Release 5.0.1.

Signed-off-by: Michael Stefaniuc <mstefani@winehq.org>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
stable wine-5.0.1
Michael Stefaniuc 2020-05-25 00:10:59 +02:00 committed by Alexandre Julliard
parent 515c1f7cb2
commit 6ed1d04b13
4 changed files with 235 additions and 416 deletions

628
ANNOUNCE
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@ -1,25 +1,14 @@
The Wine team is proud to announce that the stable release Wine 5.0
is now available.
The Wine maintenance release 5.0.1 is now available.
This release represents a year of development effort and over 7,400
individual changes. It contains a large number of improvements that
are listed in the release notes below. The main highlights are:
- Builtin modules in PE format.
- Multi-monitor support.
- XAudio2 reimplementation.
- Vulkan 1.1 support.
This release is dedicated to the memory of Józef Kucia, who passed
away in August 2019 at the young age of 30. Józef was a major
contributor to Wine's Direct3D implementation, and the lead developer
of the vkd3d project. His skills and his kindness are sorely missed by
all of us.
What's new in this release (see below for details):
- Fix compilation with gcc 10
- Add some timezones
- Various bug fixes
The source is available from the following locations:
https://dl.winehq.org/wine/source/5.0/wine-5.0.tar.xz
http://mirrors.ibiblio.org/wine/source/5.0/wine-5.0.tar.xz
https://dl.winehq.org/wine/source/5.0/wine-5.0.1.tar.xz
http://mirrors.ibiblio.org/wine/source/5.0/wine-5.0.1.tar.xz
Binary packages for various distributions will be available from:
@ -35,393 +24,220 @@ AUTHORS in the distribution for the complete list.
----------------------------------------------------------------
What's new in Wine 5.0
======================
*** PE modules
- Most modules are built in PE format (Portable Executable, the
Windows binary format) instead of ELF when the MinGW compiler is
available. This helps various copy protection schemes that check
that the on-disk and in-memory contents of system modules are
identical.
- The actual PE binaries are copied into the Wine prefix instead of
the fake DLL files. This makes the prefix look more like a real
Windows installation, at the cost of some extra disk space.
- Modules that have been converted to PE can use standard wide-char C
functions, as well as wide-char character constants like L"abc".
This makes the code easier to read.
- Not all modules have been converted to PE yet; this is an ongoing
process that will continue during the Wine 5.x development series.
- The Wine C runtime is updated to support linking to MinGW-compiled
binaries; it is used by default instead of the MinGW runtime when
building DLLs.
*** Graphics
- Multiple display adapters and monitors are properly supported,
including dynamic configuration changes.
- The Vulkan driver supports up to version 1.1.126 of the Vulkan spec.
- The WindowsCodecs library is able to convert more bitmap formats,
including palette-indexed formats.
*** Direct3D
- Fullscreen Direct3D applications inhibit the screensaver.
- DXGI swapchain presents inform the application when the
corresponding window is minimized. This typically allows
applications to reduce CPU usage while minimized, and is in some
cases required to allow the application window to be restored again.
- Switching between fullscreen and windowed modes using the standard
Alt+Enter combination is implemented for DXGI applications.
- The following features are implemented for Direct3D 12 applications:
- Switching between fullscreen and windowed.
- Changing display modes.
- Scaled presents.
- Swap intervals.
These features were previously already implemented for earlier
versions of the Direct3D API.
- The handling of various edge cases is improved. Among others:
- Out of range reference values for the alpha and stencil tests.
- Sampling 2D resources with 3D samplers and vice versa.
- Drawing with mapped textures and buffers.
- Usage of invalid DirectDraw clipper objects.
- Creating Direct3D devices on invalid Windows, like the desktop
window.
- Viewports with a minimum Z larger than or equal to the maximum Z.
- Resources bound through both shader-resource views and
render-target or depth-stencil views at the same time.
- Blits between formats with and without alpha components.
