Commit Graph

8415 Commits (7135ac76412fabbe918108af857d775adb6cb440)

Author SHA1 Message Date
Hans Leidekker 7135ac7641 advapi32: Implement EnumServicesStatusExA/W. 2010-10-29 14:33:57 +02:00
Detlef Riekenberg 0140a8aacc include: Add WerReportCreate + WerReportCloseHandle. 2010-10-29 14:18:48 +02:00
Vincent Povirk 5f327f7812 gdiplus: Implement GdipGetRegionScans. 2010-10-28 11:41:32 +02:00
Jacek Caban cb9f12e566 mshtml.idl: Added IHTMLEmbedElement and DispHTMLEmbedElement declarations. 2010-10-28 11:40:12 +02:00
Rico Schüller ae79128978 include: Move D3D_PRIMITIVE to d3dcommon.h. 2010-10-28 11:38:56 +02:00
Rico Schüller ccce1c946b include: Move D3D_PRIMITIVE_TOPOLOGY to d3dcommon.h. 2010-10-28 11:38:54 +02:00
Rico Schüller f5f6bd7c3f include: Move D3D_SHADER_VARIABLE_TYPE to d3dcommon.h. 2010-10-28 11:38:50 +02:00
Rico Schüller 7b034edf84 include: Move D3D_SHADER_INPUT_TYPE to d3dcommon.h. 2010-10-28 11:38:46 +02:00
Rico Schüller 84143c8ff5 include: Move D3D_NAME to d3dcommon.h. 2010-10-28 11:38:42 +02:00
Rico Schüller 5f5b6a3dc2 include: Move D3D_RESOURCE_RETURN_TYPE to d3dcommon.h. 2010-10-28 11:38:37 +02:00
Hans Leidekker ae7d41bfa2 advapi32: Implement EnumServicesStatusA/W. 2010-10-27 13:31:04 +02:00
Amine Khaldi c9dcef156e widl: Do not define MIDL_user_allocate and MIDL_user_free as it's already in the psdk. 2010-10-27 12:02:41 +02:00
Louis Lenders 85b886ecfb winscard: Add stub for SCardReleaseStartedEvent. 2010-10-27 11:46:50 +02:00
André Hentschel 6798bc2c8e include: Define PROCESSOR_ARCHITECTURE_IA32_ON_WIN64. 2010-10-27 11:43:44 +02:00
Detlef Riekenberg d8a5bc929d wer/tests: Add initial tests. 2010-10-26 18:19:38 +02:00
Jacek Caban 41040c38fb mshtml.idl: Added DispHTMLObjectElement declaration. 2010-10-26 15:14:09 +02:00
Jacek Caban 6a30bd59bf mshtml.idl: Added IHTMLObjectElement declaration. 2010-10-26 15:14:07 +02:00
Detlef Riekenberg 5726ba6439 advapi32: Add a stub for EventEnabled. 2010-10-26 11:56:08 +02:00
Rico Schüller 2bfc3c70f7 include: Move D3D_REGISTER_COMPONENT_TYPE to d3dcommon.h. 2010-10-26 11:52:41 +02:00
Rico Schüller 512a47c576 include: Move D3D_SRV_DIMENSION to d3dcommon.h. 2010-10-26 11:52:37 +02:00
Rico Schüller bc03f85f07 include: Move D3D_CBUFFER_TYPE to d3dcommon.h. 2010-10-26 11:51:41 +02:00
Rico Schüller 879f21471e include: Move D3D_SHADER_VARIABLE_CLASS to d3dcommon.h. 2010-10-26 11:51:38 +02:00
Henri Verbeet 6dd9109358 wined3d: Pass a sub-resource index instead of a face + miplevel to cube texture methods. 2010-10-25 14:29:31 +02:00
Henri Verbeet f0a0714ecd wined3d: Pass a sub-resource index instead of a miplevel to 2D texture methods. 2010-10-25 14:29:21 +02:00
Detlef Riekenberg 0fda52b8d7 shdocvw: Add a stub for ImportPrivacySettings. 2010-10-25 13:52:50 +02:00
Damjan Jovanovic 0b66a0d3a3 include: Define WINCODEC_SDK_VERSION. 2010-10-22 15:49:37 +02:00
Hans Leidekker 1a7300b4b6 include: Add rendering intent defines. 2010-10-22 12:07:04 +02:00
Vincent Povirk 6ecb81976f windowscodecs: Handle TGA attribute bits. 2010-10-22 12:02:00 +02:00
Henri Verbeet 7f8ea7fffc wined3d: Pass a sub-resource index instead of a miplevel to volume texture methods.
