wined3d: Remove a redundant IWineD3DDeviceImpl_MarkStateDirty() call.

We should now correctly track the relevant state per-context. The
IWineD3DDeviceImpl_SetViewport() call isn't quite correct for d3d8 and d3d9,
Stefan still has a patch for that.
oldstable
Henri Verbeet 2009-08-17 09:39:08 +02:00 committed by Alexandre Julliard
parent b8078fc747
commit 8d0ad2cf36
1 changed files with 0 additions and 4 deletions

View File

@ -6567,10 +6567,6 @@ static HRESULT WINAPI IWineD3DDeviceImpl_SetRenderTarget(IWineD3DDevice *iface,
viewport.MaxZ = 1.0f;
viewport.MinZ = 0.0f;
IWineD3DDeviceImpl_SetViewport(iface, &viewport);
/* Make sure the viewport state is dirty, because the render_offscreen thing affects it.
* SetViewport may catch NOP viewport changes, which would occur when switching between equally sized targets
*/
IWineD3DDeviceImpl_MarkStateDirty(This, STATE_VIEWPORT);
}
return WINED3D_OK;
}