From d41f568226d84057743731ff345d49f93beacc55 Mon Sep 17 00:00:00 2001 From: Henri Verbeet Date: Wed, 12 Aug 2015 17:37:12 +0200 Subject: [PATCH] d2d1: Get rid of a FIXME in d2d_wic_render_target_init(). --- dlls/d2d1/wic_render_target.c | 2 -- 1 file changed, 2 deletions(-) diff --git a/dlls/d2d1/wic_render_target.c b/dlls/d2d1/wic_render_target.c index 973303c498e..07a19ee3b88 100644 --- a/dlls/d2d1/wic_render_target.c +++ b/dlls/d2d1/wic_render_target.c @@ -788,8 +788,6 @@ HRESULT d2d_wic_render_target_init(struct d2d_wic_render_target *render_target, ID3D10Texture2D *texture; HRESULT hr; - FIXME("Ignoring render target properties.\n"); - render_target->ID2D1RenderTarget_iface.lpVtbl = &d2d_wic_render_target_vtbl; render_target->refcount = 1;