d3d10_1/tests: Port test_device_interfaces() from d3d11.

Signed-off-by: Józef Kucia <jkucia@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
oldstable
Józef Kucia 2015-10-22 01:52:26 +02:00 committed by Alexandre Julliard
parent 33127703bf
commit ef6c1636f3
1 changed files with 70 additions and 0 deletions

View File

@ -22,6 +22,15 @@
#include "d3d11.h"
#include "wine/test.h"
static const D3D10_FEATURE_LEVEL1 d3d10_feature_levels[] =
{
D3D10_FEATURE_LEVEL_10_1,
D3D10_FEATURE_LEVEL_10_0,
D3D10_FEATURE_LEVEL_9_3,
D3D10_FEATURE_LEVEL_9_2,
D3D10_FEATURE_LEVEL_9_1
};
static ULONG get_refcount(IUnknown *iface)
{
IUnknown_AddRef(iface);
@ -45,6 +54,66 @@ static ID3D10Device1 *create_device(D3D10_FEATURE_LEVEL1 feature_level)
return NULL;
}
static void test_device_interfaces(void)
{
IDXGIAdapter *dxgi_adapter;
IDXGIDevice *dxgi_device;
ID3D10Device1 *device;
IUnknown *iface;
ULONG refcount;
unsigned int i;
HRESULT hr;
for (i = 0; i < sizeof(d3d10_feature_levels) / sizeof(*d3d10_feature_levels); ++i)
{
if (!(device = create_device(d3d10_feature_levels[i])))
{
skip("Failed to create device for feature level %#x.\n", d3d10_feature_levels[i]);
continue;
}
hr = ID3D10Device1_QueryInterface(device, &IID_IUnknown, (void **)&iface);
ok(SUCCEEDED(hr), "Device should implement IUnknown interface, hr %#x.\n", hr);
IUnknown_Release(iface);
hr = ID3D10Device1_QueryInterface(device, &IID_IDXGIObject, (void **)&iface);
ok(SUCCEEDED(hr), "Device should implement IDXGIObject interface, hr %#x.\n", hr);
IUnknown_Release(iface);
hr = ID3D10Device1_QueryInterface(device, &IID_IDXGIDevice, (void **)&dxgi_device);
ok(SUCCEEDED(hr), "Device should implement IDXGIDevice.\n");
hr = IDXGIDevice_GetParent(dxgi_device, &IID_IDXGIAdapter, (void **)&dxgi_adapter);
ok(SUCCEEDED(hr), "Device parent should implement IDXGIAdapter.\n");
hr = IDXGIAdapter_GetParent(dxgi_adapter, &IID_IDXGIFactory, (void **)&iface);
ok(SUCCEEDED(hr), "Adapter parent should implement IDXGIFactory.\n");
IUnknown_Release(iface);
IDXGIAdapter_Release(dxgi_adapter);
hr = IDXGIDevice_GetParent(dxgi_device, &IID_IDXGIAdapter1, (void **)&dxgi_adapter);
ok(SUCCEEDED(hr), "Device parent should implement IDXGIAdapter1.\n");
hr = IDXGIAdapter_GetParent(dxgi_adapter, &IID_IDXGIFactory1, (void **)&iface);
ok(hr == E_NOINTERFACE, "Adapter parent should not implement IDXGIFactory1.\n");
IDXGIAdapter_Release(dxgi_adapter);
IDXGIDevice_Release(dxgi_device);
hr = ID3D10Device1_QueryInterface(device, &IID_ID3D10Multithread, (void **)&iface);
ok(SUCCEEDED(hr) || broken(hr == E_NOINTERFACE) /* Not available on all Windows versions. */,
"Device should implement ID3D10Multithread interface, hr %#x.\n", hr);
if (SUCCEEDED(hr)) IUnknown_Release(iface);
hr = ID3D10Device1_QueryInterface(device, &IID_ID3D10Device, (void **)&iface);
ok(SUCCEEDED(hr), "Device should implement ID3D10Device interface, hr %#x.\n", hr);
IUnknown_Release(iface);
hr = ID3D10Device1_QueryInterface(device, &IID_ID3D11Device, (void **)&iface);
ok(SUCCEEDED(hr) || broken(hr == E_NOINTERFACE) /* Not available on all Windows versions. */,
"Device should implement ID3D11Device interface, hr %#x.\n", hr);
if (SUCCEEDED(hr)) IUnknown_Release(iface);
refcount = ID3D10Device1_Release(device);
ok(!refcount, "Device has %u references left.\n", refcount);
}
}
static void test_create_shader_resource_view(void)
{
D3D10_SHADER_RESOURCE_VIEW_DESC1 srv_desc;
@ -379,6 +448,7 @@ static void test_create_blend_state(void)
START_TEST(d3d10_1)
{
test_device_interfaces();
test_create_shader_resource_view();
test_create_blend_state();
}