diff --git a/dlls/d3d11/view.c b/dlls/d3d11/view.c index a13316f943b..205513d5784 100644 --- a/dlls/d3d11/view.c +++ b/dlls/d3d11/view.c @@ -184,7 +184,7 @@ static HRESULT normalize_dsv_desc(D3D11_DEPTH_STENCIL_VIEW_DESC *desc, ID3D11Res { case D3D11_DSV_DIMENSION_TEXTURE1DARRAY: if (desc->u.Texture1DArray.ArraySize == ~0u && desc->u.Texture1DArray.FirstArraySlice < layer_count) - desc->u.Texture1DArray.ArraySize = layer_count - desc->u.Texture1DArray.ArraySize; + desc->u.Texture1DArray.ArraySize = layer_count - desc->u.Texture1DArray.FirstArraySlice; break; case D3D11_DSV_DIMENSION_TEXTURE2DARRAY: @@ -412,7 +412,7 @@ static HRESULT normalize_rtv_desc(D3D11_RENDER_TARGET_VIEW_DESC *desc, ID3D11Res { case D3D11_RTV_DIMENSION_TEXTURE1DARRAY: if (desc->u.Texture1DArray.ArraySize == ~0u && desc->u.Texture1DArray.FirstArraySlice < layer_count) - desc->u.Texture1DArray.ArraySize = layer_count - desc->u.Texture1DArray.ArraySize; + desc->u.Texture1DArray.ArraySize = layer_count - desc->u.Texture1DArray.FirstArraySlice; break; case D3D11_RTV_DIMENSION_TEXTURE2DARRAY: @@ -915,7 +915,7 @@ static HRESULT normalize_uav_desc(D3D11_UNORDERED_ACCESS_VIEW_DESC *desc, ID3D11 { case D3D11_UAV_DIMENSION_TEXTURE1DARRAY: if (desc->u.Texture1DArray.ArraySize == ~0u && desc->u.Texture1DArray.FirstArraySlice < layer_count) - desc->u.Texture1DArray.ArraySize = layer_count - desc->u.Texture1DArray.ArraySize; + desc->u.Texture1DArray.ArraySize = layer_count - desc->u.Texture1DArray.FirstArraySlice; break; case D3D11_UAV_DIMENSION_TEXTURE2DARRAY: