/* Direct Play Lobby 2 & 3 Implementation * * Copyright 1998,1999,2000 - Peter Hunnisett * * This library is free software; you can redistribute it and/or * modify it under the terms of the GNU Lesser General Public * License as published by the Free Software Foundation; either * version 2.1 of the License, or (at your option) any later version. * * This library is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU * Lesser General Public License for more details. * * You should have received a copy of the GNU Lesser General Public * License along with this library; if not, write to the Free Software * Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA */ #include #include #define COBJMACROS #define NONAMELESSUNION #include "windef.h" #include "winbase.h" #include "winerror.h" #include "winreg.h" #include "winnls.h" #include "wine/debug.h" #include "dplayx_global.h" #include "dplayx_messages.h" #include "dplayx_queue.h" #include "dplobby.h" WINE_DEFAULT_DEBUG_CHANNEL(dplay); /* Forward declarations for this module helper methods */ HRESULT DPL_CreateCompoundAddress ( LPCDPCOMPOUNDADDRESSELEMENT lpElements, DWORD dwElementCount, LPVOID lpAddress, LPDWORD lpdwAddressSize, BOOL bAnsiInterface )DECLSPEC_HIDDEN; static HRESULT DPL_CreateAddress( REFGUID guidSP, REFGUID guidDataType, LPCVOID lpData, DWORD dwDataSize, LPVOID lpAddress, LPDWORD lpdwAddressSize, BOOL bAnsiInterface ); /***************************************************************************** * IDirectPlayLobby {1,2,3} implementation structure * * The philosophy behind this extra pointer dereference is that I wanted to * have the same structure for all types of objects without having to do * a lot of casting. I also only wanted to implement an interface in the * object it was "released" with IUnknown interface being implemented in the 1 version. * Of course, with these new interfaces comes the data required to keep the state required * by these interfaces. So, basically, the pointers contain the data associated with * a release. If you use the data associated with release 3 in a release 2 object, you'll * get a run time trap, as that won't have any data. * */ struct DPLMSG { DPQ_ENTRY( DPLMSG ) msgs; /* Link to next queued message */ }; typedef struct DPLMSG* LPDPLMSG; typedef struct IDirectPlayLobbyImpl { IDirectPlayLobby IDirectPlayLobby_iface; IDirectPlayLobbyA IDirectPlayLobbyA_iface; IDirectPlayLobby2 IDirectPlayLobby2_iface; IDirectPlayLobby2A IDirectPlayLobby2A_iface; IDirectPlayLobby3 IDirectPlayLobby3_iface; IDirectPlayLobby3A IDirectPlayLobby3A_iface; LONG numIfaces; /* "in use interfaces" refcount */ LONG ref, refA, ref2, ref2A, ref3, ref3A; CRITICAL_SECTION lock; HKEY cbkeyhack; DWORD msgtid; DPQ_HEAD( DPLMSG ) msgs; /* List of messages received */ } IDirectPlayLobbyImpl; static inline IDirectPlayLobbyImpl *impl_from_IDirectPlayLobby( IDirectPlayLobby *iface ) { return CONTAINING_RECORD( iface, IDirectPlayLobbyImpl, IDirectPlayLobby_iface ); } static inline IDirectPlayLobbyImpl *impl_from_IDirectPlayLobbyA( IDirectPlayLobbyA *iface ) { return CONTAINING_RECORD( iface, IDirectPlayLobbyImpl, IDirectPlayLobbyA_iface ); } static inline IDirectPlayLobbyImpl *impl_from_IDirectPlayLobby2( IDirectPlayLobby2 *iface ) { return CONTAINING_RECORD( iface, IDirectPlayLobbyImpl, IDirectPlayLobby2_iface ); } static inline IDirectPlayLobbyImpl *impl_from_IDirectPlayLobby2A( IDirectPlayLobby2A *iface ) { return CONTAINING_RECORD( iface, IDirectPlayLobbyImpl, IDirectPlayLobby2A_iface ); } static inline IDirectPlayLobbyImpl *impl_from_IDirectPlayLobby3( IDirectPlayLobby3 *iface ) { return CONTAINING_RECORD( iface, IDirectPlayLobbyImpl, IDirectPlayLobby3_iface ); } static inline IDirectPlayLobbyImpl *impl_from_IDirectPlayLobby3A( IDirectPlayLobby3A *iface ) { return CONTAINING_RECORD( iface, IDirectPlayLobbyImpl, IDirectPlayLobby3A_iface ); } static void dplobby_destroy(IDirectPlayLobbyImpl *obj) { if ( obj->msgtid ) FIXME( "Should kill the msg thread\n" ); DPQ_DELETEQ( obj->msgs, msgs, LPDPLMSG, cbDeleteElemFromHeap ); obj->lock.DebugInfo->Spare[0] = 0; DeleteCriticalSection( &obj->lock ); HeapFree( GetProcessHeap(), 0, obj ); } static HRESULT WINAPI IDirectPlayLobbyAImpl_QueryInterface( IDirectPlayLobbyA *iface, REFIID riid, void **ppv ) { IDirectPlayLobbyImpl *This = impl_from_IDirectPlayLobbyA( iface ); return IDirectPlayLobby_QueryInterface( &This->IDirectPlayLobby3_iface, riid, ppv ); } static HRESULT WINAPI IDirectPlayLobbyImpl_QueryInterface( IDirectPlayLobby *iface, REFIID riid, void **ppv ) { IDirectPlayLobbyImpl *This = impl_from_IDirectPlayLobby( iface ); return IDirectPlayLobby_QueryInterface( &This->IDirectPlayLobby3_iface, riid, ppv ); } static HRESULT WINAPI IDirectPlayLobby2AImpl_QueryInterface( IDirectPlayLobby2A *iface, REFIID riid, void **ppv ) { IDirectPlayLobbyImpl *This = impl_from_IDirectPlayLobby2A( iface ); return IDirectPlayLobby_QueryInterface( &This->IDirectPlayLobby3_iface, riid, ppv ); } static HRESULT WINAPI IDirectPlayLobby2Impl_QueryInterface( IDirectPlayLobby2 *iface, REFIID riid, void **ppv ) { IDirectPlayLobbyImpl *This = impl_from_IDirectPlayLobby2( iface ); return IDirectPlayLobby_QueryInterface( &This->IDirectPlayLobby3_iface, riid, ppv ); } static HRESULT WINAPI IDirectPlayLobby3AImpl_QueryInterface( IDirectPlayLobby3A *iface, REFIID riid, void **ppv ) { IDirectPlayLobbyImpl *This = impl_from_IDirectPlayLobby3A( iface ); return IDirectPlayLobby_QueryInterface( &This->IDirectPlayLobby3_iface, riid, ppv ); } static HRESULT WINAPI IDirectPlayLobby3Impl_QueryInterface( IDirectPlayLobby3 *iface, REFIID riid, void **ppv ) { IDirectPlayLobbyImpl *This = impl_from_IDirectPlayLobby3( iface ); if ( IsEqualGUID( &IID_IUnknown, riid ) ) { TRACE( "(%p)->(IID_IUnknown %p)\n", This, ppv ); *ppv = &This->IDirectPlayLobby_iface; } else if ( IsEqualGUID( &IID_IDirectPlayLobby, riid ) ) { TRACE( "(%p)->(IID_IDirectPlayLobby %p)\n", This, ppv ); *ppv = &This->IDirectPlayLobby_iface; } else if ( IsEqualGUID( &IID_IDirectPlayLobbyA, riid ) ) { TRACE( "(%p)->(IID_IDirectPlayLobbyA %p)\n", This, ppv ); *ppv = &This->IDirectPlayLobbyA_iface; } else if ( IsEqualGUID( &IID_IDirectPlayLobby2, riid ) ) { TRACE( "(%p)->(IID_IDirectPlayLobby2 %p)\n", This, ppv ); *ppv = &This->IDirectPlayLobby2_iface; } else if ( IsEqualGUID( &IID_IDirectPlayLobby2A, riid ) ) { TRACE( "(%p)->(IID_IDirectPlayLobby2A %p)\n", This, ppv ); *ppv = &This->IDirectPlayLobby2A_iface; } else if ( IsEqualGUID( &IID_IDirectPlayLobby3, riid ) ) { TRACE( "(%p)->(IID_IDirectPlay3 %p)\n", This, ppv ); *ppv = &This->IDirectPlayLobby3_iface; } else if ( IsEqualGUID( &IID_IDirectPlayLobby3A, riid ) ) { TRACE( "(%p)->(IID_IDirectPlayLobby3A %p)\n", This, ppv ); *ppv = &This->IDirectPlayLobby3A_iface; } else { WARN("(%p)->(%s %p)\n", This, debugstr_guid(riid), ppv); *ppv = NULL; return E_NOINTERFACE; } IUnknown_AddRef((IUnknown*)*ppv); return S_OK; } static ULONG WINAPI IDirectPlayLobbyAImpl_AddRef( IDirectPlayLobbyA *iface ) { IDirectPlayLobbyImpl *This = impl_from_IDirectPlayLobbyA( iface ); ULONG ref = InterlockedIncrement( &This->refA ); TRACE( "(%p) refA=%d\n", This, ref ); if ( ref == 1 ) InterlockedIncrement( &This->numIfaces ); return ref; } static ULONG WINAPI IDirectPlayLobbyImpl_AddRef( IDirectPlayLobby *iface ) { IDirectPlayLobbyImpl *This = impl_from_IDirectPlayLobby( iface ); ULONG ref = InterlockedIncrement( &This->ref ); TRACE( "(%p) ref=%d\n", This, ref ); if ( ref == 1 ) InterlockedIncrement( &This->numIfaces ); return ref; } static ULONG WINAPI IDirectPlayLobby2AImpl_AddRef(IDirectPlayLobby2A *iface) { IDirectPlayLobbyImpl *This = impl_from_IDirectPlayLobby2A( iface ); ULONG ref = InterlockedIncrement( &This->ref2A ); TRACE( "(%p) ref2A=%d\n", This, ref ); if ( ref == 1 ) InterlockedIncrement( &This->numIfaces ); return ref; } static ULONG WINAPI IDirectPlayLobby2Impl_AddRef(IDirectPlayLobby2 *iface) { IDirectPlayLobbyImpl *This = impl_from_IDirectPlayLobby2( iface ); ULONG ref = InterlockedIncrement( &This->ref2 ); TRACE( "(%p) ref2=%d\n", This, ref ); if ( ref == 1 ) InterlockedIncrement( &This->numIfaces ); return ref; } static ULONG WINAPI IDirectPlayLobby3AImpl_AddRef(IDirectPlayLobby3A *iface) { IDirectPlayLobbyImpl *This = impl_from_IDirectPlayLobby3A( iface ); ULONG ref = InterlockedIncrement( &This->ref3A ); TRACE( "(%p) ref3A=%d\n", This, ref ); if ( ref == 1 ) InterlockedIncrement( &This->numIfaces ); return ref; } static ULONG WINAPI IDirectPlayLobby3Impl_AddRef(IDirectPlayLobby3 *iface) { IDirectPlayLobbyImpl *This = impl_from_IDirectPlayLobby3( iface ); ULONG ref = InterlockedIncrement( &This->ref3 ); TRACE( "(%p) ref3=%d\n", This, ref ); if ( ref == 1 ) InterlockedIncrement( &This->numIfaces ); return ref; } static ULONG WINAPI IDirectPlayLobbyAImpl_Release( IDirectPlayLobbyA *iface ) { IDirectPlayLobbyImpl *This = impl_from_IDirectPlayLobbyA( iface ); ULONG ref = InterlockedDecrement( &This->refA ); TRACE( "(%p) refA=%d\n", This, ref ); if ( !ref && !InterlockedDecrement( &This->numIfaces ) ) dplobby_destroy( This ); return ref; } static ULONG WINAPI IDirectPlayLobbyImpl_Release( IDirectPlayLobby *iface ) { IDirectPlayLobbyImpl *This = impl_from_IDirectPlayLobby( iface ); ULONG ref = InterlockedDecrement( &This->ref ); TRACE( "(%p) ref=%d\n", This, ref ); if ( !ref && !InterlockedDecrement( &This->numIfaces ) ) dplobby_destroy( This ); return ref; } static ULONG WINAPI IDirectPlayLobby2AImpl_Release(IDirectPlayLobby2A *iface) { IDirectPlayLobbyImpl *This = impl_from_IDirectPlayLobby2A( iface ); ULONG ref = InterlockedDecrement( &This->ref2A ); TRACE( "(%p) ref2A=%d\n", This, ref ); if ( !ref && !InterlockedDecrement( &This->numIfaces ) ) dplobby_destroy( This ); return ref; } static ULONG WINAPI IDirectPlayLobby2Impl_Release(IDirectPlayLobby2 *iface) { IDirectPlayLobbyImpl *This = impl_from_IDirectPlayLobby2( iface ); ULONG ref = InterlockedDecrement( &This->ref2 ); TRACE( "(%p) ref2=%d\n", This, ref ); if ( !ref && !InterlockedDecrement( &This->numIfaces ) ) dplobby_destroy( This ); return ref; } static ULONG WINAPI IDirectPlayLobby3AImpl_Release(IDirectPlayLobby3A *iface) { IDirectPlayLobbyImpl *This = impl_from_IDirectPlayLobby3A( iface ); ULONG ref = InterlockedDecrement( &This->ref3A ); TRACE( "(%p) ref3A=%d\n", This, ref ); if ( !ref && !InterlockedDecrement( &This->numIfaces ) ) dplobby_destroy( This ); return ref; } static ULONG WINAPI IDirectPlayLobby3Impl_Release(IDirectPlayLobby3 *iface) { IDirectPlayLobbyImpl *This = impl_from_IDirectPlayLobby3( iface ); ULONG ref = InterlockedDecrement( &This->ref3 ); TRACE( "(%p) ref3=%d\n", This, ref ); if ( !ref && !InterlockedDecrement( &This->numIfaces ) ) dplobby_destroy( This ); return ref; } /******************************************************************** * * Connects an application to the session specified by the DPLCONNECTION * structure currently stored with the DirectPlayLobby object. * * Returns an IDirectPlay interface. * */ static HRESULT DPL_ConnectEx( IDirectPlayLobbyImpl *This, DWORD dwFlags, REFIID riid, void **lplpDP, IUnknown* pUnk) { HRESULT hr; DWORD dwOpenFlags = 0; DWORD dwConnSize = 0; LPDPLCONNECTION lpConn; FIXME("(%p)->(0x%08x,%p,%p): semi stub\n", This, dwFlags, lplpDP, pUnk ); if( pUnk ) { return DPERR_INVALIDPARAMS; } /* Backwards compatibility */ if( dwFlags == 0 ) { dwFlags = DPCONNECT_RETURNSTATUS; } if ( ( hr = dplay_create( riid, lplpDP ) ) != DP_OK ) { ERR( "error creating interface for %s:%s.\n", debugstr_guid( riid ), DPLAYX_HresultToString( hr ) ); return hr; } /* FIXME: Is it safe/correct to use appID of 0? */ hr = IDirectPlayLobby_GetConnectionSettings( &This->IDirectPlayLobby3_iface, 0, NULL, &dwConnSize ); if( hr != DPERR_BUFFERTOOSMALL ) { return hr; } lpConn = HeapAlloc( GetProcessHeap(), HEAP_ZERO_MEMORY, dwConnSize ); if( lpConn == NULL ) { return DPERR_NOMEMORY; } /* FIXME: Is it safe/correct to use appID of 0? */ hr = IDirectPlayLobby_GetConnectionSettings( &This->IDirectPlayLobby3_iface, 0, lpConn, &dwConnSize ); if( FAILED( hr ) ) { HeapFree( GetProcessHeap(), 0, lpConn ); return hr; } #if 0 /* - Need to call IDirectPlay::EnumConnections with the service provider to get that good information * - Need to call CreateAddress to create the lpConnection param for IDirectPlay::InitializeConnection * - Call IDirectPlay::InitializeConnection */ /* Now initialize the Service Provider */ hr = IDirectPlayX_InitializeConnection( (*(LPDIRECTPLAY2*)lplpDP), #endif /* Setup flags to pass into DirectPlay::Open */ if( dwFlags & DPCONNECT_RETURNSTATUS ) { dwOpenFlags |= DPOPEN_RETURNSTATUS; } dwOpenFlags |= lpConn->dwFlags; hr = IDirectPlayX_Open( (*(LPDIRECTPLAY2*)lplpDP), lpConn->lpSessionDesc, dwOpenFlags ); HeapFree( GetProcessHeap(), 0, lpConn ); return hr; } static HRESULT WINAPI IDirectPlayLobbyAImpl_Connect( IDirectPlayLobbyA *iface, DWORD flags, IDirectPlay2A **dp, IUnknown *unk ) { IDirectPlayLobbyImpl *This = impl_from_IDirectPlayLobbyA( iface ); return IDirectPlayLobby_Connect( &This->IDirectPlayLobby3A_iface, flags, dp, unk ); } static HRESULT WINAPI IDirectPlayLobbyImpl_Connect( IDirectPlayLobby *iface, DWORD flags, IDirectPlay2A **dp, IUnknown *unk ) { IDirectPlayLobbyImpl *This = impl_from_IDirectPlayLobby( iface ); return IDirectPlayLobby_Connect( &This->IDirectPlayLobby3_iface, flags, dp, unk ); } static HRESULT WINAPI IDirectPlayLobby2AImpl_Connect( IDirectPlayLobby2A *iface, DWORD flags, IDirectPlay2A **dp, IUnknown *unk ) { IDirectPlayLobbyImpl *This = impl_from_IDirectPlayLobby2A( iface ); return IDirectPlayLobby_Connect( &This->IDirectPlayLobby3A_iface, flags, dp, unk ); } static HRESULT WINAPI IDirectPlayLobby2Impl_Connect( IDirectPlayLobby2 *iface, DWORD flags, IDirectPlay2A **dp, IUnknown *unk ) { IDirectPlayLobbyImpl *This = impl_from_IDirectPlayLobby2( iface ); return IDirectPlayLobby_Connect( &This->IDirectPlayLobby3_iface, flags, dp, unk ); } static HRESULT WINAPI IDirectPlayLobby3AImpl_Connect( IDirectPlayLobby3A *iface, DWORD flags, IDirectPlay2A **dp, IUnknown *unk) { return IDirectPlayLobby_ConnectEx( iface, flags, &IID_IDirectPlay2A, (void**)dp, unk ); } static HRESULT WINAPI IDirectPlayLobby3Impl_Connect( IDirectPlayLobby3 *iface, DWORD flags, IDirectPlay2 **dp, IUnknown *unk) { return IDirectPlayLobby_ConnectEx( iface, flags, &IID_IDirectPlay2A, (void**)dp, unk ); } /******************************************************************** * * Creates a DirectPlay Address, given a service provider-specific network * address. * Returns an address contains the globally unique identifier * (GUID) of the service provider and data that the service provider can * interpret as a network address. * * NOTE: It appears that this method is supposed to be really really stupid * with no error checking on the contents. */ static HRESULT WINAPI IDirectPlayLobbyAImpl_CreateAddress( IDirectPlayLobbyA *iface, REFGUID sp, REFGUID datatype, const void *data, DWORD datasize, void *address, DWORD *addrsize ) { IDirectPlayLobbyImpl *This = impl_from_IDirectPlayLobbyA( iface ); return IDirectPlayLobby_CreateAddress( &This->IDirectPlayLobby3A_iface, sp, datatype, data, datasize, address, addrsize ); } static HRESULT WINAPI IDirectPlayLobbyImpl_CreateAddress( IDirectPlayLobby *iface, REFGUID sp, REFGUID datatype, const void *data, DWORD datasize, void *address, DWORD *addrsize ) { IDirectPlayLobbyImpl *This = impl_from_IDirectPlayLobby( iface ); return IDirectPlayLobby_CreateAddress( &This->IDirectPlayLobby3_iface, sp, datatype, data, datasize, address, addrsize ); } static HRESULT WINAPI IDirectPlayLobby2AImpl_CreateAddress( IDirectPlayLobby2A *iface, REFGUID sp, REFGUID datatype, const void *data, DWORD datasize, void *address, DWORD *addrsize ) { IDirectPlayLobbyImpl *This = impl_from_IDirectPlayLobby2A( iface ); return IDirectPlayLobby_CreateAddress( &This->IDirectPlayLobby3A_iface, sp, datatype, data, datasize, address, addrsize ); } static HRESULT WINAPI IDirectPlayLobby2Impl_CreateAddress( IDirectPlayLobby2 *iface, REFGUID sp, REFGUID datatype, const void *data, DWORD datasize, void *address, DWORD *addrsize ) { IDirectPlayLobbyImpl *This = impl_from_IDirectPlayLobby2( iface ); return IDirectPlayLobby_CreateAddress( &This->IDirectPlayLobby3_iface, sp, datatype, data, datasize, address, addrsize ); } static HRESULT WINAPI IDirectPlayLobby3AImpl_CreateAddress( IDirectPlayLobby3A *iface, REFGUID guidSP, REFGUID guidDataType, const void *lpData, DWORD dwDataSize, void *lpAddress, DWORD *lpdwAddressSize ) { return DPL_CreateAddress( guidSP, guidDataType, lpData, dwDataSize, lpAddress, lpdwAddressSize, TRUE ); } static HRESULT WINAPI IDirectPlayLobby3Impl_CreateAddress( IDirectPlayLobby3 *iface, REFGUID guidSP, REFGUID guidDataType, const void *lpData, DWORD dwDataSize, void *lpAddress, DWORD *lpdwAddressSize ) { return DPL_CreateAddress( guidSP, guidDataType, lpData, dwDataSize, lpAddress, lpdwAddressSize, FALSE ); } static HRESULT DPL_CreateAddress( REFGUID guidSP, REFGUID guidDataType, LPCVOID lpData, DWORD dwDataSize, LPVOID lpAddress, LPDWORD lpdwAddressSize, BOOL bAnsiInterface ) { const DWORD dwNumAddElements = 2; /* Service Provide & address data type */ DPCOMPOUNDADDRESSELEMENT addressElements[ 2 /* dwNumAddElements */ ]; TRACE( "(%p)->(%p,%p,0x%08x,%p,%p,%d)\n", guidSP, guidDataType, lpData, dwDataSize, lpAddress, lpdwAddressSize, bAnsiInterface ); addressElements[ 0 ].guidDataType = DPAID_ServiceProvider; addressElements[ 0 ].dwDataSize = sizeof( GUID ); addressElements[ 0 ].lpData = (LPVOID)guidSP; addressElements[ 1 ].guidDataType = *guidDataType; addressElements[ 1 ].dwDataSize = dwDataSize; addressElements[ 1 ].lpData = (LPVOID)lpData; /* Call CreateCompoundAddress to cut down on code. NOTE: We can do this because we don't support DPL 1 interfaces! */ return DPL_CreateCompoundAddress( addressElements, dwNumAddElements, lpAddress, lpdwAddressSize, bAnsiInterface ); } /******************************************************************** * * Parses out chunks from the DirectPlay Address buffer by calling the * given callback function, with lpContext, for each of the chunks. * */ static HRESULT WINAPI IDirectPlayLobbyAImpl_EnumAddress( IDirectPlayLobbyA *iface, LPDPENUMADDRESSCALLBACK enumaddrcb, const void *address, DWORD size, void *context ) { IDirectPlayLobbyImpl *This = impl_from_IDirectPlayLobbyA( iface ); return IDirectPlayLobby_EnumAddress( &This->IDirectPlayLobby3A_iface, enumaddrcb, address, size, context ); } static HRESULT WINAPI IDirectPlayLobbyImpl_EnumAddress( IDirectPlayLobby *iface, LPDPENUMADDRESSCALLBACK enumaddrcb, const void *address, DWORD size, void *context ) { IDirectPlayLobbyImpl *This = impl_from_IDirectPlayLobby( iface ); return IDirectPlayLobby_EnumAddress( &This->IDirectPlayLobby3_iface, enumaddrcb, address, size, context ); } static HRESULT WINAPI IDirectPlayLobby2AImpl_EnumAddress( IDirectPlayLobby2A *iface, LPDPENUMADDRESSCALLBACK enumaddrcb, const void *address, DWORD size, void *context ) { IDirectPlayLobbyImpl *This = impl_from_IDirectPlayLobby2A( iface ); return IDirectPlayLobby_EnumAddress( &This->IDirectPlayLobby3A_iface, enumaddrcb, address, size, context ); } static HRESULT WINAPI IDirectPlayLobby2Impl_EnumAddress( IDirectPlayLobby2 *iface, LPDPENUMADDRESSCALLBACK enumaddrcb, const void *address, DWORD size, void *context ) { IDirectPlayLobbyImpl *This = impl_from_IDirectPlayLobby2( iface ); return IDirectPlayLobby_EnumAddress( &This->IDirectPlayLobby3_iface, enumaddrcb, address, size, context ); } static HRESULT WINAPI IDirectPlayLobby3AImpl_EnumAddress( IDirectPlayLobby3A *iface, LPDPENUMADDRESSCALLBACK lpEnumAddressCallback, const void *lpAddress, DWORD dwAddressSize, void *lpContext ) { IDirectPlayLobbyImpl *This = impl_from_IDirectPlayLobby3A( iface ); TRACE("(%p)->(%p,%p,0x%08x,%p)\n", This, lpEnumAddressCallback, lpAddress, dwAddressSize, lpContext ); return DPL_EnumAddress( lpEnumAddressCallback, lpAddress, dwAddressSize, lpContext ); } static HRESULT WINAPI IDirectPlayLobby3Impl_EnumAddress( IDirectPlayLobby3 *iface, LPDPENUMADDRESSCALLBACK lpEnumAddressCallback, const void *lpAddress, DWORD dwAddressSize, void *lpContext ) { IDirectPlayLobbyImpl *This = impl_from_IDirectPlayLobby3( iface ); TRACE("(%p)->(%p,%p,0x%08x,%p)\n", This, lpEnumAddressCallback, lpAddress, dwAddressSize, lpContext ); return DPL_EnumAddress( lpEnumAddressCallback, lpAddress, dwAddressSize, lpContext ); } HRESULT DPL_EnumAddress( LPDPENUMADDRESSCALLBACK lpEnumAddressCallback, LPCVOID lpAddress, DWORD dwAddressSize, LPVOID lpContext ) { DWORD dwTotalSizeEnumerated = 0; /* FIXME: First chunk is always the total size chunk - Should we report it? */ while ( dwTotalSizeEnumerated < dwAddressSize ) { const DPADDRESS* lpElements = lpAddress; DWORD dwSizeThisEnumeration; /* Invoke the enum method. If false is returned, stop enumeration */ if ( !lpEnumAddressCallback( &lpElements->guidDataType, lpElements->dwDataSize, (const BYTE *)lpElements + sizeof( DPADDRESS ), lpContext ) ) { break; } dwSizeThisEnumeration = sizeof( DPADDRESS ) + lpElements->dwDataSize; lpAddress = (const BYTE*) lpAddress + dwSizeThisEnumeration; dwTotalSizeEnumerated += dwSizeThisEnumeration; } return DP_OK; } /******************************************************************** * * Enumerates all the address types that a given service provider needs to * build the DirectPlay Address. * */ static HRESULT WINAPI IDirectPlayLobbyAImpl_EnumAddressTypes( IDirectPlayLobbyA *iface, LPDPLENUMADDRESSTYPESCALLBACK enumaddrtypecb, REFGUID sp, void *context, DWORD flags ) { IDirectPlayLobbyImpl *This = impl_from_IDirectPlayLobbyA( iface ); return IDirectPlayLobby_EnumAddressTypes( &This->IDirectPlayLobby3A_iface, enumaddrtypecb, sp, context, flags ); } static HRESULT WINAPI IDirectPlayLobbyImpl_EnumAddressTypes( IDirectPlayLobby *iface, LPDPLENUMADDRESSTYPESCALLBACK enumaddrtypecb, REFGUID sp, void *context, DWORD flags ) { IDirectPlayLobbyImpl *This = impl_from_IDirectPlayLobby( iface ); return IDirectPlayLobby_EnumAddressTypes( &This->IDirectPlayLobby3_iface, enumaddrtypecb, sp, context, flags ); } static HRESULT WINAPI IDirectPlayLobby2AImpl_EnumAddressTypes( IDirectPlayLobby2A *iface, LPDPLENUMADDRESSTYPESCALLBACK enumaddrtypecb, REFGUID sp, void *context, DWORD flags ) { IDirectPlayLobbyImpl *This = impl_from_IDirectPlayLobby2A( iface ); return IDirectPlayLobby_EnumAddressTypes( &This->IDirectPlayLobby3A_iface, enumaddrtypecb, sp, context, flags ); } static HRESULT WINAPI IDirectPlayLobby2Impl_EnumAddressTypes( IDirectPlayLobby2 *iface, LPDPLENUMADDRESSTYPESCALLBACK enumaddrtypecb, REFGUID sp, void *context, DWORD flags ) { IDirectPlayLobbyImpl *This = impl_from_IDirectPlayLobby2( iface ); return IDirectPlayLobby_EnumAddressTypes( &This->IDirectPlayLobby3_iface, enumaddrtypecb, sp, context, flags ); } static HRESULT WINAPI IDirectPlayLobby3AImpl_EnumAddressTypes( IDirectPlayLobby3A *iface, LPDPLENUMADDRESSTYPESCALLBACK lpEnumAddressTypeCallback, REFGUID guidSP, void *lpContext, DWORD dwFlags ) { IDirectPlayLobbyImpl *This = impl_from_IDirectPlayLobby3A( iface ); HKEY hkResult; LPCSTR searchSubKey = "SOFTWARE\\Microsoft\\DirectPlay\\Service Providers"; DWORD dwIndex, sizeOfSubKeyName=50; char subKeyName[51]; FILETIME filetime; TRACE(" (%p)->(%p,%p,%p,0x%08x)\n", This, lpEnumAddressTypeCallback, guidSP, lpContext, dwFlags ); if( dwFlags != 0 ) { return DPERR_INVALIDPARAMS; } if( !lpEnumAddressTypeCallback ) { return DPERR_INVALIDPARAMS; } if( guidSP == NULL ) { return DPERR_INVALIDOBJECT; } /* Need to loop over the service providers in the registry */ if( RegOpenKeyExA( HKEY_LOCAL_MACHINE, searchSubKey, 0, KEY_READ, &hkResult ) != ERROR_SUCCESS ) { /* Hmmm. Does this mean that there are no service providers? */ ERR(": no service providers?\n"); return DP_OK; } /* Traverse all the service providers we have available */ for( dwIndex=0; RegEnumKeyExA( hkResult, dwIndex, subKeyName, &sizeOfSubKeyName, NULL, NULL, NULL, &filetime ) != ERROR_NO_MORE_ITEMS; ++dwIndex, sizeOfSubKeyName=50 ) { HKEY hkServiceProvider, hkServiceProviderAt; GUID serviceProviderGUID; DWORD returnTypeGUID, sizeOfReturnBuffer = 50; char atSubKey[51]; char returnBuffer[51]; WCHAR buff[51]; DWORD dwAtIndex; LPCSTR atKey = "Address Types"; LPCSTR guidDataSubKey = "Guid"; TRACE(" this time through: %s\n", subKeyName ); /* Get a handle for this particular service provider */ if( RegOpenKeyExA( hkResult, subKeyName, 0, KEY_READ, &hkServiceProvider ) != ERROR_SUCCESS ) { ERR(": what the heck is going on?