wined3d: Validate parameter lengths in shader_sm4_read_src_param() (AFL).

Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
oldstable
Henri Verbeet 2017-05-31 11:07:04 +02:00 committed by Alexandre Julliard
parent a5b4dedadd
commit 986adeef96
1 changed files with 22 additions and 14 deletions

View File

@ -508,7 +508,7 @@ static const enum wined3d_data_type data_type_table[] =
/* WINED3D_SM4_DATA_FLOAT */ WINED3D_DATA_FLOAT, /* WINED3D_SM4_DATA_FLOAT */ WINED3D_DATA_FLOAT,
}; };
static BOOL shader_sm4_read_src_param(struct wined3d_sm4_data *priv, const DWORD **ptr, static BOOL shader_sm4_read_src_param(struct wined3d_sm4_data *priv, const DWORD **ptr, const DWORD *end,
enum wined3d_data_type data_type, struct wined3d_shader_src_param *src_param); enum wined3d_data_type data_type, struct wined3d_shader_src_param *src_param);
static BOOL shader_sm4_read_dst_param(struct wined3d_sm4_data *priv, const DWORD **ptr, const DWORD *end, static BOOL shader_sm4_read_dst_param(struct wined3d_sm4_data *priv, const DWORD **ptr, const DWORD *end,
enum wined3d_data_type data_type, struct wined3d_shader_dst_param *dst_param); enum wined3d_data_type data_type, struct wined3d_shader_dst_param *dst_param);
@ -517,7 +517,7 @@ static void shader_sm4_read_conditional_op(struct wined3d_shader_instruction *in
DWORD opcode, DWORD opcode_token, const DWORD *tokens, unsigned int token_count, DWORD opcode, DWORD opcode_token, const DWORD *tokens, unsigned int token_count,
struct wined3d_sm4_data *priv) struct wined3d_sm4_data *priv)
{ {
shader_sm4_read_src_param(priv, &tokens, WINED3D_DATA_UINT, &priv->src_param[0]); shader_sm4_read_src_param(priv, &tokens, &tokens[token_count], WINED3D_DATA_UINT, &priv->src_param[0]);
ins->flags = (opcode_token & WINED3D_SM4_CONDITIONAL_NZ) ? ins->flags = (opcode_token & WINED3D_SM4_CONDITIONAL_NZ) ?
WINED3D_SHADER_CONDITIONAL_OP_NZ : WINED3D_SHADER_CONDITIONAL_OP_Z; WINED3D_SHADER_CONDITIONAL_OP_NZ : WINED3D_SHADER_CONDITIONAL_OP_Z;
} }
@ -596,7 +596,7 @@ static void shader_sm4_read_dcl_constant_buffer(struct wined3d_shader_instructio
DWORD opcode, DWORD opcode_token, const DWORD *tokens, unsigned int token_count, DWORD opcode, DWORD opcode_token, const DWORD *tokens, unsigned int token_count,
struct wined3d_sm4_data *priv) struct wined3d_sm4_data *priv)
{ {
shader_sm4_read_src_param(priv, &tokens, WINED3D_DATA_FLOAT, &ins->declaration.src); shader_sm4_read_src_param(priv, &tokens, &tokens[token_count], WINED3D_DATA_FLOAT, &ins->declaration.src);
if (opcode_token & WINED3D_SM4_INDEX_TYPE_MASK) if (opcode_token & WINED3D_SM4_INDEX_TYPE_MASK)
ins->flags |= WINED3DSI_INDEXED_DYNAMIC; ins->flags |= WINED3DSI_INDEXED_DYNAMIC;
} }
@ -723,7 +723,7 @@ static void shader_sm5_read_fcall(struct wined3d_shader_instruction *ins,
struct wined3d_sm4_data *priv) struct wined3d_sm4_data *priv)
{ {
priv->src_param[0].reg.u.fp_body_idx = *tokens++; priv->src_param[0].reg.u.fp_body_idx = *tokens++;
shader_sm4_read_src_param(priv, &tokens, WINED3D_DATA_OPAQUE, &priv->src_param[0]); shader_sm4_read_src_param(priv, &tokens, &tokens[token_count], WINED3D_DATA_OPAQUE, &priv->src_param[0]);
} }
static void shader_sm5_read_dcl_function_body(struct wined3d_shader_instruction *ins, static void shader_sm5_read_dcl_function_body(struct wined3d_shader_instruction *ins,
@ -1337,7 +1337,7 @@ static void shader_sm4_read_header(void *data, const DWORD **ptr, struct wined3d
*shader_version = priv->shader_version; *shader_version = priv->shader_version;
} }
static BOOL shader_sm4_read_reg_idx(struct wined3d_sm4_data *priv, const DWORD **ptr, static BOOL shader_sm4_read_reg_idx(struct wined3d_sm4_data *priv, const DWORD **ptr, const DWORD *end,
DWORD addressing, struct wined3d_shader_register_index *reg_idx) DWORD addressing, struct wined3d_shader_register_index *reg_idx)
{ {
if (addressing & WINED3D_SM4_ADDRESSING_RELATIVE) if (addressing & WINED3D_SM4_ADDRESSING_RELATIVE)
