x%08x,%p,%p,%d)\n", guidSP, guidDataType, lpData, dwDataSize,
lpAddress, lpdwAddressSize, bAnsiInterface );
addressElements[ 0 ].guidDataType = DPAID_ServiceProvider;
addressElements[ 0 ].dwDataSize = sizeof( GUID );
addressElements[ 0 ].lpData = (LPVOID)guidSP;
addressElements[ 1 ].guidDataType = *guidDataType;
addressElements[ 1 ].dwDataSize = dwDataSize;
addressElements[ 1 ].lpData = (LPVOID)lpData;
/* Call CreateCompoundAddress to cut down on code.
NOTE: We can do this because we don't support DPL 1 interfaces! */
return DPL_CreateCompoundAddress( addressElements, dwNumAddElements,
lpAddress, lpdwAddressSize, bAnsiInterface );
}
/********************************************************************
*
* Parses out chunks from the DirectPlay Address buffer by calling the
* given callback function, with lpContext, for each of the chunks.
*
*/
static HRESULT WINAPI IDirectPlayLobbyAImpl_EnumAddress( IDirectPlayLobbyA *iface,
LPDPENUMADDRESSCALLBACK enumaddrcb, const void *address, DWORD size, void *context )
{
IDirectPlayLobbyImpl *This = impl_from_IDirectPlayLobbyA( iface );
return IDirectPlayLobby_EnumAddress( &This->IDirectPlayLobby3A_iface, enumaddrcb, address, size,
context );
}
static HRESULT WINAPI IDirectPlayLobbyImpl_EnumAddress( IDirectPlayLobby *iface,
LPDPENUMADDRESSCALLBACK enumaddrcb, const void *address, DWORD size, void *context )
{
IDirectPlayLobbyImpl *This = impl_from_IDirectPlayLobby( iface );
return IDirectPlayLobby_EnumAddress( &This->IDirectPlayLobby3_iface, enumaddrcb, address, size,
context );
}
static HRESULT WINAPI IDirectPlayLobby2AImpl_EnumAddress( IDirectPlayLobby2A *iface,
LPDPENUMADDRESSCALLBACK enumaddrcb, const void *address, DWORD size, void *context )
{
IDirectPlayLobbyImpl *This = impl_from_IDirectPlayLobby2A( iface );
return IDirectPlayLobby_EnumAddress( &This->IDirectPlayLobby3A_iface, enumaddrcb, address, size,
context );
}
static HRESULT WINAPI IDirectPlayLobby2Impl_EnumAddress( IDirectPlayLobby2 *iface,
LPDPENUMADDRESSCALLBACK enumaddrcb, const void *address, DWORD size, void *context )
{
IDirectPlayLobbyImpl *This = impl_from_IDirectPlayLobby2( iface );
return IDirectPlayLobby_EnumAddress( &This->IDirectPlayLobby3_iface, enumaddrcb, address, size,
context );
}
static HRESULT WINAPI IDirectPlayLobby3AImpl_EnumAddress( IDirectPlayLobby3A *iface,
LPDPENUMADDRESSCALLBACK lpEnumAddressCallback, const void *lpAddress, DWORD dwAddressSize,
void *lpContext )
{
IDirectPlayLobbyImpl *This = impl_from_IDirectPlayLobby3A( iface );
TRACE("(%p)->(%p,%p,0x%08x,%p)\n", This, lpEnumAddressCallback, lpAddress,
dwAddressSize, lpContext );
return DPL_EnumAddress( lpEnumAddressCallback, lpAddress, dwAddressSize, lpContext );
}
static HRESULT WINAPI IDirectPlayLobby3Impl_EnumAddress( IDirectPlayLobby3 *iface,
LPDPENUMADDRESSCALLBACK lpEnumAddressCallback, const void *lpAddress, DWORD dwAddressSize,
void *lpContext )
{
IDirectPlayLobbyImpl *This = impl_from_IDirectPlayLobby3( iface );
TRACE("(%p)->(%p,%p,0x%08x,%p)\n", This, lpEnumAddressCallback, lpAddress,
dwAddressSize, lpContext );
return DPL_EnumAddress( lpEnumAddressCallback, lpAddress, dwAddressSize, lpContext );
}
HRESULT DPL_EnumAddress( LPDPENUMADDRESSCALLBACK lpEnumAddressCallback, LPCVOID lpAddress,
DWORD dwAddressSize, LPVOID lpContext )
{
DWORD dwTotalSizeEnumerated = 0;
/* FIXME: First chunk is always the total size chunk - Should we report it? */
while ( dwTotalSizeEnumerated < dwAddressSize )
{
const DPADDRESS* lpElements = lpAddress;
DWORD dwSizeThisEnumeration;
/* Invoke the enum method. If false is returned, stop enumeration */
if ( !lpEnumAddressCallback( &lpElements->guidDataType,
lpElements->dwDataSize,
(const BYTE *)lpElements + sizeof( DPADDRESS ),
lpContext ) )
{
break;
}
dwSizeThisEnumeration = sizeof( DPADDRESS ) + lpElements->dwDataSize;
lpAddress = (const BYTE*) lpAddress + dwSizeThisEnumeration;
dwTotalSizeEnumerated += dwSizeThisEnumeration;
}
return DP_OK;
}
/********************************************************************
*
* Enumerates all the address types that a given service provider needs to
* build the DirectPlay Address.
*
*/
static HRESULT WINAPI IDirectPlayLobbyAImpl_EnumAddressTypes( IDirectPlayLobbyA *iface,
LPDPLENUMADDRESSTYPESCALLBACK enumaddrtypecb, REFGUID sp, void *context, DWORD flags )
{
IDirectPlayLobbyImpl *This = impl_from_IDirectPlayLobbyA( iface );
return IDirectPlayLobby_EnumAddressTypes( &This->IDirectPlayLobby3A_iface, enumaddrtypecb, sp,
context, flags );
}
static HRESULT WINAPI IDirectPlayLobbyImpl_EnumAddressTypes( IDirectPlayLobby *iface,
LPDPLENUMADDRESSTYPESCALLBACK enumaddrtypecb, REFGUID sp, void *context, DWORD flags )
{
IDirectPlayLobbyImpl *This = impl_from_IDirectPlayLobby( iface );
return IDirectPlayLobby_EnumAddressTypes( &This->IDirectPlayLobby3_iface, enumaddrtypecb, sp,
context, flags );
}
static HRESULT WINAPI IDirectPlayLobby2AImpl_EnumAddressTypes( IDirectPlayLobby2A *iface,
LPDPLENUMADDRESSTYPESCALLBACK enumaddrtypecb, REFGUID sp, void *context, DWORD flags )
{
IDirectPlayLobbyImpl *This = impl_from_IDirectPlayLobby2A( iface );
return IDirectPlayLobby_EnumAddressTypes( &This->IDirectPlayLobby3A_iface, enumaddrtypecb, sp,
context, flags );
}
static HRESULT WINAPI IDirectPlayLobby2Impl_EnumAddressTypes( IDirectPlayLobby2 *iface,
LPDPLENUMADDRESSTYPESCALLBACK enumaddrtypecb, REFGUID sp, void *context, DWORD flags )
{
IDirectPlayLobbyImpl *This = impl_from_IDirectPlayLobby2( iface );
return IDirectPlayLobby_EnumAddressTypes( &This->IDirectPlayLobby3_iface, enumaddrtypecb, sp,
context, flags );
}
static HRESULT WINAPI IDirectPlayLobby3AImpl_EnumAddressTypes( IDirectPlayLobby3A *iface,
LPDPLENUMADDRESSTYPESCALLBACK lpEnumAddressTypeCallback, REFGUID guidSP, void *lpContext,
DWORD dwFlags )
{
IDirectPlayLobbyImpl *This = impl_from_IDirectPlayLobby3A( iface );
HKEY hkResult;
LPCSTR searchSubKey = "SOFTWARE\\Microsoft\\DirectPlay\\Service Providers";
DWORD dwIndex, sizeOfSubKeyName=50;
char subKeyName[51];
FILETIME filetime;
TRACE(" (%p)->(%p,%p,%p,0x%08x)\n", This, lpEnumAddressTypeCallback, guidSP, lpContext, dwFlags );
if( dwFlags != 0 )
{
return DPERR_INVALIDPARAMS;
}
if( !lpEnumAddressTypeCallback )
{
return DPERR_INVALIDPARAMS;
}
if( guidSP == NULL )
{
return DPERR_INVALIDOBJECT;
}
/* Need to loop over the service providers in the registry */
if( RegOpenKeyExA( HKEY_LOCAL_MACHINE, searchSubKey,
0, KEY_READ, &hkResult ) != ERROR_SUCCESS )
{
/* Hmmm. Does this mean that there are no service providers? */
ERR(": no service providers?\n");
return DP_OK;
}
/* Traverse all the service providers we have available */
for( dwIndex=0;
RegEnumKeyExA( hkResult, dwIndex, subKeyName, &sizeOfSubKeyName,
NULL, NULL, NULL, &filetime ) != ERROR_NO_MORE_ITEMS;
++dwIndex, sizeOfSubKeyName=50 )
{
HKEY hkServiceProvider, hkServiceProviderAt;
GUID serviceProviderGUID;
DWORD returnTypeGUID, sizeOfReturnBuffer = 50;
char atSubKey[51];
char returnBuffer[51];
WCHAR buff[51];
DWORD dwAtIndex;
LPCSTR atKey = "Address Types";
LPCSTR guidDataSubKey = "Guid";
