forked from Mirrors/wine-wine
d3d8: Set the primary stateblock when executing draw calls.
Signed-off-by: Zebediah Figura <z.figura12@gmail.com> Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com> Signed-off-by: Alexandre Julliard <julliard@winehq.org>feature/deterministic
parent
eb52205645
commit
d38daa79d8
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@ -1979,12 +1979,11 @@ static HRESULT WINAPI d3d8_device_EndStateBlock(IDirect3DDevice8 *iface, DWORD *
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static HRESULT WINAPI d3d8_device_ApplyStateBlock(IDirect3DDevice8 *iface, DWORD token)
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{
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struct d3d8_device *device = impl_from_IDirect3DDevice8(iface);
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const struct wined3d_stateblock_state *state;
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struct wined3d_stateblock *stateblock;
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struct wined3d_buffer *wined3d_buffer;
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struct d3d8_vertexbuffer *buffer;
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unsigned int i, offset, stride;
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enum wined3d_format_id format;
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HRESULT hr;
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unsigned int i;
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TRACE("iface %p, token %#x.\n", iface, token);
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@ -2007,17 +2006,16 @@ static HRESULT WINAPI d3d8_device_ApplyStateBlock(IDirect3DDevice8 *iface, DWORD
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}
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wined3d_stateblock_apply(stateblock, device->state);
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device->sysmem_vb = 0;
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state = wined3d_stateblock_get_state(device->state);
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for (i = 0; i < D3D8_MAX_STREAMS; ++i)
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{
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if (FAILED(hr = wined3d_device_get_stream_source(device->wined3d_device,
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i, &wined3d_buffer, &offset, &stride)))
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continue;
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wined3d_buffer = state->streams[i].buffer;
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if (!wined3d_buffer || !(buffer = wined3d_buffer_get_parent(wined3d_buffer)))
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continue;
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if (buffer->draw_buffer)
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device->sysmem_vb |= 1u << i;
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}
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device->sysmem_ib = (wined3d_buffer = wined3d_device_get_index_buffer(device->wined3d_device, &format, &offset))
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device->sysmem_ib = (wined3d_buffer = state->index_buffer)
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&& (buffer = wined3d_buffer_get_parent(wined3d_buffer)) && buffer->draw_buffer;
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wined3d_mutex_unlock();
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@ -2366,35 +2364,36 @@ static HRESULT WINAPI d3d8_device_GetCurrentTexturePalette(IDirect3DDevice8 *ifa
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static void d3d8_device_upload_sysmem_vertex_buffers(struct d3d8_device *device,
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unsigned int start_vertex, unsigned int vertex_count)
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{
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const struct wined3d_stateblock_state *state = wined3d_stateblock_get_state(device->state);
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struct wined3d_vertex_declaration *wined3d_decl;
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struct wined3d_box box = {0, 0, 0, 1, 0, 1};
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const struct wined3d_stream_state *stream;
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struct d3d8_vertexbuffer *d3d8_buffer;
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struct wined3d_resource *dst_resource;
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struct d3d8_vertex_declaration *decl;
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unsigned int i, offset, stride, map;
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struct wined3d_buffer *dst_buffer;
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struct wined3d_resource_desc desc;
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unsigned int stride, map;
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HRESULT hr;
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if (!device->sysmem_vb)
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return;
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wined3d_decl = wined3d_device_get_vertex_declaration(device->wined3d_device);
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if (!wined3d_decl)
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if (!(wined3d_decl = state->vertex_declaration))
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return;
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decl = wined3d_vertex_declaration_get_parent(wined3d_decl);
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map = decl->stream_map & device->sysmem_vb;
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while (map)
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{
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i = wined3d_bit_scan(&map);
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stream = &state->streams[wined3d_bit_scan(&map)];
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dst_buffer = stream->buffer;
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stride = stream->stride;
