wined3d: Merge wined3d_texture_download_data() and wined3d_texture_gl_download_data().

Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
stable
Henri Verbeet 2019-07-05 16:08:22 +04:30 committed by Alexandre Julliard
parent 7b13749fc8
commit 3bc3fce811
2 changed files with 87 additions and 89 deletions

View File

@ -2372,62 +2372,116 @@ static void texture_download_data_slow_path(struct wined3d_texture *texture, uns
heap_free(temporary_mem);
}
/* This call just downloads data, the caller is responsible for binding the
* correct texture. Partial downloads are not supported. */
/* Context activation is done by the caller. */
void wined3d_texture_download_data(struct wined3d_texture *texture, unsigned int sub_resource_idx,
struct wined3d_context *context, const struct wined3d_bo_address *data)
static void wined3d_texture_gl_download_data(struct wined3d_context *context,
struct wined3d_texture *src_texture, unsigned int src_sub_resource_idx, unsigned int src_location,
const struct wined3d_box *src_box, const struct wined3d_bo_address *dst_bo_addr,
const struct wined3d_format *dst_format, unsigned int dst_x, unsigned int dst_y, unsigned int dst_z,
unsigned int dst_row_pitch, unsigned int dst_slice_pitch)
{
struct wined3d_texture_gl *src_texture_gl = wined3d_texture_gl(src_texture);
struct wined3d_context_gl *context_gl = wined3d_context_gl(context);
const struct wined3d_gl_info *gl_info = context->gl_info;
unsigned int src_level, src_width, src_height, src_depth;
unsigned int src_row_pitch, src_slice_pitch;
const struct wined3d_format_gl *format_gl;
unsigned int level;
BOOL srgb = FALSE;
GLenum target;
format_gl = wined3d_format_gl(texture->resource.format);
target = wined3d_texture_gl_get_sub_resource_target(wined3d_texture_gl(texture), sub_resource_idx);
level = sub_resource_idx % texture->level_count;
TRACE("context %p, src_texture %p, src_sub_resource_idx %u, src_location %s, src_box %s, dst_bo_addr %s, "
"dst_format %s, dst_x %u, dst_y %u, dst_z %u, dst_row_pitch %u, dst_slice_pitch %u.\n",
context, src_texture, src_sub_resource_idx, wined3d_debug_location(src_location),
debug_box(src_box), debug_bo_address(dst_bo_addr), debug_d3dformat(dst_format->id),
dst_x, dst_y, dst_z, dst_row_pitch, dst_slice_pitch);
if ((texture->resource.type == WINED3D_RTYPE_TEXTURE_2D
if (src_location == WINED3D_LOCATION_TEXTURE_SRGB)
{
srgb = TRUE;
}
else if (src_location != WINED3D_LOCATION_TEXTURE_RGB)
{
FIXME("Unhandled location %s.\n", wined3d_debug_location(src_location));
return;
}
src_level = src_sub_resource_idx % src_texture->level_count;
src_width = wined3d_texture_get_level_width(src_texture, src_level);
src_height = wined3d_texture_get_level_height(src_texture, src_level);
src_depth = wined3d_texture_get_level_depth(src_texture, src_level);
if (src_box->left || src_box->top || src_box->right != src_width || src_box->bottom != src_height
|| src_box->front || src_box->back != src_depth)
{
FIXME("Unhandled source box %s.\n", debug_box(src_box));
return;
}
if (dst_x || dst_y || dst_z)
{
FIXME("Unhandled destination (%u, %u, %u).\n", dst_x, dst_y, dst_z);
return;
}
if (dst_format->id != src_texture->resource.format->id)
{
FIXME("Unhandled format conversion (%s -> %s).\n",
debug_d3dformat(src_texture->resource.format->id),
debug_d3dformat(dst_format->id));
return;
}
wined3d_texture_get_pitch(src_texture, src_level, &src_row_pitch, &src_slice_pitch);
if (src_row_pitch != dst_row_pitch || src_slice_pitch != dst_slice_pitch)
{
FIXME("Unhandled destination pitches %u/%u (source pitches %u/%u).\n",
dst_row_pitch, dst_slice_pitch, src_row_pitch, src_slice_pitch);
