From dcba4ab5329de5140738f487dc16cc5ec7da3a5a Mon Sep 17 00:00:00 2001 From: Nikolay Sivov Date: Fri, 20 Sep 2019 11:39:33 +0300 Subject: [PATCH] d3d10_1/tests: Add a test for creating SRV for resource without D3D10_BIND_SHADER_RESOURCE. Signed-off-by: Nikolay Sivov Signed-off-by: Henri Verbeet Signed-off-by: Alexandre Julliard --- dlls/d3d10_1/tests/d3d10_1.c | 18 ++++++++++++++++++ 1 file changed, 18 insertions(+) diff --git a/dlls/d3d10_1/tests/d3d10_1.c b/dlls/d3d10_1/tests/d3d10_1.c index f6abea0cedb..9c468c13a2e 100644 --- a/dlls/d3d10_1/tests/d3d10_1.c +++ b/dlls/d3d10_1/tests/d3d10_1.c @@ -399,6 +399,24 @@ static void test_create_shader_resource_view(void) ID3D10ShaderResourceView1_Release(srview); ID3D10Buffer_Release(buffer); + /* Without D3D10_BIND_SHADER_RESOURCE. */ + buffer_desc.ByteWidth = 1024; + buffer_desc.Usage = D3D10_USAGE_DEFAULT; + buffer_desc.BindFlags = 0; + buffer_desc.CPUAccessFlags = 0; + buffer_desc.MiscFlags = 0; + + hr = ID3D10Device1_CreateBuffer(device, &buffer_desc, NULL, &buffer); + ok(SUCCEEDED(hr), "Failed to create a buffer, hr %#x\n", hr); + + hr = ID3D10Device1_CreateShaderResourceView1(device, (ID3D10Resource *)buffer, &srv_desc, &srview); +todo_wine + ok(hr == E_INVALIDARG, "Got unexpected hr %#x.\n", hr); + if (SUCCEEDED(hr)) + ID3D10ShaderResourceView1_Release(srview); + + ID3D10Buffer_Release(buffer); + texture_desc.Width = 512; texture_desc.Height = 512; texture_desc.MipLevels = 0;