wined3d: Remove stateblock handling from wined3d_device_set_predication().

Signed-off-by: Zebediah Figura <z.figura12@gmail.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
stable
Zebediah Figura 2019-01-24 23:06:09 -06:00 committed by Alexandre Julliard
parent a6cd109ad6
commit 9415066f6e
1 changed files with 4 additions and 5 deletions

View File

@ -3656,16 +3656,15 @@ void CDECL wined3d_device_set_predication(struct wined3d_device *device,
TRACE("device %p, predicate %p, value %#x.\n", device, predicate, value);
prev = device->update_state->predicate;
prev = device->state.predicate;
if (predicate)
{
FIXME("Predicated rendering not implemented.\n");
wined3d_query_incref(predicate);
}
device->update_state->predicate = predicate;
device->update_state->predicate_value = value;
if (!device->recording)
wined3d_cs_emit_set_predication(device->cs, predicate, value);
device->state.predicate = predicate;
device->state.predicate_value = value;
wined3d_cs_emit_set_predication(device->cs, predicate, value);
if (prev)
wined3d_query_decref(prev);
}