forked from Mirrors/wine-wine
wined3d: Filter messages for the device's focus window instead of the swapchain's device window.
Usually these will be the same window, but they don't have to be.oldstable
parent
ed96e740e9
commit
a0aa10eb5c
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@ -1395,7 +1395,13 @@ static HRESULT WINAPI IWineD3DDeviceImpl_Init3D(IWineD3DDevice *iface,
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if(This->d3d_initialized) return WINED3DERR_INVALIDCALL;
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if(!This->adapter->opengl) return WINED3DERR_INVALIDCALL;
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/* TODO: Test if OpenGL is compiled in and loaded */
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This-> focus_window = This->createParms.hFocusWindow;
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if (!This->focus_window) This->focus_window = pPresentationParameters->hDeviceWindow;
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if (!wined3d_register_window(This->focus_window, This))
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{
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ERR("Failed to register window %p.\n", This->focus_window);
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return E_FAIL;
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}
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TRACE("(%p) : Creating stateblock\n", This);
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/* Creating the startup stateBlock - Note Special Case: 0 => Don't fill in yet! */
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@ -1584,6 +1590,7 @@ err_out:
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if (This->shader_priv) {
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This->shader_backend->shader_free_private(iface);
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}
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wined3d_unregister_window(This->focus_window);
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return hr;
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}
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@ -1773,6 +1780,9 @@ static HRESULT WINAPI IWineD3DDeviceImpl_Uninit3D(IWineD3DDevice *iface,
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This->draw_buffers = NULL;
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This->d3d_initialized = FALSE;
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wined3d_unregister_window(This->focus_window);
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return WINED3D_OK;
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}
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@ -7051,3 +7061,22 @@ void get_drawable_size_backbuffer(struct wined3d_context *context, UINT *width,
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*width = surface->currentDesc.Width;
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*height = surface->currentDesc.Height;
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}
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LRESULT device_process_message(IWineD3DDeviceImpl *device, HWND window,
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UINT message, WPARAM wparam, LPARAM lparam, WNDPROC proc)
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{
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if (device->filter_messages)
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{
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TRACE("Filtering message: window %p, message %#x, wparam %#lx, lparam %#lx.\n",
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window, message, wparam, lparam);
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return DefWindowProcW(window, message, wparam, lparam);
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}
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if (message == WM_DESTROY)
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{
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TRACE("unregister window %p.\n", window);
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wined3d_unregister_window(window);
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}
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return CallWindowProcW(proc, window, message, wparam, lparam);
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}
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@ -91,8 +91,6 @@ static void WINAPI IWineD3DSwapChainImpl_Destroy(IWineD3DSwapChain *iface)
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IWineD3DDevice_SetDisplayMode((IWineD3DDevice *)This->device, 0, &mode);
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}
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wined3d_unregister_window(This->win_handle);
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HeapFree(GetProcessHeap(), 0, This->context);
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HeapFree(GetProcessHeap(), 0, This);
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}
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@ -600,14 +598,14 @@ void swapchain_setup_fullscreen_window(IWineD3DSwapChainImpl *swapchain, UINT w,
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TRACE("Old style was %08x, %08x, setting to %08x, %08x.\n",
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device->style, device->exStyle, style, exstyle);
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filter_messages = swapchain->filter_messages;
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swapchain->filter_messages = TRUE;
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filter_messages = device->filter_messages;
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device->filter_messages = TRUE;
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SetWindowLongW(window, GWL_STYLE, style);
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SetWindowLongW(window, GWL_EXSTYLE, exstyle);
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SetWindowPos(window, HWND_TOP, 0, 0, w, h, SWP_FRAMECHANGED | SWP_SHOWWINDOW);
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swapchain->filter_messages = filter_messages;
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device->filter_messages = filter_messages;
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}
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void swapchain_restore_fullscreen_window(IWineD3DSwapChainImpl *swapchain)
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@ -625,8 +623,8 @@ void swapchain_restore_fullscreen_window(IWineD3DSwapChainImpl *swapchain)
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style = GetWindowLongW(window, GWL_STYLE);
