wined3d: Fix typo in checkGLcall.

oldstable
Joris Huizer 2010-09-08 21:50:02 +02:00 committed by Alexandre Julliard
parent 9e1d9ef972
commit 2fd50cb4b8
1 changed files with 1 additions and 1 deletions

View File

@ -3915,7 +3915,7 @@ static void transform_projection(DWORD state, IWineD3DStateBlockImpl *stateblock
/* Window Coord 0 is the middle of the first pixel, so translate by 1/2 pixels */
glTranslatef(63.0f / 128.0f, 63.0f / 128.0f, 0.0f);
checkGLcall("glTranslatef(63.0f / 128.0f, -63.0f / 128.0f, 0.0f)");
checkGLcall("glTranslatef(63.0f / 128.0f, 63.0f / 128.0f, 0.0f)");
}
else
{