forked from Mirrors/wine-wine
wined3d: Implement Vulkan buffer unordered access view descriptors.
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com> Signed-off-by: Alexandre Julliard <julliard@winehq.org>feature/deterministic
parent
2a9142de5c
commit
d9db5298d6
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@ -1438,6 +1438,7 @@ static void adapter_vk_destroy_unordered_access_view(struct wined3d_unordered_ac
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vk_buffer_view = &view_vk->u.vk_buffer_view;
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else
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vk_image_view = &view_vk->u.vk_image_info.imageView;
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list_remove(&view_vk->bo_user.entry);
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wined3d_unordered_access_view_cleanup(&uav_vk->v);
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wined3d_view_vk_destroy(device, vk_buffer_view, vk_image_view, &uav_vk->counter_bo,
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&uav_vk->vk_counter_view, &view_vk->command_buffer_id, uav_vk);
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@ -1329,6 +1329,7 @@ static bool wined3d_context_vk_update_descriptors(struct wined3d_context_vk *con
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const struct wined3d_vk_info *vk_info = context_vk->vk_info;
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const struct wined3d_shader_resource_binding *binding;
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struct wined3d_shader_resource_bindings *bindings;
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struct wined3d_unordered_access_view *uav;
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const VkDescriptorBufferInfo *buffer_info;
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struct wined3d_shader_resource_view *srv;
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const VkDescriptorImageInfo *image_info;
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@ -1401,6 +1402,32 @@ static bool wined3d_context_vk_update_descriptors(struct wined3d_context_vk *con
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return false;
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break;
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case WINED3D_SHADER_DESCRIPTOR_TYPE_UAV:
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if (!(uav = state->unordered_access_view[WINED3D_PIPELINE_COMPUTE][binding->resource_idx]))
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{
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FIXME("NULL unordered access views not implemented.\n");
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return false;
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}
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resource = uav->resource;
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view_vk = &wined3d_unordered_access_view_vk(uav)->view_vk;
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if (resource->type == WINED3D_RTYPE_BUFFER)
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{
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image_info = NULL;
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buffer_view = &view_vk->u.vk_buffer_view;
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type = VK_DESCRIPTOR_TYPE_STORAGE_TEXEL_BUFFER;
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}
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else
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{
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FIXME("Image UAVs not implemented.\n");
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return false;
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}
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if (!wined3d_shader_descriptor_writes_vk_add_write(writes, vk_descriptor_set,
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binding->binding_idx, type, NULL, image_info, buffer_view))
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return false;
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break;
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case WINED3D_SHADER_DESCRIPTOR_TYPE_SAMPLER:
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if (!(sampler = state->sampler[binding->shader_type][binding->resource_idx]))
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sampler = context_vk->c.device->null_sampler;
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@ -1512,7 +1539,9 @@ static void wined3d_context_vk_load_shader_resources(struct wined3d_context_vk *
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const struct wined3d_shader_resource_bindings *bindings = &context_vk->compute.bindings;
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struct wined3d_shader_descriptor_writes_vk *writes = &context_vk->descriptor_writes;
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const struct wined3d_shader_resource_binding *binding;
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struct wined3d_unordered_access_view_vk *uav_vk;
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struct wined3d_shader_resource_view_vk *srv_vk;
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struct wined3d_unordered_access_view *uav;
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struct wined3d_shader_resource_view *srv;
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struct wined3d_buffer_vk *buffer_vk;
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struct wined3d_sampler *sampler;
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@ -1558,6 +1587,24 @@ static void wined3d_context_vk_load_shader_resources(struct wined3d_context_vk *
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wined3d_context_vk_reference_shader_resource_view(context_vk, srv_vk);
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break;
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case WINED3D_SHADER_DESCRIPTOR_TYPE_UAV:
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if (!(uav = state->unordered_access_view[WINED3D_PIPELINE_COMPUTE][binding->resource_idx]))
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break;
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uav_vk = wined3d_unordered_access_view_vk(uav);
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if (uav->resource->type == WINED3D_RTYPE_BUFFER)
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{
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if (!uav_vk->view_vk.bo_user.valid)
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{
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wined3d_unordered_access_view_vk_update(uav_vk, context_vk);
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context_invalidate_compute_state(&context_vk->c, STATE_COMPUTE_UNORDERED_ACCESS_VIEW_BINDING);
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}
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wined3d_buffer_load(buffer_from_resource(uav->resource), &context_vk->c, state);
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wined3d_unordered_access_view_invalidate_location(uav, ~WINED3D_LOCATION_BUFFER);
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}
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wined3d_context_vk_reference_unordered_access_view(context_vk, uav_vk);
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break;
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case WINED3D_SHADER_DESCRIPTOR_TYPE_UAV_COUNTER:
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break;
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@ -1568,7 +1615,7 @@ static void wined3d_context_vk_load_shader_resources(struct wined3d_context_vk *
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break;
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default:
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FIXME("Unhandled descriptor type %#x.\n", binding->shader_descriptor_type);
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ERR("Invalid descriptor type %#x.\n", binding->shader_descriptor_type);
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break;
