d2d1: Get rid of a FIXME in d2d_wic_render_target_init().

oldstable
Henri Verbeet 2015-08-12 17:37:12 +02:00 committed by Alexandre Julliard
parent 64ccd138a2
commit d41f568226
1 changed files with 0 additions and 2 deletions

View File

@ -788,8 +788,6 @@ HRESULT d2d_wic_render_target_init(struct d2d_wic_render_target *render_target,
ID3D10Texture2D *texture;
HRESULT hr;
FIXME("Ignoring render target properties.\n");
render_target->ID2D1RenderTarget_iface.lpVtbl = &d2d_wic_render_target_vtbl;
render_target->refcount = 1;