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exstyle = GetWindowLongW(window, GWL_EXSTYLE);
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filter_messages = swapchain->filter_messages;
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swapchain->filter_messages = TRUE;
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filter_messages = device->filter_messages;
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device->filter_messages = TRUE;
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/* Only restore the style if the application didn't modify it during the
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* fullscreen phase. Some applications change it before calling Reset()
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@ -639,7 +637,7 @@ void swapchain_restore_fullscreen_window(IWineD3DSwapChainImpl *swapchain)
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}
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SetWindowPos(window, 0, 0, 0, 0, 0, SWP_FRAMECHANGED | SWP_NOMOVE | SWP_NOSIZE | SWP_NOZORDER);
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swapchain->filter_messages = filter_messages;
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device->filter_messages = filter_messages;
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/* Delete the old values. */
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device->style = 0;
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@ -689,12 +687,6 @@ HRESULT swapchain_init(IWineD3DSwapChainImpl *swapchain, WINED3DSURFTYPE surface
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window = present_parameters->hDeviceWindow ? present_parameters->hDeviceWindow : device->createParms.hFocusWindow;
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if (!wined3d_register_window(window, swapchain))
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{
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ERR("Failed to register window %p.\n", window);
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return E_FAIL;
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}
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swapchain->device = device;
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swapchain->parent = parent;
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swapchain->ref = 1;
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@ -905,8 +897,6 @@ err:
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if (swapchain->frontBuffer) IWineD3DSurface_Release(swapchain->frontBuffer);
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wined3d_unregister_window(window);
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return hr;
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}
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@ -951,22 +941,3 @@ void get_drawable_size_swapchain(struct wined3d_context *context, UINT *width, U
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*width = surface->currentDesc.Width;
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*height = surface->currentDesc.Height;
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}
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LRESULT swapchain_process_message(IWineD3DSwapChainImpl *swapchain, HWND window,
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UINT message, WPARAM wparam, LPARAM lparam, WNDPROC proc)
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{
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if (swapchain->filter_messages)
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{
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TRACE("Filtering message: window %p, message %#x, wparam %#lx, lparam %#lx.\n",
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window, message, wparam, lparam);
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return DefWindowProcW(window, message, wparam, lparam);
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}
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if (message == WM_DESTROY)
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{
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TRACE("unregister window %p.\n", window);
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wined3d_unregister_window(window);
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}
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return CallWindowProcW(proc, window, message, wparam, lparam);
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}
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@ -70,8 +70,6 @@ static void WINAPI IWineGDISwapChainImpl_Destroy(IWineD3DSwapChain *iface)
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IWineD3DDevice_SetDisplayMode((IWineD3DDevice *)This->device, 0, &mode);
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}
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wined3d_unregister_window(This->win_handle);
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HeapFree(GetProcessHeap(), 0, This->context);
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HeapFree(GetProcessHeap(), 0, This);
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}
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@ -33,7 +33,7 @@ struct wined3d_wndproc
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{
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HWND window;
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WNDPROC proc;
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IWineD3DSwapChainImpl *swapchain;
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IWineD3DDeviceImpl *device;
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};
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struct wined3d_wndproc_table
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@ -389,8 +389,8 @@ static struct wined3d_wndproc *wined3d_find_wndproc(HWND window)
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static LRESULT CALLBACK wined3d_wndproc(HWND window, UINT message, WPARAM wparam, LPARAM lparam)
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{
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IWineD3DSwapChainImpl *swapchain;
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struct wined3d_wndproc *entry;
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IWineD3DDeviceImpl *device;
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WNDPROC proc;
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wined3d_mutex_lock();
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@ -403,14 +403,14 @@ static LRESULT CALLBACK wined3d_wndproc(HWND window, UINT message, WPARAM wparam
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return DefWindowProcW(window, message, wparam, lparam);
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}
