Commit Graph

27 Commits (e29fbaeca8458a5ad55c94da92a3446d6c228eb1)

Author SHA1 Message Date
Austin English 12a7b2b41c d3d10: Sync spec file to Windows 10.
Signed-off-by: Austin English <austinenglish@gmail.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2017-03-30 22:06:34 +02:00
Alistair Leslie-Hughes e7003fd28a d3d10: Add D3D10CreateEffectPoolFromMemory stub.
Signed-off-by: Alistair Leslie-Hughes <leslie_alistair@hotmail.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2016-04-01 20:51:07 +09:00
Henri Verbeet cb876cdb97 d3d10: Implement D3D10DisassembleShader(). 2012-10-24 11:24:16 +02:00
Henri Verbeet 110aa65e0d d3d10: Add a D3D10CompileEffectFromMemory() stub. 2012-01-03 23:40:36 +01:00
Henri Verbeet 989a643587 d3d10: Implement D3D10StateBlockMaskUnion(). 2011-11-18 14:26:15 +01:00
Henri Verbeet 7cce4453d4 d3d10: Implement D3D10StateBlockMaskIntersect(). 2011-11-17 11:37:16 +01:00
Henri Verbeet 380f989c4a d3d10: Implement D3D10StateBlockMaskGetSetting(). 2011-11-17 11:37:11 +01:00
Henri Verbeet c7feb3a533 d3d10: Implement D3D10StateBlockMaskEnableCapture(). 2011-11-17 11:37:03 +01:00
Henri Verbeet be7122034f d3d10: Implement D3D10StateBlockMaskEnableAll(). 2011-11-16 09:41:46 +01:00
Henri Verbeet 5ffa2aba23 d3d10: Implement D3D10StateBlockMaskDisableCapture(). 2011-11-16 09:41:43 +01:00
Henri Verbeet 88a55a04a3 d3d10: Implement D3D10StateBlockMaskDisableAll(). 2011-11-16 09:41:36 +01:00
Henri Verbeet a11a171366 d3d10: Implement D3D10StateBlockMaskDifference(). 2011-11-15 16:09:09 +01:00
Henri Verbeet 84f90f6ea8 d3d10: Add a stub ID3D10StateBlock implementation. 2011-11-15 16:08:54 +01:00
Rico Schüller 9e0f26cdd6 d3d10: Forward D3D10GetShaderDebugInfo() to d3dcompiler. 2010-10-15 16:17:51 +02:00
Rico Schüller 8607be1f81 d3d10: Forward D3D10GetInputAndOutputSignatureBlob() to d3dcompiler. 2010-10-15 16:17:50 +02:00
Rico Schüller 930f7ed3c6 d3d10: Forward D3D10GetOutputSignatureBlob() to d3dcompiler. 2010-10-15 16:17:50 +02:00
Rico Schüller 13893afb8e d3d10: Forward D3D10GetInputSignatureBlob() to d3dcompiler. 2010-10-15 16:17:50 +02:00
Matteo Bruni da783ee57d d3d10: Implement D3D10CompileShader, forward to d3dcompiler. 2010-08-30 11:26:28 +02:00
Rico Schüller 1394627fcc d3d10: Forward D3D10CreateBlob to d3dcompiler_43.dll. 2010-08-17 11:42:39 +02:00
Rico Schüller 0d18e35b28 d3d10: Add a stub ID3D10ReflectShader implementation. 2010-07-23 12:43:24 +02:00
Henri Verbeet b74642ff0b d3d10: Add a D3D10GetPixelShaderProfile() stub. 2009-11-04 13:07:57 +01:00
Henri Verbeet 274d21a443 d3d10: Add a D3D10GetGeometryShaderProfile() stub. 2009-11-04 13:07:57 +01:00
Henri Verbeet f4f6324248 d3d10: Add a D3D10GetVertexShaderProfile() stub. 2009-11-04 13:07:57 +01:00
Henri Verbeet 737c64d2ce d3d10: Add a stub ID3D10Effect implementation. 2009-02-26 12:18:41 +01:00
Henri Verbeet 5d6b7e4c45 d3d10: Implement D3D10CreateDeviceAndSwapChain(). 2008-10-24 14:24:58 +02:00
Henri Verbeet 39cd9f7448 d3d10: Add an initial implementation of D3D10CreateDevice(). 2008-10-22 11:53:49 +02:00
Kovács András 0db109ffad d3d10: Add stub for d3d10.dll. 2007-07-11 14:22:20 +02:00