forked from Mirrors/wine-wine
d3d8: Hold the DLL lock in IDirect3D8 methods.
parent
193ccecaee
commit
4f14c4700e
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@ -81,19 +81,34 @@ static ULONG WINAPI IDirect3D8Impl_Release(LPDIRECT3D8 iface) {
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/* IDirect3D8 Interface follow: */
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/* IDirect3D8 Interface follow: */
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static HRESULT WINAPI IDirect3D8Impl_RegisterSoftwareDevice (LPDIRECT3D8 iface, void* pInitializeFunction) {
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static HRESULT WINAPI IDirect3D8Impl_RegisterSoftwareDevice (LPDIRECT3D8 iface, void* pInitializeFunction) {
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IDirect3D8Impl *This = (IDirect3D8Impl *)iface;
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IDirect3D8Impl *This = (IDirect3D8Impl *)iface;
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return IWineD3D_RegisterSoftwareDevice(This->WineD3D, pInitializeFunction);
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HRESULT hr;
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TRACE("(%p)->(%p)\n", This, pInitializeFunction);
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EnterCriticalSection(&d3d8_cs);
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hr = IWineD3D_RegisterSoftwareDevice(This->WineD3D, pInitializeFunction);
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LeaveCriticalSection(&d3d8_cs);
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return hr;
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}
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}
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static UINT WINAPI IDirect3D8Impl_GetAdapterCount (LPDIRECT3D8 iface) {
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static UINT WINAPI IDirect3D8Impl_GetAdapterCount (LPDIRECT3D8 iface) {
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IDirect3D8Impl *This = (IDirect3D8Impl *)iface;
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IDirect3D8Impl *This = (IDirect3D8Impl *)iface;
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return IWineD3D_GetAdapterCount(This->WineD3D);
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HRESULT hr;
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TRACE("(%p)\n", This);
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EnterCriticalSection(&d3d8_cs);
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hr = IWineD3D_GetAdapterCount(This->WineD3D);
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LeaveCriticalSection(&d3d8_cs);
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return hr;
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}
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}
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static HRESULT WINAPI IDirect3D8Impl_GetAdapterIdentifier (LPDIRECT3D8 iface,
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static HRESULT WINAPI IDirect3D8Impl_GetAdapterIdentifier (LPDIRECT3D8 iface,
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UINT Adapter, DWORD Flags, D3DADAPTER_IDENTIFIER8* pIdentifier) {
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UINT Adapter, DWORD Flags, D3DADAPTER_IDENTIFIER8* pIdentifier) {
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IDirect3D8Impl *This = (IDirect3D8Impl *)iface;
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IDirect3D8Impl *This = (IDirect3D8Impl *)iface;
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WINED3DADAPTER_IDENTIFIER adapter_id;
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WINED3DADAPTER_IDENTIFIER adapter_id;
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HRESULT hr;
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TRACE("(%p)->(%d,%08x, %p\n", This, Adapter, Flags, pIdentifier);
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EnterCriticalSection(&d3d8_cs);
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/* dx8 and dx9 have different structures to be filled in, with incompatible
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/* dx8 and dx9 have different structures to be filled in, with incompatible
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layouts so pass in pointers to the places to be filled via an internal
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layouts so pass in pointers to the places to be filled via an internal
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structure */
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structure */
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@ -108,55 +123,98 @@ static HRESULT WINAPI IDirect3D8Impl_GetAdapterIdentifier (LPDIRECT3D8 i
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adapter_id.DeviceIdentifier = &pIdentifier->DeviceIdentifier;
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adapter_id.DeviceIdentifier = &pIdentifier->DeviceIdentifier;
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adapter_id.WHQLLevel = &pIdentifier->WHQLLevel;
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adapter_id.WHQLLevel = &pIdentifier->WHQLLevel;
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return IWineD3D_GetAdapterIdentifier(This->WineD3D, Adapter, Flags, &adapter_id);
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hr = IWineD3D_GetAdapterIdentifier(This->WineD3D, Adapter, Flags, &adapter_id);
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LeaveCriticalSection(&d3d8_cs);
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return hr;
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}
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}
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static UINT WINAPI IDirect3D8Impl_GetAdapterModeCount (LPDIRECT3D8 iface,UINT Adapter) {
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static UINT WINAPI IDirect3D8Impl_GetAdapterModeCount (LPDIRECT3D8 iface,UINT Adapter) {