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swapchain = entry->swapchain;
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device = entry->device;
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proc = entry->proc;
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wined3d_mutex_unlock();
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return swapchain_process_message(swapchain, window, message, wparam, lparam, proc);
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return device_process_message(device, window, message, wparam, lparam, proc);
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}
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BOOL wined3d_register_window(HWND window, IWineD3DSwapChainImpl *swapchain)
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BOOL wined3d_register_window(HWND window, IWineD3DDeviceImpl *device)
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{
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struct wined3d_wndproc *entry;
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@ -438,7 +438,7 @@ BOOL wined3d_register_window(HWND window, IWineD3DSwapChainImpl *swapchain)
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entry = &wndproc_table.entries[wndproc_table.count++];
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entry->window = window;
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entry->proc = (WNDPROC)SetWindowLongPtrW(window, GWLP_WNDPROC, (LONG_PTR)wined3d_wndproc);
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entry->swapchain = swapchain;
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entry->device = device;
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wined3d_mutex_unlock();
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@ -1440,7 +1440,7 @@ typedef struct IWineD3DImpl
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extern const IWineD3DVtbl IWineD3D_Vtbl DECLSPEC_HIDDEN;
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BOOL wined3d_register_window(HWND window, struct IWineD3DSwapChainImpl *swapchain) DECLSPEC_HIDDEN;
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BOOL wined3d_register_window(HWND window, struct IWineD3DDeviceImpl *device) DECLSPEC_HIDDEN;
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void wined3d_unregister_window(HWND window) DECLSPEC_HIDDEN;
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BOOL InitAdapters(IWineD3DImpl *This) DECLSPEC_HIDDEN;
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@ -1504,7 +1504,8 @@ struct IWineD3DDeviceImpl
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WORD softwareVertexProcessing : 1; /* process vertex shaders using software or hardware */
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WORD useDrawStridedSlow : 1;
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WORD instancedDraw : 1;
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WORD padding : 4;
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WORD filter_messages : 1;
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WORD padding : 3;
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BYTE fixed_function_usage_map; /* MAX_TEXTURES, 8 */
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@ -1519,6 +1520,7 @@ struct IWineD3DDeviceImpl
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/* Internal use fields */
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WINED3DDEVICE_CREATION_PARAMETERS createParms;
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WINED3DDEVTYPE devType;
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HWND focus_window;
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IWineD3DSwapChain **swapchains;
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UINT NumberOfSwapChains;
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@ -1591,6 +1593,8 @@ struct IWineD3DDeviceImpl
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HRESULT device_init(IWineD3DDeviceImpl *device, IWineD3DImpl *wined3d,
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UINT adapter_idx, WINED3DDEVTYPE device_type, HWND focus_window, DWORD flags,
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IUnknown *parent, IWineD3DDeviceParent *device_parent) DECLSPEC_HIDDEN;
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LRESULT device_process_message(IWineD3DDeviceImpl *device, HWND window,
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UINT message, WPARAM wparam, LPARAM lparam, WNDPROC proc) DECLSPEC_HIDDEN;
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void device_resource_add(IWineD3DDeviceImpl *This, IWineD3DResource *resource) DECLSPEC_HIDDEN;
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void device_resource_released(IWineD3DDeviceImpl *This, IWineD3DResource *resource) DECLSPEC_HIDDEN;
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void device_stream_info_from_declaration(IWineD3DDeviceImpl *This,
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@ -2417,7 +2421,6 @@ struct IWineD3DSwapChainImpl
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WINED3DFORMAT orig_fmt;
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WINED3DGAMMARAMP orig_gamma;
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BOOL render_to_fbo;
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BOOL filter_messages;
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long prev_time, frames; /* Performance tracking */
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unsigned int vSyncCounter;
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@ -2456,8 +2459,6 @@ HRESULT WINAPI IWineD3DBaseSwapChainImpl_GetGammaRamp(IWineD3DSwapChain *iface,
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struct wined3d_context *swapchain_create_context_for_thread(IWineD3DSwapChain *iface) DECLSPEC_HIDDEN;
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HRESULT swapchain_init(IWineD3DSwapChainImpl *swapchain, WINED3DSURFTYPE surface_type,
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IWineD3DDeviceImpl *device, WINED3DPRESENT_PARAMETERS *present_parameters, IUnknown *parent) DECLSPEC_HIDDEN;
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LRESULT swapchain_process_message(IWineD3DSwapChainImpl *device, HWND window,
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UINT message, WPARAM wparam, LPARAM lparam, WNDPROC proc) DECLSPEC_HIDDEN;
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void swapchain_restore_fullscreen_window(IWineD3DSwapChainImpl *swapchain) DECLSPEC_HIDDEN;
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void swapchain_setup_fullscreen_window(IWineD3DSwapChainImpl *swapchain, UINT w, UINT h) DECLSPEC_HIDDEN;
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