\n" ); continue; } if( RegQueryValueExA( hkServiceProvider, guidDataSubKey, NULL, &returnTypeGUID, (LPBYTE)returnBuffer, &sizeOfReturnBuffer ) != ERROR_SUCCESS ) { ERR(": missing GUID registry data members\n" ); continue; } /* FIXME: Check return types to ensure we're interpreting data right */ MultiByteToWideChar( CP_ACP, 0, returnBuffer, -1, buff, ARRAY_SIZE( buff )); CLSIDFromString( buff, &serviceProviderGUID ); /* FIXME: Have I got a memory leak on the serviceProviderGUID? */ /* Determine if this is the Service Provider that the user asked for */ if( !IsEqualGUID( &serviceProviderGUID, guidSP ) ) { continue; } /* Get a handle for this particular service provider */ if( RegOpenKeyExA( hkServiceProvider, atKey, 0, KEY_READ, &hkServiceProviderAt ) != ERROR_SUCCESS ) { TRACE(": No Address Types registry data sub key/members\n" ); break; } /* Traverse all the address type we have available */ for( dwAtIndex=0; RegEnumKeyExA( hkServiceProviderAt, dwAtIndex, atSubKey, &sizeOfSubKeyName, NULL, NULL, NULL, &filetime ) != ERROR_NO_MORE_ITEMS; ++dwAtIndex, sizeOfSubKeyName=50 ) { TRACE( "Found Address Type GUID %s\n", atSubKey ); /* FIXME: Check return types to ensure we're interpreting data right */ MultiByteToWideChar( CP_ACP, 0, atSubKey, -1, buff, ARRAY_SIZE( buff )); CLSIDFromString( buff, &serviceProviderGUID ); /* FIXME: Have I got a memory leak on the serviceProviderGUID? */ /* The enumeration will return FALSE if we are not to continue */ if( !lpEnumAddressTypeCallback( &serviceProviderGUID, lpContext, 0 ) ) { WARN("lpEnumCallback returning FALSE\n" ); break; /* FIXME: This most likely has to break from the procedure...*/ } } /* We only enumerate address types for 1 GUID. We've found it, so quit looking */ break; } return DP_OK; } static HRESULT WINAPI IDirectPlayLobby3Impl_EnumAddressTypes( IDirectPlayLobby3 *iface, LPDPLENUMADDRESSTYPESCALLBACK enumaddrtypecb, REFGUID sp, void *context, DWORD flags ) { IDirectPlayLobbyImpl *This = impl_from_IDirectPlayLobby3( iface ); return IDirectPlayLobby_EnumAddressTypes( &This->IDirectPlayLobby3A_iface, enumaddrtypecb, sp, context, flags ); } /******************************************************************** * * Enumerates what applications are registered with DirectPlay by * invoking the callback function with lpContext. * */ static HRESULT WINAPI IDirectPlayLobby3Impl_EnumLocalApplications( IDirectPlayLobby3 *iface, LPDPLENUMLOCALAPPLICATIONSCALLBACK lpEnumLocalAppCallback, void *lpContext, DWORD dwFlags ) { IDirectPlayLobbyImpl *This = impl_from_IDirectPlayLobby3( iface ); FIXME("(%p)->(%p,%p,0x%08x):stub\n", This, lpEnumLocalAppCallback, lpContext, dwFlags ); return DPERR_OUTOFMEMORY; } static HRESULT WINAPI IDirectPlayLobbyAImpl_EnumLocalApplications( IDirectPlayLobbyA *iface, LPDPLENUMLOCALAPPLICATIONSCALLBACK enumlocalappcb, void *context, DWORD flags ) { IDirectPlayLobbyImpl *This = impl_from_IDirectPlayLobbyA( iface ); return IDirectPlayLobby_EnumLocalApplications( &This->IDirectPlayLobby3A_iface, enumlocalappcb, context, flags ); } static HRESULT WINAPI IDirectPlayLobbyImpl_EnumLocalApplications( IDirectPlayLobby *iface, LPDPLENUMLOCALAPPLICATIONSCALLBACK enumlocalappcb, void *context, DWORD flags ) { IDirectPlayLobbyImpl *This = impl_from_IDirectPlayLobby( iface ); return IDirectPlayLobby_EnumLocalApplications( &This->IDirectPlayLobby3_iface, enumlocalappcb, context, flags ); } static HRESULT WINAPI IDirectPlayLobby2AImpl_EnumLocalApplications( IDirectPlayLobby2A *iface, LPDPLENUMLOCALAPPLICATIONSCALLBACK enumlocalappcb, void *context, DWORD flags ) { IDirectPlayLobbyImpl *This = impl_from_IDirectPlayLobby2A( iface ); return IDirectPlayLobby_EnumLocalApplications( &This->IDirectPlayLobby3A_iface, enumlocalappcb, context, flags ); } static HRESULT WINAPI IDirectPlayLobby2Impl_EnumLocalApplications( IDirectPlayLobby2 *iface, LPDPLENUMLOCALAPPLICATIONSCALLBACK enumlocalappcb, void *context, DWORD flags ) { IDirectPlayLobbyImpl *This = impl_from_IDirectPlayLobby2( iface ); return IDirectPlayLobby_EnumLocalApplications( &This->IDirectPlayLobby3_iface, enumlocalappcb, context, flags ); } static HRESULT WINAPI IDirectPlayLobby3AImpl_EnumLocalApplications( IDirectPlayLobby3A *iface, LPDPLENUMLOCALAPPLICATIONSCALLBACK lpEnumLocalAppCallback, void *lpContext, DWORD dwFlags ) { IDirectPlayLobbyImpl *This = impl_from_IDirectPlayLobby3A( iface ); HKEY hkResult; LPCSTR searchSubKey = "SOFTWARE\\Microsoft\\DirectPlay\\Applications"; LPCSTR guidDataSubKey = "Guid"; DWORD dwIndex, sizeOfSubKeyName=50; char subKeyName[51]; FILETIME filetime; TRACE("(%p)->(%p,%p,0x%08x)\n", This, lpEnumLocalAppCallback, lpContext, dwFlags ); if( dwFlags != 0 ) { return DPERR_INVALIDPARAMS; } if( !lpEnumLocalAppCallback ) { return DPERR_INVALIDPARAMS; } /* Need to loop over the service providers in the registry */ if( RegOpenKeyExA( HKEY_LOCAL_MACHINE, searchSubKey, 0, KEY_READ, &hkResult ) != ERROR_SUCCESS ) { /* Hmmm. Does this mean that there are no service providers? */ ERR(": no service providers?\n"); return DP_OK; } /* Traverse all registered applications */ for( dwIndex=0; RegEnumKeyExA( hkResult, dwIndex, subKeyName, &sizeOfSubKeyName, NULL, NULL, NULL, &filetime ) != ERROR_NO_MORE_ITEMS; ++dwIndex, sizeOfSubKeyName=50 ) { HKEY hkServiceProvider; GUID serviceProviderGUID; DWORD returnTypeGUID, sizeOfReturnBuffer = 50; char returnBuffer[51]; WCHAR buff[51]; DPLAPPINFO dplAppInfo; TRACE(" this time through: %s\n", subKeyName ); /* Get a handle for this particular service provider */ if( RegOpenKeyExA( hkResult, subKeyName, 0, KEY_READ, &hkServiceProvider ) != ERROR_SUCCESS ) { ERR(": what the heck is going on?\n" ); continue; } if( RegQueryValueExA( hkServiceProvider, guidDataSubKey, NULL, &returnTypeGUID, (LPBYTE)returnBuffer, &sizeOfReturnBuffer ) != ERROR_SUCCESS ) { ERR(": missing GUID registry data members\n" ); continue; } /* FIXME: Check return types to ensure we're interpreting data right */ MultiByteToWideChar( CP_ACP, 0, returnBuffer, -1, buff, ARRAY_SIZE( buff )); CLSIDFromString( buff, &serviceProviderGUID ); /* FIXME: Have I got a memory leak on the serviceProviderGUID? */ dplAppInfo.dwSize = sizeof( dplAppInfo ); dplAppInfo.guidApplication = serviceProviderGUID; dplAppInfo.u.lpszAppNameA = subKeyName; EnterCriticalSection( &This->lock ); memcpy( &This->cbkeyhack, &hkServiceProvider, sizeof( hkServiceProvider ) ); if( !lpEnumLocalAppCallback( &dplAppInfo, lpContext, dwFlags ) ) { LeaveCriticalSection( &This->lock ); break; } LeaveCriticalSection( &This->lock ); } return DP_OK; } /******************************************************************** * * Retrieves the DPLCONNECTION structure that contains all the information * needed to start and connect an application. This was generated using * either the RunApplication or SetConnectionSettings methods. * * NOTES: If lpData is NULL then just return lpdwDataSize. This allows * the data structure to be allocated by our caller which can then * call this procedure/method again with a valid data pointer. */ static HRESULT WINAPI IDirectPlayLobbyAImpl_GetConnectionSettings( IDirectPlayLobbyA *iface, DWORD appid, void *data, DWORD *size ) { IDirectPlayLobbyImpl *This = impl_from_IDirectPlayLobbyA( iface ); return IDirectPlayLobby_GetConnectionSettings( &This->IDirectPlayLobby3A_iface, appid, data, size ); } static HRESULT WINAPI IDirectPlayLobbyImpl_GetConnectionSettings( IDirectPlayLobby *iface, DWORD appid, void *data, DWORD *size ) { IDirectPlayLobbyImpl *This = impl_from_IDirectPlayLobby( iface ); return IDirectPlayLobby_GetConnectionSettings( &This->IDirectPlayLobby3_iface, appid, data, size ); } static HRESULT WINAPI IDirectPlayLobby2AImpl_GetConnectionSettings( IDirectPlayLobby2A *iface, DWORD appid, void *data, DWORD *size ) { IDirectPlayLobbyImpl *This = impl_from_IDirectPlayLobby2A( iface ); return IDirectPlayLobby_GetConnectionSettings( &This->IDirectPlayLobby3A_iface, appid, data, size ); } static HRESULT WINAPI IDirectPlayLobby2Impl_GetConnectionSettings( IDirectPlayLobby2 *iface, DWORD appid, void *data, DWORD *size ) { IDirectPlayLobbyImpl *This = impl_from_IDirectPlayLobby2( iface ); return IDirectPlayLobby_GetConnectionSettings( &This->IDirectPlayLobby3_iface, appid, data, size ); } static HRESULT WINAPI IDirectPlayLobby3AImpl_GetConnectionSettings( IDirectPlayLobby3A *iface, DWORD dwAppID, void *lpData, DWORD *lpdwDataSize ) { IDirectPlayLobbyImpl *This = impl_from_IDirectPlayLobby3A( iface ); HRESULT hr; TRACE("(%p)->(0x%08x,%p,%p)\n", This, dwAppID, lpData, lpdwDataSize ); EnterCriticalSection( &This->lock ); hr = DPLAYX_GetConnectionSettingsA( dwAppID, lpData, lpdwDataSize ); LeaveCriticalSection( &This->lock ); return hr; } static HRESULT WINAPI IDirectPlayLobby3Impl_GetConnectionSettings( IDirectPlayLobby3 *iface, DWORD dwAppID, void *lpData, DWORD *lpdwDataSize ) { IDirectPlayLobbyImpl *This = impl_from_IDirectPlayLobby3( iface ); HRESULT hr; TRACE("(%p)->(0x%08x,%p,%p)\n", This, dwAppID, lpData, lpdwDataSize ); EnterCriticalSection( &This->lock ); hr = DPLAYX_GetConnectionSettingsW( dwAppID, lpData, lpdwDataSize ); LeaveCriticalSection( &This->lock ); return hr; } /******************************************************************** * * Retrieves the message sent between a lobby client and a DirectPlay * application. All messages are queued until received. * */ static HRESULT WINAPI IDirectPlayLobbyAImpl_ReceiveLobbyMessage( IDirectPlayLobbyA *iface, DWORD flags, DWORD appid, DWORD *msgflags, void *data, DWORD *size ) { IDirectPlayLobbyImpl *This = impl_from_IDirectPlayLobbyA( iface ); return IDirectPlayLobby_ReceiveLobbyMessage( &This->IDirectPlayLobby3A_iface, flags, appid, msgflags, data, size ); } static HRESULT WINAPI IDirectPlayLobbyImpl_ReceiveLobbyMessage( IDirectPlayLobby *iface, DWORD flags, DWORD appid, DWORD *msgflags, void *data, DWORD *size ) { IDirectPlayLobbyImpl *This = impl_from_IDirectPlayLobby( iface ); return IDirectPlayLobby_ReceiveLobbyMessage( &This->IDirectPlayLobby3_iface, flags, appid, msgflags, data, size ); } static HRESULT WINAPI IDirectPlayLobby2AImpl_ReceiveLobbyMessage( IDirectPlayLobby2A *iface, DWORD flags, DWORD appid, DWORD *msgflags, void *data, DWORD *size ) { IDirectPlayLobbyImpl *This = impl_from_IDirectPlayLobby2A( iface ); return IDirectPlayLobby_ReceiveLobbyMessage( &This->IDirectPlayLobby3A_iface, flags, appid, msgflags, data, size ); } static HRESULT WINAPI IDirectPlayLobby2Impl_ReceiveLobbyMessage( IDirectPlayLobby2 *iface, DWORD flags, DWORD appid, DWORD *msgflags, void *data, DWORD *size ) { IDirectPlayLobbyImpl *This = impl_from_IDirectPlayLobby2( iface ); return IDirectPlayLobby_ReceiveLobbyMessage( &This->IDirectPlayLobby3_iface, flags, appid, msgflags, data, size ); } static HRESULT WINAPI IDirectPlayLobby3AImpl_ReceiveLobbyMessage( IDirectPlayLobby3A *iface, DWORD dwFlags, DWORD dwAppID, DWORD *lpdwMessageFlags, void *lpData, DWORD *lpdwDataSize ) { IDirectPlayLobbyImpl *This = impl_from_IDirectPlayLobby3A( iface ); FIXME(":stub %p %08x %08x %p %p %p\n", This, dwFlags, dwAppID, lpdwMessageFlags, lpData, lpdwDataSize ); return DPERR_OUTOFMEMORY; } static HRESULT WINAPI IDirectPlayLobby3Impl_ReceiveLobbyMessage( IDirectPlayLobby3 *iface, DWORD dwFlags, DWORD dwAppID, DWORD *lpdwMessageFlags, void *lpData, DWORD *lpdwDataSize ) { IDirectPlayLobbyImpl *This = impl_from_IDirectPlayLobby3( iface ); FIXME(":stub %p %08x %08x %p %p %p\n", This, dwFlags, dwAppID, lpdwMessageFlags, lpData, lpdwDataSize ); return DPERR_OUTOFMEMORY; } typedef struct tagRunApplicationEnumStruct { IDirectPlayLobbyImpl *This; GUID appGUID; LPSTR lpszPath; LPSTR lpszFileName; LPSTR lpszCommandLine; LPSTR lpszCurrentDirectory; } RunApplicationEnumStruct, *lpRunApplicationEnumStruct; /* To be called by RunApplication to find how to invoke the function */ static BOOL CALLBACK RunApplicationA_EnumLocalApplications ( LPCDPLAPPINFO lpAppInfo, LPVOID lpContext, DWORD dwFlags ) { lpRunApplicationEnumStruct lpData = (lpRunApplicationEnumStruct)lpContext; if( IsEqualGUID( &lpAppInfo->guidApplication, &lpData->appGUID ) ) { char returnBuffer[200]; DWORD returnType, sizeOfReturnBuffer; LPCSTR clSubKey = "CommandLine"; LPCSTR cdSubKey = "CurrentDirectory"; LPCSTR fileSubKey = "File"; LPCSTR pathSubKey = "Path"; /* FIXME: Lazy man hack - dplay struct has the present reg key saved */ sizeOfReturnBuffer = 200; /* Get all the appropriate data from the registry */ if( RegQueryValueExA( lpData->This->cbkeyhack, clSubKey, NULL, &returnType, (LPBYTE)returnBuffer, &sizeOfReturnBuffer ) != ERROR_SUCCESS ) { ERR( ": missing CommandLine registry data member\n" ); } else { if ((lpData->lpszCommandLine = HeapAlloc( GetProcessHeap(), 0, strlen(returnBuffer)+1 ))) strcpy( lpData->lpszCommandLine, returnBuffer ); } sizeOfReturnBuffer = 200; if( RegQueryValueExA( lpData->This->cbkeyhack, cdSubKey, NULL, &returnType, (LPBYTE)returnBuffer, &sizeOfReturnBuffer ) != ERROR_SUCCESS ) { ERR( ": missing CurrentDirectory registry data member\n" ); } else { if ((lpData->lpszCurrentDirectory = HeapAlloc( GetProcessHeap(), 0, strlen(returnBuffer)+1 ))) strcpy( lpData->lpszCurrentDirectory, returnBuffer ); } sizeOfReturnBuffer = 200; if( RegQueryValueExA( lpData->This->cbkeyhack, fileSubKey, NULL, &returnType, (LPBYTE)returnBuffer, &sizeOfReturnBuffer ) != ERROR_SUCCESS ) { ERR( ": missing File registry data member\n" ); } else { if ((lpData->lpszFileName = HeapAlloc( GetProcessHeap(), 0, strlen(returnBuffer)+1 ))) strcpy( lpData->lpszFileName, returnBuffer ); } sizeOfReturnBuffer = 200; if( RegQueryValueExA( lpData->This->cbkeyhack, pathSubKey, NULL, &returnType, (LPBYTE)returnBuffer, &sizeOfReturnBuffer ) != ERROR_SUCCESS ) { ERR( ": missing Path registry data member\n" ); } else { if ((lpData->lpszPath = HeapAlloc( GetProcessHeap(), 0, strlen(returnBuffer)+1 ))) strcpy( lpData->lpszPath, returnBuffer ); } return FALSE; /* No need to keep going as we found what we wanted */ } return TRUE; /* Keep enumerating, haven't found the application yet */ } static BOOL DPL_CreateAndSetLobbyHandles( DWORD dwDestProcessId, HANDLE hDestProcess, LPHANDLE lphStart, LPHANDLE lphDeath, LPHANDLE lphRead ) { /* These are the handles for the created process */ HANDLE hAppStart = 0, hAppDeath = 0, hAppRead = 0; SECURITY_ATTRIBUTES s_attrib; s_attrib.nLength = sizeof( s_attrib ); s_attrib.lpSecurityDescriptor = NULL; s_attrib.bInheritHandle = TRUE; *lphStart = CreateEventW( &s_attrib, TRUE, FALSE, NULL ); *lphDeath = CreateEventW( &s_attrib, TRUE, FALSE, NULL ); *lphRead = CreateEventW( &s_attrib, TRUE, FALSE, NULL ); if( ( !DuplicateHandle( GetCurrentProcess(), *lphStart, hDestProcess, &hAppStart, 0, FALSE, DUPLICATE_SAME_ACCESS ) ) || ( !DuplicateHandle( GetCurrentProcess(), *lphDeath, hDestProcess, &hAppDeath, 0, FALSE, DUPLICATE_SAME_ACCESS ) ) || ( !DuplicateHandle( GetCurrentProcess(), *lphRead, hDestProcess, &hAppRead, 0, FALSE, DUPLICATE_SAME_ACCESS ) ) ) { if (*lphStart) { CloseHandle(*lphStart); *lphStart = 0; } if (*lphDeath) { CloseHandle(*lphDeath); *lphDeath = 0; } if (*lphRead) { CloseHandle(*lphRead); *lphRead = 0; } /* FIXME: Handle leak... */ ERR( "Unable to dup handles\n" ); return FALSE; } if( !DPLAYX_SetLobbyHandles( dwDestProcessId, hAppStart, hAppDeath, hAppRead ) ) { /* FIXME: Handle leak... */ return FALSE; } return TRUE; } /******************************************************************** * * Starts an application and passes to it all the information to * connect to a session. * */ static HRESULT WINAPI IDirectPlayLobbyAImpl_RunApplication( IDirectPlayLobbyA *iface, DWORD flags, DWORD *appid, DPLCONNECTION *conn, HANDLE event ) { IDirectPlayLobbyImpl *This = impl_from_IDirectPlayLobbyA( iface ); return IDirectPlayLobby_RunApplication( &This->IDirectPlayLobby3A_iface, flags, appid, conn, event ); } static HRESULT WINAPI IDirectPlayLobbyImpl_RunApplication( IDirectPlayLobby *iface, DWORD flags, DWORD *appid, DPLCONNECTION *conn, HANDLE event ) { IDirectPlayLobbyImpl *This = impl_from_IDirectPlayLobby( iface ); return IDirectPlayLobby_RunApplication( &This->IDirectPlayLobby3_iface, flags, appid, conn, event ); } static HRESULT WINAPI IDirectPlayLobby2AImpl_RunApplication( IDirectPlayLobby2A *iface, DWORD flags, DWORD *appid, DPLCONNECTION *conn, HANDLE event ) { IDirectPlayLobbyImpl *This = impl_from_IDirectPlayLobby2A( iface ); return IDirectPlayLobby_RunApplication( &This->IDirectPlayLobby3A_iface, flags, appid, conn, event ); } static HRESULT WINAPI IDirectPlayLobby2Impl_RunApplication( IDirectPlayLobby2 *iface, DWORD flags, DWORD *appid, DPLCONNECTION *conn, HANDLE event ) { IDirectPlayLobbyImpl *This = impl_from_IDirectPlayLobby2( iface ); return IDirectPlayLobby_RunApplication( &This->IDirectPlayLobby3_iface, flags, appid, conn, event ); } static HRESULT WINAPI IDirectPlayLobby3AImpl_RunApplication( IDirectPlayLobby3A *iface, DWORD dwFlags, DWORD *lpdwAppID, DPLCONNECTION *lpConn, HANDLE hReceiveEvent ) { IDirectPlayLobbyImpl *This = impl_from_IDirectPlayLobby3A( iface ); HRESULT hr; RunApplicationEnumStruct enumData; char temp[200]; STARTUPINFOA startupInfo; PROCESS_INFORMATION newProcessInfo; LPSTR appName; DWORD dwSuspendCount; HANDLE hStart, hDeath, hSettingRead; TRACE( "(%p)->(0x%08x,%p,%p,%p)\n", This, dwFlags, lpdwAppID, lpConn, hReceiveEvent ); if( dwFlags != 0 ) { return DPERR_INVALIDPARAMS; } if( DPLAYX_AnyLobbiesWaitingForConnSettings() ) { FIXME( "Waiting lobby not being handled correctly\n" ); } EnterCriticalSection( &This->lock ); ZeroMemory( &enumData, sizeof( enumData ) ); enumData.This = This; enumData.appGUID = lpConn->lpSessionDesc->guidApplication; /* Our callback function will fill up the enumData structure with all the information required to start a new process */ IDirectPlayLobby_EnumLocalApplications( iface, RunApplicationA_EnumLocalApplications, (&enumData), 0 ); /* First the application name */ strcpy( temp, enumData.lpszPath ); strcat( temp, "\\" ); strcat( temp, enumData.lpszFileName ); HeapFree( GetProcessHeap(), 0, enumData.lpszPath ); HeapFree( GetProcessHeap(), 0, enumData.lpszFileName ); if ((appName = HeapAlloc( GetProcessHeap(), 0, strlen(temp)+1 ))) strcpy( appName, temp ); /* Now the command line */ strcat( temp, " " ); strcat( temp, enumData.lpszCommandLine ); HeapFree( GetProcessHeap(), 0, enumData.lpszCommandLine ); if ((enumData.lpszCommandLine = HeapAlloc( GetProcessHeap(), 0, strlen(temp)+1 ))) strcpy( enumData.lpszCommandLine, temp ); ZeroMemory( &startupInfo, sizeof( startupInfo ) ); startupInfo.cb = sizeof( startupInfo ); /* FIXME: Should any fields be filled in? */ ZeroMemory( &newProcessInfo, sizeof( newProcessInfo ) ); if( !CreateProcessA( appName, enumData.lpszCommandLine, NULL, NULL, FALSE, CREATE_DEFAULT_ERROR_MODE | CREATE_NEW_CONSOLE | CREATE_SUSPENDED, /* Creation Flags */ NULL, enumData.lpszCurrentDirectory, &startupInfo, &newProcessInfo ) ) { ERR( "Failed to create process for app %s\n", appName ); HeapFree( GetProcessHeap(), 0, appName ); HeapFree( GetProcessHeap(), 0, enumData.lpszCommandLine ); HeapFree( GetProcessHeap(), 0, enumData.lpszCurrentDirectory ); LeaveCriticalSection( &This->lock ); return DPERR_CANTCREATEPROCESS; } HeapFree( GetProcessHeap(), 0, appName ); HeapFree( GetProcessHeap(), 0, enumData.lpszCommandLine ); HeapFree( GetProcessHeap(), 0, enumData.lpszCurrentDirectory ); /* Reserve this global application id! */ if( !DPLAYX_CreateLobbyApplication( newProcessInfo.dwProcessId ) ) { ERR( "Unable to create global application data for 0x%08x\n", newProcessInfo.dwProcessId ); } hr = IDirectPlayLobby_SetConnectionSettings( iface, 0, newProcessInfo.dwProcessId, lpConn ); if( hr != DP_OK ) { ERR( "SetConnectionSettings failure %s\n", DPLAYX_HresultToString( hr ) ); LeaveCriticalSection( &This->lock ); return hr; } /* Setup the handles for application notification */ DPL_CreateAndSetLobbyHandles( newProcessInfo.dwProcessId, newProcessInfo.hProcess, &hStart, &hDeath, &hSettingRead ); /* Setup the message thread ID */ This->msgtid = CreateLobbyMessageReceptionThread( hReceiveEvent, hStart, hDeath, hSettingRead ); DPLAYX_SetLobbyMsgThreadId( newProcessInfo.dwProcessId, This->msgtid ); LeaveCriticalSection( &This->lock ); /* Everything seems to have been set correctly, update the dwAppID */ *lpdwAppID = newProcessInfo.dwProcessId; /* Unsuspend the process - should return the prev suspension count */ if( ( dwSuspendCount = ResumeThread( newProcessInfo.hThread ) ) != 1 ) { ERR( "ResumeThread failed with 0x%08x\n", dwSuspendCount ); } return DP_OK; } static HRESULT WINAPI IDirectPlayLobby3Impl_RunApplication( IDirectPlayLobby3 *iface, DWORD dwFlags, DWORD *lpdwAppID, DPLCONNECTION *lpConn, HANDLE hReceiveEvent ) { IDirectPlayLobbyImpl *This = impl_from_IDirectPlayLobby3( iface ); FIXME( "(%p)->(0x%08x,%p,%p,%p):stub\n", This, dwFlags, lpdwAppID, lpConn, hReceiveEvent ); return DPERR_OUTOFMEMORY; } /******************************************************************** * * Sends a message between the application and the lobby client. * All messages are queued until received. * */ static HRESULT WINAPI IDirectPlayLobbyAImpl_SendLobbyMessage( IDirectPlayLobbyA *iface, DWORD flags, DWORD appid, void *data, DWORD size ) { IDirectPlayLobbyImpl *This = impl_from_IDirectPlayLobbyA( iface ); return IDirectPlayLobby_SendLobbyMessage( &This->IDirectPlayLobby3A_iface, flags, appid, data, size ); } static HRESULT WINAPI IDirectPlayLobbyImpl_SendLobbyMessage( IDirectPlayLobby *iface, DWORD flags, DWORD appid, void *data, DWORD size ) { IDirectPlayLobbyImpl *This = impl_from_IDirectPlayLobby( iface ); return IDirectPlayLobby_SendLobbyMessage( &This->IDirectPlayLobby3_iface, flags, appid, data, size ); } static HRESULT WINAPI IDirectPlayLobby2AImpl_SendLobbyMessage( IDirectPlayLobby2A *iface, DWORD flags, DWORD appid, void *data, DWORD size ) { IDirectPlayLobbyImpl *This = impl_from_IDirectPlayLobby2A( iface ); return IDirectPlayLobby_SendLobbyMessage( &This->IDirectPlayLobby3A_iface, flags, appid, data, size ); } static HRESULT WINAPI IDirectPlayLobby2Impl_SendLobbyMessage( IDirectPlayLobby2 *iface, DWORD flags, DWORD appid, void *data, DWORD size ) { IDirectPlayLobbyImpl *This = impl_from_IDirectPlayLobby2( iface ); return IDirectPlayLobby_SendLobbyMessage( &This->IDirectPlayLobby3_iface, flags, appid, data, size ); } static HRESULT WINAPI IDirectPlayLobby3AImpl_SendLobbyMessage( IDirectPlayLobby3A *iface, DWORD flags, DWORD appid, void *data, DWORD size ) { FIXME(":stub\n"); return DPERR_OUTOFMEMORY; } static HRESULT WINAPI IDirectPlayLobby3Impl_SendLobbyMessage( IDirectPlayLobby3 *iface, DWORD flags, DWORD appid, void *data, DWORD size ) { FIXME(":stub\n"); return DPERR_OUTOFMEMORY; } /******************************************************************** * * Modifies the DPLCONNECTION structure to contain all information * needed to start and connect an application. * */ static HRESULT WINAPI IDirectPlayLobby3Impl_SetConnectionSettings( IDirectPlayLobby3 *iface, DWORD dwFlags, DWORD dwAppID, DPLCONNECTION *lpConn ) { IDirectPlayLobbyImpl *This = impl_from_IDirectPlayLobby3( iface ); HRESULT hr; TRACE("(%p)->(0x%08x,0x%08x,%p)\n", This, dwFlags, dwAppID, lpConn ); EnterCriticalSection( &This->lock ); hr = DPLAYX_SetConnectionSettingsW( dwFlags, dwAppID, lpConn ); /* FIXME: Don't think that this is supposed to fail, but the documentation is somewhat sketchy. I'll try creating a lobby application for this... */ if( hr == DPERR_NOTLOBBIED ) { FIXME( "Unlobbied app setting connections. Is this correct behavior?\n" ); if( dwAppID == 0 ) { dwAppID = GetCurrentProcessId(); } DPLAYX_CreateLobbyApplication( dwAppID ); hr = DPLAYX_SetConnectionSettingsW( dwFlags, dwAppID, lpConn ); } LeaveCriticalSection( &This->lock ); return hr; } static HRESULT WINAPI IDirectPlayLobbyAImpl_SetConnectionSettings( IDirectPlayLobbyA *iface, DWORD flags, DWORD appid, DPLCONNECTION *conn ) { IDirectPlayLobbyImpl *This = impl_from_IDirectPlayLobbyA( iface ); return IDirectPlayLobby_SetConnectionSettings( &This->IDirectPlayLobby3A_iface, flags, appid, conn ); } static HRESULT WINAPI IDirectPlayLobbyImpl_SetConnectionSettings( IDirectPlayLobby *iface, DWORD flags, DWORD appid, DPLCONNECTION *conn ) { IDirectPlayLobbyImpl *This = impl_from_IDirectPlayLobby( iface ); return IDirectPlayLobby_SetConnectionSettings( &This->IDirectPlayLobby3_iface, flags, appid, conn ); } static HRESULT WINAPI IDirectPlayLobby2AImpl_SetConnectionSettings( IDirectPlayLobby2A *iface, DWORD flags, DWORD appid, DPLCONNECTION *conn ) { IDirectPlayLobbyImpl *This = impl_from_IDirectPlayLobby2A( iface ); return IDirectPlayLobby_SetConnectionSettings( &This->IDirectPlayLobby3A_iface, flags, appid, conn ); } static HRESULT WINAPI IDirectPlayLobby2Impl_SetConnectionSettings( IDirectPlayLobby2 *iface, DWORD flags, DWORD appid, DPLCONNECTION *conn ) { IDirectPlayLobbyImpl *This = impl_from_IDirectPlayLobby2( iface ); return IDirectPlayLobby_SetConnectionSettings( &This->IDirectPlayLobby3_iface, flags, appid, conn ); } static HRESULT WINAPI IDirectPlayLobby3AImpl_SetConnectionSettings( IDirectPlayLobby3A *iface, DWORD dwFlags, DWORD dwAppID, DPLCONNECTION *lpConn ) { IDirectPlayLobbyImpl *This = impl_from_IDirectPlayLobby3A( iface ); HRESULT hr; TRACE("(%p)->(0x%08x,0x%08x,%p)\n", This, dwFlags, dwAppID, lpConn ); EnterCriticalSection( &This->lock ); hr = DPLAYX_SetConnectionSettingsA( dwFlags, dwAppID, lpConn ); /* FIXME: Don't think that this is supposed to fail, but the documentation is somewhat sketchy. I'll try creating a lobby application for this... */ if( hr == DPERR_NOTLOBBIED ) { FIXME( "Unlobbied app setting connections. Is this correct behavior?\n" ); dwAppID = GetCurrentProcessId(); DPLAYX_CreateLobbyApplication( dwAppID ); hr = DPLAYX_SetConnectionSettingsA( dwFlags, dwAppID, lpConn ); } LeaveCriticalSection( &This->lock ); return hr; } /******************************************************************** * * Registers an event that will be set when a lobby message is received. * */ static HRESULT WINAPI IDirectPlayLobbyAImpl_SetLobbyMessageEvent( IDirectPlayLobbyA *iface, DWORD flags, DWORD appid, HANDLE event ) { IDirectPlayLobbyImpl *This = impl_from_IDirectPlayLobbyA( iface ); return IDirectPlayLobby_SetLobbyMessageEvent( &This->IDirectPlayLobby3A_iface, flags, appid, event ); } static HRESULT WINAPI IDirectPlayLobbyImpl_SetLobbyMessageEvent( IDirectPlayLobby *iface, DWORD flags, DWORD appid, HANDLE event ) { IDirectPlayLobbyImpl *This = impl_from_IDirectPlayLobby( iface ); return IDirectPlayLobby_SetLobbyMessageEvent( &This->IDirectPlayLobby3_iface, flags, appid, event ); } static HRESULT WINAPI IDirectPlayLobby2AImpl_SetLobbyMessageEvent( IDirectPlayLobby2A *iface, DWORD flags, DWORD appid, HANDLE event ) { IDirectPlayLobbyImpl *This = impl_from_IDirectPlayLobby2A( iface ); return IDirectPlayLobby_SetLobbyMessageEvent( &This->IDirectPlayLobby3A_iface, flags, appid, event ); } static HRESULT WINAPI IDirectPlayLobby2Impl_SetLobbyMessageEvent( IDirectPlayLobby2 *iface, DWORD flags, DWORD appid, HANDLE event ) { IDirectPlayLobbyImpl *This = impl_from_IDirectPlayLobby2( iface ); return IDirectPlayLobby_SetLobbyMessageEvent( &This->IDirectPlayLobby3_iface, flags, appid, event ); } static HRESULT WINAPI IDirectPlayLobby3AImpl_SetLobbyMessageEvent( IDirectPlayLobby3A *iface, DWORD flags, DWORD appid, HANDLE event ) { FIXME(":stub\n"); return DPERR_OUTOFMEMORY; } static HRESULT WINAPI IDirectPlayLobby3Impl_SetLobbyMessageEvent( IDirectPlayLobby3 *iface, DWORD flags, DWORD appid, HANDLE event ) { FIXME(":stub\n"); return DPERR_OUTOFMEMORY; } /* DPL 2 methods */ static HRESULT WINAPI IDirectPlayLobby2AImpl_CreateCompoundAddress( IDirectPlayLobby2A *iface, const DPCOMPOUNDADDRESSELEMENT *elements, DWORD count, void *address, DWORD *size ) { IDirectPlayLobbyImpl *This = impl_from_IDirectPlayLobby2A( iface ); return IDirectPlayLobby_CreateCompoundAddress( &This->IDirectPlayLobby3A_iface, elements, count, address, size ); } static HRESULT WINAPI IDirectPlayLobby2Impl_CreateCompoundAddress( IDirectPlayLobby2 *iface, const DPCOMPOUNDADDRESSELEMENT *elements, DWORD count, void *address, DWORD *size ) { IDirectPlayLobbyImpl *This = impl_from_IDirectPlayLobby2( iface ); return IDirectPlayLobby_CreateCompoundAddress( &This->IDirectPlayLobby3_iface, elements, count, address, size ); } static HRESULT WINAPI IDirectPlayLobby3Impl_CreateCompoundAddress( IDirectPlayLobby3 *iface, const DPCOMPOUNDADDRESSELEMENT *lpElements, DWORD dwElementCount, void *lpAddress, DWORD *lpdwAddressSize ) { return DPL_CreateCompoundAddress( lpElements, dwElementCount, lpAddress, lpdwAddressSize, FALSE ); } static HRESULT WINAPI IDirectPlayLobby3AImpl_CreateCompoundAddress( IDirectPlayLobby3A *iface, const DPCOMPOUNDADDRESSELEMENT *lpElements, DWORD dwElementCount, void *lpAddress, DWORD *lpdwAddressSize ) { return DPL_CreateCompoundAddress( lpElements, dwElementCount, lpAddress, lpdwAddressSize, TRUE ); } HRESULT DPL_CreateCompoundAddress ( LPCDPCOMPOUNDADDRESSELEMENT lpElements, DWORD dwElementCount, LPVOID lpAddress, LPDWORD lpdwAddressSize, BOOL bAnsiInterface ) { DWORD dwSizeRequired = 0; DWORD dwElements; LPCDPCOMPOUNDADDRESSELEMENT lpOrigElements = lpElements; TRACE("(%p,0x%08x,%p,%p)\n", lpElements, dwElementCount, lpAddress, lpdwAddressSize ); /* Parameter check */ if( ( lpElements == NULL ) || ( dwElementCount == 0 ) /* FIXME: Not sure if this is a failure case */ ) { return DPERR_INVALIDPARAMS; } /* Add the total size chunk */ dwSizeRequired += sizeof( DPADDRESS ) + sizeof( DWORD ); /* Calculate the size of the buffer required */ for ( dwElements = dwElementCount; dwElements > 0; --dwElements, ++lpElements ) { if ( ( IsEqualGUID( &lpElements->guidDataType, &DPAID_ServiceProvider ) ) || ( IsEqualGUID( &lpElements->guidDataType, &DPAID_LobbyProvider ) ) ) { dwSizeRequired += sizeof( DPADDRESS ) + sizeof( GUID ); } else if ( ( IsEqualGUID( &lpElements->guidDataType, &DPAID_Phone ) ) || ( IsEqualGUID( &lpElements->guidDataType, &DPAID_Modem ) ) || ( IsEqualGUID( &lpElements->guidDataType, &DPAID_INet ) ) ) { if( !bAnsiInterface ) { ERR( "Ansi GUIDs used for unicode interface\n" ); return DPERR_INVALIDFLAGS; } dwSizeRequired += sizeof( DPADDRESS ) + lpElements->dwDataSize; } else if ( ( IsEqualGUID( &lpElements->guidDataType, &DPAID_PhoneW ) ) || ( IsEqualGUID( &lpElements->guidDataType, &DPAID_ModemW ) ) || ( IsEqualGUID( &lpElements->guidDataType, &DPAID_INetW ) ) ) { if( bAnsiInterface ) { ERR( "Unicode GUIDs used for ansi interface\n" ); return DPERR_INVALIDFLAGS; } FIXME( "Right size for unicode interface?\n" ); dwSizeRequired += sizeof( DPADDRESS ) + lpElements->dwDataSize * sizeof( WCHAR ); } else if ( IsEqualGUID( &lpElements->guidDataType, &DPAID_INetPort ) ) { dwSizeRequired += sizeof( DPADDRESS ) + sizeof( WORD ); } else if ( IsEqualGUID( &lpElements->guidDataType, &DPAID_ComPort ) ) { FIXME( "Right size for unicode interface?\n" ); dwSizeRequired += sizeof( DPADDRESS ) + sizeof( DPCOMPORTADDRESS ); /* FIXME: Right size? */ } else { WARN( "Skipping Unknown GUID %s\n", debugstr_guid(&lpElements->guidDataType) ); } } /* The user wants to know how big a buffer to allocate for us */ if( ( lpAddress == NULL ) || ( *lpdwAddressSize < dwSizeRequired ) ) { *lpdwAddressSize = dwSizeRequired; return DPERR_BUFFERTOOSMALL; } /* Add the total size chunk */ { LPDPADDRESS lpdpAddress = lpAddress; lpdpAddress->guidDataType = DPAID_TotalSize; lpdpAddress->dwDataSize = sizeof( DWORD ); lpAddress = (char *) lpAddress + sizeof( DPADDRESS ); *(LPDWORD)lpAddress = dwSizeRequired; lpAddress = (char *) lpAddress + sizeof( DWORD ); } /* Calculate the size of the buffer required */ for( dwElements = dwElementCount, lpElements = lpOrigElements; dwElements > 0; --dwElements, ++lpElements ) { if ( ( IsEqualGUID( &lpElements->guidDataType, &DPAID_ServiceProvider ) ) || ( IsEqualGUID( &lpElements->guidDataType, &DPAID_LobbyProvider ) ) ) { LPDPADDRESS lpdpAddress = lpAddress; lpdpAddress->guidDataType = lpElements->guidDataType; lpdpAddress->dwDataSize = sizeof( GUID ); lpAddress = (char *) lpAddress + sizeof( DPADDRESS ); CopyMemory( lpAddress, lpElements->lpData, sizeof( GUID ) ); lpAddress = (char *) lpAddress + sizeof( GUID ); } else if ( ( IsEqualGUID( &lpElements->guidDataType, &DPAID_Phone ) ) || ( IsEqualGUID( &lpElements->guidDataType, &DPAID_Modem ) ) || ( IsEqualGUID( &lpElements->guidDataType, &DPAID_INet ) ) ) { LPDPADDRESS lpdpAddress = lpAddress; lpdpAddress->guidDataType = lpElements->guidDataType; lpdpAddress->dwDataSize = lpElements->dwDataSize; lpAddress = (char *) lpAddress + sizeof( DPADDRESS ); lstrcpynA( lpAddress, lpElements->lpData, lpElements->dwDataSize ); lpAddress = (char *) lpAddress + lpElements->dwDataSize; } else if ( ( IsEqualGUID( &lpElements->guidDataType, &DPAID_PhoneW ) ) || ( IsEqualGUID( &lpElements->guidDataType, &DPAID_ModemW ) ) || ( IsEqualGUID( &lpElements->guidDataType, &DPAID_INetW ) ) ) { LPDPADDRESS lpdpAddress = lpAddress; lpdpAddress->guidDataType = lpElements->guidDataType; lpdpAddress->dwDataSize = lpElements->dwDataSize; lpAddress = (char *) lpAddress + sizeof( DPADDRESS ); lstrcpynW( lpAddress, lpElements->lpData, lpElements->dwDataSize ); lpAddress = (char *) lpAddress + lpElements->dwDataSize * sizeof( WCHAR ); } else if ( IsEqualGUID( &lpElements->guidDataType, &DPAID_INetPort ) ) { LPDPADDRESS lpdpAddress = lpAddress; lpdpAddress->guidDataType = lpElements->guidDataType; lpdpAddress->dwDataSize = lpElements->dwDataSize; lpAddress = (char *) lpAddress + sizeof( DPADDRESS ); *((LPWORD)lpAddress) = *((LPWORD)lpElements->lpData); lpAddress = (char *) lpAddress + sizeof( WORD ); } else if ( IsEqualGUID( &lpElements->guidDataType, &DPAID_ComPort ) ) { LPDPADDRESS lpdpAddress = lpAddress; lpdpAddress->guidDataType = lpElements->guidDataType; lpdpAddress->dwDataSize = lpElements->dwDataSize; lpAddress = (char *) lpAddress + sizeof( DPADDRESS ); CopyMemory( lpAddress, lpElements->lpData, sizeof( DPADDRESS ) ); lpAddress = (char *) lpAddress + sizeof( DPADDRESS ); } } return DP_OK; } /* DPL 3 methods */ static HRESULT WINAPI IDirectPlayLobby3Impl_ConnectEx( IDirectPlayLobby3 *iface, DWORD dwFlags, REFIID riid, LPVOID* lplpDP, IUnknown* pUnk ) { IDirectPlayLobbyImpl *This = impl_from_IDirectPlayLobby3( iface ); return DPL_ConnectEx( This, dwFlags, riid, lplpDP, pUnk ); } static HRESULT WINAPI IDirectPlayLobby3AImpl_ConnectEx( IDirectPlayLobby3A *iface, DWORD dwFlags, REFIID riid, void **lplpDP, IUnknown *pUnk ) { IDirectPlayLobbyImpl *This = impl_from_IDirectPlayLobby3A( iface ); return DPL_ConnectEx( This, dwFlags, riid, lplpDP, pUnk ); } static HRESULT WINAPI IDirectPlayLobby3Impl_RegisterApplication( IDirectPlayLobby3 *iface, DWORD flags, DPAPPLICATIONDESC *appdesc ) { FIXME(":stub\n"); return DP_OK; } static HRESULT WINAPI IDirectPlayLobby3AImpl_RegisterApplication( IDirectPlayLobby3A *iface, DWORD flags, DPAPPLICATIONDESC *appdesc ) { FIXME(":stub\n"); return DP_OK; } static HRESULT WINAPI IDirectPlayLobby3Impl_UnregisterApplication( IDirectPlayLobby3 *iface, DWORD flags, REFGUID appdesc ) { FIXME(":stub\n"); return DP_OK; } static HRESULT WINAPI IDirectPlayLobby3AImpl_UnregisterApplication( IDirectPlayLobby3A *iface, DWORD flags, REFGUID appdesc ) { FIXME(":stub\n"); return DP_OK; } static HRESULT WINAPI IDirectPlayLobby3Impl_WaitForConnectionSettings( IDirectPlayLobby3 *iface, DWORD dwFlags ) { HRESULT hr = DP_OK; BOOL bStartWait = !