return;
}
wined3d_texture_gl_bind_and_dirtify(src_texture_gl, context_gl, srgb);
format_gl = wined3d_format_gl(src_texture->resource.format);
target = wined3d_texture_gl_get_sub_resource_target(src_texture_gl, src_sub_resource_idx);
if ((src_texture->resource.type == WINED3D_RTYPE_TEXTURE_2D
&& (target == GL_TEXTURE_2D_ARRAY || format_gl->f.conv_byte_count
|| texture->flags & (WINED3D_TEXTURE_CONVERTED | WINED3D_TEXTURE_COND_NP2_EMULATED)))
|| src_texture->flags & (WINED3D_TEXTURE_CONVERTED | WINED3D_TEXTURE_COND_NP2_EMULATED)))
|| target == GL_TEXTURE_1D_ARRAY)
{
texture_download_data_slow_path(texture, sub_resource_idx, context, data);
texture_download_data_slow_path(src_texture, src_sub_resource_idx, context, dst_bo_addr);
return;
}
if (format_gl->f.conv_byte_count)
{
FIXME("Attempting to download a converted texture, type %s format %s.\n",
debug_d3dresourcetype(texture->resource.type),
debug_d3dresourcetype(src_texture->resource.type),
debug_d3dformat(format_gl->f.id));
return;
}
if (data->buffer_object)
if (dst_bo_addr->buffer_object)
{
GL_EXTCALL(glBindBuffer(GL_PIXEL_PACK_BUFFER, data->buffer_object));
GL_EXTCALL(glBindBuffer(GL_PIXEL_PACK_BUFFER, dst_bo_addr->buffer_object));
checkGLcall("glBindBuffer");
}
if (texture->resource.format_flags & WINED3DFMT_FLAG_COMPRESSED)
if (src_texture->resource.format_flags & WINED3DFMT_FLAG_COMPRESSED)
{
TRACE("Downloading compressed texture %p, %u, level %u, format %#x, type %#x, data %p.\n",
texture, sub_resource_idx, level, format_gl->format, format_gl->type, data->addr);
src_texture, src_sub_resource_idx, src_level, format_gl->format, format_gl->type, dst_bo_addr->addr);
GL_EXTCALL(glGetCompressedTexImage(target, level, data->addr));
GL_EXTCALL(glGetCompressedTexImage(target, src_level, dst_bo_addr->addr));
checkGLcall("glGetCompressedTexImage");
}
else
{
TRACE("Downloading texture %p, %u, level %u, format %#x, type %#x, data %p.\n",
texture, sub_resource_idx, level, format_gl->format, format_gl->type, data->addr);
src_texture, src_sub_resource_idx, src_level, format_gl->format, format_gl->type, dst_bo_addr->addr);
gl_info->gl_ops.gl.p_glGetTexImage(target, level, format_gl->format, format_gl->type, data->addr);
gl_info->gl_ops.gl.p_glGetTexImage(target, src_level, format_gl->format, format_gl->type, dst_bo_addr->addr);
checkGLcall("glGetTexImage");
}
if (data->buffer_object)
if (dst_bo_addr->buffer_object)
{
GL_EXTCALL(glBindBuffer(GL_PIXEL_PACK_BUFFER, 0));
checkGLcall("glBindBuffer");
@ -2458,11 +2512,20 @@ static BOOL wined3d_texture_gl_load_sysmem(struct wined3d_texture_gl *texture_gl
/* Download the sub-resource to system memory. */
if (sub_resource->locations & (WINED3D_LOCATION_TEXTURE_RGB | WINED3D_LOCATION_TEXTURE_SRGB))
{
unsigned int row_pitch, slice_pitch, level;
struct wined3d_bo_address data;
wined3d_texture_gl_bind_and_dirtify(texture_gl, context_gl,
!(sub_resource->locations & WINED3D_LOCATION_TEXTURE_RGB));
struct wined3d_box src_box;
unsigned int src_location;
level = sub_resource_idx % texture_gl->t.level_count;
wined3d_texture_get_memory(&texture_gl->t, sub_resource_idx, &data, dst_location);
wined3d_texture_download_data(&texture_gl->t, sub_resource_idx, &context_gl->c, &data);
src_location = sub_resource->locations & WINED3D_LOCATION_TEXTURE_RGB
? WINED3D_LOCATION_TEXTURE_RGB : WINED3D_LOCATION_TEXTURE_SRGB;
wined3d_texture_get_level_box(&texture_gl->t, level, &src_box);
wined3d_texture_get_pitch(&texture_gl->t, level, &row_pitch, &slice_pitch);
wined3d_texture_gl_download_data(&context_gl->c, &texture_gl->t, sub_resource_idx, src_location,
&src_box, &data, texture_gl->t.resource.format, 0, 0, 0, row_pitch, slice_pitch);
++texture_gl->t.download_count;
return TRUE;
}
@ -2783,69 +2846,6 @@ static void wined3d_texture_gl_upload_data(struct wined3d_context *context,
src_box, src_bo_addr, src_row_pitch, src_slice_pitch, dst_x, dst_y, dst_z, srgb);
}
static void wined3d_texture_gl_download_data(struct wined3d_context *context,
struct wined3d_texture *src_texture, unsigned int src_sub_resource_idx, unsigned int src_location,
const struct wined3d_box *src_box, const struct wined3d_bo_address *dst_bo_addr,
const struct wined3d_format *dst_format, unsigned int dst_x, unsigned int dst_y, unsigned int dst_z,
unsigned int dst_row_pitch, unsigned int dst_slice_pitch)
{
unsigned int src_level, src_width, src_height, src_depth;
unsigned int src_row_pitch, src_slice_pitch;
BOOL srgb = FALSE;
TRACE("context %p, src_texture %p, src_sub_resource_idx %u, src_location %s, src_box %s, dst_bo_addr %s, "
"dst_format %s, dst_x %u, dst_y %u, dst_z %u, dst_row_pitch %u, dst_slice_pitch %u.\n",
context, src_texture, src_sub_resource_idx, wined3d_debug_location(src_location),
debug_box(src_box), debug_bo_address(dst_bo_addr), debug_d3dformat(dst_format->id),
dst_x, dst_y, dst_z, dst_row_pitch, dst_slice_pitch);
if (src_location == WINED3D_LOCATION_TEXTURE_SRGB)
{
srgb = TRUE;
}
else if (src_location != WINED3D_LOCATION_TEXTURE_RGB)
{
FIXME("Unhandled location %s.\n", wined3d_debug_location(src_location));
return;
}
src_level = src_sub_resource_idx % src_texture->level_count;
src_width = wined3d_texture_get_level_width(src_texture, src_level);
src_height = wined3d_texture_get_level_height(src_texture, src_level);
src_depth = wined3d_texture_get_level_depth(src_texture, src_level);
if (src_box->left || src_box->top || src_box->right != src_width || src_box->bottom != src_height
|| src_box->front || src_box->back != src_depth)
{
FIXME("Unhandled source box %s.\n", debug_box(src_box));
return;
}
if (dst_x || dst_y || dst_z)
{
FIXME("Unhandled destination (%u, %u, %u).\n", dst_x, dst_y, dst_z);
return;
}
if (dst_format->id != src_texture->resource.format->id)
{
FIXME("Unhandled format conversion (%s -> %s).\n",
debug_d3dformat(src_texture->resource.format->id),
debug_d3dformat(dst_format->id));
return;
}
wined3d_texture_get_pitch(src_texture, src_level, &src_row_pitch, &src_slice_pitch);
if (src_row_pitch != dst_row_pitch || src_slice_pitch != dst_slice_pitch)
{
FIXME("Unhandled destination pitches %u/%u (source pitches %u/%u).\n",
dst_row_pitch, dst_slice_pitch, src_row_pitch, src_slice_pitch);
return;
}
wined3d_texture_gl_bind_and_dirtify(wined3d_texture_gl(src_texture), wined3d_context_gl(context), srgb);
wined3d_texture_download_data(src_texture, src_sub_resource_idx, context, dst_bo_addr);
}
static const struct wined3d_texture_ops texture_gl_ops =
{
wined3d_texture_gl_load_location,

View File

@ -3556,8 +3556,6 @@ void texture2d_read_from_framebuffer(struct wined3d_texture *texture, unsigned i
HRESULT wined3d_texture_check_box_dimensions(const struct wined3d_texture *texture,
unsigned int level, const struct wined3d_box *box) DECLSPEC_HIDDEN;
void wined3d_texture_download_data(struct wined3d_texture *texture, unsigned int sub_resource_idx,
struct wined3d_context *context, const struct wined3d_bo_address *data) DECLSPEC_HIDDEN;
void wined3d_texture_download_from_texture(struct wined3d_texture *dst_texture, unsigned int dst_sub_resource_idx,
struct wined3d_texture *src_texture, unsigned int src_sub_resource_idx) DECLSPEC_HIDDEN;
GLenum wined3d_texture_get_gl_buffer(const struct wined3d_texture *texture) DECLSPEC_HIDDEN;