TRACE(" this time through: %s\n", subKeyName );
/* Get a handle for this particular service provider */
if( RegOpenKeyExA( hkResult, subKeyName, 0, KEY_READ,
&hkServiceProvider ) != ERROR_SUCCESS )
{
ERR(": what the heck is going on?\n" );
continue;
}
if( RegQueryValueExA( hkServiceProvider, guidDataSubKey,
NULL, &returnTypeGUID, (LPBYTE)returnBuffer,
&sizeOfReturnBuffer ) != ERROR_SUCCESS )
{
ERR(": missing GUID registry data members\n" );
continue;
}
/* FIXME: Check return types to ensure we're interpreting data right */
MultiByteToWideChar( CP_ACP, 0, returnBuffer, -1, buff, ARRAY_SIZE( buff ));
CLSIDFromString( buff, &serviceProviderGUID );
/* FIXME: Have I got a memory leak on the serviceProviderGUID? */
/* Determine if this is the Service Provider that the user asked for */
if( !IsEqualGUID( &serviceProviderGUID, guidSP ) )
{
continue;
}
/* Get a handle for this particular service provider */
if( RegOpenKeyExA( hkServiceProvider, atKey, 0, KEY_READ,
&hkServiceProviderAt ) != ERROR_SUCCESS )
{
TRACE(": No Address Types registry data sub key/members\n" );
break;
}
/* Traverse all the address type we have available */
for( dwAtIndex=0;
RegEnumKeyExA( hkServiceProviderAt, dwAtIndex, atSubKey, &sizeOfSubKeyName,
NULL, NULL, NULL, &filetime ) != ERROR_NO_MORE_ITEMS;
++dwAtIndex, sizeOfSubKeyName=50 )
{
TRACE( "Found Address Type GUID %s\n", atSubKey );
/* FIXME: Check return types to ensure we're interpreting data right */
MultiByteToWideChar( CP_ACP, 0, atSubKey, -1, buff, ARRAY_SIZE( buff ));
CLSIDFromString( buff, &serviceProviderGUID );
/* FIXME: Have I got a memory leak on the serviceProviderGUID? */
/* The enumeration will return FALSE if we are not to continue */
if( !lpEnumAddressTypeCallback( &serviceProviderGUID, lpContext, 0 ) )
{
WARN("lpEnumCallback returning FALSE\n" );
break; /* FIXME: This most likely has to break from the procedure...*/
}
}
/* We only enumerate address types for 1 GUID. We've found it, so quit looking */
break;
}
return DP_OK;
}
static HRESULT WINAPI IDirectPlayLobby3Impl_EnumAddressTypes( IDirectPlayLobby3 *iface,
LPDPLENUMADDRESSTYPESCALLBACK enumaddrtypecb, REFGUID sp, void *context, DWORD flags )
{
IDirectPlayLobbyImpl *This = impl_from_IDirectPlayLobby3( iface );
return IDirectPlayLobby_EnumAddressTypes( &This->IDirectPlayLobby3A_iface, enumaddrtypecb, sp,
context, flags );
}
/********************************************************************
*
* Enumerates what applications are registered with DirectPlay by
* invoking the callback function with lpContext.
*
*/
static HRESULT WINAPI IDirectPlayLobby3Impl_EnumLocalApplications( IDirectPlayLobby3 *iface,
LPDPLENUMLOCALAPPLICATIONSCALLBACK lpEnumLocalAppCallback, void *lpContext, DWORD dwFlags )
{
IDirectPlayLobbyImpl *This = impl_from_IDirectPlayLobby3( iface );
FIXME("(%p)->(%p,%p,0x%08x):stub\n", This, lpEnumLocalAppCallback, lpContext, dwFlags );
return DPERR_OUTOFMEMORY;
}
static HRESULT WINAPI IDirectPlayLobbyAImpl_EnumLocalApplications( IDirectPlayLobbyA *iface,
LPDPLENUMLOCALAPPLICATIONSCALLBACK enumlocalappcb, void *context, DWORD flags )
{
IDirectPlayLobbyImpl *This = impl_from_IDirectPlayLobbyA( iface );
return IDirectPlayLobby_EnumLocalApplications( &This->IDirectPlayLobby3A_iface, enumlocalappcb,
context, flags );
}
static HRESULT WINAPI IDirectPlayLobbyImpl_EnumLocalApplications( IDirectPlayLobby *iface,
LPDPLENUMLOCALAPPLICATIONSCALLBACK enumlocalappcb, void *context, DWORD flags )
{
IDirectPlayLobbyImpl *This = impl_from_IDirectPlayLobby( iface );
return IDirectPlayLobby_EnumLocalApplications( &This->IDirectPlayLobby3_iface, enumlocalappcb,
context, flags );
}
static HRESULT WINAPI IDirectPlayLobby2AImpl_EnumLocalApplications( IDirectPlayLobby2A *iface,
LPDPLENUMLOCALAPPLICATIONSCALLBACK enumlocalappcb, void *context, DWORD flags )
{
IDirectPlayLobbyImpl *This = impl_from_IDirectPlayLobby2A( iface );
return IDirectPlayLobby_EnumLocalApplications( &This->IDirectPlayLobby3A_iface, enumlocalappcb,
context, flags );
}
static HRESULT WINAPI IDirectPlayLobby2Impl_EnumLocalApplications( IDirectPlayLobby2 *iface,
LPDPLENUMLOCALAPPLICATIONSCALLBACK enumlocalappcb, void *context, DWORD flags )
{
IDirectPlayLobbyImpl *This = impl_from_IDirectPlayLobby2( iface );
return IDirectPlayLobby_EnumLocalApplications( &This->IDirectPlayLobby3_iface, enumlocalappcb,
context, flags );
}
static HRESULT WINAPI IDirectPlayLobby3AImpl_EnumLocalApplications( IDirectPlayLobby3A *iface,
LPDPLENUMLOCALAPPLICATIONSCALLBACK lpEnumLocalAppCallback, void *lpContext, DWORD dwFlags )
{
IDirectPlayLobbyImpl *This = impl_from_IDirectPlayLobby3A( iface );
HKEY hkResult;
LPCSTR searchSubKey = "SOFTWARE\\Microsoft\\DirectPlay\\Applications";
LPCSTR guidDataSubKey = "Guid";
DWORD dwIndex, sizeOfSubKeyName=50;
char subKeyName[51];
FILETIME filetime;
TRACE("(%p)->(%p,%p,0x%08x)\n", This, lpEnumLocalAppCallback, lpContext, dwFlags );
if( dwFlags != 0 )
{
return DPERR_INVALIDPARAMS;
}
if( !lpEnumLocalAppCallback )
{
return DPERR_INVALIDPARAMS;
}
/* Need to loop over the service providers in the registry */
if( RegOpenKeyExA( HKEY_LOCAL_MACHINE, searchSubKey,
0, KEY_READ, &hkResult ) != ERROR_SUCCESS )
{
/* Hmmm. Does this mean that there are no service providers? */
ERR(": no service providers?\n");
return DP_OK;
}
/* Traverse all registered applications */
for( dwIndex=0;
RegEnumKeyExA( hkResult, dwIndex, subKeyName, &sizeOfSubKeyName, NULL, NULL, NULL, &filetime ) != ERROR_NO_MORE_ITEMS;
++dwIndex, sizeOfSubKeyName=50 )
{
HKEY hkServiceProvider;
GUID serviceProviderGUID;
DWORD returnTypeGUID, sizeOfReturnBuffer = 50;
char returnBuffer[51];
WCHAR buff[51];
DPLAPPINFO dplAppInfo;
TRACE(" this time through: %s\n", subKeyName );
/* Get a handle for this particular service provider */
if( RegOpenKeyExA( hkResult, subKeyName, 0, KEY_READ,
&hkServiceProvider ) != ERROR_SUCCESS )
{
ERR(": what the heck is going on?\n" );
continue;
}
if( RegQueryValueExA( hkServiceProvider, guidDataSubKey,
NULL, &returnTypeGUID, (LPBYTE)returnBuffer,
&sizeOfReturnBuffer ) != ERROR_SUCCESS )
{
ERR(": missing GUID registry data members\n" );
continue;
}
/* FIXME: Check return types to ensure we're interpreting data right */
MultiByteToWideChar( CP_ACP, 0, returnBuffer, -1, buff, ARRAY_SIZE( buff ));
CLSIDFromString( buff, &serviceProviderGUID );
/* FIXME: Have I got a memory leak on the serviceProviderGUID? */
dplAppInfo.dwSize = sizeof( dplAppInfo );
dplAppInfo.guidApplication = serviceProviderGUID;
dplAppInfo.u.lpszAppNameA = subKeyName;
EnterCriticalSection( &This->lock );
memcpy( &This->cbkeyhack, &hkServiceProvider, sizeof( hkServiceProvider ) );
if( !lpEnumLocalAppCallback( &dplAppInfo, lpContext, dwFlags ) )
{
LeaveCriticalSection( &This->lock );
break;
}
LeaveCriticalSection( &This->lock );
}
return DP_OK;
}
/********************************************************************
*
* Retrieves the DPLCONNECTION structure that contains all the information
* needed to start and connect an application. This was generated using
* either the RunApplication or SetConnectionSettings methods.
