ddraw/tests: Test locking lost surface for ddraw2.

Signed-off-by: Paul Gofman <gofmanp@gmail.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
feature/deterministic
Paul Gofman 2020-03-26 16:09:43 +03:00 committed by Alexandre Julliard
parent d79f5a2a9f
commit 98b8f680b1
1 changed files with 26 additions and 12 deletions

View File

@ -924,6 +924,7 @@ static void test_coop_level_d3d_state(void)
IDirect3DDevice2 *device;
D3DMATERIAL material;
IDirectDraw2 *ddraw;
DDSURFACEDESC lock;
D3DCOLOR color;
DWORD value;
HWND window;
@ -958,26 +959,39 @@ static void test_coop_level_d3d_state(void)
ok(hr == DD_OK, "Got unexpected hr %#x.\n", hr);
hr = IDirect3DDevice2_GetRenderTarget(device, &rt);
ok(SUCCEEDED(hr), "Failed to get render target, hr %#x.\n", hr);
ok(hr == DD_OK, "Got unexpected hr %#x.\n", hr);
hr = IDirect3DDevice2_GetRenderState(device, D3DRENDERSTATE_ZENABLE, &value);
ok(SUCCEEDED(hr), "Failed to get render state, hr %#x.\n", hr);
ok(hr == DD_OK, "Got unexpected hr %#x.\n", hr);
ok(!!value, "Got unexpected z-enable state %#x.\n", value);
hr = IDirect3DDevice2_GetRenderState(device, D3DRENDERSTATE_ALPHABLENDENABLE, &value);
ok(SUCCEEDED(hr), "Failed to get render state, hr %#x.\n", hr);
ok(hr == DD_OK, "Got unexpected hr %#x.\n", hr);
ok(!value, "Got unexpected alpha blend enable state %#x.\n", value);
hr = IDirect3DDevice2_SetRenderState(device, D3DRENDERSTATE_ALPHABLENDENABLE, TRUE);
ok(SUCCEEDED(hr), "Failed to set render state, hr %#x.\n", hr);
ok(hr == DD_OK, "Got unexpected hr %#x.\n", hr);
hr = IDirect3DViewport2_Clear(viewport, 1, &clear_rect, D3DCLEAR_TARGET);
ok(SUCCEEDED(hr), "Failed to clear viewport, hr %#x.\n", hr);
ok(hr == DD_OK, "Got unexpected hr %#x.\n", hr);
color = get_surface_color(rt, 320, 240);
ok(compare_color(color, 0x00ff0000, 1), "Got unexpected color 0x%08x.\n", color);
hr = IDirectDraw2_SetCooperativeLevel(ddraw, window, DDSCL_EXCLUSIVE | DDSCL_FULLSCREEN);
ok(SUCCEEDED(hr), "Failed to set cooperative level, hr %#x.\n", hr);
ok(hr == DD_OK, "Got unexpected hr %#x.\n", hr);
hr = IDirectDrawSurface_IsLost(rt);
ok(hr == DDERR_SURFACELOST, "Got unexpected hr %#x.\n", hr);
memset(&lock, 0, sizeof(lock));
lock.dwSize = sizeof(lock);
lock.lpSurface = (void *)0xdeadbeef;
hr = IDirectDrawSurface2_Lock(rt, NULL, &lock, DDLOCK_READONLY, NULL);
ok(hr == DDERR_SURFACELOST, "Got unexpected hr %#x.\n", hr);
ok(lock.lpSurface == (void *)0xdeadbeef, "Got unexpected lock.lpSurface %p.\n", lock.lpSurface);
hr = restore_surfaces(ddraw);
ok(SUCCEEDED(hr), "Failed to restore surfaces, hr %#x.\n", hr);
ok(hr == DD_OK, "Got unexpected hr %#x.\n", hr);
hr = IDirectDrawSurface2_Lock(rt, NULL, &lock, DDLOCK_READONLY, NULL);
ok(hr == DD_OK, "Got unexpected hr %#x.\n", hr);
hr = IDirectDrawSurface2_Unlock(rt, NULL);
ok(hr == DD_OK, "Got unexpected hr %#x.\n", hr);
memset(&material, 0, sizeof(material));
material.dwSize = sizeof(material);
@ -986,19 +1000,19 @@ static void test_coop_level_d3d_state(void)
U3(U(material).diffuse).b = 0.0f;
U4(U(material).diffuse).a = 1.0f;
hr = IDirect3DMaterial2_SetMaterial(background, &material);
ok(SUCCEEDED(hr), "Failed to set material data, hr %#x.\n", hr);
ok(hr == DD_OK, "Got unexpected hr %#x.\n", hr);
hr = IDirect3DDevice2_GetRenderTarget(device, &surface);
ok(SUCCEEDED(hr), "Failed to get render target, hr %#x.\n", hr);
ok(hr == DD_OK, "Got unexpected hr %#x.\n", hr);
ok(surface == rt, "Got unexpected surface %p.\n", surface);
hr = IDirect3DDevice2_GetRenderState(device, D3DRENDERSTATE_ZENABLE, &value);
ok(SUCCEEDED(hr), "Failed to get render state, hr %#x.\n", hr);
ok(hr == DD_OK, "Got unexpected hr %#x.\n", hr);
ok(!!value, "Got unexpected z-enable state %#x.\n", value);
hr = IDirect3DDevice2_GetRenderState(device, D3DRENDERSTATE_ALPHABLENDENABLE, &value);
ok(SUCCEEDED(hr), "Failed to get render state, hr %#x.\n", hr);
ok(hr == DD_OK, "Got unexpected hr %#x.\n", hr);
ok(!!value, "Got unexpected alpha blend enable state %#x.\n", value);
hr = IDirect3DViewport2_Clear(viewport, 1, &clear_rect, D3DCLEAR_TARGET | D3DCLEAR_ZBUFFER);
ok(SUCCEEDED(hr), "Failed to clear viewport, hr %#x.\n", hr);
ok(hr == DD_OK, "Got unexpected hr %#x.\n", hr);
color = get_surface_color(rt, 320, 240);
ok(compare_color(color, 0x0000ff00, 1) || broken(compare_color(color, 0x00000000, 1)),
"Got unexpected color 0x%08x.\n", color);