forked from Mirrors/wine-wine
d3d10_1/tests: Port test_device_interfaces() from d3d11.
Signed-off-by: Józef Kucia <jkucia@codeweavers.com> Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com> Signed-off-by: Alexandre Julliard <julliard@winehq.org>oldstable
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33127703bf
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ef6c1636f3
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@ -22,6 +22,15 @@
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#include "d3d11.h"
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#include "d3d11.h"
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#include "wine/test.h"
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#include "wine/test.h"
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static const D3D10_FEATURE_LEVEL1 d3d10_feature_levels[] =
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{
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D3D10_FEATURE_LEVEL_10_1,
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D3D10_FEATURE_LEVEL_10_0,
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D3D10_FEATURE_LEVEL_9_3,
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D3D10_FEATURE_LEVEL_9_2,
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D3D10_FEATURE_LEVEL_9_1
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};
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static ULONG get_refcount(IUnknown *iface)
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static ULONG get_refcount(IUnknown *iface)
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{
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{
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IUnknown_AddRef(iface);
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IUnknown_AddRef(iface);
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@ -45,6 +54,66 @@ static ID3D10Device1 *create_device(D3D10_FEATURE_LEVEL1 feature_level)
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return NULL;
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return NULL;
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}
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}
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static void test_device_interfaces(void)
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{
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IDXGIAdapter *dxgi_adapter;
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IDXGIDevice *dxgi_device;
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ID3D10Device1 *device;
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IUnknown *iface;
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ULONG refcount;
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unsigned int i;
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HRESULT hr;
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for (i = 0; i < sizeof(d3d10_feature_levels) / sizeof(*d3d10_feature_levels); ++i)
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{
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if (!(device = create_device(d3d10_feature_levels[i])))
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{
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skip("Failed to create device for feature level %#x.\n", d3d10_feature_levels[i]);
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continue;
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}
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hr = ID3D10Device1_QueryInterface(device, &IID_IUnknown, (void **)&iface);
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ok(SUCCEEDED(hr), "Device should implement IUnknown interface, hr %#x.\n", hr);
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IUnknown_Release(iface);
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hr = ID3D10Device1_QueryInterface(device, &IID_IDXGIObject, (void **)&iface);
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ok(SUCCEEDED(hr), "Device should implement IDXGIObject interface, hr %#x.\n", hr);
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IUnknown_Release(iface);
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hr = ID3D10Device1_QueryInterface(device, &IID_IDXGIDevice, (void **)&dxgi_device);
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ok(SUCCEEDED(hr), "Device should implement IDXGIDevice.\n");
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hr = IDXGIDevice_GetParent(dxgi_device, &IID_IDXGIAdapter, (void **)&dxgi_adapter);
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ok(SUCCEEDED(hr), "Device parent should implement IDXGIAdapter.\n");
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hr = IDXGIAdapter_GetParent(dxgi_adapter, &IID_IDXGIFactory, (void **)&iface);
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ok(SUCCEEDED(hr), "Adapter parent should implement IDXGIFactory.\n");
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IUnknown_Release(iface);
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IDXGIAdapter_Release(dxgi_adapter);
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hr = IDXGIDevice_GetParent(dxgi_device, &IID_IDXGIAdapter1, (void **)&dxgi_adapter);
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ok(SUCCEEDED(hr), "Device parent should implement IDXGIAdapter1.\n");
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hr = IDXGIAdapter_GetParent(dxgi_adapter, &IID_IDXGIFactory1, (void **)&iface);
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ok(hr == E_NOINTERFACE, "Adapter parent should not implement IDXGIFactory1.\n");
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IDXGIAdapter_Release(dxgi_adapter);
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IDXGIDevice_Release(dxgi_device);
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hr = ID3D10Device1_QueryInterface(device, &IID_ID3D10Multithread, (void **)&iface);
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ok(SUCCEEDED(hr) || broken(hr == E_NOINTERFACE) /* Not available on all Windows versions. */,
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"Device should implement ID3D10Multithread interface, hr %#x.\n", hr);
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if (SUCCEEDED(hr)) IUnknown_Release(iface);
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hr = ID3D10Device1_QueryInterface(device, &IID_ID3D10Device, (void **)&iface);
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ok(SUCCEEDED(hr), "Device should implement ID3D10Device interface, hr %#x.\n", hr);
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IUnknown_Release(iface);
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hr = ID3D10Device1_QueryInterface(device, &IID_ID3D11Device, (void **)&iface);
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ok(SUCCEEDED(hr) || broken(hr == E_NOINTERFACE) /* Not available on all Windows versions. */,
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"Device should implement ID3D11Device interface, hr %#x.\n", hr);
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if (SUCCEEDED(hr)) IUnknown_Release(iface);
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refcount = ID3D10Device1_Release(device);
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ok(!refcount, "Device has %u references left.\n", refcount);
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}
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}
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static void test_create_shader_resource_view(void)
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static void test_create_shader_resource_view(void)
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{
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{
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D3D10_SHADER_RESOURCE_VIEW_DESC1 srv_desc;
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D3D10_SHADER_RESOURCE_VIEW_DESC1 srv_desc;
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@ -379,6 +448,7 @@ static void test_create_blend_state(void)
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START_TEST(d3d10_1)
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START_TEST(d3d10_1)
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{
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{
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test_device_interfaces();
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test_create_shader_resource_view();
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test_create_shader_resource_view();
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test_create_blend_state();
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test_create_blend_state();
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}
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}
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