*
* NOTES: If lpData is NULL then just return lpdwDataSize. This allows
* the data structure to be allocated by our caller which can then
* call this procedure/method again with a valid data pointer.
*/
static HRESULT WINAPI IDirectPlayLobbyAImpl_GetConnectionSettings( IDirectPlayLobbyA *iface,
DWORD appid, void *data, DWORD *size )
{
IDirectPlayLobbyImpl *This = impl_from_IDirectPlayLobbyA( iface );
return IDirectPlayLobby_GetConnectionSettings( &This->IDirectPlayLobby3A_iface, appid, data,
size );
}
static HRESULT WINAPI IDirectPlayLobbyImpl_GetConnectionSettings( IDirectPlayLobby *iface,
DWORD appid, void *data, DWORD *size )
{
IDirectPlayLobbyImpl *This = impl_from_IDirectPlayLobby( iface );
return IDirectPlayLobby_GetConnectionSettings( &This->IDirectPlayLobby3_iface, appid, data,
size );
}
static HRESULT WINAPI IDirectPlayLobby2AImpl_GetConnectionSettings( IDirectPlayLobby2A *iface,
DWORD appid, void *data, DWORD *size )
{
IDirectPlayLobbyImpl *This = impl_from_IDirectPlayLobby2A( iface );
return IDirectPlayLobby_GetConnectionSettings( &This->IDirectPlayLobby3A_iface, appid, data,
size );
}
static HRESULT WINAPI IDirectPlayLobby2Impl_GetConnectionSettings( IDirectPlayLobby2 *iface,
DWORD appid, void *data, DWORD *size )
{
IDirectPlayLobbyImpl *This = impl_from_IDirectPlayLobby2( iface );
return IDirectPlayLobby_GetConnectionSettings( &This->IDirectPlayLobby3_iface, appid, data,
size );
}
static HRESULT WINAPI IDirectPlayLobby3AImpl_GetConnectionSettings( IDirectPlayLobby3A *iface,
DWORD dwAppID, void *lpData, DWORD *lpdwDataSize )
{
IDirectPlayLobbyImpl *This = impl_from_IDirectPlayLobby3A( iface );
HRESULT hr;
TRACE("(%p)->(0x%08x,%p,%p)\n", This, dwAppID, lpData, lpdwDataSize );
EnterCriticalSection( &This->lock );
hr = DPLAYX_GetConnectionSettingsA( dwAppID,
lpData,
lpdwDataSize
);
LeaveCriticalSection( &This->lock );
return hr;
}
static HRESULT WINAPI IDirectPlayLobby3Impl_GetConnectionSettings( IDirectPlayLobby3 *iface,
DWORD dwAppID, void *lpData, DWORD *lpdwDataSize )
{
IDirectPlayLobbyImpl *This = impl_from_IDirectPlayLobby3( iface );
HRESULT hr;
TRACE("(%p)->(0x%08x,%p,%p)\n", This, dwAppID, lpData, lpdwDataSize );
EnterCriticalSection( &This->lock );
hr = DPLAYX_GetConnectionSettingsW( dwAppID,
lpData,
lpdwDataSize
);
LeaveCriticalSection( &This->lock );
return hr;
}
/********************************************************************
*
* Retrieves the message sent between a lobby client and a DirectPlay
* application. All messages are queued until received.
*
*/
static HRESULT WINAPI IDirectPlayLobbyAImpl_ReceiveLobbyMessage( IDirectPlayLobbyA *iface,
DWORD flags, DWORD appid, DWORD *msgflags, void *data, DWORD *size )
{
IDirectPlayLobbyImpl *This = impl_from_IDirectPlayLobbyA( iface );
return IDirectPlayLobby_ReceiveLobbyMessage( &This->IDirectPlayLobby3A_iface, flags, appid,
msgflags, data, size );
}
static HRESULT WINAPI IDirectPlayLobbyImpl_ReceiveLobbyMessage( IDirectPlayLobby *iface,
DWORD flags, DWORD appid, DWORD *msgflags, void *data, DWORD *size )
{
IDirectPlayLobbyImpl *This = impl_from_IDirectPlayLobby( iface );
return IDirectPlayLobby_ReceiveLobbyMessage( &This->IDirectPlayLobby3_iface, flags, appid,
msgflags, data, size );
}
static HRESULT WINAPI IDirectPlayLobby2AImpl_ReceiveLobbyMessage( IDirectPlayLobby2A *iface,
DWORD flags, DWORD appid, DWORD *msgflags, void *data, DWORD *size )
{
IDirectPlayLobbyImpl *This = impl_from_IDirectPlayLobby2A( iface );
return IDirectPlayLobby_ReceiveLobbyMessage( &This->IDirectPlayLobby3A_iface, flags, appid,
msgflags, data, size );
}
static HRESULT WINAPI IDirectPlayLobby2Impl_ReceiveLobbyMessage( IDirectPlayLobby2 *iface,
DWORD flags, DWORD appid, DWORD *msgflags, void *data, DWORD *size )
{
IDirectPlayLobbyImpl *This = impl_from_IDirectPlayLobby2( iface );
return IDirectPlayLobby_ReceiveLobbyMessage( &This->IDirectPlayLobby3_iface, flags, appid,
msgflags, data, size );
}
static HRESULT WINAPI IDirectPlayLobby3AImpl_ReceiveLobbyMessage( IDirectPlayLobby3A *iface,
DWORD dwFlags, DWORD dwAppID, DWORD *lpdwMessageFlags, void *lpData,
DWORD *lpdwDataSize )
{
IDirectPlayLobbyImpl *This = impl_from_IDirectPlayLobby3A( iface );
FIXME(":stub %p %08x %08x %p %p %p\n", This, dwFlags, dwAppID, lpdwMessageFlags, lpData,
lpdwDataSize );
return DPERR_OUTOFMEMORY;
}
static HRESULT WINAPI IDirectPlayLobby3Impl_ReceiveLobbyMessage( IDirectPlayLobby3 *iface,
DWORD dwFlags, DWORD dwAppID, DWORD *lpdwMessageFlags, void *lpData,
DWORD *lpdwDataSize )
{
IDirectPlayLobbyImpl *This = impl_from_IDirectPlayLobby3( iface );
FIXME(":stub %p %08x %08x %p %p %p\n", This, dwFlags, dwAppID, lpdwMessageFlags, lpData,
lpdwDataSize );
return DPERR_OUTOFMEMORY;
}
typedef struct tagRunApplicationEnumStruct
{
IDirectPlayLobbyImpl *This;
GUID appGUID;
LPSTR lpszPath;
LPSTR lpszFileName;
LPSTR lpszCommandLine;
LPSTR lpszCurrentDirectory;
} RunApplicationEnumStruct, *lpRunApplicationEnumStruct;
/* To be called by RunApplication to find how to invoke the function */
static BOOL CALLBACK RunApplicationA_EnumLocalApplications
( LPCDPLAPPINFO lpAppInfo,
LPVOID lpContext,
DWORD dwFlags )
{
lpRunApplicationEnumStruct lpData = (lpRunApplicationEnumStruct)lpContext;
if( IsEqualGUID( &lpAppInfo->guidApplication, &lpData->appGUID ) )
{
char returnBuffer[200];
DWORD returnType, sizeOfReturnBuffer;
LPCSTR clSubKey = "CommandLine";
LPCSTR cdSubKey = "CurrentDirectory";
LPCSTR fileSubKey = "File";
LPCSTR pathSubKey = "Path";
/* FIXME: Lazy man hack - dplay struct has the present reg key saved */
sizeOfReturnBuffer = 200;
/* Get all the appropriate data from the registry */
if( RegQueryValueExA( lpData->This->cbkeyhack, clSubKey,
NULL, &returnType, (LPBYTE)returnBuffer,
&sizeOfReturnBuffer ) != ERROR_SUCCESS )
{
ERR( ": missing CommandLine registry data member\n" );
}
else
{
if ((lpData->lpszCommandLine = HeapAlloc( GetProcessHeap(), 0, strlen(returnBuffer)+1 )))
strcpy( lpData->lpszCommandLine, returnBuffer );
}
sizeOfReturnBuffer = 200;
if( RegQueryValueExA( lpData->This->cbkeyhack, cdSubKey,
NULL, &returnType, (LPBYTE)returnBuffer,
&sizeOfReturnBuffer ) != ERROR_SUCCESS )
{
ERR( ": missing CurrentDirectory registry data member\n" );
}
else
{
if ((lpData->lpszCurrentDirectory = HeapAlloc( GetProcessHeap(), 0, strlen(returnBuffer)+1 )))
strcpy( lpData->lpszCurrentDirectory, returnBuffer );
}
sizeOfReturnBuffer = 200;
if( RegQueryValueExA( lpData->This->cbkeyhack, fileSubKey,
