d2d1: Allow appending multiple Bézier control points to a figure at once.

Signed-off-by: Connor McAdams <conmanx360@gmail.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
feature/deterministic
Connor McAdams 2020-05-20 23:54:47 +04:30 committed by Alexandre Julliard
parent e3bbeb5a93
commit fe4e6934a9
1 changed files with 6 additions and 5 deletions

View File

@ -641,16 +641,17 @@ static BOOL d2d_figure_insert_bezier_controls(struct d2d_figure *figure,
return TRUE;
}
static BOOL d2d_figure_add_bezier_control(struct d2d_figure *figure, const D2D1_POINT_2F *p)
static BOOL d2d_figure_add_bezier_controls(struct d2d_figure *figure, size_t count, const D2D1_POINT_2F *p)
{
if (!d2d_array_reserve((void **)&figure->bezier_controls, &figure->bezier_controls_size,
figure->bezier_control_count + 1, sizeof(*figure->bezier_controls)))
figure->bezier_control_count + count, sizeof(*figure->bezier_controls)))
{
ERR("Failed to grow bezier controls array.\n");
return FALSE;
}
figure->bezier_controls[figure->bezier_control_count++] = *p;
memcpy(&figure->bezier_controls[figure->bezier_control_count], p, count * sizeof(*figure->bezier_controls));
figure->bezier_control_count += count;
return TRUE;
}
@ -2597,7 +2598,7 @@ static void STDMETHODCALLTYPE d2d_geometry_sink_AddBeziers(ID2D1GeometrySink *if
d2d_rect_get_bezier_bounds(&bezier_bounds, &figure->vertices[figure->vertex_count - 1],
&p, &beziers[i].point3);
if (!d2d_figure_add_bezier_control(figure, &p))
if (!d2d_figure_add_bezier_controls(figure, 1, &p))
{
ERR("Failed to add bezier control.\n");
geometry->u.path.state = D2D_GEOMETRY_STATE_ERROR;
@ -3013,7 +3014,7 @@ static void STDMETHODCALLTYPE d2d_geometry_sink_AddQuadraticBeziers(ID2D1Geometr
&beziers[i].point1, &beziers[i].point2);
figure->vertex_types[figure->vertex_count - 1] = D2D_VERTEX_TYPE_BEZIER;
if (!d2d_figure_add_bezier_control(figure, &beziers[i].point1))
if (!d2d_figure_add_bezier_controls(figure, 1, &beziers[i].point1))
{
ERR("Failed to add bezier.\n");
geometry->u.path.state = D2D_GEOMETRY_STATE_ERROR;