For volume textures this is mostly just a conceptual change, it'll only make a
difference for texture arrays and cube textures.
2010-10-21 16:15:38 +02:00
Andrew Nguyen ed357e5ca6 msvcrt: Implement _ultoa_s. 2010-10-21 12:30:44 +02:00
Andrew Nguyen a622af49a7 msvcrt: Implement _mbsnbcat_s. 2010-10-21 12:30:35 +02:00
Vincent Povirk f5a8d96dc0 include: Add definition for IWICMetadataQueryWriter. 2010-10-21 12:28:02 +02:00
Vincent Povirk add681ecf5 include: Add definition for IWICMetadataQueryReader. 2010-10-21 12:27:58 +02:00
Vincent Povirk 53a0bbbbf5 include: Add definition for IWICFastMetadataEncoder. 2010-10-21 12:27:53 +02:00
Vincent Povirk 0454e046c2 include: Add definition for IWICColorTransform. 2010-10-21 12:27:49 +02:00
Vincent Povirk b9beb9227d windowscodecs: Support TIFF images with alpha data. 2010-10-21 12:26:12 +02:00
Aric Stewart 2c3bc2cf56 strmbase: Implement STRMBASE_DllGetClassObject and STRMBASE_DllCanUnloadNow. 2010-10-20 18:37:09 +02:00
Aric Stewart 58468ef152 strmbase: Define STRMBASE_DllMain. 2010-10-20 18:37:09 +02:00
Aric Stewart 6a00d78b39 strmbase: Begin implementations of AMovieDllRegisterServer2 and AMovieSetupRegisterFilter2. 2010-10-20 18:37:09 +02:00
Alexandre Julliard 4a1379d804 include: The FLOATING_SAVE_AREA type is i386-specific. 2010-10-20 18:37:09 +02:00
Alexandre Julliard 41454fe18b include: Get rid of the non-standard CONTEXT86 type. 2010-10-20 18:37:09 +02:00
Damjan Jovanovic c7536ef868 msvcrt: Define STRUNCATE. 2010-10-19 10:15:35 +02:00
Henri Verbeet 70f4e66f84 wined3d: IWineD3DBuffer_Unmap() can't fail. 2010-10-15 16:19:54 +02:00
Jacek Caban 70c937f7a7 exdisp.idl: Added missing declarations. 2010-10-15 16:19:40 +02:00
Rico Schüller 9e0f26cdd6 d3d10: Forward D3D10GetShaderDebugInfo() to d3dcompiler. 2010-10-15 16:17:51 +02:00
Rico Schüller 8607be1f81 d3d10: Forward D3D10GetInputAndOutputSignatureBlob() to d3dcompiler. 2010-10-15 16:17:50 +02:00
Rico Schüller 930f7ed3c6 d3d10: Forward D3D10GetOutputSignatureBlob() to d3dcompiler. 2010-10-15 16:17:50 +02:00
Rico Schüller 13893afb8e d3d10: Forward D3D10GetInputSignatureBlob() to d3dcompiler. 2010-10-15 16:17:50 +02:00
Henri Verbeet 95469309d6 wined3d: Consistently use Map/Unmap for mapping resources. 2010-10-14 17:54:52 +02:00
Aric Stewart 60bf76db9a strmbase: Remove non-standard custom allocator logic from strmbase.
Implement function overrides for parser.c where a custom allocator was needed.
2010-10-14 17:54:52 +02:00