Since well-behaved applications don't rely on these edge cases, they
typically only affect one or two applications each. There are
nevertheless quite a number of them.
- Dirty texture regions are tracked more accurately for Direct3D 8 and 9
texture uploads.
- Uploads of S3TC-compressed 3D textures require less address space.
Since 3D textures can be potentially large, and address space
exhaustion is a concern for 32-bit applications, S3TC-compressed 3D
textures are uploaded per-slice, instead of in a single upload.
- The ID3D11Multithread interface is implemented.
- Various lighting calculation fixes and improvements for older
DirectDraw applications have been made.
- Limited support for blits across swapchains is implemented.
- More shader reflection APIs are implemented.
- The wined3d CPU blitter can handle compressed source resources.
Support for compressed destination resources was already implemented
in a previous release.
- The Direct3D graphics card database recognizes more graphics cards.
- New HKEY_CURRENT_USER\Software\Wine\Direct3D registry keys:
- "shader_backend" (REG_SZ)
The shader backend to use. Possible values are "glsl" (default)
for GLSL, "arb" for ARB vertex/fragment programs and "none" to
disable shader support.
- "strict_shader_math" (REG_DWORD)
Enable (0x1) or disable (0x0, default) stricter translation of
Direct3D shaders, potentially at a performance cost. This
currently only makes a difference with the default GLSL shader
backend in combination with the proprietary NVIDIA drivers.
- Deprecated HKEY_CURRENT_USER\Software\Wine\Direct3D registry key:
- "UseGLSL"
This has been superseded by the "shader_backend" setting above.
*** D3DX
- Support for compressing textures using S3TC-compression is
implemented.
- Various operations, like e.g. texture fills, on unmappable surfaces
are implemented more correctly. Previously their implementation
relied on the underlying Direct3D implementation not enforcing
mapping restrictions.
- Various improvements and fixes have been made to the effect
framework.
*** Kernel
- Most of the functions that used to be in Kernel32 are moved to
KernelBase, to follow the architecture of recent Windows versions.
- Libraries of the wrong 32/64-bitness are ignored when found in the
search path, to enable loading the correct one if it's found further
in the path.
- Kernel objects are better emulated for device drivers that expect to
manipulate objects from the kernel side.
- The kernel-level synchronization objects like spin locks, fast
mutexes, remove locks, and resource variables are implemented.
- The system battery state is properly reported to applications.
*** User interface
- Minimized windows are displayed using their title bar instead of the
old Windows 3.1-style icons.
- The new button styles Split Buttons and Command Links are
implemented.
- The Edit control sets margins correctly also for CJK fonts.
*** Desktop integration
- Symbolic links to the corresponding Unix directories are created for
the 'Downloads' and 'Templates' folders.
*** Input devices
- Plug & Play device drivers can be installed and loaded on startup.
- Game controllers are better supported, including proper support for
hat switch, wheel, gas and brake controls.
- The old joystick API of Linux versions earlier than 2.2 is no longer
supported.
*** .NET
- The Mono engine is updated to version 4.9.4, including parts of the
Windows Presentation Foundation (WPF) framework.
- The Gecko and Mono add-ons support shared installation, where the
files are used directly from a global location under /usr/share/wine
instead of being copied into every new prefix.
*** Internet and networking
- The Gecko engine is refreshed to support recent toolchains.
- A number of new HTML APIs are implemented.
- MSHTML supports some SVG elements.
- Error object and exception propagation are supported in VBScript.
- A number of VBScript builtin functions are implemented.
- JScript EcmaScript compliant mode is extended to support more
features.
- JScript and VBScript script objects expose type info interfaces.
- The HTTP proxy configuration can be retrieved through DHCP.
- Passport HTTP redirects are supported.
- The HTTP service and corresponding client-side library (HTTPAPI) are
partially implemented.
*** Cryptography
- ECC (elliptic-curve) keys are supported when using GnuTLS.
- Importing keys and certificates from PFX blobs is implemented.
- The PBKDF2 key derivation algorithm is supported.
*** Text and fonts
- OpenType positioning features are supported in DirectWrite, and
enabled for Latin script by default, including kerning.
- Font data access is made safer by validating the various data tables
before using them.
- DirectWrite interfaces are updated to a recent SDK, implementing
some of the latest API additions.
*** Audio / Video
- The XAudio2 libraries are reimplemented to use the external FAudio
library, for better compatibility.
- The Media Foundation libraries are fleshed out, including:
- Support for builtin and user async work queues.
- Ability to submit periodic callbacks, waiting, scheduled, and
regular work items, with support for item priority.
- Support for media event queues.
- Various core API to handle media type objects, stream and
presentation descriptors, object attributes, byte stream objects,
samples and buffers.
- Initial Source Resolver implementation.
- Initial implementation of Source Reader API.
- Implementation for Sample Grabber object.
- Core support for building topology objects.
- Builtin presentation clock implementation, started implementing
Media Session functionality.
- The video capture filter has been ported to use v4l2 instead of the
deprecated v4l1 API, allowing the use of some cameras which do not
support v4l1.
- Support for YUV to RGB translation and reading from v4l2 devices
using mmap() has been removed; we now depend on libv4l2 for both of
these things.
- The builtin AVI, MPEG-I, and WAVE decoders have been removed; we now
depend on GStreamer or the Mac QuickTime Toolkit to decode such
media files.
- Some more VMR7 configuration APIs are implemented.
- The sound drivers support per-channel volume adjustments.
*** Internationalization
- Unicode character tables are based on version 12.1.0 of the Unicode
Standard.
- Unicode normalization is implemented.
- The geographic region id is automatically set in the registry based
on the current locale. It can be modified if necessary under
HKEY_CURRENT_USER\Control Panel\International\Geo.
- The Sinhalese and Asturian locales are supported.
- Codepage 28601 (Latin/Thai) is supported.
*** RPC/COM
- The typelib marshaller supports complex structs and arrays.
- There is an initial implementation of the Windows Script runtime
library.
- There is an initial implementation of the Microsoft ActiveX Data
Objects (ADO) library.
*** Installers
- Microsoft Installer (MSI) Patch Files are supported.
- The WUSA tool (Windows Update Standalone Installer) supports
installing .MSU update files.
*** ARM platforms
- Exception unwinding is implemented for ARM64, using the libunwind
library.
- OLE stubless proxies are supported on ARM64.
*** Development tools / Winelib
- The Visual Studio remote debugger can be used to debug applications
running under Wine.
- The Debug Engine library (DBGENG) is partially implemented.
- Binaries built for a Windows target no longer depend on the libwine
library, to enable them to run on Windows without any extra
dependencies. The libwine library is no longer built for Windows at
all.
- The Resource Compiler and IDL Compiler support a '--sysroot' option
to allow locating header files in cross-compile environments.
- Winegcc supports the options '--target', '--wine-objdir',
'--winebuild' and '-fuse-ld' that make it easier to use as a
cross-compiler, or with custom toolchains.
- The wine/unicode.h header is no longer available to applications,
since the functions will ultimately be removed and replaced by the
standard C runtime wide character functions.
*** Build infrastructure
- Test binaries are built in PE format if MinGW is available, so the
same test binary can run on both Wine and Windows. The 'crosstest'
make target is no longer needed or supported.
- The 'fastcall' calling convention is supported in spec files. It
uses the correct name mangling for Windows builds.
- A '-import' entry point flag is supported in spec files, to mark
functions that need a hotpatch code prefix to be generated for their
import thunks.
- Winebuild supports a '--builtin' option to add a special signature
to PE binaries to mark them as Wine builtins.
*** Builtin applications
- The CHCP tool is implemented. It allows setting the console codepage.
- The MSIDB tool is implemented. It allows manipulating MSI databases.
*** Performance improvements
- The various time functions use higher performance system clocks if
available, to reduce the overhead in the rendering loop of many
games.
- File lookups take advantage of the ext4 filesystem case folding
support if it's enabled on the directory being searched.
- No-data style listboxes (LBS_NODATA) have better performance for
large numbers of items.
- Slim Reader/Writer locks, keyed events, and condition variables use
futexes on Linux to avoid wineserver round trips.
*** New external dependencies
- The MinGW-w64 cross-compiler is used to build modules in PE format.
- The FAudio library is used to implement XAudio2.
- The Inotify library is used for file change notifications on BSD
platforms.
- The Unwind library is used for exception handling on ARM64.
- The Video4Linux version 2 library is used instead of version 1.
Bugs fixed in 5.0.1 (total 37):
36059 Multiple Steam games fail to install DirectX runtime prerequisite, resulting in repeated install attempt on startup ('xinput1_3.dll' locked by client)
42038 Cannot scroll documents being compared in winmerge (Followup to bug 20695)
42585 Final Fantasy V Corrupt Fonts
45049 Multiple programs need d2d1 CreateRoundedRectangleGeometry (playchessV7, Paint.Net 4.*)
45481 Spintires: MudRunner crashes at launch
46005 Multiple games and applications fail due to missing interface proxy information in registry (oleautomation/dual interfaces referenced in coclass section inside of library block)
46735 Multiple applications need Direct3DShaderValidatorCreate9() implementation (The Sims 2 demo, Armed Assault)
47288 Gaea 1.0.19 (.NET 4.7 WPF app) diagnostic tool 'Watson.exe' crashes due to 'kernel32.SetConsoleScreenBufferInfoEx' stub
47668 Logos 8 (.NET/WPF 4.7.2 application) fails to download resources (needs ReOpenFile implementation)
48018 QuickTime 7.0.x installer fails, 'rundll32.exe "C:\Program Files (x86)\QuickTime\QTSystem\QTJava.dll,QTPostInstallProc"' crashes due to invalid cdecl dll entry
48338 DIB images with bpp <= 8 get wrong palette when converted to GpBitmap
48371 Home Designer Suite 21.3.1.1x64 reports "Error #272000009 A serious error occurred (SEH)."
48386 Some CPU features are not reported for Intel CPU (Detroit: Become Human is affected)
48387 User shared data area should have NumberOfPhysicalPages field filled in (used by Detroit: Become Human)
48480 dlls/krnl386.exe16 - thunk.c argument logic incorrect for CallProcEx32W16
48484 winecfg doesn't allow disabling Desktop Integration for Downloads
48491 _searchenv & co do not understand quoted directories
48510 Lotus Organizer 97 crashes when selecting a Backup folder using 'Browse' button
48549 Arma Cold War Assault: Cursor stuck at low fps since Wine 5.0-rc6
48557 Multiple installers crash (Hot Wired, Croc installer) : Setup is unable to initialize the language dialogbox: Error 106
48561 Cadence Allegro Professional 16.6 crashes at startup
48569 Infinite drag & drop loop crashes WinSCP
48571 Firefox 72.0.* crashes on every tab (unless dwrite is disabled)
48577 DISPLAYCONFIG_VIDEO_OUTPUT_TECHNOLOGY and other enums are the wrong size
48580 Discord connecting to voice needs unimplemented function qwave.dll.QOSAddSocketToFlow
48594 AnyDesk crashes directly on startup (low WORD of instance handle must be ignored when looking up window classes)
48635 Asuka 120% Return BURNING Fest: Crashes after character selection.
48639 Shrew Soft VPN client needs setupapi.dll.SetupDiGetSelectedDriverA()
48646 QQMusicAgent crashes when started after installation
48648 Gothic II Night of the Raven:unhandled exception in Wine 5.2
48664 kernel32:process - Intermittent test_Toolhelp() failure
48669 iphlpapi.NotifyUnicastIpAddressChange() should call the callback initially if requested (required for Far Cry 5 online mode)
48694 The Bat! (64bit) crashes right after start
48706 Wineconsole freezes when restoring from minimized to maximized window
48723 Torchlight - Loading times are excessively long
48735 Wine builtin services.exe process_send_command: OVERLAPPED struct for control pipe has uninitialized Offset and OffsetHigh fields
48846 msvcr90/tests/msvcr90.c: error: variadic functions must use the base AAPCS variant
----------------------------------------------------------------
Changes since 5.0:
Aaro Altonen (3):
kernel32/tests: Add tests for SetConsoleScreenBufferInfoEx().
kernelbase: Implement SetConsoleScreenBufferInfoEx().
urlmon: Add URLOpenPullStreamW() stub.
Akihiro Sagawa (3):
dsound/tests: Add a test whether the buffer is a valid global memory.
dsound: Make GlobalHandle() for the sound buffer failed.
po: Update Japanese translation.
Alexandre Julliard (2):
rundll32: Add wrapper to call entry point on i386.
ver: Use the 16-bit resource function in GetFileVersionInfo16().
Alistair Leslie-Hughes (3):
d3dx9: Implement D3DXCreateKeyframedAnimationSet.
dmstyle: IDirectMusicStyle8 GetDefaultBand return S_FALSE.
qwave: Add QOSAddSocketToFlow stub.
Aurimas Fišeras (3):
po: Update Lithuanian translation.
po: Update Lithuanian translation.
po: Update Lithuanian translation.
Brendan Shanks (4):
include: Fix size of DISPLAYCONFIG_VIDEO_OUTPUT_TECHNOLOGY enum.
include: Fix size of tomConstants enum.
include: Fix size of RecordCreateOptionsEnum.
wined3d: Add GPU information for NVIDIA GeForce GTX 1060 3GB.
Charles Davis (1):
msvcrt: Correct return value of ___mb_cur_max_l_func().
Damjan Jovanovic (1):
gdiplus: In CompositingModeSourceCopy, fully transparent pixels are drawn black.
Daniel Lehman (5):
tzres: Add Haiti Time Zone.
tzres: Add Aleutian Time Zone.
loader: Add Chatham Islands Standard Time Zone.
loader: Add Bougainville Standard Time Zone.
loader: Add Marquesas Standard Time Zone.
Dirk Niggemann (1):
krnl386.exe: Make CallProcEx32W16 clear CPEX_DEST_CDECL flag before looping over arguments.
Dmitry Timoshkov (4):
schedsvc/tests: Fix compilation with recent gcc/clang versions.
gdiplus: Reimplement GdipCreateBitmapFromGdiDib by using GdipCreateBitmapFromHBITMAP.
user32/tests: Add some tests for classes with non-zero low word instance.
server: Ignore low word of a class instance when looking up for a window class.
François Gouget (1):
kernel32/tests: Fix test_Toolhelp()'s nested process lookup.
Gerald Pfeifer (2):
winedump: Add a default case to numeric_leaf().
msi: Properly declare variables in msi/tests/utils.h as extern.
Gijs Vermeulen (1):
kernelbase: Set req->mask in SetConsoleScreenBufferInfoEx.
Giovanni Mascellani (1):
d2d1: Implement rounded rectangle drawing.
Hans Leidekker (1):
wbemprox: Implement Win32_DesktopMonitor.Name.
Henri Verbeet (1):
wined3d: Properly validate the stage index in wined3d_stateblock_set_texture_stage_state() (Coverity).
Jacek Caban (1):
rpcrt4: Use MustFree for all non-base types in get_param_pointer_info.
Jefferson Carpenter (1):
services: Initialize OVERLAPPED Offset and OffsetHigh.
Kevin Puetz (1):
rpcrt4: Fix ITypeInfo leak in get_iface_info.
Lauri Kenttä (2):
po: Update Finnish translation.
po: Update Finnish translation.
Lukáš Horáček (1):
wined3d: Add GTX 1660 SUPER as a card.
Matteo Bruni (1):
maintainers: Drop Józef Kucia.
Michael Cronenworth (12):
crypt32: Global variable compatibility update for gcc 10.
dsound: Global variable compatibility update for gcc 10.
mshtml: Global variable compatibility update for gcc 10.
secur32: Global variable compatibility update for gcc 10.
winebus: Global variable compatibility update for gcc 10.
wbemprox: Global variable compatibility update for gcc 10.
xinput: Global variable compatibility update for gcc 10.
twain_32: Global variable compatibility update for gcc 10.
msi: Global variable compatibility update for gcc 10.
webservices: Global variable compatibility update for gcc 10.
gphoto2.ds: Global variable compatibility update for gcc 10.
sane.ds: Global variable compatibility update for gcc 10.
Michael Müller (1):
setupapi: Implement SP_COPY_IN_USE_NEEDS_REBOOT.
Michael Stefaniuc (1):
tools: Get the ANNOUNCE bug list from the stable-notes git notes.
Mingcong Bai (1):
po: Update Simplified Chinese translation.
Nikolay Sivov (5):
ucrtbase: Add _query_new_handler() and _query_new_mode().
dwrite: Add partial implementation for IDWriteFontFaceReference1::CreateFontFace().
user32: Improve window state handling in SetScrollInfo().
ole32: Fix a leak when creating pointer moniker through activation.
ole32: Fix a leak when creating antimoniker through activation.
Olivier F. R. Dierick (1):
winecfg: Add Downloads and Templates to shell folders UI interface.
Paul Gofman (6):
ntdll: Fill NumberOfPhysicalPages field in user shared data area.
ntdll: Report rdtsc processor feature if supported.
iphlpapi: Support InitialNotification flag in NotifyUnicastIpAddressChange().
ntdll: Zero init reg_tzi in find_reg_tz_info().
include: Add Vista+ PEB_LDR_DATA structure fields.
wined3d: Support sRGB reads for WINED3DFMT_B5G6R5_UNORM.
Piotr Caban (11):
msvcrt: Add support for quoted paths in _searchenv.
msvcrt: Add support for quoted paths in _searchenv_s.
msvcrt: Don't duplicate _searchenv_s code in _searchenv.
msvcrt: Add support for quoted paths in _wsearchenv_s.
msvcrt: Don't duplicate _wsearchenv_s code in _wsearchenv.
msvcp90: Don't pass NULL as reference in runtime_error and logic_error constructors.
msvcrt: Optimize _strnicmp_l implementation.
msvcr90/tests: Fix swscanf tests compilation on arm.
winemac: Fix leaks in macdrv_surface_destroy.
gdiplus: Fix gdi handles leak in GdipMeasureCharacterRanges.
gdiplus: Fix leak in SOFTWARE_GdipDrawDriverString.
Roman Pišl (3):
shell32: Avoid crash on WM_WINDOWPOSCHANGING in BrsFolderDlgProc.
ole32: Avoid calling QueryContinueDrag recursively.
wineconsole: Allow maximization.
Rémi Bernon (1):
dinput: Increase device buffer size to 1024.
Sven Baars (1):
wined3d: Avoid accessing freed memory in wined3d_view_gl_destroy() (Valgrind).
Vijay Kiran Kamuju (3):
include: Add missing defines to icm.h.
mscms: Add stub for WcsGetDefaultColorProfileSize.
mscms: Add stub for WcsGetDefaultRenderingIntent.
Zebediah Figura (5):
widl: Output a registry script for all interfaces written into the typelib.
kernelbase: Implement ReOpenFile().
d3d9: Return a stub interface from Direct3DShaderValidatorCreate9().
setupapi: Implement SetupDiGetSelectedDriver().
ddraw: Avoid leaking the primary stateblock.
Zhiyi Zhang (1):
wined3d: Add GPU information for NVIDIA GeForce GTX 1650 SUPER.
--
Alexandre Julliard
julliard@winehq.org
Michael Stefaniuc
mstefani@winehq.org

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@ -1,5 +1,6 @@
Wine is available thanks to the work of:
Aaro Altonen
Aaron Arvey
Aaron Barnes
Aaron Brazener
@ -399,6 +400,7 @@ Diego Nieto Cid
Diego Pettenò
Dietmar Kling
Dimitrie O. Paun
Dirk Niggemann
Dirk Thierbach
Divan Burger
Dmitrij Sinukov
@ -980,6 +982,7 @@ Luis Javier Merino
Luis Sahagun
Luiz Otavio L. Zorzella
Lu Jiashu
Lukáš Horáček
Lukáš Krejčí
Łukasz Wojniłowicz
Luke Benstead

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@ -1 +1 @@
Wine version 5.0
Wine version 5.0.1

18
configure vendored
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@ -1,6 +1,6 @@
#! /bin/sh
# Guess values for system-dependent variables and create Makefiles.
# Generated by GNU Autoconf 2.69 for Wine 5.0.
# Generated by GNU Autoconf 2.69 for Wine 5.0.1.
#
# Report bugs to <wine-devel@winehq.org>.
#
@ -580,8 +580,8 @@ MAKEFLAGS=
# Identity of this package.
PACKAGE_NAME='Wine'
PACKAGE_TARNAME='wine'
PACKAGE_VERSION='5.0'
PACKAGE_STRING='Wine 5.0'
PACKAGE_VERSION='5.0.1'
PACKAGE_STRING='Wine 5.0.1'
PACKAGE_BUGREPORT='wine-devel@winehq.org'
PACKAGE_URL='https://www.winehq.org'
@ -2445,7 +2445,7 @@ if test "$ac_init_help" = "long"; then
# Omit some internal or obsolete options to make the list less imposing.
# This message is too long to be a string in the A/UX 3.1 sh.
cat <<_ACEOF
\`configure' configures Wine 5.0 to adapt to many kinds of systems.
\`configure' configures Wine 5.0.1 to adapt to many kinds of systems.
Usage: $0 [OPTION]... [VAR=VALUE]...
@ -2515,7 +2515,7 @@ fi
if test -n "$ac_init_help"; then
case $ac_init_help in
short | recursive ) echo "Configuration of Wine 5.0:";;
short | recursive ) echo "Configuration of Wine 5.0.1:";;
esac
cat <<\_ACEOF
@ -2764,7 +2764,7 @@ fi
test -n "$ac_init_help" && exit $ac_status
if $ac_init_version; then
cat <<\_ACEOF
Wine configure 5.0
Wine configure 5.0.1
generated by GNU Autoconf 2.69
Copyright (C) 2012 Free Software Foundation, Inc.
@ -3448,7 +3448,7 @@ cat >config.log <<_ACEOF
This file contains any messages produced by compilers while
running configure, to aid debugging if configure makes a mistake.
It was created by Wine $as_me 5.0, which was
It was created by Wine $as_me 5.0.1, which was
generated by GNU Autoconf 2.69. Invocation command line was
$ $0 $@
@ -21783,7 +21783,7 @@ cat >>$CONFIG_STATUS <<\_ACEOF || ac_write_fail=1
# report actual input values of CONFIG_FILES etc. instead of their
# values after options handling.
ac_log="
This file was extended by Wine $as_me 5.0, which was
This file was extended by Wine $as_me 5.0.1, which was
generated by GNU Autoconf 2.69. Invocation command line was
CONFIG_FILES = $CONFIG_FILES
@ -21854,7 +21854,7 @@ _ACEOF
cat >>$CONFIG_STATUS <<_ACEOF || ac_write_fail=1
ac_cs_config="`$as_echo "$ac_configure_args" | sed 's/^ //; s/[\\""\`\$]/\\\\&/g'`"
ac_cs_version="\\
Wine config.status 5.0
Wine config.status 5.0.1
configured by $0, generated by GNU Autoconf 2.69,
with options \\"\$ac_cs_config\\"