NULL, &returnType, (LPBYTE)returnBuffer,
&sizeOfReturnBuffer ) != ERROR_SUCCESS )
{
ERR( ": missing File registry data member\n" );
}
else
{
if ((lpData->lpszFileName = HeapAlloc( GetProcessHeap(), 0, strlen(returnBuffer)+1 )))
strcpy( lpData->lpszFileName, returnBuffer );
}
sizeOfReturnBuffer = 200;
if( RegQueryValueExA( lpData->This->cbkeyhack, pathSubKey,
NULL, &returnType, (LPBYTE)returnBuffer,
&sizeOfReturnBuffer ) != ERROR_SUCCESS )
{
ERR( ": missing Path registry data member\n" );
}
else
{
if ((lpData->lpszPath = HeapAlloc( GetProcessHeap(), 0, strlen(returnBuffer)+1 )))
strcpy( lpData->lpszPath, returnBuffer );
}
return FALSE; /* No need to keep going as we found what we wanted */
}
return TRUE; /* Keep enumerating, haven't found the application yet */
}
static BOOL DPL_CreateAndSetLobbyHandles( DWORD dwDestProcessId, HANDLE hDestProcess,
LPHANDLE lphStart, LPHANDLE lphDeath,
LPHANDLE lphRead )
{
/* These are the handles for the created process */
HANDLE hAppStart = 0, hAppDeath = 0, hAppRead = 0;
SECURITY_ATTRIBUTES s_attrib;
s_attrib.nLength = sizeof( s_attrib );
s_attrib.lpSecurityDescriptor = NULL;
s_attrib.bInheritHandle = TRUE;
*lphStart = CreateEventW( &s_attrib, TRUE, FALSE, NULL );
*lphDeath = CreateEventW( &s_attrib, TRUE, FALSE, NULL );
*lphRead = CreateEventW( &s_attrib, TRUE, FALSE, NULL );
if( ( !DuplicateHandle( GetCurrentProcess(), *lphStart,
hDestProcess, &hAppStart,
0, FALSE, DUPLICATE_SAME_ACCESS ) ) ||
( !DuplicateHandle( GetCurrentProcess(), *lphDeath,
hDestProcess, &hAppDeath,
0, FALSE, DUPLICATE_SAME_ACCESS ) ) ||
( !DuplicateHandle( GetCurrentProcess(), *lphRead,
hDestProcess, &hAppRead,
0, FALSE, DUPLICATE_SAME_ACCESS ) )
)
{
if (*lphStart) { CloseHandle(*lphStart); *lphStart = 0; }
if (*lphDeath) { CloseHandle(*lphDeath); *lphDeath = 0; }
if (*lphRead) { CloseHandle(*lphRead); *lphRead = 0; }
/* FIXME: Handle leak... */
ERR( "Unable to dup handles\n" );
return FALSE;
}
if( !DPLAYX_SetLobbyHandles( dwDestProcessId,
hAppStart, hAppDeath, hAppRead ) )
{
/* FIXME: Handle leak... */
return FALSE;
}
return TRUE;
}
/********************************************************************
*
* Starts an application and passes to it all the information to
* connect to a session.
*
*/
static HRESULT WINAPI IDirectPlayLobbyAImpl_RunApplication( IDirectPlayLobbyA *iface, DWORD flags,
DWORD *appid, DPLCONNECTION *conn, HANDLE event )
{
IDirectPlayLobbyImpl *This = impl_from_IDirectPlayLobbyA( iface );
return IDirectPlayLobby_RunApplication( &This->IDirectPlayLobby3A_iface, flags, appid, conn,
event );
}
static HRESULT WINAPI IDirectPlayLobbyImpl_RunApplication( IDirectPlayLobby *iface, DWORD flags,
DWORD *appid, DPLCONNECTION *conn, HANDLE event )
{
IDirectPlayLobbyImpl *This = impl_from_IDirectPlayLobby( iface );
return IDirectPlayLobby_RunApplication( &This->IDirectPlayLobby3_iface, flags, appid, conn,
event );
}
static HRESULT WINAPI IDirectPlayLobby2AImpl_RunApplication( IDirectPlayLobby2A *iface, DWORD flags,
DWORD *appid, DPLCONNECTION *conn, HANDLE event )
{
IDirectPlayLobbyImpl *This = impl_from_IDirectPlayLobby2A( iface );
return IDirectPlayLobby_RunApplication( &This->IDirectPlayLobby3A_iface, flags, appid, conn,
event );
}
static HRESULT WINAPI IDirectPlayLobby2Impl_RunApplication( IDirectPlayLobby2 *iface, DWORD flags,
DWORD *appid, DPLCONNECTION *conn, HANDLE event )
{
IDirectPlayLobbyImpl *This = impl_from_IDirectPlayLobby2( iface );
return IDirectPlayLobby_RunApplication( &This->IDirectPlayLobby3_iface, flags, appid, conn,
event );
}
static HRESULT WINAPI IDirectPlayLobby3AImpl_RunApplication( IDirectPlayLobby3A *iface,
DWORD dwFlags, DWORD *lpdwAppID, DPLCONNECTION *lpConn, HANDLE hReceiveEvent )
{
IDirectPlayLobbyImpl *This = impl_from_IDirectPlayLobby3A( iface );
HRESULT hr;
RunApplicationEnumStruct enumData;
char temp[200];
STARTUPINFOA startupInfo;
PROCESS_INFORMATION newProcessInfo;
LPSTR appName;
DWORD dwSuspendCount;
HANDLE hStart, hDeath, hSettingRead;
TRACE( "(%p)->(0x%08x,%p,%p,%p)\n",
This, dwFlags, lpdwAppID, lpConn, hReceiveEvent );
if( dwFlags != 0 )
{
return DPERR_INVALIDPARAMS;
}
if( DPLAYX_AnyLobbiesWaitingForConnSettings() )
{
FIXME( "Waiting lobby not being handled correctly\n" );
}
EnterCriticalSection( &This->lock );
ZeroMemory( &enumData, sizeof( enumData ) );
enumData.This = This;
enumData.appGUID = lpConn->lpSessionDesc->guidApplication;
/* Our callback function will fill up the enumData structure with all the information
required to start a new process */
IDirectPlayLobby_EnumLocalApplications( iface, RunApplicationA_EnumLocalApplications,
(&enumData), 0 );
/* First the application name */
strcpy( temp, enumData.lpszPath );
strcat( temp, "\\" );
strcat( temp, enumData.lpszFileName );
HeapFree( GetProcessHeap(), 0, enumData.lpszPath );
HeapFree( GetProcessHeap(), 0, enumData.lpszFileName );
if ((appName = HeapAlloc( GetProcessHeap(), 0, strlen(temp)+1 ))) strcpy( appName, temp );
/* Now the command line */
strcat( temp, " " );
strcat( temp, enumData.lpszCommandLine );
HeapFree( GetProcessHeap(), 0, enumData.lpszCommandLine );
if ((enumData.lpszCommandLine = HeapAlloc( GetProcessHeap(), 0, strlen(temp)+1 )))
strcpy( enumData.lpszCommandLine, temp );
ZeroMemory( &startupInfo, sizeof( startupInfo ) );
startupInfo.cb = sizeof( startupInfo );
/* FIXME: Should any fields be filled in? */
ZeroMemory( &newProcessInfo, sizeof( newProcessInfo ) );
if( !CreateProcessA( appName,
enumData.lpszCommandLine,
NULL,
NULL,
FALSE,
CREATE_DEFAULT_ERROR_MODE | CREATE_NEW_CONSOLE | CREATE_SUSPENDED, /* Creation Flags */
NULL,
enumData.lpszCurrentDirectory,
&startupInfo,
&newProcessInfo
)
)
{
ERR( "Failed to create process for app %s\n", appName );
HeapFree( GetProcessHeap(), 0, appName );
HeapFree( GetProcessHeap(), 0, enumData.lpszCommandLine );
HeapFree( GetProcessHeap(), 0, enumData.lpszCurrentDirectory );
LeaveCriticalSection( &This->lock );
return DPERR_CANTCREATEPROCESS;
}
HeapFree( GetProcessHeap(), 0, appName );
HeapFree( GetProcessHeap(), 0, enumData.lpszCommandLine );
HeapFree( GetProcessHeap(), 0, enumData.lpszCurrentDirectory );
/* Reserve this global application id! */
if( !DPLAYX_CreateLobbyApplication( newProcessInfo.dwProcessId ) )
{
ERR( "Unable to create global application data for 0x%08x\n",
newProcessInfo.dwProcessId );
}
hr = IDirectPlayLobby_SetConnectionSettings( iface, 0, newProcessInfo.dwProcessId, lpConn );
