forked from Mirrors/wine-wine
wined3d: Allow NULL multi sample quality.
Allow MultiSampleQuality to be passed as NULL, this is a requirement for DirectX 8 and lower.oldstable
parent
15430f6eda
commit
8ff9a7eb55
|
@ -1377,7 +1377,7 @@ HRESULT WINAPI IWineD3DDeviceImpl_CreateAdditionalSwapChain(IWineD3DDevice* ifac
|
|||
object->presentParms.BackBufferFormat = *(pPresentationParameters->BackBufferFormat);
|
||||
object->presentParms.BackBufferCount = *(pPresentationParameters->BackBufferCount);
|
||||
object->presentParms.MultiSampleType = *(pPresentationParameters->MultiSampleType);
|
||||
object->presentParms.MultiSampleQuality = *(pPresentationParameters->MultiSampleQuality);
|
||||
object->presentParms.MultiSampleQuality = NULL == pPresentationParameters->MultiSampleQuality ? 0 : *(pPresentationParameters->MultiSampleQuality);
|
||||
object->presentParms.SwapEffect = *(pPresentationParameters->SwapEffect);
|
||||
object->presentParms.hDeviceWindow = *(pPresentationParameters->hDeviceWindow);
|
||||
object->presentParms.Windowed = *(pPresentationParameters->Windowed);
|
||||
|
|
Loading…
Reference in New Issue