wined3d: Implement Vulkan image unordered access view descriptors.

Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
feature/deterministic
Henri Verbeet 2020-05-13 19:16:53 +04:30 committed by Alexandre Julliard
parent d9db5298d6
commit 3d05e4da7d
1 changed files with 13 additions and 2 deletions

View File

@ -1419,8 +1419,14 @@ static bool wined3d_context_vk_update_descriptors(struct wined3d_context_vk *con
}
else
{
FIXME("Image UAVs not implemented.\n");
return false;
struct wined3d_texture_vk *texture_vk = wined3d_texture_vk(texture_from_resource(resource));
if (view_vk->u.vk_image_info.imageView)
image_info = &view_vk->u.vk_image_info;
else
image_info = wined3d_texture_vk_get_default_image_info(texture_vk, context_vk);
buffer_view = NULL;
type = VK_DESCRIPTOR_TYPE_STORAGE_IMAGE;
}
if (!wined3d_shader_descriptor_writes_vk_add_write(writes, vk_descriptor_set,
@ -1602,6 +1608,11 @@ static void wined3d_context_vk_load_shader_resources(struct wined3d_context_vk *
wined3d_buffer_load(buffer_from_resource(uav->resource), &context_vk->c, state);
wined3d_unordered_access_view_invalidate_location(uav, ~WINED3D_LOCATION_BUFFER);
}
else
{
wined3d_texture_load(texture_from_resource(uav->resource), &context_vk->c, FALSE);
wined3d_unordered_access_view_invalidate_location(uav, ~WINED3D_LOCATION_TEXTURE_RGB);
}
wined3d_context_vk_reference_unordered_access_view(context_vk, uav_vk);
break;