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if (FAILED(hr = wined3d_device_get_stream_source(device->wined3d_device, i, &dst_buffer, &offset, &stride)))
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ERR("Failed to get stream source.\n");
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d3d8_buffer = wined3d_buffer_get_parent(dst_buffer);
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dst_resource = wined3d_buffer_get_resource(dst_buffer);
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wined3d_resource_get_desc(dst_resource, &desc);
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box.left = offset + start_vertex * stride;
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box.left = stream->offset + start_vertex * stride;
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box.right = min(box.left + vertex_count * stride, desc.size);
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if (FAILED(hr = wined3d_device_copy_sub_resource_region(device->wined3d_device,
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dst_resource, 0, box.left, 0, 0,
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@ -2406,25 +2405,26 @@ static void d3d8_device_upload_sysmem_vertex_buffers(struct d3d8_device *device,
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static void d3d8_device_upload_sysmem_index_buffer(struct d3d8_device *device,
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unsigned int start_idx, unsigned int idx_count)
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{
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const struct wined3d_stateblock_state *state = wined3d_stateblock_get_state(device->state);
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struct wined3d_box box = {0, 0, 0, 1, 0, 1};
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struct wined3d_resource *dst_resource;
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struct d3d8_indexbuffer *d3d8_buffer;
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struct wined3d_buffer *dst_buffer;
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struct wined3d_resource_desc desc;
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enum wined3d_format_id format;
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unsigned int offset, idx_size;
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unsigned int idx_size;
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HRESULT hr;
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if (!device->sysmem_ib)
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return;
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if (!(dst_buffer = wined3d_device_get_index_buffer(device->wined3d_device, &format, &offset)))
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ERR("Failed to get index buffer.\n");
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dst_buffer = state->index_buffer;
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format = state->index_format;
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d3d8_buffer = wined3d_buffer_get_parent(dst_buffer);
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dst_resource = wined3d_buffer_get_resource(dst_buffer);
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wined3d_resource_get_desc(dst_resource, &desc);
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idx_size = format == WINED3DFMT_R16_UINT ? 2 : 4;
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box.left = offset + start_idx * idx_size;
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box.left = start_idx * idx_size;
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box.right = min(box.left + idx_count * idx_size, desc.size);
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if (FAILED(hr = wined3d_device_copy_sub_resource_region(device->wined3d_device,
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dst_resource, 0, box.left, 0, 0,
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@ -2444,9 +2444,9 @@ static HRESULT WINAPI d3d8_device_DrawPrimitive(IDirect3DDevice8 *iface,
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vertex_count = vertex_count_from_primitive_count(primitive_type, primitive_count);
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wined3d_mutex_lock();
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wined3d_device_apply_stateblock(device->wined3d_device, device->state);
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d3d8_device_upload_sysmem_vertex_buffers(device, start_vertex, vertex_count);
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wined3d_device_set_primitive_type(device->wined3d_device, primitive_type, 0);
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wined3d_device_apply_stateblock(device->wined3d_device, device->state);
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hr = wined3d_device_draw_primitive(device->wined3d_device, start_vertex, vertex_count);
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wined3d_mutex_unlock();
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@ -2467,11 +2467,11 @@ static HRESULT WINAPI d3d8_device_DrawIndexedPrimitive(IDirect3DDevice8 *iface,
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index_count = vertex_count_from_primitive_count(primitive_type, primitive_count);
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wined3d_mutex_lock();
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wined3d_device_apply_stateblock(device->wined3d_device, device->state);
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base_vertex_index = wined3d_device_get_base_vertex_index(device->wined3d_device);
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base_vertex_index = wined3d_stateblock_get_state(device->state)->base_vertex_index;
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d3d8_device_upload_sysmem_vertex_buffers(device, base_vertex_index + min_vertex_idx, vertex_count);
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d3d8_device_upload_sysmem_index_buffer(device, start_idx, index_count);
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wined3d_device_set_primitive_type(device->wined3d_device, primitive_type, 0);
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wined3d_device_apply_stateblock(device->wined3d_device, device->state);