if( hr != DP_OK )
{
ERR( "SetConnectionSettings failure %s\n", DPLAYX_HresultToString( hr ) );
LeaveCriticalSection( &This->lock );
return hr;
}
/* Setup the handles for application notification */
DPL_CreateAndSetLobbyHandles( newProcessInfo.dwProcessId,
newProcessInfo.hProcess,
&hStart, &hDeath, &hSettingRead );
/* Setup the message thread ID */
This->msgtid = CreateLobbyMessageReceptionThread( hReceiveEvent, hStart, hDeath, hSettingRead );
DPLAYX_SetLobbyMsgThreadId( newProcessInfo.dwProcessId, This->msgtid );
LeaveCriticalSection( &This->lock );
/* Everything seems to have been set correctly, update the dwAppID */
*lpdwAppID = newProcessInfo.dwProcessId;
/* Unsuspend the process - should return the prev suspension count */
if( ( dwSuspendCount = ResumeThread( newProcessInfo.hThread ) ) != 1 )
{
ERR( "ResumeThread failed with 0x%08x\n", dwSuspendCount );
}
return DP_OK;
}
static HRESULT WINAPI IDirectPlayLobby3Impl_RunApplication( IDirectPlayLobby3 *iface, DWORD dwFlags,
DWORD *lpdwAppID, DPLCONNECTION *lpConn, HANDLE hReceiveEvent )
{
IDirectPlayLobbyImpl *This = impl_from_IDirectPlayLobby3( iface );
FIXME( "(%p)->(0x%08x,%p,%p,%p):stub\n", This, dwFlags, lpdwAppID, lpConn, hReceiveEvent );
return DPERR_OUTOFMEMORY;
}
/********************************************************************
*
* Sends a message between the application and the lobby client.
* All messages are queued until received.
*
*/
static HRESULT WINAPI IDirectPlayLobbyAImpl_SendLobbyMessage( IDirectPlayLobbyA *iface, DWORD flags,
DWORD appid, void *data, DWORD size )
{
IDirectPlayLobbyImpl *This = impl_from_IDirectPlayLobbyA( iface );
return IDirectPlayLobby_SendLobbyMessage( &This->IDirectPlayLobby3A_iface, flags, appid, data,
size );
}
static HRESULT WINAPI IDirectPlayLobbyImpl_SendLobbyMessage( IDirectPlayLobby *iface, DWORD flags,
DWORD appid, void *data, DWORD size )
{
IDirectPlayLobbyImpl *This = impl_from_IDirectPlayLobby( iface );
return IDirectPlayLobby_SendLobbyMessage( &This->IDirectPlayLobby3_iface, flags, appid, data,
size );
}
static HRESULT WINAPI IDirectPlayLobby2AImpl_SendLobbyMessage( IDirectPlayLobby2A *iface,
DWORD flags, DWORD appid, void *data, DWORD size )
{
IDirectPlayLobbyImpl *This = impl_from_IDirectPlayLobby2A( iface );
return IDirectPlayLobby_SendLobbyMessage( &This->IDirectPlayLobby3A_iface, flags, appid, data,
size );
}
static HRESULT WINAPI IDirectPlayLobby2Impl_SendLobbyMessage( IDirectPlayLobby2 *iface, DWORD flags,
DWORD appid, void *data, DWORD size )
{
IDirectPlayLobbyImpl *This = impl_from_IDirectPlayLobby2( iface );
return IDirectPlayLobby_SendLobbyMessage( &This->IDirectPlayLobby3_iface, flags, appid, data,
size );
}
static HRESULT WINAPI IDirectPlayLobby3AImpl_SendLobbyMessage( IDirectPlayLobby3A *iface,
DWORD flags, DWORD appid, void *data, DWORD size )
{
FIXME(":stub\n");
return DPERR_OUTOFMEMORY;
}
static HRESULT WINAPI IDirectPlayLobby3Impl_SendLobbyMessage( IDirectPlayLobby3 *iface,
DWORD flags, DWORD appid, void *data, DWORD size )
{
FIXME(":stub\n");
return DPERR_OUTOFMEMORY;
}
/********************************************************************
*
* Modifies the DPLCONNECTION structure to contain all information
* needed to start and connect an application.
*
*/
static HRESULT WINAPI IDirectPlayLobby3Impl_SetConnectionSettings( IDirectPlayLobby3 *iface,
DWORD dwFlags, DWORD dwAppID, DPLCONNECTION *lpConn )
{
IDirectPlayLobbyImpl *This = impl_from_IDirectPlayLobby3( iface );
HRESULT hr;
TRACE("(%p)->(0x%08x,0x%08x,%p)\n", This, dwFlags, dwAppID, lpConn );
EnterCriticalSection( &This->lock );
hr = DPLAYX_SetConnectionSettingsW( dwFlags, dwAppID, lpConn );
/* FIXME: Don't think that this is supposed to fail, but the documentation
is somewhat sketchy. I'll try creating a lobby application
for this... */
if( hr == DPERR_NOTLOBBIED )
{
FIXME( "Unlobbied app setting connections. Is this correct behavior?\n" );
if( dwAppID == 0 )
{
dwAppID = GetCurrentProcessId();
}
DPLAYX_CreateLobbyApplication( dwAppID );
hr = DPLAYX_SetConnectionSettingsW( dwFlags, dwAppID, lpConn );
}
LeaveCriticalSection( &This->lock );
return hr;
}
static HRESULT WINAPI IDirectPlayLobbyAImpl_SetConnectionSettings( IDirectPlayLobbyA *iface,
DWORD flags, DWORD appid, DPLCONNECTION *conn )
{
IDirectPlayLobbyImpl *This = impl_from_IDirectPlayLobbyA( iface );
return IDirectPlayLobby_SetConnectionSettings( &This->IDirectPlayLobby3A_iface, flags,
appid, conn );
}
static HRESULT WINAPI IDirectPlayLobbyImpl_SetConnectionSettings( IDirectPlayLobby *iface,
DWORD flags, DWORD appid, DPLCONNECTION *conn )
{
IDirectPlayLobbyImpl *This = impl_from_IDirectPlayLobby( iface );
return IDirectPlayLobby_SetConnectionSettings( &This->IDirectPlayLobby3_iface, flags,
appid, conn );
}
static HRESULT WINAPI IDirectPlayLobby2AImpl_SetConnectionSettings( IDirectPlayLobby2A *iface,
DWORD flags, DWORD appid, DPLCONNECTION *conn )
{
IDirectPlayLobbyImpl *This = impl_from_IDirectPlayLobby2A( iface );
return IDirectPlayLobby_SetConnectionSettings( &This->IDirectPlayLobby3A_iface, flags,
appid, conn );
}
static HRESULT WINAPI IDirectPlayLobby2Impl_SetConnectionSettings( IDirectPlayLobby2 *iface,
DWORD flags, DWORD appid, DPLCONNECTION *conn )
{
IDirectPlayLobbyImpl *This = impl_from_IDirectPlayLobby2( iface );
return IDirectPlayLobby_SetConnectionSettings( &This->IDirectPlayLobby3_iface, flags,
appid, conn );
}
static HRESULT WINAPI IDirectPlayLobby3AImpl_SetConnectionSettings( IDirectPlayLobby3A *iface,
DWORD dwFlags, DWORD dwAppID, DPLCONNECTION *lpConn )
{
IDirectPlayLobbyImpl *This = impl_from_IDirectPlayLobby3A( iface );
HRESULT hr;
TRACE("(%p)->(0x%08x,0x%08x,%p)\n", This, dwFlags, dwAppID, lpConn );
EnterCriticalSection( &This->lock );
hr = DPLAYX_SetConnectionSettingsA( dwFlags, dwAppID, lpConn );
/* FIXME: Don't think that this is supposed to fail, but the documentation
is somewhat sketchy. I'll try creating a lobby application
for this... */
if( hr == DPERR_NOTLOBBIED )
{
FIXME( "Unlobbied app setting connections. Is this correct behavior?\n" );
dwAppID = GetCurrentProcessId();
DPLAYX_CreateLobbyApplication( dwAppID );
hr = DPLAYX_SetConnectionSettingsA( dwFlags, dwAppID, lpConn );
}
LeaveCriticalSection( &This->lock );
return hr;
}
/********************************************************************
*
* Registers an event that will be set when a lobby message is received.
