d3d10: Forward D3D10GetShaderDebugInfo() to d3dcompiler.

oldstable
Rico Schüller 2010-10-14 21:04:54 +02:00 committed by Alexandre Julliard
parent 8607be1f81
commit 9e0f26cdd6
2 changed files with 2 additions and 1 deletions

View File

@ -13,7 +13,7 @@
@ stdcall D3D10GetInputSignatureBlob(ptr long ptr) d3dcompiler_43.D3DGetInputSignatureBlob
@ stdcall D3D10GetOutputSignatureBlob(ptr long ptr) d3dcompiler_43.D3DGetOutputSignatureBlob
@ stdcall D3D10GetPixelShaderProfile(ptr)
@ stub D3D10GetShaderDebugInfo
@ stdcall D3D10GetShaderDebugInfo(ptr long ptr) d3dcompiler_43.D3DGetDebugInfo
@ stub D3D10GetVersion
@ stdcall D3D10GetVertexShaderProfile(ptr)
@ stub D3D10PreprocessShader

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@ -293,5 +293,6 @@ HRESULT WINAPI D3D10ReflectShader(const void *data, SIZE_T data_size, ID3D10Shad
HRESULT WINAPI D3D10GetInputSignatureBlob(const void *data, SIZE_T data_size, ID3D10Blob **blob);
HRESULT WINAPI D3D10GetOutputSignatureBlob(const void *data, SIZE_T data_size, ID3D10Blob **blob);
HRESULT WINAPI D3D10GetInputAndOutputSignatureBlob(const void *data, SIZE_T data_size, ID3D10Blob **blob);
HRESULT WINAPI D3D10GetShaderDebugInfo(const void *data, SIZE_T data_size, ID3D10Blob **blob);
#endif /* __WINE_D3D10SHADER_H */