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hr = wined3d_device_draw_indexed_primitive(device->wined3d_device, start_idx, index_count);
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wined3d_mutex_unlock();
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@ -2538,7 +2538,6 @@ static HRESULT WINAPI d3d8_device_DrawPrimitiveUP(IDirect3DDevice8 *iface,
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}
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wined3d_mutex_lock();
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wined3d_device_apply_stateblock(device->wined3d_device, device->state);
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hr = d3d8_device_prepare_vertex_buffer(device, size);
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if (FAILED(hr))
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goto done;
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@ -2561,13 +2560,14 @@ static HRESULT WINAPI d3d8_device_DrawPrimitiveUP(IDirect3DDevice8 *iface,
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wined3d_resource_unmap(vb, 0);
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device->vertex_buffer_pos = vb_pos + size;
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hr = wined3d_device_set_stream_source(device->wined3d_device, 0, device->vertex_buffer, 0, stride);
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hr = wined3d_stateblock_set_stream_source(device->state, 0, device->vertex_buffer, 0, stride);
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if (FAILED(hr))
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goto done;
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wined3d_device_set_primitive_type(device->wined3d_device, primitive_type, 0);
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wined3d_device_apply_stateblock(device->wined3d_device, device->state);
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hr = wined3d_device_draw_primitive(device->wined3d_device, vb_pos / stride, vtx_count);
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wined3d_device_set_stream_source(device->wined3d_device, 0, NULL, 0, 0);
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wined3d_stateblock_set_stream_source(device->state, 0, NULL, 0, 0);
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done:
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wined3d_mutex_unlock();
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@ -2640,7 +2640,6 @@ static HRESULT WINAPI d3d8_device_DrawIndexedPrimitiveUP(IDirect3DDevice8 *iface
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wined3d_mutex_lock();
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wined3d_device_apply_stateblock(device->wined3d_device, device->state);
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hr = d3d8_device_prepare_vertex_buffer(device, vtx_size);
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if (FAILED(hr))
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goto done;
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@ -2685,20 +2684,21 @@ static HRESULT WINAPI d3d8_device_DrawIndexedPrimitiveUP(IDirect3DDevice8 *iface
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wined3d_resource_unmap(ib, 0);
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device->index_buffer_pos = ib_pos + idx_size;
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hr = wined3d_device_set_stream_source(device->wined3d_device, 0, device->vertex_buffer, 0, vertex_stride);
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hr = wined3d_stateblock_set_stream_source(device->state, 0, device->vertex_buffer, 0, vertex_stride);
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if (FAILED(hr))
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goto done;
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wined3d_device_set_index_buffer(device->wined3d_device, device->index_buffer,
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wined3dformat_from_d3dformat(index_format), 0);
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wined3d_device_set_base_vertex_index(device->wined3d_device, vb_pos / vertex_stride - min_vertex_idx);
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wined3d_stateblock_set_index_buffer(device->state, device->index_buffer,
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wined3dformat_from_d3dformat(index_format));
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wined3d_stateblock_set_base_vertex_index(device->state, vb_pos / vertex_stride - min_vertex_idx);
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wined3d_device_set_primitive_type(device->wined3d_device, primitive_type, 0);
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wined3d_device_apply_stateblock(device->wined3d_device, device->state);
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hr = wined3d_device_draw_indexed_primitive(device->wined3d_device, ib_pos / idx_fmt_size, idx_count);
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wined3d_device_set_stream_source(device->wined3d_device, 0, NULL, 0, 0);
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wined3d_device_set_index_buffer(device->wined3d_device, NULL, WINED3DFMT_UNKNOWN, 0);
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wined3d_device_set_base_vertex_index(device->wined3d_device, 0);
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wined3d_stateblock_set_stream_source(device->state, 0, NULL, 0, 0);
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wined3d_stateblock_set_index_buffer(device->state, NULL, WINED3DFMT_UNKNOWN);
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wined3d_stateblock_set_base_vertex_index(device->state, 0);
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done:
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wined3d_mutex_unlock();
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@ -2710,9 +2710,10 @@ static HRESULT WINAPI d3d8_device_ProcessVertices(IDirect3DDevice8 *iface, UINT
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{
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struct d3d8_device *device = impl_from_IDirect3DDevice8(iface);