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IDirect3D8Impl *This = (IDirect3D8Impl *)iface;
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IDirect3D8Impl *This = (IDirect3D8Impl *)iface;
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return IWineD3D_GetAdapterModeCount(This->WineD3D, Adapter, 0 /* format */);
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HRESULT hr;
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TRACE("(%p)->(%d)\n", This, Adapter);
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EnterCriticalSection(&d3d8_cs);
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hr = IWineD3D_GetAdapterModeCount(This->WineD3D, Adapter, 0 /* format */);
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LeaveCriticalSection(&d3d8_cs);
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return hr;
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}
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}
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static HRESULT WINAPI IDirect3D8Impl_EnumAdapterModes (LPDIRECT3D8 iface, UINT Adapter, UINT Mode, D3DDISPLAYMODE* pMode) {
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static HRESULT WINAPI IDirect3D8Impl_EnumAdapterModes (LPDIRECT3D8 iface, UINT Adapter, UINT Mode, D3DDISPLAYMODE* pMode) {
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IDirect3D8Impl *This = (IDirect3D8Impl *)iface;
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IDirect3D8Impl *This = (IDirect3D8Impl *)iface;
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/* FIXME: USe a constant WINED3DFOTMAT_ANY, or something similar */
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HRESULT hr;
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return IWineD3D_EnumAdapterModes(This->WineD3D, Adapter, 0 /* format */, Mode, (WINED3DDISPLAYMODE *) pMode);
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TRACE("(%p)->(%d, %d, %p)\n", This, Adapter, Mode, pMode);
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EnterCriticalSection(&d3d8_cs);
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hr = IWineD3D_EnumAdapterModes(This->WineD3D, Adapter, WINED3DFMT_UNKNOWN, Mode, (WINED3DDISPLAYMODE *) pMode);
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LeaveCriticalSection(&d3d8_cs);
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return hr;
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}
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}
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static HRESULT WINAPI IDirect3D8Impl_GetAdapterDisplayMode (LPDIRECT3D8 iface, UINT Adapter, D3DDISPLAYMODE* pMode) {
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static HRESULT WINAPI IDirect3D8Impl_GetAdapterDisplayMode (LPDIRECT3D8 iface, UINT Adapter, D3DDISPLAYMODE* pMode) {
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IDirect3D8Impl *This = (IDirect3D8Impl *)iface;
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IDirect3D8Impl *This = (IDirect3D8Impl *)iface;
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return IWineD3D_GetAdapterDisplayMode(This->WineD3D, Adapter, (WINED3DDISPLAYMODE *) pMode);
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HRESULT hr;
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TRACE("(%p)->(%d,%p)\n", This, Adapter, pMode);
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EnterCriticalSection(&d3d8_cs);
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hr = IWineD3D_GetAdapterDisplayMode(This->WineD3D, Adapter, (WINED3DDISPLAYMODE *) pMode);
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LeaveCriticalSection(&d3d8_cs);
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return hr;
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}
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}
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static HRESULT WINAPI IDirect3D8Impl_CheckDeviceType (LPDIRECT3D8 iface,
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static HRESULT WINAPI IDirect3D8Impl_CheckDeviceType (LPDIRECT3D8 iface,
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UINT Adapter, D3DDEVTYPE CheckType, D3DFORMAT DisplayFormat,
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UINT Adapter, D3DDEVTYPE CheckType, D3DFORMAT DisplayFormat,
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D3DFORMAT BackBufferFormat, BOOL Windowed) {
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D3DFORMAT BackBufferFormat, BOOL Windowed) {
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IDirect3D8Impl *This = (IDirect3D8Impl *)iface;
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IDirect3D8Impl *This = (IDirect3D8Impl *)iface;
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return IWineD3D_CheckDeviceType(This->WineD3D, Adapter, CheckType, DisplayFormat,
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HRESULT hr;
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TRACE("(%p)->(%d, %d, %d, %d, %s)\n", This, Adapter, CheckType, DisplayFormat, BackBufferFormat, Windowed ? "true" : "false");
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EnterCriticalSection(&d3d8_cs);
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hr = IWineD3D_CheckDeviceType(This->WineD3D, Adapter, CheckType, DisplayFormat,
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BackBufferFormat, Windowed);
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BackBufferFormat, Windowed);
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LeaveCriticalSection(&d3d8_cs);
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return hr;
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}
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}
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static HRESULT WINAPI IDirect3D8Impl_CheckDeviceFormat (LPDIRECT3D8 iface,
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static HRESULT WINAPI IDirect3D8Impl_CheckDeviceFormat (LPDIRECT3D8 iface,
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UINT Adapter, D3DDEVTYPE DeviceType, D3DFORMAT AdapterFormat,
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UINT Adapter, D3DDEVTYPE DeviceType, D3DFORMAT AdapterFormat,
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DWORD Usage, D3DRESOURCETYPE RType, D3DFORMAT CheckFormat) {
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DWORD Usage, D3DRESOURCETYPE RType, D3DFORMAT CheckFormat) {
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IDirect3D8Impl *This = (IDirect3D8Impl *)iface;
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IDirect3D8Impl *This = (IDirect3D8Impl *)iface;
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return IWineD3D_CheckDeviceFormat(This->WineD3D, Adapter, DeviceType, AdapterFormat,
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HRESULT hr;
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TRACE("(%p)->(%d, %d, %d, %08x, %d, %d)\n", This, Adapter, DeviceType, AdapterFormat, Usage, RType, CheckFormat);
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EnterCriticalSection(&d3d8_cs);
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hr = IWineD3D_CheckDeviceFormat(This->WineD3D, Adapter, DeviceType, AdapterFormat,
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Usage, RType, CheckFormat);
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Usage, RType, CheckFormat);
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LeaveCriticalSection(&d3d8_cs);
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return hr;
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}
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}
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static HRESULT WINAPI IDirect3D8Impl_CheckDeviceMultiSampleType(LPDIRECT3D8 iface,
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static HRESULT WINAPI IDirect3D8Impl_CheckDeviceMultiSampleType(LPDIRECT3D8 iface,
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UINT Adapter, D3DDEVTYPE DeviceType, D3DFORMAT SurfaceFormat,
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UINT Adapter, D3DDEVTYPE DeviceType, D3DFORMAT SurfaceFormat,
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BOOL Windowed, D3DMULTISAMPLE_TYPE MultiSampleType) {
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BOOL Windowed, D3DMULTISAMPLE_TYPE MultiSampleType) {
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IDirect3D8Impl *This = (IDirect3D8Impl *)iface;
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IDirect3D8Impl *This = (IDirect3D8Impl *)iface;
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return IWineD3D_CheckDeviceMultiSampleType(This->WineD3D, Adapter, DeviceType, SurfaceFormat,
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HRESULT hr;
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TRACE("(%p)-<(%d, %d, %d, %s, %d)\n", This, Adapter, DeviceType, SurfaceFormat, Windowed ? "true" : "false", MultiSampleType);
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EnterCriticalSection(&d3d8_cs);
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hr = IWineD3D_CheckDeviceMultiSampleType(This->WineD3D, Adapter, DeviceType, SurfaceFormat,
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Windowed, (WINED3DMULTISAMPLE_TYPE) MultiSampleType, NULL);
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Windowed, (WINED3DMULTISAMPLE_TYPE) MultiSampleType, NULL);
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LeaveCriticalSection(&d3d8_cs);
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return hr;
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}
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}
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static HRESULT WINAPI IDirect3D8Impl_CheckDepthStencilMatch(LPDIRECT3D8 iface,
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static HRESULT WINAPI IDirect3D8Impl_CheckDepthStencilMatch(LPDIRECT3D8 iface,
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UINT Adapter, D3DDEVTYPE DeviceType, D3DFORMAT AdapterFormat,
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UINT Adapter, D3DDEVTYPE DeviceType, D3DFORMAT AdapterFormat,
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D3DFORMAT RenderTargetFormat, D3DFORMAT DepthStencilFormat) {
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D3DFORMAT RenderTargetFormat, D3DFORMAT DepthStencilFormat) {
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IDirect3D8Impl *This = (IDirect3D8Impl *)iface;
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IDirect3D8Impl *This = (IDirect3D8Impl *)iface;
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return IWineD3D_CheckDepthStencilMatch(This->WineD3D, Adapter, DeviceType, AdapterFormat,
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HRESULT hr;
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TRACE("(%p)-<(%d, %d, %d, %d, %d)\n", This, Adapter, DeviceType, AdapterFormat, RenderTargetFormat, DepthStencilFormat);
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EnterCriticalSection(&d3d8_cs);
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hr = IWineD3D_CheckDepthStencilMatch(This->WineD3D, Adapter, DeviceType, AdapterFormat,
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RenderTargetFormat, DepthStencilFormat);
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RenderTargetFormat, DepthStencilFormat);
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LeaveCriticalSection(&d3d8_cs);
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return hr;
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}
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}
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static HRESULT WINAPI IDirect3D8Impl_GetDeviceCaps(LPDIRECT3D8 iface, UINT Adapter, D3DDEVTYPE DeviceType, D3DCAPS8* pCaps) {
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static HRESULT WINAPI IDirect3D8Impl_GetDeviceCaps(LPDIRECT3D8 iface, UINT Adapter, D3DDEVTYPE DeviceType, D3DCAPS8* pCaps) {
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@ -174,7 +232,9 @@ static HRESULT WINAPI IDirect3D8Impl_GetDeviceCaps(LPDIRECT3D8 iface, UINT Ada
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return D3DERR_INVALIDCALL; /*well this is what MSDN says to return*/
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return D3DERR_INVALIDCALL; /*well this is what MSDN says to return*/
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}
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}
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D3D8CAPSTOWINECAPS(pCaps, pWineCaps)
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D3D8CAPSTOWINECAPS(pCaps, pWineCaps)
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EnterCriticalSection(&d3d8_cs);
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hrc = IWineD3D_GetDeviceCaps(This->WineD3D, Adapter, DeviceType, pWineCaps);
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hrc = IWineD3D_GetDeviceCaps(This->WineD3D, Adapter, DeviceType, pWineCaps);
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LeaveCriticalSection(&d3d8_cs);
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HeapFree(GetProcessHeap(), 0, pWineCaps);
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HeapFree(GetProcessHeap(), 0, pWineCaps);
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/* D3D8 doesn't support SM 2.0 or higher, so clamp to 1.x */
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/* D3D8 doesn't support SM 2.0 or higher, so clamp to 1.x */
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@ -191,7 +251,13 @@ static HRESULT WINAPI IDirect3D8Impl_GetDeviceCaps(LPDIRECT3D8 iface, UINT Ada
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static HMONITOR WINAPI IDirect3D8Impl_GetAdapterMonitor(LPDIRECT3D8 iface, UINT Adapter) {
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static HMONITOR WINAPI IDirect3D8Impl_GetAdapterMonitor(LPDIRECT3D8 iface, UINT Adapter) {
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IDirect3D8Impl *This = (IDirect3D8Impl *)iface;
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IDirect3D8Impl *This = (IDirect3D8Impl *)iface;
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return IWineD3D_GetAdapterMonitor(This->WineD3D, Adapter);
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HMONITOR ret;
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TRACE("(%p)->(%d)\n", This, Adapter);
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EnterCriticalSection(&d3d8_cs);
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ret = IWineD3D_GetAdapterMonitor(This->WineD3D, Adapter);
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LeaveCriticalSection(&d3d8_cs);
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return ret;
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}
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}
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/* Internal function called back during the CreateDevice to create a render target */
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/* Internal function called back during the CreateDevice to create a render target */
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@ -352,11 +418,13 @@ static HRESULT WINAPI IDirect3D8Impl_CreateDevice(LPDIRECT3D8 iface, UINT Adapte
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*ppReturnedDeviceInterface = (IDirect3DDevice8 *)object;
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*ppReturnedDeviceInterface = (IDirect3DDevice8 *)object;
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/* Allocate an associated WineD3DDevice object */
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/* Allocate an associated WineD3DDevice object */
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EnterCriticalSection(&d3d8_cs);
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hr =IWineD3D_CreateDevice(This->WineD3D, Adapter, DeviceType, hFocusWindow, BehaviourFlags, &object->WineD3DDevice, (IUnknown *)object);
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hr =IWineD3D_CreateDevice(This->WineD3D, Adapter, DeviceType, hFocusWindow, BehaviourFlags, &object->WineD3DDevice, (IUnknown *)object);
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if (hr != D3D_OK) {
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if (hr != D3D_OK) {
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HeapFree(GetProcessHeap(), 0, object);
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HeapFree(GetProcessHeap(), 0, object);
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*ppReturnedDeviceInterface = NULL;
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*ppReturnedDeviceInterface = NULL;
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LeaveCriticalSection(&d3d8_cs);
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return hr;
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return hr;
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}
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}
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@ -382,6 +450,7 @@ static HRESULT WINAPI IDirect3D8Impl_CreateDevice(LPDIRECT3D8 iface, UINT Adapte
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}
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}
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hr = IWineD3DDevice_Init3D(object->WineD3DDevice, &localParameters, D3D8CB_CreateAdditionalSwapChain);
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hr = IWineD3DDevice_Init3D(object->WineD3DDevice, &localParameters, D3D8CB_CreateAdditionalSwapChain);
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LeaveCriticalSection(&d3d8_cs);
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pPresentationParameters->BackBufferWidth = localParameters.BackBufferWidth;
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pPresentationParameters->BackBufferWidth = localParameters.BackBufferWidth;
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pPresentationParameters->BackBufferHeight = localParameters.BackBufferHeight;
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pPresentationParameters->BackBufferHeight = localParameters.BackBufferHeight;
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