d3d10_1/tests: Add a test for creating SRV for resource without D3D10_BIND_SHADER_RESOURCE.

Signed-off-by: Nikolay Sivov <nsivov@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
stable
Nikolay Sivov 2019-09-20 11:39:33 +03:00 committed by Alexandre Julliard
parent 6c40c2dab2
commit dcba4ab532
1 changed files with 18 additions and 0 deletions

View File

@ -399,6 +399,24 @@ static void test_create_shader_resource_view(void)
ID3D10ShaderResourceView1_Release(srview);
ID3D10Buffer_Release(buffer);
/* Without D3D10_BIND_SHADER_RESOURCE. */
buffer_desc.ByteWidth = 1024;
buffer_desc.Usage = D3D10_USAGE_DEFAULT;
buffer_desc.BindFlags = 0;
buffer_desc.CPUAccessFlags = 0;
buffer_desc.MiscFlags = 0;
hr = ID3D10Device1_CreateBuffer(device, &buffer_desc, NULL, &buffer);
ok(SUCCEEDED(hr), "Failed to create a buffer, hr %#x\n", hr);
hr = ID3D10Device1_CreateShaderResourceView1(device, (ID3D10Resource *)buffer, &srv_desc, &srview);
todo_wine
ok(hr == E_INVALIDARG, "Got unexpected hr %#x.\n", hr);
if (SUCCEEDED(hr))
ID3D10ShaderResourceView1_Release(srview);
ID3D10Buffer_Release(buffer);
texture_desc.Width = 512;
texture_desc.Height = 512;
texture_desc.MipLevels = 0;