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struct d3d8_vertexbuffer *dst = unsafe_impl_from_IDirect3DVertexBuffer8(dst_buffer);
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const struct wined3d_stateblock_state *state;
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const struct wined3d_stream_state *stream;
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struct d3d8_vertexbuffer *d3d8_buffer;
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struct wined3d_buffer *wined3d_buffer;
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unsigned int i, offset, stride, map;
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unsigned int i, map;
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HRESULT hr;
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TRACE("iface %p, src_start_idx %u, dst_idx %u, vertex_count %u, dst_buffer %p, flags %#x.\n",
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@ -2720,7 +2721,7 @@ static HRESULT WINAPI d3d8_device_ProcessVertices(IDirect3DDevice8 *iface, UINT
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wined3d_mutex_lock();
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wined3d_device_apply_stateblock(device->wined3d_device, device->state);
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state = wined3d_stateblock_get_state(device->state);
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/* Note that an alternative approach would be to simply create these
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* buffers with WINED3D_RESOURCE_ACCESS_MAP_R and update them here like we
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@ -2731,16 +2732,15 @@ static HRESULT WINAPI d3d8_device_ProcessVertices(IDirect3DDevice8 *iface, UINT
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while (map)
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{
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i = wined3d_bit_scan(&map);
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stream = &state->streams[i];
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if (FAILED(wined3d_device_get_stream_source(device->wined3d_device,
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i, &wined3d_buffer, &offset, &stride)))
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ERR("Failed to get stream source.\n");
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d3d8_buffer = wined3d_buffer_get_parent(wined3d_buffer);
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if (FAILED(wined3d_device_set_stream_source(device->wined3d_device,
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i, d3d8_buffer->wined3d_buffer, offset, stride)))
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d3d8_buffer = wined3d_buffer_get_parent(stream->buffer);
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if (FAILED(wined3d_stateblock_set_stream_source(device->state,
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i, d3d8_buffer->wined3d_buffer, stream->offset, stream->stride)))
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ERR("Failed to set stream source.\n");
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}
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wined3d_device_apply_stateblock(device->wined3d_device, device->state);
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hr = wined3d_device_process_vertices(device->wined3d_device, src_start_idx, dst_idx,
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vertex_count, dst->wined3d_buffer, NULL, flags, dst->fvf);
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@ -2748,13 +2748,11 @@ static HRESULT WINAPI d3d8_device_ProcessVertices(IDirect3DDevice8 *iface, UINT
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while (map)
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{
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i = wined3d_bit_scan(&map);
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stream = &state->streams[i];
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if (FAILED(wined3d_device_get_stream_source(device->wined3d_device,
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i, &wined3d_buffer, &offset, &stride)))
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ERR("Failed to get stream source.\n");
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d3d8_buffer = wined3d_buffer_get_parent(wined3d_buffer);
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if (FAILED(wined3d_device_set_stream_source(device->wined3d_device,
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i, d3d8_buffer->draw_buffer, offset, stride)))
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d3d8_buffer = wined3d_buffer_get_parent(stream->buffer);
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if (FAILED(wined3d_stateblock_set_stream_source(device->state,
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i, d3d8_buffer->draw_buffer, stream->offset, stream->stride)))
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ERR("Failed to set stream source.\n");
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}
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@ -2936,7 +2934,7 @@ static HRESULT WINAPI d3d8_device_GetVertexShader(IDirect3DDevice8 *iface, DWORD
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TRACE("iface %p, shader %p.\n", iface, shader);
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wined3d_mutex_lock();
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if ((wined3d_declaration = wined3d_device_get_vertex_declaration(device->wined3d_device)))
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if ((wined3d_declaration = wined3d_stateblock_get_state(device->state)->vertex_declaration))
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{
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d3d8_declaration = wined3d_vertex_declaration_get_parent(wined3d_declaration);
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*shader = d3d8_declaration->shader_handle;
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@ -3137,7 +3135,7 @@ static HRESULT WINAPI d3d8_device_GetIndices(IDirect3DDevice8 *iface,
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IDirect3DIndexBuffer8 **buffer, UINT *base_vertex_index)
