d3d9/tests: Use a separate device for vpos_register_test().

oldstable
Henri Verbeet 2014-03-19 08:57:08 +01:00 committed by Alexandre Julliard
parent 7df9eb08fb
commit 3ec514382f
1 changed files with 45 additions and 14 deletions

View File

@ -8943,10 +8943,21 @@ cleanup:
DestroyWindow(window);
}
static void vpos_register_test(IDirect3DDevice9 *device)
static void vpos_register_test(void)
{
HRESULT hr;
IDirect3DSurface9 *surface = NULL, *backbuffer;
IDirect3DPixelShader9 *shader, *shader_frac;
IDirect3DVertexShader9 *vshader;
IDirect3DDevice9 *device;
D3DLOCKED_RECT lr;
IDirect3D9 *d3d;
ULONG refcount;
D3DCAPS9 caps;
DWORD color;
HWND window;
HRESULT hr;
DWORD *pos;
static const DWORD shader_code[] =
{
0xffff0300, /* ps_3_0 */
@ -8978,20 +8989,35 @@ static void vpos_register_test(IDirect3DDevice9 *device)
0x02000001, 0xe00f0000, 0x90e40000, /* mov o0, v0 */
0x0000ffff /* end */
};
IDirect3DVertexShader9 *vshader;
IDirect3DPixelShader9 *shader, *shader_frac;
IDirect3DSurface9 *surface = NULL, *backbuffer;
const float quad[] = {
-1.0, -1.0, 0.1, 0.0, 0.0,
1.0, -1.0, 0.1, 1.0, 0.0,
-1.0, 1.0, 0.1, 0.0, 1.0,
1.0, 1.0, 0.1, 1.0, 1.0,
static const float quad[] =
{
-1.0f, -1.0f, 0.1f, 0.0f, 0.0f,
-1.0f, 1.0f, 0.1f, 0.0f, 1.0f,
1.0f, -1.0f, 0.1f, 1.0f, 0.0f,
1.0f, 1.0f, 0.1f, 1.0f, 1.0f,
};
D3DLOCKED_RECT lr;
float constant[4] = {1.0, 0.0, 320, 240};
DWORD *pos;
hr = IDirect3DDevice9_Clear(device, 0, NULL, D3DCLEAR_TARGET, 0xff0000ff, 0.0, 0);
window = CreateWindowA("static", "d3d9_test", WS_OVERLAPPEDWINDOW | WS_VISIBLE,
0, 0, 640, 480, NULL, NULL, NULL, NULL);
d3d = Direct3DCreate9(D3D_SDK_VERSION);
ok(!!d3d, "Failed to create a D3D object.\n");
if (!(device = create_device(d3d, window, window, TRUE)))
{
skip("Failed to create a D3D device, skipping tests.\n");
goto done;
}
hr = IDirect3DDevice9_GetDeviceCaps(device, &caps);
ok(SUCCEEDED(hr), "Failed to get device caps, hr %#x.\n", hr);
if (caps.PixelShaderVersion < D3DPS_VERSION(3, 0) || caps.VertexShaderVersion < D3DVS_VERSION(3, 0))
{
skip("No shader model 3 support, skipping tests.\n");
IDirect3DDevice9_Release(device);
goto done;
}
hr = IDirect3DDevice9_Clear(device, 0, NULL, D3DCLEAR_TARGET | D3DCLEAR_ZBUFFER, 0xff0000ff, 1.0f, 0);
ok(hr == D3D_OK, "IDirect3DDevice9_Clear failed, hr=%08x\n", hr);
hr = IDirect3DDevice9_CreateVertexShader(device, vshader_code, &vshader);
ok(hr == D3D_OK, "IDirect3DDevice9_CreateVertexShader failed hr=%08x\n", hr);
@ -9102,6 +9128,11 @@ static void vpos_register_test(IDirect3DDevice9 *device)
IDirect3DVertexShader9_Release(vshader);
if(surface) IDirect3DSurface9_Release(surface);
IDirect3DSurface9_Release(backbuffer);
refcount = IDirect3DDevice9_Release(device);
ok(!refcount, "Device has %u references left.\n", refcount);
done:
IDirect3D9_Release(d3d);
DestroyWindow(window);
}
static BOOL point_match(IDirect3DDevice9 *device, UINT x, UINT y, UINT r)
@ -15781,7 +15812,6 @@ START_TEST(visual)
nested_loop_test(device_ptr);
pretransformed_varying_test(device_ptr);
vFace_register_test(device_ptr);
vpos_register_test(device_ptr);
} else {
skip("No ps_3_0 or vs_3_0 support\n");
}
@ -15795,6 +15825,7 @@ START_TEST(visual)
cleanup_device(device_ptr);
device_ptr = NULL;
vpos_register_test();
multiple_rendertargets_test();
texop_test();
texop_range_test();