*
*/
static HRESULT WINAPI IDirectPlayLobbyAImpl_SetLobbyMessageEvent( IDirectPlayLobbyA *iface,
DWORD flags, DWORD appid, HANDLE event )
{
IDirectPlayLobbyImpl *This = impl_from_IDirectPlayLobbyA( iface );
return IDirectPlayLobby_SetLobbyMessageEvent( &This->IDirectPlayLobby3A_iface, flags, appid,
event );
}
static HRESULT WINAPI IDirectPlayLobbyImpl_SetLobbyMessageEvent( IDirectPlayLobby *iface,
DWORD flags, DWORD appid, HANDLE event )
{
IDirectPlayLobbyImpl *This = impl_from_IDirectPlayLobby( iface );
return IDirectPlayLobby_SetLobbyMessageEvent( &This->IDirectPlayLobby3_iface, flags, appid,
event );
}
static HRESULT WINAPI IDirectPlayLobby2AImpl_SetLobbyMessageEvent( IDirectPlayLobby2A *iface,
DWORD flags, DWORD appid, HANDLE event )
{
IDirectPlayLobbyImpl *This = impl_from_IDirectPlayLobby2A( iface );
return IDirectPlayLobby_SetLobbyMessageEvent( &This->IDirectPlayLobby3A_iface, flags, appid,
event );
}
static HRESULT WINAPI IDirectPlayLobby2Impl_SetLobbyMessageEvent( IDirectPlayLobby2 *iface,
DWORD flags, DWORD appid, HANDLE event )
{
IDirectPlayLobbyImpl *This = impl_from_IDirectPlayLobby2( iface );
return IDirectPlayLobby_SetLobbyMessageEvent( &This->IDirectPlayLobby3_iface, flags, appid,
event );
}
static HRESULT WINAPI IDirectPlayLobby3AImpl_SetLobbyMessageEvent( IDirectPlayLobby3A *iface,
DWORD flags, DWORD appid, HANDLE event )
{
FIXME(":stub\n");
return DPERR_OUTOFMEMORY;
}
static HRESULT WINAPI IDirectPlayLobby3Impl_SetLobbyMessageEvent( IDirectPlayLobby3 *iface,
DWORD flags, DWORD appid, HANDLE event )
{
FIXME(":stub\n");
return DPERR_OUTOFMEMORY;
}
/* DPL 2 methods */
static HRESULT WINAPI IDirectPlayLobby2AImpl_CreateCompoundAddress( IDirectPlayLobby2A *iface,
const DPCOMPOUNDADDRESSELEMENT *elements, DWORD count, void *address, DWORD *size )
{
IDirectPlayLobbyImpl *This = impl_from_IDirectPlayLobby2A( iface );
return IDirectPlayLobby_CreateCompoundAddress( &This->IDirectPlayLobby3A_iface, elements,
count, address, size );
}
static HRESULT WINAPI IDirectPlayLobby2Impl_CreateCompoundAddress( IDirectPlayLobby2 *iface,
const DPCOMPOUNDADDRESSELEMENT *elements, DWORD count, void *address, DWORD *size )
{
IDirectPlayLobbyImpl *This = impl_from_IDirectPlayLobby2( iface );
return IDirectPlayLobby_CreateCompoundAddress( &This->IDirectPlayLobby3_iface, elements,
count, address, size );
}
static HRESULT WINAPI IDirectPlayLobby3Impl_CreateCompoundAddress( IDirectPlayLobby3 *iface,
const DPCOMPOUNDADDRESSELEMENT *lpElements, DWORD dwElementCount, void *lpAddress,
DWORD *lpdwAddressSize )
{
return DPL_CreateCompoundAddress( lpElements, dwElementCount, lpAddress, lpdwAddressSize, FALSE );
}
static HRESULT WINAPI IDirectPlayLobby3AImpl_CreateCompoundAddress( IDirectPlayLobby3A *iface,
const DPCOMPOUNDADDRESSELEMENT *lpElements, DWORD dwElementCount, void *lpAddress,
DWORD *lpdwAddressSize )
{
return DPL_CreateCompoundAddress( lpElements, dwElementCount, lpAddress, lpdwAddressSize, TRUE );
}
HRESULT DPL_CreateCompoundAddress
( LPCDPCOMPOUNDADDRESSELEMENT lpElements,
DWORD dwElementCount,
LPVOID lpAddress,
LPDWORD lpdwAddressSize,
BOOL bAnsiInterface )
{
DWORD dwSizeRequired = 0;
DWORD dwElements;
LPCDPCOMPOUNDADDRESSELEMENT lpOrigElements = lpElements;
TRACE("(%p,0x%08x,%p,%p)\n", lpElements, dwElementCount, lpAddress, lpdwAddressSize );
/* Parameter check */
if( ( lpElements == NULL ) ||
( dwElementCount == 0 ) /* FIXME: Not sure if this is a failure case */
)
{
return DPERR_INVALIDPARAMS;
}
/* Add the total size chunk */
dwSizeRequired += sizeof( DPADDRESS ) + sizeof( DWORD );
/* Calculate the size of the buffer required */
for ( dwElements = dwElementCount; dwElements > 0; --dwElements, ++lpElements )
{
if ( ( IsEqualGUID( &lpElements->guidDataType, &DPAID_ServiceProvider ) ) ||
( IsEqualGUID( &lpElements->guidDataType, &DPAID_LobbyProvider ) )
)
{
dwSizeRequired += sizeof( DPADDRESS ) + sizeof( GUID );
}
else if ( ( IsEqualGUID( &lpElements->guidDataType, &DPAID_Phone ) ) ||
( IsEqualGUID( &lpElements->guidDataType, &DPAID_Modem ) ) ||
( IsEqualGUID( &lpElements->guidDataType, &DPAID_INet ) )
)
{
if( !bAnsiInterface )
{
ERR( "Ansi GUIDs used for unicode interface\n" );
return DPERR_INVALIDFLAGS;
}
dwSizeRequired += sizeof( DPADDRESS ) + lpElements->dwDataSize;
}
else if ( ( IsEqualGUID( &lpElements->guidDataType, &DPAID_PhoneW ) ) ||
( IsEqualGUID( &lpElements->guidDataType, &DPAID_ModemW ) ) ||
( IsEqualGUID( &lpElements->guidDataType, &DPAID_INetW ) )
)
{
if( bAnsiInterface )
{
ERR( "Unicode GUIDs used for ansi interface\n" );
return DPERR_INVALIDFLAGS;
}
FIXME( "Right size for unicode interface?\n" );
dwSizeRequired += sizeof( DPADDRESS ) + lpElements->dwDataSize * sizeof( WCHAR );
}
else if ( IsEqualGUID( &lpElements->guidDataType, &DPAID_INetPort ) )
{
dwSizeRequired += sizeof( DPADDRESS ) + sizeof( WORD );
}
else if ( IsEqualGUID( &lpElements->guidDataType, &DPAID_ComPort ) )
{
FIXME( "Right size for unicode interface?\n" );
dwSizeRequired += sizeof( DPADDRESS ) + sizeof( DPCOMPORTADDRESS ); /* FIXME: Right size? */
}
else
{
WARN( "Skipping Unknown GUID %s\n", debugstr_guid(&lpElements->guidDataType) );
}
}
/* The user wants to know how big a buffer to allocate for us */
if( ( lpAddress == NULL ) ||
( *lpdwAddressSize < dwSizeRequired )
)
{
*lpdwAddressSize = dwSizeRequired;
return DPERR_BUFFERTOOSMALL;
}
/* Add the total size chunk */
{
LPDPADDRESS lpdpAddress = lpAddress;
lpdpAddress->guidDataType = DPAID_TotalSize;
lpdpAddress->dwDataSize = sizeof( DWORD );
lpAddress = (char *) lpAddress + sizeof( DPADDRESS );