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}
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}
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@ -1478,6 +1478,25 @@ HRESULT wined3d_unordered_access_view_gl_init(struct wined3d_unordered_access_vi
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return hr;
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}
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void wined3d_unordered_access_view_vk_update(struct wined3d_unordered_access_view_vk *uav_vk,
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struct wined3d_context_vk *context_vk)
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{
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const struct wined3d_format_vk *view_format_vk = wined3d_format_vk(uav_vk->v.format);
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const struct wined3d_view_desc *desc = &uav_vk->v.desc;
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struct wined3d_resource *resource = uav_vk->v.resource;
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struct wined3d_view_vk *view_vk = &uav_vk->view_vk;
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struct wined3d_buffer_vk *buffer_vk;
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VkBufferView vk_buffer_view;
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buffer_vk = wined3d_buffer_vk(buffer_from_resource(resource));
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wined3d_context_vk_destroy_buffer_view(context_vk, view_vk->u.vk_buffer_view, view_vk->command_buffer_id);
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if ((vk_buffer_view = wined3d_view_vk_create_buffer_view(context_vk, desc, buffer_vk, view_format_vk)))
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{
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view_vk->u.vk_buffer_view = vk_buffer_view;
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view_vk->bo_user.valid = true;
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}
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}
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static void wined3d_unordered_access_view_vk_cs_init(void *object)
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{
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struct wined3d_unordered_access_view_vk *uav_vk = object;
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@ -1488,6 +1507,7 @@ static void wined3d_unordered_access_view_vk_cs_init(void *object)
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struct wined3d_texture_vk *texture_vk;
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struct wined3d_context_vk *context_vk;
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struct wined3d_device_vk *device_vk;
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struct wined3d_buffer_vk *buffer_vk;
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VkBufferViewCreateInfo create_info;
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struct wined3d_resource *resource;
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VkBufferView vk_buffer_view;
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@ -1501,15 +1521,18 @@ static void wined3d_unordered_access_view_vk_cs_init(void *object)
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if (resource->type == WINED3D_RTYPE_BUFFER)
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{
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buffer_vk = wined3d_buffer_vk(buffer_from_resource(resource));
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context_vk = wined3d_context_vk(context_acquire(&device_vk->d, NULL, 0));
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vk_info = context_vk->vk_info;
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if ((vk_buffer_view = wined3d_view_vk_create_buffer_view(context_vk,
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desc, wined3d_buffer_vk(buffer_from_resource(resource)), format_vk)))
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if ((vk_buffer_view = wined3d_view_vk_create_buffer_view(context_vk, desc, buffer_vk, format_vk)))
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{
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TRACE("Created buffer view 0x%s.\n", wine_dbgstr_longlong(vk_buffer_view));
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uav_vk->view_vk.u.vk_buffer_view = vk_buffer_view;
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uav_vk->view_vk.bo_user.valid = true;
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list_add_head(&buffer_vk->bo.users, &view_vk->bo_user.entry);
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}
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if (desc->flags & (WINED3D_VIEW_BUFFER_COUNTER | WINED3D_VIEW_BUFFER_APPEND))
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@ -1597,6 +1620,7 @@ HRESULT wined3d_unordered_access_view_vk_init(struct wined3d_unordered_access_vi
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if (FAILED(hr = wined3d_unordered_access_view_init(&view_vk->v, desc, resource, parent, parent_ops)))
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return hr;
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list_init(&view_vk->view_vk.bo_user.entry);
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wined3d_cs_init_object(resource->device->cs, wined3d_unordered_access_view_vk_cs_init, view_vk);
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return hr;
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@ -4784,6 +4784,8 @@ static inline struct wined3d_unordered_access_view_vk *wined3d_unordered_access_
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HRESULT wined3d_unordered_access_view_vk_init(struct wined3d_unordered_access_view_vk *view_vk,
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const struct wined3d_view_desc *desc, struct wined3d_resource *resource,
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void *parent, const struct wined3d_parent_ops *parent_ops) DECLSPEC_HIDDEN;
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void wined3d_unordered_access_view_vk_update(struct wined3d_unordered_access_view_vk *view_vk,
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struct wined3d_context_vk *context_vk) DECLSPEC_HIDDEN;
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struct wined3d_swapchain_state
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{
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@ -5692,6 +5694,18 @@ static inline void wined3d_context_vk_reference_shader_resource_view(const struc
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srv_vk->view_vk.command_buffer_id = context_vk->current_command_buffer.id;
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}
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static inline void wined3d_context_vk_reference_unordered_access_view(const struct wined3d_context_vk *context_vk,
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struct wined3d_unordered_access_view_vk *uav_vk)
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{
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struct wined3d_resource *resource = uav_vk->v.resource;
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if (resource->type == WINED3D_RTYPE_BUFFER)
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wined3d_context_vk_reference_bo(context_vk, &wined3d_buffer_vk(buffer_from_resource(resource))->bo);
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else
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wined3d_context_vk_reference_texture(context_vk, wined3d_texture_vk(texture_from_resource(resource)));
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uav_vk->view_vk.command_buffer_id = context_vk->current_command_buffer.id;
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}
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static inline BOOL wined3d_dsv_srv_conflict(const struct wined3d_rendertarget_view *dsv,
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const struct wined3d_format *srv_format)
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{
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