ddraw/tests: Test locking lost surface for ddraw4.

Signed-off-by: Paul Gofman <gofmanp@gmail.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
feature/deterministic
Paul Gofman 2020-03-26 16:09:42 +03:00 committed by Alexandre Julliard
parent 530a3d94de
commit d79f5a2a9f
1 changed files with 27 additions and 13 deletions

View File

@ -1111,6 +1111,7 @@ static void test_coop_level_d3d_state(void)
IDirect3DViewport3 *viewport;
IDirect3DDevice3 *device;
IDirectDraw4 *ddraw;
DDSURFACEDESC2 lock;
IDirect3D3 *d3d;
D3DCOLOR color;
DWORD value;
@ -1146,43 +1147,56 @@ static void test_coop_level_d3d_state(void)
ok(hr == DD_OK, "Got unexpected hr %#x.\n", hr);
hr = IDirect3DDevice3_GetRenderTarget(device, &rt);
ok(SUCCEEDED(hr), "Failed to get render target, hr %#x.\n", hr);
ok(hr == DD_OK, "Got unexpected hr %#x.\n", hr);
hr = IDirect3DDevice3_GetRenderState(device, D3DRENDERSTATE_ZENABLE, &value);
ok(SUCCEEDED(hr), "Failed to get render state, hr %#x.\n", hr);
ok(hr == DD_OK, "Got unexpected hr %#x.\n", hr);
ok(!!value, "Got unexpected z-enable state %#x.\n", value);
hr = IDirect3DDevice3_GetRenderState(device, D3DRENDERSTATE_ALPHABLENDENABLE, &value);
ok(SUCCEEDED(hr), "Failed to get render state, hr %#x.\n", hr);
ok(hr == DD_OK, "Got unexpected hr %#x.\n", hr);
ok(!value, "Got unexpected alpha blend enable state %#x.\n", value);
hr = IDirect3DDevice3_SetRenderState(device, D3DRENDERSTATE_ALPHABLENDENABLE, TRUE);
ok(SUCCEEDED(hr), "Failed to set render state, hr %#x.\n", hr);
ok(hr == DD_OK, "Got unexpected hr %#x.\n", hr);
hr = IDirect3DViewport3_Clear2(viewport, 1, &clear_rect, D3DCLEAR_TARGET, 0xffff0000, 0.0f, 0);
ok(SUCCEEDED(hr), "Failed to clear viewport, hr %#x.\n", hr);
ok(hr == DD_OK, "Got unexpected hr %#x.\n", hr);
color = get_surface_color(rt, 320, 240);
ok(compare_color(color, 0x00ff0000, 1), "Got unexpected color 0x%08x.\n", color);
hr = IDirect3DDevice3_GetDirect3D(device, &d3d);
ok(SUCCEEDED(hr), "Failed to get d3d interface, hr %#x.\n", hr);
ok(hr == DD_OK, "Got unexpected hr %#x.\n", hr);
hr = IDirect3D3_QueryInterface(d3d, &IID_IDirectDraw4, (void **)&ddraw);
ok(SUCCEEDED(hr), "Failed to get ddraw interface, hr %#x.\n", hr);
ok(hr == DD_OK, "Got unexpected hr %#x.\n", hr);
IDirect3D3_Release(d3d);
hr = IDirectDraw4_SetCooperativeLevel(ddraw, window, DDSCL_EXCLUSIVE | DDSCL_FULLSCREEN);
ok(SUCCEEDED(hr), "Failed to set cooperative level, hr %#x.\n", hr);
ok(hr == DD_OK, "Got unexpected hr %#x.\n", hr);
hr = IDirectDrawSurface4_IsLost(rt);
ok(hr == DDERR_SURFACELOST, "Got unexpected hr %#x.\n", hr);
memset(&lock, 0, sizeof(lock));
lock.dwSize = sizeof(lock);
lock.lpSurface = (void *)0xdeadbeef;
hr = IDirectDrawSurface4_Lock(rt, NULL, &lock, DDLOCK_READONLY, NULL);
ok(hr == DDERR_SURFACELOST, "Got unexpected hr %#x.\n", hr);
ok(lock.lpSurface == (void *)0xdeadbeef, "Got unexpected lock.lpSurface %p.\n", lock.lpSurface);
hr = IDirectDraw4_RestoreAllSurfaces(ddraw);
ok(SUCCEEDED(hr), "Failed to restore surfaces, hr %#x.\n", hr);
ok(hr == DD_OK, "Got unexpected hr %#x.\n", hr);
hr = IDirectDrawSurface4_Lock(rt, NULL, &lock, DDLOCK_READONLY, NULL);
ok(hr == DD_OK, "Got unexpected hr %#x.\n", hr);
hr = IDirectDrawSurface4_Unlock(rt, NULL);
ok(hr == DD_OK, "Got unexpected hr %#x.\n", hr);
hr = IDirect3DDevice3_GetRenderTarget(device, &surface);
ok(SUCCEEDED(hr), "Failed to get render target, hr %#x.\n", hr);
ok(hr == DD_OK, "Got unexpected hr %#x.\n", hr);
ok(surface == rt, "Got unexpected surface %p.\n", surface);
hr = IDirect3DDevice3_GetRenderState(device, D3DRENDERSTATE_ZENABLE, &value);
ok(SUCCEEDED(hr), "Failed to get render state, hr %#x.\n", hr);
ok(hr == DD_OK, "Got unexpected hr %#x.\n", hr);
ok(!!value, "Got unexpected z-enable state %#x.\n", value);
hr = IDirect3DDevice3_GetRenderState(device, D3DRENDERSTATE_ALPHABLENDENABLE, &value);
ok(SUCCEEDED(hr), "Failed to get render state, hr %#x.\n", hr);
ok(hr == DD_OK, "Got unexpected hr %#x.\n", hr);
ok(!!value, "Got unexpected alpha blend enable state %#x.\n", value);
hr = IDirect3DViewport3_Clear2(viewport, 1, &clear_rect, D3DCLEAR_TARGET | D3DCLEAR_ZBUFFER, 0xff00ff00, 1.0f, 0);
ok(SUCCEEDED(hr), "Failed to clear viewport, hr %#x.\n", hr);
ok(hr == DD_OK, "Got unexpected hr %#x.\n", hr);
color = get_surface_color(rt, 320, 240);
ok(compare_color(color, 0x0000ff00, 1), "Got unexpected color 0x%08x.\n", color);