*(LPDWORD)lpAddress = dwSizeRequired;
lpAddress = (char *) lpAddress + sizeof( DWORD );
}
/* Calculate the size of the buffer required */
for( dwElements = dwElementCount, lpElements = lpOrigElements;
dwElements > 0;
--dwElements, ++lpElements )
{
if ( ( IsEqualGUID( &lpElements->guidDataType, &DPAID_ServiceProvider ) ) ||
( IsEqualGUID( &lpElements->guidDataType, &DPAID_LobbyProvider ) )
)
{
LPDPADDRESS lpdpAddress = lpAddress;
lpdpAddress->guidDataType = lpElements->guidDataType;
lpdpAddress->dwDataSize = sizeof( GUID );
lpAddress = (char *) lpAddress + sizeof( DPADDRESS );
CopyMemory( lpAddress, lpElements->lpData, sizeof( GUID ) );
lpAddress = (char *) lpAddress + sizeof( GUID );
}
else if ( ( IsEqualGUID( &lpElements->guidDataType, &DPAID_Phone ) ) ||
( IsEqualGUID( &lpElements->guidDataType, &DPAID_Modem ) ) ||
( IsEqualGUID( &lpElements->guidDataType, &DPAID_INet ) )
)
{
LPDPADDRESS lpdpAddress = lpAddress;
lpdpAddress->guidDataType = lpElements->guidDataType;
lpdpAddress->dwDataSize = lpElements->dwDataSize;
lpAddress = (char *) lpAddress + sizeof( DPADDRESS );
lstrcpynA( lpAddress, lpElements->lpData, lpElements->dwDataSize );
lpAddress = (char *) lpAddress + lpElements->dwDataSize;
}
else if ( ( IsEqualGUID( &lpElements->guidDataType, &DPAID_PhoneW ) ) ||
( IsEqualGUID( &lpElements->guidDataType, &DPAID_ModemW ) ) ||
( IsEqualGUID( &lpElements->guidDataType, &DPAID_INetW ) )
)
{
LPDPADDRESS lpdpAddress = lpAddress;
lpdpAddress->guidDataType = lpElements->guidDataType;
lpdpAddress->dwDataSize = lpElements->dwDataSize;
lpAddress = (char *) lpAddress + sizeof( DPADDRESS );
lstrcpynW( lpAddress, lpElements->lpData, lpElements->dwDataSize );
lpAddress = (char *) lpAddress + lpElements->dwDataSize * sizeof( WCHAR );
}
else if ( IsEqualGUID( &lpElements->guidDataType, &DPAID_INetPort ) )
{
LPDPADDRESS lpdpAddress = lpAddress;
lpdpAddress->guidDataType = lpElements->guidDataType;
lpdpAddress->dwDataSize = lpElements->dwDataSize;
lpAddress = (char *) lpAddress + sizeof( DPADDRESS );
*((LPWORD)lpAddress) = *((LPWORD)lpElements->lpData);
lpAddress = (char *) lpAddress + sizeof( WORD );
}
else if ( IsEqualGUID( &lpElements->guidDataType, &DPAID_ComPort ) )
{
LPDPADDRESS lpdpAddress = lpAddress;
lpdpAddress->guidDataType = lpElements->guidDataType;
lpdpAddress->dwDataSize = lpElements->dwDataSize;
lpAddress = (char *) lpAddress + sizeof( DPADDRESS );
CopyMemory( lpAddress, lpElements->lpData, sizeof( DPADDRESS ) );
lpAddress = (char *) lpAddress + sizeof( DPADDRESS );
}
}
return DP_OK;
}
/* DPL 3 methods */
static HRESULT WINAPI IDirectPlayLobby3Impl_ConnectEx( IDirectPlayLobby3 *iface, DWORD dwFlags,
REFIID riid, LPVOID* lplpDP, IUnknown* pUnk )
{
IDirectPlayLobbyImpl *This = impl_from_IDirectPlayLobby3( iface );
return DPL_ConnectEx( This, dwFlags, riid, lplpDP, pUnk );
}
static HRESULT WINAPI IDirectPlayLobby3AImpl_ConnectEx( IDirectPlayLobby3A *iface, DWORD dwFlags,
REFIID riid, void **lplpDP, IUnknown *pUnk )
{
IDirectPlayLobbyImpl *This = impl_from_IDirectPlayLobby3A( iface );
return DPL_ConnectEx( This, dwFlags, riid, lplpDP, pUnk );
}
static HRESULT WINAPI IDirectPlayLobby3Impl_RegisterApplication( IDirectPlayLobby3 *iface,
DWORD flags, DPAPPLICATIONDESC *appdesc )
{
FIXME(":stub\n");
return DP_OK;
}
static HRESULT WINAPI IDirectPlayLobby3AImpl_RegisterApplication( IDirectPlayLobby3A *iface,
DWORD flags, DPAPPLICATIONDESC *appdesc )
{
FIXME(":stub\n");
return DP_OK;
}
static HRESULT WINAPI IDirectPlayLobby3Impl_UnregisterApplication( IDirectPlayLobby3 *iface,
DWORD flags, REFGUID appdesc )
{
FIXME(":stub\n");
return DP_OK;
}
static HRESULT WINAPI IDirectPlayLobby3AImpl_UnregisterApplication( IDirectPlayLobby3A *iface,
DWORD flags, REFGUID appdesc )
{
FIXME(":stub\n");
return DP_OK;
}
static HRESULT WINAPI IDirectPlayLobby3Impl_WaitForConnectionSettings( IDirectPlayLobby3 *iface,
DWORD dwFlags )
{
HRESULT hr = DP_OK;
BOOL bStartWait = !(dwFlags & DPLWAIT_CANCEL);
TRACE( "(%p)->(0x%08x)\n", iface, dwFlags );
if( DPLAYX_WaitForConnectionSettings( bStartWait ) )
{
/* FIXME: What is the correct error return code? */
hr = DPERR_NOTLOBBIED;
}
return hr;
}
static HRESULT WINAPI IDirectPlayLobby3AImpl_WaitForConnectionSettings( IDirectPlayLobby3A *iface,
DWORD dwFlags )
{
HRESULT hr = DP_OK;
BOOL bStartWait = !(dwFlags & DPLWAIT_CANCEL);
TRACE( "(%p)->(0x%08x)\n", iface, dwFlags );
if( DPLAYX_WaitForConnectionSettings( bStartWait ) )
{
/* FIXME: What is the correct error return code? */
hr = DPERR_NOTLOBBIED;
}
return hr;
}
static const IDirectPlayLobbyVtbl dplA_vt =
{
IDirectPlayLobbyAImpl_QueryInterface,
IDirectPlayLobbyAImpl_AddRef,
IDirectPlayLobbyAImpl_Release,
IDirectPlayLobbyAImpl_Connect,
IDirectPlayLobbyAImpl_CreateAddress,
IDirectPlayLobbyAImpl_EnumAddress,
IDirectPlayLobbyAImpl_EnumAddressTypes,
IDirectPlayLobbyAImpl_EnumLocalApplications,
IDirectPlayLobbyAImpl_GetConnectionSettings,
IDirectPlayLobbyAImpl_ReceiveLobbyMessage,
IDirectPlayLobbyAImpl_RunApplication,
IDirectPlayLobbyAImpl_SendLobbyMessage,
IDirectPlayLobbyAImpl_SetConnectionSettings,
IDirectPlayLobbyAImpl_SetLobbyMessageEvent
};
static const IDirectPlayLobbyVtbl dpl_vt =
{
IDirectPlayLobbyImpl_QueryInterface,
IDirectPlayLobbyImpl_AddRef,
IDirectPlayLobbyImpl_Release,
IDirectPlayLobbyImpl_Connect,
IDirectPlayLobbyImpl_CreateAddress,
IDirectPlayLobbyImpl_EnumAddress,
IDirectPlayLobbyImpl_EnumAddressTypes,
IDirectPlayLobbyImpl_EnumLocalApplications,
IDirectPlayLobbyImpl_GetConnectionSettings,
IDirectPlayLobbyImpl_ReceiveLobbyMessage,
IDirectPlayLobbyImpl_RunApplication,
