wined3d: Pass a wined3d_context_gl structure to wined3d_pipeline_statistics_query_end().

Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
stable
Henri Verbeet 2019-07-05 16:08:21 +04:30 committed by Alexandre Julliard
parent 3c82bb74eb
commit 7b13749fc8
1 changed files with 4 additions and 4 deletions

View File

@ -956,9 +956,9 @@ static BOOL wined3d_pipeline_query_ops_poll(struct wined3d_query *query, DWORD f
}
static void wined3d_pipeline_statistics_query_end(struct wined3d_pipeline_statistics_query *query,
struct wined3d_context *context)
struct wined3d_context_gl *context_gl)
{
const struct wined3d_gl_info *gl_info = context->gl_info;
const struct wined3d_gl_info *gl_info = context_gl->c.gl_info;
GL_EXTCALL(glEndQuery(GL_VERTICES_SUBMITTED_ARB));
GL_EXTCALL(glEndQuery(GL_PRIMITIVES_SUBMITTED_ARB));
@ -990,7 +990,7 @@ static BOOL wined3d_pipeline_query_ops_issue(struct wined3d_query *query, DWORD
{
if ((context_gl = wined3d_context_gl_reacquire(pq->context_gl)))
{
wined3d_pipeline_statistics_query_end(pq, &context_gl->c);
wined3d_pipeline_statistics_query_end(pq, context_gl);
}
else
{
@ -1031,7 +1031,7 @@ static BOOL wined3d_pipeline_query_ops_issue(struct wined3d_query *query, DWORD
{
if ((context_gl = wined3d_context_gl_reacquire(pq->context_gl)))
{
wined3d_pipeline_statistics_query_end(pq, &context_gl->c);
wined3d_pipeline_statistics_query_end(pq, context_gl);
context_release(&context_gl->c);
poll = TRUE;
}