(dwFlags & DPLWAIT_CANCEL); TRACE( "(%p)->(0x%08x)\n", iface, dwFlags ); if( DPLAYX_WaitForConnectionSettings( bStartWait ) ) { /* FIXME: What is the correct error return code? */ hr = DPERR_NOTLOBBIED; } return hr; } static HRESULT WINAPI IDirectPlayLobby3AImpl_WaitForConnectionSettings( IDirectPlayLobby3A *iface, DWORD dwFlags ) { HRESULT hr = DP_OK; BOOL bStartWait = !(dwFlags & DPLWAIT_CANCEL); TRACE( "(%p)->(0x%08x)\n", iface, dwFlags ); if( DPLAYX_WaitForConnectionSettings( bStartWait ) ) { /* FIXME: What is the correct error return code? */ hr = DPERR_NOTLOBBIED; } return hr; } static const IDirectPlayLobbyVtbl dplA_vt = { IDirectPlayLobbyAImpl_QueryInterface, IDirectPlayLobbyAImpl_AddRef, IDirectPlayLobbyAImpl_Release, IDirectPlayLobbyAImpl_Connect, IDirectPlayLobbyAImpl_CreateAddress, IDirectPlayLobbyAImpl_EnumAddress, IDirectPlayLobbyAImpl_EnumAddressTypes, IDirectPlayLobbyAImpl_EnumLocalApplications, IDirectPlayLobbyAImpl_GetConnectionSettings, IDirectPlayLobbyAImpl_ReceiveLobbyMessage, IDirectPlayLobbyAImpl_RunApplication, IDirectPlayLobbyAImpl_SendLobbyMessage, IDirectPlayLobbyAImpl_SetConnectionSettings, IDirectPlayLobbyAImpl_SetLobbyMessageEvent }; static const IDirectPlayLobbyVtbl dpl_vt = { IDirectPlayLobbyImpl_QueryInterface, IDirectPlayLobbyImpl_AddRef, IDirectPlayLobbyImpl_Release, IDirectPlayLobbyImpl_Connect, IDirectPlayLobbyImpl_CreateAddress, IDirectPlayLobbyImpl_EnumAddress, IDirectPlayLobbyImpl_EnumAddressTypes, IDirectPlayLobbyImpl_EnumLocalApplications, IDirectPlayLobbyImpl_GetConnectionSettings, IDirectPlayLobbyImpl_ReceiveLobbyMessage, IDirectPlayLobbyImpl_RunApplication, IDirectPlayLobbyImpl_SendLobbyMessage, IDirectPlayLobbyImpl_SetConnectionSettings, IDirectPlayLobbyImpl_SetLobbyMessageEvent }; static const IDirectPlayLobby2Vtbl dpl2A_vt = { IDirectPlayLobby2AImpl_QueryInterface, IDirectPlayLobby2AImpl_AddRef, IDirectPlayLobby2AImpl_Release, IDirectPlayLobby2AImpl_Connect, IDirectPlayLobby2AImpl_CreateAddress, IDirectPlayLobby2AImpl_EnumAddress, IDirectPlayLobby2AImpl_EnumAddressTypes, IDirectPlayLobby2AImpl_EnumLocalApplications, IDirectPlayLobby2AImpl_GetConnectionSettings, IDirectPlayLobby2AImpl_ReceiveLobbyMessage, IDirectPlayLobby2AImpl_RunApplication, IDirectPlayLobby2AImpl_SendLobbyMessage, IDirectPlayLobby2AImpl_SetConnectionSettings, IDirectPlayLobby2AImpl_SetLobbyMessageEvent, IDirectPlayLobby2AImpl_CreateCompoundAddress }; static const IDirectPlayLobby2Vtbl dpl2_vt = { IDirectPlayLobby2Impl_QueryInterface, IDirectPlayLobby2Impl_AddRef, IDirectPlayLobby2Impl_Release, IDirectPlayLobby2Impl_Connect, IDirectPlayLobby2Impl_CreateAddress, IDirectPlayLobby2Impl_EnumAddress, IDirectPlayLobby2Impl_EnumAddressTypes, IDirectPlayLobby2Impl_EnumLocalApplications, IDirectPlayLobby2Impl_GetConnectionSettings, IDirectPlayLobby2Impl_ReceiveLobbyMessage, IDirectPlayLobby2Impl_RunApplication, IDirectPlayLobby2Impl_SendLobbyMessage, IDirectPlayLobby2Impl_SetConnectionSettings, IDirectPlayLobby2Impl_SetLobbyMessageEvent, IDirectPlayLobby2Impl_CreateCompoundAddress }; static const IDirectPlayLobby3Vtbl dpl3A_vt = { IDirectPlayLobby3AImpl_QueryInterface, IDirectPlayLobby3AImpl_AddRef, IDirectPlayLobby3AImpl_Release, IDirectPlayLobby3AImpl_Connect, IDirectPlayLobby3AImpl_CreateAddress, IDirectPlayLobby3AImpl_EnumAddress, IDirectPlayLobby3AImpl_EnumAddressTypes, IDirectPlayLobby3AImpl_EnumLocalApplications, IDirectPlayLobby3AImpl_GetConnectionSettings, IDirectPlayLobby3AImpl_ReceiveLobbyMessage, IDirectPlayLobby3AImpl_RunApplication, IDirectPlayLobby3AImpl_SendLobbyMessage, IDirectPlayLobby3AImpl_SetConnectionSettings, IDirectPlayLobby3AImpl_SetLobbyMessageEvent, IDirectPlayLobby3AImpl_CreateCompoundAddress, IDirectPlayLobby3AImpl_ConnectEx, IDirectPlayLobby3AImpl_RegisterApplication, IDirectPlayLobby3AImpl_UnregisterApplication, IDirectPlayLobby3AImpl_WaitForConnectionSettings }; static const IDirectPlayLobby3Vtbl dpl3_vt = { IDirectPlayLobby3Impl_QueryInterface, IDirectPlayLobby3Impl_AddRef, IDirectPlayLobby3Impl_Release, IDirectPlayLobby3Impl_Connect, IDirectPlayLobby3Impl_CreateAddress, IDirectPlayLobby3Impl_EnumAddress, IDirectPlayLobby3Impl_EnumAddressTypes, IDirectPlayLobby3Impl_EnumLocalApplications, IDirectPlayLobby3Impl_GetConnectionSettings, IDirectPlayLobby3Impl_ReceiveLobbyMessage, IDirectPlayLobby3Impl_RunApplication, IDirectPlayLobby3Impl_SendLobbyMessage, IDirectPlayLobby3Impl_SetConnectionSettings, IDirectPlayLobby3Impl_SetLobbyMessageEvent, IDirectPlayLobby3Impl_CreateCompoundAddress, IDirectPlayLobby3Impl_ConnectEx, IDirectPlayLobby3Impl_RegisterApplication, IDirectPlayLobby3Impl_UnregisterApplication, IDirectPlayLobby3Impl_WaitForConnectionSettings }; HRESULT dplobby_create( REFIID riid, void **ppv ) { IDirectPlayLobbyImpl *obj; HRESULT hr; TRACE( "(%s, %p)\n", debugstr_guid( riid ), ppv ); *ppv = NULL; obj = HeapAlloc( GetProcessHeap(), 0, sizeof( *obj ) ); if ( !obj ) return DPERR_OUTOFMEMORY; obj->IDirectPlayLobby_iface.lpVtbl = &dpl_vt; obj->IDirectPlayLobbyA_iface.lpVtbl = &dplA_vt; obj->IDirectPlayLobby2_iface.lpVtbl = &dpl2_vt; obj->IDirectPlayLobby2A_iface.lpVtbl = &dpl2A_vt; obj->IDirectPlayLobby3_iface.lpVtbl = &dpl3_vt; obj->IDirectPlayLobby3A_iface.lpVtbl = &dpl3A_vt; obj->numIfaces = 1; obj->msgtid = 0; obj->ref = 0; obj->refA = 0; obj->ref2 = 0; obj->ref2A = 0; obj->ref3 = 1; obj->ref3A = 0; InitializeCriticalSection( &obj->lock ); obj->lock.DebugInfo->Spare[0] = (DWORD_PTR)(__FILE__ ": IDirectPlayLobbyImpl.lock"); DPQ_INIT( obj->msgs ); hr = IDirectPlayLobby_QueryInterface( &obj->IDirectPlayLobby3_iface, riid, ppv ); IDirectPlayLobby_Release( &obj->IDirectPlayLobby3_iface ); return hr; } /*************************************************************************** * DirectPlayLobbyCreateA (DPLAYX.4) * */ HRESULT WINAPI DirectPlayLobbyCreateA( GUID *lpGUIDDSP, IDirectPlayLobbyA **lplpDPL, IUnknown *lpUnk, void *lpData, DWORD dwDataSize ) { TRACE("lpGUIDDSP=%p lplpDPL=%p lpUnk=%p lpData=%p dwDataSize=%08x\n", lpGUIDDSP,lplpDPL,lpUnk,lpData,dwDataSize); /* Parameter Check: lpGUIDSP, lpUnk & lpData must be NULL. dwDataSize must * equal 0. These fields are mostly for future expansion. */ if ( lpGUIDDSP || lpData || dwDataSize ) { *lplpDPL = NULL; return DPERR_INVALIDPARAMS; } if( lpUnk ) { *lplpDPL = NULL; ERR("Bad parameters!\n" ); return CLASS_E_NOAGGREGATION; } return dplobby_create( &IID_IDirectPlayLobbyA, (void**)lplpDPL ); } /*************************************************************************** * DirectPlayLobbyCreateW (DPLAYX.5) * */ HRESULT WINAPI DirectPlayLobbyCreateW( GUID *lpGUIDDSP, IDirectPlayLobby **lplpDPL, IUnknown *lpUnk, void *lpData, DWORD dwDataSize ) { TRACE("lpGUIDDSP=%p lplpDPL=%p lpUnk=%p lpData=%p dwDataSize=%08x\n", lpGUIDDSP,lplpDPL,lpUnk,lpData,dwDataSize); /* Parameter Check: lpGUIDSP, lpUnk & lpData must be NULL. dwDataSize must * equal 0. These fields are mostly for future expansion. */ if ( lpGUIDDSP || lpData || dwDataSize ) { *lplpDPL = NULL; ERR("Bad parameters!\n" ); return DPERR_INVALIDPARAMS; } if( lpUnk ) { *lplpDPL = NULL; ERR("Bad parameters!\n" ); return CLASS_E_NOAGGREGATION; } return dplobby_create( &IID_IDirectPlayLobby, (void**)lplpDPL ); }