d3d9/tests: Use a separate device for multiple_rendertargets_test().

oldstable
Henri Verbeet 2014-03-19 08:57:07 +01:00 committed by Alexandre Julliard
parent ad45d2c233
commit 7df9eb08fb
1 changed files with 62 additions and 35 deletions

View File

@ -9410,8 +9410,21 @@ static void pointsize_test(IDirect3DDevice9 *device)
ok(hr == D3D_OK, "IDirect3DDevice9_SetTransform failed, hr=%08x\n", hr);
}
static void multiple_rendertargets_test(IDirect3DDevice9 *device)
static void multiple_rendertargets_test(void)
{
IDirect3DSurface9 *surf1, *surf2, *backbuf, *readback;
IDirect3DPixelShader9 *ps1, *ps2;
IDirect3DTexture9 *tex1, *tex2;
IDirect3DVertexShader9 *vs;
IDirect3DDevice9 *device;
IDirect3D9 *d3d;
ULONG refcount;
D3DCAPS9 caps;
DWORD color;
HWND window;
HRESULT hr;
UINT i, j;
static const DWORD vshader_code[] =
{
0xfffe0300, /* vs_3_0 */
@ -9436,42 +9449,52 @@ static void multiple_rendertargets_test(IDirect3DDevice9 *device)
0x02000001, 0x800f0801, 0xa0e40001, /* mov oC1, c1 */
0x0000ffff /* end */
};
HRESULT hr;
IDirect3DVertexShader9 *vs;
IDirect3DPixelShader9 *ps1, *ps2;
IDirect3DTexture9 *tex1, *tex2;
IDirect3DSurface9 *surf1, *surf2, *backbuf, *readback;
D3DCAPS9 caps;
DWORD color;
UINT i, j;
float quad[] = {
-1.0, -1.0, 0.1,
1.0, -1.0, 0.1,
-1.0, 1.0, 0.1,
1.0, 1.0, 0.1,
static const float quad[] =
{
-1.0f, -1.0f, 0.1f,
-1.0f, 1.0f, 0.1f,
1.0f, -1.0f, 0.1f,
1.0f, 1.0f, 0.1f,
};
float texquad[] = {
-1.0, -1.0, 0.1, 0.0, 0.0,
0.0, -1.0, 0.1, 1.0, 0.0,
-1.0, 1.0, 0.1, 0.0, 1.0,
0.0, 1.0, 0.1, 1.0, 1.0,
static const float texquad[] =
{
-1.0f, -1.0f, 0.1f, 0.0f, 0.0f,
-1.0f, 1.0f, 0.1f, 0.0f, 1.0f,
0.0f, -1.0f, 0.1f, 1.0f, 0.0f,
0.0f, 1.0f, 0.1f, 1.0f, 1.0f,
0.0, -1.0, 0.1, 0.0, 0.0,
1.0, -1.0, 0.1, 1.0, 0.0,
0.0, 1.0, 0.1, 0.0, 1.0,
1.0, 1.0, 0.1, 1.0, 1.0,
0.0f, -1.0f, 0.1f, 0.0f, 0.0f,
0.0f, 1.0f, 0.1f, 0.0f, 1.0f,
1.0f, -1.0f, 0.1f, 1.0f, 0.0f,
1.0f, 1.0f, 0.1f, 1.0f, 1.0f,
};
memset(&caps, 0, sizeof(caps));
hr = IDirect3DDevice9_GetDeviceCaps(device, &caps);
ok(hr == D3D_OK, "IDirect3DDevice9_GetCaps failed, hr=%08x\n", hr);
if(caps.NumSimultaneousRTs < 2) {
skip("Only 1 simultaneous render target supported, skipping MRT test\n");
return;
window = CreateWindowA("static", "d3d9_test", WS_OVERLAPPEDWINDOW | WS_VISIBLE,
0, 0, 640, 480, NULL, NULL, NULL, NULL);
d3d = Direct3DCreate9(D3D_SDK_VERSION);
ok(!!d3d, "Failed to create a D3D object.\n");
if (!(device = create_device(d3d, window, window, TRUE)))
{
skip("Failed to create a D3D device, skipping tests.\n");
goto done;
}
hr = IDirect3DDevice9_Clear(device, 0, NULL, D3DCLEAR_TARGET | D3DCLEAR_ZBUFFER, 0xffff0000, 0.0, 0);
hr = IDirect3DDevice9_GetDeviceCaps(device, &caps);
ok(SUCCEEDED(hr), "Failed to get device caps, hr %#x.\n", hr);
if (caps.NumSimultaneousRTs < 2)
{
skip("Only 1 simultaneous render target supported, skipping MRT test.\n");
IDirect3DDevice9_Release(device);
goto done;
}
if (caps.PixelShaderVersion < D3DPS_VERSION(3, 0) || caps.VertexShaderVersion < D3DVS_VERSION(3, 0))
{
skip("No shader model 3 support, skipping tests.\n");
IDirect3DDevice9_Release(device);
goto done;
}
hr = IDirect3DDevice9_Clear(device, 0, NULL, D3DCLEAR_TARGET | D3DCLEAR_ZBUFFER, 0xffff0000, 1.0f, 0);
ok(hr == D3D_OK, "IDirect3DDevice9_Clear failed, hr=%08x\n", hr);
hr = IDirect3DDevice9_CreateOffscreenPlainSurface(device, 16, 16,
@ -9568,6 +9591,8 @@ static void multiple_rendertargets_test(IDirect3DDevice9 *device)
hr = IDirect3DDevice9_DrawPrimitiveUP(device, D3DPT_TRIANGLESTRIP, 2, quad, 3 * sizeof(float));
ok(hr == D3D_OK, "IDirect3DDevice9_DrawPrimitiveUP failed, hr=%08x\n", hr);
hr = IDirect3DDevice9_SetRenderState(device, D3DRS_LIGHTING, FALSE);
ok(SUCCEEDED(hr), "Failed to set render state, hr %#x.\n", hr);
hr = IDirect3DDevice9_SetVertexShader(device, NULL);
ok(SUCCEEDED(hr), "SetVertexShader failed, hr %#x.\n", hr);
hr = IDirect3DDevice9_SetPixelShader(device, NULL);
@ -9589,9 +9614,6 @@ static void multiple_rendertargets_test(IDirect3DDevice9 *device)
hr = IDirect3DDevice9_DrawPrimitiveUP(device, D3DPT_TRIANGLESTRIP, 2, &texquad[20], 5 * sizeof(float));
ok(hr == D3D_OK, "IDirect3DDevice9_DrawPrimitiveUP failed, hr=%08x\n", hr);
hr = IDirect3DDevice9_SetTexture(device, 0, NULL);
ok(hr == D3D_OK, "IDirect3DDevice9_SetTexture failed, hr=%08x\n", hr);
hr = IDirect3DDevice9_EndScene(device);
ok(hr == D3D_OK, "IDirect3DDevice9_EndScene failed, hr=%08x\n", hr);
}
@ -9611,6 +9633,11 @@ static void multiple_rendertargets_test(IDirect3DDevice9 *device)
IDirect3DSurface9_Release(surf2);
IDirect3DSurface9_Release(backbuf);
IDirect3DSurface9_Release(readback);
refcount = IDirect3DDevice9_Release(device);
ok(!refcount, "Device has %u references left.\n", refcount);
done:
IDirect3D9_Release(d3d);
DestroyWindow(window);
}
struct formats {
@ -15755,7 +15782,6 @@ START_TEST(visual)
pretransformed_varying_test(device_ptr);
vFace_register_test(device_ptr);
vpos_register_test(device_ptr);
multiple_rendertargets_test(device_ptr);
} else {
skip("No ps_3_0 or vs_3_0 support\n");
}
@ -15769,6 +15795,7 @@ START_TEST(visual)
cleanup_device(device_ptr);
device_ptr = NULL;
multiple_rendertargets_test();
texop_test();
texop_range_test();
alphareplicate_test();