d3d8: Set the primary stateblock when executing draw calls.

Signed-off-by: Zebediah Figura <z.figura12@gmail.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
feature/deterministic
Zebediah Figura 2020-02-19 09:53:53 -06:00 committed by Alexandre Julliard
parent eb52205645
commit d38daa79d8
1 changed files with 74 additions and 64 deletions

View File

@ -1979,12 +1979,11 @@ static HRESULT WINAPI d3d8_device_EndStateBlock(IDirect3DDevice8 *iface, DWORD *
static HRESULT WINAPI d3d8_device_ApplyStateBlock(IDirect3DDevice8 *iface, DWORD token)
{
struct d3d8_device *device = impl_from_IDirect3DDevice8(iface);
const struct wined3d_stateblock_state *state;
struct wined3d_stateblock *stateblock;
struct wined3d_buffer *wined3d_buffer;
struct d3d8_vertexbuffer *buffer;
unsigned int i, offset, stride;
enum wined3d_format_id format;
HRESULT hr;
unsigned int i;
TRACE("iface %p, token %#x.\n", iface, token);
@ -2007,17 +2006,16 @@ static HRESULT WINAPI d3d8_device_ApplyStateBlock(IDirect3DDevice8 *iface, DWORD
}
wined3d_stateblock_apply(stateblock, device->state);
device->sysmem_vb = 0;
state = wined3d_stateblock_get_state(device->state);
for (i = 0; i < D3D8_MAX_STREAMS; ++i)
{
if (FAILED(hr = wined3d_device_get_stream_source(device->wined3d_device,
i, &wined3d_buffer, &offset, &stride)))
continue;
wined3d_buffer = state->streams[i].buffer;
if (!wined3d_buffer || !(buffer = wined3d_buffer_get_parent(wined3d_buffer)))
continue;
if (buffer->draw_buffer)
device->sysmem_vb |= 1u << i;
}
device->sysmem_ib = (wined3d_buffer = wined3d_device_get_index_buffer(device->wined3d_device, &format, &offset))
device->sysmem_ib = (wined3d_buffer = state->index_buffer)
&& (buffer = wined3d_buffer_get_parent(wined3d_buffer)) && buffer->draw_buffer;
wined3d_mutex_unlock();
@ -2366,35 +2364,36 @@ static HRESULT WINAPI d3d8_device_GetCurrentTexturePalette(IDirect3DDevice8 *ifa
static void d3d8_device_upload_sysmem_vertex_buffers(struct d3d8_device *device,
unsigned int start_vertex, unsigned int vertex_count)
{
const struct wined3d_stateblock_state *state = wined3d_stateblock_get_state(device->state);
struct wined3d_vertex_declaration *wined3d_decl;
struct wined3d_box box = {0, 0, 0, 1, 0, 1};
const struct wined3d_stream_state *stream;
struct d3d8_vertexbuffer *d3d8_buffer;
struct wined3d_resource *dst_resource;
struct d3d8_vertex_declaration *decl;
unsigned int i, offset, stride, map;
struct wined3d_buffer *dst_buffer;
struct wined3d_resource_desc desc;
unsigned int stride, map;
HRESULT hr;
if (!device->sysmem_vb)
return;
wined3d_decl = wined3d_device_get_vertex_declaration(device->wined3d_device);
if (!wined3d_decl)
if (!(wined3d_decl = state->vertex_declaration))
return;
decl = wined3d_vertex_declaration_get_parent(wined3d_decl);
map = decl->stream_map & device->sysmem_vb;
while (map)
{
i = wined3d_bit_scan(&map);
stream = &state->streams[wined3d_bit_scan(&map)];
dst_buffer = stream->buffer;
stride = stream->stride;
if (FAILED(hr = wined3d_device_get_stream_source(device->wined3d_device, i, &dst_buffer, &offset, &stride)))
ERR("Failed to get stream source.\n");
d3d8_buffer = wined3d_buffer_get_parent(dst_buffer);
dst_resource = wined3d_buffer_get_resource(dst_buffer);
wined3d_resource_get_desc(dst_resource, &desc);
box.left = offset + start_vertex * stride;
box.left = stream->offset + start_vertex * stride;
box.right = min(box.left + vertex_count * stride, desc.size);
if (FAILED(hr = wined3d_device_copy_sub_resource_region(device->wined3d_device,
dst_resource, 0, box.left, 0, 0,
@ -2406,25 +2405,26 @@ static void d3d8_device_upload_sysmem_vertex_buffers(struct d3d8_device *device,
static void d3d8_device_upload_sysmem_index_buffer(struct d3d8_device *device,
unsigned int start_idx, unsigned int idx_count)
{
const struct wined3d_stateblock_state *state = wined3d_stateblock_get_state(device->state);
struct wined3d_box box = {0, 0, 0, 1, 0, 1};
struct wined3d_resource *dst_resource;
struct d3d8_indexbuffer *d3d8_buffer;
struct wined3d_buffer *dst_buffer;
struct wined3d_resource_desc desc;
enum wined3d_format_id format;
unsigned int offset, idx_size;
unsigned int idx_size;
HRESULT hr;
if (!device->sysmem_ib)
return;
if (!(dst_buffer = wined3d_device_get_index_buffer(device->wined3d_device, &format, &offset)))
ERR("Failed to get index buffer.\n");
dst_buffer = state->index_buffer;
format = state->index_format;
d3d8_buffer = wined3d_buffer_get_parent(dst_buffer);
dst_resource = wined3d_buffer_get_resource(dst_buffer);
wined3d_resource_get_desc(dst_resource, &desc);
idx_size = format == WINED3DFMT_R16_UINT ? 2 : 4;
box.left = offset + start_idx * idx_size;
box.left = start_idx * idx_size;
box.right = min(box.left + idx_count * idx_size, desc.size);
if (FAILED(hr = wined3d_device_copy_sub_resource_region(device->wined3d_device,
dst_resource, 0, box.left, 0, 0,
@ -2444,9 +2444,9 @@ static HRESULT WINAPI d3d8_device_DrawPrimitive(IDirect3DDevice8 *iface,
vertex_count = vertex_count_from_primitive_count(primitive_type, primitive_count);
wined3d_mutex_lock();
wined3d_device_apply_stateblock(device->wined3d_device, device->state);
d3d8_device_upload_sysmem_vertex_buffers(device, start_vertex, vertex_count);
wined3d_device_set_primitive_type(device->wined3d_device, primitive_type, 0);
wined3d_device_apply_stateblock(device->wined3d_device, device->state);
hr = wined3d_device_draw_primitive(device->wined3d_device, start_vertex, vertex_count);
wined3d_mutex_unlock();
@ -2467,11 +2467,11 @@ static HRESULT WINAPI d3d8_device_DrawIndexedPrimitive(IDirect3DDevice8 *iface,
index_count = vertex_count_from_primitive_count(primitive_type, primitive_count);
wined3d_mutex_lock();
wined3d_device_apply_stateblock(device->wined3d_device, device->state);
base_vertex_index = wined3d_device_get_base_vertex_index(device->wined3d_device);
base_vertex_index = wined3d_stateblock_get_state(device->state)->base_vertex_index;
d3d8_device_upload_sysmem_vertex_buffers(device, base_vertex_index + min_vertex_idx, vertex_count);
d3d8_device_upload_sysmem_index_buffer(device, start_idx, index_count);
wined3d_device_set_primitive_type(device->wined3d_device, primitive_type, 0);
wined3d_device_apply_stateblock(device->wined3d_device, device->state);
hr = wined3d_device_draw_indexed_primitive(device->wined3d_device, start_idx, index_count);
wined3d_mutex_unlock();
@ -2538,7 +2538,6 @@ static HRESULT WINAPI d3d8_device_DrawPrimitiveUP(IDirect3DDevice8 *iface,
}
wined3d_mutex_lock();
wined3d_device_apply_stateblock(device->wined3d_device, device->state);
hr = d3d8_device_prepare_vertex_buffer(device, size);
if (FAILED(hr))
goto done;
@ -2561,13 +2560,14 @@ static HRESULT WINAPI d3d8_device_DrawPrimitiveUP(IDirect3DDevice8 *iface,
wined3d_resource_unmap(vb, 0);
device->vertex_buffer_pos = vb_pos + size;
hr = wined3d_device_set_stream_source(device->wined3d_device, 0, device->vertex_buffer, 0, stride);
hr = wined3d_stateblock_set_stream_source(device->state, 0, device->vertex_buffer, 0, stride);
if (FAILED(hr))
goto done;
wined3d_device_set_primitive_type(device->wined3d_device, primitive_type, 0);
wined3d_device_apply_stateblock(device->wined3d_device, device->state);
hr = wined3d_device_draw_primitive(device->wined3d_device, vb_pos / stride, vtx_count);
wined3d_device_set_stream_source(device->wined3d_device, 0, NULL, 0, 0);
wined3d_stateblock_set_stream_source(device->state, 0, NULL, 0, 0);
done:
wined3d_mutex_unlock();
@ -2640,7 +2640,6 @@ static HRESULT WINAPI d3d8_device_DrawIndexedPrimitiveUP(IDirect3DDevice8 *iface
wined3d_mutex_lock();
wined3d_device_apply_stateblock(device->wined3d_device, device->state);
hr = d3d8_device_prepare_vertex_buffer(device, vtx_size);
if (FAILED(hr))
goto done;
@ -2685,20 +2684,21 @@ static HRESULT WINAPI d3d8_device_DrawIndexedPrimitiveUP(IDirect3DDevice8 *iface
wined3d_resource_unmap(ib, 0);
device->index_buffer_pos = ib_pos + idx_size;
hr = wined3d_device_set_stream_source(device->wined3d_device, 0, device->vertex_buffer, 0, vertex_stride);
hr = wined3d_stateblock_set_stream_source(device->state, 0, device->vertex_buffer, 0, vertex_stride);
if (FAILED(hr))
goto done;
wined3d_device_set_index_buffer(device->wined3d_device, device->index_buffer,
wined3dformat_from_d3dformat(index_format), 0);
wined3d_device_set_base_vertex_index(device->wined3d_device, vb_pos / vertex_stride - min_vertex_idx);
wined3d_stateblock_set_index_buffer(device->state, device->index_buffer,
wined3dformat_from_d3dformat(index_format));
wined3d_stateblock_set_base_vertex_index(device->state, vb_pos / vertex_stride - min_vertex_idx);
wined3d_device_set_primitive_type(device->wined3d_device, primitive_type, 0);
wined3d_device_apply_stateblock(device->wined3d_device, device->state);
hr = wined3d_device_draw_indexed_primitive(device->wined3d_device, ib_pos / idx_fmt_size, idx_count);
wined3d_device_set_stream_source(device->wined3d_device, 0, NULL, 0, 0);
wined3d_device_set_index_buffer(device->wined3d_device, NULL, WINED3DFMT_UNKNOWN, 0);
wined3d_device_set_base_vertex_index(device->wined3d_device, 0);
wined3d_stateblock_set_stream_source(device->state, 0, NULL, 0, 0);
wined3d_stateblock_set_index_buffer(device->state, NULL, WINED3DFMT_UNKNOWN);
wined3d_stateblock_set_base_vertex_index(device->state, 0);
done:
wined3d_mutex_unlock();
@ -2710,9 +2710,10 @@ static HRESULT WINAPI d3d8_device_ProcessVertices(IDirect3DDevice8 *iface, UINT
{
struct d3d8_device *device = impl_from_IDirect3DDevice8(iface);
struct d3d8_vertexbuffer *dst = unsafe_impl_from_IDirect3DVertexBuffer8(dst_buffer);
const struct wined3d_stateblock_state *state;
const struct wined3d_stream_state *stream;
struct d3d8_vertexbuffer *d3d8_buffer;
struct wined3d_buffer *wined3d_buffer;
unsigned int i, offset, stride, map;
unsigned int i, map;
HRESULT hr;
TRACE("iface %p, src_start_idx %u, dst_idx %u, vertex_count %u, dst_buffer %p, flags %#x.\n",
@ -2720,7 +2721,7 @@ static HRESULT WINAPI d3d8_device_ProcessVertices(IDirect3DDevice8 *iface, UINT
wined3d_mutex_lock();
wined3d_device_apply_stateblock(device->wined3d_device, device->state);
state = wined3d_stateblock_get_state(device->state);
/* Note that an alternative approach would be to simply create these
* buffers with WINED3D_RESOURCE_ACCESS_MAP_R and update them here like we
@ -2731,16 +2732,15 @@ static HRESULT WINAPI d3d8_device_ProcessVertices(IDirect3DDevice8 *iface, UINT
while (map)
{
i = wined3d_bit_scan(&map);
stream = &state->streams[i];
if (FAILED(wined3d_device_get_stream_source(device->wined3d_device,
i, &wined3d_buffer, &offset, &stride)))
ERR("Failed to get stream source.\n");
d3d8_buffer = wined3d_buffer_get_parent(wined3d_buffer);
if (FAILED(wined3d_device_set_stream_source(device->wined3d_device,
i, d3d8_buffer->wined3d_buffer, offset, stride)))
d3d8_buffer = wined3d_buffer_get_parent(stream->buffer);
if (FAILED(wined3d_stateblock_set_stream_source(device->state,
i, d3d8_buffer->wined3d_buffer, stream->offset, stream->stride)))
ERR("Failed to set stream source.\n");
}
wined3d_device_apply_stateblock(device->wined3d_device, device->state);
hr = wined3d_device_process_vertices(device->wined3d_device, src_start_idx, dst_idx,
vertex_count, dst->wined3d_buffer, NULL, flags, dst->fvf);
@ -2748,13 +2748,11 @@ static HRESULT WINAPI d3d8_device_ProcessVertices(IDirect3DDevice8 *iface, UINT
while (map)
{
i = wined3d_bit_scan(&map);
stream = &state->streams[i];
if (FAILED(wined3d_device_get_stream_source(device->wined3d_device,
i, &wined3d_buffer, &offset, &stride)))
ERR("Failed to get stream source.\n");
d3d8_buffer = wined3d_buffer_get_parent(wined3d_buffer);
if (FAILED(wined3d_device_set_stream_source(device->wined3d_device,
i, d3d8_buffer->draw_buffer, offset, stride)))
d3d8_buffer = wined3d_buffer_get_parent(stream->buffer);
if (FAILED(wined3d_stateblock_set_stream_source(device->state,
i, d3d8_buffer->draw_buffer, stream->offset, stream->stride)))
ERR("Failed to set stream source.\n");
}
@ -2936,7 +2934,7 @@ static HRESULT WINAPI d3d8_device_GetVertexShader(IDirect3DDevice8 *iface, DWORD
TRACE("iface %p, shader %p.\n", iface, shader);
wined3d_mutex_lock();
if ((wined3d_declaration = wined3d_device_get_vertex_declaration(device->wined3d_device)))
if ((wined3d_declaration = wined3d_stateblock_get_state(device->state)->vertex_declaration))
{
d3d8_declaration = wined3d_vertex_declaration_get_parent(wined3d_declaration);
*shader = d3d8_declaration->shader_handle;
@ -3137,7 +3135,7 @@ static HRESULT WINAPI d3d8_device_GetIndices(IDirect3DDevice8 *iface,
IDirect3DIndexBuffer8 **buffer, UINT *base_vertex_index)
{
struct d3d8_device *device = impl_from_IDirect3DDevice8(iface);
enum wined3d_format_id wined3d_format;
const struct wined3d_stateblock_state *state;