@ -1354,7 +1354,7 @@ static BOOL shader_sm4_read_reg_idx(struct wined3d_sm4_data *priv, const DWORD *
reg_idx->offset = *(*ptr)++; reg_idx->offset = *(*ptr)++;
else else
reg_idx->offset = 0; reg_idx->offset = 0;
shader_sm4_read_src_param(priv, ptr, WINED3D_DATA_INT, rel_addr); shader_sm4_read_src_param(priv, ptr, end, WINED3D_DATA_INT, rel_addr);
} }
else else
{ {
@ -1365,7 +1365,7 @@ static BOOL shader_sm4_read_reg_idx(struct wined3d_sm4_data *priv, const DWORD *
return TRUE; return TRUE;
} }
static BOOL shader_sm4_read_param(struct wined3d_sm4_data *priv, const DWORD **ptr, static BOOL shader_sm4_read_param(struct wined3d_sm4_data *priv, const DWORD **ptr, const DWORD *end,
enum wined3d_data_type data_type, struct wined3d_shader_register *param, enum wined3d_data_type data_type, struct wined3d_shader_register *param,
enum wined3d_shader_src_modifier *modifier) enum wined3d_shader_src_modifier *modifier)
{ {
@ -1422,7 +1422,7 @@ static BOOL shader_sm4_read_param(struct wined3d_sm4_data *priv, const DWORD **p
else else
{ {
DWORD addressing = (token & WINED3D_SM4_ADDRESSING_MASK0) >> WINED3D_SM4_ADDRESSING_SHIFT0; DWORD addressing = (token & WINED3D_SM4_ADDRESSING_MASK0) >> WINED3D_SM4_ADDRESSING_SHIFT0;
if (!(shader_sm4_read_reg_idx(priv, ptr, addressing, &param->idx[0]))) if (!(shader_sm4_read_reg_idx(priv, ptr, end, addressing, &param->idx[0])))
{ {
ERR("Failed to read register index.\n"); ERR("Failed to read register index.\n");
return FALSE; return FALSE;
@ -1434,7 +1434,7 @@ static BOOL shader_sm4_read_param(struct wined3d_sm4_data *priv, const DWORD **p
else else
{ {
DWORD addressing = (token & WINED3D_SM4_ADDRESSING_MASK1) >> WINED3D_SM4_ADDRESSING_SHIFT1; DWORD addressing = (token & WINED3D_SM4_ADDRESSING_MASK1) >> WINED3D_SM4_ADDRESSING_SHIFT1;
if (!(shader_sm4_read_reg_idx(priv, ptr, addressing, &param->idx[1]))) if (!(shader_sm4_read_reg_idx(priv, ptr, end, addressing, &param->idx[1])))
{ {
ERR("Failed to read register index.\n"); ERR("Failed to read register index.\n");
return FALSE; return FALSE;
@ -1474,12 +1474,19 @@ static BOOL shader_sm4_read_param(struct wined3d_sm4_data *priv, const DWORD **p
return TRUE; return TRUE;
} }
static BOOL shader_sm4_read_src_param(struct wined3d_sm4_data *priv, const DWORD **ptr, static BOOL shader_sm4_read_src_param(struct wined3d_sm4_data *priv, const DWORD **ptr, const DWORD *end,
enum wined3d_data_type data_type, struct wined3d_shader_src_param *src_param) enum wined3d_data_type data_type, struct wined3d_shader_src_param *src_param)
{ {
DWORD token = **ptr; DWORD token;
if (!shader_sm4_read_param(priv, ptr, data_type, &src_param->reg, &src_param->modifiers)) if (*ptr >= end)
{
WARN("Invalid ptr %p >= end %p.\n", *ptr, end);
return FALSE;
}
token = **ptr;
if (!shader_sm4_read_param(priv, ptr, end, data_type, &src_param->reg, &src_param->modifiers))
{ {
ERR("Failed to read parameter.\n"); ERR("Failed to read parameter.\n");
return FALSE; return FALSE;
@ -1531,7 +1538,7 @@ static BOOL shader_sm4_read_dst_param(struct wined3d_sm4_data *priv, const DWORD
} }
token = **ptr; token = **ptr;
if (!shader_sm4_read_param(priv, ptr, data_type, &dst_param->reg, &modifier)) if (!shader_sm4_read_param(priv, ptr, end, data_type, &dst_param->reg, &modifier))
{ {
ERR("Failed to read parameter.\n"); ERR("Failed to read parameter.\n");
return FALSE; return FALSE;
@ -1683,7 +1690,8 @@ static void shader_sm4_read_instruction(void *data, const DWORD **ptr, struct wi
for (i = 0; i < ins->src_count; ++i) for (i = 0; i < ins->src_count; ++i)
{ {
if (!(shader_sm4_read_src_param(priv, &p, map_data_type(opcode_info->src_info[i]), &priv->src_param[i]))) if (!(shader_sm4_read_src_param(priv, &p, *ptr, map_data_type(opcode_info->src_info[i]),
&priv->src_param[i])))
{ {
ins->handler_idx = WINED3DSIH_TABLE_SIZE; ins->handler_idx = WINED3DSIH_TABLE_SIZE;
return; return;