IDirectPlayLobbyImpl_SendLobbyMessage,
IDirectPlayLobbyImpl_SetConnectionSettings,
IDirectPlayLobbyImpl_SetLobbyMessageEvent
};
static const IDirectPlayLobby2Vtbl dpl2A_vt =
{
IDirectPlayLobby2AImpl_QueryInterface,
IDirectPlayLobby2AImpl_AddRef,
IDirectPlayLobby2AImpl_Release,
IDirectPlayLobby2AImpl_Connect,
IDirectPlayLobby2AImpl_CreateAddress,
IDirectPlayLobby2AImpl_EnumAddress,
IDirectPlayLobby2AImpl_EnumAddressTypes,
IDirectPlayLobby2AImpl_EnumLocalApplications,
IDirectPlayLobby2AImpl_GetConnectionSettings,
IDirectPlayLobby2AImpl_ReceiveLobbyMessage,
IDirectPlayLobby2AImpl_RunApplication,
IDirectPlayLobby2AImpl_SendLobbyMessage,
IDirectPlayLobby2AImpl_SetConnectionSettings,
IDirectPlayLobby2AImpl_SetLobbyMessageEvent,
IDirectPlayLobby2AImpl_CreateCompoundAddress
};
static const IDirectPlayLobby2Vtbl dpl2_vt =
{
IDirectPlayLobby2Impl_QueryInterface,
IDirectPlayLobby2Impl_AddRef,
IDirectPlayLobby2Impl_Release,
IDirectPlayLobby2Impl_Connect,
IDirectPlayLobby2Impl_CreateAddress,
IDirectPlayLobby2Impl_EnumAddress,
IDirectPlayLobby2Impl_EnumAddressTypes,
IDirectPlayLobby2Impl_EnumLocalApplications,
IDirectPlayLobby2Impl_GetConnectionSettings,
IDirectPlayLobby2Impl_ReceiveLobbyMessage,
IDirectPlayLobby2Impl_RunApplication,
IDirectPlayLobby2Impl_SendLobbyMessage,
IDirectPlayLobby2Impl_SetConnectionSettings,
IDirectPlayLobby2Impl_SetLobbyMessageEvent,
IDirectPlayLobby2Impl_CreateCompoundAddress
};
static const IDirectPlayLobby3Vtbl dpl3A_vt =
{
IDirectPlayLobby3AImpl_QueryInterface,
IDirectPlayLobby3AImpl_AddRef,
IDirectPlayLobby3AImpl_Release,
IDirectPlayLobby3AImpl_Connect,
IDirectPlayLobby3AImpl_CreateAddress,
IDirectPlayLobby3AImpl_EnumAddress,
IDirectPlayLobby3AImpl_EnumAddressTypes,
IDirectPlayLobby3AImpl_EnumLocalApplications,
IDirectPlayLobby3AImpl_GetConnectionSettings,
IDirectPlayLobby3AImpl_ReceiveLobbyMessage,
IDirectPlayLobby3AImpl_RunApplication,
IDirectPlayLobby3AImpl_SendLobbyMessage,
IDirectPlayLobby3AImpl_SetConnectionSettings,
IDirectPlayLobby3AImpl_SetLobbyMessageEvent,
IDirectPlayLobby3AImpl_CreateCompoundAddress,
IDirectPlayLobby3AImpl_ConnectEx,
IDirectPlayLobby3AImpl_RegisterApplication,
IDirectPlayLobby3AImpl_UnregisterApplication,
IDirectPlayLobby3AImpl_WaitForConnectionSettings
};
static const IDirectPlayLobby3Vtbl dpl3_vt =
{
IDirectPlayLobby3Impl_QueryInterface,
IDirectPlayLobby3Impl_AddRef,
IDirectPlayLobby3Impl_Release,
IDirectPlayLobby3Impl_Connect,
IDirectPlayLobby3Impl_CreateAddress,
IDirectPlayLobby3Impl_EnumAddress,
IDirectPlayLobby3Impl_EnumAddressTypes,
IDirectPlayLobby3Impl_EnumLocalApplications,
IDirectPlayLobby3Impl_GetConnectionSettings,
IDirectPlayLobby3Impl_ReceiveLobbyMessage,
IDirectPlayLobby3Impl_RunApplication,
IDirectPlayLobby3Impl_SendLobbyMessage,
IDirectPlayLobby3Impl_SetConnectionSettings,
IDirectPlayLobby3Impl_SetLobbyMessageEvent,
IDirectPlayLobby3Impl_CreateCompoundAddress,
IDirectPlayLobby3Impl_ConnectEx,
IDirectPlayLobby3Impl_RegisterApplication,
IDirectPlayLobby3Impl_UnregisterApplication,
IDirectPlayLobby3Impl_WaitForConnectionSettings
};
HRESULT dplobby_create( REFIID riid, void **ppv )
{
IDirectPlayLobbyImpl *obj;
HRESULT hr;
TRACE( "(%s, %p)\n", debugstr_guid( riid ), ppv );
*ppv = NULL;
obj = HeapAlloc( GetProcessHeap(), 0, sizeof( *obj ) );
if ( !obj )
return DPERR_OUTOFMEMORY;
obj->IDirectPlayLobby_iface.lpVtbl = &dpl_vt;
obj->IDirectPlayLobbyA_iface.lpVtbl = &dplA_vt;
obj->IDirectPlayLobby2_iface.lpVtbl = &dpl2_vt;
obj->IDirectPlayLobby2A_iface.lpVtbl = &dpl2A_vt;
obj->IDirectPlayLobby3_iface.lpVtbl = &dpl3_vt;
obj->IDirectPlayLobby3A_iface.lpVtbl = &dpl3A_vt;
obj->numIfaces = 1;
obj->msgtid = 0;
obj->ref = 0;
obj->refA = 0;
obj->ref2 = 0;
obj->ref2A = 0;
obj->ref3 = 1;
obj->ref3A = 0;
InitializeCriticalSection( &obj->lock );
obj->lock.DebugInfo->Spare[0] = (DWORD_PTR)(__FILE__ ": IDirectPlayLobbyImpl.lock");
DPQ_INIT( obj->msgs );
hr = IDirectPlayLobby_QueryInterface( &obj->IDirectPlayLobby3_iface, riid, ppv );
IDirectPlayLobby_Release( &obj->IDirectPlayLobby3_iface );
return hr;
}
/***************************************************************************
* DirectPlayLobbyCreateA (DPLAYX.4)
*
*/
HRESULT WINAPI DirectPlayLobbyCreateA( GUID *lpGUIDDSP, IDirectPlayLobbyA **lplpDPL,
IUnknown *lpUnk, void *lpData, DWORD dwDataSize )
{
TRACE("lpGUIDDSP=%p lplpDPL=%p lpUnk=%p lpData=%p dwDataSize=%08x\n",
lpGUIDDSP,lplpDPL,lpUnk,lpData,dwDataSize);
/* Parameter Check: lpGUIDSP, lpUnk & lpData must be NULL. dwDataSize must
* equal 0. These fields are mostly for future expansion.
*/
if ( lpGUIDDSP || lpData || dwDataSize )
{
*lplpDPL = NULL;
return DPERR_INVALIDPARAMS;
}
if( lpUnk )
{
*lplpDPL = NULL;
ERR("Bad parameters!\n" );
return CLASS_E_NOAGGREGATION;
}
return dplobby_create( &IID_IDirectPlayLobbyA, (void**)lplpDPL );
}
/***************************************************************************
* DirectPlayLobbyCreateW (DPLAYX.5)
*
*/
HRESULT WINAPI DirectPlayLobbyCreateW( GUID *lpGUIDDSP, IDirectPlayLobby **lplpDPL,
IUnknown *lpUnk, void *lpData, DWORD dwDataSize )
{
TRACE("lpGUIDDSP=%p lplpDPL=%p lpUnk=%p lpData=%p dwDataSize=%08x\n",
lpGUIDDSP,lplpDPL,lpUnk,lpData,dwDataSize);
/* Parameter Check: lpGUIDSP, lpUnk & lpData must be NULL. dwDataSize must
* equal 0. These fields are mostly for future expansion.
*/
if ( lpGUIDDSP || lpData || dwDataSize )
{
*lplpDPL = NULL;
ERR("Bad parameters!\n" );
return DPERR_INVALIDPARAMS;
}
if( lpUnk )
{
*lplpDPL = NULL;
ERR("Bad parameters!\n" );
return CLASS_E_NOAGGREGATION;
}
return dplobby_create( &IID_IDirectPlayLobby, (void**)lplpDPL );
}