Commit Graph

32 Commits (master)

Author SHA1 Message Date
Henri Verbeet 69fe799c25 d3d10: Avoid LPVOID. 2013-09-18 13:11:27 +02:00
Henri Verbeet 708615056c d3d10: Avoid LPCSTR. 2013-09-18 13:11:25 +02:00
Henri Verbeet cb876cdb97 d3d10: Implement D3D10DisassembleShader(). 2012-10-24 11:24:16 +02:00
Francois Gouget eb5d62cbf7 include: Add extern "C" directives where needed. 2011-12-14 17:54:45 +01:00
Rico Schüller f5f6bd7c3f include: Move D3D_SHADER_VARIABLE_TYPE to d3dcommon.h. 2010-10-28 11:38:50 +02:00
Rico Schüller 7b034edf84 include: Move D3D_SHADER_INPUT_TYPE to d3dcommon.h. 2010-10-28 11:38:46 +02:00
Rico Schüller 84143c8ff5 include: Move D3D_NAME to d3dcommon.h. 2010-10-28 11:38:42 +02:00
Rico Schüller 5f5b6a3dc2 include: Move D3D_RESOURCE_RETURN_TYPE to d3dcommon.h. 2010-10-28 11:38:37 +02:00
Rico Schüller 2bfc3c70f7 include: Move D3D_REGISTER_COMPONENT_TYPE to d3dcommon.h. 2010-10-26 11:52:41 +02:00
Rico Schüller bc03f85f07 include: Move D3D_CBUFFER_TYPE to d3dcommon.h. 2010-10-26 11:51:41 +02:00
Rico Schüller 879f21471e include: Move D3D_SHADER_VARIABLE_CLASS to d3dcommon.h. 2010-10-26 11:51:38 +02:00
Rico Schüller 9e0f26cdd6 d3d10: Forward D3D10GetShaderDebugInfo() to d3dcompiler. 2010-10-15 16:17:51 +02:00
Rico Schüller 8607be1f81 d3d10: Forward D3D10GetInputAndOutputSignatureBlob() to d3dcompiler. 2010-10-15 16:17:50 +02:00
Rico Schüller 930f7ed3c6 d3d10: Forward D3D10GetOutputSignatureBlob() to d3dcompiler. 2010-10-15 16:17:50 +02:00
Rico Schüller 13893afb8e d3d10: Forward D3D10GetInputSignatureBlob() to d3dcompiler. 2010-10-15 16:17:50 +02:00
Matteo Bruni e574c89f88 include: Update some d3d10shader.h definitions. 2010-08-30 11:26:28 +02:00
Matteo Bruni a9e792d6d3 include: Fix some d3d10shader.h defines. 2010-08-04 12:09:37 +02:00
Rico Schüller 0d18e35b28 d3d10: Add a stub ID3D10ReflectShader implementation. 2010-07-23 12:43:24 +02:00
Rico Schüller d2469219ac d3d10: Add the ID3D10ShaderReflection interface. 2010-07-23 12:43:05 +02:00
Rico Schüller bc38474028 d3d10: Add the ID3D10ShaderReflectionConstantBuffer interface. 2010-07-23 12:43:03 +02:00
Rico Schüller 5daf7fef96 d3d10: Add the ID3D10ShaderReflectionVariable interface. 2010-07-23 12:42:50 +02:00
Rico Schüller 63d52a3811 d3d10: Add the ID3D10ShaderReflectionType interface. 2010-07-23 12:42:46 +02:00
Henri Verbeet b74642ff0b d3d10: Add a D3D10GetPixelShaderProfile() stub. 2009-11-04 13:07:57 +01:00
Henri Verbeet 274d21a443 d3d10: Add a D3D10GetGeometryShaderProfile() stub. 2009-11-04 13:07:57 +01:00
Henri Verbeet f4f6324248 d3d10: Add a D3D10GetVertexShaderProfile() stub. 2009-11-04 13:07:57 +01:00
Rico Schüller 390cc62e01 d3d10: Add the D3D10_CBUFFER_TYPE enum. 2009-09-30 15:42:08 +02:00
Henri Verbeet d8f60a04e3 d3d10: Add the _D3D10_SIGNATURE_PARAMETER_DESC struct. 2009-09-01 14:05:31 +02:00
Henri Verbeet 974ac06f73 d3d10: Add the D3D10_REGISTER_COMPONENT_TYPE enum. 2009-08-31 12:41:21 +02:00
Henri Verbeet dd64f9464b d3d10: Add the D3D10_NAME enum. 2009-08-31 12:41:20 +02:00
Henri Verbeet 91f5b9a894 d3d10: Add the _D3D10_SHADER_MACRO struct. 2009-02-27 13:15:13 +01:00
Henri Verbeet e8c308d450 d3d10: Add the D3D10_SHADER flags. 2009-02-27 13:15:10 +01:00
Henri Verbeet 75d2c807d6 d3d10: Add the ID3D10EffectType interface. 2009-02-25 12:37:06 +01:00