d3dcompiler: Implement D3DCreateBlob().

oldstable
Rico Schüller 2010-08-15 17:05:31 +02:00 committed by Alexandre Julliard
parent 09b347aeda
commit d511f18f9e
5 changed files with 207 additions and 1 deletions

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@ -4,8 +4,10 @@ SRCDIR = @srcdir@
VPATH = @srcdir@
MODULE = d3dcompiler_43.dll
IMPORTLIB = d3dcompiler
IMPORTS = dxguid uuid
C_SRCS = \
blob.c \
d3dcompiler_43_main.c
RC_SRCS = version.rc

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@ -0,0 +1,117 @@
/*
* Direct3D blob file
*
* Copyright 2010 Rico Schüller
*
* This library is free software; you can redistribute it and/or
* modify it under the terms of the GNU Lesser General Public
* License as published by the Free Software Foundation; either
* version 2.1 of the License, or (at your option) any later version.
*
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* Lesser General Public License for more details.
*
* You should have received a copy of the GNU Lesser General Public
* License along with this library; if not, write to the Free Software
* Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA
*
*/
#include "config.h"
#include "wine/port.h"
#include "d3dcompiler_private.h"
#include "wine/debug.h"
WINE_DEFAULT_DEBUG_CHANNEL(d3dcompiler);
/* IUnknown methods */
static HRESULT STDMETHODCALLTYPE d3dcompiler_blob_QueryInterface(ID3DBlob *iface, REFIID riid, void **object)
{
TRACE("iface %p, riid %s, object %p\n", iface, debugstr_guid(riid), object);
if (IsEqualGUID(riid, &IID_ID3D10Blob)
|| IsEqualGUID(riid, &IID_IUnknown))
{
IUnknown_AddRef(iface);
*object = iface;
return S_OK;
}
WARN("%s not implemented, returning E_NOINTERFACE\n", debugstr_guid(riid));
*object = NULL;
return E_NOINTERFACE;
}
static ULONG STDMETHODCALLTYPE d3dcompiler_blob_AddRef(ID3DBlob *iface)
{
struct d3dcompiler_blob *blob = (struct d3dcompiler_blob *)iface;
ULONG refcount = InterlockedIncrement(&blob->refcount);
TRACE("%p increasing refcount to %u\n", blob, refcount);
return refcount;
}
static ULONG STDMETHODCALLTYPE d3dcompiler_blob_Release(ID3DBlob *iface)
{
struct d3dcompiler_blob *blob = (struct d3dcompiler_blob *)iface;
ULONG refcount = InterlockedDecrement(&blob->refcount);
TRACE("%p decreasing refcount to %u\n", blob, refcount);
if (!refcount)
{
HeapFree(GetProcessHeap(), 0, blob->data);
HeapFree(GetProcessHeap(), 0, blob);
}
return refcount;
}
/* ID3DBlob methods */
static void * STDMETHODCALLTYPE d3dcompiler_blob_GetBufferPointer(ID3DBlob *iface)
{
FIXME("iface %p stub!\n", iface);
return NULL;
}
static SIZE_T STDMETHODCALLTYPE d3dcompiler_blob_GetBufferSize(ID3DBlob *iface)
{
FIXME("iface %p stub!\n", iface);
return 0;
}
const struct ID3D10BlobVtbl d3dcompiler_blob_vtbl =
{
/* IUnknown methods */
d3dcompiler_blob_QueryInterface,
d3dcompiler_blob_AddRef,
d3dcompiler_blob_Release,
/* ID3DBlob methods */
d3dcompiler_blob_GetBufferPointer,
d3dcompiler_blob_GetBufferSize,
};
HRESULT d3dcompiler_blob_init(struct d3dcompiler_blob *blob, SIZE_T data_size)
{
blob->vtbl = &d3dcompiler_blob_vtbl;
blob->refcount = 1;
blob->size = data_size;
blob->data = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, data_size);
if (!blob->data)
{
ERR("Failed to allocate D3D blob data memory\n");
return E_OUTOFMEMORY;
}
return S_OK;
}

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@ -2,7 +2,7 @@
@ stub DebugSetMute
@ stub D3DCompile
@ stub D3DCompressShaders
@ stub D3DCreateBlob
@ stdcall D3DCreateBlob(long ptr)
@ stub D3DDecompressShaders
@ stub D3DDisassemble10Effect
@ stub D3DDisassemble

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@ -27,6 +27,8 @@
#include "winbase.h"
#include "wine/debug.h"
#include "d3dcompiler_private.h"
WINE_DEFAULT_DEBUG_CHANNEL(d3dcompiler);
BOOL WINAPI DllMain(HINSTANCE inst, DWORD reason, LPVOID reserved)
@ -43,3 +45,38 @@ BOOL WINAPI DllMain(HINSTANCE inst, DWORD reason, LPVOID reserved)
}
return TRUE;
}
HRESULT WINAPI D3DCreateBlob(SIZE_T data_size, ID3DBlob **blob)
{
struct d3dcompiler_blob *object;
HRESULT hr;
TRACE("data_size %lu, blob %p\n", data_size, blob);
if (!blob)
{
WARN("Invalid blob specified.\n");
return D3DERR_INVALIDCALL;
}
object = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(*object));
if (!object)
{
ERR("Failed to allocate D3D blob object memory\n");
return E_OUTOFMEMORY;
}
hr = d3dcompiler_blob_init(object, data_size);
if (FAILED(hr))
{
WARN("Failed to initialize blob, hr %#x.\n", hr);
HeapFree(GetProcessHeap(), 0, object);
return hr;
}
*blob = (ID3DBlob *)object;
TRACE("Created ID3DBlob %p\n", object);
return S_OK;
}

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@ -0,0 +1,50 @@
/*
* Copyright 2010 Rico Schüller
*
* This library is free software; you can redistribute it and/or
* modify it under the terms of the GNU Lesser General Public
* License as published by the Free Software Foundation; either
* version 2.1 of the License, or (at your option) any later version.
*
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* Lesser General Public License for more details.
*
* You should have received a copy of the GNU Lesser General Public
* License along with this library; if not, write to the Free Software
* Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA
*/
#ifndef __WINE_D3DCOMPILER_PRIVATE_H
#define __WINE_D3DCOMPILER_PRIVATE_H
#include <stdarg.h>
#define COBJMACROS
#include "windef.h"
#include "winbase.h"
#include "objbase.h"
#include "d3dcompiler.h"
/*
* This doesn't belong here, but for some functions it is possible to return that value,
* see http://msdn.microsoft.com/en-us/library/bb205278%28v=VS.85%29.aspx
* The original definition is in D3DX10core.h.
*/
#define D3DERR_INVALIDCALL 0x8876086c
/* ID3DBlob */
struct d3dcompiler_blob
{
const struct ID3D10BlobVtbl *vtbl;
LONG refcount;
SIZE_T size;
void *data;
};
HRESULT d3dcompiler_blob_init(struct d3dcompiler_blob *blob, SIZE_T data_size) DECLSPEC_HIDDEN;
#endif /* __WINE_D3DCOMPILER_PRIVATE_H */