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{
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struct d3d8_device *device = impl_from_IDirect3DDevice8(iface);
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enum wined3d_format_id wined3d_format;
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const struct wined3d_stateblock_state *state;
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struct wined3d_buffer *wined3d_buffer;
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struct d3d8_indexbuffer *buffer_impl;
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@ -3148,8 +3146,9 @@ static HRESULT WINAPI d3d8_device_GetIndices(IDirect3DDevice8 *iface,
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/* The case from UINT to INT is safe because d3d8 will never set negative values */
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wined3d_mutex_lock();
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*base_vertex_index = wined3d_device_get_base_vertex_index(device->wined3d_device);
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if ((wined3d_buffer = wined3d_device_get_index_buffer(device->wined3d_device, &wined3d_format, NULL)))
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state = wined3d_stateblock_get_state(device->state);
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*base_vertex_index = state->base_vertex_index;
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if ((wined3d_buffer = state->index_buffer))
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{
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buffer_impl = wined3d_buffer_get_parent(wined3d_buffer);
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*buffer = &buffer_impl->IDirect3DIndexBuffer8_iface;
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@ -3385,19 +3384,26 @@ static HRESULT WINAPI d3d8_device_SetStreamSource(IDirect3DDevice8 *iface,
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{
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struct d3d8_device *device = impl_from_IDirect3DDevice8(iface);
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struct d3d8_vertexbuffer *buffer_impl = unsafe_impl_from_IDirect3DVertexBuffer8(buffer);
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const struct wined3d_stateblock_state *state;
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struct wined3d_buffer *wined3d_buffer;
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HRESULT hr;
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TRACE("iface %p, stream_idx %u, buffer %p, stride %u.\n",
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iface, stream_idx, buffer, stride);
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if (stream_idx >= ARRAY_SIZE(state->streams))
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{
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WARN("Stream index %u out of range.\n", stream_idx);
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return D3DERR_INVALIDCALL;
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}
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wined3d_mutex_lock();
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if (!buffer_impl)
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{
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wined3d_device_get_stream_source(device->wined3d_device, stream_idx, &wined3d_buffer,
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NULL, &stride);
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wined3d_buffer = NULL;
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state = wined3d_stateblock_get_state(device->state);
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stride = state->streams[stream_idx].stride;
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}
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else if (buffer_impl->draw_buffer)
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wined3d_buffer = buffer_impl->draw_buffer;
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@ -3426,9 +3432,9 @@ static HRESULT WINAPI d3d8_device_GetStreamSource(IDirect3DDevice8 *iface,
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UINT stream_idx, IDirect3DVertexBuffer8 **buffer, UINT *stride)
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{
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struct d3d8_device *device = impl_from_IDirect3DDevice8(iface);
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const struct wined3d_stateblock_state *state;
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const struct wined3d_stream_state *stream;
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||||
struct d3d8_vertexbuffer *buffer_impl;
|
||||
struct wined3d_buffer *wined3d_buffer = NULL;
|
||||
HRESULT hr;
|
||||
|
||||
TRACE("iface %p, stream_idx %u, buffer %p, stride %p.\n",
|
||||
iface, stream_idx, buffer, stride);
|
||||
|
@ -3436,23 +3442,27 @@ static HRESULT WINAPI d3d8_device_GetStreamSource(IDirect3DDevice8 *iface,
|
|||
if (!buffer)
|
||||
return D3DERR_INVALIDCALL;
|
||||
|
||||
wined3d_mutex_lock();
|
||||
hr = wined3d_device_get_stream_source(device->wined3d_device, stream_idx, &wined3d_buffer, 0, stride);
|
||||
if (SUCCEEDED(hr) && wined3d_buffer)
|
||||
if (stream_idx >= ARRAY_SIZE(state->streams))
|
||||
{
|
||||
buffer_impl = wined3d_buffer_get_parent(wined3d_buffer);
|
||||
WARN("Stream index %u out of range.\n", stream_idx);
|
||||
return D3DERR_INVALIDCALL;
|
||||
}
|
||||
|
||||
wined3d_mutex_lock();
|
||||
state = wined3d_stateblock_get_state(device->state);
|
||||
stream = &state->streams[stream_idx];
|
||||
if (stream->buffer)
|
||||
{
|
||||
buffer_impl = wined3d_buffer_get_parent(stream->buffer);
|
||||
*buffer = &buffer_impl->IDirect3DVertexBuffer8_iface;
|
||||
IDirect3DVertexBuffer8_AddRef(*buffer);
|
||||
}
|
||||
else
|
||||
{
|
||||
if (FAILED(hr))
|
||||
ERR("Failed to get wined3d stream source, hr %#x.\n", hr);
|
||||
*buffer = NULL;
|
||||
}
|
||||
*stride = stream->stride;
|
||||
wined3d_mutex_unlock();
|
||||
|
||||
return hr;
|
||||
return D3D_OK;
|
||||
}
|
||||
|
||||
static const struct IDirect3DDevice8Vtbl d3d8_device_vtbl =
|
||||
|
|
Loading…
Reference in New Issue