wined3d: Remove a TODO.

init_materials() doesn't exist, and I don't know what the TODO means with
primitive type (the diffuse stuff is already handled properly).
oldstable
Stefan Dösinger 2009-02-23 19:18:10 +01:00 committed by Alexandre Julliard
parent 2dbc7d5c41
commit 8d4ac8ac1b
1 changed files with 0 additions and 1 deletions

View File

@ -1146,7 +1146,6 @@ void state_fogdensity(DWORD state, IWineD3DStateBlockImpl *stateblock, WineD3DCo
checkGLcall("glFogf(GL_FOG_DENSITY, (float) Value)");
}
/* TODO: Merge with primitive type + init_materials()!! */
static void state_colormat(DWORD state, IWineD3DStateBlockImpl *stateblock, WineD3DContext *context) {
IWineD3DDeviceImpl *device = stateblock->wineD3DDevice;
GLenum Parm = 0;