diff --git a/dlls/wined3d/device.c b/dlls/wined3d/device.c index 6afd5da99e5..5d779314529 100644 --- a/dlls/wined3d/device.c +++ b/dlls/wined3d/device.c @@ -6567,10 +6567,6 @@ static HRESULT WINAPI IWineD3DDeviceImpl_SetRenderTarget(IWineD3DDevice *iface, viewport.MaxZ = 1.0f; viewport.MinZ = 0.0f; IWineD3DDeviceImpl_SetViewport(iface, &viewport); - /* Make sure the viewport state is dirty, because the render_offscreen thing affects it. - * SetViewport may catch NOP viewport changes, which would occur when switching between equally sized targets - */ - IWineD3DDeviceImpl_MarkStateDirty(This, STATE_VIEWPORT); } return WINED3D_OK; }