struct wined3d_buffer *wined3d_buffer;
struct d3d8_indexbuffer *buffer_impl;
@ -3148,8 +3146,9 @@ static HRESULT WINAPI d3d8_device_GetIndices(IDirect3DDevice8 *iface,
/* The case from UINT to INT is safe because d3d8 will never set negative values */
wined3d_mutex_lock();
*base_vertex_index = wined3d_device_get_base_vertex_index(device->wined3d_device);
if ((wined3d_buffer = wined3d_device_get_index_buffer(device->wined3d_device, &wined3d_format, NULL)))
state = wined3d_stateblock_get_state(device->state);
*base_vertex_index = state->base_vertex_index;
if ((wined3d_buffer = state->index_buffer))
{
buffer_impl = wined3d_buffer_get_parent(wined3d_buffer);
*buffer = &buffer_impl->IDirect3DIndexBuffer8_iface;
@ -3385,19 +3384,26 @@ static HRESULT WINAPI d3d8_device_SetStreamSource(IDirect3DDevice8 *iface,
{
struct d3d8_device *device = impl_from_IDirect3DDevice8(iface);
struct d3d8_vertexbuffer *buffer_impl = unsafe_impl_from_IDirect3DVertexBuffer8(buffer);
const struct wined3d_stateblock_state *state;
struct wined3d_buffer *wined3d_buffer;
HRESULT hr;
TRACE("iface %p, stream_idx %u, buffer %p, stride %u.\n",
iface, stream_idx, buffer, stride);
if (stream_idx >= ARRAY_SIZE(state->streams))
{
WARN("Stream index %u out of range.\n", stream_idx);
return D3DERR_INVALIDCALL;
}
wined3d_mutex_lock();
if (!buffer_impl)
{
wined3d_device_get_stream_source(device->wined3d_device, stream_idx, &wined3d_buffer,
NULL, &stride);
wined3d_buffer = NULL;
state = wined3d_stateblock_get_state(device->state);
stride = state->streams[stream_idx].stride;
}
else if (buffer_impl->draw_buffer)
wined3d_buffer = buffer_impl->draw_buffer;
@ -3426,9 +3432,9 @@ static HRESULT WINAPI d3d8_device_GetStreamSource(IDirect3DDevice8 *iface,
UINT stream_idx, IDirect3DVertexBuffer8 **buffer, UINT *stride)
{
struct d3d8_device *device = impl_from_IDirect3DDevice8(iface);
const struct wined3d_stateblock_state *state;
const struct wined3d_stream_state *stream;
struct d3d8_vertexbuffer *buffer_impl;
struct wined3d_buffer *wined3d_buffer = NULL;
HRESULT hr;
TRACE("iface %p, stream_idx %u, buffer %p, stride %p.\n",
iface, stream_idx, buffer, stride);
@ -3436,23 +3442,27 @@ static HRESULT WINAPI d3d8_device_GetStreamSource(IDirect3DDevice8 *iface,
if (!buffer)
return D3DERR_INVALIDCALL;
wined3d_mutex_lock();
hr = wined3d_device_get_stream_source(device->wined3d_device, stream_idx, &wined3d_buffer, 0, stride);
if (SUCCEEDED(hr) && wined3d_buffer)
if (stream_idx >= ARRAY_SIZE(state->streams))
{
buffer_impl = wined3d_buffer_get_parent(wined3d_buffer);
WARN("Stream index %u out of range.\n", stream_idx);
return D3DERR_INVALIDCALL;
}
wined3d_mutex_lock();
state = wined3d_stateblock_get_state(device->state);
stream = &state->streams[stream_idx];
if (stream->buffer)
{
buffer_impl = wined3d_buffer_get_parent(stream->buffer);
*buffer = &buffer_impl->IDirect3DVertexBuffer8_iface;
IDirect3DVertexBuffer8_AddRef(*buffer);
}
else
{
if (FAILED(hr))
ERR("Failed to get wined3d stream source, hr %#x.\n", hr);
*buffer = NULL;
}
*stride = stream->stride;
wined3d_mutex_unlock();
return hr;
return D3D_OK;
}
static const struct IDirect3DDevice8Vtbl d3d8_device_vtbl =