d3d11: Fix calculation of array size for 1D textures.

Signed-off-by: Michael Müller <michael@fds-team.de>
Signed-off-by: Sebastian Lackner <sebastian@fds-team.de>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
oldstable
Michael Müller 2016-08-23 22:48:27 +02:00 committed by Alexandre Julliard
parent 53714bd6a8
commit 983b3577ca
1 changed files with 3 additions and 3 deletions

View File

@ -184,7 +184,7 @@ static HRESULT normalize_dsv_desc(D3D11_DEPTH_STENCIL_VIEW_DESC *desc, ID3D11Res
{
case D3D11_DSV_DIMENSION_TEXTURE1DARRAY:
if (desc->u.Texture1DArray.ArraySize == ~0u && desc->u.Texture1DArray.FirstArraySlice < layer_count)
desc->u.Texture1DArray.ArraySize = layer_count - desc->u.Texture1DArray.ArraySize;
desc->u.Texture1DArray.ArraySize = layer_count - desc->u.Texture1DArray.FirstArraySlice;
break;
case D3D11_DSV_DIMENSION_TEXTURE2DARRAY:
@ -412,7 +412,7 @@ static HRESULT normalize_rtv_desc(D3D11_RENDER_TARGET_VIEW_DESC *desc, ID3D11Res
{
case D3D11_RTV_DIMENSION_TEXTURE1DARRAY:
if (desc->u.Texture1DArray.ArraySize == ~0u && desc->u.Texture1DArray.FirstArraySlice < layer_count)
desc->u.Texture1DArray.ArraySize = layer_count - desc->u.Texture1DArray.ArraySize;
desc->u.Texture1DArray.ArraySize = layer_count - desc->u.Texture1DArray.FirstArraySlice;
break;
case D3D11_RTV_DIMENSION_TEXTURE2DARRAY:
@ -915,7 +915,7 @@ static HRESULT normalize_uav_desc(D3D11_UNORDERED_ACCESS_VIEW_DESC *desc, ID3D11
{
case D3D11_UAV_DIMENSION_TEXTURE1DARRAY:
if (desc->u.Texture1DArray.ArraySize == ~0u && desc->u.Texture1DArray.FirstArraySlice < layer_count)
desc->u.Texture1DArray.ArraySize = layer_count - desc->u.Texture1DArray.ArraySize;
desc->u.Texture1DArray.ArraySize = layer_count - desc->u.Texture1DArray.FirstArraySlice;
break;
case D3D11_UAV_DIMENSION_TEXTURE2DARRAY: