d2d1: Allow inserting multiple Bézier control points into a figure at once.

Signed-off-by: Connor McAdams <conmanx360@gmail.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
feature/deterministic
Connor McAdams 2020-05-20 23:54:46 +04:30 committed by Alexandre Julliard
parent a512a03100
commit e3bbeb5a93
1 changed files with 8 additions and 7 deletions

View File

@ -623,19 +623,20 @@ static BOOL d2d_figure_add_vertex(struct d2d_figure *figure, D2D1_POINT_2F verte
return TRUE;
}
static BOOL d2d_figure_insert_bezier_control(struct d2d_figure *figure, size_t idx, const D2D1_POINT_2F *p)
static BOOL d2d_figure_insert_bezier_controls(struct d2d_figure *figure,
size_t idx, size_t count, const D2D1_POINT_2F *p)
{
if (!d2d_array_reserve((void **)&figure->bezier_controls, &figure->bezier_controls_size,
figure->bezier_control_count + 1, sizeof(*figure->bezier_controls)))
figure->bezier_control_count + count, sizeof(*figure->bezier_controls)))
{
ERR("Failed to grow bezier controls array.\n");
return FALSE;
}
memmove(&figure->bezier_controls[idx + 1], &figure->bezier_controls[idx],
memmove(&figure->bezier_controls[idx + count], &figure->bezier_controls[idx],
(figure->bezier_control_count - idx) * sizeof(*figure->bezier_controls));
figure->bezier_controls[idx] = *p;
++figure->bezier_control_count;
memcpy(&figure->bezier_controls[idx], p, count * sizeof(*figure->bezier_controls));
figure->bezier_control_count += count;
return TRUE;
}
@ -1918,7 +1919,7 @@ static BOOL d2d_geometry_apply_intersections(struct d2d_geometry *geometry,
d2d_point_lerp(&q[1], p[1], p[2], t);
figure->bezier_controls[inter->control_idx + control_offset] = q[0];
if (!(d2d_figure_insert_bezier_control(figure, inter->control_idx + control_offset + 1, &q[1])))
if (!(d2d_figure_insert_bezier_controls(figure, inter->control_idx + control_offset + 1, 1, &q[1])))
return FALSE;
++control_offset;
@ -2824,7 +2825,7 @@ static BOOL d2d_geometry_split_bezier(struct d2d_geometry *geometry, const struc
d2d_point_lerp(&q[2], &q[0], &q[1], 0.5f);
figure->bezier_controls[idx->control_idx] = q[0];
if (!(d2d_figure_insert_bezier_control(figure, idx->control_idx + 1, &q[1])))
if (!(d2d_figure_insert_bezier_controls(figure, idx->control_idx + 1, 1, &q[1])))
return FALSE;
if (!(d2d_figure_insert_vertex(figure, idx->vertex_idx + 1, q[2])))
return FALSE;